OpenTTD Source 20250613-master-ga1786fa1f4
build_vehicle_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "engine_base.h"
12#include "engine_func.h"
13#include "station_base.h"
14#include "network/network.h"
16#include "textbuf_gui.h"
17#include "command_func.h"
18#include "company_func.h"
19#include "vehicle_gui.h"
20#include "newgrf_badge.h"
21#include "newgrf_badge_config.h"
22#include "newgrf_badge_gui.h"
23#include "newgrf_engine.h"
24#include "newgrf_text.h"
25#include "group.h"
26#include "string_func.h"
27#include "strings_func.h"
28#include "window_func.h"
30#include "vehicle_func.h"
31#include "dropdown_type.h"
32#include "dropdown_func.h"
33#include "engine_gui.h"
34#include "cargotype.h"
36#include "autoreplace_func.h"
37#include "engine_cmd.h"
38#include "train_cmd.h"
39#include "vehicle_cmd.h"
40#include "zoom_func.h"
41#include "querystring_gui.h"
42#include "stringfilter_type.h"
43#include "hotkeys.h"
44
46
47#include "table/strings.h"
48
49#include "safeguards.h"
50
57{
58 return std::max<uint>(GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.matrix.Vertical(), GetVehicleImageCellSize(type, EIT_PURCHASE).height);
59}
60
61static constexpr NWidgetPart _nested_build_vehicle_widgets[] = {
63 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
64 NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetTextStyle(TC_WHITE),
65 NWidget(WWT_SHADEBOX, COLOUR_GREY),
66 NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
67 NWidget(WWT_STICKYBOX, COLOUR_GREY),
71 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetStringTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
72 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetToolTip(STR_TOOLTIP_SORT_CRITERIA),
76 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetToolTip(STR_TOOLTIP_FILTER_CRITERIA),
77 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_BV_CONFIGURE_BADGES), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON), SetResize(0, 0), SetFill(0, 1), SetSpriteTip(SPR_EXTRA_MENU, STR_BADGE_CONFIG_MENU_TOOLTIP),
79 NWidget(WWT_PANEL, COLOUR_GREY),
80 NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BV_FILTER), SetResize(1, 0), SetFill(1, 0), SetPadding(2), SetStringTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
85 /* Vehicle list. */
90 /* Panel with details. */
91 NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
92 /* Build/rename buttons, resize button. */
94 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
95 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
97 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0),
98 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
99 NWidget(WWT_RESIZEBOX, COLOUR_GREY),
100 EndContainer(),
101};
102
103
105uint8_t _engine_sort_last_criteria[] = {0, 0, 0, 0};
106bool _engine_sort_last_order[] = {false, false, false, false};
107bool _engine_sort_show_hidden_engines[] = {false, false, false, false};
109
117{
118 int r = Engine::Get(a.engine_id)->list_position - Engine::Get(b.engine_id)->list_position;
119
120 return _engine_sort_direction ? r > 0 : r < 0;
121}
122
130{
131 const auto va = Engine::Get(a.engine_id)->intro_date;
132 const auto vb = Engine::Get(b.engine_id)->intro_date;
133 const auto r = va - vb;
134
135 /* Use EngineID to sort instead since we want consistent sorting */
136 if (r == 0) return EngineNumberSorter(a, b);
137 return _engine_sort_direction ? r > 0 : r < 0;
138}
139
140/* cached values for EngineNameSorter to spare many GetString() calls */
141static EngineID _last_engine[2] = { EngineID::Invalid(), EngineID::Invalid() };
142
150{
151 static std::string last_name[2] = { {}, {} };
152
153 if (a.engine_id != _last_engine[0]) {
154 _last_engine[0] = a.engine_id;
155 last_name[0] = GetString(STR_ENGINE_NAME, PackEngineNameDParam(a.engine_id, EngineNameContext::PurchaseList));
156 }
157
158 if (b.engine_id != _last_engine[1]) {
159 _last_engine[1] = b.engine_id;
160 last_name[1] = GetString(STR_ENGINE_NAME, PackEngineNameDParam(b.engine_id, EngineNameContext::PurchaseList));
161 }
162
163 int r = StrNaturalCompare(last_name[0], last_name[1]); // Sort by name (natural sorting).
164
165 /* Use EngineID to sort instead since we want consistent sorting */
166 if (r == 0) return EngineNumberSorter(a, b);
167 return _engine_sort_direction ? r > 0 : r < 0;
168}
169
177{
178 const int va = Engine::Get(a.engine_id)->reliability;
179 const int vb = Engine::Get(b.engine_id)->reliability;
180 const int r = va - vb;
181
182 /* Use EngineID to sort instead since we want consistent sorting */
183 if (r == 0) return EngineNumberSorter(a, b);
184 return _engine_sort_direction ? r > 0 : r < 0;
185}
186
194{
195 Money va = Engine::Get(a.engine_id)->GetCost();
196 Money vb = Engine::Get(b.engine_id)->GetCost();
197 int r = ClampTo<int32_t>(va - vb);
198
199 /* Use EngineID to sort instead since we want consistent sorting */
200 if (r == 0) return EngineNumberSorter(a, b);
201 return _engine_sort_direction ? r > 0 : r < 0;
202}
203
211{
212 int va = Engine::Get(a.engine_id)->GetDisplayMaxSpeed();
213 int vb = Engine::Get(b.engine_id)->GetDisplayMaxSpeed();
214 int r = va - vb;
215
216 /* Use EngineID to sort instead since we want consistent sorting */
217 if (r == 0) return EngineNumberSorter(a, b);
218 return _engine_sort_direction ? r > 0 : r < 0;
219}
220
228{
229 int va = Engine::Get(a.engine_id)->GetPower();
230 int vb = Engine::Get(b.engine_id)->GetPower();
231 int r = va - vb;
232
233 /* Use EngineID to sort instead since we want consistent sorting */
234 if (r == 0) return EngineNumberSorter(a, b);
235 return _engine_sort_direction ? r > 0 : r < 0;
236}
237
245{
246 int va = Engine::Get(a.engine_id)->GetDisplayMaxTractiveEffort();
247 int vb = Engine::Get(b.engine_id)->GetDisplayMaxTractiveEffort();
248 int r = va - vb;
249
250 /* Use EngineID to sort instead since we want consistent sorting */
251 if (r == 0) return EngineNumberSorter(a, b);
252 return _engine_sort_direction ? r > 0 : r < 0;
253}
254
262{
263 Money va = Engine::Get(a.engine_id)->GetRunningCost();
264 Money vb = Engine::Get(b.engine_id)->GetRunningCost();
265 int r = ClampTo<int32_t>(va - vb);
266
267 /* Use EngineID to sort instead since we want consistent sorting */
268 if (r == 0) return EngineNumberSorter(a, b);
269 return _engine_sort_direction ? r > 0 : r < 0;
270}
271
279{
280 const Engine *e_a = Engine::Get(a.engine_id);
281 const Engine *e_b = Engine::Get(b.engine_id);
282 uint p_a = e_a->GetPower();
283 uint p_b = e_b->GetPower();
284 Money r_a = e_a->GetRunningCost();
285 Money r_b = e_b->GetRunningCost();
286 /* Check if running cost is zero in one or both engines.
287 * If only one of them is zero then that one has higher value,
288 * else if both have zero cost then compare powers. */
289 if (r_a == 0) {
290 if (r_b == 0) {
291 /* If it is ambiguous which to return go with their ID */
292 if (p_a == p_b) return EngineNumberSorter(a, b);
293 return _engine_sort_direction != (p_a < p_b);
294 }
296 }
297 if (r_b == 0) return _engine_sort_direction;
298 /* Using double for more precision when comparing close values.
299 * This shouldn't have any major effects in performance nor in keeping
300 * the game in sync between players since it's used in GUI only in client side */
301 double v_a = (double)p_a / (double)r_a;
302 double v_b = (double)p_b / (double)r_b;
303 /* Use EngineID to sort if both have same power/running cost,
304 * since we want consistent sorting.
