OpenTTD Source  20240919-master-gdf0233f4c2
gfxinit.cpp File Reference
#include "stdafx.h"
#include "fios.h"
#include "newgrf.h"
#include "3rdparty/md5/md5.h"
#include "fontcache.h"
#include "gfx_func.h"
#include "transparency.h"
#include "blitter/factory.hpp"
#include "video/video_driver.hpp"
#include "window_func.h"
#include "palette_func.h"
#include "base_media_func.h"
#include "table/sprites.h"
#include "safeguards.h"
#include "table/landscape_sprite.h"

Go to the source code of this file.

Macros

#define SET_TYPE   "graphics"
 

Functions

static uint LoadGrfFile (const std::string &filename, uint load_index, bool needs_palette_remap)
 Load an old fashioned GRF file. More...
 
static void LoadGrfFileIndexed (const std::string &filename, const SpriteID *index_tbl, bool needs_palette_remap)
 Load an old fashioned GRF file to replace already loaded sprites. More...
 
void CheckExternalFiles ()
 Checks whether the MD5 checksums of the files are correct. More...
 
static void LoadSpriteTables ()
 Actually load the sprite tables.
 
static void RealChangeBlitter (const std::string_view repl_blitter)
 
static bool SwitchNewGRFBlitter ()
 Check blitter needed by NewGRF config and switch if needed. More...
 
void CheckBlitter ()
 Check whether we still use the right blitter, or use another (better) one.
 
void GfxLoadSprites ()
 Initialise and load all the sprites.
 

Variables

static const SpriteID *const _landscape_spriteindexes []
 Offsets for loading the different "replacement" sprites in the files. More...
 
static const char *const _graphics_file_names [] = { "base", "logos", "arctic", "tropical", "toyland", "extra" }
 Names corresponding to the GraphicsFileType.
 

Detailed Description

Initializing of the (GRF) graphics.

Definition in file gfxinit.cpp.

Function Documentation

◆ CheckExternalFiles()

◆ LoadGrfFile()

static uint LoadGrfFile ( const std::string &  filename,
uint  load_index,
bool  needs_palette_remap 
)
static

Load an old fashioned GRF file.

Parameters
filenameThe name of the file to open.
load_indexThe offset of the first sprite.
needs_palette_remapWhether the colours in the GRF file need a palette remap.
Returns
The number of loaded sprites.

Definition at line 46 of file gfxinit.cpp.

References BASESET_DIR, Debug, SpriteFile::GetContainerVersion(), and OpenCachedSpriteFile().

Referenced by LoadSpriteTables().

◆ LoadGrfFileIndexed()

static void LoadGrfFileIndexed ( const std::string &  filename,
const SpriteID index_tbl,
bool  needs_palette_remap 
)
static

Load an old fashioned GRF file to replace already loaded sprites.

Parameters
filenameThe name of the file to open.
index_tblThe offsets of each of the sprites.
needs_palette_remapWhether the colours in the GRF file need a palette remap.
Returns
The number of loaded sprites.

Definition at line 83 of file gfxinit.cpp.

References BASESET_DIR, Debug, SpriteFile::GetContainerVersion(), and OpenCachedSpriteFile().

◆ SwitchNewGRFBlitter()

static bool SwitchNewGRFBlitter ( )
static

Check blitter needed by NewGRF config and switch if needed.

Returns
False when nothing changed, true otherwise.

< 0: no support, 1: do support, 2: both

Definition at line 248 of file gfxinit.cpp.

References _blitter_autodetected, GraphicsSet::blitter, BLT_32BPP, BlitterFactory::GetCurrentBlitter(), and BaseMedia< GraphicsSet >::GetUsedSet().

Referenced by CheckBlitter(), and GfxLoadSprites().

Variable Documentation

◆ _landscape_spriteindexes

const SpriteID* const _landscape_spriteindexes[]
static
Initial value:
= {
_landscape_spriteindexes_arctic,
_landscape_spriteindexes_tropic,
_landscape_spriteindexes_toyland,
}

Offsets for loading the different "replacement" sprites in the files.

Definition at line 33 of file gfxinit.cpp.