OpenTTD Source 20241224-master-gf74b0cf984
VideoDriver_SDL_Default Class Reference

The SDL video driver using default SDL backend. More...

#include <sdl2_default_v.h>

Inheritance diagram for VideoDriver_SDL_Default:
VideoDriver_SDL_Base VideoDriver Driver

Public Member Functions

std::string_view GetName () const override
 Get the name of this driver.
 
- Public Member Functions inherited from VideoDriver_SDL_Base
 VideoDriver_SDL_Base (bool uses_hardware_acceleration=false)
 
std::optional< std::string_view > Start (const StringList &param) override
 Start this driver.
 
void Stop () override
 Stop this driver.
 
void MakeDirty (int left, int top, int width, int height) override
 Mark a particular area dirty.
 
void MainLoop () override
 Perform the actual drawing.
 
bool ChangeResolution (int w, int h) override
 Change the resolution of the window.
 
bool ToggleFullscreen (bool fullscreen) override
 Change the full screen setting.
 
bool AfterBlitterChange () override
 Callback invoked after the blitter was changed.
 
bool ClaimMousePointer () override
 
void EditBoxGainedFocus () override
 This is called to indicate that an edit box has gained focus, text input mode should be enabled.
 
void EditBoxLostFocus () override
 This is called to indicate that an edit box has lost focus, text input mode should be disabled.
 
std::vector< int > GetListOfMonitorRefreshRates () override
 Get a list of refresh rates of each available monitor.
 
std::string_view GetInfoString () const override
 
- Public Member Functions inherited from VideoDriver
 VideoDriver (bool uses_hardware_acceleration=false)
 
virtual void ToggleVsync (bool vsync)
 Change the vsync setting.
 
virtual bool UseSystemCursor ()
 Get whether the mouse cursor is drawn by the video driver.
 
virtual void PopulateSystemSprites ()
 Populate all sprites in cache.
 
virtual void ClearSystemSprites ()
 Clear all cached sprites.
 
virtual bool HasGUI () const
 Whether the driver has a graphical user interface with the end user.
 
virtual bool HasEfficient8Bpp () const
 Has this video driver an efficient code path for palette animated 8-bpp sprites?
 
virtual bool HasAnimBuffer ()
 Does this video driver support a separate animation buffer in addition to the colour buffer?
 
virtual uint8_t * GetAnimBuffer ()
 Get a pointer to the animation buffer of the video back-end.
 
virtual int GetSuggestedUIScale ()
 Get a suggested default GUI scale taking screen DPI into account.
 
void QueueOnMainThread (std::function< void()> &&func)
 Queue a function to be called on the main thread with game state lock held and video buffer locked.
 
void GameLoopPause ()
 Pause the game-loop for a bit, releasing the game-state lock.
 

Protected Member Functions

bool AllocateBackingStore (int w, int h, bool force=false) override
 (Re-)create the backing store.
 
void * GetVideoPointer () override
 Get a pointer to the video buffer.
 
void Paint () override
 Paint the window.
 
void ReleaseVideoPointer () override
 Hand video buffer back to the painting backend.
 
- Protected Member Functions inherited from VideoDriver_SDL_Base
Dimension GetScreenSize () const override
 Get the resolution of the main screen.
 
void InputLoop () override
 Handle input logic, is CTRL pressed, should we fast-forward, etc.
 
bool LockVideoBuffer () override
 Make sure the video buffer is ready for drawing.
 
void UnlockVideoBuffer () override
 Unlock a previously locked video buffer.
 
void CheckPaletteAnim () override
 Process any pending palette animation.
 
bool PollEvent () override
 Process a single system event.
 
void ClientSizeChanged (int w, int h, bool force)
 Indicate to the driver the client-side might have changed.
 
virtual bool CreateMainWindow (uint w, uint h, uint flags=0)
 Create the main window.
 