305 * Also if both have no power then sort with reverse of running cost to simulate
306 * previous sorting behaviour for wagons. */
307 if (v_a == 0 && v_b == 0) return EngineRunningCostSorter(b, a);
308 if (v_a == v_b) return EngineNumberSorter(a, b);
309 return _engine_sort_direction != (v_a < v_b);
310}
311
312/* Train sorting functions */
313
321{
322 const RailVehicleInfo *rvi_a = RailVehInfo(a.engine_id);
323 const RailVehicleInfo *rvi_b = RailVehInfo(b.engine_id);
324
325 int va = GetTotalCapacityOfArticulatedParts(a.engine_id) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
326 int vb = GetTotalCapacityOfArticulatedParts(b.engine_id) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
327 int r = va - vb;
328
329 /* Use EngineID to sort instead since we want consistent sorting */
330 if (r == 0) return EngineNumberSorter(a, b);
331 return _engine_sort_direction ? r > 0 : r < 0;
332}
333
341{
342 int val_a = (RailVehInfo(a.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
343 int val_b = (RailVehInfo(b.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
344 int r = val_a - val_b;
345
346 /* Use EngineID to sort instead since we want consistent sorting */
347 if (r == 0) return EngineNumberSorter(a, b);
348 return _engine_sort_direction ? r > 0 : r < 0;
349}
350
351/* Road vehicle sorting functions */
352
360{
363 int r = va - vb;
364
365 /* Use EngineID to sort instead since we want consistent sorting */
366 if (r == 0) return EngineNumberSorter(a, b);
367 return _engine_sort_direction ? r > 0 : r < 0;
368}
369
370/* Ship vehicle sorting functions */
371
379{
380 const Engine *e_a = Engine::Get(a.engine_id);
381 const Engine *e_b = Engine::Get(b.engine_id);
382
383 int va = e_a->GetDisplayDefaultCapacity();
384 int vb = e_b->GetDisplayDefaultCapacity();
385 int r = va - vb;
386
387 /* Use EngineID to sort instead since we want consistent sorting */
388 if (r == 0) return EngineNumberSorter(a, b);
389 return _engine_sort_direction ? r > 0 : r < 0;
390}
391
392/* Aircraft sorting functions */
393
401{
402 const Engine *e_a = Engine::Get(a.engine_id);
403 const Engine *e_b = Engine::Get(b.engine_id);
404
405 uint16_t mail_a, mail_b;
406 int va = e_a->GetDisplayDefaultCapacity(&mail_a);
407 int vb = e_b->GetDisplayDefaultCapacity(&mail_b);
408 int r = va - vb;
409
410 if (r == 0) {
411 /* The planes have the same passenger capacity. Check mail capacity instead */
412 r = mail_a - mail_b;
413
414 if (r == 0) {
415 /* Use EngineID to sort instead since we want consistent sorting */
416 return EngineNumberSorter(a, b);
417 }
418 }
419 return _engine_sort_direction ? r > 0 : r < 0;
420}
421
429{
430 uint16_t r_a = Engine::Get(a.engine_id)->GetRange();
431 uint16_t r_b = Engine::Get(b.engine_id)->GetRange();
432
433 int r = r_a - r_b;
434
435 /* Use EngineID to sort instead since we want consistent sorting */
436 if (r == 0) return EngineNumberSorter(a, b);
437 return _engine_sort_direction ? r > 0 : r < 0;
438}
439
489
491const std::initializer_list<const StringID> _engine_sort_listing[] = {{
492 /* Trains */
493 STR_SORT_BY_ENGINE_ID,
494 STR_SORT_BY_COST,
495 STR_SORT_BY_MAX_SPEED,
496 STR_SORT_BY_POWER,
497 STR_SORT_BY_TRACTIVE_EFFORT,
498 STR_SORT_BY_INTRO_DATE,
499 STR_SORT_BY_NAME,
500 STR_SORT_BY_RUNNING_COST,
501 STR_SORT_BY_POWER_VS_RUNNING_COST,
502 STR_SORT_BY_RELIABILITY,
503 STR_SORT_BY_CARGO_CAPACITY,
504}, {
505 /* Road vehicles */
506 STR_SORT_BY_ENGINE_ID,
507 STR_SORT_BY_COST,
508 STR_SORT_BY_MAX_SPEED,
509 STR_SORT_BY_POWER,
510 STR_SORT_BY_TRACTIVE_EFFORT,
511 STR_SORT_BY_INTRO_DATE,
512 STR_SORT_BY_NAME,
513 STR_SORT_BY_RUNNING_COST,
514 STR_SORT_BY_POWER_VS_RUNNING_COST,
515 STR_SORT_BY_RELIABILITY,
516 STR_SORT_BY_CARGO_CAPACITY,
517}, {
518 /* Ships */
519 STR_SORT_BY_ENGINE_ID,
520 STR_SORT_BY_COST,
521 STR_SORT_BY_MAX_SPEED,
522 STR_SORT_BY_INTRO_DATE,
523 STR_SORT_BY_NAME,
524 STR_SORT_BY_RUNNING_COST,
525 STR_SORT_BY_RELIABILITY,
526 STR_SORT_BY_CARGO_CAPACITY,
527}, {
528 /* Aircraft */
529 STR_SORT_BY_ENGINE_ID,
530 STR_SORT_BY_COST,
531 STR_SORT_BY_MAX_SPEED,
532 STR_SORT_BY_INTRO_DATE,
533 STR_SORT_BY_NAME,
534 STR_SORT_BY_RUNNING_COST,
535 STR_SORT_BY_RELIABILITY,
536 STR_SORT_BY_CARGO_CAPACITY,
537 STR_SORT_BY_RANGE,
538}};
539
541static bool CargoAndEngineFilter(const GUIEngineListItem *item, const CargoType cargo_type)
542{
543 if (cargo_type == CargoFilterCriteria::CF_ANY) {
544 return true;
545 } else if (cargo_type == CargoFilterCriteria::CF_ENGINES) {
546 return Engine::Get(item->engine_id)->GetPower() != 0;
547 } else {
548 CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(item->engine_id, true) & _standard_cargo_mask;
549 return (cargo_type == CargoFilterCriteria::CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cargo_type));
550 }
551}
552
553static GUIEngineList::FilterFunction * const _engine_filter_funcs[] = {
555};
556
557static uint GetCargoWeight(const CargoArray &cap, VehicleType vtype)
558{
559 uint weight = 0;
560 for (CargoType cargo = 0; cargo < NUM_CARGO; ++cargo) {
561 if (cap[cargo] != 0) {
562 if (vtype == VEH_TRAIN) {
563 weight += CargoSpec::Get(cargo)->WeightOfNUnitsInTrain(cap[cargo]);
564 } else {
565 weight += CargoSpec::Get(cargo)->WeightOfNUnits(cap[cargo]);
566 }
567 }
568 }
569 return weight;
570}
571
572static int DrawCargoCapacityInfo(int left, int right, int y, TestedEngineDetails &te, bool refittable)
573{
574 for (const CargoSpec *cs : _sorted_cargo_specs) {
575 CargoType cargo_type = cs->Index();
576 if (te.all_capacities[cargo_type] == 0) continue;
577
578 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_CAPACITY, cargo_type, te.all_capacities[cargo_type], refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY));
580 }
581
582 return y;
583}
584
585/* Draw rail wagon specific details */
586static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
587{
588 const Engine *e = Engine::Get(engine_number);
589
590 /* Purchase cost */
591 if (te.cost != 0) {
592 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT, e->GetCost() + te.cost, te.cost));
593 } else {
594 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST, e->GetCost()));
595 }
597
598 /* Wagon weight - (including cargo) */
599 uint weight = e->GetDisplayWeight();
600 DrawString(left, right, y,
601 GetString(STR_PURCHASE_INFO_WEIGHT_CWEIGHT, weight, GetCargoWeight(te.all_capacities, VEH_TRAIN) + weight));
603
604 /* Wagon speed limit, displayed if above zero */
606 uint max_speed = e->GetDisplayMaxSpeed();
607 if (max_speed > 0) {
608 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED, PackVelocity(max_speed, e->type)));
610 }
611 }
612
613 /* Running cost */
614 if (rvi->running_cost_class != INVALID_PRICE) {
615 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
617 }
618
619 return y;
620}
621
622/* Draw locomotive specific details */
623static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
624{
625 const Engine *e = Engine::Get(engine_number);
626
627 /* Purchase Cost - Engine weight */
628 if (te.cost != 0) {
629 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT_WEIGHT, e->GetCost() + te.cost, te.cost, e->GetDisplayWeight()));
630 } else {
631 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_WEIGHT, e->GetCost(), e->GetDisplayWeight()));
632 }
634
635 /* Max speed - Engine power */
636 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED_POWER, PackVelocity(e->GetDisplayMaxSpeed(), e->type), e->GetPower()));
638
639 /* Max tractive effort - not applicable if old acceleration or maglev */
641 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_MAX_TE, e->GetDisplayMaxTractiveEffort()));
643 }
644
645 /* Running cost */
646 if (rvi->running_cost_class != INVALID_PRICE) {
647 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
649 }
650
651 /* Powered wagons power - Powered wagons extra weight */
652 if (rvi->pow_wag_power != 0) {
653 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT, rvi->pow_wag_power, rvi->pow_wag_weight));
655 }
656
657 return y;
658}
659
660/* Draw road vehicle specific details */
661static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
662{
663 const Engine *e = Engine::Get(engine_number);
664
666 /* Purchase Cost */
667 if (te.cost != 0) {
668 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT, e->GetCost() + te.cost, te.cost));
669 } else {
670 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST, e->GetCost()));
671 }
673
674 /* Road vehicle weight - (including cargo) */
675 int16_t weight = e->GetDisplayWeight();
676 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_WEIGHT_CWEIGHT, weight, GetCargoWeight(te.all_capacities, VEH_ROAD) + weight));
678
679 /* Max speed - Engine power */
680 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED_POWER, PackVelocity(e->GetDisplayMaxSpeed(), e->type), e->GetPower()));
682
683 /* Max tractive effort */
684 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_MAX_TE, e->GetDisplayMaxTractiveEffort()));
686 } else {
687 /* Purchase cost - Max speed */
688 if (te.cost != 0) {
689 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT_SPEED, e->GetCost() + te.cost, te.cost, PackVelocity(e->GetDisplayMaxSpeed(), e->type)));
690 } else {
691 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_SPEED, e->GetCost(), PackVelocity(e->GetDisplayMaxSpeed(), e->type)));
692 }
694 }
695
696 /* Running cost */
697 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
699
700 return y;
701}
702
703/* Draw ship specific details */
704static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
705{
706 const Engine *e = Engine::Get(engine_number);
707
708 /* Purchase cost - Max speed */
709 uint raw_speed = e->GetDisplayMaxSpeed();
710 uint ocean_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, true);
711 uint canal_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, false);
712
713 if (ocean_speed == canal_speed) {
714 if (te.cost != 0) {
715 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT_SPEED, e->GetCost() + te.cost, te.cost, PackVelocity(ocean_speed, e->type)));
716 } else {
717 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_SPEED, e->GetCost(), PackVelocity(ocean_speed, e->type)));
718 }
720 } else {
721 if (te.cost != 0) {
722 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT, e->GetCost() + te.cost, te.cost));
723 } else {
724 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST, e->GetCost()));
725 }
727
728 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED_OCEAN, PackVelocity(ocean_speed, e->type)));
730
731 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED_CANAL, PackVelocity(canal_speed, e->type)));
733 }
734
735 /* Cargo type + capacity */
736 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_CAPACITY, te.cargo, te.capacity, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY));
738
739 /* Running cost */
740 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
742
743 return y;
744}
745
755static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
756{
757 const Engine *e = Engine::Get(engine_number);
758
759 /* Purchase cost - Max speed */
760 if (te.cost != 0) {
761 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT_SPEED, e->GetCost() + te.cost, te.cost, PackVelocity(e->GetDisplayMaxSpeed(), e->type)));
762 } else {
763 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_SPEED, e->GetCost(), PackVelocity(e->GetDisplayMaxSpeed(), e->type)));
764 }
766
767 /* Cargo capacity */
768 if (te.mail_capacity > 0) {
769 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_AIRCRAFT_CAPACITY, te.cargo, te.capacity, GetCargoTypeByLabel(CT_MAIL), te.mail_capacity));
770 } else {
771 /* Note, if the default capacity is selected by the refit capacity
772 * callback, then the capacity shown is likely to be incorrect. */
773 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_CAPACITY, te.cargo, te.capacity, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY));
774 }
776
777 /* Running cost */
778 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
780
781 /* Aircraft type */
782 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_AIRCRAFT_TYPE, e->GetAircraftTypeText()));
784
785 /* Aircraft range, if available. */
786 uint16_t range = e->GetRange();
787 if (range != 0) {
788 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_AIRCRAFT_RANGE, range));
790 }
791
792 return y;
793}
794
795
801static std::optional<std::string> GetNewGRFAdditionalText(EngineID engine)
802{
803 std::array<int32_t, 16> regs100;
804 uint16_t callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, nullptr, regs100);
805 if (callback == CALLBACK_FAILED || callback == 0x400) return std::nullopt;
806 const GRFFile *grffile = Engine::Get(engine)->GetGRF();
807 assert(grffile != nullptr);
808 if (callback == 0x40F) {
809 return GetGRFStringWithTextStack(grffile, static_cast<GRFStringID>(regs100[0]), std::span{regs100}.subspan(1));
810 }
811 if (callback > 0x400) {
813 return std::nullopt;
814 }
815
816 return GetGRFStringWithTextStack(grffile, GRFSTR_MISC_GRF_TEXT + callback, regs100);
817}
818
827static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
828{
829 auto text = GetNewGRFAdditionalText(engine);
830 if (!text) return y;
831 return DrawStringMultiLine(left, right, y, INT32_MAX, *text, TC_BLACK);
832}
833
834void TestedEngineDetails::FillDefaultCapacities(const Engine *e)
835{
836 this->cargo = e->GetDefaultCargoType();
