OpenTTD Source 20251005-master-ga617d009cc
build_vehicle_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "engine_base.h"
12#include "engine_func.h"
13#include "station_base.h"
14#include "network/network.h"
16#include "textbuf_gui.h"
17#include "command_func.h"
18#include "company_func.h"
19#include "vehicle_gui.h"
20#include "newgrf_badge.h"
21#include "newgrf_badge_config.h"
22#include "newgrf_badge_gui.h"
23#include "newgrf_engine.h"
24#include "newgrf_text.h"
25#include "group.h"
26#include "string_func.h"
27#include "strings_func.h"
28#include "window_func.h"
30#include "vehicle_func.h"
31#include "dropdown_type.h"
32#include "dropdown_func.h"
33#include "engine_gui.h"
34#include "cargotype.h"
36#include "autoreplace_func.h"
37#include "engine_cmd.h"
38#include "train_cmd.h"
39#include "vehicle_cmd.h"
40#include "zoom_func.h"
41#include "querystring_gui.h"
42#include "stringfilter_type.h"
43#include "hotkeys.h"
44
46
47#include "table/strings.h"
48
49#include "safeguards.h"
50
57{
58 return std::max<uint>(GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.matrix.Vertical(), GetVehicleImageCellSize(type, EIT_PURCHASE).height);
59}
60
61static constexpr NWidgetPart _nested_build_vehicle_widgets[] = {
63 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
64 NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetTextStyle(TC_WHITE),
65 NWidget(WWT_SHADEBOX, COLOUR_GREY),
66 NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
67 NWidget(WWT_STICKYBOX, COLOUR_GREY),
71 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetStringTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
72 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetToolTip(STR_TOOLTIP_SORT_CRITERIA),
76 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetToolTip(STR_TOOLTIP_FILTER_CRITERIA),
77 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_BV_CONFIGURE_BADGES), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON), SetResize(0, 0), SetFill(0, 1), SetSpriteTip(SPR_EXTRA_MENU, STR_BADGE_CONFIG_MENU_TOOLTIP),
79 NWidget(WWT_PANEL, COLOUR_GREY),
80 NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BV_FILTER), SetResize(1, 0), SetFill(1, 0), SetPadding(2), SetStringTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
85 /* Vehicle list. */
90 /* Panel with details. */
91 NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
92 /* Build/rename buttons, resize button. */
94 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
95 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
97 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0),
98 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
99 NWidget(WWT_RESIZEBOX, COLOUR_GREY),
100 EndContainer(),
101};
102
103
105uint8_t _engine_sort_last_criteria[] = {0, 0, 0, 0};
106bool _engine_sort_last_order[] = {false, false, false, false};
107bool _engine_sort_show_hidden_engines[] = {false, false, false, false};
109
117{
118 int r = Engine::Get(a.engine_id)->list_position - Engine::Get(b.engine_id)->list_position;
119
120 return _engine_sort_direction ? r > 0 : r < 0;
121}
122
130{
131 const auto va = Engine::Get(a.engine_id)->intro_date;
132 const auto vb = Engine::Get(b.engine_id)->intro_date;
133 const auto r = va - vb;
134
135 /* Use EngineID to sort instead since we want consistent sorting */
136 if (r == 0) return EngineNumberSorter(a, b);
137 return _engine_sort_direction ? r > 0 : r < 0;
138}
139
140/* cached values for EngineNameSorter to spare many GetString() calls */
141static EngineID _last_engine[2] = { EngineID::Invalid(), EngineID::Invalid() };
142
150{
151 static std::string last_name[2] = { {}, {} };
152
153 if (a.engine_id != _last_engine[0]) {
154 _last_engine[0] = a.engine_id;
155 last_name[0] = GetString(STR_ENGINE_NAME, PackEngineNameDParam(a.engine_id, EngineNameContext::PurchaseList));
156 }
157
158 if (b.engine_id != _last_engine[1]) {
159 _last_engine[1] = b.engine_id;
160 last_name[1] = GetString(STR_ENGINE_NAME, PackEngineNameDParam(b.engine_id, EngineNameContext::PurchaseList));
161 }
162
163 int r = StrNaturalCompare(last_name[0], last_name[1]); // Sort by name (natural sorting).
164
165 /* Use EngineID to sort instead since we want consistent sorting */
166 if (r == 0) return EngineNumberSorter(a, b);
167 return _engine_sort_direction ? r > 0 : r < 0;
168}
169
177{
178 const int va = Engine::Get(a.engine_id)->reliability;
179 const int vb = Engine::Get(b.engine_id)->reliability;
180 const int r = va - vb;
181
182 /* Use EngineID to sort instead since we want consistent sorting */
183 if (r == 0) return EngineNumberSorter(a, b);
184 return _engine_sort_direction ? r > 0 : r < 0;
185}
186
194{
195 Money va = Engine::Get(a.engine_id)->GetCost();
196 Money vb = Engine::Get(b.engine_id)->GetCost();
197 int r = ClampTo<int32_t>(va - vb);
198
199 /* Use EngineID to sort instead since we want consistent sorting */
200 if (r == 0) return EngineNumberSorter(a, b);
201 return _engine_sort_direction ? r > 0 : r < 0;
202}
203
211{
212 int va = Engine::Get(a.engine_id)->GetDisplayMaxSpeed();
213 int vb = Engine::Get(b.engine_id)->GetDisplayMaxSpeed();
214 int r = va - vb;
215
216 /* Use EngineID to sort instead since we want consistent sorting */
217 if (r == 0) return EngineNumberSorter(a, b);
218 return _engine_sort_direction ? r > 0 : r < 0;
219}
220
228{
229 int va = Engine::Get(a.engine_id)->GetPower();
230 int vb = Engine::Get(b.engine_id)->GetPower();
231 int r = va - vb;
232
233 /* Use EngineID to sort instead since we want consistent sorting */
234 if (r == 0) return EngineNumberSorter(a, b);
235 return _engine_sort_direction ? r > 0 : r < 0;
236}
237
245{
246 int va = Engine::Get(a.engine_id)->GetDisplayMaxTractiveEffort();
247 int vb = Engine::Get(b.engine_id)->GetDisplayMaxTractiveEffort();
248 int r = va - vb;
249
250 /* Use EngineID to sort instead since we want consistent sorting */
251 if (r == 0) return EngineNumberSorter(a, b);
252 return _engine_sort_direction ? r > 0 : r < 0;
253}
254
262{
263 Money va = Engine::Get(a.engine_id)->GetRunningCost();
264 Money vb = Engine::Get(b.engine_id)->GetRunningCost();
265 int r = ClampTo<int32_t>(va - vb);
266
267 /* Use EngineID to sort instead since we want consistent sorting */
268 if (r == 0) return EngineNumberSorter(a, b);
269 return _engine_sort_direction ? r > 0 : r < 0;
270}
271
279{
280 const Engine *e_a = Engine::Get(a.engine_id);
281 const Engine *e_b = Engine::Get(b.engine_id);
282 uint p_a = e_a->GetPower();
283 uint p_b = e_b->GetPower();
284 Money r_a = e_a->GetRunningCost();
285 Money r_b = e_b->GetRunningCost();
286 /* Check if running cost is zero in one or both engines.
287 * If only one of them is zero then that one has higher value,
288 * else if both have zero cost then compare powers. */
289 if (r_a == 0) {
290 if (r_b == 0) {
291 /* If it is ambiguous which to return go with their ID */
292 if (p_a == p_b) return EngineNumberSorter(a, b);
293 return _engine_sort_direction != (p_a < p_b);
294 }
296 }
297 if (r_b == 0) return _engine_sort_direction;
298 /* Using double for more precision when comparing close values.
299 * This shouldn't have any major effects in performance nor in keeping
300 * the game in sync between players since it's used in GUI only in client side */
301 double v_a = (double)p_a / (double)r_a;
302 double v_b = (double)p_b / (double)r_b;
303 /* Use EngineID to sort if both have same power/running cost,
304 * since we want consistent sorting.
305 * Also if both have no power then sort with reverse of running cost to simulate
306 * previous sorting behaviour for wagons. */
307 if (v_a == 0 && v_b == 0) return EngineRunningCostSorter(b, a);
308 if (v_a == v_b) return EngineNumberSorter(a, b);
309 return _engine_sort_direction != (v_a < v_b);
310}
311
312/* Train sorting functions */
313
321{
322 const RailVehicleInfo *rvi_a = RailVehInfo(a.engine_id);
323 const RailVehicleInfo *rvi_b = RailVehInfo(b.engine_id);
324
325 int va = GetTotalCapacityOfArticulatedParts(a.engine_id) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
326 int vb = GetTotalCapacityOfArticulatedParts(b.engine_id) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
327 int r = va - vb;
328
329 /* Use EngineID to sort instead since we want consistent sorting */
330 if (r == 0) return EngineNumberSorter(a, b);
331 return _engine_sort_direction ? r > 0 : r < 0;
332}
333
341{
342 int val_a = (RailVehInfo(a.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
343 int val_b = (RailVehInfo(b.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
344 int r = val_a - val_b;
345
346 /* Use EngineID to sort instead since we want consistent sorting */
347 if (r == 0) return EngineNumberSorter(a, b);
348 return _engine_sort_direction ? r > 0 : r < 0;
349}
350
351/* Road vehicle sorting functions */
352
360{
363 int r = va - vb;
364
365 /* Use EngineID to sort instead since we want consistent sorting */
366 if (r == 0) return EngineNumberSorter(a, b);
367 return _engine_sort_direction ? r > 0 : r < 0;
368}
369
370/* Ship vehicle sorting functions */
371
379{
380 const Engine *e_a = Engine::Get(a.engine_id);
381 const Engine *e_b = Engine::Get(b.engine_id);
382
383 int va = e_a->GetDisplayDefaultCapacity();
384 int vb = e_b->GetDisplayDefaultCapacity();
385 int r = va - vb;
386
387 /* Use EngineID to sort instead since we want consistent sorting */
388 if (r == 0) return EngineNumberSorter(a, b);
389 return _engine_sort_direction ? r > 0 : r < 0;
390}
391
392/* Aircraft sorting functions */
393
401{
402 const Engine *e_a = Engine::Get(a.engine_id);
403 const Engine *e_b = Engine::Get(b.engine_id);
404
405 uint16_t mail_a, mail_b;
406 int va = e_a->GetDisplayDefaultCapacity(&mail_a);
407 int vb = e_b->GetDisplayDefaultCapacity(&mail_b);
408 int r = va - vb;
409
410 if (r == 0) {
411 /* The planes have the same passenger capacity. Check mail capacity instead */
412 r = mail_a - mail_b;
413
414 if (r == 0) {
415 /* Use EngineID to sort instead since we want consistent sorting */
416 return EngineNumberSorter(a, b);
417 }
418 }
419 return _engine_sort_direction ? r > 0 : r < 0;
420}
421
429{
430 uint16_t r_a = Engine::Get(a.engine_id)->GetRange();
431 uint16_t r_b = Engine::Get(b.engine_id)->GetRange();
432
433 int r = r_a - r_b;
434
435 /* Use EngineID to sort instead since we want consistent sorting */
436 if (r == 0) return EngineNumberSorter(a, b);
437 return _engine_sort_direction ? r > 0 : r < 0;
438}
439
489
491const std::initializer_list<const StringID> _engine_sort_listing[] = {{
492 /* Trains */
493 STR_SORT_BY_ENGINE_ID,
494 STR_SORT_BY_COST,
495 STR_SORT_BY_MAX_SPEED,
496 STR_SORT_BY_POWER,
497 STR_SORT_BY_TRACTIVE_EFFORT,
498 STR_SORT_BY_INTRO_DATE,
499 STR_SORT_BY_NAME,
500 STR_SORT_BY_RUNNING_COST,
501 STR_SORT_BY_POWER_VS_RUNNING_COST,
502 STR_SORT_BY_RELIABILITY,
503 STR_SORT_BY_CARGO_CAPACITY,
504}, {
505 /* Road vehicles */
506 STR_SORT_BY_ENGINE_ID,
507 STR_SORT_BY_COST,
508 STR_SORT_BY_MAX_SPEED,
509 STR_SORT_BY_POWER,
510 STR_SORT_BY_TRACTIVE_EFFORT,
511 STR_SORT_BY_INTRO_DATE,
512 STR_SORT_BY_NAME,
513 STR_SORT_BY_RUNNING_COST,
514 STR_SORT_BY_POWER_VS_RUNNING_COST,
515 STR_SORT_BY_RELIABILITY,
516 STR_SORT_BY_CARGO_CAPACITY,
517}, {
518 /* Ships */
519 STR_SORT_BY_ENGINE_ID,
520 STR_SORT_BY_COST,
521 STR_SORT_BY_MAX_SPEED,
522 STR_SORT_BY_INTRO_DATE,
523 STR_SORT_BY_NAME,
524 STR_SORT_BY_RUNNING_COST,
525 STR_SORT_BY_RELIABILITY,
526 STR_SORT_BY_CARGO_CAPACITY,
527}, {
528 /* Aircraft */
529 STR_SORT_BY_ENGINE_ID,
530 STR_SORT_BY_COST,
531 STR_SORT_BY_MAX_SPEED,
532 STR_SORT_BY_INTRO_DATE,
533 STR_SORT_BY_NAME,
534 STR_SORT_BY_RUNNING_COST,
535 STR_SORT_BY_RELIABILITY,
536 STR_SORT_BY_CARGO_CAPACITY,
