|
OpenTTD Source 20251104-master-g3befbdd52f
|
The dedicated server video driver. More...
#include <dedicated_v.h>
Public Member Functions | |
| std::optional< std::string_view > | Start (const StringList ¶m) override |
| Start this driver. | |
| void | Stop () override |
| Stop this driver. | |
| void | MakeDirty (int left, int top, int width, int height) override |
| Mark a particular area dirty. | |
| void | MainLoop () override |
| Perform the actual drawing. | |
| bool | ChangeResolution (int w, int h) override |
| Change the resolution of the window. | |
| bool | ToggleFullscreen (bool fullscreen) override |
| Change the full screen setting. | |
| std::string_view | GetName () const override |
| Get the name of this driver. | |
| bool | HasGUI () const override |
| Whether the driver has a graphical user interface with the end user. | |
Public Member Functions inherited from VideoDriver | |
| VideoDriver (bool uses_hardware_acceleration=false) | |
| virtual void | ToggleVsync (bool vsync) |
| Change the vsync setting. | |
| virtual bool | AfterBlitterChange () |
| Callback invoked after the blitter was changed. | |
| virtual bool | ClaimMousePointer () |
| virtual bool | UseSystemCursor () |
| Get whether the mouse cursor is drawn by the video driver. | |
| virtual void | PopulateSystemSprites () |
| Populate all sprites in cache. | |
| virtual void | ClearSystemSprites () |
| Clear all cached sprites. | |
| virtual bool | HasEfficient8Bpp () const |
| Has this video driver an efficient code path for palette animated 8-bpp sprites? | |
| virtual bool | HasAnimBuffer () |
| Does this video driver support a separate animation buffer in addition to the colour buffer? | |
| virtual uint8_t * | GetAnimBuffer () |
| Get a pointer to the animation buffer of the video back-end. | |
| virtual void | EditBoxLostFocus () |
| An edit box lost the input focus. | |
| virtual void | EditBoxGainedFocus () |
| An edit box gained the input focus. | |
| virtual std::vector< int > | GetListOfMonitorRefreshRates () |
| Get a list of refresh rates of each available monitor. | |
| virtual std::string_view | GetInfoString () const |
| void | QueueOnMainThread (std::function< void()> &&func) |
| Queue a function to be called on the main thread with game state lock held and video buffer locked. | |
| void | GameLoopPause () |
| Pause the game-loop for a bit, releasing the game-state lock. | |
Additional Inherited Members | |
Public Types inherited from Driver | |
| enum | Type : uint8_t { DT_BEGIN = 0 , DT_MUSIC = 0 , DT_SOUND , DT_VIDEO , DT_END } |
| The type of driver. More... | |
Static Public Member Functions inherited from VideoDriver | |
| static VideoDriver * | GetInstance () |
| Get the currently active instance of the video driver. | |
| static std::string | GetCaption () |
| Get the caption to use for the game's title bar. | |
Protected Member Functions inherited from VideoDriver | |
| virtual Dimension | GetScreenSize () const |
| Get the resolution of the main screen. | |
| void | UpdateAutoResolution () |
| Apply resolution auto-detection and clamp to sensible defaults. | |
| virtual void | InputLoop () |
| Handle input logic, is CTRL pressed, should we fast-forward, etc. | |
| virtual bool | LockVideoBuffer () |
| Make sure the video buffer is ready for drawing. | |
| virtual void | UnlockVideoBuffer () |
| Unlock a previously locked video buffer. | |
| virtual void | Paint () |
| Paint the window. | |
| virtual void | CheckPaletteAnim () |
| Process any pending palette animation. | |
| virtual bool | PollEvent () |
| Process a single system event. | |
| void | StartGameThread () |
| Start the loop for game-tick. | |
| void | StopGameThread () |
| Stop the loop for the game-tick. | |
| void | Tick () |
| Give the video-driver a tick. | |
| void | SleepTillNextTick () |
| Sleep till the next tick is about to happen. | |
| std::chrono::steady_clock::duration | GetGameInterval () |
| std::chrono::steady_clock::duration | GetDrawInterval () |
| void | DrainCommandQueue () |
| Execute all queued commands. | |
Static Protected Member Functions inherited from VideoDriver | |
| static void | GameThreadThunk (VideoDriver *drv) |
Protected Attributes inherited from VideoDriver | |
| const uint | ALLOWED_DRIFT = 5 |
| How many times videodriver can miss deadlines without it being overly compensated. | |
| std::chrono::steady_clock::time_point | next_game_tick |
| std::chrono::steady_clock::time_point | next_draw_tick |
| bool | fast_forward_key_pressed |
| The fast-forward key is being pressed. | |
| bool | fast_forward_via_key |
| The fast-forward was enabled by key press. | |
| bool | is_game_threaded |
| std::thread | game_thread |
| std::mutex | game_state_mutex |
| std::mutex | game_thread_wait_mutex |
| bool | uses_hardware_acceleration |
The dedicated server video driver.
Definition at line 16 of file dedicated_v.h.
|
overridevirtual |
Change the resolution of the window.
| w | The new width. |
| h | The new height. |
Implements VideoDriver.
Definition at line 146 of file dedicated_v.cpp.
|
inlineoverridevirtual |
Get the name of this driver.
Implements Driver.
Definition at line 29 of file dedicated_v.h.
|
inlineoverridevirtual |
Whether the driver has a graphical user interface with the end user.
Or in other words, whether we should spawn a thread for world generation and NewGRF scanning so the graphical updates can keep coming. Otherwise progress has to be shown on the console, which uses by definition another thread/process for display purposes.
Reimplemented from VideoDriver.
Definition at line 30 of file dedicated_v.h.
|
overridevirtual |
Perform the actual drawing.
Implements VideoDriver.
Definition at line 195 of file dedicated_v.cpp.
References _current_company, _is_network_server, _local_company, _network_dedicated, _switch_mode, COMPANY_SPECTATOR, VideoDriver::DrainCommandQueue(), GENERATE_NEW_SEED, VideoDriver::SleepTillNextTick(), SM_LOAD_GAME, SM_START_HEIGHTMAP, StartNewGameWithoutGUI(), and VideoDriver::Tick().
|
overridevirtual |
Mark a particular area dirty.
| left | The left most line of the dirty area. |
| top | The top most line of the dirty area. |
| width | The width of the dirty area. |
| height | The height of the dirty area. |
Implements VideoDriver.
Definition at line 145 of file dedicated_v.cpp.
|
overridevirtual |
Start this driver.
| parm | Parameters passed to the driver. |
Implements Driver.
Definition at line 106 of file dedicated_v.cpp.
References _cur_resolution, Debug, BlitterFactory::GetCurrentBlitter(), Blitter::GetScreenDepth(), Blitter::PostResize(), and VideoDriver::UpdateAutoResolution().
|
overridevirtual |
|
overridevirtual |
Change the full screen setting.
| fullscreen | The new setting. |
Implements VideoDriver.
Definition at line 147 of file dedicated_v.cpp.