837 if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
839 this->capacity = this->all_capacities[this->cargo];
840 this->mail_capacity = 0;
841 } else {
843 this->all_capacities[this->cargo] = this->capacity;
844 if (IsValidCargoType(GetCargoTypeByLabel(CT_MAIL))) {
845 this->all_capacities[GetCargoTypeByLabel(CT_MAIL)] = this->mail_capacity;
846 } else {
847 this->mail_capacity = 0;
848 }
849 }
850 if (this->all_capacities.GetCount() == 0) this->cargo = INVALID_CARGO;
851}
852
859int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
860{
861 const Engine *e = Engine::Get(engine_number);
862 TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(e->intro_date);
863 bool refittable = IsArticulatedVehicleRefittable(engine_number);
864 bool articulated_cargo = false;
865
866 switch (e->type) {
867 default: NOT_REACHED();
868 case VEH_TRAIN:
869 if (e->u.rail.railveh_type == RAILVEH_WAGON) {
870 y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
871 } else {
872 y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
873 }
874 articulated_cargo = true;
875 break;
876
877 case VEH_ROAD:
878 y = DrawRoadVehPurchaseInfo(left, right, y, engine_number, te);
879 articulated_cargo = true;
880 break;
881
882 case VEH_SHIP:
883 y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable, te);
884 break;
885
886 case VEH_AIRCRAFT:
887 y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable, te);
888 break;
889 }
890
891 if (articulated_cargo) {
892 /* Cargo type + capacity, or N/A */
893 int new_y = DrawCargoCapacityInfo(left, right, y, te, refittable);
894
895 if (new_y == y) {
896 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_CAPACITY, INVALID_CARGO, 0, STR_EMPTY));
898 } else {
899 y = new_y;
900 }
901 }
902
903 /* Draw details that apply to all types except rail wagons. */
904 if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
905 /* Design date - Life length */
906 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_DESIGNED_LIFE, ymd.year, TimerGameCalendar::DateToYear(e->GetLifeLengthInDays())));
908
909 /* Reliability */
910 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_RELIABILITY, ToPercent16(e->reliability)));
912 }
913
914 if (refittable) y = ShowRefitOptionsList(left, right, y, engine_number);
915
916 y = DrawBadgeNameList({left, y, right, INT16_MAX}, e->badges, static_cast<GrfSpecFeature>(GSF_TRAINS + e->type));
917
918 /* Additional text from NewGRF */
919 y = ShowAdditionalText(left, right, y, engine_number);
920
921 /* The NewGRF's name which the vehicle comes from */
922 const GRFConfig *config = GetGRFConfig(e->GetGRFID());
923 if (_settings_client.gui.show_newgrf_name && config != nullptr)
924 {
925 DrawString(left, right, y, config->GetName(), TC_BLACK);
927 }
928
929 return y;
930}
931
932static void DrawEngineBadgeColumn(const Rect &r, int column_group, const GUIBadgeClasses &badge_classes, const Engine *e, PaletteID remap)
933{
934 DrawBadgeColumn(r, column_group, badge_classes, e->badges, static_cast<GrfSpecFeature>(GSF_TRAINS + e->type), e->info.base_intro, remap);
935}
936
947void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, const Scrollbar &sb, EngineID selected_id, bool show_count, GroupID selected_group, const GUIBadgeClasses &badge_classes)
948{
949 static const std::array<int8_t, VehicleType::VEH_COMPANY_END> sprite_y_offsets = { 0, 0, -1, -1 };
950
951 auto [first, last] = sb.GetVisibleRangeIterators(eng_list);
952
953 bool rtl = _current_text_dir == TD_RTL;
954 int step_size = GetEngineListHeight(type);
955 int sprite_left = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_left;
956 int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
957 int sprite_width = sprite_left + sprite_right;
958 int circle_width = std::max(GetScaledSpriteSize(SPR_CIRCLE_FOLDED).width, GetScaledSpriteSize(SPR_CIRCLE_UNFOLDED).width);
959 int linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
960
961 auto badge_column_widths = badge_classes.GetColumnWidths();
962
963 Rect ir = r.WithHeight(step_size).Shrink(WidgetDimensions::scaled.matrix, RectPadding::zero);
964 int sprite_y_offset = ScaleSpriteTrad(sprite_y_offsets[type]) + ir.Height() / 2;
965
966 Dimension replace_icon = {0, 0};
967 int count_width = 0;
968 if (show_count) {
969 replace_icon = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE);
970
971 uint biggest_num_engines = 0;
972 for (auto it = first; it != last; ++it) {
973 const uint num_engines = GetGroupNumEngines(_local_company, selected_group, it->engine_id);
974 biggest_num_engines = std::max(biggest_num_engines, num_engines);
975 }
976
977 count_width = GetStringBoundingBox(GetString(STR_JUST_COMMA, biggest_num_engines), FS_SMALL).width;
978 }
979
980 const int text_row_height = ir.Shrink(WidgetDimensions::scaled.matrix).Height();
981 const int normal_text_y_offset = (text_row_height - GetCharacterHeight(FS_NORMAL)) / 2;
982 const int small_text_y_offset = text_row_height - GetCharacterHeight(FS_SMALL);
983
984 const int offset = (rtl ? -circle_width : circle_width) / 2;
986
987 for (auto it = first; it != last; ++it) {
988 const auto &item = *it;
989 const Engine *e = Engine::Get(item.engine_id);
990
991 uint indent = item.indent * WidgetDimensions::scaled.hsep_indent;
992 bool has_variants = item.flags.Test(EngineDisplayFlag::HasVariants);
993 bool is_folded = item.flags.Test(EngineDisplayFlag::IsFolded);
994 bool shaded = item.flags.Test(EngineDisplayFlag::Shaded);
995
996 Rect textr = ir.Shrink(WidgetDimensions::scaled.matrix);
997 Rect tr = ir.Indent(indent, rtl);
998
999 if (item.indent > 0) {
1000 /* Draw tree continuation lines. */
1001 int tx = (rtl ? ir.right : ir.left) + offset;
1002 for (uint lvl = 1; lvl <= item.indent; ++lvl) {
1003 if (HasBit(item.level_mask, lvl)) GfxDrawLine(tx, ir.top, tx, ir.bottom, linecolour, WidgetDimensions::scaled.fullbevel.top);
1004 if (lvl < item.indent) tx += level_width;
1005 }
1006 /* Draw our node in the tree. */
1007 int ycentre = CentreBounds(textr.top, textr.bottom, WidgetDimensions::scaled.fullbevel.top);
1008 if (!HasBit(item.level_mask, item.indent)) GfxDrawLine(tx, ir.top, tx, ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top);
1009 GfxDrawLine(tx, ycentre, tx + offset - (rtl ? -1 : 1), ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top);
1010 }
1011
1012 if (has_variants) {
1013 Rect fr = tr.WithWidth(circle_width, rtl);
1014 DrawSpriteIgnorePadding(is_folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED, PAL_NONE, {fr.left, textr.top, fr.right, textr.bottom}, SA_CENTER);
1015 }
1016
1017 tr = tr.Indent(circle_width + WidgetDimensions::scaled.hsep_normal, rtl);
1018
1019 /* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
1020 const uint num_engines = GetGroupNumEngines(_local_company, selected_group, item.engine_id);
1021 const PaletteID pal = (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(item.engine_id, _local_company);
1022
1023 if (badge_column_widths.size() >= 1 && badge_column_widths[0] > 0) {
1024 Rect br = tr.WithWidth(badge_column_widths[0], rtl);
1025 DrawEngineBadgeColumn(br, 0, badge_classes, e, pal);
1026 tr = tr.Indent(badge_column_widths[0], rtl);
1027 }
1028
1029 int sprite_x = tr.WithWidth(sprite_width, rtl).left + sprite_left;
1030 DrawVehicleEngine(r.left, r.right, sprite_x, tr.top + sprite_y_offset, item.engine_id, pal, EIT_PURCHASE);
1031
1032 tr = tr.Indent(sprite_width + WidgetDimensions::scaled.hsep_wide, rtl);
1033
1034 if (badge_column_widths.size() >= 2 && badge_column_widths[1] > 0) {
1035 Rect br = tr.WithWidth(badge_column_widths[1], rtl);
1036 DrawEngineBadgeColumn(br, 1, badge_classes, e, pal);
1037 tr = tr.Indent(badge_column_widths[1], rtl);
1038 }
1039
1040 if (show_count) {
1041 /* Rect for replace-protection icon. */
1042 Rect rr = tr.WithWidth(replace_icon.width, !rtl);
1043 tr = tr.Indent(replace_icon.width + WidgetDimensions::scaled.hsep_normal, !rtl);
1044 /* Rect for engine type count text. */
1045 Rect cr = tr.WithWidth(count_width, !rtl);
1046 tr = tr.Indent(count_width + WidgetDimensions::scaled.hsep_normal, !rtl);
1047
1048 DrawString(cr.left, cr.right, textr.top + small_text_y_offset, GetString(STR_JUST_COMMA, num_engines), TC_BLACK, SA_RIGHT | SA_FORCE, false, FS_SMALL);
1049
1050 if (EngineHasReplacementForCompany(Company::Get(_local_company), item.engine_id, selected_group)) {
1051 DrawSpriteIgnorePadding(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, rr, SA_CENTER);
1052 }
1053 }
1054
1055 if (badge_column_widths.size() >= 3 && badge_column_widths[2] > 0) {
1056 Rect br = tr.WithWidth(badge_column_widths[2], !rtl).Indent(WidgetDimensions::scaled.hsep_wide, rtl);
1057 DrawEngineBadgeColumn(br, 2, badge_classes, e, pal);
1058 tr = tr.Indent(badge_column_widths[2], !rtl);
1059 }
1060
1061 bool hidden = e->company_hidden.Test(_local_company);
1062 StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
1063 TextColour tc = (item.engine_id == selected_id) ? TC_WHITE : ((hidden | shaded) ? (TC_GREY | TC_FORCED | TC_NO_SHADE) : TC_BLACK);
1064
1065 /* If the count is visible then this is part of in-use autoreplace list. */
1066 auto engine_name = PackEngineNameDParam(item.engine_id, show_count ? EngineNameContext::AutoreplaceVehicleInUse : EngineNameContext::PurchaseList, item.indent);
1067 DrawString(tr.left, tr.right, textr.top + normal_text_y_offset,GetString(str, engine_name), tc);
1068
1069 ir = ir.Translate(0, step_size);
1070 }
1071}
1072
1080void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button)
1081{
1082 uint32_t hidden_mask = 0;
1083 /* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
1084 if (vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
1085 SetBit(hidden_mask, 3); // power
1086 SetBit(hidden_mask, 4); // tractive effort
1087 SetBit(hidden_mask, 8); // power by running costs
1088 }
1089 /* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
1090 if (vehicle_type == VEH_TRAIN && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
1091 SetBit(hidden_mask, 4); // tractive effort
1092 }
1093 ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
1094}
1095
1103void GUIEngineListAddChildren(GUIEngineList &dst, const GUIEngineList &src, EngineID parent, uint8_t indent)
1104{
1105 for (const auto &item : src) {
1106 if (item.variant_id != parent || item.engine_id == parent) continue;
1107
1108 const Engine *e = Engine::Get(item.engine_id);
1109 EngineDisplayFlags flags = item.flags;
1110 if (e->display_last_variant != EngineID::Invalid()) flags.Reset(EngineDisplayFlag::Shaded);
1111 dst.emplace_back(e->display_last_variant == EngineID::Invalid() ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent);
1112
1113 /* Add variants if not folded */
1114 if (item.flags.Test(EngineDisplayFlag::HasVariants) && !item.flags.Test(EngineDisplayFlag::IsFolded)) {
1115 /* Add this engine again as a child */
1116 if (!item.flags.Test(EngineDisplayFlag::Shaded)) {
1117 dst.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags{}, indent + 1);
1118 }
1119 GUIEngineListAddChildren(dst, src, item.engine_id, indent + 1);
1120 }
1121 }
1122
1123 if (indent > 0 || dst.empty()) return;
1124
1125 /* Hierarchy is complete, traverse in reverse to find where indentation levels continue. */
1126 uint16_t level_mask = 0;
1127 for (auto it = std::rbegin(dst); std::next(it) != std::rend(dst); ++it) {
1128 auto next_it = std::next(it);
1129 SB(level_mask, it->indent, 1, it->indent <= next_it->indent);
1130 next_it->level_mask = level_mask;
1131 }
1132}
1133
1138
1142 union {
1147 uint8_t sort_criteria = 0;
1148 bool show_hidden_engines = false;
1149 bool listview_mode = false;
1150 EngineID sel_engine = EngineID::Invalid();
1151 EngineID rename_engine = EngineID::Invalid();
1152 GUIEngineList eng_list{};
1155 Scrollbar *vscroll = nullptr;
1157 GUIBadgeClasses badge_classes{};
1158
1159 static constexpr int BADGE_COLUMNS = 3;
1160
1163
1164 std::pair<WidgetID, WidgetID> badge_filters{};
1165 BadgeFilterChoices badge_filter_choices{};
1166
1167 void SetBuyVehicleText()
1168 {
1169 NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
1170
1171 bool refit = this->sel_engine != EngineID::Invalid() && this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY && this->cargo_filter_criteria != CargoFilterCriteria::CF_NONE && this->cargo_filter_criteria != CargoFilterCriteria::CF_ENGINES;
1172 if (refit) refit = Engine::Get(this->sel_engine)->GetDefaultCargoType() != this->cargo_filter_criteria;
1173
1174 if (refit) {
1175 widget->SetStringTip(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type, STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP + this->vehicle_type);
1176 } else {
1177 widget->SetStringTip(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type, STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + this->vehicle_type);
1178 }
1179 }
1180
1182 {
1183 this->vehicle_type = type;
1184 this->listview_mode = tile == INVALID_TILE;
1185 this->window_number = this->listview_mode ? (int)type : tile.base();
1186
1187 this->sort_criteria = _engine_sort_last_criteria[type];
1188 this->descending_sort_order = _engine_sort_last_order[type];
1189 this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
1190
1191 this->UpdateFilterByTile();
1192
1193 this->CreateNestedTree();
1194
1195 this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR);
1196
1197 /* If we are just viewing the list of vehicles, we do not need the Build button.