537 STR_SORT_BY_RANGE,
538}};
539
541static bool CargoAndEngineFilter(const GUIEngineListItem *item, const CargoType cargo_type)
542{
543 if (cargo_type == CargoFilterCriteria::CF_ANY) {
544 return true;
545 } else if (cargo_type == CargoFilterCriteria::CF_ENGINES) {
546 return Engine::Get(item->engine_id)->GetPower() != 0;
547 } else {
548 CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(item->engine_id, true) & _standard_cargo_mask;
549 return (cargo_type == CargoFilterCriteria::CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cargo_type));
550 }
551}
552
553static GUIEngineList::FilterFunction * const _engine_filter_funcs[] = {
555};
556
557static uint GetCargoWeight(const CargoArray &cap, VehicleType vtype)
558{
559 uint weight = 0;
560 for (CargoType cargo = 0; cargo < NUM_CARGO; ++cargo) {
561 if (cap[cargo] != 0) {
562 if (vtype == VEH_TRAIN) {
563 weight += CargoSpec::Get(cargo)->WeightOfNUnitsInTrain(cap[cargo]);
564 } else {
565 weight += CargoSpec::Get(cargo)->WeightOfNUnits(cap[cargo]);
566 }
567 }
568 }
569 return weight;
570}
571
572static int DrawCargoCapacityInfo(int left, int right, int y, TestedEngineDetails &te, bool refittable)
573{
574 for (const CargoSpec *cs : _sorted_cargo_specs) {
575 CargoType cargo_type = cs->Index();
576 if (te.all_capacities[cargo_type] == 0) continue;
577
578 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_CAPACITY, cargo_type, te.all_capacities[cargo_type], refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY));
580 }
581
582 return y;
583}
584
585/* Draw rail wagon specific details */
586static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
587{
588 const Engine *e = Engine::Get(engine_number);
589
590 /* Purchase cost */
591 if (te.cost != 0) {
592 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT, e->GetCost() + te.cost, te.cost));
593 } else {
594 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST, e->GetCost()));
595 }
597
598 /* Wagon weight - (including cargo) */
599 uint weight = e->GetDisplayWeight();
600 DrawString(left, right, y,
601 GetString(STR_PURCHASE_INFO_WEIGHT_CWEIGHT, weight, GetCargoWeight(te.all_capacities, VEH_TRAIN) + weight));
603
604 /* Wagon speed limit, displayed if above zero */
606 uint max_speed = e->GetDisplayMaxSpeed();
607 if (max_speed > 0) {
608 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED, PackVelocity(max_speed, e->type)));
610 }
611 }
612
613 /* Running cost */
614 if (rvi->running_cost_class != INVALID_PRICE) {
615 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
617 }
618
619 return y;
620}
621
622/* Draw locomotive specific details */
623static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
624{
625 const Engine *e = Engine::Get(engine_number);
626
627 /* Purchase Cost - Engine weight */
628 if (te.cost != 0) {
629 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT_WEIGHT, e->GetCost() + te.cost, te.cost, e->GetDisplayWeight()));
630 } else {
631 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_WEIGHT, e->GetCost(), e->GetDisplayWeight()));
632 }
634
635 /* Supported rail types */
636 std::string railtypes{};
637 std::string_view list_separator = GetListSeparator();
638
639 for (const auto &rt : _sorted_railtypes) {
640 if (!rvi->railtypes.Test(rt)) continue;
641
642 if (!railtypes.empty()) railtypes += list_separator;
643 AppendStringInPlace(railtypes, GetRailTypeInfo(rt)->strings.name);
644 }
645 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_RAILTYPES, railtypes));
647
648 /* Max speed - Engine power */
649 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED_POWER, PackVelocity(e->GetDisplayMaxSpeed(), e->type), e->GetPower()));
651
652 /* Max tractive effort - not applicable if old acceleration or maglev */
654 bool is_maglev = true;
655 for (RailType rt : rvi->railtypes) {
657 }
658 if (!is_maglev) {
659 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_MAX_TE, e->GetDisplayMaxTractiveEffort()));
661 }
662 }
663
664 /* Running cost */
665 if (rvi->running_cost_class != INVALID_PRICE) {
666 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
668 }
669
670 /* Powered wagons power - Powered wagons extra weight */
671 if (rvi->pow_wag_power != 0) {
672 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT, rvi->pow_wag_power, rvi->pow_wag_weight));
674 }
675
676 return y;
677}
678
679/* Draw road vehicle specific details */
680static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
681{
682 const Engine *e = Engine::Get(engine_number);
683
685 /* Purchase Cost */
686 if (te.cost != 0) {
687 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT, e->GetCost() + te.cost, te.cost));
688 } else {
689 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST, e->GetCost()));
690 }
692
693 /* Road vehicle weight - (including cargo) */
694 int16_t weight = e->GetDisplayWeight();
695 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_WEIGHT_CWEIGHT, weight, GetCargoWeight(te.all_capacities, VEH_ROAD) + weight));
697
698 /* Max speed - Engine power */
699 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED_POWER, PackVelocity(e->GetDisplayMaxSpeed(), e->type), e->GetPower()));
701
702 /* Max tractive effort */
703 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_MAX_TE, e->GetDisplayMaxTractiveEffort()));
705 } else {
706 /* Purchase cost - Max speed */
707 if (te.cost != 0) {
708 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT_SPEED, e->GetCost() + te.cost, te.cost, PackVelocity(e->GetDisplayMaxSpeed(), e->type)));
709 } else {
710 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_SPEED, e->GetCost(), PackVelocity(e->GetDisplayMaxSpeed(), e->type)));
711 }
713 }
714
715 /* Running cost */
716 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
718
719 return y;
720}
721
722/* Draw ship specific details */
723static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
724{
725 const Engine *e = Engine::Get(engine_number);
726
727 /* Purchase cost - Max speed */
728 uint raw_speed = e->GetDisplayMaxSpeed();
729 uint ocean_speed = e->VehInfo<ShipVehicleInfo>().ApplyWaterClassSpeedFrac(raw_speed, true);
730 uint canal_speed = e->VehInfo<ShipVehicleInfo>().ApplyWaterClassSpeedFrac(raw_speed, false);
731
732 if (ocean_speed == canal_speed) {
733 if (te.cost != 0) {
734 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT_SPEED, e->GetCost() + te.cost, te.cost, PackVelocity(ocean_speed, e->type)));
735 } else {
736 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_SPEED, e->GetCost(), PackVelocity(ocean_speed, e->type)));
737 }
739 } else {
740 if (te.cost != 0) {
741 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT, e->GetCost() + te.cost, te.cost));
742 } else {
743 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST, e->GetCost()));
744 }
746
747 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED_OCEAN, PackVelocity(ocean_speed, e->type)));
749
750 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED_CANAL, PackVelocity(canal_speed, e->type)));
752 }
753
754 /* Cargo type + capacity */
755 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_CAPACITY, te.cargo, te.capacity, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY));
757
758 /* Running cost */
759 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
761
762 return y;
763}
764
774static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
775{
776 const Engine *e = Engine::Get(engine_number);
777
778 /* Purchase cost - Max speed */
779 if (te.cost != 0) {
780 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT_SPEED, e->GetCost() + te.cost, te.cost, PackVelocity(e->GetDisplayMaxSpeed(), e->type)));
781 } else {
782 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_SPEED, e->GetCost(), PackVelocity(e->GetDisplayMaxSpeed(), e->type)));
783 }
785
786 /* Cargo capacity */
787 if (te.mail_capacity > 0) {
788 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_AIRCRAFT_CAPACITY, te.cargo, te.capacity, GetCargoTypeByLabel(CT_MAIL), te.mail_capacity));
789 } else {
790 /* Note, if the default capacity is selected by the refit capacity
791 * callback, then the capacity shown is likely to be incorrect. */
792 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_CAPACITY, te.cargo, te.capacity, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY));
793 }
795
796 /* Running cost */
797 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
799
800 /* Aircraft type */
801 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_AIRCRAFT_TYPE, e->GetAircraftTypeText()));
803
804 /* Aircraft range, if available. */
805 uint16_t range = e->GetRange();
806 if (range != 0) {
807 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_AIRCRAFT_RANGE, range));
809 }
810
811 return y;
812}
813
814
820static std::optional<std::string> GetNewGRFAdditionalText(EngineID engine)
821{
822 std::array<int32_t, 16> regs100;
823 uint16_t callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, nullptr, regs100);
824 if (callback == CALLBACK_FAILED || callback == 0x400) return std::nullopt;
825 const GRFFile *grffile = Engine::Get(engine)->GetGRF();
826 assert(grffile != nullptr);
827 if (callback == 0x40F) {
828 return GetGRFStringWithTextStack(grffile, static_cast<GRFStringID>(regs100[0]), std::span{regs100}.subspan(1));
829 }
830 if (callback > 0x400) {
832 return std::nullopt;
833 }
834
835 return GetGRFStringWithTextStack(grffile, GRFSTR_MISC_GRF_TEXT + callback, regs100);
836}
837
846static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
847{
848 auto text = GetNewGRFAdditionalText(engine);
849 if (!text) return y;
850 return DrawStringMultiLine(left, right, y, INT32_MAX, *text, TC_BLACK);
851}
852
853void TestedEngineDetails::FillDefaultCapacities(const Engine *e)
854{
855 this->cargo = e->GetDefaultCargoType();
856 if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
858 this->capacity = this->all_capacities[this->cargo];
859 this->mail_capacity = 0;
860 } else {
862 this->all_capacities[this->cargo] = this->capacity;
863 if (IsValidCargoType(GetCargoTypeByLabel(CT_MAIL))) {
864 this->all_capacities[GetCargoTypeByLabel(CT_MAIL)] = this->mail_capacity;
865 } else {
866 this->mail_capacity = 0;
867 }
868 }
869 if (this->all_capacities.GetCount() == 0) this->cargo = INVALID_CARGO;
870}
871
878int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
879{
880 const Engine *e = Engine::Get(engine_number);
881 TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(e->intro_date);
882 bool refittable = IsArticulatedVehicleRefittable(engine_number);
883 bool articulated_cargo = false;
884
885 switch (e->type) {
886 default: NOT_REACHED();
887 case VEH_TRAIN:
888 if (e->VehInfo<RailVehicleInfo>().railveh_type == RAILVEH_WAGON) {
889 y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->VehInfo<RailVehicleInfo>(), te);
890 } else {
891 y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->VehInfo<RailVehicleInfo>(), te);
892 }
893 articulated_cargo = true;
894 break;
895
896 case VEH_ROAD:
897 y = DrawRoadVehPurchaseInfo(left, right, y, engine_number, te);
898 articulated_cargo = true;
899 break;
900
901 case VEH_SHIP:
902 y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable, te);
903 break;
904
905 case VEH_AIRCRAFT:
906 y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable, te);
907 break;
908 }
909
910 if (articulated_cargo) {
911 /* Cargo type + capacity, or N/A */
912 int new_y = DrawCargoCapacityInfo(left, right, y, te, refittable);
913
914 if (new_y == y) {
915 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_CAPACITY, INVALID_CARGO, 0, STR_EMPTY));
917 } else {
918 y = new_y;
919 }
920 }
921
922 /* Draw details that apply to all types except rail wagons. */
