OpenTTD Source  20240917-master-g9ab0a47812
build_vehicle_gui.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "engine_base.h"
12 #include "engine_func.h"
13 #include "station_base.h"
14 #include "network/network.h"
15 #include "articulated_vehicles.h"
16 #include "textbuf_gui.h"
17 #include "command_func.h"
18 #include "company_func.h"
19 #include "vehicle_gui.h"
20 #include "newgrf_engine.h"
21 #include "newgrf_text.h"
22 #include "group.h"
23 #include "string_func.h"
24 #include "strings_func.h"
25 #include "window_func.h"
27 #include "vehicle_func.h"
28 #include "dropdown_type.h"
29 #include "dropdown_func.h"
30 #include "engine_gui.h"
31 #include "cargotype.h"
32 #include "core/geometry_func.hpp"
33 #include "autoreplace_func.h"
34 #include "engine_cmd.h"
35 #include "train_cmd.h"
36 #include "vehicle_cmd.h"
37 #include "zoom_func.h"
38 #include "querystring_gui.h"
39 #include "stringfilter_type.h"
40 #include "hotkeys.h"
41 
43 
44 #include "table/strings.h"
45 
46 #include "safeguards.h"
47 
54 {
55  return std::max<uint>(GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.matrix.Vertical(), GetVehicleImageCellSize(type, EIT_PURCHASE).height);
56 }
57 
58 static constexpr NWidgetPart _nested_build_vehicle_widgets[] = {
60  NWidget(WWT_CLOSEBOX, COLOUR_GREY),
61  NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), SetTextStyle(TC_WHITE),
62  NWidget(WWT_SHADEBOX, COLOUR_GREY),
63  NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
64  NWidget(WWT_STICKYBOX, COLOUR_GREY),
65  EndContainer(),
68  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
69  NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
70  EndContainer(),
73  NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
74  EndContainer(),
75  NWidget(WWT_PANEL, COLOUR_GREY),
76  NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BV_FILTER), SetResize(1, 0), SetFill(1, 0), SetPadding(2), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
77  EndContainer(),
78  EndContainer(),
79  /* Vehicle list. */
81  NWidget(WWT_MATRIX, COLOUR_GREY, WID_BV_LIST), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_BV_SCROLLBAR),
83  EndContainer(),
84  /* Panel with details. */
85  NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
86  /* Build/rename buttons, resize button. */
88  NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
89  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
90  EndContainer(),
91  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL),
92  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
93  NWidget(WWT_RESIZEBOX, COLOUR_GREY),
94  EndContainer(),
95 };
96 
97 
99 uint8_t _engine_sort_last_criteria[] = {0, 0, 0, 0};
100 bool _engine_sort_last_order[] = {false, false, false, false};
101 bool _engine_sort_show_hidden_engines[] = {false, false, false, false};
103 
111 {
112  int r = Engine::Get(a.engine_id)->list_position - Engine::Get(b.engine_id)->list_position;
113 
114  return _engine_sort_direction ? r > 0 : r < 0;
115 }
116 
124 {
125  const auto va = Engine::Get(a.engine_id)->intro_date;
126  const auto vb = Engine::Get(b.engine_id)->intro_date;
127  const auto r = va - vb;
128 
129  /* Use EngineID to sort instead since we want consistent sorting */
130  if (r == 0) return EngineNumberSorter(a, b);
131  return _engine_sort_direction ? r > 0 : r < 0;
132 }
133 
134 /* cached values for EngineNameSorter to spare many GetString() calls */
135 static EngineID _last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
136 
143 static bool EngineNameSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
144 {
145  static std::string last_name[2] = { {}, {} };
146 
147  if (a.engine_id != _last_engine[0]) {
148  _last_engine[0] = a.engine_id;
150  last_name[0] = GetString(STR_ENGINE_NAME);
151  }
152 
153  if (b.engine_id != _last_engine[1]) {
154  _last_engine[1] = b.engine_id;
156  last_name[1] = GetString(STR_ENGINE_NAME);
157  }
158 
159  int r = StrNaturalCompare(last_name[0], last_name[1]); // Sort by name (natural sorting).
160 
161  /* Use EngineID to sort instead since we want consistent sorting */
162  if (r == 0) return EngineNumberSorter(a, b);
163  return _engine_sort_direction ? r > 0 : r < 0;
164 }
165 
173 {
174  const int va = Engine::Get(a.engine_id)->reliability;
175  const int vb = Engine::Get(b.engine_id)->reliability;
176  const int r = va - vb;
177 
178  /* Use EngineID to sort instead since we want consistent sorting */
179  if (r == 0) return EngineNumberSorter(a, b);
180  return _engine_sort_direction ? r > 0 : r < 0;
181 }
182 
189 static bool EngineCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
190 {
191  Money va = Engine::Get(a.engine_id)->GetCost();
192  Money vb = Engine::Get(b.engine_id)->GetCost();
193  int r = ClampTo<int32_t>(va - vb);
194 
195  /* Use EngineID to sort instead since we want consistent sorting */
196  if (r == 0) return EngineNumberSorter(a, b);
197  return _engine_sort_direction ? r > 0 : r < 0;
198 }
199 
207 {
208  int va = Engine::Get(a.engine_id)->GetDisplayMaxSpeed();
209  int vb = Engine::Get(b.engine_id)->GetDisplayMaxSpeed();
210  int r = va - vb;
211 
212  /* Use EngineID to sort instead since we want consistent sorting */
213  if (r == 0) return EngineNumberSorter(a, b);
214  return _engine_sort_direction ? r > 0 : r < 0;
215 }
216 
224 {
225  int va = Engine::Get(a.engine_id)->GetPower();
226  int vb = Engine::Get(b.engine_id)->GetPower();
227  int r = va - vb;
228 
229  /* Use EngineID to sort instead since we want consistent sorting */
230  if (r == 0) return EngineNumberSorter(a, b);
231  return _engine_sort_direction ? r > 0 : r < 0;
232 }
233 
241 {
242  int va = Engine::Get(a.engine_id)->GetDisplayMaxTractiveEffort();
243  int vb = Engine::Get(b.engine_id)->GetDisplayMaxTractiveEffort();
244  int r = va - vb;
245 
246  /* Use EngineID to sort instead since we want consistent sorting */
247  if (r == 0) return EngineNumberSorter(a, b);
248  return _engine_sort_direction ? r > 0 : r < 0;
249 }
250 
258 {
259  Money va = Engine::Get(a.engine_id)->GetRunningCost();
260  Money vb = Engine::Get(b.engine_id)->GetRunningCost();
261  int r = ClampTo<int32_t>(va - vb);
262 
263  /* Use EngineID to sort instead since we want consistent sorting */
264  if (r == 0) return EngineNumberSorter(a, b);
265  return _engine_sort_direction ? r > 0 : r < 0;
266 }
267 
275 {
276  const Engine *e_a = Engine::Get(a.engine_id);
277  const Engine *e_b = Engine::Get(b.engine_id);
278  uint p_a = e_a->GetPower();
279  uint p_b = e_b->GetPower();
280  Money r_a = e_a->GetRunningCost();
281  Money r_b = e_b->GetRunningCost();
282  /* Check if running cost is zero in one or both engines.
283  * If only one of them is zero then that one has higher value,
284  * else if both have zero cost then compare powers. */
285  if (r_a == 0) {
286  if (r_b == 0) {
287  /* If it is ambiguous which to return go with their ID */
288  if (p_a == p_b) return EngineNumberSorter(a, b);
289  return _engine_sort_direction != (p_a < p_b);
290  }
291  return !_engine_sort_direction;
292  }
293  if (r_b == 0) return _engine_sort_direction;
294  /* Using double for more precision when comparing close values.
295  * This shouldn't have any major effects in performance nor in keeping
296  * the game in sync between players since it's used in GUI only in client side */
297  double v_a = (double)p_a / (double)r_a;
298  double v_b = (double)p_b / (double)r_b;
299  /* Use EngineID to sort if both have same power/running cost,
300  * since we want consistent sorting.
301  * Also if both have no power then sort with reverse of running cost to simulate
302  * previous sorting behaviour for wagons. */
303  if (v_a == 0 && v_b == 0) return EngineRunningCostSorter(b, a);
304  if (v_a == v_b) return EngineNumberSorter(a, b);
305  return _engine_sort_direction != (v_a < v_b);
306 }
307 
308 /* Train sorting functions */
309 
317 {
318  const RailVehicleInfo *rvi_a = RailVehInfo(a.engine_id);
319  const RailVehicleInfo *rvi_b = RailVehInfo(b.engine_id);
320 
321  int va = GetTotalCapacityOfArticulatedParts(a.engine_id) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
322  int vb = GetTotalCapacityOfArticulatedParts(b.engine_id) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
323  int r = va - vb;
324 
325  /* Use EngineID to sort instead since we want consistent sorting */
326  if (r == 0) return EngineNumberSorter(a, b);
327  return _engine_sort_direction ? r > 0 : r < 0;
328 }
329 
337 {
338  int val_a = (RailVehInfo(a.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
339  int val_b = (RailVehInfo(b.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
340  int r = val_a - val_b;
341 
342  /* Use EngineID to sort instead since we want consistent sorting */
343  if (r == 0) return EngineNumberSorter(a, b);
344  return _engine_sort_direction ? r > 0 : r < 0;
345 }
346 
347 /* Road vehicle sorting functions */
348 
356 {
359  int r = va - vb;
360 
361  /* Use EngineID to sort instead since we want consistent sorting */
362  if (r == 0) return EngineNumberSorter(a, b);
363  return _engine_sort_direction ? r > 0 : r < 0;
364 }
365 
366 /* Ship vehicle sorting functions */
367 
375 {
376  const Engine *e_a = Engine::Get(a.engine_id);
377  const Engine *e_b = Engine::Get(b.engine_id);
378 
379  int va = e_a->GetDisplayDefaultCapacity();
380  int vb = e_b->GetDisplayDefaultCapacity();
381  int r = va - vb;
382 
383  /* Use EngineID to sort instead since we want consistent sorting */
384  if (r == 0) return EngineNumberSorter(a, b);
385  return _engine_sort_direction ? r > 0 : r < 0;
386 }
387 
388 /* Aircraft sorting functions */
389 
397 {
398  const Engine *e_a = Engine::Get(a.engine_id);
399  const Engine *e_b = Engine::Get(b.engine_id);
400 
401  uint16_t mail_a, mail_b;
402  int va = e_a->GetDisplayDefaultCapacity(&mail_a);
403  int vb = e_b->GetDisplayDefaultCapacity(&mail_b);
404  int r = va - vb;
405 
406  if (r == 0) {
407  /* The planes have the same passenger capacity. Check mail capacity instead */
408  r = mail_a - mail_b;
409 
410  if (r == 0) {
411  /* Use EngineID to sort instead since we want consistent sorting */
412  return EngineNumberSorter(a, b);
413  }
414  }
415  return _engine_sort_direction ? r > 0 : r < 0;
416 }
417 
425 {
426  uint16_t r_a = Engine::Get(a.engine_id)->GetRange();
427  uint16_t r_b = Engine::Get(b.engine_id)->GetRange();
428 
429  int r = r_a - r_b;
430 
431  /* Use EngineID to sort instead since we want consistent sorting */
432  if (r == 0) return EngineNumberSorter(a, b);
433  return _engine_sort_direction ? r > 0 : r < 0;
434 }
435 
438  /* Trains */
450 }, {
451  /* Road vehicles */
463 }, {
464  /* Ships */
473 }, {
474  /* Aircraft */
484 }};
485 
487 const std::initializer_list<const StringID> _engine_sort_listing[] = {{
488  /* Trains */
489  STR_SORT_BY_ENGINE_ID,
490  STR_SORT_BY_COST,
491  STR_SORT_BY_MAX_SPEED,
492  STR_SORT_BY_POWER,
493  STR_SORT_BY_TRACTIVE_EFFORT,
494  STR_SORT_BY_INTRO_DATE,
495  STR_SORT_BY_NAME,
496  STR_SORT_BY_RUNNING_COST,
497  STR_SORT_BY_POWER_VS_RUNNING_COST,
498  STR_SORT_BY_RELIABILITY,
499  STR_SORT_BY_CARGO_CAPACITY,
500 }, {
501  /* Road vehicles */
502  STR_SORT_BY_ENGINE_ID,
