38#include "table/strings.h"
110 WDP_AUTO,
"depot_aircraft", 332, 99,
125 if (result.
Failed())
return;
136 if (v == wagon)
return;
138 if (wagon ==
nullptr) {
139 if (head !=
nullptr) wagon = head->
Last();
142 if (wagon ==
nullptr)
return;
145 if (wagon == v)
return;
163 switch (image_type) {
166 default: NOT_REACHED();
172 int max_extend_left = 0;
173 int max_extend_right = 0;
177 if (!e->IsEnabled())
continue;
184 default: NOT_REACHED();
190 if (y > max_height) max_height = y;
191 if (-x_offs > max_extend_left) max_extend_left = -x_offs;
192 if ((
int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
198 switch (image_type) {
210 default: NOT_REACHED();
228 if (!e->IsEnabled())
continue;
230 uint w = TRAININFO_DEFAULT_VEHICLE_WIDTH;
231 if (e->GetGRF() !=
nullptr && is_custom_sprite(e->u.rail.image_index)) {
232 w = e->GetGRF()->traininfo_vehicle_width;
233 if (w != VEHICLEINFO_FULL_VEHICLE_WIDTH) {
253static void DepotSellAllConfirmationCallback(
Window *w,
bool confirmed);
261 bool check_unitnumber_digits;
265 uint unitnumber_digits;
274 this->sel = VehicleID::Invalid();
275 this->vehicle_over = VehicleID::Invalid();
276 this->generate_list =
true;
277 this->check_unitnumber_digits =
true;
278 this->hovered_widget = -1;
280 this->num_columns = 1;
281 this->unitnumber_digits = 2;
342 default: NOT_REACHED();
393 for (
int x = image.right -
first_line; x >= image.left; x -= w) {
397 for (
int x = image.left +
first_line; x <= image.right; x += w) {
406 uint
maxval =
static_cast<uint
>(std::min<size_t>(this->vehicle_list.size(), num + (
rows_in_display *
this->num_columns)));
409 for (uint i = 0; i < this->num_columns && num <
maxval; i++, num++) {
411 const Vehicle *v = this->vehicle_list[num];
417 maxval =
static_cast<uint
>(std::min<size_t>(this->vehicle_list.size() +
this->wagon_list.size(), (
this->vscroll->GetPosition() *
this->num_columns) + (
rows_in_display *
this->num_columns)));
421 const Vehicle *v = this->wagon_list[num - this->vehicle_list.size()];
439 enum DepotGUIAction :
uint8_t {
446 DepotGUIAction GetVehicleFromDepotWndPt(
int x,
int y,
const Vehicle **veh, GetDepotVehiclePtData *
d)
448 this->RefreshVehicleList();
456 uint
xt = 0,
xm = 0,
ym = 0;
462 if (xt >= this->num_columns)
return MODE_ERROR;
469 if (
row ==
INT32_MAX || this->vehicle_list.size() + this->wagon_list.size() <= pos) {
475 return MODE_DRAG_VEHICLE;
482 if (this->vehicle_list.size() > pos) {
483 *veh = this->vehicle_list[pos];
487 pos -= (uint)this->vehicle_list.size();
488 *veh = this->wagon_list[pos];
494 const Train *v =
nullptr;
497 d->head =
d->wagon = v;
501 switch (this->type) {
503 if (wagon)
return MODE_ERROR;
515 default: NOT_REACHED();
517 return MODE_SHOW_VEHICLE;
520 if (this->type !=
VEH_TRAIN)
return MODE_DRAG_VEHICLE;
523 if (
xm >=
matrix_widget->current_x -
this->count_width)
return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
529 for (; v !=
nullptr; v = v->
Next()) {
536 return MODE_DRAG_VEHICLE;
548 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &
gdvp);
556 case MODE_DRAG_VEHICLE: {
561 if (this->type ==
VEH_TRAIN && sel != VehicleID::Invalid()) {
562 this->sel = VehicleID::Invalid();
563 TrainDepotMoveVehicle(v, sel,
gdvp.head);
564 }
else if (v !=
nullptr) {
569 this->sel = v->
index;
575 case MODE_SHOW_VEHICLE:
579 case MODE_START_STOP:
583 default: NOT_REACHED();
609 default: NOT_REACHED();
671 this->count_width = 0;
684 int base_width = this->count_width + this->header_width + padding.width;
690 size.height =
resize.height * 6;
710 this->generate_list =
true;
713 void RefreshVehicleList()
715 if (this->generate_list) {
719 this->generate_list =
false;
720 DepotSortList(&this->vehicle_list);
722 this->check_unitnumber_digits =
true;
728 this->RefreshVehicleList();
730 if (this->check_unitnumber_digits) {
731 this->check_unitnumber_digits =
false;
743 for (uint num = 0; num < this->vehicle_list.size(); num++) {
751 this->vscroll->
SetCount(this->vehicle_list.size() +
this->wagon_list.size() + 1);
792 SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
793 SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
824 if (!this->vehicle_list.empty() || !