923 if (e->type != VEH_TRAIN || e->VehInfo<RailVehicleInfo>().railveh_type != RAILVEH_WAGON) {
924 /* Design date - Life length */
925 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_DESIGNED_LIFE, ymd.year, TimerGameCalendar::DateToYear(e->GetLifeLengthInDays())));
927
928 /* Reliability */
929 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_RELIABILITY, ToPercent16(e->reliability)));
931 }
932
933 if (refittable) y = ShowRefitOptionsList(left, right, y, engine_number);
934
935 y = DrawBadgeNameList({left, y, right, INT16_MAX}, e->badges, static_cast<GrfSpecFeature>(GSF_TRAINS + e->type));
936
937 /* Additional text from NewGRF */
938 y = ShowAdditionalText(left, right, y, engine_number);
939
940 /* The NewGRF's name which the vehicle comes from */
941 const GRFConfig *config = GetGRFConfig(e->GetGRFID());
942 if (_settings_client.gui.show_newgrf_name && config != nullptr)
943 {
944 DrawString(left, right, y, config->GetName(), TC_BLACK);
946 }
947
948 return y;
949}
950
951static void DrawEngineBadgeColumn(const Rect &r, int column_group, const GUIBadgeClasses &badge_classes, const Engine *e, PaletteID remap)
952{
953 DrawBadgeColumn(r, column_group, badge_classes, e->badges, static_cast<GrfSpecFeature>(GSF_TRAINS + e->type), e->info.base_intro, remap);
954}
955
966void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, const Scrollbar &sb, EngineID selected_id, bool show_count, GroupID selected_group, const GUIBadgeClasses &badge_classes)
967{
968 static const std::array<int8_t, VehicleType::VEH_COMPANY_END> sprite_y_offsets = { 0, 0, -1, -1 };
969
970 auto [first, last] = sb.GetVisibleRangeIterators(eng_list);
971
972 bool rtl = _current_text_dir == TD_RTL;
973 int step_size = GetEngineListHeight(type);
974 int sprite_left = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_left;
975 int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
976 int sprite_width = sprite_left + sprite_right;
977 int circle_width = std::max(GetScaledSpriteSize(SPR_CIRCLE_FOLDED).width, GetScaledSpriteSize(SPR_CIRCLE_UNFOLDED).width);
978 PixelColour linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
979
980 auto badge_column_widths = badge_classes.GetColumnWidths();
981
982 Rect ir = r.WithHeight(step_size).Shrink(WidgetDimensions::scaled.matrix, RectPadding::zero);
983 int sprite_y_offset = ScaleSpriteTrad(sprite_y_offsets[type]) + ir.Height() / 2;
984
985 Dimension replace_icon = {0, 0};
986 int count_width = 0;
987 if (show_count) {
988 replace_icon = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE);
989
990 uint biggest_num_engines = 0;
991 for (auto it = first; it != last; ++it) {
992 const uint num_engines = GetGroupNumEngines(_local_company, selected_group, it->engine_id);
993 biggest_num_engines = std::max(biggest_num_engines, num_engines);
994 }
995
996 count_width = GetStringBoundingBox(GetString(STR_JUST_COMMA, biggest_num_engines), FS_SMALL).width;
997 }
998
999 const int text_row_height = ir.Shrink(WidgetDimensions::scaled.matrix).Height();
1000 const int normal_text_y_offset = (text_row_height - GetCharacterHeight(FS_NORMAL)) / 2;
1001 const int small_text_y_offset = text_row_height - GetCharacterHeight(FS_SMALL);
1002
1003 const int offset = (rtl ? -circle_width : circle_width) / 2;
1005
1006 for (auto it = first; it != last; ++it) {
1007 const auto &item = *it;
1008 const Engine *e = Engine::Get(item.engine_id);
1009
1010 uint indent = item.indent * WidgetDimensions::scaled.hsep_indent;
1011 bool has_variants = item.flags.Test(EngineDisplayFlag::HasVariants);
1012 bool is_folded = item.flags.Test(EngineDisplayFlag::IsFolded);
1013 bool shaded = item.flags.Test(EngineDisplayFlag::Shaded);
1014
1015 Rect textr = ir.Shrink(WidgetDimensions::scaled.matrix);
1016 Rect tr = ir.Indent(indent, rtl);
1017
1018 if (item.indent > 0) {
1019 /* Draw tree continuation lines. */
1020 int tx = (rtl ? ir.right : ir.left) + offset;
1021 for (uint lvl = 1; lvl <= item.indent; ++lvl) {
1022 if (HasBit(item.level_mask, lvl)) GfxDrawLine(tx, ir.top, tx, ir.bottom, linecolour, WidgetDimensions::scaled.fullbevel.top);
1023 if (lvl < item.indent) tx += level_width;
1024 }
1025 /* Draw our node in the tree. */
1026 int ycentre = CentreBounds(textr.top, textr.bottom, WidgetDimensions::scaled.fullbevel.top);
1027 if (!HasBit(item.level_mask, item.indent)) GfxDrawLine(tx, ir.top, tx, ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top);
1028 GfxDrawLine(tx, ycentre, tx + offset - (rtl ? -1 : 1), ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top);
1029 }
1030
1031 if (has_variants) {
1032 Rect fr = tr.WithWidth(circle_width, rtl);
1033 DrawSpriteIgnorePadding(is_folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED, PAL_NONE, fr.WithY(textr), SA_CENTER);
1034 }
1035
1036 tr = tr.Indent(circle_width + WidgetDimensions::scaled.hsep_normal, rtl);
1037
1038 /* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
1039 const uint num_engines = GetGroupNumEngines(_local_company, selected_group, item.engine_id);
1040 const PaletteID pal = (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(item.engine_id, _local_company);
1041
1042 if (badge_column_widths.size() >= 1 && badge_column_widths[0] > 0) {
1043 Rect br = tr.WithWidth(badge_column_widths[0], rtl);
1044 DrawEngineBadgeColumn(br, 0, badge_classes, e, pal);
1045 tr = tr.Indent(badge_column_widths[0], rtl);
1046 }
1047
1048 int sprite_x = tr.WithWidth(sprite_width, rtl).left + sprite_left;
1049 DrawVehicleEngine(r.left, r.right, sprite_x, tr.top + sprite_y_offset, item.engine_id, pal, EIT_PURCHASE);
1050
1051 tr = tr.Indent(sprite_width + WidgetDimensions::scaled.hsep_wide, rtl);
1052
1053 if (badge_column_widths.size() >= 2 && badge_column_widths[1] > 0) {
1054 Rect br = tr.WithWidth(badge_column_widths[1], rtl);
1055 DrawEngineBadgeColumn(br, 1, badge_classes, e, pal);
1056 tr = tr.Indent(badge_column_widths[1], rtl);
1057 }
1058
1059 if (show_count) {
1060 /* Rect for replace-protection icon. */
1061 Rect rr = tr.WithWidth(replace_icon.width, !rtl);
1062 tr = tr.Indent(replace_icon.width + WidgetDimensions::scaled.hsep_normal, !rtl);
1063 /* Rect for engine type count text. */
1064 Rect cr = tr.WithWidth(count_width, !rtl);
1065 tr = tr.Indent(count_width + WidgetDimensions::scaled.hsep_normal, !rtl);
1066
1067 DrawString(cr.left, cr.right, textr.top + small_text_y_offset, GetString(STR_JUST_COMMA, num_engines), TC_BLACK, SA_RIGHT | SA_FORCE, false, FS_SMALL);
1068
1069 if (EngineHasReplacementForCompany(Company::Get(_local_company), item.engine_id, selected_group)) {
1070 DrawSpriteIgnorePadding(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, rr, SA_CENTER);
1071 }
1072 }
1073
1074 if (badge_column_widths.size() >= 3 && badge_column_widths[2] > 0) {
1075 Rect br = tr.WithWidth(badge_column_widths[2], !rtl).Indent(WidgetDimensions::scaled.hsep_wide, rtl);
1076 DrawEngineBadgeColumn(br, 2, badge_classes, e, pal);
1077 tr = tr.Indent(badge_column_widths[2], !rtl);
1078 }
1079
1080 bool hidden = e->company_hidden.Test(_local_company);
1081 StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
1082 TextColour tc = (item.engine_id == selected_id) ? TC_WHITE : ((hidden | shaded) ? (TC_GREY | TC_FORCED | TC_NO_SHADE) : TC_BLACK);
1083
1084 /* If the count is visible then this is part of in-use autoreplace list. */
1085 auto engine_name = PackEngineNameDParam(item.engine_id, show_count ? EngineNameContext::AutoreplaceVehicleInUse : EngineNameContext::PurchaseList, item.indent);
1086 DrawString(tr.left, tr.right, textr.top + normal_text_y_offset,GetString(str, engine_name), tc);
1087
1088 ir = ir.Translate(0, step_size);
1089 }
1090}
1091
1099void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button)
1100{
1101 uint32_t hidden_mask = 0;
1102 /* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
1103 if (vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
1104 SetBit(hidden_mask, 3); // power
1105 SetBit(hidden_mask, 4); // tractive effort
1106 SetBit(hidden_mask, 8); // power by running costs
1107 }
1108 /* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
1109 if (vehicle_type == VEH_TRAIN && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
1110 SetBit(hidden_mask, 4); // tractive effort
1111 }
1112 ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
1113}
1114
1122void GUIEngineListAddChildren(GUIEngineList &dst, const GUIEngineList &src, EngineID parent, uint8_t indent)
1123{
1124 for (const auto &item : src) {
1125 if (item.variant_id != parent || item.engine_id == parent) continue;
1126
1127 const Engine *e = Engine::Get(item.engine_id);
1128 EngineDisplayFlags flags = item.flags;
1129 if (e->display_last_variant != EngineID::Invalid()) flags.Reset(EngineDisplayFlag::Shaded);
1130 dst.emplace_back(e->display_last_variant == EngineID::Invalid() ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent);
1131
1132 /* Add variants if not folded */
1133 if (item.flags.Test(EngineDisplayFlag::HasVariants) && !item.flags.Test(EngineDisplayFlag::IsFolded)) {
1134 /* Add this engine again as a child */
1135 if (!item.flags.Test(EngineDisplayFlag::Shaded)) {
1136 dst.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags{}, indent + 1);
1137 }
1138 GUIEngineListAddChildren(dst, src, item.engine_id, indent + 1);
1139 }
1140 }
1141
1142 if (indent > 0 || dst.empty()) return;
1143
1144 /* Hierarchy is complete, traverse in reverse to find where indentation levels continue. */
1145 uint16_t level_mask = 0;
1146 for (auto it = std::rbegin(dst); std::next(it) != std::rend(dst); ++it) {
1147 auto next_it = std::next(it);
1148 SB(level_mask, it->indent, 1, it->indent <= next_it->indent);
1149 next_it->level_mask = level_mask;
1150 }
1151}
1152
1156 union {
1161 uint8_t sort_criteria = 0;
1162 bool show_hidden_engines = false;
1163 bool listview_mode = false;
1164 EngineID sel_engine = EngineID::Invalid();
1165 EngineID rename_engine = EngineID::Invalid();
1166 GUIEngineList eng_list{};
1169 Scrollbar *vscroll = nullptr;
1171 GUIBadgeClasses badge_classes{};
1172
1173 static constexpr int BADGE_COLUMNS = 3;
1174
1177
1178 std::pair<WidgetID, WidgetID> badge_filters{};
1179 BadgeFilterChoices badge_filter_choices{};
1180
1181 void SetBuyVehicleText()
1182 {
1183 NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
1184
1185 bool refit = this->sel_engine != EngineID::Invalid() && this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY && this->cargo_filter_criteria != CargoFilterCriteria::CF_NONE && this->cargo_filter_criteria != CargoFilterCriteria::CF_ENGINES;
1186 if (refit) refit = Engine::Get(this->sel_engine)->GetDefaultCargoType() != this->cargo_filter_criteria;
1187
1188 if (refit) {
1189 widget->SetStringTip(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type, STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP + this->vehicle_type);
1190 } else {
1191 widget->SetStringTip(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type, STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + this->vehicle_type);
1192 }
1193 }
1194
1196 {
1197 this->vehicle_type = type;
1198 this->listview_mode = tile == INVALID_TILE;
1199 this->window_number = this->listview_mode ? (int)type : tile.base();
1200
1201 this->sort_criteria = _engine_sort_last_criteria[type];
1202 this->descending_sort_order = _engine_sort_last_order[type];
1203 this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
1204
1205 this->UpdateFilterByTile();
1206
1207 this->CreateNestedTree();
1208
1209 this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR);
1210
1211 /* If we are just viewing the list of vehicles, we do not need the Build button.