- Protected Member Functions inherited from VideoDriver
virtual float GetDPIScale ()
 Get DPI scaling factor of the screen OTTD is displayed on.
 
void UpdateAutoResolution ()
 Apply resolution auto-detection and clamp to sensible defaults.
 
void StartGameThread ()
 Start the loop for game-tick.
 
void StopGameThread ()
 Stop the loop for the game-tick.
 
void Tick ()
 Give the video-driver a tick.
 
void SleepTillNextTick ()
 Sleep till the next tick is about to happen.
 
std::chrono::steady_clock::duration GetGameInterval ()
 
std::chrono::steady_clock::duration GetDrawInterval ()
 
void DrainCommandQueue ()
 Execute all queued commands.
 

Private Member Functions

void UpdatePalette ()
 
void MakePalette ()
 

Additional Inherited Members

- Public Types inherited from Driver
enum  Type {
  DT_BEGIN = 0 , DT_MUSIC = 0 , DT_SOUND , DT_VIDEO ,
  DT_END
}
 The type of driver. More...
 
- Static Public Member Functions inherited from VideoDriver
static VideoDriverGetInstance ()
 Get the currently active instance of the video driver.
 
static std::string GetCaption ()
 Get the caption to use for the game's title bar.
 
- Static Protected Member Functions inherited from VideoDriver
static void GameThreadThunk (VideoDriver *drv)
 
- Protected Attributes inherited from VideoDriver_SDL_Base
struct SDL_Window * sdl_window
 Main SDL window.
 
Palette local_palette
 Current palette to use for drawing.
 
bool buffer_locked
 Video buffer was locked by the main thread.
 
Rect dirty_rect
 Rectangle encompassing the dirty area of the video buffer.
 
std::string driver_info
 Information string about selected driver.
 
- Protected Attributes inherited from VideoDriver
const uint ALLOWED_DRIFT = 5
 How many times videodriver can miss deadlines without it being overly compensated.
 
std::chrono::steady_clock::time_point next_game_tick
 
std::chrono::steady_clock::time_point next_draw_tick
 
bool fast_forward_key_pressed
 The fast-forward key is being pressed.
 
bool fast_forward_via_key
 The fast-forward was enabled by key press.
 
bool is_game_threaded
 
std::thread game_thread
 
std::mutex game_state_mutex
 
std::mutex game_thread_wait_mutex
 
bool uses_hardware_acceleration
 

Detailed Description

The SDL video driver using default SDL backend.

Definition at line 16 of file sdl2_default_v.h.

Member Function Documentation

◆ AllocateBackingStore()

bool VideoDriver_SDL_Default::AllocateBackingStore ( int  w,
int  h,
bool  force = false 
)
overrideprotectedvirtual

◆ GetName()

std::string_view VideoDriver_SDL_Default::GetName ( ) const
inlineoverridevirtual

Get the name of this driver.

Returns
The name of the driver.

Implements Driver.

Definition at line 18 of file sdl2_default_v.h.

◆ GetVideoPointer()

void * VideoDriver_SDL_Default::GetVideoPointer ( )
overrideprotectedvirtual

Get a pointer to the video buffer.

Implements VideoDriver_SDL_Base.

Definition at line 173 of file sdl2_default_v.cpp.

Referenced by AllocateBackingStore().

◆ MakePalette()

void VideoDriver_SDL_Default::MakePalette ( )
private

Definition at line 59 of file sdl2_default_v.cpp.

◆ Paint()

◆ ReleaseVideoPointer()

void VideoDriver_SDL_Default::ReleaseVideoPointer ( )
inlineoverrideprotectedvirtual

Hand video buffer back to the painting backend.

Implements VideoDriver_SDL_Base.

Definition at line 25 of file sdl2_default_v.h.

◆ UpdatePalette()

void VideoDriver_SDL_Default::UpdatePalette ( )
private

Definition at line 44 of file sdl2_default_v.cpp.


The documentation for this class was generated from the following files: