OpenTTD Source
20241120-master-g6d3adc6169
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RAII class for measuring simple elements of performance. More...
#include <framerate_type.h>
Public Member Functions | |
PerformanceMeasurer (PerformanceElement elem) | |
Begin a cycle of a measured element. More... | |
~PerformanceMeasurer () | |
Finish a cycle of a measured element and store the measurement taken. | |
void | SetExpectedRate (double rate) |
Set the rate of expected cycles per second of a performance element. | |
Static Public Member Functions | |
static void | SetInactive (PerformanceElement elem) |
Mark a performance element as not currently in use. | |
static void | Paused (PerformanceElement elem) |
Indicate that a cycle of "pause" where no processing occurs. More... | |
Private Attributes | |
PerformanceElement | elem |
TimingMeasurement | start_time |
RAII class for measuring simple elements of performance.
Construct an object with the appropriate element parameter when processing begins, time is automatically taken when the object goes out of scope again.
Call Paused at the start of a frame if the processing of this element is paused.
Definition at line 92 of file framerate_type.h.
PerformanceMeasurer::PerformanceMeasurer | ( | PerformanceElement | elem | ) |
Begin a cycle of a measured element.
elem | The element to be measured |
Definition at line 242 of file framerate_gui.cpp.
References GetPerformanceTimer(), and PFE_MAX.
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static |
Indicate that a cycle of "pause" where no processing occurs.
elem | The element not currently being processed |
Definition at line 297 of file framerate_gui.cpp.
References anonymous_namespace{framerate_gui.cpp}::_pf_data, anonymous_namespace{framerate_gui.cpp}::PerformanceData::AddPause(), GetPerformanceTimer(), and SetInactive().
Referenced by StateGameLoop().