OpenTTD Source
20241125-master-g5b02f51e17
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Code handling saving and loading of gamelog data. More...
#include "../stdafx.h"
#include "saveload.h"
#include "compat/gamelog_sl_compat.h"
#include "../gamelog_internal.h"
#include "../fios.h"
#include "../string_func.h"
#include "../safeguards.h"
Go to the source code of this file.
Data Structures | |
class | SlGamelogMode |
class | SlGamelogRevision |
class | SlGamelogOldver |
class | SlGamelogSetting |
class | SlGamelogGrfadd |
class | SlGamelogGrfrem |
class | SlGamelogGrfcompat |
class | SlGamelogGrfparam |
class | SlGamelogGrfmove |
class | SlGamelogGrfbug |
class | SlGamelogEmergency |
class | SlGamelogAction |
struct | GLOGChunkHandler |
Functions | |
static std::unique_ptr< LoggedChange > | MakeLoggedChange (GamelogChangeType type) |
const ChunkHandlerTable | _gamelog_chunk_handlers (gamelog_chunk_handlers) |
Variables | |
static bool | _is_emergency_save = true |
static const SaveLoad | _gamelog_desc [] |
static const GLOGChunkHandler | GLOG |
static const ChunkHandlerRef | gamelog_chunk_handlers [] |
Code handling saving and loading of gamelog data.
Definition in file gamelog_sl.cpp.
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Definition at line 370 of file gamelog_sl.cpp.
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static |
Definition at line 427 of file gamelog_sl.cpp.