503  STR_SORT_BY_COST,
504  STR_SORT_BY_MAX_SPEED,
505  STR_SORT_BY_POWER,
506  STR_SORT_BY_TRACTIVE_EFFORT,
507  STR_SORT_BY_INTRO_DATE,
508  STR_SORT_BY_NAME,
509  STR_SORT_BY_RUNNING_COST,
510  STR_SORT_BY_POWER_VS_RUNNING_COST,
511  STR_SORT_BY_RELIABILITY,
512  STR_SORT_BY_CARGO_CAPACITY,
513 }, {
514  /* Ships */
515  STR_SORT_BY_ENGINE_ID,
516  STR_SORT_BY_COST,
517  STR_SORT_BY_MAX_SPEED,
518  STR_SORT_BY_INTRO_DATE,
519  STR_SORT_BY_NAME,
520  STR_SORT_BY_RUNNING_COST,
521  STR_SORT_BY_RELIABILITY,
522  STR_SORT_BY_CARGO_CAPACITY,
523 }, {
524  /* Aircraft */
525  STR_SORT_BY_ENGINE_ID,
526  STR_SORT_BY_COST,
527  STR_SORT_BY_MAX_SPEED,
528  STR_SORT_BY_INTRO_DATE,
529  STR_SORT_BY_NAME,
530  STR_SORT_BY_RUNNING_COST,
531  STR_SORT_BY_RELIABILITY,
532  STR_SORT_BY_CARGO_CAPACITY,
533  STR_SORT_BY_RANGE,
534 }};
535 
537 static bool CargoAndEngineFilter(const GUIEngineListItem *item, const CargoID cid)
538 {
539  if (cid == CargoFilterCriteria::CF_ANY) {
540  return true;
541  } else if (cid == CargoFilterCriteria::CF_ENGINES) {
542  return Engine::Get(item->engine_id)->GetPower() != 0;
543  } else {
544  CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(item->engine_id, true) & _standard_cargo_mask;
545  return (cid == CargoFilterCriteria::CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
546  }
547 }
548 
549 static GUIEngineList::FilterFunction * const _engine_filter_funcs[] = {
551 };
552 
553 static uint GetCargoWeight(const CargoArray &cap, VehicleType vtype)
554 {
555  uint weight = 0;
556  for (CargoID c = 0; c < NUM_CARGO; c++) {
557  if (cap[c] != 0) {
558  if (vtype == VEH_TRAIN) {
559  weight += CargoSpec::Get(c)->WeightOfNUnitsInTrain(cap[c]);
560  } else {
561  weight += CargoSpec::Get(c)->WeightOfNUnits(cap[c]);
562  }
563  }
564  }
565  return weight;
566 }
567 
568 static int DrawCargoCapacityInfo(int left, int right, int y, TestedEngineDetails &te, bool refittable)
569 {
570  for (const CargoSpec *cs : _sorted_cargo_specs) {
571  CargoID cid = cs->Index();
572  if (te.all_capacities[cid] == 0) continue;
573 
574  SetDParam(0, cid);
575  SetDParam(1, te.all_capacities[cid]);
576  SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
577  DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
579  }
580 
581  return y;
582 }
583 
584 /* Draw rail wagon specific details */
585 static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
586 {
587  const Engine *e = Engine::Get(engine_number);
588 
589  /* Purchase cost */
590  if (te.cost != 0) {
591  SetDParam(0, e->GetCost() + te.cost);
592  SetDParam(1, te.cost);
593  DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
594  } else {
595  SetDParam(0, e->GetCost());
596  DrawString(left, right, y, STR_PURCHASE_INFO_COST);
597  }
599 
600  /* Wagon weight - (including cargo) */
601  uint weight = e->GetDisplayWeight();
602  SetDParam(0, weight);
603  SetDParam(1, GetCargoWeight(te.all_capacities, VEH_TRAIN) + weight);
604  DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
606 
607  /* Wagon speed limit, displayed if above zero */
609  uint max_speed = e->GetDisplayMaxSpeed();
610  if (max_speed > 0) {
611  SetDParam(0, PackVelocity(max_speed, e->type));
612  DrawString(left, right, y, STR_PURCHASE_INFO_SPEED);
614  }
615  }
616 
617  /* Running cost */
618  if (rvi->running_cost_class != INVALID_PRICE) {
619  SetDParam(0, e->GetRunningCost());
620  DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR);
622  }
623 
624  return y;
625 }
626 
627 /* Draw locomotive specific details */
628 static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
629 {
630  const Engine *e = Engine::Get(engine_number);
631 
632  /* Purchase Cost - Engine weight */
633  if (te.cost != 0) {
634  SetDParam(0, e->GetCost() + te.cost);
635  SetDParam(1, te.cost);
636  SetDParam(2, e->GetDisplayWeight());
637  DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_WEIGHT);
638  } else {
639  SetDParam(0, e->GetCost());
640  SetDParam(1, e->GetDisplayWeight());
641  DrawString(left, right, y, STR_PURCHASE_INFO_COST_WEIGHT);
642  }
644 
645  /* Max speed - Engine power */
647  SetDParam(1, e->GetPower());
648  DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
650 
651  /* Max tractive effort - not applicable if old acceleration or maglev */
654  DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
656  }
657 
658  /* Running cost */
659  if (rvi->running_cost_class != INVALID_PRICE) {
660  SetDParam(0, e->GetRunningCost());
661  DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR);
663  }
664 
665  /* Powered wagons power - Powered wagons extra weight */
666  if (rvi->pow_wag_power != 0) {
667  SetDParam(0, rvi->pow_wag_power);
668  SetDParam(1, rvi->pow_wag_weight);
669  DrawString(left, right, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT);
671  }
672 
673  return y;
674 }
675 
676 /* Draw road vehicle specific details */
677 static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
678 {
679  const Engine *e = Engine::Get(engine_number);
680 
682  /* Purchase Cost */
683  if (te.cost != 0) {
684  SetDParam(0, e->GetCost() + te.cost);
685  SetDParam(1, te.cost);
686  DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
687  } else {
688  SetDParam(0, e->GetCost());
689  DrawString(left, right, y, STR_PURCHASE_INFO_COST);
690  }
692 
693  /* Road vehicle weight - (including cargo) */
694  int16_t weight = e->GetDisplayWeight();
695  SetDParam(0, weight);
696  SetDParam(1, GetCargoWeight(te.all_capacities, VEH_ROAD) + weight);
697  DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
699 
700  /* Max speed - Engine power */
702  SetDParam(1, e->GetPower());
703  DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
705 
706  /* Max tractive effort */
708  DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
710  } else {
711  /* Purchase cost - Max speed */
712  if (te.cost != 0) {
713  SetDParam(0, e->GetCost() + te.cost);
714  SetDParam(1, te.cost);
716  DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
717  } else {
718  SetDParam(0, e->GetCost());
720  DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
721  }
723  }
724 
725  /* Running cost */
726  SetDParam(0, e->GetRunningCost());
727  DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR);
729 
730  return y;
731 }
732 
733 /* Draw ship specific details */
734 static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
735 {
736  const Engine *e = Engine::Get(engine_number);
737 
738  /* Purchase cost - Max speed */
739  uint raw_speed = e->GetDisplayMaxSpeed();
740  uint ocean_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, true);
741  uint canal_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, false);
742 
743  if (ocean_speed == canal_speed) {
744  if (te.cost != 0) {
745  SetDParam(0, e->GetCost() + te.cost);
746  SetDParam(1, te.cost);
747  SetDParam(2, PackVelocity(ocean_speed, e->type));
748  DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
749  } else {
750  SetDParam(0, e->GetCost());
751  SetDParam(1, PackVelocity(ocean_speed, e->type));
752  DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
753  }
755  } else {
756  if (te.cost != 0) {
757  SetDParam(0, e->GetCost() + te.cost);
758  SetDParam(1, te.cost);
759  DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
760  } else {
761  SetDParam(0, e->GetCost());
762  DrawString(left, right, y, STR_PURCHASE_INFO_COST);
763  }
765 
766  SetDParam(0, PackVelocity(ocean_speed, e->type));
767  DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_OCEAN);
769 
770  SetDParam(0, PackVelocity(canal_speed, e->type));
771  DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_CANAL);
773  }
774 
775  /* Cargo type + capacity */
776  SetDParam(0, te.cargo);
777  SetDParam(1, te.capacity);
778  SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
779  DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
781 
782  /* Running cost */
783  SetDParam(0, e->GetRunningCost());
784  DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR);
786 
787  return y;
788 }
789 
799 static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
800 {
801  const Engine *e = Engine::Get(engine_number);
802 
803  /* Purchase cost - Max speed */
804  if (te.cost != 0) {
805  SetDParam(0, e->GetCost() + te.cost);
806  SetDParam(1, te.cost);
808  DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
809  } else {
810  SetDParam(0, e->GetCost());
812  DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
813  }
815 
816  /* Cargo capacity */
817  if (te.mail_capacity > 0) {
818  SetDParam(0, te.cargo);
819  SetDParam(1, te.capacity);
820  SetDParam(2, GetCargoIDByLabel(CT_MAIL));
821  SetDParam(3, te.mail_capacity);
822  DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY);
823  } else {
824  /* Note, if the default capacity is selected by the refit capacity
825  * callback, then the capacity shown is likely to be incorrect. */
826  SetDParam(0, te.cargo);
827  SetDParam(1, te.capacity);
828  SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
829  DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
830  }
832 
833  /* Running cost */
834  SetDParam(0, e->GetRunningCost());
835  DrawString(left, right, y, TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR);
837 
838  /* Aircraft type */
840  DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_TYPE);
842 
843  /* Aircraft range, if available. */
844  uint16_t range = e->GetRange();
845  if (range != 0) {
846  SetDParam(0, range);
847  DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_RANGE);
849  }
850 
851  return y;
852 }
853 
854 
860 static std::optional<std::string> GetNewGRFAdditionalText(EngineID engine)
861 {
862  uint16_t callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, nullptr);
863  if (callback == CALLBACK_FAILED || callback == 0x400) return std::nullopt;
864  const GRFFile *grffile = Engine::Get(engine)->GetGRF();
865  assert(grffile != nullptr);
866  if (callback > 0x400) {
867  ErrorUnknownCallbackResult(grffile->grfid, CBID_VEHICLE_ADDITIONAL_TEXT, callback);
868  return std::nullopt;
869  }
870 
871  StartTextRefStackUsage(grffile, 6);
872  std::string result = GetString(GetGRFStringID(grffile->grfid, 0xD000 + callback));
874  return result;
875 }
876 
885 static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
886 {
887  auto text = GetNewGRFAdditionalText(engine);
888  if (!text) return y;
889  return DrawStringMultiLine(left, right, y, INT32_MAX, *text, TC_BLACK);
890 }
891 
892 void TestedEngineDetails::FillDefaultCapacities(const Engine *e)
893 {
894  this->cargo = e->GetDefaultCargoType();
895  if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
897  this->capacity = this->all_capacities[this->cargo];
898  this->mail_capacity = 0;
899  } else {
901  this->all_capacities[this->cargo] = this->capacity;
902  if (IsValidCargoID(GetCargoIDByLabel(CT_MAIL))) {
903  this->all_capacities[GetCargoIDByLabel(CT_MAIL)] = this->mail_capacity;
904  } else {
905  this->mail_capacity = 0;
906  }
907  }
908  if (this->all_capacities.GetCount() == 0) this->cargo = INVALID_CARGO;
909 }
910 
917 int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
918 {
919  const Engine *e = Engine::Get(engine_number);
