OpenTTD Source  20241120-master-g6d3adc6169
aircraft.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef AIRCRAFT_H
11 #define AIRCRAFT_H
12 
13 #include "station_map.h"
14 #include "vehicle_base.h"
15 
20 static constexpr int AIRCRAFT_MIN_FLYING_ALTITUDE = 120;
21 static constexpr int AIRCRAFT_MAX_FLYING_ALTITUDE = 360;
22 static constexpr int PLANE_HOLD_MAX_FLYING_ALTITUDE = 150;
23 static constexpr int HELICOPTER_HOLD_MAX_FLYING_ALTITUDE = 184;
24 
25 struct Aircraft;
26 
31  AIR_SHADOW = 4,
32  AIR_ROTOR = 6,
33 };
34 
38 
39  /* The next two flags are to prevent stair climbing of the aircraft. The idea is that the aircraft
40  * will ascend or descend multiple flight levels at a time instead of following the contours of the
41  * landscape at a fixed altitude. This only has effect when there are more than 15 height levels. */
44 
46 };
47 
48 static const int ROTOR_Z_OFFSET = 5;
49 
51 void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
52 void UpdateAirplanesOnNewStation(const Station *st);
53 void UpdateAircraftCache(Aircraft *v, bool update_range = false);
54 
55 void AircraftLeaveHangar(Aircraft *v, Direction exit_dir);
57 void SetAircraftPosition(Aircraft *v, int x, int y, int z);
58 
59 void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max);
60 template <class T>
61 int GetAircraftFlightLevel(T *v, bool takeoff = false);
62 
64 struct AircraftCache {
66  uint16_t cached_max_range;
67 };
68 
72 struct Aircraft final : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
73  uint16_t crashed_counter;
74  uint8_t pos;
75  uint8_t previous_pos;
76  StationID targetairport;
77  uint8_t state;
78  Direction last_direction;
80  uint8_t turn_counter;
81  uint8_t flags;
82 
83  AircraftCache acache;
84 
88  virtual ~Aircraft() { this->PreDestructor(); }
89 
90  void MarkDirty() override;
91  void UpdateDeltaXY() override;
92  ExpensesType GetExpenseType(bool income) const override { return income ? EXPENSES_AIRCRAFT_REVENUE : EXPENSES_AIRCRAFT_RUN; }
93  bool IsPrimaryVehicle() const override { return this->IsNormalAircraft(); }
94  void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override;
95  int GetDisplaySpeed() const override { return this->cur_speed; }
96  int GetDisplayMaxSpeed() const override { return this->vcache.cached_max_speed; }
97  int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; }
98  int GetCurrentMaxSpeed() const override { return this->GetSpeedOldUnits(); }
99  Money GetRunningCost() const override;
100 
101  bool IsInDepot() const override
102  {
103  assert(this->IsPrimaryVehicle());
104  return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile);
105  }
106 
107  bool Tick() override;
108  void OnNewCalendarDay() override;
109  void OnNewEconomyDay() override;
110  uint Crash(bool flooded = false) override;
111  TileIndex GetOrderStationLocation(StationID station) override;
112  TileIndex GetCargoTile() const override { return this->First()->tile; }
113  ClosestDepot FindClosestDepot() override;
114 
121  inline bool IsNormalAircraft() const
122  {
123  /* To be fully correct the commented out functionality is the proper one,
124  * but since value can only be 0 or 2, it is sufficient to only check <= 2
125  * return (this->subtype == AIR_HELICOPTER) || (this->subtype == AIR_AIRCRAFT); */
126  return this->subtype <= AIR_AIRCRAFT;
127  }
128 
133  uint16_t GetRange() const
134  {
135  return this->acache.cached_max_range;
136  }
137 };
138 
139 void GetRotorImage(const Aircraft *v, EngineImageType image_type, VehicleSpriteSeq *result);
140 
142 void HandleMissingAircraftOrders(Aircraft *v);
143 
144 #endif /* AIRCRAFT_H */
AirVehicleFlags
Flags for air vehicles; shared with disaster vehicles.
Definition: aircraft.h:36
@ VAF_HELI_DIRECT_DESCENT
The helicopter is descending directly at its destination (helipad or in front of hangar)
Definition: aircraft.h:45
@ VAF_DEST_TOO_FAR
Next destination is too far away.
Definition: aircraft.h:37
@ VAF_IN_MIN_HEIGHT_CORRECTION
The vehicle is currently raising its altitude because it hit the lower bound.
Definition: aircraft.h:43
@ VAF_IN_MAX_HEIGHT_CORRECTION
The vehicle is currently lowering its altitude because it hit the upper bound.
Definition: aircraft.h:42
void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max)
Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular vehicle for normal flight si...
static constexpr int AIRCRAFT_MIN_FLYING_ALTITUDE
Base values for flight levels above ground level for 'normal' flight and holding patterns.
Definition: aircraft.h:20
static constexpr int HELICOPTER_HOLD_MAX_FLYING_ALTITUDE
holding flying altitude above tile of helicopters.
Definition: aircraft.h:23
static const int ROTOR_Z_OFFSET
Z Offset between helicopter- and rotorsprite.
Definition: aircraft.h:48
static constexpr int PLANE_HOLD_MAX_FLYING_ALTITUDE
holding flying altitude above tile of planes.
