OpenTTD Source  20241121-master-g67a0fccfad
gui.h
Go to the documentation of this file.
1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef GUI_H
11 #define GUI_H
12 
13 #include "vehicle_type.h"
14 #include "economy_type.h"
15 #include "tile_type.h"
16 #include "transport_type.h"
17 #include "story_type.h"
18 #include "company_type.h"
19 
20 struct Window;
21 
22 /* main_gui.cpp */
23 void InitializeGUI();
24 
25 /* settings_gui.cpp */
26 void ShowGameOptions();
27 void ShowGameSettings();
28 
29 /* train_gui.cpp */
30 void ShowOrdersWindow(const Vehicle *v);
31 
32 /* dock_gui.cpp */
35 
36 /* airport_gui.cpp */
38 
39 /* tgp_gui.cpp */
41 void ShowHeightmapLoad();
42 
43 /* misc_gui.cpp */
44 void ShowLandInfo(TileIndex tile);
45 void ShowAboutWindow();
46 void ShowEstimatedCostOrIncome(Money cost, int x, int y);
47 
48 /* tree_gui.cpp */
49 void ShowBuildTreesToolbar();
50 
51 /* town_gui.cpp */
52 void ShowTownDirectory();
53 void ShowFoundTownWindow();
54 
55 /* industry_gui.cpp */
56 void ShowIndustryDirectory();
58 void ShowBuildIndustryWindow();
59 
60 /* subsidy_gui.cpp */
61 void ShowSubsidiesList();
62 
63 /* goal_gui.cpp */
64 void ShowGoalsList(CompanyID company);
65 void ShowGoalQuestion(uint16_t id, uint8_t type, uint32_t button_mask, const std::string &question);
66 
67 /* story_gui.cpp */
68 void ShowStoryBook(CompanyID company, uint16_t page_id = INVALID_STORY_PAGE, bool centered = false);
69 
70 /* viewport_gui.cpp */
73 
74 /* bridge_gui.cpp */
75 void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, uint8_t bridge_type);
76 
77 /* music_gui.cpp */
78 void ShowMusicWindow();
79 
80 #endif /* GUI_H */
Types related to companies.
Owner
Enum for all companies/owners.
Definition: company_type.h:18
Types related to the economy.
void ShowIndustryCargoesWindow()
Open the industry and cargoes window with an industry.
void ShowGoalsList(CompanyID company)
Open a goal list window.
Definition: goal_gui.cpp:316
void ShowGenerateLandscape()
Start with a normal game.
void ShowGoalQuestion(uint16_t id, uint8_t type, uint32_t button_mask, const std::string &question)
Display a goal question.
Definition: goal_gui.cpp:482
void ShowEstimatedCostOrIncome(Money cost, int x, int y)
Display estimated costs.
Definition: misc_gui.cpp:551
Window * ShowBuildAirToolbar()
Open the build airport toolbar window.
Window * ShowBuildDocksScenToolbar()
Open the build water toolbar window for the scenario editor.
Definition: dock_gui.cpp:403
void ShowLandInfo(TileIndex tile)
Show land information window.
Definition: misc_gui.cpp:379
void ShowExtraViewportWindowForTileUnderCursor()
Show a new Extra Viewport window.
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, uint8_t bridge_type)
Prepare the data for the build a bridge window.
Definition: bridge_gui.cpp:354
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
void ShowGameSettings()
Open advanced settings window.
void ShowHeightmapLoad()
Start with loading a heightmap.
Window * ShowBuildDocksToolbar()
Open the build water toolbar window.
Definition: dock_gui.cpp:362
void ShowStoryBook(CompanyID company, uint16_t page_id=INVALID_STORY_PAGE, bool centered=false)
Raise or create the story book window for company, at page page_id.
Definition: story_gui.cpp:1051
void ShowGameOptions()
Open the game options window.
basic types related to story pages
Vehicle data structure.
Definition: vehicle_base.h:244
Data structure for an opened window.
Definition: window_gui.h:273
Types related to tiles.
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
Base types related to transport.
TransportType
Available types of transport.
Types related to vehicles.