OpenTTD Source 20250717-master-g55605ae8f2
build_vehicle_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "engine_base.h"
12#include "engine_func.h"
13#include "station_base.h"
14#include "network/network.h"
16#include "textbuf_gui.h"
17#include "command_func.h"
18#include "company_func.h"
19#include "vehicle_gui.h"
20#include "newgrf_badge.h"
21#include "newgrf_badge_config.h"
22#include "newgrf_badge_gui.h"
23#include "newgrf_engine.h"
24#include "newgrf_text.h"
25#include "group.h"
26#include "string_func.h"
27#include "strings_func.h"
28#include "window_func.h"
30#include "vehicle_func.h"
31#include "dropdown_type.h"
32#include "dropdown_func.h"
33#include "engine_gui.h"
34#include "cargotype.h"
36#include "autoreplace_func.h"
37#include "engine_cmd.h"
38#include "train_cmd.h"
39#include "vehicle_cmd.h"
40#include "zoom_func.h"
41#include "querystring_gui.h"
42#include "stringfilter_type.h"
43#include "hotkeys.h"
44
46
47#include "table/strings.h"
48
49#include "safeguards.h"
50
57{
58 return std::max<uint>(GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.matrix.Vertical(), GetVehicleImageCellSize(type, EIT_PURCHASE).height);
59}
60
61static constexpr NWidgetPart _nested_build_vehicle_widgets[] = {
63 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
64 NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetTextStyle(TC_WHITE),
65 NWidget(WWT_SHADEBOX, COLOUR_GREY),
66 NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
67 NWidget(WWT_STICKYBOX, COLOUR_GREY),
71 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetStringTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
72 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetToolTip(STR_TOOLTIP_SORT_CRITERIA),
76 NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetToolTip(STR_TOOLTIP_FILTER_CRITERIA),
77 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_BV_CONFIGURE_BADGES), SetAspect(WidgetDimensions::ASPECT_UP_DOWN_BUTTON), SetResize(0, 0), SetFill(0, 1), SetSpriteTip(SPR_EXTRA_MENU, STR_BADGE_CONFIG_MENU_TOOLTIP),
79 NWidget(WWT_PANEL, COLOUR_GREY),
80 NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BV_FILTER), SetResize(1, 0), SetFill(1, 0), SetPadding(2), SetStringTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
85 /* Vehicle list. */
90 /* Panel with details. */
91 NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
92 /* Build/rename buttons, resize button. */
94 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
95 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
97 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0),
98 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
99 NWidget(WWT_RESIZEBOX, COLOUR_GREY),
100 EndContainer(),
101};
102
103
105uint8_t _engine_sort_last_criteria[] = {0, 0, 0, 0};
106bool _engine_sort_last_order[] = {false, false, false, false};
107bool _engine_sort_show_hidden_engines[] = {false, false, false, false};
109
117{
118 int r = Engine::Get(a.engine_id)->list_position - Engine::Get(b.engine_id)->list_position;
119
120 return _engine_sort_direction ? r > 0 : r < 0;
121}
122
130{
131 const auto va = Engine::Get(a.engine_id)->intro_date;
132 const auto vb = Engine::Get(b.engine_id)->intro_date;
133 const auto r = va - vb;
134
135 /* Use EngineID to sort instead since we want consistent sorting */
136 if (r == 0) return EngineNumberSorter(a, b);
137 return _engine_sort_direction ? r > 0 : r < 0;
138}
139
140/* cached values for EngineNameSorter to spare many GetString() calls */
141static EngineID _last_engine[2] = { EngineID::Invalid(), EngineID::Invalid() };
142
150{
151 static std::string last_name[2] = { {}, {} };
152
153 if (a.engine_id != _last_engine[0]) {
154 _last_engine[0] = a.engine_id;
155 last_name[0] = GetString(STR_ENGINE_NAME, PackEngineNameDParam(a.engine_id, EngineNameContext::PurchaseList));
156 }
157
158 if (b.engine_id != _last_engine[1]) {
159 _last_engine[1] = b.engine_id;
160 last_name[1] = GetString(STR_ENGINE_NAME, PackEngineNameDParam(b.engine_id, EngineNameContext::PurchaseList));
161 }
162
163 int r = StrNaturalCompare(last_name[0], last_name[1]); // Sort by name (natural sorting).