this->wagon_list.empty()) {
829 DepotSellAllConfirmationCallback
847 if (!str.has_value())
return;
859 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(
pt.x,
pt.y, &v, &
gdvp);
863 if (v ==
nullptr || mode != MODE_DRAG_VEHICLE)
return false;
872 for (
const Vehicle *w = v; w !=
nullptr; w = w->
Next()) {
873 if (w->cargo_cap > 0 && w->cargo_type <
NUM_CARGO) {
874 capacity[w->cargo_type] += w->cargo_cap;
875 loaded [w->cargo_type] += w->cargo.StoredCount();
878 if (w->type ==
VEH_TRAIN && !w->HasArticulatedPart()) {
890 if (capacity[cargo_type] == 0)
continue;
935 bool OnVehicleSelect(VehicleList::const_iterator begin, VehicleList::const_iterator end)
override
960 return v1->FirstShared() ==
v2->FirstShared();
983 this->sel = VehicleID::Invalid();
984 this->vehicle_over = VehicleID::Invalid();
987 if (this->hovered_widget != -1) {
990 this->hovered_widget = -1;
994 bool last_overlay_state;
1005 if (this->sel == VehicleID::Invalid())
return;
1006 if (widget != this->hovered_widget) {
1011 this->hovered_widget = widget;
1021 if (this->vehicle_over != VehicleID::Invalid()) {
1022 this->vehicle_over = VehicleID::Invalid();
1031 if (this->GetVehicleFromDepotWndPt(
pt.x,
pt.y, &v, &
gdvp) != MODE_DRAG_VEHICLE)
return;
1034 if (
gdvp.head !=
nullptr) {
1035 if (
gdvp.wagon ==
nullptr &&
gdvp.head->Last()->index !=
this->sel) {
1041 }
else if (
gdvp.wagon !=
nullptr &&
gdvp.head !=
gdvp.wagon &&
1043 gdvp.wagon->Previous()->index !=
this->sel) {
1061 this->sel = VehicleID::Invalid();
1067 if (this->GetVehicleFromDepotWndPt(
pt.x,
pt.y, &v, &
gdvp) == MODE_DRAG_VEHICLE && sel != VehicleID::Invalid()) {
1070 }
else if (
gdvp.wagon ==
nullptr ||
gdvp.wagon->index != sel) {
1071 this->vehicle_over = VehicleID::Invalid();
1072 TrainDepotMoveVehicle(
gdvp.wagon, sel,
gdvp.head);
1073 }
else if (
gdvp.head !=
nullptr &&
gdvp.head->IsFrontEngine()) {
1077 }
else if (this->GetVehicleFromDepotWndPt(
pt.x,
pt.y, &v,
nullptr) == MODE_DRAG_VEHICLE && v !=
nullptr && sel == v->
index) {
1085 if (this->sel == VehicleID::Invalid())
return;
1090 this->sel = VehicleID::Invalid();
1099 this->sel = VehicleID::Invalid();
1103 this->hovered_widget = -1;
1126 this->num_columns =
nwi->current_x /
nwi->resize_x;
1132 if (this->sel != VehicleID::Invalid()) {
1152static void DepotSellAllConfirmationCallback(
Window *win,
bool confirmed)
1172 default: NOT_REACHED();
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of an aircraft sprite heading west (used for lists).
void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type)
Draws an image of an aircraft.