920  TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(e->intro_date);
921  bool refittable = IsArticulatedVehicleRefittable(engine_number);
922  bool articulated_cargo = false;
923 
924  switch (e->type) {
925  default: NOT_REACHED();
926  case VEH_TRAIN:
927  if (e->u.rail.railveh_type == RAILVEH_WAGON) {
928  y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
929  } else {
930  y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
931  }
932  articulated_cargo = true;
933  break;
934 
935  case VEH_ROAD:
936  y = DrawRoadVehPurchaseInfo(left, right, y, engine_number, te);
937  articulated_cargo = true;
938  break;
939 
940  case VEH_SHIP:
941  y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable, te);
942  break;
943 
944  case VEH_AIRCRAFT:
945  y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable, te);
946  break;
947  }
948 
949  if (articulated_cargo) {
950  /* Cargo type + capacity, or N/A */
951  int new_y = DrawCargoCapacityInfo(left, right, y, te, refittable);
952 
953  if (new_y == y) {
954  SetDParam(0, INVALID_CARGO);
955  SetDParam(2, STR_EMPTY);
956  DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
958  } else {
959  y = new_y;
960  }
961  }
962 
963  /* Draw details that apply to all types except rail wagons. */
964  if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
965  /* Design date - Life length */
966  SetDParam(0, ymd.year);
968  DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED_LIFE);
970 
971  /* Reliability */
973  DrawString(left, right, y, STR_PURCHASE_INFO_RELIABILITY);
975  }
976 
977  if (refittable) y = ShowRefitOptionsList(left, right, y, engine_number);
978 
979  /* Additional text from NewGRF */
980  y = ShowAdditionalText(left, right, y, engine_number);
981 
982  /* The NewGRF's name which the vehicle comes from */
983  const GRFConfig *config = GetGRFConfig(e->GetGRFID());
984  if (_settings_client.gui.show_newgrf_name && config != nullptr)
985  {
986  DrawString(left, right, y, config->GetName(), TC_BLACK);
988  }
989 
990  return y;
991 }
992 
1003 void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, const Scrollbar &sb, EngineID selected_id, bool show_count, GroupID selected_group)
1004 {
1005  static const int sprite_y_offsets[] = { -1, -1, -2, -2 };
1006 
1007  auto [first, last] = sb.GetVisibleRangeIterators(eng_list);
1008 
1009  bool rtl = _current_text_dir == TD_RTL;
1010  int step_size = GetEngineListHeight(type);
1011  int sprite_left = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_left;
1012  int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
1013  int sprite_width = sprite_left + sprite_right;
1014  int circle_width = std::max(GetScaledSpriteSize(SPR_CIRCLE_FOLDED).width, GetScaledSpriteSize(SPR_CIRCLE_UNFOLDED).width);
1015  int linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
1016 
1017  Rect ir = r.WithHeight(step_size).Shrink(WidgetDimensions::scaled.matrix);
1018  int sprite_y_offset = ScaleSpriteTrad(sprite_y_offsets[type]) + ir.Height() / 2;
1019 
1020  Dimension replace_icon = {0, 0};
1021  int count_width = 0;
1022  if (show_count) {
1023  replace_icon = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE);
1024 
1025  uint biggest_num_engines = 0;
1026  for (auto it = first; it != last; ++it) {
1027  const uint num_engines = GetGroupNumEngines(_local_company, selected_group, it->engine_id);
1028  biggest_num_engines = std::max(biggest_num_engines, num_engines);
1029  }
1030 
1031  SetDParam(0, biggest_num_engines);
1032  count_width = GetStringBoundingBox(STR_JUST_COMMA, FS_SMALL).width;
1033  }
1034 
1035  Rect tr = ir.Indent(circle_width + WidgetDimensions::scaled.hsep_normal + sprite_width + WidgetDimensions::scaled.hsep_wide, rtl); // Name position
1036  Rect cr = tr.Indent(replace_icon.width + WidgetDimensions::scaled.hsep_wide, !rtl).WithWidth(count_width, !rtl); // Count position
1037  Rect rr = tr.WithWidth(replace_icon.width, !rtl); // Replace icon position
1038  if (show_count) tr = tr.Indent(count_width + WidgetDimensions::scaled.hsep_normal + replace_icon.width + WidgetDimensions::scaled.hsep_wide, !rtl);
1039 
1040  int normal_text_y_offset = (ir.Height() - GetCharacterHeight(FS_NORMAL)) / 2;
1041  int small_text_y_offset = ir.Height() - GetCharacterHeight(FS_SMALL);
1042  int replace_icon_y_offset = (ir.Height() - replace_icon.height) / 2;
1043 
1044  const int offset = (rtl ? -circle_width : circle_width) / 2;
1046 
1047  int y = ir.top;
1048  for (auto it = first; it != last; ++it) {
1049  const auto &item = *it;
1050  uint indent = item.indent * WidgetDimensions::scaled.hsep_indent;
1051  bool has_variants = (item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None;
1052  bool is_folded = (item.flags & EngineDisplayFlags::IsFolded) != EngineDisplayFlags::None;
1053  bool shaded = (item.flags & EngineDisplayFlags::Shaded) != EngineDisplayFlags::None;
1054 
1055  if (item.indent > 0) {
1056  /* Draw tree continuation lines. */
1057  int tx = (rtl ? ir.right : ir.left) + offset;
1058  int ty = y - WidgetDimensions::scaled.matrix.top;
1059  for (uint lvl = 1; lvl <= item.indent; ++lvl) {
1060  if (HasBit(item.level_mask, lvl)) GfxDrawLine(tx, ty, tx, ty + step_size - 1, linecolour, WidgetDimensions::scaled.fullbevel.top);
1061  if (lvl < item.indent) tx += level_width;
1062  }
1063  /* Draw our node in the tree. */
1064  int ycentre = y + normal_text_y_offset + GetCharacterHeight(FS_NORMAL) / 2 - 1;
1065  if (!HasBit(item.level_mask, item.indent)) GfxDrawLine(tx, ty, tx, ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top);
1066  GfxDrawLine(tx, ycentre, tx + offset - (rtl ? -1 : 1), ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top);
1067  }
1068 
1069  /* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
1070  const uint num_engines = GetGroupNumEngines(_local_company, selected_group, item.engine_id);
1071 
1072  const Engine *e = Engine::Get(item.engine_id);
1073  bool hidden = HasBit(e->company_hidden, _local_company);
1074  StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
1075  TextColour tc = (item.engine_id == selected_id) ? TC_WHITE : ((hidden | shaded) ? (TC_GREY | TC_FORCED | TC_NO_SHADE) : TC_BLACK);
1076 
1077  if (show_count) {
1078  /* relies on show_count to find 'Vehicle in use' panel of autoreplace window */
1080  } else {
1081  SetDParam(0, PackEngineNameDParam(item.engine_id, EngineNameContext::PurchaseList, item.indent));
1082  }
1083  Rect itr = tr.Indent(indent, rtl);
1084  DrawString(itr.left, itr.right, y + normal_text_y_offset, str, tc);
1085  int sprite_x = ir.Indent(indent + circle_width + WidgetDimensions::scaled.hsep_normal, rtl).WithWidth(sprite_width, rtl).left + sprite_left;
1086  DrawVehicleEngine(r.left, r.right, sprite_x, y + sprite_y_offset, item.engine_id, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(item.engine_id, _local_company), EIT_PURCHASE);
1087  if (show_count) {
1088  SetDParam(0, num_engines);
1089  DrawString(cr.left, cr.right, y + small_text_y_offset, STR_JUST_COMMA, TC_BLACK, SA_RIGHT | SA_FORCE, false, FS_SMALL);
1090  if (EngineHasReplacementForCompany(Company::Get(_local_company), item.engine_id, selected_group)) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, rr.left, y + replace_icon_y_offset);
1091  }
1092  if (has_variants) {
1093  Rect fr = ir.Indent(indent, rtl).WithWidth(circle_width, rtl);
1094  DrawSpriteIgnorePadding(is_folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED, PAL_NONE, {fr.left, y, fr.right, y + ir.Height() - 1}, SA_CENTER);
1095  }
1096  y += step_size;
1097  }
1098 }
1099 
1107 void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button)
1108 {
1109  uint32_t hidden_mask = 0;
1110  /* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
1111  if (vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
1112  SetBit(hidden_mask, 3); // power
1113  SetBit(hidden_mask, 4); // tractive effort
1114  SetBit(hidden_mask, 8); // power by running costs
1115  }
1116  /* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
1117  if (vehicle_type == VEH_TRAIN && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
1118  SetBit(hidden_mask, 4); // tractive effort
1119  }
1120  ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
1121 }
1122 
1130 void GUIEngineListAddChildren(GUIEngineList &dst, const GUIEngineList &src, EngineID parent, uint8_t indent)
1131 {
1132  for (const auto &item : src) {
1133  if (item.variant_id != parent || item.engine_id == parent) continue;
1134 
1135  const Engine *e = Engine::Get(item.engine_id);
1136  EngineDisplayFlags flags = item.flags;
1137  if (e->display_last_variant != INVALID_ENGINE) flags &= ~EngineDisplayFlags::Shaded;
1138  dst.emplace_back(e->display_last_variant == INVALID_ENGINE ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent);
1139 
1140  /* Add variants if not folded */
1142  /* Add this engine again as a child */
1143  if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) {
1144  dst.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags::None, indent + 1);
1145  }
1146  GUIEngineListAddChildren(dst, src, item.engine_id, indent + 1);
1147  }
1148  }
1149 
1150  if (indent > 0 || dst.empty()) return;
1151 
1152  /* Hierarchy is complete, traverse in reverse to find where indentation levels continue. */
1153  uint16_t level_mask = 0;
1154  for (auto it = std::rbegin(dst); std::next(it) != std::rend(dst); ++it) {
1155  auto next_it = std::next(it);
1156  SB(level_mask, it->indent, 1, it->indent <= next_it->indent);
1157  next_it->level_mask = level_mask;
1158  }
1159 }
1160 
1164 };
1165 
1169  union {
1172  } filter;
1174  uint8_t sort_criteria;
1179  GUIEngineList eng_list;
1182  Scrollbar *vscroll;
1184 
1187 
1188  void SetBuyVehicleText()
1189  {
1190  NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
1191 
1192  bool refit = this->sel_engine != INVALID_ENGINE && this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY && this->cargo_filter_criteria != CargoFilterCriteria::CF_NONE && this->cargo_filter_criteria != CargoFilterCriteria::CF_ENGINES;
1193  if (refit) refit = Engine::Get(this->sel_engine)->GetDefaultCargoType() != this->cargo_filter_criteria;
1194 
1195  if (refit) {
1196  widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type;
1197  widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP + this->vehicle_type;
1198  } else {
1199  widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type;
1200  widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + this->vehicle_type;
1201  }
1202  }
1203 
1205  {
1206  this->vehicle_type = type;
1207  this->listview_mode = tile == INVALID_TILE;
1208  this->window_number = this->listview_mode ? (int)type : tile.base();
1209 
1210  this->sel_engine = INVALID_ENGINE;
1211 
1212  this->sort_criteria = _engine_sort_last_criteria[type];
1213  this->descending_sort_order = _engine_sort_last_order[type];
1214  this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
1215 
1216  this->UpdateFilterByTile();
1217 
1218  this->CreateNestedTree();
1219 
1220  this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR);
1221 
1222  /* If we are just viewing the list of vehicles, we do not need the Build button.