164
165 /* Use EngineID to sort instead since we want consistent sorting */
166 if (r == 0) return EngineNumberSorter(a, b);
167 return _engine_sort_direction ? r > 0 : r < 0;
168}
169
177{
178 const int va = Engine::Get(a.engine_id)->reliability;
179 const int vb = Engine::Get(b.engine_id)->reliability;
180 const int r = va - vb;
181
182 /* Use EngineID to sort instead since we want consistent sorting */
183 if (r == 0) return EngineNumberSorter(a, b);
184 return _engine_sort_direction ? r > 0 : r < 0;
185}
186
194{
195 Money va = Engine::Get(a.engine_id)->GetCost();
196 Money vb = Engine::Get(b.engine_id)->GetCost();
197 int r = ClampTo<int32_t>(va - vb);
198
199 /* Use EngineID to sort instead since we want consistent sorting */
200 if (r == 0) return EngineNumberSorter(a, b);
201 return _engine_sort_direction ? r > 0 : r < 0;
202}
203
211{
212 int va = Engine::Get(a.engine_id)->GetDisplayMaxSpeed();
213 int vb = Engine::Get(b.engine_id)->GetDisplayMaxSpeed();
214 int r = va - vb;
215
216 /* Use EngineID to sort instead since we want consistent sorting */
217 if (r == 0) return EngineNumberSorter(a, b);
218 return _engine_sort_direction ? r > 0 : r < 0;
219}
220
228{
229 int va = Engine::Get(a.engine_id)->GetPower();
230 int vb = Engine::Get(b.engine_id)->GetPower();
231 int r = va - vb;
232
233 /* Use EngineID to sort instead since we want consistent sorting */
234 if (r == 0) return EngineNumberSorter(a, b);
235 return _engine_sort_direction ? r > 0 : r < 0;
236}
237
245{
246 int va = Engine::Get(a.engine_id)->GetDisplayMaxTractiveEffort();
247 int vb = Engine::Get(b.engine_id)->GetDisplayMaxTractiveEffort();
248 int r = va - vb;
249
250 /* Use EngineID to sort instead since we want consistent sorting */
251 if (r == 0) return EngineNumberSorter(a, b);
252 return _engine_sort_direction ? r > 0 : r < 0;
253}
254
262{
263 Money va = Engine::Get(a.engine_id)->GetRunningCost();
264 Money vb = Engine::Get(b.engine_id)->GetRunningCost();
265 int r = ClampTo<int32_t>(va - vb);
266
267 /* Use EngineID to sort instead since we want consistent sorting */
268 if (r == 0) return EngineNumberSorter(a, b);
269 return _engine_sort_direction ? r > 0 : r < 0;
270}
271
279{
280 const Engine *e_a = Engine::Get(a.engine_id);
281 const Engine *e_b = Engine::Get(b.engine_id);
282 uint p_a = e_a->GetPower();
283 uint p_b = e_b->GetPower();
284 Money r_a = e_a->GetRunningCost();
285 Money r_b = e_b->GetRunningCost();
286 /* Check if running cost is zero in one or both engines.
287 * If only one of them is zero then that one has higher value,
288 * else if both have zero cost then compare powers. */
289 if (r_a == 0) {
290 if (r_b == 0) {
291 /* If it is ambiguous which to return go with their ID */
292 if (p_a == p_b) return EngineNumberSorter(a, b);
293 return _engine_sort_direction != (p_a < p_b);
294 }
296 }
297 if (r_b == 0) return _engine_sort_direction;
298 /* Using double for more precision when comparing close values.
299 * This shouldn't have any major effects in performance nor in keeping
300 * the game in sync between players since it's used in GUI only in client side */
301 double v_a = (double)p_a / (double)r_a;
302 double v_b = (double)p_b / (double)r_b;
303 /* Use EngineID to sort if both have same power/running cost,
304 * since we want consistent sorting.
