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OpenTTD Source 20251116-master-g21329071df
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The SDL video driver using default SDL backend. More...
#include <sdl2_default_v.h>
Public Member Functions | |
| std::string_view | GetName () const override |
| Get the name of this driver. | |
Public Member Functions inherited from VideoDriver_SDL_Base | |
| VideoDriver_SDL_Base (bool uses_hardware_acceleration=false) | |
| std::optional< std::string_view > | Start (const StringList ¶m) override |
| Start this driver. | |
| void | Stop () override |
| Stop this driver. | |
| void | MakeDirty (int left, int top, int width, int height) override |
| Mark a particular area dirty. | |
| void | MainLoop () override |
| Perform the actual drawing. | |
| bool | ChangeResolution (int w, int h) override |
| Change the resolution of the window. | |
| bool | ToggleFullscreen (bool fullscreen) override |
| Change the full screen setting. | |
| bool | AfterBlitterChange () override |
| Callback invoked after the blitter was changed. | |
| bool | ClaimMousePointer () override |
| void | EditBoxGainedFocus () override |
| This is called to indicate that an edit box has gained focus, text input mode should be enabled. | |
| void | EditBoxLostFocus () override |
| This is called to indicate that an edit box has lost focus, text input mode should be disabled. | |
| std::vector< int > | GetListOfMonitorRefreshRates () override |
| Get a list of refresh rates of each available monitor. | |
| std::string_view | GetInfoString () const override |
Public Member Functions inherited from VideoDriver | |
| VideoDriver (bool uses_hardware_acceleration=false) | |
| virtual void | ToggleVsync (bool vsync) |
| Change the vsync setting. | |
| virtual bool | UseSystemCursor () |
| Get whether the mouse cursor is drawn by the video driver. | |
| virtual void | PopulateSystemSprites () |
| Populate all sprites in cache. | |
| virtual void | ClearSystemSprites () |
| Clear all cached sprites. | |
| virtual bool | HasGUI () const |
| Whether the driver has a graphical user interface with the end user. | |
| virtual bool | HasEfficient8Bpp () const |
| Has this video driver an efficient code path for palette animated 8-bpp sprites? | |
| virtual bool | HasAnimBuffer () |
| Does this video driver support a separate animation buffer in addition to the colour buffer? | |
| virtual uint8_t * | GetAnimBuffer () |
| Get a pointer to the animation buffer of the video back-end. | |
| void | QueueOnMainThread (std::function< void()> &&func) |
| Queue a function to be called on the main thread with game state lock held and video buffer locked. | |
| void | GameLoopPause () |
| Pause the game-loop for a bit, releasing the game-state lock. | |
Protected Member Functions | |
| bool | AllocateBackingStore (int w, int h, bool force=false) override |
| (Re-)create the backing store. | |
| void * | GetVideoPointer () override |
| Get a pointer to the video buffer. | |
| void | Paint () override |
| Paint the window. | |
| void | ReleaseVideoPointer () override |
| Hand video buffer back to the painting backend. | |
Protected Member Functions inherited from VideoDriver_SDL_Base | |
| Dimension | GetScreenSize () const override |
| Get the resolution of the main screen. | |
| void | InputLoop () override |
| Handle input logic, is CTRL pressed, should we fast-forward, etc. | |
| bool | LockVideoBuffer () override |
| Make sure the video buffer is ready for drawing. | |
| void | UnlockVideoBuffer () override |
| Unlock a previously locked video buffer. | |
| void | CheckPaletteAnim () override |
| Process any pending palette animation. | |
| bool | PollEvent () override |
| Process a single system event. | |
| void | ClientSizeChanged (int w, int h, bool force) |
| Indicate to the driver the client-side might have changed. | |
| virtual bool | CreateMainWindow (uint w, uint h, uint flags=0) |
| Create the main window. | |
Protected Member Functions inherited from VideoDriver | |
| void | UpdateAutoResolution () |