1223  * So we just hide it, and enlarge the Rename button by the now vacant place. */
1224  if (this->listview_mode) this->GetWidget<NWidgetStacked>(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);
1225 
1226  NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
1227  widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;
1228 
1229  widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDE);
1230  widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type;
1231 
1232  widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME);
1233  widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
1234  widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
1235 
1236  widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
1237  widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
1238  widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
1239  widget->SetLowered(this->show_hidden_engines);
1240 
1241  this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9);
1242 
1243  if (tile == INVALID_TILE) {
1244  this->FinishInitNested(type);
1245  } else {
1246  this->FinishInitNested(tile);
1247  }
1248 
1249  this->querystrings[WID_BV_FILTER] = &this->vehicle_editbox;
1250  this->vehicle_editbox.cancel_button = QueryString::ACTION_CLEAR;
1251 
1252  this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
1253 
1254  this->eng_list.ForceRebuild();
1255  this->GenerateBuildList(); // generate the list, since we need it in the next line
1256 
1257  /* Select the first unshaded engine in the list as default when opening the window */
1258  EngineID engine = INVALID_ENGINE;
1259  auto it = std::find_if(this->eng_list.begin(), this->eng_list.end(), [&](GUIEngineListItem &item) { return (item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None; });
1260  if (it != this->eng_list.end()) engine = it->engine_id;
1261  this->SelectEngine(engine);
1262  }
1263 
1266  {
1267  switch (this->vehicle_type) {
1268  default: NOT_REACHED();
1269  case VEH_TRAIN:
1270  if (this->listview_mode) {
1271  this->filter.railtype = INVALID_RAILTYPE;
1272  } else {
1273  this->filter.railtype = GetRailType(this->window_number);
1274  }
1275  break;
1276 
1277  case VEH_ROAD:
1278  if (this->listview_mode) {
1279  this->filter.roadtype = INVALID_ROADTYPE;
1280  } else {
1281  this->filter.roadtype = GetRoadTypeRoad(this->window_number);
1282  if (this->filter.roadtype == INVALID_ROADTYPE) {
1283  this->filter.roadtype = GetRoadTypeTram(this->window_number);
1284  }
1285  }
1286  break;
1287 
1288  case VEH_SHIP:
1289  case VEH_AIRCRAFT:
1290  break;
1291  }
1292  }
1293 
1294  StringID GetCargoFilterLabel(CargoID cid) const
1295  {
1296  switch (cid) {
1297  case CargoFilterCriteria::CF_ANY: return STR_PURCHASE_INFO_ALL_TYPES;
1298  case CargoFilterCriteria::CF_ENGINES: return STR_PURCHASE_INFO_ENGINES_ONLY;
1299  case CargoFilterCriteria::CF_NONE: return STR_PURCHASE_INFO_NONE;
1300  default: return CargoSpec::Get(cid)->name;
1301  }
1302  }
1303 
1306  {
1307  /* Set the last cargo filter criteria. */
1308  this->cargo_filter_criteria = _engine_sort_last_cargo_criteria[this->vehicle_type];
1309  if (this->cargo_filter_criteria < NUM_CARGO && !HasBit(_standard_cargo_mask, this->cargo_filter_criteria)) this->cargo_filter_criteria = CargoFilterCriteria::CF_ANY;
1310 
1311  this->eng_list.SetFilterFuncs(_engine_filter_funcs);
1312  this->eng_list.SetFilterState(this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY);
1313  }
1314 
1315  void SelectEngine(EngineID engine)
1316  {
1317  CargoID cargo = this->cargo_filter_criteria;
1318  if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
1319 
1320  this->sel_engine = engine;
1321  this->SetBuyVehicleText();
1322 
1323  if (this->sel_engine == INVALID_ENGINE) return;
1324 
1325  const Engine *e = Engine::Get(this->sel_engine);
1326 
1327  if (!this->listview_mode) {
1328  /* Query for cost and refitted capacity */
1329  auto [ret, veh_id, refit_capacity, refit_mail, cargo_capacities] = Command<CMD_BUILD_VEHICLE>::Do(DC_QUERY_COST, this->window_number, this->sel_engine, true, cargo, INVALID_CLIENT_ID);
1330  if (ret.Succeeded()) {
1331  this->te.cost = ret.GetCost() - e->GetCost();
1332  this->te.capacity = refit_capacity;
1333  this->te.mail_capacity = refit_mail;
1334  this->te.cargo = !IsValidCargoID(cargo) ? e->GetDefaultCargoType() : cargo;
1335  this->te.all_capacities = cargo_capacities;
1336  return;
1337  }
1338  }
1339 
1340  /* Purchase test was not possible or failed, fill in the defaults instead. */
1341  this->te.cost = 0;
1342  this->te.FillDefaultCapacities(e);
1343  }
1344 
1345  void OnInit() override
1346  {
1347  this->SetCargoFilterArray();
1348  }
1349 
1352  {
1353  this->eng_list.Filter(this->cargo_filter_criteria);
1354  if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
1355  this->SelectEngine(INVALID_ENGINE);
1356  } else if (std::find(this->eng_list.begin(), this->eng_list.end(), this->sel_engine) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
1357  this->SelectEngine(this->eng_list[0].engine_id);
1358  }
1359  }
1360 
1363  {
1364  GUIEngineListItem item = {eid, eid, EngineDisplayFlags::None, 0};
1365  return CargoAndEngineFilter(&item, this->cargo_filter_criteria);
1366  }
1367 
1369  bool FilterByText(const Engine *e)
1370  {
1371  /* Do not filter if the filter text box is empty */
1372  if (this->string_filter.IsEmpty()) return true;
1373 
1374  /* Filter engine name */
1375  this->string_filter.ResetState();
1377  this->string_filter.AddLine(GetString(STR_ENGINE_NAME));
1378 
1379  /* Filter NewGRF extra text */
1380  auto text = GetNewGRFAdditionalText(e->index);
1381  if (text) this->string_filter.AddLine(*text);
1382 
1383  return this->string_filter.GetState();
1384  }
1385 
1386  /* Figure out what train EngineIDs to put in the list */
1387  void GenerateBuildTrainList(GUIEngineList &list)
1388  {
1389  std::vector<EngineID> variants;
1390  EngineID sel_id = INVALID_ENGINE;
1391  size_t num_engines = 0;
1392 
1393  list.clear();
1394 
1395  /* Make list of all available train engines and wagons.
1396  * Also check to see if the previously selected engine is still available,
1397  * and if not, reset selection to INVALID_ENGINE. This could be the case
1398  * when engines become obsolete and are removed */
1399  for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
1400  if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1401  EngineID eid = e->index;
1402  const RailVehicleInfo *rvi = &e->u.rail;
1403 
1404  if (this->filter.railtype != INVALID_RAILTYPE && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
1405  if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
1406 
1407  /* Filter now! So num_engines and num_wagons is valid */
1408  if (!FilterSingleEngine(eid)) continue;
1409 
1410  /* Filter by name or NewGRF extra text */
1411  if (!FilterByText(e)) continue;
1412 
1413  list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1414 
1415  if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
1416 
1417  /* Add all parent variants of this engine to the variant list */
1418  EngineID parent = e->info.variant_id;
1419  while (parent != INVALID_ENGINE) {
1420  variants.push_back(parent);
1421  parent = Engine::Get(parent)->info.variant_id;
1422  }
1423 
1424  if (eid == this->sel_engine) sel_id = eid;
1425  }
1426 
1427  /* ensure primary engine of variant group is in list */
1428  for (const auto &variant : variants) {
1429  if (std::find(list.begin(), list.end(), variant) == list.end()) {
1430  const Engine *e = Engine::Get(variant);
1431  list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
1432  if (e->u.rail.railveh_type != RAILVEH_WAGON) num_engines++;
1433  }
1434  }
1435 
1436  this->SelectEngine(sel_id);
1437 
1438  /* invalidate cached values for name sorter - engine names could change */
1439  _last_engine[0] = _last_engine[1] = INVALID_ENGINE;
1440 
1441  /* make engines first, and then wagons, sorted by selected sort_criteria */
1442  _engine_sort_direction = false;
1444 
1445  /* and then sort engines */
1447  EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
1448 
1449  /* and finally sort wagons */
1450  EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
1451  }
1452 
1453  /* Figure out what road vehicle EngineIDs to put in the list */
1454  void GenerateBuildRoadVehList()
1455  {
1456  EngineID sel_id = INVALID_ENGINE;
1457 
1458  this->eng_list.clear();
1459 
1460  for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
1461  if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1462  EngineID eid = e->index;
1463  if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
1464  if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
1465 
1466  /* Filter by name or NewGRF extra text */
1467  if (!FilterByText(e)) continue;
1468 
1469  this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1470 
1471  if (eid == this->sel_engine) sel_id = eid;
1472  }
1473  this->SelectEngine(sel_id);
1474  }
1475 
1476  /* Figure out what ship EngineIDs to put in the list */
1477  void GenerateBuildShipList()
1478  {
1479  EngineID sel_id = INVALID_ENGINE;
1480  this->eng_list.clear();
1481 
1482  for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
1483  if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1484  EngineID eid = e->index;
1485  if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
1486 
1487  /* Filter by name or NewGRF extra text */
1488  if (!FilterByText(e)) continue;
1489 
1490  this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1491 
1492  if (eid == this->sel_engine) sel_id = eid;
1493  }
1494  this->SelectEngine(sel_id);
1495  }
1496 
1497  /* Figure out what aircraft EngineIDs to put in the list */
1498  void GenerateBuildAircraftList()
1499  {
1500  EngineID sel_id = INVALID_ENGINE;
1501 
1502  this->eng_list.clear();
1503 
1504  const Station *st = this->listview_mode ? nullptr : Station::GetByTile(this->window_number);
1505 
1506  /* Make list of all available planes.
1507  * Also check to see if the previously selected plane is still available,
1508  * and if not, reset selection to INVALID_ENGINE. This could be the case
1509  * when planes become obsolete and are removed */
1510  for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) {
1511  if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1512  EngineID eid = e->index;
1513  if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
1514  /* First VEH_END window_numbers are fake to allow a window open for all different types at once */
1515  if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
1516 
1517  /* Filter by name or NewGRF extra text */
1518  if (!FilterByText(e)) continue;
1519 
1520  this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1521 
1522  if (eid == this->sel_engine) sel_id = eid;
1523  }
1524 
1525  this->SelectEngine(sel_id);
1526  }
1527 
1528  /* Generate the list of vehicles */
1529  void GenerateBuildList()
1530  {
1531  if (!this->eng_list.NeedRebuild()) return;
1532 
1533  /* Update filter type in case the road/railtype of the depot got converted */
1534  this->UpdateFilterByTile();
1535 
1536  this->eng_list.clear();
1537 
1538  GUIEngineList list;
1539 
1540  switch (this->vehicle_type) {
1541  default: NOT_REACHED();
1542  case VEH_TRAIN:
1543  this->GenerateBuildTrainList(list);
1544  GUIEngineListAddChildren(this->eng_list, list);
1545  this->eng_list.RebuildDone();
1546  return;
1547  case VEH_ROAD:
1548  this->GenerateBuildRoadVehList();
1549  break;
1550  case VEH_SHIP:
1551  this->GenerateBuildShipList();
1552  break;
1553  case VEH_AIRCRAFT:
1554  this->GenerateBuildAircraftList();
1555  break;
1556  }
1557 
1558  this->FilterEngineList();
1559 
1560  /* ensure primary engine of variant group is in list after filtering */
1561  std::vector<EngineID> variants;
1562  for (const auto &item : this->eng_list) {
1563  EngineID parent = item.variant_id;
1564  while (parent != INVALID_ENGINE) {
1565  variants.push_back(parent);
1566  parent = Engine::Get(parent)->info.variant_id;
1567  }
1568  }
1569 
1570  for (const auto &variant : variants) {
1571  if (std::find(this->eng_list.begin(), this->eng_list.end(), variant) == this->eng_list.end()) {
1572  const Engine *e = Engine::Get(variant);
1573  this->eng_list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
1574  }
1575  }
1576 
1578  EngList_Sort(this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
1579 
1580  this->eng_list.swap(list);
1581  GUIEngineListAddChildren(this->eng_list, list, INVALID_ENGINE, 0);
1582  this->eng_list.RebuildDone();
1583  }
1584 
1585  DropDownList BuildCargoDropDownList() const
1586  {
1587  DropDownList list;
1588 
1589  /* Add item for disabling filtering. */
1590  list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ANY), CargoFilterCriteria::CF_ANY));
1591  /* Specific filters for trains. */
1592  if (this->vehicle_type == VEH_TRAIN) {
1593  /* Add item for locomotives only in case of trains. */
1594  list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ENGINES), CargoFilterCriteria::CF_ENGINES));
1595  /* Add item for vehicles not carrying anything, e.g. train engines.
