15#include "../timer/timer_game_calendar.h"
16#include "../timer/timer_game_economy.h"
17#include "../zoom_func.h"
18#include "../window_gui.h"
19#include "../window_func.h"
20#include "../viewport_func.h"
21#include "../gfx_func.h"
22#include "../core/random_func.hpp"
24#include "../timer/timer.h"
25#include "../timer/timer_game_tick.h"
27#include "../safeguards.h"
34int _saved_scrollpos_x;
35int _saved_scrollpos_y;
38void SaveViewportBeforeSaveGame()
42 if (w ==
nullptr || w->
viewport ==
nullptr) {
44 _saved_scrollpos_x = INT_MAX;
45 _saved_scrollpos_y = INT_MAX;
54void ResetViewportAfterLoadGame()
82static const SaveLoad _date_desc[] = {
109static const SaveLoad _date_check_desc[] = {
152static const SaveLoad _view_desc[] = {
157 SLEG_VAR(
"zoom", _saved_scrollpos_zoom, SLE_UINT8),
A timeout timer will fire once after the interval.
static uint16_t sub_date_fract
Subpart of date_fract that we use when calendar days are slower than economy days.
static Date date
Current date in days (day counter).
static DateFract date_fract
Fractional part of the day.
static constexpr TimerGame< struct Calendar >::Date DAYS_TILL_ORIGINAL_BASE_YEAR
The date of the first day of the original base year.
static Date date
Current date in days (day counter).
static DateFract date_fract
Fractional part of the day.
static TickCounter counter
Monotonic counter, in ticks, since start of game.
uint _cur_company_tick_index
used to generate a name for one company that doesn't have a name yet per tick
TimeoutTimer< TimerGameTick > _new_competitor_timeout({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, 0 }, []() { if(_game_mode==GM_MENU||!AI::CanStartNew()) return;if(_networking &&Company::GetNumItems() >=_settings_client.network.max_companies) return;uint8_t n=0;for(const Company *c :Company::Iterate()) { if(c->is_ai) n++;} if(n >=_settings_game.difficulty.max_no_competitors) return;Command< CMD_COMPANY_CTRL >::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);})
Start a new competitor company if possible.
LoadCheckData _load_check_data
Data loaded from save during SL_LOAD_CHECK.
PauseMode _pause_mode
The current pause mode.
GameSessionStats _game_session_stats
Statistics about the current session.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
Zooms a viewport in a window in or out.
uint16_t _disaster_delay
Delay counter for considering the next disaster.
uint8_t _age_cargo_skip_counter
Skip aging of cargo? Used before savegame version 162.
uint8_t _trees_tick_ctr
Determines when to consider building more trees.
Loading for misc chunks before table headers were added.
const SaveLoadCompat _date_check_sl_compat[]
Original field order for _date_check_desc.
const SaveLoadCompat _date_sl_compat[]
Original field order for _date_desc.
const SaveLoadCompat _view_sl_compat[]
Original field order for _view_desc.
Randomizer _random
Random used in the game state calculations.
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
void SlGlobList(const SaveLoadTable &slt)
Save or Load (a list of) global variables.
Functions/types related to saving and loading games.
#define SLEG_CONDSSTR(name, variable, type, from, to)
Storage of a global std::string in some savegame versions.
#define SLEG_CONDVAR(name, variable, type, from, to)
Storage of a global variable in some savegame versions.
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
#define SLEG_VAR(name, variable, type)
Storage of a global variable in every savegame version.
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
bool IsSavegameVersionBefore(SaveLoadVersion major, uint8_t minor=0)
Checks whether the savegame is below major.
@ SLV_AI_START_DATE
309 PR#10653 Removal of individual AI start dates and added a generic one.
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
@ SLV_SAVEGAME_ID
313 PR#10719 Add an unique ID to every savegame (used to deduplicate surveys).
@ SLV_CALENDAR_SUB_DATE_FRACT
328 PR#11428 Add sub_date_fract to measure calendar days.
@ SLV_RIFF_TO_ARRAY
294 PR#9375 Changed many CH_RIFF chunks to CH_ARRAY chunks.
@ SL_MAX_VERSION
Highest possible saveload version.
@ SL_MIN_VERSION
First savegame version.
@ SLV_ECONOMY_DATE
326 PR#10700 Split calendar and economy timers and dates.
@ SLV_U64_TICK_COUNTER
300 PR#10035 Make tick counter 64bit to avoid wrapping.
std::span< const struct SaveLoad > SaveLoadTable
A table of SaveLoad entries.
ClientSettings _settings_client
The current settings for this game.
Handlers and description of chunk.
GUISettings gui
settings related to the GUI
void Save() const override
Save the chunk.
void Load() const override
Load the chunk.
void LoadCheck(size_t) const override
Load the chunk for game preview.
ZoomLevel zoom_min
minimum zoom out level
ZoomLevel zoom_max
maximum zoom out level
std::string savegame_id
Unique ID of the savegame.
uint32_t state[2]
The state of the randomizer.
void Save() const override
Save the chunk.
void Load() const override
Load the chunk.
int32_t dest_scrollpos_y
Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewp...
int32_t scrollpos_y
Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport).
int32_t dest_scrollpos_x
Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewp...
int32_t scrollpos_x
Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport).
Data structure for viewport, display of a part of the world.
int width
Screen width of the viewport.
ZoomLevel zoom
The zoom level of the viewport.
int virtual_width
width << zoom
int height
Screen height of the viewport.
int virtual_height
height << zoom
Data structure for an opened window.
ViewportData * viewport
Pointer to viewport data, if present.
@ ZOOM_IN
Zoom in (get more detailed view).
@ ZOOM_NONE
Hack, used to update the button status.
@ ZOOM_OUT
Zoom out (get helicopter view).
Window * GetMainWindow()
Get the main window, i.e.
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
@ WC_MAIN_WINDOW
Main window; Window numbers:
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_MIN) When shifting right,...
ZoomLevel
All zoom levels we know.
@ ZOOM_LVL_MAX
Maximum zoom level.
@ ZOOM_LVL_END
End for iteration.
@ ZOOM_LVL_MIN
Minimum zoom level.