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
static const CargoType NUM_CARGO
Maximum number of cargo types in a game.
std::vector< const CargoSpec * > _sorted_cargo_specs
Cargo specifications sorted alphabetically by name.
Common return value for all commands.
bool Failed() const
Did this command fail?
static constexpr int DAYS_IN_LEAP_YEAR
sometimes, you need one day more...
Functions related to commands.
Commands
List of commands.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Functions related to companies.
Base for all depots (except hangars)
Command definitions related to depots.
void InitDepotWindowBlockSizes()
Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle s...
static constexpr NWidgetPart _nested_train_depot_widgets[]
Nested widget definition for train depots.
static uint _consistent_train_width
Whether trains of all lengths are consistently scaled. Either TRAININFO_DEFAULT_VEHICLE_WIDTH,...
void DeleteDepotHighlightOfVehicle(const Vehicle *v)
Removes the highlight of a vehicle in a depot window.
static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END]
Cell size for vehicle images in the depot view.
void ShowDepotWindow(TileIndex tile, VehicleType type)
Opens a depot window.
VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
Get the GUI cell size for a vehicle image.
void CcCloneVehicle(Commands, const CommandCost &result, VehicleID veh_id)
This is the Callback method after the cloning attempt of a vehicle.
static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END]
Cell size for vehicle images in the purchase list.
DestinationID GetDepotDestinationIndex(Tile t)
Get the destination index of a 'depot'.
static const uint MAX_LENGTH_DEPOT_NAME_CHARS
The maximum length of a depot name in characters including '\0'.
Functions related to errors.
@ WL_INFO
Used for DoCommand-like (and some non-fatal AI GUI) errors/information.
void ShowErrorMessage(EncodedString &&summary_msg, int x, int y, const CommandCost &cc)
Display an error message in a window.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
bool _ctrl_pressed
Is Ctrl pressed?
Dimension GetScaledSpriteSize(SpriteID sprid)
Scale sprite size for GUI.
@ FS_SMALL
Index of the small font in the font tables.
@ FS_NORMAL
Index of the normal font in the font tables.
uint32_t CursorID
The number of the cursor (sprite)
@ SA_RIGHT
Right align the text (must be a single bit).
@ SA_CENTER
Center both horizontally and vertically.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
GUI functions that shouldn't be here.
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
void GuiShowTooltips(Window *parent, EncodedString &&text, TooltipCloseCondition close_tooltip)
Shows a tooltip.
void ShowQuery(EncodedString &&caption, EncodedString &&message, Window *parent, QueryCallbackProc *callback, bool focus)
Show a confirmation window with standard 'yes' and 'no' buttons The window is aligned to the centre o...
void ShowQueryString(std::string_view str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
@ INVALID_CLIENT_ID
Client is not part of anything.
Functions related to order backups.
uint8_t GetColourGradient(Colours colour, ColourShade shade)
Get colour gradient palette index.
void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a road vehicle sprite heading west (used for lists).
void DrawRoadVehImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip)
Draws an image of a road vehicle chain.
A number of safeguards to prevent using unsafe methods.
void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a ship sprite heading west (used for lists).
void DrawShipImage(const Vehicle *v, const Rect &r, VehicleID selection, EngineImageType image_type)
Draws an image of a ship.
Functions to cache sprites in memory.
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
Definition of base types and functions in a cross-platform compatible way.
@ CS_ALPHANUMERAL
Both numeric and alphabetic and spaces and stuff.
void SetDParamMaxValue(size_t n, uint64_t max_value, uint min_count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
void AppendStringInPlace(std::string &result, StringID string)
Resolve the given StringID and append in place into an existing std::string with all the associated D...
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
TextDirection _current_text_dir
Text direction of the currently selected language.
void SetDParamMaxDigits(size_t n, uint count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Functions related to OTTD's strings.