1198 * So we just hide it, and enlarge the Rename button by the now vacant place. */
1199 if (this->listview_mode) this->GetWidget<NWidgetStacked>(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);
1200
1201 NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
1202 widget->SetToolTip(STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type);
1203
1204 widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDE);
1205 widget->SetToolTip(STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type);
1206
1207 widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME);
1208 widget->SetStringTip(STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type, STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type);
1209
1210 widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
1211 widget->SetStringTip(STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type);
1212 widget->SetLowered(this->show_hidden_engines);
1213
1214 this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9);
1215
1216 if (tile == INVALID_TILE) {
1217 this->FinishInitNested(type);
1218 } else {
1219 this->FinishInitNested(tile);
1220 }
1221
1223 this->vehicle_editbox.cancel_button = QueryString::ACTION_CLEAR;
1224
1225 this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
1226
1227 this->eng_list.ForceRebuild();
1228 this->GenerateBuildList(); // generate the list, since we need it in the next line
1229
1230 /* Select the first unshaded engine in the list as default when opening the window */
1231 EngineID engine = EngineID::Invalid();
1232 auto it = std::ranges::find_if(this->eng_list, [](const GUIEngineListItem &item) { return !item.flags.Test(EngineDisplayFlag::Shaded); });
1233 if (it != this->eng_list.end()) engine = it->engine_id;
1234 this->SelectEngine(engine);
1235 }
1236
1239 {
1240 switch (this->vehicle_type) {
1241 default: NOT_REACHED();
1242 case VEH_TRAIN:
1243 if (this->listview_mode) {
1244 this->filter.railtype = INVALID_RAILTYPE;
1245 } else {
1246 this->filter.railtype = GetRailType(this->window_number);
1247 }
1248 break;
1249
1250 case VEH_ROAD:
1251 if (this->listview_mode) {
1252 this->filter.roadtype = INVALID_ROADTYPE;
1253 } else {
1254 this->filter.roadtype = GetRoadTypeRoad(this->window_number);
1255 if (this->filter.roadtype == INVALID_ROADTYPE) {
1256 this->filter.roadtype = GetRoadTypeTram(this->window_number);
1257 }
1258 }
1259 break;
1260
1261 case VEH_SHIP:
1262 case VEH_AIRCRAFT:
1263 break;
1264 }
1265 }
1266
1267 StringID GetCargoFilterLabel(CargoType cargo_type) const
1268 {
1269 switch (cargo_type) {
1270 case CargoFilterCriteria::CF_ANY: return STR_PURCHASE_INFO_ALL_TYPES;
1271 case CargoFilterCriteria::CF_ENGINES: return STR_PURCHASE_INFO_ENGINES_ONLY;
1272 case CargoFilterCriteria::CF_NONE: return STR_PURCHASE_INFO_NONE;
1273 default: return CargoSpec::Get(cargo_type)->name;
1274 }
1275 }
1276
1279 {
1280 /* Set the last cargo filter criteria. */
1281 this->cargo_filter_criteria = _engine_sort_last_cargo_criteria[this->vehicle_type];
1283
1284 this->eng_list.SetFilterFuncs(_engine_filter_funcs);
1286 }
1287
1288 void SelectEngine(EngineID engine)
1289 {
1290 CargoType cargo = this->cargo_filter_criteria;
1291 if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
1292
1293 this->sel_engine = engine;
1294 this->SetBuyVehicleText();
1295
1296 if (this->sel_engine == EngineID::Invalid()) return;
1297
1298 const Engine *e = Engine::Get(this->sel_engine);
1299
1300 if (!this->listview_mode) {
1301 /* Query for cost and refitted capacity */
1302 auto [ret, veh_id, refit_capacity, refit_mail, cargo_capacities] = Command<CMD_BUILD_VEHICLE>::Do(DoCommandFlag::QueryCost, TileIndex(this->window_number), this->sel_engine, true, cargo, INVALID_CLIENT_ID);
1303 if (ret.Succeeded()) {
1304 this->te.cost = ret.GetCost() - e->GetCost();
1305 this->te.capacity = refit_capacity;
1306 this->te.mail_capacity = refit_mail;
1307 this->te.cargo = !IsValidCargoType(cargo) ? e->GetDefaultCargoType() : cargo;
1308 this->te.all_capacities = cargo_capacities;
1309 return;
1310 }
1311 }
1312
1313 /* Purchase test was not possible or failed, fill in the defaults instead. */
1314 this->te.cost = 0;
1315 this->te.FillDefaultCapacities(e);
1316 }
1317
1318 void OnInit() override
1319 {
1320 this->badge_classes = GUIBadgeClasses(static_cast<GrfSpecFeature>(GSF_TRAINS + this->vehicle_type));
1321 this->SetCargoFilterArray();
1322
1323 auto container = this->GetWidget<NWidgetContainer>(WID_BV_BADGE_FILTER);
1324 this->badge_filters = AddBadgeDropdownFilters(*container, WID_BV_BADGE_FILTER, COLOUR_GREY, static_cast<GrfSpecFeature>(GSF_TRAINS + this->vehicle_type));
1325
1326 this->widget_lookup.clear();
1327 this->nested_root->FillWidgetLookup(this->widget_lookup);
1328 }
1329
1332 {
1333 this->eng_list.Filter(this->cargo_filter_criteria);
1334 if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
1335 this->SelectEngine(EngineID::Invalid());
1336 } else if (std::ranges::find(this->eng_list, this->sel_engine, &GUIEngineListItem::engine_id) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
1337 this->SelectEngine(this->eng_list[0].engine_id);
1338 }
1339 }
1340
1343 {
1344 GUIEngineListItem item = {eid, eid, EngineDisplayFlags{}, 0};
1345 return CargoAndEngineFilter(&item, this->cargo_filter_criteria);
1346 }
1347
1349 bool FilterByText(const Engine *e)
1350 {
1351 /* Do not filter if the filter text box is empty */
1352 if (this->string_filter.IsEmpty()) return true;
1353
1354 /* Filter engine name */
1355 this->string_filter.ResetState();
1357
1358 /* Filter NewGRF extra text */
1359 auto text = GetNewGRFAdditionalText(e->index);
1360 if (text) this->string_filter.AddLine(*text);
1361
1362 return this->string_filter.GetState();
1363 }
1364
1365 /* Figure out what train EngineIDs to put in the list */
1366 void GenerateBuildTrainList(GUIEngineList &list)
1367 {
1368 std::vector<EngineID> variants;
1369 EngineID sel_id = EngineID::Invalid();
1370 size_t num_engines = 0;
1371
1372 list.clear();
1373
1374 BadgeTextFilter btf(this->string_filter, GSF_TRAINS);
1375 BadgeDropdownFilter bdf(this->badge_filter_choices);
1376
1377 /* Make list of all available train engines and wagons.