1596  * This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
1597  list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_NONE), CargoFilterCriteria::CF_NONE));
1598  }
1599 
1600  /* Add cargos */
1602  for (const CargoSpec *cs : _sorted_standard_cargo_specs) {
1603  list.push_back(MakeDropDownListIconItem(d, cs->GetCargoIcon(), PAL_NONE, cs->name, cs->Index()));
1604  }
1605 
1606  return list;
1607  }
1608 
1609  void BuildVehicle()
1610  {
1611  EngineID sel_eng = this->sel_engine;
1612  if (sel_eng == INVALID_ENGINE) return;
1613 
1614  CargoID cargo = this->cargo_filter_criteria;
1615  if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
1616  if (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) {
1617  Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildWagon, this->window_number, sel_eng, true, cargo, INVALID_CLIENT_ID);
1618  } else {
1619  Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildPrimaryVehicle, this->window_number, sel_eng, true, cargo, INVALID_CLIENT_ID);
1620  }
1621 
1622  /* Update last used variant in hierarchy and refresh if necessary. */
1623  bool refresh = false;
1624  EngineID parent = sel_eng;
1625  while (parent != INVALID_ENGINE) {
1626  Engine *e = Engine::Get(parent);
1627  refresh |= (e->display_last_variant != sel_eng);
1628  e->display_last_variant = sel_eng;
1629  parent = e->info.variant_id;
1630  }
1631 
1632  if (refresh) {
1633  InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
1634  InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
1635  }
1636  }
1637 
1638  void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1639  {
1640  switch (widget) {
1642  this->descending_sort_order ^= true;
1644  this->eng_list.ForceRebuild();
1645  this->SetDirty();
1646  break;
1647 
1649  this->show_hidden_engines ^= true;
1651  this->eng_list.ForceRebuild();
1652  this->SetWidgetLoweredState(widget, this->show_hidden_engines);
1653  this->SetDirty();
1654  break;
1655 
1656  case WID_BV_LIST: {
1658  const auto it = this->vscroll->GetScrolledItemFromWidget(this->eng_list, pt.y, this, WID_BV_LIST);
1659  if (it != this->eng_list.end()) {
1660  const auto &item = *it;
1661  const Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
1662  if ((item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None && IsInsideMM(r.left, r.right, pt.x)) {
1663  /* toggle folded flag on engine */
1664  assert(item.variant_id != INVALID_ENGINE);
1665  Engine *engine = Engine::Get(item.variant_id);
1667 
1668  InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
1669  InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
1670  return;
1671  }
1672  if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id;
1673  }
1674  this->SelectEngine(e);
1675  this->SetDirty();
1676  if (_ctrl_pressed) {
1677  this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
1678  } else if (click_count > 1 && !this->listview_mode) {
1679  this->OnClick(pt, WID_BV_BUILD, 1);
1680  }
1681  break;
1682  }
1683 
1684  case WID_BV_SORT_DROPDOWN: // Select sorting criteria dropdown menu
1685  DisplayVehicleSortDropDown(this, this->vehicle_type, this->sort_criteria, WID_BV_SORT_DROPDOWN);
1686  break;
1687 
1688  case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
1689  ShowDropDownList(this, this->BuildCargoDropDownList(), this->cargo_filter_criteria, widget);
1690  break;
1691 
1692  case WID_BV_SHOW_HIDE: {
1693  const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
1694  if (e != nullptr) {
1696  }
1697  break;
1698  }
1699 
1700  case WID_BV_BUILD:
1701  this->BuildVehicle();
1702  break;
1703 
1704  case WID_BV_RENAME: {
1705  EngineID sel_eng = this->sel_engine;
1706  if (sel_eng != INVALID_ENGINE) {
1707  this->rename_engine = sel_eng;
1709  ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
1710  }
1711  break;
1712  }
1713  }
1714  }
1715 
1721  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
1722  {
1723  if (!gui_scope) return;
1724  /* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
1725  if (this->vehicle_type == VEH_ROAD &&
1727  this->sort_criteria > 7) {
1728  this->sort_criteria = 0;
1730  }
1731  this->eng_list.ForceRebuild();
1732  }
1733 
1734  void SetStringParameters(WidgetID widget) const override
1735  {
1736  switch (widget) {
1737  case WID_BV_CAPTION:
1738  if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
1739  const RailTypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
1740  SetDParam(0, rti->strings.build_caption);
1741  } else if (this->vehicle_type == VEH_ROAD && !this->listview_mode) {
1742  const RoadTypeInfo *rti = GetRoadTypeInfo(this->filter.roadtype);
1743  SetDParam(0, rti->strings.build_caption);
1744  } else {
1745  SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
1746  }
1747  break;
1748 
1749  case WID_BV_SORT_DROPDOWN:
1750  SetDParam(0, std::data(_engine_sort_listing[this->vehicle_type])[this->sort_criteria]);
1751  break;
1752 
1754  SetDParam(0, this->GetCargoFilterLabel(this->cargo_filter_criteria));
1755  break;
1756 
1757  case WID_BV_SHOW_HIDE: {
1758  const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
1759  if (e != nullptr && e->IsHidden(_local_company)) {
1760  SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
1761  } else {
1762  SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
1763  }
1764  break;
1765  }
1766  }
1767  }
1768 
1769  void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
1770  {
1771  switch (widget) {
1772  case WID_BV_LIST:
1773  resize.height = GetEngineListHeight(this->vehicle_type);
1774  size.height = 3 * resize.height;
1775  size.width = std::max(size.width, GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165) + padding.width;
1776  break;
1777 
1778  case WID_BV_PANEL:
1779  size.height = GetCharacterHeight(FS_NORMAL) * this->details_height + padding.height;
1780  break;
1781 
1783  Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
1784  d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
1785  d.height += padding.height;
1786  size = maxdim(size, d);
1787  break;
1788  }
1789 
1791  size.width = std::max(size.width, GetDropDownListDimension(this->BuildCargoDropDownList()).width + padding.width);
1792  break;
1793 
1794  case WID_BV_BUILD:
1795  size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type);
1796  size = maxdim(size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type));
1797  size.width += padding.width;
1798  size.height += padding.height;
1799  break;
1800 
1801  case WID_BV_SHOW_HIDE:
1802  size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
1803  size = maxdim(size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
1804  size.width += padding.width;
1805  size.height += padding.height;
1806  break;
1807  }
1808  }
1809 
1810  void DrawWidget(const Rect &r, WidgetID widget) const override
1811  {
1812  switch (widget) {
1813  case WID_BV_LIST:
1815  this->vehicle_type,
1816  r,
1817  this->eng_list,
1818  *this->vscroll,
1819  this->sel_engine,
1820  false,
1822  );
1823  break;
1824 
1826  this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
1827  break;
1828  }
1829  }
1830 
1831  void OnPaint() override
1832  {
1833  this->GenerateBuildList();
1834  this->vscroll->SetCount(this->eng_list.size());
1835 
1837 
1838  /* Disable renaming engines in network games if you are not the server. */
1839  this->SetWidgetDisabledState(WID_BV_RENAME, this->sel_engine == INVALID_ENGINE || (_networking && !_network_server));
1840 
1841  this->DrawWidgets();
1842 
1843  if (!this->IsShaded()) {
1844  int needed_height = this->details_height;
1845  /* Draw details panels. */
1846  if (this->sel_engine != INVALID_ENGINE) {
1847  const Rect r = this->GetWidget<NWidgetBase>(WID_BV_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
1848  int text_end = DrawVehiclePurchaseInfo(r.left, r.right, r.top, this->sel_engine, this->te);
1849  needed_height = std::max(needed_height, (text_end - r.top) / GetCharacterHeight(FS_NORMAL));
1850  }
1851  if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
1852  int resize = needed_height - this->details_height;
1853  this->details_height = needed_height;
1854  this->ReInit(0, resize * GetCharacterHeight(FS_NORMAL));
1855  return;
1856  }
1857  }
1858  }
1859 
1860  void OnQueryTextFinished(std::optional<std::string> str) override
1861  {
1862  if (!str.has_value()) return;
1863 
1864  Command<CMD_RENAME_ENGINE>::Post(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type, this->rename_engine, *str);
1865  }
1866 
1867  void OnDropdownSelect(WidgetID widget, int index) override
1868  {
1869  switch (widget) {
1870  case WID_BV_SORT_DROPDOWN:
1871  if (this->sort_criteria != index) {
1872  this->sort_criteria = index;
1874  this->eng_list.ForceRebuild();
1875  }
1876  break;
1877 
1878  case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
1879  if (this->cargo_filter_criteria != index) {
1880  this->cargo_filter_criteria = index;
1882  /* deactivate filter if criteria is 'Show All', activate it otherwise */
1883  this->eng_list.SetFilterState(this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY);
1884  this->eng_list.ForceRebuild();
1885  this->SelectEngine(this->sel_engine);
1886  }
1887  break;
1888  }
1889  this->SetDirty();
1890  }
1891 
1892  void OnResize() override
1893  {
1894  this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
1895  }
1896 
1897  void OnEditboxChanged(WidgetID wid) override
1898  {
1899  if (wid == WID_BV_FILTER) {
1900  this->string_filter.SetFilterTerm(this->vehicle_editbox.text.buf);
1901  this->InvalidateData();
1902  }
1903  }
1904 
1905  EventState OnHotkey(int hotkey) override
1906  {
1907  switch (hotkey) {
1908  case BVHK_FOCUS_FILTER_BOX:
1910  SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
1911  return ES_HANDLED;
1912 
1913  default:
1914  return ES_NOT_HANDLED;
1915  }
1916 
1917  return ES_HANDLED;
1918  }
1919 
1920  static inline HotkeyList hotkeys{"buildvehicle", {
1921  Hotkey('F', "focus_filter_box", BVHK_FOCUS_FILTER_BOX),
1922  }};
1923 };
1924 
1925 static WindowDesc _build_vehicle_desc(
1926  WDP_AUTO, "build_vehicle", 240, 268,
1929  _nested_build_vehicle_widgets,
1930  &BuildVehicleWindow::hotkeys
1931 );
1932 
1933 void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
1934 {
1935  /* We want to be able to open both Available Train as Available Ships,
1936  * so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
1937  * As it always is a low value, it won't collide with any real tile
1938  * number. */
1939  uint num = (tile == INVALID_TILE) ? (int)type : tile.base();
1940 
1941  assert(IsCompanyBuildableVehicleType(type));
1942 
1944 
1945  new BuildVehicleWindow(_build_vehicle_desc, tile, type);
1946 }
SZSP_NONE
@ SZSP_NONE
Display plane with zero size in both directions (none filling and resizing).
Definition: widget_type.h:485
INVALID_RAILTYPE
@ INVALID_RAILTYPE
Flag for invalid railtype.
Definition: rail_type.h:34
_engine_sort_functions
EngList_SortTypeFunction *const _engine_sort_functions[][11]
Sort functions for the vehicle sort criteria, for each vehicle type.
Definition: build_vehicle_gui.cpp:437
ES_HANDLED
@ ES_HANDLED
The passed event is handled.
Definition: window_type.h:738
DisplayVehicleSortDropDown
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button)
Display the dropdown for the vehicle sort criteria.
Definition: build_vehicle_gui.cpp:1107
TC_FORCED
@ TC_FORCED
Ignore colour changes from strings.
Definition: gfx_type.h:285
SetFill
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
Definition: widget_type.h:1183
GetColourGradient
uint8_t GetColourGradient(Colours colour, ColourShade shade)
Get colour gradient palette index.
Definition: palette.cpp:314
_standard_cargo_mask
CargoTypes _standard_cargo_mask
Bitmask of real cargo types available.
Definition: cargotype.cpp:36
RailVehicleInfo::pow_wag_power
uint16_t pow_wag_power
Extra power applied to consist if wagon should be powered.
Definition: engine_type.h:56
INVALID_ENGINE
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:206
RailVehicleInfo::pow_wag_weight
uint8_t pow_wag_weight
Extra weight applied to consist if wagon should be powered.
Definition: engine_type.h:57
BuildVehicleWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: build_vehicle_gui.cpp:1831
RoadTypeInfo
Definition: road.h:78
Engine::IsVariantHidden
bool IsVariantHidden(CompanyID c) const
Check whether the engine variant chain is hidden in the GUI for the given company.
Definition: engine.cpp:487
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3208
EngineNumberSorter
static bool EngineNumberSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by engineID.
Definition: build_vehicle_gui.cpp:110
Engine::IterateType
static Pool::IterateWrapperFiltered< Engine, EngineTypeFilter > IterateType(VehicleType vt, size_t from=0)
Returns an iterable ensemble of all valid engines of the given type.
Definition: engine_base.h:186
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
TestedEngineDetails::mail_capacity
uint16_t mail_capacity
Mail capacity if available.
Definition: vehicle_gui.h:46
Rect::Height
int Height() const
Get height of Rect.
Definition: geometry_type.hpp:91
Pool::PoolItem<&_engine_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
vehicle_gui.h
BuildVehicleWindow::te
TestedEngineDetails te
Tested cost and capacity after refit.
Definition: build_vehicle_gui.cpp:1183
querystring_gui.h
HotkeyList
List of hotkeys for a window.
Definition: hotkeys.h:37
SetFocusedWindow
void SetFocusedWindow(Window *w)
Set the window that has the focus.
Definition: window.cpp:422
GUISettings::show_newgrf_name
bool show_newgrf_name
Show the name of the NewGRF in the build vehicle window.
Definition: settings_type.h:206
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:30
command_func.h
WID_BV_SORT_ASCENDING_DESCENDING
@ WID_BV_SORT_ASCENDING_DESCENDING
Sort direction.