@ TD_RTL
Text is written right-to-left by default.
VehicleType type
Type of vehicle.
Class for storing amounts of cargo.
Specification of a cargo type.
bool vehchain
vehicle chain is dragged
uint header_width
Width of unit number and flag, including separator.
void OnMouseLoop() override
Called for every mouse loop run, which is at least once per (game) tick.
VehicleID vehicle_over
Rail vehicle over which another one is dragged, VehicleID::Invalid() if none.
void OnDragDrop(Point pt, WidgetID widget) override
A dragged 'object' has been released.
void SetStringParameters(WidgetID widget) const override
Initialize string parameters for a widget.
uint count_width
Width of length count, including separator.
void OnQueryTextFinished(std::optional< std::string > str) override
The query window opened from this window has closed.
DestinationID GetDestinationIndex() const
Gets the DepotID of the current window.
void OnTimeout() override
Called when this window's timeout has been reached.
void Close(int data=0) override
Hide the window and all its child windows, and mark them for a later deletion.
uint num_columns
Number of columns.
EventState OnCTRLStateChange() override
The state of the control key has changed.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
void SetupWidgetData(VehicleType type)
Function to set up vehicle specific widgets (mainly sprites and strings).
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
bool OnRightClick(Point pt, WidgetID widget) override
A click with the right mouse button has been made on the window.
void OnMouseDrag(Point pt, WidgetID widget) override
An 'object' is being dragged at the provided position, highlight the target if possible.
bool OnVehicleSelect(const Vehicle *v) override
Clones a vehicle.
Dimension flag_size
Size of start/stop flag.
void DepotClick(int x, int y)
Handle click in the depot matrix.
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
Scrollbar * hscroll
Only for trains.
bool OnVehicleSelect(VehicleList::const_iterator begin, VehicleList::const_iterator end) override
Clones a vehicle from a vehicle list.
void OnResize() override
Called after the window got resized.
void OnPaint() override
The window must be repainted.
WidgetID hovered_widget
Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
void OnInit() override
Notification that the nested widget tree gets initialized.
void DrawVehicleInDepot(const Vehicle *v, const Rect &r) const
Draw a vehicle in the depot window in the box with the top left corner at x,y.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
VehicleCellSize cell_size
Vehicle sprite cell size.
Dimensions (a width and height) of a rectangle in 2D.
static Pool::IterateWrapperFiltered< Engine, EngineTypeFilter > IterateType(VehicleType vt, size_t from=0)
Returns an iterable ensemble of all valid engines of the given type.
uint16_t cached_total_length
Length of the whole vehicle (valid only for the first engine).
GroundVehicleCache gcache
Cache of often calculated values.
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
static void Reset(TileIndex tile=INVALID_TILE, bool from_gui=true)
Reset the OrderBackups from GUI/game logic.
Coordinates of a point in 2D.
Tindex index
Index of this pool item.
static Titem * Get(auto index)
Returns Titem with given index.
Specification of a rectangle with absolute coordinates of all edges.
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Rect WithHeight(int height, bool end=false) const
Copy Rect and set its height.
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
Rect Translate(int x, int y) const
Copy and translate Rect by x,y pixels.
uint step_height
Step-size of height resize changes.
uint step_width
Step-size of width resize changes.
T * Next() const
Get next vehicle in the chain.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
T * GetFirstEnginePart()
Get the first part of an articulated engine.
Data structure describing a sprite.
'Train' is either a loco or a wagon.
int GetDisplayImageWidth(Point *offset=nullptr) const
Get the width of a train vehicle image in the GUI.
Dimensions of a cell in the purchase/depot windows.
uint extend_left
Extend of the cell to the left.
uint height
Vehicle cell height.
uint extend_right
Extend of the cell to the right.
The information about a vehicle list.
EngineID engine_type
The type of engine used for this vehicle.
Vehicle * Last()
Get the last vehicle of this vehicle chain.
Vehicle * Next() const
Get the next vehicle of this vehicle.
TimerGameCalendar::Date age
Age in calendar days.