1378 * Also check to see if the previously selected engine is still available,
1379 * and if not, reset selection to EngineID::Invalid(). This could be the case
1380 * when engines become obsolete and are removed */
1381 for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
1382 if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1383 EngineID eid = e->index;
1384 const RailVehicleInfo *rvi = &e->u.rail;
1385
1386 if (this->filter.railtype != INVALID_RAILTYPE && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
1387 if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
1388
1389 /* Filter now! So num_engines and num_wagons is valid */
1390 if (!FilterSingleEngine(eid)) continue;
1391
1392 if (!bdf.Filter(e->badges)) continue;
1393
1394 /* Filter by name or NewGRF extra text */
1395 if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
1396
1397 list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1398
1399 if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
1400
1401 /* Add all parent variants of this engine to the variant list */
1402 EngineID parent = e->info.variant_id;
1403 while (parent != EngineID::Invalid()) {
1404 variants.push_back(parent);
1405 parent = Engine::Get(parent)->info.variant_id;
1406 }
1407
1408 if (eid == this->sel_engine) sel_id = eid;
1409 }
1410
1411 /* ensure primary engine of variant group is in list */
1412 for (const auto &variant : variants) {
1413 if (std::ranges::find(list, variant, &GUIEngineListItem::engine_id) == list.end()) {
1414 const Engine *e = Engine::Get(variant);
1415 list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlag::Shaded, 0);
1416 if (e->u.rail.railveh_type != RAILVEH_WAGON) num_engines++;
1417 }
1418 }
1419
1420 this->SelectEngine(sel_id);
1421
1422 /* invalidate cached values for name sorter - engine names could change */
1423 _last_engine[0] = _last_engine[1] = EngineID::Invalid();
1424
1425 /* make engines first, and then wagons, sorted by selected sort_criteria */
1426 _engine_sort_direction = false;
1428
1429 /* and then sort engines */
1431 EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
1432
1433 /* and finally sort wagons */
1434 EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
1435 }
1436
1437 /* Figure out what road vehicle EngineIDs to put in the list */
1438 void GenerateBuildRoadVehList()
1439 {
1440 EngineID sel_id = EngineID::Invalid();
1441
1442 this->eng_list.clear();
1443
1444 BadgeTextFilter btf(this->string_filter, GSF_ROADVEHICLES);
1445
1446 for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
1447 if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1448 EngineID eid = e->index;
1449 if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
1450 if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
1451
1452 /* Filter by name or NewGRF extra text */
1453 if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
1454
1455 this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1456
1457 if (eid == this->sel_engine) sel_id = eid;
1458 }
1459 this->SelectEngine(sel_id);
1460 }
1461
1462 /* Figure out what ship EngineIDs to put in the list */
1463 void GenerateBuildShipList()
1464 {
1465 EngineID sel_id = EngineID::Invalid();
1466 this->eng_list.clear();
1467
1468 BadgeTextFilter btf(this->string_filter, GSF_SHIPS);
1469
1470 for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
1471 if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1472 EngineID eid = e->index;
1473 if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
1474
1475 /* Filter by name or NewGRF extra text */
1476 if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
1477
1478 this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1479
1480 if (eid == this->sel_engine) sel_id = eid;
1481 }
1482 this->SelectEngine(sel_id);
1483 }
1484
1485 /* Figure out what aircraft EngineIDs to put in the list */
1486 void GenerateBuildAircraftList()
1487 {
1488 EngineID sel_id = EngineID::Invalid();
1489
1490 this->eng_list.clear();
1491
1492 const Station *st = this->listview_mode ? nullptr : Station::GetByTile(TileIndex(this->window_number));
1493
1494 BadgeTextFilter btf(this->string_filter, GSF_AIRCRAFT);
1495
1496 /* Make list of all available planes.
1497 * Also check to see if the previously selected plane is still available,
1498 * and if not, reset selection to EngineID::Invalid(). This could be the case
1499 * when planes become obsolete and are removed */
1500 for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) {
1501 if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1502 EngineID eid = e->index;
1503 if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
1504 /* First VEH_END window_numbers are fake to allow a window open for all different types at once */
1505 if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
1506
1507 /* Filter by name or NewGRF extra text */
1508 if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
1509
1510 this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1511
1512 if (eid == this->sel_engine) sel_id = eid;
1513 }
1514
1515 this->SelectEngine(sel_id);
1516 }
1517
1518 /* Generate the list of vehicles */
1519 void GenerateBuildList()
1520 {
1521 if (!this->eng_list.NeedRebuild()) return;
1522
1523 /* Update filter type in case the road/railtype of the depot got converted */
1524 this->UpdateFilterByTile();
1525
1526 this->eng_list.clear();
1527
1528 GUIEngineList list;
1529
1530 switch (this->vehicle_type) {
1531 default: NOT_REACHED();
1532 case VEH_TRAIN:
1533 this->GenerateBuildTrainList(list);
1534 GUIEngineListAddChildren(this->eng_list, list);
1535 this->eng_list.RebuildDone();
1536 return;
1537 case VEH_ROAD:
1538 this->GenerateBuildRoadVehList();
1539 break;
1540 case VEH_SHIP:
1541 this->GenerateBuildShipList();
1542 break;
1543 case VEH_AIRCRAFT:
1544 this->GenerateBuildAircraftList();
1545 break;
1546 }
1547
1548 this->FilterEngineList();
1549
1550 /* ensure primary engine of variant group is in list after filtering */
1551 std::vector<EngineID> variants;
1552 for (const auto &item : this->eng_list) {
1553 EngineID parent = item.variant_id;
1554 while (parent != EngineID::Invalid()) {
1555 variants.push_back(parent);
1556 parent = Engine::Get(parent)->info.variant_id;
1557 }
1558 }
1559
1560 for (const auto &variant : variants) {
1561 if (std::ranges::find(this->eng_list, variant, &GUIEngineListItem::engine_id) == this->eng_list.end()) {
1562 const Engine *e = Engine::Get(variant);
1563 this->eng_list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlag::Shaded, 0);
1564 }
1565 }
1566
1568 EngList_Sort(this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
1569
1570 this->eng_list.swap(list);
1571 GUIEngineListAddChildren(this->eng_list, list, EngineID::Invalid(), 0);
1572 this->eng_list.RebuildDone();
1573 }
1574
1575 DropDownList BuildCargoDropDownList() const
1576 {
1577 DropDownList list;
1578
1579 /* Add item for disabling filtering. */
1580 list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ANY), CargoFilterCriteria::CF_ANY));
1581 /* Specific filters for trains. */
1582 if (this->vehicle_type == VEH_TRAIN) {
1583 /* Add item for locomotives only in case of trains. */
1584 list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ENGINES), CargoFilterCriteria::CF_ENGINES));
1585 /* Add item for vehicles not carrying anything, e.g. train engines.
1586 * This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
1587 list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_NONE), CargoFilterCriteria::CF_NONE));
1588 }
1589
1590 /* Add cargos */
1592 for (const CargoSpec *cs : _sorted_standard_cargo_specs) {
1593 list.push_back(MakeDropDownListIconItem(d, cs->GetCargoIcon(), PAL_NONE, cs->name, cs->Index()));
1594 }
1595
1596 return list;
1597 }
1598
1599 DropDownList BuildBadgeConfigurationList() const
1600 {
1601 static const auto separators = {STR_BADGE_CONFIG_PREVIEW, STR_BADGE_CONFIG_NAME};
1602 return BuildBadgeClassConfigurationList(this->badge_classes, BADGE_COLUMNS, separators);
1603 }
1604
1605 void BuildVehicle()
1606 {
1607 EngineID sel_eng = this->sel_engine;
1608 if (sel_eng == EngineID::Invalid()) return;
1609
1610 CargoType cargo = this->cargo_filter_criteria;
1611 if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
1612 if (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) {
1613 Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildWagon, TileIndex(this->window_number), sel_eng, true, cargo, INVALID_CLIENT_ID);
1614 } else {
1615 Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildPrimaryVehicle, TileIndex(this->window_number), sel_eng, true, cargo, INVALID_CLIENT_ID);
1616 }
1617
1618 /* Update last used variant in hierarchy and refresh if necessary. */
1619 bool refresh = false;
1620 EngineID parent = sel_eng;
1621 while (parent != EngineID::Invalid()) {
1623 refresh |= (e->display_last_variant != sel_eng);
1624 e->display_last_variant = sel_eng;
1625 parent = e->info.variant_id;
1626 }
1627
1628 if (refresh) {
1629 InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
1630 InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
1631 }
1632 }
1633
1634 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1635 {
1636 switch (widget) {
1638 this->descending_sort_order ^= true;
1640 this->eng_list.ForceRebuild();
1641 this->SetDirty();
1642 break;
1643
1645 this->show_hidden_engines ^= true;
1647 this->eng_list.ForceRebuild();
1648 this->SetWidgetLoweredState(widget, this->show_hidden_engines);
1649 this->SetDirty();
1650 break;
1651
1652 case WID_BV_LIST: {
1653 EngineID e = EngineID::Invalid();
1654 const auto it = this->vscroll->GetScrolledItemFromWidget(this->eng_list, pt.y, this, WID_BV_LIST);
1655 if (it != this->eng_list.end()) {
1656 const auto &item = *it;
1657 const Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
1658 if (item.flags.Test(EngineDisplayFlag::HasVariants) && IsInsideMM(r.left, r.right, pt.x)) {
1659 /* toggle folded flag on engine */
1660 assert(item.variant_id != EngineID::Invalid());
1661 Engine *engine = Engine::Get(item.variant_id);
1663
1664 InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
1665 InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
1666 return;
1667 }
1668 if (!item.flags.Test(EngineDisplayFlag::Shaded)) e = item.engine_id;
1669 }
1670 this->SelectEngine(e);
1671 this->SetDirty();
1672 if (_ctrl_pressed) {
1673 this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
1674 } else if (click_count > 1 && !this->listview_mode) {
1675 this->OnClick(pt, WID_BV_BUILD, 1);
1676 }
1677 break;
1678 }
1679
1680 case WID_BV_SORT_DROPDOWN: // Select sorting criteria dropdown menu
1681 DisplayVehicleSortDropDown(this, this->vehicle_type, this->sort_criteria, WID_BV_SORT_DROPDOWN);
1682 break;
1683
1684 case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
1685 ShowDropDownList(this, this->BuildCargoDropDownList(), this->cargo_filter_criteria, widget);
1686 break;
1687
1689 if (this->badge_classes.GetClasses().empty()) break;
1690 ShowDropDownList(this, this->BuildBadgeConfigurationList(), -1, widget, 0, false, true);
1691 break;
1692
1693 case WID_BV_SHOW_HIDE: {
1694 const Engine *e = (this->sel_engine == EngineID::Invalid()) ? nullptr : Engine::Get(this->sel_engine);
1695 if (e != nullptr) {
1697 }
1698 break;
1699 }
1700
1701 case WID_BV_BUILD:
1702 this->BuildVehicle();
1703 break;
1704
1705 case WID_BV_RENAME: {
1706 EngineID sel_eng = this->sel_engine;
1707 if (sel_eng != EngineID::Invalid()) {
1708 this->rename_engine = sel_eng;
1710 }
1711 break;
1712 }
1713
1714 default:
1715 if (IsInsideMM(widget, this->badge_filters.first, this->badge_filters.second)) {
1716 ShowDropDownList(this, this->GetWidget<NWidgetBadgeFilter>(widget)->GetDropDownList(), -1, widget, 0, false);
1717 }
1718 break;
1719 }
1720 }
1721
1727 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
1728 {
1729 if (!gui_scope) return;
1730 /* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
1731 if (this->vehicle_type == VEH_ROAD &&
1733 this->sort_criteria > 7) {
1734 this->sort_criteria = 0;
1736 }
1737 this->eng_list.ForceRebuild();
1738 }
1739
1740 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
1741 {
1742 switch (widget) {
1743 case WID_BV_CAPTION:
1744 if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
1745 const RailTypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
1746 return GetString(rti->strings.build_caption);
1747 }
1748 if (this->vehicle_type == VEH_ROAD && !this->listview_mode) {
1749 const RoadTypeInfo *rti = GetRoadTypeInfo(this->filter.roadtype);