1212 * So we just hide it, and enlarge the Rename button by the now vacant place. */
1213 if (this->listview_mode) this->GetWidget<NWidgetStacked>(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);
1214
1215 NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
1216 widget->SetToolTip(STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type);
1217
1218 widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDE);
1219 widget->SetToolTip(STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type);
1220
1221 widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME);
1222 widget->SetStringTip(STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type, STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type);
1223
1224 widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
1225 widget->SetStringTip(STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type);
1226 widget->SetLowered(this->show_hidden_engines);
1227
1228 this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9);
1229
1230 if (tile == INVALID_TILE) {
1231 this->FinishInitNested(type);
1232 } else {
1233 this->FinishInitNested(tile);
1234 }
1235
1237 this->vehicle_editbox.cancel_button = QueryString::ACTION_CLEAR;
1238
1239 this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
1240
1241 this->eng_list.ForceRebuild();
1242 this->GenerateBuildList(); // generate the list, since we need it in the next line
1243
1244 /* Select the first unshaded engine in the list as default when opening the window */
1245 EngineID engine = EngineID::Invalid();
1246 auto it = std::ranges::find_if(this->eng_list, [](const GUIEngineListItem &item) { return !item.flags.Test(EngineDisplayFlag::Shaded); });
1247 if (it != this->eng_list.end()) engine = it->engine_id;
1248 this->SelectEngine(engine);
1249 }
1250
1253 {
1254 switch (this->vehicle_type) {
1255 default: NOT_REACHED();
1256 case VEH_TRAIN:
1257 if (this->listview_mode) {
1258 this->filter.railtype = INVALID_RAILTYPE;
1259 } else {
1260 this->filter.railtype = GetRailType(this->window_number);
1261 }
1262 break;
1263
1264 case VEH_ROAD:
1265 if (this->listview_mode) {
1266 this->filter.roadtype = INVALID_ROADTYPE;
1267 } else {
1268 this->filter.roadtype = GetRoadTypeRoad(this->window_number);
1269 if (this->filter.roadtype == INVALID_ROADTYPE) {
1270 this->filter.roadtype = GetRoadTypeTram(this->window_number);
1271 }
1272 }
1273 break;
1274
1275 case VEH_SHIP:
1276 case VEH_AIRCRAFT:
1277 break;
1278 }
1279 }
1280
1281 StringID GetCargoFilterLabel(CargoType cargo_type) const
1282 {
1283 switch (cargo_type) {
1284 case CargoFilterCriteria::CF_ANY: return STR_PURCHASE_INFO_ALL_TYPES;
1285 case CargoFilterCriteria::CF_ENGINES: return STR_PURCHASE_INFO_ENGINES_ONLY;
1286 case CargoFilterCriteria::CF_NONE: return STR_PURCHASE_INFO_NONE;
1287 default: return CargoSpec::Get(cargo_type)->name;
1288 }
1289 }
1290
1293 {
1294 /* Set the last cargo filter criteria. */
1295 this->cargo_filter_criteria = _engine_sort_last_cargo_criteria[this->vehicle_type];
1297
1298 this->eng_list.SetFilterFuncs(_engine_filter_funcs);
1300 }
1301
1302 void SelectEngine(EngineID engine)
1303 {
1304 CargoType cargo = this->cargo_filter_criteria;
1305 if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
1306
1307 this->sel_engine = engine;
1308 this->SetBuyVehicleText();
1309
1310 if (this->sel_engine == EngineID::Invalid()) return;
1311
1312 const Engine *e = Engine::Get(this->sel_engine);
1313
1314 if (!this->listview_mode) {
1315 /* Query for cost and refitted capacity */
1316 auto [ret, veh_id, refit_capacity, refit_mail, cargo_capacities] = Command<CMD_BUILD_VEHICLE>::Do(DoCommandFlag::QueryCost, TileIndex(this->window_number), this->sel_engine, true, cargo, INVALID_CLIENT_ID);
1317 if (ret.Succeeded()) {
1318 this->te.cost = ret.GetCost() - e->GetCost();
1319 this->te.capacity = refit_capacity;
1320 this->te.mail_capacity = refit_mail;
1321 this->te.cargo = !IsValidCargoType(cargo) ? e->GetDefaultCargoType() : cargo;
1322 this->te.all_capacities = cargo_capacities;
1323 return;
1324 }
1325 }
1326
1327 /* Purchase test was not possible or failed, fill in the defaults instead. */
1328 this->te.cost = 0;
1329 this->te.FillDefaultCapacities(e);
1330 }
1331
1332 void OnInit() override
1333 {
1334 this->badge_classes = GUIBadgeClasses(static_cast<GrfSpecFeature>(GSF_TRAINS + this->vehicle_type));
1335 this->SetCargoFilterArray();
1336
1337 auto container = this->GetWidget<NWidgetContainer>(WID_BV_BADGE_FILTER);
1338 this->badge_filters = AddBadgeDropdownFilters(*container, WID_BV_BADGE_FILTER, COLOUR_GREY, static_cast<GrfSpecFeature>(GSF_TRAINS + this->vehicle_type));
1339
1340 this->widget_lookup.clear();
1341 this->nested_root->FillWidgetLookup(this->widget_lookup);
1342 }
1343
1346 {
1347 this->eng_list.Filter(this->cargo_filter_criteria);
1348 if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
1349 this->SelectEngine(EngineID::Invalid());
1350 } else if (std::ranges::find(this->eng_list, this->sel_engine, &GUIEngineListItem::engine_id) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
1351 this->SelectEngine(this->eng_list[0].engine_id);
1352 }
1353 }
1354
1357 {
1358 GUIEngineListItem item = {eid, eid, EngineDisplayFlags{}, 0};
1359 return CargoAndEngineFilter(&item, this->cargo_filter_criteria);
1360 }
1361
1363 bool FilterByText(const Engine *e)
1364 {
1365 /* Do not filter if the filter text box is empty */
1366 if (this->string_filter.IsEmpty()) return true;
1367
1368 /* Filter engine name */
1369 this->string_filter.ResetState();
1371
1372 /* Filter NewGRF extra text */
1373 auto text = GetNewGRFAdditionalText(e->index);
1374 if (text) this->string_filter.AddLine(*text);
1375
1376 return this->string_filter.GetState();
1377 }
1378
1379 /* Figure out what train EngineIDs to put in the list */
1380 void GenerateBuildTrainList(GUIEngineList &list)
1381 {
1382 FlatSet<EngineID> variants;
1383 EngineID sel_id = EngineID::Invalid();
1384 size_t num_engines = 0;
1385
1386 list.clear();
1387
1388 BadgeTextFilter btf(this->string_filter, GSF_TRAINS);
1389 BadgeDropdownFilter bdf(this->badge_filter_choices);
1390
1391 /* Make list of all available train engines and wagons.