TimerGameCalendar::Date max_age
Maximum age.
debug_inline bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
TileIndex tile
Current tile index.
UnitID unitnumber
unit number, for display purposes only
High level window description.
Data structure for an opened window.
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
void DrawWidgets() const
Paint all widgets of a window.
void RaiseWidget(WidgetID widget_index)
Marks a widget as raised.
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
ResizeInfo resize
Resize information.
void SetWidgetsDisabledState(bool disab_stat, Args... widgets)
Sets the enabled/disabled status of a list of widgets.
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
bool IsWidgetLowered(WidgetID widget_index) const
Gets the lowered state of a widget.
bool IsWidgetDisabled(WidgetID widget_index) const
Gets the enabled/disabled status of a widget.
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
void HandleButtonClick(WidgetID widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
int width
width of the window (number of pixels to the right in x direction)
void ToggleWidgetLoweredState(WidgetID widget_index)
Invert the lowered/raised status of a widget.
WindowNumber window_number
Window number within the window class.
Stuff related to the text buffer GUI.
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
@ QSF_LEN_IN_CHARS
the length of the string is counted in characters
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
static const uint TILE_SIZE
Tile size in world coordinates.
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Functions related to tile highlights.
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
@ HT_DRAG
dragging items in the depot windows
@ HT_VEHICLE
vehicle is accepted as target as well (bitmask)
Base for the train class.
void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a train sprite heading west, or both heads (used for lists).
Command definitions related to trains.
void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
Draws an image of a whole train.
bool VehiclesHaveSameEngineList(const Vehicle *v1, const Vehicle *v2)
Checks if two vehicle chains have the same list of engines.
bool VehiclesHaveSameOrderList(const Vehicle *v1, const Vehicle *v2)
Checks if two vehicles have the same list of orders.
@ VS_STOPPED
Vehicle is stopped by the player.
Command definitions for vehicles.
Functions related to vehicles.
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
uint GetUnitNumberDigits(VehicleList &vehicles)
Get the number of digits the biggest unit number of a set of vehicles has.
void ShowVehicleViewWindow(const Vehicle *v)
Shows the vehicle view window of the given vehicle.
bool VehicleClicked(const Vehicle *v)
Dispatch a "vehicle selected" event if any window waits for it.
void StartStopVehicle(const Vehicle *v, bool texteffect)
Executes CMD_START_STOP_VEHICLE for given vehicle.
void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
Set the mouse cursor to look like a vehicle.
bool ShowCargoIconOverlay()
Test if cargo icon overlays should be drawn.
uint GetVehicleHeight(VehicleType type)
Get the height of a single vehicle in the GUIs.
WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
EngineImageType
Visualisation contexts of vehicles and engines.
@ EIT_PURCHASE
Vehicle drawn in purchase list, autoreplace gui, ...
@ EIT_IN_DEPOT
Vehicle drawn in depot.
VehicleType
Available vehicle types.
@ VEH_ROAD
Road vehicle type.
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ VEH_SHIP
Ship vehicle type.
@ VEH_TRAIN
Train vehicle type.
@ VEH_COMPANY_END
Last company-ownable type.
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
Generate a list of vehicles inside a depot.
Functions and type for generating vehicle lists.
std::vector< const Vehicle * > VehicleList
A list of vehicles.
@ VL_DEPOT_LIST
Index is the destination (station for hangar of aircraft, depot for others)
bool ScrollMainWindowToTile(TileIndex tile, bool instant)
Scrolls the viewport of the main window to a given location.
Functions related to (drawing on) viewports.
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
SpecialMouseMode _special_mouse_mode
Mode of the mouse.
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Functions, definitions and such used only by the GUI.
bool AllEqual(It begin, It end, Pred pred)
Generic helper function that checks if all elements of the range are equal with respect to the given ...
@ WSM_DRAGDROP
Drag&drop an object.
@ WDP_AUTO
Find a place automatically.
EventState
State of handling an event.
@ ES_HANDLED
The passed event is handled.
@ ES_NOT_HANDLED
The passed event is not handled.
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Functions related to zooming.
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.