1750 return GetString(rti->strings.build_caption);
1751 }
1752 return GetString((this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
1753
1755 return GetString(std::data(_engine_sort_listing[this->vehicle_type])[this->sort_criteria]);
1756
1758 return GetString(this->GetCargoFilterLabel(this->cargo_filter_criteria));
1759
1760 case WID_BV_SHOW_HIDE: {
1761 const Engine *e = (this->sel_engine == EngineID::Invalid()) ? nullptr : Engine::Get(this->sel_engine);
1762 if (e != nullptr && e->IsHidden(_local_company)) {
1763 return GetString(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
1764 }
1765 return GetString(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
1766 }
1767
1768 default:
1769 if (IsInsideMM(widget, this->badge_filters.first, this->badge_filters.second)) {
1770 return this->GetWidget<NWidgetBadgeFilter>(widget)->GetStringParameter(this->badge_filter_choices);
1771 }
1772
1773 return this->Window::GetWidgetString(widget, stringid);
1774 }
1775 }
1776
1777 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
1778 {
1779 switch (widget) {
1780 case WID_BV_LIST:
1781 resize.height = GetEngineListHeight(this->vehicle_type);
1782 size.height = 3 * resize.height;
1783 size.width = std::max(size.width, this->badge_classes.GetTotalColumnsWidth() + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165) + padding.width;
1784 break;
1785
1786 case WID_BV_PANEL:
1787 size.height = GetCharacterHeight(FS_NORMAL) * this->details_height + padding.height;
1788 break;
1789
1791 Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->GetString());
1792 d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
1793 d.height += padding.height;
1794 size = maxdim(size, d);
1795 break;
1796 }
1797
1799 size.width = std::max(size.width, GetDropDownListDimension(this->BuildCargoDropDownList()).width + padding.width);
1800 break;
1801
1803 /* Hide the configuration button if no configurable badges are present. */
1804 if (this->badge_classes.GetClasses().empty()) size = {0, 0};
1805 break;
1806
1807 case WID_BV_BUILD:
1808 size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type);
1809 size = maxdim(size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type));
1810 size.width += padding.width;
1811 size.height += padding.height;
1812 break;
1813
1814 case WID_BV_SHOW_HIDE:
1815 size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
1816 size = maxdim(size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
1817 size.width += padding.width;
1818 size.height += padding.height;
1819 break;
1820 }
1821 }
1822
1823 void DrawWidget(const Rect &r, WidgetID widget) const override
1824 {
1825 switch (widget) {
1826 case WID_BV_LIST:
1828 this->vehicle_type,
1829 r,
1830 this->eng_list,
1831 *this->vscroll,
1832 this->sel_engine,
1833 false,
1835 this->badge_classes
1836 );
1837 break;
1838
1840 this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
1841 break;
1842 }
1843 }
1844
1845 void OnPaint() override
1846 {
1847 this->GenerateBuildList();
1848 this->vscroll->SetCount(this->eng_list.size());
1849
1850 this->SetWidgetsDisabledState(this->sel_engine == EngineID::Invalid(), WID_BV_SHOW_HIDE, WID_BV_BUILD);
1851
1852 /* Disable renaming engines in network games if you are not the server. */
1853 this->SetWidgetDisabledState(WID_BV_RENAME, this->sel_engine == EngineID::Invalid() || (_networking && !_network_server));
1854
1855 this->DrawWidgets();
1856
1857 if (!this->IsShaded()) {
1858 int needed_height = this->details_height;
1859 /* Draw details panels. */
1860 if (this->sel_engine != EngineID::Invalid()) {
1861 const Rect r = this->GetWidget<NWidgetBase>(WID_BV_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
1862 int text_end = DrawVehiclePurchaseInfo(r.left, r.right, r.top, this->sel_engine, this->te);
1863 needed_height = std::max(needed_height, (text_end - r.top) / GetCharacterHeight(FS_NORMAL));
1864 }
1865 if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
1866 int resize = needed_height - this->details_height;
1867 this->details_height = needed_height;
1868 this->ReInit(0, resize * GetCharacterHeight(FS_NORMAL));
1869 return;
1870 }
1871 }
1872 }
1873
1874 void OnQueryTextFinished(std::optional<std::string> str) override
1875 {
1876 if (!str.has_value()) return;
1877
1878 Command<CMD_RENAME_ENGINE>::Post(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type, this->rename_engine, *str);
1879 }
1880
1881 void OnDropdownSelect(WidgetID widget, int index, int click_result) override
1882 {
1883 switch (widget) {
1885 if (this->sort_criteria != index) {
1886 this->sort_criteria = index;
1888 this->eng_list.ForceRebuild();
1889 }
1890 break;
1891
1892 case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
1893 if (this->cargo_filter_criteria != index) {
1894 this->cargo_filter_criteria = index;
1896 /* deactivate filter if criteria is 'Show All', activate it otherwise */
1898 this->eng_list.ForceRebuild();
1899 this->SelectEngine(this->sel_engine);
1900 }
1901 break;
1902
1904 bool reopen = HandleBadgeConfigurationDropDownClick(static_cast<GrfSpecFeature>(GSF_TRAINS + this->vehicle_type), BADGE_COLUMNS, index, click_result);
1905
1906 this->ReInit();
1907
1908 if (reopen) {
1909 ReplaceDropDownList(this, this->BuildBadgeConfigurationList(), -1);
1910 } else {
1912 }
1913 break;
1914 }
1915
1916 default:
1917 if (IsInsideMM(widget, this->badge_filters.first, this->badge_filters.second)) {
1918 if (index < 0) {
1919 ResetBadgeFilter(this->badge_filter_choices, this->GetWidget<NWidgetBadgeFilter>(widget)->GetBadgeClassID());
1920 } else {
1921 SetBadgeFilter(this->badge_filter_choices, BadgeID(index));
1922 }
1923 this->eng_list.ForceRebuild();
1924 this->SetDirty();
1925 }
1926 break;
1927 }
1928 this->SetDirty();
1929 }
1930
1931 void OnResize() override
1932 {
1933 this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
1934 }
1935
1936 void OnEditboxChanged(WidgetID wid) override
1937 {
1938 if (wid == WID_BV_FILTER) {
1939 this->string_filter.SetFilterTerm(this->vehicle_editbox.text.GetText());
1940 this->InvalidateData();
1941 }
1942 }
1943
1944 EventState OnHotkey(int hotkey) override
1945 {
1946 switch (hotkey) {
1949 SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
1950 return ES_HANDLED;
1951
1952 default:
1953 return ES_NOT_HANDLED;
1954 }
1955
1956 return ES_HANDLED;
1957 }
1958
1959 static inline HotkeyList hotkeys{"buildvehicle", {
1960 Hotkey('F', "focus_filter_box", BVHK_FOCUS_FILTER_BOX),
1961 }};
1962};
1963
1964static WindowDesc _build_vehicle_desc(
1965 WDP_AUTO, "build_vehicle", 240, 268,
1968 _nested_build_vehicle_widgets,
1969 &BuildVehicleWindow::hotkeys
1970);
1971
1972void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
1973{
1974 /* We want to be able to open both Available Train as Available Ships,
1975 * so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
1976 * As it always is a low value, it won't collide with any real tile
1977 * number. */
1978 uint num = (tile == INVALID_TILE) ? (int)type : tile.base();
1979
1980 assert(IsCompanyBuildableVehicleType(type));
1981
1983
1984 new BuildVehicleWindow(_build_vehicle_desc, tile, type);
1985}
CargoTypes GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
Ors the refit_masks of all articulated parts.
CargoArray GetCapacityOfArticulatedParts(EngineID engine)
Get the capacity of the parts of a given engine.
bool IsArticulatedVehicleRefittable(EngineID engine)
Checks whether any of the articulated parts is refittable.
Functions related to articulated vehicles.
Functions related to autoreplacing.
bool EngineHasReplacementForCompany(const Company *c, EngineID engine, GroupID group)
Check if a company has a replacement set up for the given engine.
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
static bool EngineIntroDateSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by introduction date.
static bool EngineCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by purchase cost.
static CargoType _engine_sort_last_cargo_criteria[]
Last set filter criteria, for each vehicle type.
void GUIEngineListAddChildren(GUIEngineList &dst, const GUIEngineList &src, EngineID parent, uint8_t indent)
Add children to GUI engine list to build a hierarchical tree.
BuildVehicleHotkeys
Enum referring to the Hotkeys in the build vehicle window.
@ BVHK_FOCUS_FILTER_BOX
Focus the edit box for editing the filter string.
static bool TrainEnginesThenWagonsSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of train engines by engine / wagon.
void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, const Scrollbar &sb, EngineID selected_id, bool show_count, GroupID selected_group, const GUIBadgeClasses &badge_classes)
Engine drawing loop.
static bool CargoAndEngineFilter(const GUIEngineListItem *item, const CargoType cargo_type)
Filters vehicles by cargo and engine (in case of rail vehicle).
static std::optional< std::string > GetNewGRFAdditionalText(EngineID engine)
Try to get the NewGRF engine additional text callback as an optional std::string.
static bool AircraftEngineCargoSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of aircraft by cargo.
bool _engine_sort_last_order[]
Last set direction of the sort order, for each vehicle type.
static bool EngineNumberSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by engineID.
uint GetEngineListHeight(VehicleType type)
Get the height of a single 'entry' in the engine lists.
static bool TrainEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of train engines by capacity.
static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
Draw aircraft specific details in the buy window.
static bool EnginePowerVsRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by running costs.
static bool EngineReliabilitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by reliability.
const std::initializer_list< const StringID > _engine_sort_listing[]
Dropdown menu strings for the vehicle sort criteria.
uint8_t _engine_sort_last_criteria[]
Last set sort criteria, for each vehicle type.
static bool ShipEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of ships by capacity.
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
Draw the purchase info details of a vehicle at a given location.
static bool EngineTractiveEffortSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by tractive effort.
EngList_SortTypeFunction *const _engine_sort_functions[][11]
Sort functions for the vehicle sort criteria, for each vehicle type.
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button)
Display the dropdown for the vehicle sort criteria.
static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
Display additional text from NewGRF in the purchase information window.
static bool EngineSpeedSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by speed.
bool _engine_sort_direction
false = descending, true = ascending.
static bool EngineNameSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by name.
static bool EnginePowerSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by power.
static bool EngineRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by running costs.
static bool AircraftRangeSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of aircraft by range.
static bool RoadVehEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of road vehicles by capacity.
bool _engine_sort_show_hidden_engines[]
Last set 'show hidden engines' setting for each vehicle type.
Types related to the build_vehicle widgets.
@ WID_BV_BUILD
Build panel.
@ WID_BV_SHOW_HIDE
Button to hide or show the selected engine.
@ WID_BV_SORT_ASCENDING_DESCENDING
Sort direction.
@ WID_BV_CAPTION
Caption of window.
@ WID_BV_SHOW_HIDDEN_ENGINES
Toggle whether to display the hidden vehicles.
@ WID_BV_CONFIGURE_BADGES
Button to configure badges.
@ WID_BV_BADGE_FILTER
Container for dropdown badge filters.
@ WID_BV_LIST
List of vehicles.
@ WID_BV_SORT_DROPDOWN
Criteria of sorting dropdown.
@ WID_BV_RENAME
Rename button.
@ WID_BV_SCROLLBAR
Scrollbar of list.
@ WID_BV_BUILD_SEL
Build button.
@ WID_BV_PANEL
Button panel.
@ WID_BV_FILTER
Filter by name.
@ WID_BV_CARGO_FILTER_DROPDOWN
Cargo filter dropdown.
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:23
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:106
static const CargoType NUM_CARGO
Maximum number of cargo types in a game.
Definition cargo_type.h:75
Dimension GetLargestCargoIconSize()
Get dimensions of largest cargo icon.
std::span< const CargoSpec * > _sorted_standard_cargo_specs
Standard cargo specifications sorted alphabetically by name.