| Apply resolution auto-detection and clamp to sensible defaults. | |
| void | StartGameThread () |
| Start the loop for game-tick. | |
| void | StopGameThread () |
| Stop the loop for the game-tick. | |
| void | Tick () |
| Give the video-driver a tick. | |
| void | SleepTillNextTick () |
| Sleep till the next tick is about to happen. | |
| std::chrono::steady_clock::duration | GetGameInterval () |
| std::chrono::steady_clock::duration | GetDrawInterval () |
| void | DrainCommandQueue () |
| Execute all queued commands. | |
Private Member Functions | |
| void | UpdatePalette () |
| void | MakePalette () |
Additional Inherited Members | |
Public Types inherited from Driver | |
| enum | Type : uint8_t { DT_BEGIN = 0 , DT_MUSIC = 0 , DT_SOUND , DT_VIDEO , DT_END } |
| The type of driver. More... | |
Static Public Member Functions inherited from VideoDriver | |
| static VideoDriver * | GetInstance () |
| Get the currently active instance of the video driver. | |
| static std::string | GetCaption () |
| Get the caption to use for the game's title bar. | |
Static Protected Member Functions inherited from VideoDriver | |
| static void | GameThreadThunk (VideoDriver *drv) |
Protected Attributes inherited from VideoDriver_SDL_Base | |
| struct SDL_Window * | sdl_window = nullptr |
| Main SDL window. | |
| Palette | local_palette {} |
| Current palette to use for drawing. | |
| bool | buffer_locked = false |
| Video buffer was locked by the main thread. | |
| Rect | dirty_rect {} |
| Rectangle encompassing the dirty area of the video buffer. | |
| std::string | driver_info {} |
| Information string about selected driver. | |
Protected Attributes inherited from VideoDriver | |
| const uint | ALLOWED_DRIFT = 5 |
| How many times videodriver can miss deadlines without it being overly compensated. | |
| std::chrono::steady_clock::time_point | next_game_tick |
| std::chrono::steady_clock::time_point | next_draw_tick |
| bool | fast_forward_key_pressed |
| The fast-forward key is being pressed. | |
| bool | fast_forward_via_key |
| The fast-forward was enabled by key press. | |
| bool | is_game_threaded |
| std::thread | game_thread |
| std::mutex | game_state_mutex |
| std::mutex | game_thread_wait_mutex |
| bool | uses_hardware_acceleration |
The SDL video driver using default SDL backend.
Definition at line 16 of file sdl2_default_v.h.
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overrideprotectedvirtual |
(Re-)create the backing store.
Implements VideoDriver_SDL_Base.
Definition at line 131 of file sdl2_default_v.cpp.
References VideoDriver_SDL_Base::dirty_rect, BlitterFactory::GetCurrentBlitter(), Blitter::GetScreenDepth(), GetVideoPointer(), and VideoDriver_SDL_Base::sdl_window.
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inlineoverridevirtual |
Get the name of this driver.
Implements Driver.
Definition at line 18 of file sdl2_default_v.h.
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overrideprotectedvirtual |
Get a pointer to the video buffer.
Implements VideoDriver_SDL_Base.
Definition at line 172 of file sdl2_default_v.cpp.
Referenced by AllocateBackingStore().
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private |
Definition at line 58 of file sdl2_default_v.cpp.
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overrideprotectedvirtual |
Paint the window.
Reimplemented from VideoDriver.
Definition at line 93 of file sdl2_default_v.cpp.
References Blitter::Blitter, Palette::count_dirty, VideoDriver_SDL_Base::dirty_rect, BlitterFactory::GetCurrentBlitter(), IsEmptyRect(), VideoDriver_SDL_Base::local_palette, Blitter::None, Blitter::PaletteAnimate(), PFE_VIDEO, VideoDriver_SDL_Base::sdl_window, Blitter::UsePaletteAnimation(), and Blitter::VideoBackend.
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inlineoverrideprotectedvirtual |
Hand video buffer back to the painting backend.
Implements VideoDriver_SDL_Base.
Definition at line 25 of file sdl2_default_v.h.
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private |
Definition at line 43 of file sdl2_default_v.cpp.