1392 * Also check to see if the previously selected engine is still available,
1393 * and if not, reset selection to EngineID::Invalid(). This could be the case
1394 * when engines become obsolete and are removed */
1395 for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
1396 if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1397 EngineID eid = e->index;
1398 const RailVehicleInfo *rvi = &e->VehInfo<RailVehicleInfo>();
1399
1400 if (this->filter.railtype != INVALID_RAILTYPE && !HasPowerOnRail(rvi->railtypes, this->filter.railtype)) continue;
1401 if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
1402
1403 /* Filter now! So num_engines and num_wagons is valid */
1404 if (!FilterSingleEngine(eid)) continue;
1405
1406 if (!bdf.Filter(e->badges)) continue;
1407
1408 /* Filter by name or NewGRF extra text */
1409 if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
1410
1411 list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1412
1413 if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
1414
1415 /* Add all parent variants of this engine to the variant list */
1416 EngineID parent = e->info.variant_id;
1417 while (parent != EngineID::Invalid() && variants.insert(parent).second) {
1418 parent = Engine::Get(parent)->info.variant_id;
1419 }
1420
1421 if (eid == this->sel_engine) sel_id = eid;
1422 }
1423
1424 /* ensure primary engine of variant group is in list */
1425 for (const auto &variant : variants) {
1426 if (std::ranges::find(list, variant, &GUIEngineListItem::engine_id) == list.end()) {
1427 const Engine *e = Engine::Get(variant);
1428 list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlag::Shaded, 0);
1429 if (e->VehInfo<RailVehicleInfo>().railveh_type != RAILVEH_WAGON) num_engines++;
1430 }
1431 }
1432
1433 this->SelectEngine(sel_id);
1434
1435 /* invalidate cached values for name sorter - engine names could change */
1436 _last_engine[0] = _last_engine[1] = EngineID::Invalid();
1437
1438 /* make engines first, and then wagons, sorted by selected sort_criteria */
1439 _engine_sort_direction = false;
1441
1442 /* and then sort engines */
1444 EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
1445
1446 /* and finally sort wagons */
1447 EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
1448 }
1449
1450 /* Figure out what road vehicle EngineIDs to put in the list */
1451 void GenerateBuildRoadVehList()
1452 {
1453 EngineID sel_id = EngineID::Invalid();
1454
1455 this->eng_list.clear();
1456
1457 BadgeTextFilter btf(this->string_filter, GSF_ROADVEHICLES);
1458 BadgeDropdownFilter bdf(this->badge_filter_choices);
1459
1460 for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
1461 if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1462 EngineID eid = e->index;
1463 if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
1464 if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->VehInfo<RoadVehicleInfo>().roadtype, this->filter.roadtype)) continue;
1465 if (!bdf.Filter(e->badges)) continue;
1466
1467 /* Filter by name or NewGRF extra text */
1468 if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
1469
1470 this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1471
1472 if (eid == this->sel_engine) sel_id = eid;
1473 }
1474 this->SelectEngine(sel_id);
1475 }
1476
1477 /* Figure out what ship EngineIDs to put in the list */
1478 void GenerateBuildShipList()
1479 {
1480 EngineID sel_id = EngineID::Invalid();
1481 this->eng_list.clear();
1482
1483 BadgeTextFilter btf(this->string_filter, GSF_SHIPS);
1484 BadgeDropdownFilter bdf(this->badge_filter_choices);
1485
1486 for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
1487 if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1488 EngineID eid = e->index;
1489 if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
1490 if (!bdf.Filter(e->badges)) continue;
1491
1492 /* Filter by name or NewGRF extra text */
1493 if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
1494
1495 this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1496
1497 if (eid == this->sel_engine) sel_id = eid;
1498 }
1499 this->SelectEngine(sel_id);
1500 }
1501
1502 /* Figure out what aircraft EngineIDs to put in the list */
1503 void GenerateBuildAircraftList()
1504 {
1505 EngineID sel_id = EngineID::Invalid();
1506
1507 this->eng_list.clear();
1508
1509 const Station *st = this->listview_mode ? nullptr : Station::GetByTile(TileIndex(this->window_number));
1510
1511 BadgeTextFilter btf(this->string_filter, GSF_AIRCRAFT);
1512 BadgeDropdownFilter bdf(this->badge_filter_choices);
1513
1514 /* Make list of all available planes.
1515 * Also check to see if the previously selected plane is still available,
1516 * and if not, reset selection to EngineID::Invalid(). This could be the case
1517 * when planes become obsolete and are removed */
1518 for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) {
1519 if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1520 EngineID eid = e->index;
1521 if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
1522 /* First VEH_END window_numbers are fake to allow a window open for all different types at once */
1523 if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
1524 if (!bdf.Filter(e->badges)) continue;
1525
1526 /* Filter by name or NewGRF extra text */
1527 if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
1528
1529 this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1530
1531 if (eid == this->sel_engine) sel_id = eid;
1532 }
1533
1534 this->SelectEngine(sel_id);
1535 }
1536
1537 /* Generate the list of vehicles */
1538 void GenerateBuildList()
1539 {
1540 if (!this->eng_list.NeedRebuild()) return;
1541
1542 /* Update filter type in case the road/railtype of the depot got converted */
1543 this->UpdateFilterByTile();
1544
1545 this->eng_list.clear();
1546
1547 GUIEngineList list;
1548
1549 switch (this->vehicle_type) {
1550 default: NOT_REACHED();
1551 case VEH_TRAIN:
1552 this->GenerateBuildTrainList(list);
1553 GUIEngineListAddChildren(this->eng_list, list);
1554 this->eng_list.RebuildDone();
1555 return;
1556 case VEH_ROAD:
1557 this->GenerateBuildRoadVehList();
1558 break;
1559 case VEH_SHIP:
1560 this->GenerateBuildShipList();
1561 break;
1562 case VEH_AIRCRAFT:
1563 this->GenerateBuildAircraftList();
1564 break;
1565 }
1566
1567 this->FilterEngineList();
1568
1569 /* ensure primary engine of variant group is in list after filtering */
1570 FlatSet<EngineID> variants;
1571 for (const auto &item : this->eng_list) {
1572 EngineID parent = item.variant_id;
1573 while (parent != EngineID::Invalid() && variants.insert(parent).second) {
1574 parent = Engine::Get(parent)->info.variant_id;
1575 }
1576 }
1577
1578 for (const auto &variant : variants) {
1579 if (std::ranges::find(this->eng_list, variant, &GUIEngineListItem::engine_id) == this->eng_list.end()) {
1580 const Engine *e = Engine::Get(variant);
1581 this->eng_list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlag::Shaded, 0);
1582 }
1583 }
1584
1586 EngList_Sort(this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
1587
1588 this->eng_list.swap(list);
1589 GUIEngineListAddChildren(this->eng_list, list, EngineID::Invalid(), 0);
1590 this->eng_list.RebuildDone();
1591 }
1592
1593 DropDownList BuildCargoDropDownList() const
1594 {
1595 DropDownList list;
1596
1597 /* Add item for disabling filtering. */
1598 list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ANY), CargoFilterCriteria::CF_ANY));
1599 /* Specific filters for trains. */
1600 if (this->vehicle_type == VEH_TRAIN) {
1601 /* Add item for locomotives only in case of trains. */
1602 list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ENGINES), CargoFilterCriteria::CF_ENGINES));
1603 /* Add item for vehicles not carrying anything, e.g. train engines.
1604 * This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
1605 list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_NONE), CargoFilterCriteria::CF_NONE));
1606 }
1607
1608 /* Add cargos */
1610 for (const CargoSpec *cs : _sorted_standard_cargo_specs) {
1611 list.push_back(MakeDropDownListIconItem(d, cs->GetCargoIcon(), PAL_NONE, cs->name, cs->Index()));
1612 }
1613
1614 return list;
1615 }
1616
1617 DropDownList BuildBadgeConfigurationList() const
1618 {
1619 static const auto separators = {STR_BADGE_CONFIG_PREVIEW, STR_BADGE_CONFIG_NAME};
1620 return BuildBadgeClassConfigurationList(this->badge_classes, BADGE_COLUMNS, separators);
1621 }
1622
1623 void BuildVehicle()
1624 {
1625 EngineID sel_eng = this->sel_engine;
1626 if (sel_eng == EngineID::Invalid()) return;
1627
1628 CargoType cargo = this->cargo_filter_criteria;
1629 if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
1630 if (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) {
1631 Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildWagon, TileIndex(this->window_number), sel_eng, true, cargo, INVALID_CLIENT_ID);
1632 } else {
1633 Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildPrimaryVehicle, TileIndex(this->window_number), sel_eng, true, cargo, INVALID_CLIENT_ID);
1634 }
1635
1636 /* Update last used variant in hierarchy and refresh if necessary. */
1637 bool refresh = false;
1638 EngineID parent = sel_eng;
1639 while (parent != EngineID::Invalid()) {
1641 refresh |= (e->display_last_variant != sel_eng);
1642 e->display_last_variant = sel_eng;
1643 parent = e->info.variant_id;
1644 }
1645
1646 if (refresh) {
1647 InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
1648 InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
1649 }
1650 }
1651
1652 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1653 {
1654 switch (widget) {
1656 this->descending_sort_order ^= true;
1658 this->eng_list.ForceRebuild();
1659 this->SetDirty();
1660 break;
1661
1663 this->show_hidden_engines ^= true;
1665 this->eng_list.ForceRebuild();
1666 this->SetWidgetLoweredState(widget, this->show_hidden_engines);
1667 this->SetDirty();
1668 break;
1669
1670 case WID_BV_LIST: {
1671 EngineID e = EngineID::Invalid();
1672 const auto it = this->vscroll->GetScrolledItemFromWidget(this->eng_list, pt.y, this, WID_BV_LIST);
1673 if (it != this->eng_list.end()) {
1674 const auto &item = *it;
1675 const Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
1676 if (item.flags.Test(EngineDisplayFlag::HasVariants) && IsInsideMM(r.left, r.right, pt.x)) {
1677 /* toggle folded flag on engine */
1678 assert(item.variant_id != EngineID::Invalid());
1679 Engine *engine = Engine::Get(item.variant_id);
1681
1682 InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
1683 InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
1684 return;
1685 }
1686 if (!item.flags.Test(EngineDisplayFlag::Shaded)) e = item.engine_id;
1687 }
1688 this->SelectEngine(e);
1689 this->SetDirty();
1690 if (_ctrl_pressed) {
1691 this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
1692 } else if (click_count > 1 && !this->listview_mode) {
1693 this->OnClick(pt, WID_BV_BUILD, 1);
1694 }
1695 break;
1696 }
1697
1698 case WID_BV_SORT_DROPDOWN: // Select sorting criteria dropdown menu
1699 DisplayVehicleSortDropDown(this, this->vehicle_type, this->sort_criteria, WID_BV_SORT_DROPDOWN);
1700 break;
1701
1702 case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
1703 ShowDropDownList(this, this->BuildCargoDropDownList(), this->cargo_filter_criteria, widget);
1704 break;
1705
1707 if (this->badge_classes.GetClasses().empty()) break;
1708 ShowDropDownList(this, this->BuildBadgeConfigurationList(), -1, widget, 0, false, true);
1709 break;
1710
1711 case WID_BV_SHOW_HIDE: {
1712 const Engine *e = (this->sel_engine == EngineID::Invalid()) ? nullptr : Engine::Get(this->sel_engine);
1713 if (e != nullptr) {
1715 }
1716 break;
1717 }
1718
1719 case WID_BV_BUILD:
1720 this->BuildVehicle();
1721 break;
1722
1723 case WID_BV_RENAME: {
1724 EngineID sel_eng = this->sel_engine;
1725 if (sel_eng != EngineID::Invalid()) {
1726 this->rename_engine = sel_eng;
1728 }
1729 break;
1730 }
1731
1732 default:
1733 if (IsInsideMM(widget, this->badge_filters.first, this->badge_filters.second)) {
1734 ShowDropDownList(this, this->GetWidget<NWidgetBadgeFilter>(widget)->GetDropDownList(), -1, widget, 0, false);
1735 }
1736 break;
1737 }
1738 }
1739
1745 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
1746 {
1747 if (!gui_scope) return;
1748 /* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
1749 if (this->vehicle_type == VEH_ROAD &&
1751 this->sort_criteria > 7) {
1752 this->sort_criteria = 0;
1754 }
1755 this->eng_list.ForceRebuild();
1756 }
1757
1758 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
1759 {
1760 switch (widget) {
1761 case WID_BV_CAPTION:
1762 if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
1763 const RailTypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
1764 return GetString(rti->strings.build_caption);
1765 }
1766 if (this->vehicle_type == VEH_ROAD && !this->listview_mode) {
1767 const RoadTypeInfo *rti = GetRoadTypeInfo(this->filter.roadtype);
1768 return GetString(rti->strings.build_caption);
1769 }
1770 return GetString((this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
1771
1773 return GetString(std::data(_engine_sort_listing[this->vehicle_type])[this->sort_criteria]);
1774
1776 return GetString(this->GetCargoFilterLabel(this->cargo_filter_criteria));
1777
1778 case WID_BV_SHOW_HIDE: {
1779 const Engine *e = (this->sel_engine == EngineID::Invalid()) ? nullptr : Engine::Get(this->sel_engine);
1780 if (e != nullptr && e->IsHidden(_local_company)) {
1781 return GetString(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
1782 }
1783 return GetString(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
1784 }
1785
1786 default:
1787 if (IsInsideMM(widget, this->badge_filters.first, this->badge_filters.second)) {
1788 return this->GetWidget<NWidgetBadgeFilter>(widget)->GetStringParameter(this->badge_filter_choices);
1789 }
1790
1791 return this->Window::GetWidgetString(widget, stringid);
1792 }
1793 }
1794
1795 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
1796 {
1797 switch (widget) {
1798 case WID_BV_LIST:
1799 fill.height = resize.height = GetEngineListHeight(this->vehicle_type);
1800 size.height = 3 * resize.height;
1801 size.width = std::max(size.width, this->badge_classes.GetTotalColumnsWidth() + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165) + padding.width;
1802 break;
1803
1804 case WID_BV_PANEL:
1805 size.height = GetCharacterHeight(FS_NORMAL) * this->details_height + padding.height;
1806 break;
1807
1809 Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->GetString());
1810 d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
1811 d.height += padding.height;
1812 size = maxdim(size, d);
1813 break;
1814 }
1815
1817 size.width = std::max(size.width, GetDropDownListDimension(this->BuildCargoDropDownList()).width + padding.width);
1818 break;
1819
1821 /* Hide the configuration button if no configurable badges are present. */
1822 if (this->badge_classes.GetClasses().empty()) size = {0, 0};
1823 break;
1824
1825 case WID_BV_BUILD:
1826 size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type);
1827 size = maxdim(size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type));
1828 size.width += padding.width;
1829 size.height += padding.height;
1830 break;
1831
1832 case WID_BV_SHOW_HIDE:
1833 size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
1834 size = maxdim(size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
1835 size.width += padding.width;
1836 size.height += padding.height;
1837 break;
1838 }
1839 }
1840
1841 void DrawWidget(const Rect &r, WidgetID widget) const override
1842 {
1843 switch (widget) {
1844 case WID_BV_LIST:
1846 this->vehicle_type,
1847 r,
1848 this->eng_list,
1849 *this->vscroll,
1850 this->sel_engine,
1851 false,
1853 this->badge_classes
1854 );
1855 break;
1856
1858 this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
1859 break;
1860 }
1861 }
1862
1863 void OnPaint() override
1864 {
1865 this->GenerateBuildList();
1866 this->vscroll->SetCount(this->eng_list.size());
1867
1868 this->SetWidgetsDisabledState(this->sel_engine == EngineID::Invalid(), WID_BV_SHOW_HIDE, WID_BV_BUILD);
1869
1870 /* Disable renaming engines in network games if you are not the server. */
1871 this->SetWidgetDisabledState(WID_BV_RENAME, this->sel_engine == EngineID::Invalid() || (_networking && !_network_server));
1872
1873 this->DrawWidgets();
1874
1875 if (!this->IsShaded()) {
1876 int needed_height = this->details_height;
1877 /* Draw details panels. */
1878 if (this->sel_engine != EngineID::Invalid()) {
1879 const Rect r = this->GetWidget<NWidgetBase>(WID_BV_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
1880 int text_end = DrawVehiclePurchaseInfo(r.left, r.right, r.top, this->sel_engine, this->te);
1881 needed_height = std::max(needed_height, (text_end - r.top) / GetCharacterHeight(FS_NORMAL));
1882 }
1883 if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
1884 int resize = needed_height - this->details_height;
1885 this->details_height = needed_height;
1886 this->ReInit(0, resize * GetCharacterHeight(FS_NORMAL));
1887 return;
1888 }
1889 }
1890 }
1891
1892 void OnQueryTextFinished(std::optional<std::string> str) override
1893 {
1894 if (!str.has_value()) return;
1895
1896 Command<CMD_RENAME_ENGINE>::Post(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type, this->rename_engine, *str);
1897 }
1898
1899 void OnDropdownSelect(WidgetID widget, int index, int click_result) override
1900 {
1901 switch (widget) {
1903 if (this->sort_criteria != index) {
1904 this->sort_criteria = index;
1906 this->eng_list.ForceRebuild();
1907 }
1908 break;
1909
1910 case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
1911 if (this->cargo_filter_criteria != index) {
1912 this->cargo_filter_criteria = index;
1914 /* deactivate filter if criteria is 'Show All', activate it otherwise */
1916 this->eng_list.ForceRebuild();
1917 this->SelectEngine(this->sel_engine);
1918 }
1919 break;
1920
1922 bool reopen = HandleBadgeConfigurationDropDownClick(static_cast<GrfSpecFeature>(GSF_TRAINS + this->vehicle_type), BADGE_COLUMNS, index, click_result, this->badge_filter_choices);
1923
1924 this->ReInit();
1925
1926 if (reopen) {
1927 ReplaceDropDownList(this, this->BuildBadgeConfigurationList(), -1);
1928 } else {
1930 }
1931
1932 /* We need to refresh if a filter is removed. */
1933 this->eng_list.ForceRebuild();
1934 this->SetDirty();
1935 break;
1936 }
1937
1938 default:
1939 if (IsInsideMM(widget, this->badge_filters.first, this->badge_filters.second)) {
1940 if (index < 0) {
1941 ResetBadgeFilter(this->badge_filter_choices, this->GetWidget<NWidgetBadgeFilter>(widget)->GetBadgeClassID());
1942 } else {
1943 SetBadgeFilter(this->badge_filter_choices, BadgeID(index));
1944 }
1945 this->eng_list.ForceRebuild();
1946 this->SetDirty();
1947 }
1948 break;
1949 }
1950 this->SetDirty();
1951 }
1952
1953 void OnResize() override
1954 {
1955 this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
1956 }
1957
1958 void OnEditboxChanged(WidgetID wid) override
1959 {
1960 if (wid == WID_BV_FILTER) {
1961 this->string_filter.SetFilterTerm(this->vehicle_editbox.text.GetText());
1962 this->InvalidateData();
1963 }
1964 }
1965
1966 static inline HotkeyList hotkeys{"buildvehicle", {
1967 Hotkey('F', "focus_filter_box", WID_BV_FILTER),
1968 }};
1969};
1970
1971static WindowDesc _build_vehicle_desc(
1972 WDP_AUTO, "build_vehicle", 240, 268,
1975 _nested_build_vehicle_widgets,
1976 &BuildVehicleWindow::hotkeys
1977);
1978
1979void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
1980{
1981 /* We want to be able to open both Available Train as Available Ships,
1982 * so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
1983 * As it always is a low value, it won't collide with any real tile
1984 * number. */
1985 uint num = (tile == INVALID_TILE) ? (int)type : tile.base();
1986
1987 assert(IsCompanyBuildableVehicleType(type));
1988
1990
1991 new BuildVehicleWindow(_build_vehicle_desc, tile, type);
1992}
CargoTypes GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
Ors the refit_masks of all articulated parts.
CargoArray GetCapacityOfArticulatedParts(EngineID engine)
Get the capacity of the parts of a given engine.
bool IsArticulatedVehicleRefittable(EngineID engine)
Checks whether any of the articulated parts is refittable.
Functions related to articulated vehicles.
Functions related to autoreplacing.
bool EngineHasReplacementForCompany(const Company *c, EngineID engine, GroupID group)
Check if a company has a replacement set up for the given engine.
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
static bool EngineIntroDateSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by introduction date.
static bool EngineCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by purchase cost.
static CargoType _engine_sort_last_cargo_criteria[]
Last set filter criteria, for each vehicle type.
void GUIEngineListAddChildren(GUIEngineList &dst, const GUIEngineList &src, EngineID parent, uint8_t indent)
Add children to GUI engine list to build a hierarchical tree.
static bool TrainEnginesThenWagonsSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of train engines by engine / wagon.
void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, const Scrollbar &sb, EngineID selected_id, bool show_count, GroupID selected_group, const GUIBadgeClasses &badge_classes)
Engine drawing loop.
static bool CargoAndEngineFilter(const GUIEngineListItem *item, const CargoType cargo_type)
Filters vehicles by cargo and engine (in case of rail vehicle).
static std::optional< std::string > GetNewGRFAdditionalText(EngineID engine)
Try to get the NewGRF engine additional text callback as an optional std::string.
static bool AircraftEngineCargoSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of aircraft by cargo.
bool _engine_sort_last_order[]
Last set direction of the sort order, for each vehicle type.
static bool EngineNumberSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by engineID.
uint GetEngineListHeight(VehicleType type)
Get the height of a single 'entry' in the engine lists.
static bool TrainEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of train engines by capacity.
static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
Draw aircraft specific details in the buy window.
static bool EnginePowerVsRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by running costs.
static bool EngineReliabilitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by reliability.
const std::initializer_list< const StringID > _engine_sort_listing[]
Dropdown menu strings for the vehicle sort criteria.
uint8_t _engine_sort_last_criteria[]
Last set sort criteria, for each vehicle type.
static bool ShipEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of ships by capacity.
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
Draw the purchase info details of a vehicle at a given location.
static bool EngineTractiveEffortSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by tractive effort.
EngList_SortTypeFunction *const _engine_sort_functions[][11]
Sort functions for the vehicle sort criteria, for each vehicle type.
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button)
Display the dropdown for the vehicle sort criteria.
static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
Display additional text from NewGRF in the purchase information window.
static bool EngineSpeedSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by speed.
bool _engine_sort_direction
false = descending, true = ascending.
static bool EngineNameSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by name.
static bool EnginePowerSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by power.
static bool EngineRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by running costs.
static bool AircraftRangeSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of aircraft by range.
static bool RoadVehEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of road vehicles by capacity.
bool _engine_sort_show_hidden_engines[]
Last set 'show hidden engines' setting for each vehicle type.
Types related to the build_vehicle widgets.
@ WID_BV_BUILD
Build panel.
@ WID_BV_SHOW_HIDE
Button to hide or show the selected engine.
@ WID_BV_SORT_ASCENDING_DESCENDING
Sort direction.
@ WID_BV_CAPTION
Caption of window.
@ WID_BV_SHOW_HIDDEN_ENGINES
Toggle whether to display the hidden vehicles.
@ WID_BV_CONFIGURE_BADGES
Button to configure badges.
@ WID_BV_BADGE_FILTER
Container for dropdown badge filters.
@ WID_BV_LIST
List of vehicles.
@ WID_BV_SORT_DROPDOWN
Criteria of sorting dropdown.
@ WID_BV_RENAME
Rename button.
@ WID_BV_SCROLLBAR
Scrollbar of list.
@ WID_BV_BUILD_SEL
Build button.
@ WID_BV_PANEL
Button panel.
@ WID_BV_FILTER
Filter by name.
@ WID_BV_CARGO_FILTER_DROPDOWN
Cargo filter dropdown.
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:23
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:106
static const CargoType NUM_CARGO
Maximum number of cargo types in a game.
Definition cargo_type.h:75
Dimension GetLargestCargoIconSize()
Get dimensions of largest cargo icon.
std::span< const CargoSpec * > _sorted_standard_cargo_specs
Standard cargo specifications sorted alphabetically by name.