Definition: build_vehicle_widget.h:16
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition: window_gui.h:68
GetNewGRFAdditionalText
static std::optional< std::string > GetNewGRFAdditionalText(EngineID engine)
Try to get the NewGRF engine additional text callback as an optional std::string.
Definition: build_vehicle_gui.cpp:860
WWT_STICKYBOX
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition: widget_type.h:68
WDF_CONSTRUCTION
@ WDF_CONSTRUCTION
This window is used for construction; close it whenever changing company.
Definition: window_gui.h:206
TestedEngineDetails::all_capacities
CargoArray all_capacities
Capacities for all cargoes.
Definition: vehicle_gui.h:47
_engine_sort_last_criteria
uint8_t _engine_sort_last_criteria[]
Last set sort criteria, for each vehicle type.
Definition: build_vehicle_gui.cpp:99
dropdown_func.h
GetRailTypeInfo
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition: rail.h:307
GUIList::SetFilterState
void SetFilterState(bool state)
Enable or disable the filter.
Definition: sortlist_type.h:330
Rect::Shrink
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Definition: geometry_type.hpp:98
BuildVehicleWindow::vehicle_type
VehicleType vehicle_type
Type of vehicles shown in the window.
Definition: build_vehicle_gui.cpp:1168
StringFilter::IsEmpty
bool IsEmpty() const
Check whether any filter words were entered.
Definition: stringfilter_type.h:60
Engine::GetDisplayDefaultCapacity
uint GetDisplayDefaultCapacity(uint16_t *mail_capacity=nullptr) const
Determines the default cargo capacity of an engine for display purposes.
Definition: engine_base.h:116
BuildVehicleWindow::cargo_filter_criteria
CargoID cargo_filter_criteria
Selected cargo filter.
Definition: build_vehicle_gui.cpp:1180
_sorted_cargo_specs
std::vector< const CargoSpec * > _sorted_cargo_specs
Cargo specifications sorted alphabetically by name.
Definition: cargotype.cpp:168
StringFilter::SetFilterTerm
void SetFilterTerm(const char *str)
Set the term to filter on.
Definition: stringfilter.cpp:28
EngList_SortTypeFunction
bool EngList_SortTypeFunction(const GUIEngineListItem &, const GUIEngineListItem &)
argument type for EngList_Sort.
Definition: engine_gui.h:35
_engine_sort_last_order
bool _engine_sort_last_order[]
Last set direction of the sort order, for each vehicle type.
Definition: build_vehicle_gui.cpp:100
timer_game_calendar.h
CargoArray::GetCount
uint GetCount() const
Get the amount of cargos that have an amount.
Definition: cargo_type.h:129
GetTotalCapacityOfArticulatedParts
uint GetTotalCapacityOfArticulatedParts(EngineID engine)
Get the capacity of an engine with articulated parts.
Definition: engine_gui.cpp:165
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:63
Station
Station data structure.
Definition: station_base.h:439
_engine_sort_direction
bool _engine_sort_direction
false = descending, true = ascending.
Definition: build_vehicle_gui.cpp:98
WID_BV_SCROLLBAR
@ WID_BV_SCROLLBAR
Scrollbar of list.
Definition: build_vehicle_widget.h:22
Engine::GetLifeLengthInDays
TimerGameCalendar::Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition: engine.cpp:443
CargoFilterCriteria::CF_ENGINES
static constexpr CargoID CF_ENGINES
Show only engines (for rail vehicles only)
Definition: cargo_type.h:96
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
GUIList< GUIEngineListItem, std::nullptr_t, CargoID >
_network_server
bool _network_server
network-server is active
Definition: network.cpp:66
GetCapacityOfArticulatedParts
CargoArray GetCapacityOfArticulatedParts(EngineID engine)
Get the capacity of the parts of a given engine.
Definition: articulated_vehicles.cpp:141
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1140
DropDownList
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
Definition: dropdown_type.h:50
Engine::GetDisplayMaxTractiveEffort
uint GetDisplayMaxTractiveEffort() const
Returns the tractive effort of the engine for display purposes.
Definition: engine.cpp:426
NWidgetCore::widget_data
uint32_t widget_data
Data of the widget.
Definition: widget_type.h:395
WWT_DEFSIZEBOX
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition: widget_type.h:67
RailType
RailType
Enumeration for all possible railtypes.
Definition: rail_type.h:27
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:238
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:134
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:77
EIT_PURCHASE
@ EIT_PURCHASE
Vehicle drawn in purchase list, autoreplace gui, ...
Definition: vehicle_type.h:83
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
CargoArray
Class for storing amounts of cargo.
Definition: cargo_type.h:114
maxdim
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Definition: geometry_func.cpp:22
WWT_MATRIX
@ WWT_MATRIX
Grid of rows and columns.
Definition: widget_type.h:61
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
Engine::GetRunningCost
Money GetRunningCost() const
Return how much the running costs of this engine are.
Definition: engine.cpp:281
AircraftRangeSorter
static bool AircraftRangeSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of aircraft by range.
Definition: build_vehicle_gui.cpp:424
EndContainer
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:1193
group.h
RailTypeInfo
This struct contains all the info that is needed to draw and construct tracks.
Definition: rail.h:127
VehicleSettings::wagon_speed_limits
bool wagon_speed_limits
enable wagon speed limits
Definition: settings_type.h:497
SetMatrixDataTip
constexpr NWidgetPart SetMatrixDataTip(uint8_t cols, uint8_t rows, StringID tip)
Widget part function for setting the data and tooltip of WWT_MATRIX widgets.
Definition: widget_type.h:1216
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:38
EngineTractiveEffortSorter
static bool EngineTractiveEffortSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by tractive effort.
Definition: build_vehicle_gui.cpp:240
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:260
VEH_ROAD
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
zoom_func.h
Scrollbar::SetCapacityFromWidget
void SetCapacityFromWidget(Window *w, WidgetID widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition: widget.cpp:2394
StrNaturalCompare
int StrNaturalCompare(std::string_view s1, std::string_view s2, bool ignore_garbage_at_front)
Compares two strings using case insensitive natural sort.
Definition: string.cpp:566
TestedEngineDetails::cargo
CargoID cargo
Cargo type.
Definition: vehicle_gui.h:44
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:56
BuildVehicleWindow::FilterByText
bool FilterByText(const Engine *e)
Filter by name and NewGRF extra text.
Definition: build_vehicle_gui.cpp:1369
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:71
VehicleCellSize::extend_right
uint extend_right
Extend of the cell to the right.
Definition: vehicle_gui.h:86
WidgetDimensions::hsep_wide
int hsep_wide
Wide horizontal spacing.
Definition: window_gui.h:64
TimerGameEconomy::UsingWallclockUnits
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
Definition: timer_game_economy.cpp:97
GetGRFConfig
GRFConfig * GetGRFConfig(uint32_t grfid, uint32_t mask)
Retrieve a NewGRF from the current config by its grfid.
Definition: newgrf_config.cpp:712
Window::owner
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
Definition: window_gui.h:319
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
StringFilter::AddLine
void AddLine(const char *str)
Pass another text line from the current item to the filter.
Definition: stringfilter.cpp:114
NWidgetCore::tool_tip
StringID tool_tip
Tooltip of the widget.
Definition: widget_type.h:396
StopTextRefStackUsage
void StopTextRefStackUsage()
Stop using the TTDP compatible string code parsing.
Definition: newgrf_text.cpp:815
BuildVehicleWindow::descending_sort_order
bool descending_sort_order
Sort direction,.
Definition: build_vehicle_gui.cpp:1173
RoadVehEngineCapacitySorter
static bool RoadVehEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of road vehicles by capacity.
Definition: build_vehicle_gui.cpp:355
SA_RIGHT
@ SA_RIGHT
Right align the text (must be a single bit).
Definition: gfx_type.h:347
Engine
Definition: engine_base.h:37
BuildVehicleWindow::FilterEngineList
void FilterEngineList()
Filter the engine list against the currently selected cargo filter.
Definition: build_vehicle_gui.cpp:1351
NWidgetCore::SetLowered
void SetLowered(bool lowered)
Lower or raise the widget.
Definition: widget_type.h:430
Generic
@ Generic
No specific context available.
Definition: engine_type.h:191
RailTypeInfo::strings
struct RailTypeInfo::@26 strings
Strings associated with the rail type.
GetRailType
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:96
Engine::company_hidden
CompanyMask company_hidden
Bit for each company whether the engine is normally hidden in the build gui for that company.
Definition: engine_base.h:54
RoadVehicleInfo::roadtype
RoadType roadtype
Road type.
Definition: engine_type.h:128
Scrollbar
Scrollbar data structure.
Definition: widget_type.h:696
Window::GetScrollbar
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition: window.cpp:314
Engine::GetGRFID
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:157
GetEnginePalette
PaletteID GetEnginePalette(EngineID engine_type, CompanyID company)
Get the colour map for an engine.
Definition: vehicle.cpp:2142
WID_BV_CAPTION
@ WID_BV_CAPTION
Caption of window.
Definition: build_vehicle_widget.h:15
WID_BV_FILTER
@ WID_BV_FILTER
Filter by name.
Definition: build_vehicle_widget.h:19
Rect::WithHeight
Rect WithHeight(int height, bool end=false) const
Copy Rect and set its height.
Definition: geometry_type.hpp:211
GetVehicleImageCellSize
VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
Get the GUI cell size for a vehicle image.
Definition: depot_gui.cpp:161
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:1077
_engine_sort_show_hidden_engines
bool _engine_sort_show_hidden_engines[]
Last set 'show hidden engines' setting for each vehicle type.
Definition: build_vehicle_gui.cpp:101
GUIList::SetFilterFuncs
void SetFilterFuncs(std::span< FilterFunction *const > n_funcs)
Hand the filter function pointers to the GUIList.
Definition: sortlist_type.h:369
EngineIntroDateSorter
static bool EngineIntroDateSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by introduction date.
Definition: build_vehicle_gui.cpp:123
BVHK_FOCUS_FILTER_BOX
@ BVHK_FOCUS_FILTER_BOX
Focus the edit box for editing the filter string.
Definition: build_vehicle_gui.cpp:1163
GUIList::NeedRebuild
bool NeedRebuild() const
Check if a rebuild is needed.
Definition: sortlist_type.h:391
engine_cmd.h
QueryString
Data stored about a string that can be modified in the GUI.
Definition: querystring_gui.h:20
textbuf_gui.h
TestedEngineDetails::capacity
uint capacity
Cargo capacity.
Definition: vehicle_gui.h:45
Textbuf::buf
char *const buf
buffer in which text is saved
Definition: textbuf_type.h:32
train_cmd.h
QSF_LEN_IN_CHARS
@ QSF_LEN_IN_CHARS
the length of the string is counted in characters
Definition: textbuf_gui.h:22
CBID_VEHICLE_ADDITIONAL_TEXT
@ CBID_VEHICLE_ADDITIONAL_TEXT
This callback is called from vehicle purchase lists.
Definition: newgrf_callbacks.h:93
MAX_CHAR_LENGTH
static const int MAX_CHAR_LENGTH
Max. length of UTF-8 encoded unicode character.
Definition: strings_type.h:18
CcBuildWagon
void CcBuildWagon(Commands cmd, const CommandCost &result, VehicleID new_veh_id, uint, uint16_t, CargoArray, TileIndex tile, EngineID, bool, CargoID, ClientID)
Callback for building wagons.
Definition: train_gui.cpp:29
HasPowerOnRoad
bool HasPowerOnRoad(RoadType enginetype, RoadType tiletype)
Checks if an engine of the given RoadType got power on a tile with a given RoadType.
Definition: road.h:242
BuildVehicleWindow::show_hidden_engines
bool show_hidden_engines
State of the 'show hidden engines' button.
Definition: build_vehicle_gui.cpp:1175
WindowDesc
High level window description.
Definition: window_gui.h:162
EngineDisplayFlags::None
@ None
No flag set.
WidgetID
int WidgetID
Widget ID.
Definition: window_type.h:18
EnginePowerVsRunningCostSorter
static bool EnginePowerVsRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by running costs.
Definition: build_vehicle_gui.cpp:274
VehicleSettings::train_acceleration_model
uint8_t train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:493
Engine::display_last_variant
EngineID display_last_variant
NOSAVE client-side-only last variant selected.
Definition: engine_base.h:59
Engine::GetDisplayMaxSpeed
uint GetDisplayMaxSpeed() const
Returns max speed of the engine for display purposes.
