|
void | Save (LoggedChange *lc) const override |
|
void | Load (LoggedChange *lc) const override |
|
void | LoadCheck (LoggedChange *lc) const override |
|
Public Member Functions inherited from DefaultSaveLoadHandler< SlGamelogGrfrem, LoggedChange > |
SaveLoadTable | GetDescription () const override |
| Get the description of the fields in the savegame.
|
|
SaveLoadCompatTable | GetCompatDescription () const override |
| Get the pre-header description of the fields in the savegame.
|
|
virtual void | Save ([[maybe_unused]] LoggedChange *object) const |
|
void | Save (void *object) const override |
|
virtual void | Load ([[maybe_unused]] LoggedChange *object) const |
|
void | Load (void *object) const override |
|
virtual void | LoadCheck ([[maybe_unused]] LoggedChange *object) const |
|
void | LoadCheck (void *object) const override |
|
virtual void | FixPointers ([[maybe_unused]] LoggedChange *object) const |
|
void | FixPointers (void *object) const override |
|
Public Member Functions inherited from SaveLoadHandler |
virtual void | Save ([[maybe_unused]] void *object) const |
| Save the object to disk. More...
|
|
virtual void | Load ([[maybe_unused]] void *object) const |
| Load the object from disk. More...
|
|
virtual void | LoadCheck ([[maybe_unused]] void *object) const |
| Similar to load, but used only to validate savegames. More...
|
|
virtual void | FixPointers ([[maybe_unused]] void *object) const |
| A post-load callback to fix SL_REF integers into pointers. More...
|
|
SaveLoadTable | GetLoadDescription () const |
| Get the description for how to load the chunk. More...
|
|
Definition at line 150 of file gamelog_sl.cpp.