CargoTypes _standard_cargo_mask
Bitmask of real cargo types available.
Definition cargotype.cpp:36
std::vector< const CargoSpec * > _sorted_cargo_specs
Cargo specifications sorted alphabetically by name.
Types/functions related to cargoes.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Flip(Tvalue_type value)
Flip the value-th bit.
StringID GetAircraftTypeText() const
Get the name of the aircraft type for display purposes.
Definition engine.cpp:466
uint GetPower() const
Returns the power of the engine for display and sorting purposes.
Definition engine.cpp:389
uint16_t GetRange() const
Get the range of an aircraft type.
Definition engine.cpp:452
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition engine.cpp:156
Money GetCost() const
Return how much a new engine costs.
Definition engine.cpp:317
TimerGameCalendar::Date intro_date
Date of introduction of the engine.
Definition engine_base.h:46
uint GetDisplayMaxSpeed() const
Returns max speed of the engine for display purposes.
Definition engine.cpp:357
EngineDisplayFlags display_flags
NOSAVE client-side-only display flags for build engine list.
Definition engine_base.h:64
uint GetDisplayWeight() const
Returns the weight of the engine for display purposes.
Definition engine.cpp:407
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
Definition engine_base.h:62
bool IsVariantHidden(CompanyID c) const
Check whether the engine variant chain is hidden in the GUI for the given company.
Definition engine.cpp:486
TimerGameCalendar::Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition engine.cpp:442
uint GetDisplayDefaultCapacity(uint16_t *mail_capacity=nullptr) const
Determines the default cargo capacity of an engine for display purposes.
CargoType GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition engine_base.h:95
CompanyMask company_hidden
Bit for each company whether the engine is normally hidden in the build gui for that company.
Definition engine_base.h:41
Money GetRunningCost() const
Return how much the running costs of this engine are.
Definition engine.cpp:280
uint16_t reliability
Current reliability of the engine.
Definition engine_base.h:49
uint GetDisplayMaxTractiveEffort() const
Returns the tractive effort of the engine for display purposes.
Definition engine.cpp:425
bool IsHidden(CompanyID c) const
Check whether the engine is hidden in the GUI for the given company.
EngineID display_last_variant
NOSAVE client-side-only last variant selected.
Definition engine_base.h:65
Flat set implementation that uses a sorted vector for storage.
std::pair< const_iterator, bool > insert(const Tkey &key)
Insert a key into the set, if it does not already exist.
bool Filter(FilterFunction *decide, F filter_data)
Filter the list.
void RebuildDone()
Notify the sortlist that the rebuild is done.
void SetFilterState(bool state)
Enable or disable the filter.
bool(const GUIEngineListItem *, CargoType) FilterFunction
Signature of filter function.
void SetFilterFuncs(std::span< FilterFunction *const > n_funcs)
Hand the filter function pointers to the GUIList.
bool NeedRebuild() const
Check if a rebuild is needed.
void ForceRebuild()
Force that a rebuild is needed.
Base class for a 'real' widget.
void SetToolTip(StringID tool_tip)
Set the tool tip of the nested widget.
Definition widget.cpp:1224
void SetLowered(bool lowered)
Lower or raise the widget.
void SetStringTip(StringID string, StringID tool_tip)
Set string and tool tip of the nested widget.
Definition widget.cpp:1164
This struct contains all the info that is needed to draw and construct tracks.
Definition rail.h:116
VehicleAccelerationModel acceleration_type
Acceleration type of this rail type.
Definition rail.h:216
StringID name
Name of this rail type.
Definition rail.h:166
struct RailTypeInfo::@22 strings
Strings associated with the rail type.
StringID build_caption
Caption of the build vehicle GUI for this rail type.
Definition rail.h:169
struct RoadTypeInfo::@25 strings
Strings associated with the rail type.
StringID build_caption
Caption of the build vehicle GUI for this rail type.
Definition road.h:95
Scrollbar data structure.
void SetCount(size_t num)
Sets the number of elements in the list.
auto GetScrolledItemFromWidget(Tcontainer &container, int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Return an iterator pointing to the element of a scrolled widget that a user clicked in.
void SetCapacityFromWidget(Window *w, WidgetID widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition widget.cpp:2499
auto GetVisibleRangeIterators(Tcontainer &container) const
Get a pair of iterators for the range of visible elements in a container.
static YearMonthDay ConvertDateToYMD(Date date)
Converts a Date to a Year, Month & Day.
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
static constexpr Year DateToYear(Date date)
Calculate the year of a given date.
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:30
RectPadding fullbevel
Always-scaled bevel thickness.
Definition window_gui.h:39
int hsep_normal
Normal horizontal spacing.
Definition window_gui.h:61
int hsep_indent
Width of indentation for tree layouts.
Definition window_gui.h:63
Functions related to commands.
@ QueryCost
query cost only, don't build.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
Get the GUI cell size for a vehicle image.
void ShowDropDownMenu(Window *w, std::span< const StringID > strings, int selected, WidgetID button, uint32_t disabled_mask, uint32_t hidden_mask, uint width)
Show a dropdown menu window near a widget of the parent window.
Definition dropdown.cpp:455
void ShowDropDownList(Window *w, DropDownList &&list, int selected, WidgetID button, uint width, bool instant_close, bool persist)
Show a drop down list.
Definition dropdown.cpp:415
Dimension GetDropDownListDimension(const DropDownList &list)
Determine width and height required to fully display a DropDownList.
Definition dropdown.cpp:374
Functions related to the drop down widget.
Types related to the drop down widget.
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
Check if an engine is buildable.
Definition engine.cpp:1246
Base class for engines.
@ HasVariants
Set if engine has variants.
@ IsFolded
Set if display of variants should be folded (hidden).
@ Shaded
Set if engine should be masked.
Command definitions related to engines.
Functions related to engines.
uint GetTotalCapacityOfArticulatedParts(EngineID engine)
Get the capacity of an engine with articulated parts.
void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare)
Sort all items using quick sort and given 'CompareItems' function.
void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items)
Sort selected range of items (on indices @ <begin, begin+num_items-1>)
void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
Draw an engine.
Engine GUI functions, used by build_vehicle_gui and autoreplace_gui
bool EngList_SortTypeFunction(const GUIEngineListItem &, const GUIEngineListItem &)
argument type for EngList_Sort.
Definition engine_gui.h:33
static const uint MAX_LENGTH_ENGINE_NAME_CHARS
The maximum length of an engine name in characters including '\0'.
uint64_t PackEngineNameDParam(EngineID engine_id, EngineNameContext context, uint32_t extra_data=0)
Combine an engine ID and a name context to an engine name dparam.
@ PurchaseList
Name is shown in the purchase list (including autoreplace window 'Available vehicles' panel).
@ Generic
No specific context available.
@ AutoreplaceVehicleInUse
Name is show in the autoreplace window 'Vehicles in use' panel.
@ Maglev
Maglev acceleration model.
@ RAILVEH_WAGON
simple wagon, not motorized
Definition engine_type.h:34
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition engine_type.h:33
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:87
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Geometry functions.
int CentreBounds(int min, int max, int size)
Determine where to position a centred object.
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition gfx.cpp:966
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:895
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:666
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:39
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition gfx.cpp:783
Dimension GetScaledSpriteSize(SpriteID sprid)
Scale sprite size for GUI.
Definition widget.cpp:68
@ FS_SMALL
Index of the small font in the font tables.
Definition gfx_type.h:250
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:249
@ SA_RIGHT
Right align the text (must be a single bit).
Definition gfx_type.h:390
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
Definition gfx_type.h:400
@ SA_CENTER
Center both horizontally and vertically.
Definition gfx_type.h:398
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition gfx_type.h:307
@ TC_FORCED
Ignore colour changes from strings.
Definition gfx_type.h:332
@ TC_NO_SHADE
Do not add shading to this text colour.
Definition gfx_type.h:331
Base class for groups and group functions.
uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e)
Get the number of engines with EngineID id_e in the group with GroupID id_g and its sub-groups.
constexpr NWidgetPart SetMatrixDataTip(uint32_t cols, uint32_t rows, StringID tip={})
Widget part function for setting the data and tooltip of WWT_MATRIX widgets.
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
constexpr NWidgetPart SetSpriteTip(SpriteID sprite, StringID tip={})
Widget part function for setting the sprite and tooltip.
constexpr NWidgetPart SetScrollbar(WidgetID index)
Attach a scrollbar to a widget.
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
constexpr NWidgetPart SetStringTip(StringID string, StringID tip={})
Widget part function for setting the string and tooltip.
constexpr NWidgetPart SetAspect(float ratio, AspectFlags flags=AspectFlag::ResizeX)
Widget part function for setting the aspect ratio.
constexpr NWidgetPart SetTextStyle(TextColour colour, FontSize size=FS_NORMAL)
Widget part function for setting the text style.
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
constexpr NWidgetPart SetToolTip(StringID tip)
Widget part function for setting tooltip and clearing the widget data.
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=INVALID_WIDGET)
Widget part function for starting a new 'real' widget.
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition window.cpp:966
static constexpr GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition group_type.h:18
Hotkey related functions.
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
constexpr uint ToPercent16(uint i)
Converts a "fract" value 0..65535 to "percent" value 0..100.
void ShowQueryString(std::string_view str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
static constexpr CargoType CF_NONE
Show only items which do not carry cargo (e.g. train engines)
Definition cargo_type.h:96
static constexpr CargoType CF_ENGINES
Show only engines (for rail vehicles only)
Definition cargo_type.h:97
static constexpr CargoType CF_ANY
Show all items independent of carried cargo (i.e. no filtering)
Definition cargo_type.h:95
bool _networking
are we in networking mode?
Definition network.cpp:67
bool _network_server
network-server is active
Definition network.cpp:68
Basic functions/variables used all over the place.
@ INVALID_CLIENT_ID
Client is not part of anything.
GrfSpecFeature
Definition newgrf.h:69
Functions related to NewGRF badges.
Functions related to NewGRF badge configuration.
@ CBID_VEHICLE_ADDITIONAL_TEXT
This callback is called from vehicle purchase lists.
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
GRFConfig * GetGRFConfig(uint32_t grfid, uint32_t mask)
Retrieve a NewGRF from the current config by its grfid.
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v, std::span< int32_t > regs100)
Evaluate a newgrf callback for vehicles.
Functions for NewGRF engines.
std::string GetGRFStringWithTextStack(const struct GRFFile *grffile, GRFStringID grfstringid, std::span< const int32_t > textstack)
Format a GRF string using the text ref stack for parameters.
Header of Action 04 "universal holder" structure and functions.
static constexpr GRFStringID GRFSTR_MISC_GRF_TEXT
Miscellaneous GRF text range.
PixelColour GetColourGradient(Colours colour, ColourShade shade)
Get colour gradient palette index.
Definition palette.cpp:388
Base for the GUIs that have an edit box in them.
std::vector< RailType > _sorted_railtypes
Sorted list of rail types.
Definition rail_cmd.cpp:47
bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition rail.h:377
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition rail.h:301
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition rail_map.h:115
RailType
Enumeration for all possible railtypes.
Definition rail_type.h:25
@ INVALID_RAILTYPE
Flag for invalid railtype.
Definition rail_type.h:32
bool HasPowerOnRoad(RoadType enginetype, RoadType tiletype)
Checks if an engine of the given RoadType got power on a tile with a given RoadType.