Definition: aircraft.h:22
Station * GetTargetAirportIfValid(const Aircraft *v)
Returns aircraft's target station if v->target_airport is a valid station with airport.
void UpdateAirplanesOnNewStation(const Station *st)
Updates the status of the Aircraft heading or in the station.
void AircraftNextAirportPos_and_Order(Aircraft *v)
set the right pos when heading to other airports after takeoff
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of an aircraft sprite heading west (used for lists).
void AircraftLeaveHangar(Aircraft *v, Direction exit_dir)
Aircraft is about to leave the hangar.
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
Set aircraft position.
AircraftSubType
An aircraft can be one of those types.
Definition: aircraft.h:28
@ AIR_AIRCRAFT
an airplane
Definition: aircraft.h:30
@ AIR_ROTOR
rotor of an helicopter
Definition: aircraft.h:32
@ AIR_SHADOW
shadow of the aircraft
Definition: aircraft.h:31
@ AIR_HELICOPTER
an helicopter
Definition: aircraft.h:29
void HandleAircraftEnterHangar(Aircraft *v)
Handle Aircraft specific tasks when an Aircraft enters a hangar.
static constexpr int AIRCRAFT_MAX_FLYING_ALTITUDE
Maximum flying altitude above tile.
Definition: aircraft.h:21
void UpdateAircraftCache(Aircraft *v, bool update_range=false)
Update cached values of an aircraft.
Direction
Defines the 8 directions on the map.
ExpensesType
Types of expenses.
Definition: economy_type.h:172
@ EXPENSES_AIRCRAFT_REVENUE
Revenue from aircraft.
Definition: economy_type.h:182
@ EXPENSES_AIRCRAFT_RUN
Running costs aircraft.
Definition: economy_type.h:177
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
Maps accessors for stations.
bool IsHangarTile(Tile t)
Is tile t an hangar tile?
Definition: station_map.h:420
Variables that are cached to improve performance and such.
Definition: aircraft.h:64
uint32_t cached_max_range_sqr
Cached squared maximum range.
Definition: aircraft.h:65
uint16_t cached_max_range
Cached maximum range.
Definition: aircraft.h:66
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition: aircraft.h:72
bool Tick() override
Calls the tick handler of the vehicle.
Aircraft()
We don't want GCC to zero our struct! It already is zeroed and has an index!
Definition: aircraft.h:86
uint8_t pos
Next desired position of the aircraft.
Definition: aircraft.h:74
uint8_t state
State of the airport.
Definition: aircraft.h:77
int GetDisplayMaxSpeed() const override
Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.
Definition: aircraft.h:96
uint8_t flags
Aircraft flags.
Definition: aircraft.h:81
Money GetRunningCost() const override
Gets the running cost of a vehicle.
virtual ~Aircraft()
We want to 'destruct' the right class.
Definition: aircraft.h:88
void UpdateDeltaXY() override
Updates the x and y offsets and the size of the sprite used for this vehicle.
uint8_t number_consecutive_turns
Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
Definition: aircraft.h:79
void OnNewEconomyDay() override
Economy day handler.
uint Crash(bool flooded=false) override
Crash the (whole) vehicle chain.
int GetCurrentMaxSpeed() const override
Calculates the maximum speed of the vehicle under its current conditions.
Definition: aircraft.h:98
void OnNewCalendarDay() override
Calendar day handler.
uint8_t turn_counter
Ticks between each turn to prevent > 45 degree turns.
Definition: aircraft.h:80
bool IsNormalAircraft() const
Check if the aircraft type is a normal flying device; eg not a rotor or a shadow.
Definition: aircraft.h:121
void MarkDirty() override
Marks the vehicles to be redrawn and updates cached variables.
bool IsPrimaryVehicle() const override
Whether this is the primary vehicle in the chain.
Definition: aircraft.h:93
uint16_t GetRange() const
Get the range of this aircraft.
Definition: aircraft.h:133
uint8_t previous_pos
Previous desired position of the aircraft.
Definition: aircraft.h:75
int GetDisplaySpeed() const override
Gets the speed in km-ish/h that can be sent into SetDParam for string processing.
Definition: aircraft.h:95
bool IsInDepot() const override
Check whether the vehicle is in the depot.
Definition: aircraft.h:101
StationID targetairport
Airport to go to next.
Definition: aircraft.h:76
ClosestDepot FindClosestDepot() override
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
uint16_t crashed_counter
Timer for handling crash animations.
Definition: aircraft.h:73
Structure to return information about the closest depot location, and whether it could be found.
Definition: vehicle_base.h:230
Class defining several overloaded accessors so we don't have to cast vehicle types that often.
Aircraft * First() const
Get the first vehicle in the chain.
Station data structure.
Definition: station_base.h:439
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:126
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:135
Vehicle data structure.
Definition: vehicle_base.h:244
Direction direction
facing
Definition: vehicle_base.h:307
uint8_t subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
Definition: vehicle_base.h:355
void PreDestructor()
Destroy all stuff that (still) needs the virtual functions to work properly.
Definition: vehicle.cpp:826
uint8_t vehstatus
Status.
Definition: vehicle_base.h:354
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:364
uint16_t cur_speed
current speed
Definition: vehicle_base.h:328
TileIndex tile
Current tile index.
Definition: vehicle_base.h:264
Base class for all vehicles.
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:78