OpenTTD Source  20241121-master-g67a0fccfad
depot_gui.cpp File Reference

The GUI for depots. More...

#include "stdafx.h"
#include "train.h"
#include "roadveh.h"
#include "ship.h"
#include "aircraft.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "viewport_func.h"
#include "command_func.h"
#include "depot_base.h"
#include "spritecache.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "company_func.h"
#include "tilehighlight_func.h"
#include "window_gui.h"
#include "vehiclelist.h"
#include "order_backup.h"
#include "zoom_func.h"
#include "error.h"
#include "depot_cmd.h"
#include "train_cmd.h"
#include "vehicle_cmd.h"
#include "core/geometry_func.hpp"
#include "widgets/depot_widget.h"
#include "table/strings.h"
#include "safeguards.h"

Go to the source code of this file.

Data Structures

struct  DepotWindow
 
struct  DepotWindow::GetDepotVehiclePtData
 

Functions

void DepotSortList (VehicleList *list)
 
void CcCloneVehicle (Commands, const CommandCost &result, VehicleID veh_id)
 This is the Callback method after the cloning attempt of a vehicle. More...
 
static void TrainDepotMoveVehicle (const Vehicle *wagon, VehicleID sel, const Vehicle *head)
 
VehicleCellSize GetVehicleImageCellSize (VehicleType type, EngineImageType image_type)
 Get the GUI cell size for a vehicle image. More...
 
static void InitBlocksizeForVehicles (VehicleType type, EngineImageType image_type)
 
void InitDepotWindowBlockSizes ()
 Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game. More...
 
static void DepotSellAllConfirmationCallback (Window *w, bool confirmed)
 
const SpriteGetAircraftSprite (EngineID engine)
 
void ShowDepotWindow (TileIndex tile, VehicleType type)
 Opens a depot window. More...
 
void DeleteDepotHighlightOfVehicle (const Vehicle *v)
 Removes the highlight of a vehicle in a depot window. More...
 

Variables

static constexpr NWidgetPart _nested_train_depot_widgets []
 Nested widget definition for train depots.
 
static WindowDesc _train_depot_desc (WDP_AUTO, "depot_train", 362, 123, WC_VEHICLE_DEPOT, WC_NONE, 0, _nested_train_depot_widgets)
 
static WindowDesc _road_depot_desc (WDP_AUTO, "depot_roadveh", 316, 97, WC_VEHICLE_DEPOT, WC_NONE, 0, _nested_train_depot_widgets)
 
static WindowDesc _ship_depot_desc (WDP_AUTO, "depot_ship", 306, 99, WC_VEHICLE_DEPOT, WC_NONE, 0, _nested_train_depot_widgets)
 
static WindowDesc _aircraft_depot_desc (WDP_AUTO, "depot_aircraft", 332, 99, WC_VEHICLE_DEPOT, WC_NONE, 0, _nested_train_depot_widgets)
 
static VehicleCellSize _base_block_sizes_depot [VEH_COMPANY_END]
 Cell size for vehicle images in the depot view.
 
static VehicleCellSize _base_block_sizes_purchase [VEH_COMPANY_END]
 Cell size for vehicle images in the purchase list.
 
static uint _consistent_train_width
 Whether trains of all lengths are consistently scaled. Either TRAININFO_DEFAULT_VEHICLE_WIDTH, VEHICLEINFO_FULL_VEHICLE_WIDTH, or 0.
 

Detailed Description

The GUI for depots.

Definition in file depot_gui.cpp.

Function Documentation

◆ CcCloneVehicle()

void CcCloneVehicle ( Commands  cmd,
const CommandCost result,
VehicleID  veh_id 
)

This is the Callback method after the cloning attempt of a vehicle.

Parameters
resultthe result of the cloning command
veh_idcloned vehicle ID

Definition at line 123 of file depot_gui.cpp.

Referenced by DepotWindow::OnVehicleSelect().

◆ DeleteDepotHighlightOfVehicle()

void DeleteDepotHighlightOfVehicle ( const Vehicle v)

Removes the highlight of a vehicle in a depot window.

Parameters
*vVehicle to remove all highlights from

Definition at line 1181 of file depot_gui.cpp.

References _special_mouse_mode, FindWindowById(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, ResetObjectToPlace(), Vehicle::tile, WC_VEHICLE_DEPOT, and WSM_DRAGDROP.

◆ GetVehicleImageCellSize()

VehicleCellSize GetVehicleImageCellSize ( VehicleType  type,
EngineImageType  image_type 
)

Get the GUI cell size for a vehicle image.

Parameters
typeVehicle type to get the size for.
image_typeImage type to get size for.
Precondition
image_type == EIT_IN_DEPOT || image_type == EIT_PURCHASE
Returns
Cell dimensions for the vehicle and image type.

Definition at line 161 of file depot_gui.cpp.

References _base_block_sizes_depot, _base_block_sizes_purchase, EIT_IN_DEPOT, and EIT_PURCHASE.

Referenced by DrawEngineList(), GetEngineListHeight(), and DepotWindow::OnInit().

◆ InitDepotWindowBlockSizes()

void InitDepotWindowBlockSizes ( )

Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.

Note
Calling this function once for each game is enough.

Definition at line 218 of file depot_gui.cpp.

Referenced by ReInitAllWindows().

◆ ShowDepotWindow()

void ShowDepotWindow ( TileIndex  tile,
VehicleType  type 
)

Opens a depot window.

Parameters
tileThe tile where the depot/hangar is located
typeThe type of vehicles in the depot

Definition at line 1164 of file depot_gui.cpp.

References BringWindowToFrontById(), and WC_VEHICLE_DEPOT.