Definition road.h:245
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition road.h:230
RoadType
The different roadtypes we support.
Definition road_type.h:23
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition road_type.h:28
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition sprites.h:1619
Base classes/functions for stations.
Definition of base types and functions in a cross-platform compatible way.
int StrNaturalCompare(std::string_view s1, std::string_view s2, bool ignore_garbage_at_front)
Compares two strings using case insensitive natural sort.
Definition string.cpp:425
Functions related to low-level strings.
@ CS_ALPHANUMERAL
Both numeric and alphabetic and spaces and stuff.
Definition string_type.h:25
Searching and filtering using a stringterm.
std::string_view GetListSeparator()
Get the list separator string for the current language.
Definition strings.cpp:299
void AppendStringInPlace(std::string &result, StringID string)
Resolve the given StringID and append in place into an existing std::string with formatting but no pa...
Definition strings.cpp:434
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:424
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
Functions related to OTTD's strings.
int64_t PackVelocity(uint speed, VehicleType type)
Pack velocity and vehicle type for use with SCC_VELOCITY string parameter.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
static const int MAX_CHAR_LENGTH
Max. length of UTF-8 encoded unicode character.
static BaseStation * GetByTile(TileIndex tile)
Get the base station belonging to a specific tile.
GUI for building vehicles.
VehicleType vehicle_type
Type of vehicles shown in the window.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
static constexpr int BADGE_COLUMNS
Number of columns available for badges (0 = left of image, 1 = between image and name,...
bool FilterByText(const Engine *e)
Filter by name and NewGRF extra text.
void UpdateFilterByTile()
Set the filter type according to the depot type.
bool descending_sort_order
Sort direction,.
bool listview_mode
If set, only display the available vehicles and do not show a 'build' button.
void OnDropdownSelect(WidgetID widget, int index, int click_result) override
A dropdown option associated to this window has been selected.
CargoType cargo_filter_criteria
Selected cargo filter.
void SetCargoFilterArray()
Populate the filter list and set the cargo filter criteria.
RailType railtype
Rail type to show, or INVALID_RAILTYPE.
void OnPaint() override
The window must be repainted.
int details_height
Minimal needed height of the details panels, in text lines (found so far).
QueryString vehicle_editbox
Filter editbox.
union BuildVehicleWindow::@0 filter
Filter to apply.
void OnResize() override
Called after the window got resized.
bool show_hidden_engines
State of the 'show hidden engines' button.
void FilterEngineList()
Filter the engine list against the currently selected cargo filter.
EngineID rename_engine
Engine being renamed.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
TestedEngineDetails te
Tested cost and capacity after refit.
std::pair< WidgetID, WidgetID > badge_filters
First and last widgets IDs of badge filters.
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
void OnEditboxChanged(WidgetID wid) override
The text in an editbox has been edited.
StringFilter string_filter
Filter for vehicle name.
uint8_t sort_criteria
Current sort criterium.
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
bool FilterSingleEngine(EngineID eid)
Filter a single engine.
EngineID sel_engine
Currently selected engine, or EngineID::Invalid()
RoadType roadtype
Road type to show, or INVALID_ROADTYPE.
void OnInit() override
Notification that the nested widget tree gets initialized.
void OnQueryTextFinished(std::optional< std::string > str) override
The query window opened from this window has closed.
Class for storing amounts of cargo.
Definition cargo_type.h:113
uint GetCount() const
Get the amount of cargos that have an amount.
Definition cargo_type.h:128
Specification of a cargo type.
Definition cargotype.h:74
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo type.
Definition cargotype.h:137
StringID name
Name of this type of cargo.
Definition cargotype.h:91
GUISettings gui
settings related to the GUI
Dimensions (a width and height) of a rectangle in 2D.
EngineID variant_id
Engine variant ID. If set, will be treated specially in purchase lists.
TimerGameCalendar::Date base_intro
Basic date of engine introduction (without random parts).
Information about GRF, used in the game and (part of it) in savegames.
std::string GetName() const
Get the name of this grf.
Dynamic data of a loaded NewGRF.
Definition newgrf.h:115
EngineDisplayFlags flags
Flags for toggling/drawing (un)folded status and controlling indentation.
Definition engine_gui.h:24
EngineID variant_id
Variant group of the engine.
Definition engine_gui.h:23
EngineID engine_id
Engine to display in build purchase list.
Definition engine_gui.h:22
uint8_t indent
Display indentation level.
Definition engine_gui.h:25
bool show_newgrf_name
Show the name of the NewGRF in the build vehicle window.
VehicleSettings vehicle
options for vehicles
List of hotkeys for a window.
Definition hotkeys.h:37
All data for a single hotkey.
Definition hotkeys.h:21
Partial widget specification to allow NWidgets to be written nested.
Colour for pixel/line drawing.
Definition gfx_type.h:405
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
Data stored about a string that can be modified in the GUI.
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
static const int ACTION_CLEAR
Clear editbox.
Information about a rail vehicle.
Definition engine_type.h:74
RailTypes railtypes
Railtypes, mangled if elrail is disabled.
Definition engine_type.h:78
uint16_t pow_wag_power
Extra power applied to consist if wagon should be powered.
Definition engine_type.h:88
uint8_t pow_wag_weight
Extra weight applied to consist if wagon should be powered.
Definition engine_type.h:89
Specification of a rectangle with absolute coordinates of all edges.
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Rect WithHeight(int height, bool end=false) const
Copy Rect and set its height.
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
int Height() const
Get height of Rect.
Rect WithY(int new_top, int new_bottom) const
Create a new Rect, replacing the top and bottom coordiates.
Rect Translate(int x, int y) const
Copy and translate Rect by x,y pixels.
Information about a road vehicle.
RoadType roadtype
Road type.
Information about a ship vehicle.
Definition engine_type.h:99
Station data structure.
String filter and state.
bool IsEmpty() const
Check whether any filter words were entered.
void SetFilterTerm(std::string_view str)
Set the term to filter on.
void ResetState()
Reset the matching state to process a new item.
bool GetState() const
Get the matching state of the current item.
Extra information about refitted cargo and capacity.
Definition vehicle_gui.h:42
CargoType cargo
Cargo type.
Definition vehicle_gui.h:44
Money cost
Refit cost.
Definition vehicle_gui.h:43
CargoArray all_capacities
Capacities for all cargoes.
Definition vehicle_gui.h:47
uint16_t mail_capacity
Mail capacity if available.
Definition vehicle_gui.h:46
uint capacity
Cargo capacity.
Definition vehicle_gui.h:45
std::string_view GetText() const
Get the current text.
Definition textbuf.cpp:284
uint extend_left
Extend of the cell to the left.
Definition vehicle_gui.h:85
uint extend_right
Extend of the cell to the right.
Definition vehicle_gui.h:86
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
uint8_t train_acceleration_model
realistic acceleration for trains
bool wagon_speed_limits
enable wagon speed limits
High level window description.
Definition window_gui.h:167
Data structure for an opened window.
Definition window_gui.h:273
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
Definition window.cpp:978
static int SortButtonWidth()
Get width of up/down arrow of sort button state.
Definition widget.cpp:815
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1789
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition window_gui.h:320
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:766
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition window.cpp:3216
Window * parent
Parent window.
Definition window_gui.h:328
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
Definition window.cpp:504
void DrawSortButtonState(WidgetID widget, SortButtonState state) const
Draw a sort button's up or down arrow symbol.
Definition widget.cpp:798
void CloseChildWindows(WindowClass wc=WC_INVALID) const
Close all children a window might have in a head-recursive manner.
Definition window.cpp:1075
ResizeInfo resize
Resize information.
Definition window_gui.h:314
void SetWidgetsDisabledState(bool disab_stat, Args... widgets)
Sets the enabled/disabled status of a list of widgets.
Definition window_gui.h:515
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1779
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
Definition window_gui.h:316
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition window_gui.h:441
bool IsShaded() const
Is window shaded currently?
Definition window_gui.h:559
WidgetLookup widget_lookup
Indexed access to the nested widget tree. Do not access directly, use Window::GetWidget() instead.
Definition window_gui.h:322
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition window.cpp:313
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition window_gui.h:381
std::unique_ptr< NWidgetBase > nested_root
Root of the nested tree.
Definition window_gui.h:321
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:311
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:302
Stuff related to the text buffer GUI.
@ EnableDefault
enable the 'Default' button ("\0" is returned)
@ LengthIsInChars
the length of the string is counted in characters
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:87
Definition of the game-calendar-timer.
Command definitions related to trains.
void CcBuildWagon(Commands cmd, const CommandCost &result, VehicleID new_veh_id, uint, uint16_t, CargoArray, TileIndex tile, EngineID, bool, CargoType, ClientID)
Callback for building wagons.
Definition train_gui.cpp:29
PaletteID GetEnginePalette(EngineID engine_type, CompanyID company)
Get the colour map for an engine.
Definition vehicle.cpp:2123
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition vehicle.cpp:3046
Command definitions for vehicles.
void CcBuildPrimaryVehicle(Commands cmd, const CommandCost &result, VehicleID new_veh_id, uint, uint16_t, CargoArray)
This is the Callback method after the construction attempt of a primary vehicle.
Functions related to vehicles.
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
uint ShowRefitOptionsList(int left, int right, int y, EngineID engine)
Display list of cargo types of the engine, for the purchase information window.
Functions related to the vehicle's GUIs.
@ EIT_PURCHASE
Vehicle drawn in purchase list, autoreplace gui, ...
VehicleType
Available vehicle types.
@ VEH_INVALID
Non-existing type of vehicle.
@ VEH_ROAD
Road vehicle type.
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ VEH_SHIP
Ship vehicle type.
@ VEH_TRAIN
Train vehicle type.
static const uint MAX_LENGTH_VEHICLE_NAME_CHARS
The maximum length of a vehicle name in characters including '\0'.
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
@ WWT_IMGBTN
(Toggle) Button with image
Definition widget_type.h:42
@ WWT_EDITBOX
a textbox for typing
Definition widget_type.h:63
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:67
@ WWT_TEXTBTN
(Toggle) Button with text
Definition widget_type.h:45
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:40
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition widget_type.h:58
@ WWT_MATRIX
Grid of rows and columns.
Definition widget_type.h:51
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition widget_type.h:56
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition widget_type.h:53
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition widget_type.h:77
@ NWID_VERTICAL
Vertical container.
Definition widget_type.h:69
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition widget_type.h:61
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition widget_type.h:60
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition widget_type.h:57
@ WWT_DROPDOWN
Drop down list.
Definition widget_type.h:62
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition widget_type.h:72
@ SZSP_NONE
Display plane with zero size in both directions (none filling and resizing).
NWidContainerFlag
Nested widget container flags,.
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1193
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3276
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3293
Window functions not directly related to making/drawing windows.
@ Construction
This window is used for construction; close it whenever changing company.
@ SBS_DOWN
Sort ascending.
Definition window_gui.h:218
@ SBS_UP
Sort descending.
Definition window_gui.h:219
@ WDP_AUTO
Find a place automatically.
Definition window_gui.h:144
int WidgetID
Widget ID.
Definition window_type.h:20
@ WC_REPLACE_VEHICLE
Replace vehicle window; Window numbers:
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:50
@ WC_DROPDOWN_MENU
Drop down menu; Window numbers:
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Functions related to zooming.
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition zoom_func.h:107