Definition: engine.cpp:358
WID_BV_SORT_DROPDOWN
@ WID_BV_SORT_DROPDOWN
Criteria of sorting dropdown.
Definition: build_vehicle_widget.h:17
SetPadding
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1230
_sorted_standard_cargo_specs
std::span< const CargoSpec * > _sorted_standard_cargo_specs
Standard cargo specifications sorted alphabetically by name.
Definition: cargotype.cpp:169
RailVehicleInfo
Information about a rail vehicle.
Definition: engine_type.h:42
SetResize
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
Definition: widget_type.h:1128
EngineHasReplacementForCompany
bool EngineHasReplacementForCompany(const Company *c, EngineID engine, GroupID group)
Check if a company has a replacement set up for the given engine.
Definition: autoreplace_func.h:51
WDP_AUTO
@ WDP_AUTO
Find a place automatically.
Definition: window_gui.h:150
WID_BV_LIST
@ WID_BV_LIST
List of vehicles.
Definition: build_vehicle_widget.h:21
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:317
WidgetDimensions::matrix
RectPadding matrix
Padding of WWT_MATRIX items.
Definition: window_gui.h:44
GetUnionOfArticulatedRefitMasks
CargoTypes GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
Ors the refit_masks of all articulated parts.
Definition: articulated_vehicles.cpp:251
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:147
newgrf_engine.h
FS_NORMAL
@ FS_NORMAL
Index of the normal font in the font tables.
Definition: gfx_type.h:209
EngineCostSorter
static bool EngineCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by purchase cost.
Definition: build_vehicle_gui.cpp:189
SetScrollbar
constexpr NWidgetPart SetScrollbar(WidgetID index)
Attach a scrollbar to a widget.
Definition: widget_type.h:1286
GUIList::Filter
bool Filter(FilterFunction *decide, F filter_data)
Filter the list.
Definition: sortlist_type.h:346
WWT_EDITBOX
@ WWT_EDITBOX
a textbox for typing
Definition: widget_type.h:73
WID_BV_PANEL
@ WID_BV_PANEL
Button panel.
Definition: build_vehicle_widget.h:23
BuildVehicleWindow::listview_mode
bool listview_mode
If set, only display the available vehicles and do not show a 'build' button.
Definition: build_vehicle_gui.cpp:1176
PackEngineNameDParam
uint64_t PackEngineNameDParam(EngineID engine_id, EngineNameContext context, uint32_t extra_data=0)
Combine an engine ID and a name context to an engine name dparam.
Definition: engine_type.h:199
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:940
Engine::intro_date
TimerGameCalendar::Date intro_date
Date of introduction of the engine.
Definition: engine_base.h:39
FS_SMALL
@ FS_SMALL
Index of the small font in the font tables.
Definition: gfx_type.h:210
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:739
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:114
CargoFilterCriteria::CF_NONE
static constexpr CargoID CF_NONE
Show only items which do not carry cargo (e.g. train engines)
Definition: cargo_type.h:95
MAX_LENGTH_ENGINE_NAME_CHARS
static const uint MAX_LENGTH_ENGINE_NAME_CHARS
The maximum length of an engine name in characters including '\0'.
Definition: engine_type.h:204
_engine_sort_listing
const std::initializer_list< const StringID > _engine_sort_listing[]
Dropdown menu strings for the vehicle sort criteria.
Definition: build_vehicle_gui.cpp:487
VEH_SHIP
@ VEH_SHIP
Ship vehicle type.
Definition: vehicle_type.h:26
CcBuildPrimaryVehicle
void CcBuildPrimaryVehicle(Commands, const CommandCost &result, VehicleID new_veh_id, uint, uint16_t, CargoArray)
This is the Callback method after the construction attempt of a primary vehicle.
Definition: vehicle_gui.cpp:3476
Engine::display_flags
EngineDisplayFlags display_flags
NOSAVE client-side-only display flags for build engine list.
Definition: engine_base.h:58
WC_REPLACE_VEHICLE
@ WC_REPLACE_VEHICLE
Replace vehicle window; Window numbers:
Definition: window_type.h:218
CargoAndEngineFilter
static bool CargoAndEngineFilter(const GUIEngineListItem *item, const CargoID cid)
Filters vehicles by cargo and engine (in case of rail vehicle).
Definition: build_vehicle_gui.cpp:537
TimerGame< struct Calendar >::DateToYear
static constexpr Year DateToYear(Date date)
Calculate the year of a given date.
Definition: timer_game_common.h:77
EngineDisplayFlags::Shaded
@ Shaded
Set if engine should be masked.
dropdown_type.h
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:57
IsCompanyBuildableVehicleType
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:91
Window::ReInit
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
Definition: window.cpp:952
SA_FORCE
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
Definition: gfx_type.h:357
Engine::GetDisplayWeight
uint GetDisplayWeight() const
Returns the weight of the engine for display purposes.
Definition: engine.cpp:408
RoadType
RoadType
The different roadtypes we support.
Definition: road_type.h:25
Window::parent
Window * parent
Parent window.
Definition: window_gui.h:331
NWidget
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1311
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:52
ShipEngineCapacitySorter
static bool ShipEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of ships by capacity.
Definition: build_vehicle_gui.cpp:374
TimerGameCalendar::ConvertDateToYMD
static YearMonthDay ConvertDateToYMD(Date date)
Converts a Date to a Year, Month & Day.
Definition: timer_game_calendar.cpp:42
safeguards.h
DrawAircraftPurchaseInfo
static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
Draw aircraft specific details in the buy window.
Definition: build_vehicle_gui.cpp:799
ShowQueryString
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
Definition: misc_gui.cpp:1079
BuildVehicleWindow::rename_engine
EngineID rename_engine
Engine being renamed.
Definition: build_vehicle_gui.cpp:1178
GUIList< GUIEngineListItem, std::nullptr_t, CargoID >::FilterFunction
bool(const GUIEngineListItem *, CargoID) FilterFunction
Signature of filter function.
Definition: sortlist_type.h:50
vehicle_cmd.h
Rect::Indent
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
Definition: geometry_type.hpp:198
AutoreplaceVehicleInUse
@ AutoreplaceVehicleInUse
Name is show in the autoreplace window 'Vehicles in use' panel.
Definition: engine_type.h:195
DEFAULT_GROUP
static const GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition: group_type.h:17
EngineDisplayFlags::IsFolded
@ IsFolded
Set if display of variants should be folded (hidden).
TestedEngineDetails
Extra information about refitted cargo and capacity.
Definition: vehicle_gui.h:42
BuildVehicleWindow::sort_criteria
uint8_t sort_criteria
Current sort criterium.
Definition: build_vehicle_gui.cpp:1174
TC_NO_SHADE
@ TC_NO_SHADE
Do not add shading to this text colour.
Definition: gfx_type.h:284
Rect::WithWidth
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
Definition: geometry_type.hpp:185
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:65
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:988
newgrf_text.h
INVALID_ROADTYPE
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition: road_type.h:30
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
BuildVehicleWindow::details_height
int details_height
Minimal needed height of the details panels, in text lines (found so far).
Definition: build_vehicle_gui.cpp:1181
build_vehicle_widget.h
WID_BV_SHOW_HIDDEN_ENGINES
@ WID_BV_SHOW_HIDDEN_ENGINES
Toggle whether to display the hidden vehicles.
Definition: build_vehicle_widget.h:20
EngineDisplayFlags
EngineDisplayFlags
Flags used client-side in the purchase/autorenew engine list.
Definition: engine_base.h:26
GetGRFStringID
StringID GetGRFStringID(uint32_t grfid, StringID stringid)
Returns the index for this stringid associated with its grfID.
Definition: newgrf_text.cpp:587
Engine::GetCost
Money GetCost() const
Return how much a new engine costs.
Definition: engine.cpp:318
stdafx.h
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:305
Window::SetFocusedWidget
bool SetFocusedWidget(WidgetID widget_index)
Set focus within this window to the given widget.
Definition: window.cpp:486
WID_BV_BUILD
@ WID_BV_BUILD
Build panel.
Definition: build_vehicle_widget.h:24
BuildVehicleWindow::FilterSingleEngine
bool FilterSingleEngine(EngineID eid)
Filter a single engine.
Definition: build_vehicle_gui.cpp:1362
Engine::reliability
uint16_t reliability
Current reliability of the engine.
Definition: engine_base.h:41
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition: window.cpp:3148
IsArticulatedVehicleRefittable
bool IsArticulatedVehicleRefittable(EngineID engine)
Checks whether any of the articulated parts is refittable.
Definition: articulated_vehicles.cpp:199
CS_ALPHANUMERAL
@ CS_ALPHANUMERAL
Both numeric and alphabetic and spaces and stuff.
Definition: string_type.h:25
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:45
BuildVehicleWindow::string_filter
StringFilter string_filter
Filter for vehicle name.
Definition: build_vehicle_gui.cpp:1185
Window::SetWidgetLoweredState
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:450
RAILVEH_WAGON
@ RAILVEH_WAGON
simple wagon, not motorized
Definition: engine_type.h:29
BuildVehicleWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: build_vehicle_gui.cpp:1721
GUIEngineListItem::engine_id
EngineID engine_id
Engine to display in build purchase list.
Definition: engine_gui.h:21
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:79
EngList_Sort
void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare)
Sort all items using quick sort and given 'CompareItems' function.
Definition: engine_gui.cpp:333
GetRoadTypeInfo
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition: road.h:227
Window::SetWidgetDisabledState
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:390
GetSpriteSize
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition: gfx.cpp:922
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:71
WWT_RESIZEBOX
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition: widget_type.h:70
VehicleSettings::roadveh_acceleration_model
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
Definition: settings_type.h:494
GUIList::ForceRebuild
void ForceRebuild()
Force that a rebuild is needed.
Definition: sortlist_type.h:399
StartTextRefStackUsage
void StartTextRefStackUsage(const GRFFile *grffile, uint8_t numEntries, const uint32_t *values)
Start using the TTDP compatible string code parsing.
Definition: newgrf_text.cpp:798
string_func.h
EngineReliabilitySorter
static bool EngineReliabilitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by reliability.
Definition: build_vehicle_gui.cpp:172
ToPercent16
constexpr uint ToPercent16(uint i)
Converts a "fract" value 0..65535 to "percent" value 0..100.
Definition: math_func.hpp:306
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:420
_engine_sort_last_cargo_criteria
static CargoID _engine_sort_last_cargo_criteria[]
Last set filter criteria, for each vehicle type.
Definition: build_vehicle_gui.cpp:102
Window::querystrings
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition: window_gui.h:323
SBS_DOWN
@ SBS_DOWN
Sort ascending.
Definition: window_gui.h:223
QueryString::cancel_button
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
Definition: querystring_gui.h:28
DrawStringMultiLine
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition: gfx.cpp:774
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:53
Window::DrawSortButtonState
void DrawSortButtonState(WidgetID widget, SortButtonState state) const
Draw a sort button's up or down arrow symbol.
Definition: widget.cpp:763
vehicle_func.h
TrainEnginesThenWagonsSorter
static bool TrainEnginesThenWagonsSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of train engines by engine / wagon.
Definition: build_vehicle_gui.cpp:336
EnginePowerSorter
static bool EnginePowerSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by power.
Definition: build_vehicle_gui.cpp:223
station_base.h
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1610
engine_gui.h
Window::CreateNestedTree
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition: window.cpp:1723
strings_func.h
NWID_VSCROLLBAR
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition: widget_type.h:86
TrainEngineCapacitySorter
static bool TrainEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of train engines by capacity.
Definition: build_vehicle_gui.cpp:316
EngineRunningCostSorter
static bool EngineRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by running costs.
Definition: build_vehicle_gui.cpp:257
Engine::IsHidden
bool IsHidden(CompanyID c) const
Check whether the engine is hidden in the GUI for the given company.
Definition: engine_base.h:136
Window::IsShaded
bool IsShaded() const
Is window shaded currently?
Definition: window_gui.h:566
MAX_LENGTH_VEHICLE_NAME_CHARS
static const uint MAX_LENGTH_VEHICLE_NAME_CHARS
The maximum length of a vehicle name in characters including '\0'.
Definition: vehicle_type.h:66
WC_BUILD_VEHICLE
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Definition: window_type.h:389
WidgetDimensions::hsep_indent
int hsep_indent
Width of identation for tree layouts.