CargoTypes _standard_cargo_mask
Bitmask of real cargo types available.
Definition cargotype.cpp:36
std::vector< const CargoSpec * > _sorted_cargo_specs
Cargo specifications sorted alphabetically by name.
Types/functions related to cargoes.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Flip(Tvalue_type value)
Flip the value-th bit.
bool Filter(FilterFunction *decide, F filter_data)
Filter the list.
void RebuildDone()
Notify the sortlist that the rebuild is done.
void SetFilterState(bool state)
Enable or disable the filter.
bool(const GUIEngineListItem *, CargoType) FilterFunction
Signature of filter function.
void SetFilterFuncs(std::span< FilterFunction *const > n_funcs)
Hand the filter function pointers to the GUIList.
bool NeedRebuild() const
Check if a rebuild is needed.
void ForceRebuild()
Force that a rebuild is needed.
Base class for a 'real' widget.
void SetToolTip(StringID tool_tip)
Set the tool tip of the nested widget.
Definition widget.cpp:1235
void SetLowered(bool lowered)
Lower or raise the widget.
void SetStringTip(StringID string, StringID tool_tip)
Set string and tool tip of the nested widget.
Definition widget.cpp:1175
This struct contains all the info that is needed to draw and construct tracks.
Definition rail.h:118
StringID build_caption
Caption of the build vehicle GUI for this rail type.
Definition rail.h:170
struct RailTypeInfo::@23 strings
Strings associated with the rail type.
uint8_t acceleration_type
Acceleration type of this rail type.
Definition rail.h:217
struct RoadTypeInfo::@26 strings
Strings associated with the rail type.
StringID build_caption
Caption of the build vehicle GUI for this rail type.
Definition road.h:97
Scrollbar data structure.
void SetCount(size_t num)
Sets the number of elements in the list.
auto GetScrolledItemFromWidget(Tcontainer &container, int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Return an iterator pointing to the element of a scrolled widget that a user clicked in.
void SetCapacityFromWidget(Window *w, WidgetID widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition widget.cpp:2508
auto GetVisibleRangeIterators(Tcontainer &container) const
Get a pair of iterators for the range of visible elements in a container.
static YearMonthDay ConvertDateToYMD(Date date)
Converts a Date to a Year, Month & Day.
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
static constexpr Year DateToYear(Date date)
Calculate the year of a given date.
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:30
RectPadding fullbevel
Always-scaled bevel thickness.
Definition window_gui.h:39
int hsep_normal
Normal horizontal spacing.
Definition window_gui.h:61
int hsep_indent
Width of indentation for tree layouts.
Definition window_gui.h:63
Functions related to commands.
@ QueryCost
query cost only, don't build.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
Get the GUI cell size for a vehicle image.
void ShowDropDownMenu(Window *w, std::span< const StringID > strings, int selected, WidgetID button, uint32_t disabled_mask, uint32_t hidden_mask, uint width)
Show a dropdown menu window near a widget of the parent window.
Definition dropdown.cpp:451
void ShowDropDownList(Window *w, DropDownList &&list, int selected, WidgetID button, uint width, bool instant_close, bool persist)
Show a drop down list.
Definition dropdown.cpp:414
Dimension GetDropDownListDimension(const DropDownList &list)
Determine width and height required to fully display a DropDownList.
Definition dropdown.cpp:373
Functions related to the drop down widget.
Types related to the drop down widget.
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
Check if an engine is buildable.
Definition engine.cpp:1246
Base class for engines.
@ HasVariants
Set if engine has variants.
@ IsFolded
Set if display of variants should be folded (hidden).
@ Shaded
Set if engine should be masked.
Command definitions related to engines.
Functions related to engines.
uint GetTotalCapacityOfArticulatedParts(EngineID engine)
Get the capacity of an engine with articulated parts.
void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare)
Sort all items using quick sort and given 'CompareItems' function.
void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items)
Sort selected range of items (on indices @ <begin, begin+num_items-1>)
void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
Draw an engine.
Engine GUI functions, used by build_vehicle_gui and autoreplace_gui
bool EngList_SortTypeFunction(const GUIEngineListItem &, const GUIEngineListItem &)
argument type for EngList_Sort.
Definition engine_gui.h:33
static const uint MAX_LENGTH_ENGINE_NAME_CHARS
The maximum length of an engine name in characters including '\0'.
uint64_t PackEngineNameDParam(EngineID engine_id, EngineNameContext context, uint32_t extra_data=0)
Combine an engine ID and a name context to an engine name dparam.
@ PurchaseList
Name is shown in the purchase list (including autoreplace window 'Available vehicles' panel).
@ Generic
No specific context available.
@ AutoreplaceVehicleInUse
Name is show in the autoreplace window 'Vehicles in use' panel.
@ RAILVEH_WAGON
simple wagon, not motorized
Definition engine_type.h:34
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition engine_type.h:33
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:77
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Geometry functions.
int CentreBounds(int min, int max, int size)
Determine where to position a centred object.
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition gfx.cpp:958
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:887
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:658
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:38
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition gfx.cpp:775
Dimension GetScaledSpriteSize(SpriteID sprid)
Scale sprite size for GUI.
Definition widget.cpp:68
@ FS_SMALL
Index of the small font in the font tables.
Definition gfx_type.h:252
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:251
@ SA_RIGHT
Right align the text (must be a single bit).
Definition gfx_type.h:385
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
Definition gfx_type.h:395
@ SA_CENTER
Center both horizontally and vertically.
Definition gfx_type.h:393
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition gfx_type.h:302
@ TC_FORCED
Ignore colour changes from strings.
Definition gfx_type.h:327
@ TC_NO_SHADE
Do not add shading to this text colour.
Definition gfx_type.h:326
Base class for groups and group functions.
uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e)
Get the number of engines with EngineID id_e in the group with GroupID id_g and its sub-groups.
constexpr NWidgetPart SetMatrixDataTip(uint32_t cols, uint32_t rows, StringID tip={})
Widget part function for setting the data and tooltip of WWT_MATRIX widgets.
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
constexpr NWidgetPart SetSpriteTip(SpriteID sprite, StringID tip={})
Widget part function for setting the sprite and tooltip.
constexpr NWidgetPart SetScrollbar(WidgetID index)
Attach a scrollbar to a widget.
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
constexpr NWidgetPart SetStringTip(StringID string, StringID tip={})
Widget part function for setting the string and tooltip.
constexpr NWidgetPart SetAspect(float ratio, AspectFlags flags=AspectFlag::ResizeX)
Widget part function for setting the aspect ratio.
constexpr NWidgetPart SetTextStyle(TextColour colour, FontSize size=FS_NORMAL)
Widget part function for setting the text style.
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
constexpr NWidgetPart SetToolTip(StringID tip)
Widget part function for setting tooltip and clearing the widget data.
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition window.cpp:955
static constexpr GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition group_type.h:18
Hotkey related functions.
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
constexpr uint ToPercent16(uint i)
Converts a "fract" value 0..65535 to "percent" value 0..100.
void ShowQueryString(std::string_view str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
static constexpr CargoType CF_NONE
Show only items which do not carry cargo (e.g. train engines)
Definition cargo_type.h:96
static constexpr CargoType CF_ENGINES
Show only engines (for rail vehicles only)
Definition cargo_type.h:97
static constexpr CargoType CF_ANY
Show all items independent of carried cargo (i.e. no filtering)
Definition cargo_type.h:95
bool _networking
are we in networking mode?
Definition network.cpp:67
bool _network_server
network-server is active
Definition network.cpp:68
Basic functions/variables used all over the place.
@ INVALID_CLIENT_ID
Client is not part of anything.
GrfSpecFeature
Definition newgrf.h:69
Functions related to NewGRF badges.
Functions related to NewGRF badge configuration.
@ CBID_VEHICLE_ADDITIONAL_TEXT
This callback is called from vehicle purchase lists.
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
GRFConfig * GetGRFConfig(uint32_t grfid, uint32_t mask)
Retrieve a NewGRF from the current config by its grfid.
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v, std::span< int32_t > regs100)
Evaluate a newgrf callback for vehicles.
Functions for NewGRF engines.
std::string GetGRFStringWithTextStack(const struct GRFFile *grffile, GRFStringID grfstringid, std::span< const int32_t > textstack)
Format a GRF string using the text ref stack for parameters.
Header of Action 04 "universal holder" structure and functions.
static constexpr GRFStringID GRFSTR_MISC_GRF_TEXT
Miscellaneous GRF text range.
uint8_t GetColourGradient(Colours colour, ColourShade shade)
Get colour gradient palette index.
Definition palette.cpp:388
Base for the GUIs that have an edit box in them.
bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition rail.h:341
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition rail.h:300
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition rail_map.h:115
RailType
Enumeration for all possible railtypes.
Definition rail_type.h:25
@ INVALID_RAILTYPE
Flag for invalid railtype.
Definition rail_type.h:32
bool HasPowerOnRoad(RoadType enginetype, RoadType tiletype)
Checks if an engine of the given RoadType got power on a tile with a given RoadType.
Definition road.h:258
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition road.h:230
RoadType
The different roadtypes we support.
Definition road_type.h:23
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition road_type.h:28
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition sprites.h:1611
Base classes/functions for stations.
Definition of base types and functions in a cross-platform compatible way.
int StrNaturalCompare(std::string_view s1, std::string_view s2, bool ignore_garbage_at_front)
Compares two strings using case insensitive natural sort.
Definition string.cpp:425
Functions related to low-level strings.
@ CS_ALPHANUMERAL
Both numeric and alphabetic and spaces and stuff.
Definition string_type.h:25
Searching and filtering using a stringterm.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:415
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:57
Functions related to OTTD's strings.
int64_t PackVelocity(uint speed, VehicleType type)
Pack velocity and vehicle type for use with SCC_VELOCITY string parameter.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
static const int MAX_CHAR_LENGTH
Max. length of UTF-8 encoded unicode character.
static BaseStation * GetByTile(TileIndex tile)
Get the base station belonging to a specific tile.
GUI for building vehicles.
VehicleType vehicle_type
Type of vehicles shown in the window.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
static constexpr int BADGE_COLUMNS
Number of columns available for badges (0 = left of image, 1 = between image and name,...
bool FilterByText(const Engine *e)
Filter by name and NewGRF extra text.
void UpdateFilterByTile()
Set the filter type according to the depot type.
bool descending_sort_order
Sort direction,.
bool listview_mode
If set, only display the available vehicles and do not show a 'build' button.
void OnDropdownSelect(WidgetID widget, int index, int click_result) override
A dropdown option associated to this window has been selected.
CargoType cargo_filter_criteria
Selected cargo filter.
void SetCargoFilterArray()
Populate the filter list and set the cargo filter criteria.
RailType railtype
Rail type to show, or INVALID_RAILTYPE.
void OnPaint() override
The window must be repainted.
int details_height
Minimal needed height of the details panels, in text lines (found so far).
QueryString vehicle_editbox
Filter editbox.
EventState OnHotkey(int hotkey) override
A hotkey has been pressed.
union BuildVehicleWindow::@0 filter
Filter to apply.
void OnResize() override
Called after the window got resized.
bool show_hidden_engines
State of the 'show hidden engines' button.
void FilterEngineList()
Filter the engine list against the currently selected cargo filter.
