30void ShowOrdersWindow(
const Vehicle *v);
45void ShowAboutWindow();
49void ShowBuildTreesToolbar();
52void ShowTownDirectory();
53void ShowFoundTownWindow();
56void ShowIndustryDirectory();
58void ShowBuildIndustryWindow();
61void ShowSubsidiesList();
78void ShowMusicWindow();
Types related to companies.
Owner
Enum for all companies/owners.
Types related to the economy.
void ShowIndustryCargoesWindow()
Open the industry and cargoes window with an industry.
void ShowGoalsList(CompanyID company)
Open a goal list window.
void ShowGenerateLandscape()
Start with a normal game.
void ShowGoalQuestion(uint16_t id, uint8_t type, uint32_t button_mask, const std::string &question)
Display a goal question.
Window * ShowBuildAirToolbar()
Open the build airport toolbar window.
Window * ShowBuildDocksScenToolbar()
Open the build water toolbar window for the scenario editor.
void ShowEstimatedCostOrIncome(Money cost, int x, int y)
Display estimated costs.
Window * ShowBuildDocksToolbar()
Open the build water toolbar window.
void ShowLandInfo(TileIndex tile)
Show land information window.
void ShowExtraViewportWindowForTileUnderCursor()
Show a new Extra Viewport window.
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, uint8_t bridge_type)
Prepare the data for the build a bridge window.
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
void ShowGameSettings()
Open advanced settings window.
void ShowHeightmapLoad()
Start with loading a heightmap.
void ShowStoryBook(CompanyID company, uint16_t page_id=INVALID_STORY_PAGE, bool centered=false)
Raise or create the story book window for company, at page page_id.
void ShowGameOptions()
Open the game options window.
basic types related to story pages
static const StoryPageID INVALID_STORY_PAGE
Constant representing a non-existing story page.
Data structure for an opened window.
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Base types related to transport.
TransportType
Available types of transport.
Types related to vehicles.