Definition: window_gui.h:65
GUIEngineListAddChildren
void GUIEngineListAddChildren(GUIEngineList &dst, const GUIEngineList &src, EngineID parent, uint8_t indent)
Add children to GUI engine list to build a hierarchical tree.
Definition: build_vehicle_gui.cpp:1130
Engine::GetPower
uint GetPower() const
Returns the power of the engine for display and sorting purposes.
Definition: engine.cpp:390
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
geometry_func.hpp
BuildVehicleWindow::roadtype
RoadType roadtype
Road type to show, or INVALID_ROADTYPE.
Definition: build_vehicle_gui.cpp:1171
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3225
BuildVehicleWindow
GUI for building vehicles.
Definition: build_vehicle_gui.cpp:1167
RAILVEH_MULTIHEAD
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition: engine_type.h:28
StringFilter::ResetState
void ResetState()
Reset the matching state to process a new item.
Definition: stringfilter.cpp:98
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:52
EngineInfo::variant_id
EngineID variant_id
Engine variant ID. If set, will be treated specially in purchase lists.
Definition: engine_type.h:160
ScaleSpriteTrad
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition: zoom_func.h:107
Scrollbar::SetCount
void SetCount(size_t num)
Sets the number of elements in the list.
Definition: widget_type.h:782
GetString
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
Definition: strings.cpp:319
ShowDropDownMenu
void ShowDropDownMenu(Window *w, std::span< const StringID > strings, int selected, WidgetID button, uint32_t disabled_mask, uint32_t hidden_mask, uint width)
Show a dropdown menu window near a widget of the parent window.
Definition: dropdown.cpp:441
SpecializedStation< Station, false >::GetByTile
static Station * GetByTile(TileIndex tile)
Get the station belonging to a specific tile.
Definition: base_station_base.h:273
EventState
EventState
State of handling an event.
Definition: window_type.h:737
DrawEngineList
void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, const Scrollbar &sb, EngineID selected_id, bool show_count, GroupID selected_group)
Engine drawing loop.
Definition: build_vehicle_gui.cpp:1003
cargotype.h
StringFilter::GetState
bool GetState() const
Get the matching state of the current item.
Definition: stringfilter_type.h:71
WID_BV_BUILD_SEL
@ WID_BV_BUILD_SEL
Build button.
Definition: build_vehicle_widget.h:26
TestedEngineDetails::cost
Money cost
Refit cost.
Definition: vehicle_gui.h:43
EngList_SortPartial
void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items)
Sort selected range of items (on indices @ <begin, begin+num_items-1>)
Definition: engine_gui.cpp:346
CargoID
uint8_t CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
CargoSpec::name
StringID name
Name of this type of cargo.
Definition: cargotype.h:88
RailVehicleInfo::railtype
RailType railtype
Railtype, mangled if elrail is disabled.
Definition: engine_type.h:46
PackVelocity
int64_t PackVelocity(uint speed, VehicleType type)
Pack velocity and vehicle type for use with SCC_VELOCITY string parameter.
Definition: strings_func.h:74
Window::FinishInitNested
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition: window.cpp:1733
BuildVehicleHotkeys
BuildVehicleHotkeys
Enum referring to the Hotkeys in the build vehicle window.
Definition: build_vehicle_gui.cpp:1162
GroupID
uint16_t GroupID
Type for all group identifiers.
Definition: group_type.h:13
INVALID_CLIENT_ID
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:50
ShowDropDownList
void ShowDropDownList(Window *w, DropDownList &&list, int selected, WidgetID button, uint width, bool instant_close, bool persist)
Show a drop down list.
Definition: dropdown.cpp:404
BuildVehicleWindow::railtype
RailType railtype
Rail type to show, or INVALID_RAILTYPE.
Definition: build_vehicle_gui.cpp:1170
RoadTypeInfo::strings
struct RoadTypeInfo::@29 strings
Strings associated with the rail type.
GetGroupNumEngines
uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e)
Get the number of engines with EngineID id_e in the group with GroupID id_g and its sub-groups.
Definition: group_cmd.cpp:799
company_func.h
ShowRefitOptionsList
uint ShowRefitOptionsList(int left, int right, int y, EngineID engine)
Display list of cargo types of the engine, for the purchase information window.
Definition: vehicle_gui.cpp:1301
BuildVehicleWindow::sel_engine
EngineID sel_engine
Currently selected engine, or INVALID_ENGINE.
Definition: build_vehicle_gui.cpp:1177
QueryString::ACTION_CLEAR
static const int ACTION_CLEAR
Clear editbox.
Definition: querystring_gui.h:24
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:505
BuildVehicleWindow::OnInit
void OnInit() override
Notification that the nested widget tree gets initialized.
Definition: build_vehicle_gui.cpp:1345
network.h
CommandHelper
Definition: command_func.h:93
window_func.h
SA_CENTER
@ SA_CENTER
Center both horizontally and vertically.
Definition: gfx_type.h:355
GetCharacterHeight
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition: fontcache.cpp:77
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:314
stringfilter_type.h
BuildVehicleWindow::OnHotkey
EventState OnHotkey(int hotkey) override
A hotkey has been pressed.
Definition: build_vehicle_gui.cpp:1905
SetMinimalSize
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
Definition: widget_type.h:1139
Window::SortButtonWidth
static int SortButtonWidth()
Get width of up/down arrow of sort button state.
Definition: widget.cpp:780
BuildVehicleWindow::vehicle_editbox
QueryString vehicle_editbox
Filter editbox.
Definition: build_vehicle_gui.cpp:1186
GUIList::RebuildDone
void RebuildDone()
Notify the sortlist that the rebuild is done.
Definition: sortlist_type.h:409
AircraftEngineCargoSorter
static bool AircraftEngineCargoSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of aircraft by cargo.
Definition: build_vehicle_gui.cpp:396
OverflowSafeInt< int64_t >
VehicleType
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
DrawString
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:657
VEH_AIRCRAFT
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
engine_base.h
BuildVehicleWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: build_vehicle_gui.cpp:1892
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:107
SB
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
Definition: bitmath_func.hpp:58
EngineNameSorter
static bool EngineNameSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by name.
Definition: build_vehicle_gui.cpp:143
BuildVehicleWindow::UpdateFilterByTile
void UpdateFilterByTile()
Set the filter type according to the depot type.
Definition: build_vehicle_gui.cpp:1265
articulated_vehicles.h
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:602
EngineID
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
ShowAdditionalText
static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
Display additional text from NewGRF in the purchase information window.
Definition: build_vehicle_gui.cpp:885
WID_BV_CARGO_FILTER_DROPDOWN
@ WID_BV_CARGO_FILTER_DROPDOWN
Cargo filter dropdown.
Definition: build_vehicle_widget.h:18
Window
Data structure for an opened window.
Definition: window_gui.h:276
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:731
EngineSpeedSorter
static bool EngineSpeedSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by speed.
Definition: build_vehicle_gui.cpp:206
DC_QUERY_COST
@ DC_QUERY_COST
query cost only, don't build.
Definition: command_type.h:378
GetDropDownListDimension
Dimension GetDropDownListDimension(const DropDownList &list)
Determine width and height required to fully display a DropDownList.
Definition: dropdown.cpp:363
NUM_CARGO
static const CargoID NUM_CARGO
Maximum number of cargo types in a game.
Definition: cargo_type.h:74
HasPowerOnRail
bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition: rail.h:335
SetDataTip
constexpr NWidgetPart SetDataTip(uint32_t data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1204
autoreplace_func.h
SBS_UP
@ SBS_UP
Sort descending.
Definition: window_gui.h:224
CanVehicleUseStation
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition: vehicle.cpp:3058
NWID_SELECTION
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition: widget_type.h:82
GetVehicleCallback
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1149
GetScaledSpriteSize
Dimension GetScaledSpriteSize(SpriteID sprid)
Scale sprite size for GUI.
Definition: widget.cpp:54
NWidgetCore
Base class for a 'real' widget.
Definition: widget_type.h:372
WID_BV_RENAME
@ WID_BV_RENAME
Rename button.
Definition: build_vehicle_widget.h:27
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
RailTypeInfo::build_caption
StringID build_caption
Caption of the build vehicle GUI for this rail type.
Definition: rail.h:179
RailTypeInfo::acceleration_type
uint8_t acceleration_type
Acceleration type of this rail type.
Definition: rail.h:226
Window::SetWidgetsDisabledState
void SetWidgetsDisabledState(bool disab_stat, Args... widgets)
Sets the enabled/disabled status of a list of widgets.
Definition: window_gui.h:524
RoadTypeInfo::build_caption
StringID build_caption
Caption of the build vehicle GUI for this rail type.
Definition: road.h:106
QSF_ENABLE_DEFAULT
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
Definition: textbuf_gui.h:21
ShipVehicleInfo::ApplyWaterClassSpeedFrac
uint ApplyWaterClassSpeedFrac(uint raw_speed, bool is_ocean) const
Apply ocean/canal speed fraction to a velocity.
Definition: engine_type.h:81
EngineDisplayFlags::HasVariants
@ HasVariants
Set if engine has variants.
Scrollbar::GetScrolledItemFromWidget
auto GetScrolledItemFromWidget(Tcontainer &container, int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Return an iterator pointing to the element of a scrolled widget that a user clicked in.
Definition: widget_type.h:881
DrawVehiclePurchaseInfo
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
Draw the purchase info details of a vehicle at a given location.
Definition: build_vehicle_gui.cpp:917
IsEngineBuildable
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
Check if an engine is buildable.
Definition: engine.cpp:1218
Scrollbar::GetVisibleRangeIterators
auto GetVisibleRangeIterators(Tcontainer &container) const
Get a pair of iterators for the range of visible elements in a container.
Definition: widget_type.h:862
GetEngineListHeight
uint GetEngineListHeight(VehicleType type)
Get the height of a single 'entry' in the engine lists.
Definition: build_vehicle_gui.cpp:53
Engine::GetAircraftTypeText
StringID GetAircraftTypeText() const
Get the name of the aircraft type for display purposes.
Definition: engine.cpp:467
TD_RTL
@ TD_RTL
Text is written right-to-left by default.
Definition: strings_type.h:24
_current_text_dir
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition: strings.cpp:56
SetTextStyle
constexpr NWidgetPart SetTextStyle(TextColour colour, FontSize size=FS_NORMAL)
Widget part function for setting the text style.
Definition: widget_type.h:1162
GetLargestCargoIconSize
Dimension GetLargestCargoIconSize()
Get dimensions of largest cargo icon.
Definition: cargotype.cpp:124
GetStringBoundingBox
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:851
DrawVehicleEngine
void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
Draw an engine.
Definition: engine_gui.cpp:303
StringFilter
String filter and state.
Definition: stringfilter_type.h:30
VehicleCellSize::extend_left
uint extend_left
Extend of the cell to the left.
Definition: vehicle_gui.h:85
CargoFilterCriteria::CF_ANY
static constexpr CargoID CF_ANY
Show all items independent of carried cargo (i.e. no filtering)
Definition: cargo_type.h:94
BuildVehicleWindow::filter
union BuildVehicleWindow::@0 filter
Filter to apply.
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:57
GRFFile
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:108
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:611
Engine::type
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
Definition: engine_base.h:56
Engine::GetRange
uint16_t GetRange() const
Get the range of an aircraft type.
Definition: engine.cpp:453
WWT_DROPDOWN
@ WWT_DROPDOWN
Drop down list.
Definition: widget_type.h:72
BuildVehicleWindow::SetCargoFilterArray
void SetCargoFilterArray()
Populate the filter list and set the cargo filter criteria.
Definition: build_vehicle_gui.cpp:1305
GRFConfig::GetName
const char * GetName() const
Get the name of this grf.
Definition: newgrf_config.cpp:98
PurchaseList
@ PurchaseList
Name is shown in the purchase list (including autoreplace window 'Available vehicles' panel).
Definition: engine_type.h:193
GUIEngineListItem
Definition: engine_gui.h:20
engine_func.h
Hotkey
All data for a single hotkey.
Definition: hotkeys.h:21
hotkeys.h
WID_BV_SHOW_HIDE
@ WID_BV_SHOW_HIDE
Button to hide or show the selected engine.
Definition: build_vehicle_widget.h:25
WWT_SHADEBOX
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition: widget_type.h:66
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103