EngineID rename_engine
Engine being renamed.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
TestedEngineDetails te
Tested cost and capacity after refit.
std::pair< WidgetID, WidgetID > badge_filters
First and last widgets IDs of badge filters.
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
void OnEditboxChanged(WidgetID wid) override
The text in an editbox has been edited.
StringFilter string_filter
Filter for vehicle name.
uint8_t sort_criteria
Current sort criterium.
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
bool FilterSingleEngine(EngineID eid)
Filter a single engine.
EngineID sel_engine
Currently selected engine, or EngineID::Invalid()
RoadType roadtype
Road type to show, or INVALID_ROADTYPE.
void OnInit() override
Notification that the nested widget tree gets initialized.
void OnQueryTextFinished(std::optional< std::string > str) override
The query window opened from this window has closed.
Class for storing amounts of cargo.
Definition cargo_type.h:113
uint GetCount() const
Get the amount of cargos that have an amount.
Definition cargo_type.h:128
Specification of a cargo type.
Definition cargotype.h:74
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo type.
Definition cargotype.h:137
StringID name
Name of this type of cargo.
Definition cargotype.h:91
GUISettings gui
settings related to the GUI
Dimensions (a width and height) of a rectangle in 2D.
EngineID variant_id
Engine variant ID. If set, will be treated specially in purchase lists.
TimerGameCalendar::Date base_intro
Basic date of engine introduction (without random parts).
StringID GetAircraftTypeText() const
Get the name of the aircraft type for display purposes.
Definition engine.cpp:467
uint GetPower() const
Returns the power of the engine for display and sorting purposes.
Definition engine.cpp:390
uint16_t GetRange() const
Get the range of an aircraft type.
Definition engine.cpp:453
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition engine.cpp:157
Money GetCost() const
Return how much a new engine costs.
Definition engine.cpp:318
TimerGameCalendar::Date intro_date
Date of introduction of the engine.
Definition engine_base.h:45
uint GetDisplayMaxSpeed() const
Returns max speed of the engine for display purposes.
Definition engine.cpp:358
EngineDisplayFlags display_flags
NOSAVE client-side-only display flags for build engine list.
Definition engine_base.h:63
uint GetDisplayWeight() const
Returns the weight of the engine for display purposes.
Definition engine.cpp:408
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
Definition engine_base.h:61
bool IsVariantHidden(CompanyID c) const
Check whether the engine variant chain is hidden in the GUI for the given company.
Definition engine.cpp:487
TimerGameCalendar::Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition engine.cpp:443
uint GetDisplayDefaultCapacity(uint16_t *mail_capacity=nullptr) const
Determines the default cargo capacity of an engine for display purposes.
CargoType GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition engine_base.h:96
CompanyMask company_hidden
Bit for each company whether the engine is normally hidden in the build gui for that company.
Definition engine_base.h:40
Money GetRunningCost() const
Return how much the running costs of this engine are.
Definition engine.cpp:281
uint16_t reliability
Current reliability of the engine.
Definition engine_base.h:48
uint GetDisplayMaxTractiveEffort() const
Returns the tractive effort of the engine for display purposes.
Definition engine.cpp:426
bool IsHidden(CompanyID c) const
Check whether the engine is hidden in the GUI for the given company.
EngineID display_last_variant
NOSAVE client-side-only last variant selected.
Definition engine_base.h:64
Information about GRF, used in the game and (part of it) in savegames.
std::string GetName() const
Get the name of this grf.
Dynamic data of a loaded NewGRF.
Definition newgrf.h:115
EngineDisplayFlags flags
Flags for toggling/drawing (un)folded status and controlling indentation.
Definition engine_gui.h:24
EngineID variant_id
Variant group of the engine.
Definition engine_gui.h:23
EngineID engine_id
Engine to display in build purchase list.
Definition engine_gui.h:22
uint8_t indent
Display indentation level.
Definition engine_gui.h:25
bool show_newgrf_name
Show the name of the NewGRF in the build vehicle window.
VehicleSettings vehicle
options for vehicles
List of hotkeys for a window.
Definition hotkeys.h:37
All data for a single hotkey.
Definition hotkeys.h:21
Partial widget specification to allow NWidgets to be written nested.
Coordinates of a point in 2D.
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
Data stored about a string that can be modified in the GUI.
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
static const int ACTION_CLEAR
Clear editbox.
Information about a rail vehicle.
Definition engine_type.h:47
uint16_t pow_wag_power
Extra power applied to consist if wagon should be powered.
Definition engine_type.h:61
RailType railtype
Railtype, mangled if elrail is disabled.
Definition engine_type.h:51
uint8_t pow_wag_weight
Extra weight applied to consist if wagon should be powered.
Definition engine_type.h:62
Specification of a rectangle with absolute coordinates of all edges.
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Rect WithHeight(int height, bool end=false) const
Copy Rect and set its height.
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
int Height() const
Get height of Rect.
Rect Translate(int x, int y) const
Copy and translate Rect by x,y pixels.
RoadType roadtype
Road type.
uint ApplyWaterClassSpeedFrac(uint raw_speed, bool is_ocean) const
Apply ocean/canal speed fraction to a velocity.
Definition engine_type.h:86
Station data structure.
String filter and state.
bool IsEmpty() const
Check whether any filter words were entered.
void SetFilterTerm(std::string_view str)
Set the term to filter on.
void ResetState()
Reset the matching state to process a new item.
bool GetState() const
Get the matching state of the current item.
Extra information about refitted cargo and capacity.
Definition vehicle_gui.h:42
CargoType cargo
Cargo type.
Definition vehicle_gui.h:44
Money cost
Refit cost.
Definition vehicle_gui.h:43
CargoArray all_capacities
Capacities for all cargoes.
Definition vehicle_gui.h:47
uint16_t mail_capacity
Mail capacity if available.
Definition vehicle_gui.h:46
uint capacity
Cargo capacity.
Definition vehicle_gui.h:45
std::string_view GetText() const
Get the current text.
Definition textbuf.cpp:284
uint extend_left
Extend of the cell to the left.
Definition vehicle_gui.h:85
uint extend_right
Extend of the cell to the right.
Definition vehicle_gui.h:86
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
uint8_t train_acceleration_model
realistic acceleration for trains
bool wagon_speed_limits
enable wagon speed limits
High level window description.
Definition window_gui.h:167
Data structure for an opened window.
Definition window_gui.h:273
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
Definition window.cpp:967
static int SortButtonWidth()
Get width of up/down arrow of sort button state.
Definition widget.cpp:826
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1778
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition window_gui.h:320
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:777
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition window.cpp:3205
Window * parent
Parent window.
Definition window_gui.h:328
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
Definition window.cpp:503
void DrawSortButtonState(WidgetID widget, SortButtonState state) const
Draw a sort button's up or down arrow symbol.
Definition widget.cpp:809
void CloseChildWindows(WindowClass wc=WC_INVALID) const
Close all children a window might have in a head-recursive manner.
Definition window.cpp:1064
ResizeInfo resize
Resize information.
Definition window_gui.h:314
void SetWidgetsDisabledState(bool disab_stat, Args... widgets)
Sets the enabled/disabled status of a list of widgets.
Definition window_gui.h:515
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1768
bool SetFocusedWidget(WidgetID widget_index)
Set focus within this window to the given widget.
Definition window.cpp:484
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
Definition window_gui.h:316
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition window_gui.h:441
bool IsShaded() const
Is window shaded currently?
Definition window_gui.h:559
WidgetLookup widget_lookup
Indexed access to the nested widget tree. Do not access directly, use Window::GetWidget() instead.
Definition window_gui.h:322
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition window.cpp:312
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition window_gui.h:381
std::unique_ptr< NWidgetBase > nested_root
Root of the nested tree.
Definition window_gui.h:321
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:311
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:302
Stuff related to the text buffer GUI.
@ EnableDefault
enable the 'Default' button ("\0" is returned)
@ LengthIsInChars
the length of the string is counted in characters
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:87
Definition of the game-calendar-timer.
Command definitions related to trains.
void CcBuildWagon(Commands cmd, const CommandCost &result, VehicleID new_veh_id, uint, uint16_t, CargoArray, TileIndex tile, EngineID, bool, CargoType, ClientID)
Callback for building wagons.
Definition train_gui.cpp:29
PaletteID GetEnginePalette(EngineID engine_type, CompanyID company)
Get the colour map for an engine.
Definition vehicle.cpp:2112
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition vehicle.cpp:3019
Command definitions for vehicles.
void CcBuildPrimaryVehicle(Commands cmd, const CommandCost &result, VehicleID new_veh_id, uint, uint16_t, CargoArray)
This is the Callback method after the construction attempt of a primary vehicle.
Functions related to vehicles.
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
uint ShowRefitOptionsList(int left, int right, int y, EngineID engine)
Display list of cargo types of the engine, for the purchase information window.
Functions related to the vehicle's GUIs.
@ EIT_PURCHASE
Vehicle drawn in purchase list, autoreplace gui, ...
VehicleType
Available vehicle types.
@ VEH_INVALID
Non-existing type of vehicle.
@ VEH_ROAD
Road vehicle type.
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ VEH_SHIP
Ship vehicle type.
@ VEH_TRAIN
Train vehicle type.
static const uint MAX_LENGTH_VEHICLE_NAME_CHARS
The maximum length of a vehicle name in characters including '\0'.
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
@ WWT_IMGBTN
(Toggle) Button with image
Definition widget_type.h:42
@ WWT_EDITBOX
a textbox for typing
Definition widget_type.h:63
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:67
@ WWT_TEXTBTN
(Toggle) Button with text
Definition widget_type.h:45
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:40
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition widget_type.h:58
@ WWT_MATRIX
Grid of rows and columns.
Definition widget_type.h:51
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition widget_type.h:56
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition widget_type.h:53
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition widget_type.h:77
@ NWID_VERTICAL
Vertical container.
Definition widget_type.h:69
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition widget_type.h:61
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition widget_type.h:60
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition widget_type.h:57
@ WWT_DROPDOWN
Drop down list.
Definition widget_type.h:62
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition widget_type.h:72
@ SZSP_NONE
Display plane with zero size in both directions (none filling and resizing).
NWidContainerFlag
Nested widget container flags,.
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1182
void SetFocusedWindow(Window *w)
Set the window that has the focus.
Definition window.cpp:420
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3265
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3282
Window functions not directly related to making/drawing windows.
@ Construction
This window is used for construction; close it whenever changing company.
@ SBS_DOWN
Sort ascending.
Definition window_gui.h:218
@ SBS_UP
Sort descending.
Definition window_gui.h:219
@ WDP_AUTO
Find a place automatically.
Definition window_gui.h:144
int WidgetID
Widget ID.
Definition window_type.h:20
EventState
State of handling an event.
@ ES_HANDLED
The passed event is handled.
@ ES_NOT_HANDLED
The passed event is not handled.
@ WC_REPLACE_VEHICLE
Replace vehicle window; Window numbers:
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:47
@ WC_DROPDOWN_MENU
Drop down menu; Window numbers:
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Functions related to zooming.
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition zoom_func.h:107