305 * Also if both have no power then sort with reverse of running cost to simulate
306 * previous sorting behaviour for wagons. */
307 if (v_a == 0 && v_b == 0) return EngineRunningCostSorter(b, a);
308 if (v_a == v_b) return EngineNumberSorter(a, b);
309 return _engine_sort_direction != (v_a < v_b);
310}
311
312/* Train sorting functions */
313
321{
322 const RailVehicleInfo *rvi_a = RailVehInfo(a.engine_id);
323 const RailVehicleInfo *rvi_b = RailVehInfo(b.engine_id);
324
325 int va = GetTotalCapacityOfArticulatedParts(a.engine_id) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
326 int vb = GetTotalCapacityOfArticulatedParts(b.engine_id) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
327 int r = va - vb;
328
329 /* Use EngineID to sort instead since we want consistent sorting */
330 if (r == 0) return EngineNumberSorter(a, b);
331 return _engine_sort_direction ? r > 0 : r < 0;
332}
333
341{
342 int val_a = (RailVehInfo(a.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
343 int val_b = (RailVehInfo(b.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
344 int r = val_a - val_b;
345
346 /* Use EngineID to sort instead since we want consistent sorting */
347 if (r == 0) return EngineNumberSorter(a, b);
348 return _engine_sort_direction ? r > 0 : r < 0;
349}
350
351/* Road vehicle sorting functions */
352
360{
363 int r = va - vb;
364
365 /* Use EngineID to sort instead since we want consistent sorting */
366 if (r == 0) return EngineNumberSorter(a, b);
367 return _engine_sort_direction ? r > 0 : r < 0;
368}
369
370/* Ship vehicle sorting functions */
371
379{
380 const Engine *e_a = Engine::Get(a.engine_id);
381 const Engine *e_b = Engine::Get(b.engine_id);
382
383 int va = e_a->GetDisplayDefaultCapacity();
384 int vb = e_b->GetDisplayDefaultCapacity();
385 int r = va - vb;
386
387 /* Use EngineID to sort instead since we want consistent sorting */
388 if (r == 0) return EngineNumberSorter(a, b);
389 return _engine_sort_direction ? r > 0 : r < 0;
390}
391
392/* Aircraft sorting functions */
393
401{
402 const Engine *e_a = Engine::Get(a.engine_id);
403 const Engine *e_b = Engine::Get(b.engine_id);
404
405 uint16_t mail_a, mail_b;
406 int va = e_a->GetDisplayDefaultCapacity(&mail_a);
407 int vb = e_b->GetDisplayDefaultCapacity(&mail_b);
408 int r = va - vb;
409
410 if (r == 0) {
411 /* The planes have the same passenger capacity. Check mail capacity instead */
412 r = mail_a - mail_b;
413
414 if (r == 0) {
415 /* Use EngineID to sort instead since we want consistent sorting */
416 return EngineNumberSorter(a, b);
417 }
418 }
419 return _engine_sort_direction ? r > 0 : r < 0;
420}
421
429{
430 uint16_t r_a = Engine::Get(a.engine_id)->GetRange();
431 uint16_t r_b = Engine::Get(b.engine_id)->GetRange();
432
433 int r = r_a - r_b;
434
435 /* Use EngineID to sort instead since we want consistent sorting */
436 if (r == 0) return EngineNumberSorter(a, b);
437 return _engine_sort_direction ? r > 0 : r < 0;
438}
439
489
491const std::initializer_list<const StringID> _engine_sort_listing[] = {{
492 /* Trains */
493 STR_SORT_BY_ENGINE_ID,
494 STR_SORT_BY_COST,
495 STR_SORT_BY_MAX_SPEED,
496 STR_SORT_BY_POWER,
497 STR_SORT_BY_TRACTIVE_EFFORT,
498 STR_SORT_BY_INTRO_DATE,
499 STR_SORT_BY_NAME,
500 STR_SORT_BY_RUNNING_COST,
501 STR_SORT_BY_POWER_VS_RUNNING_COST,
502 STR_SORT_BY_RELIABILITY,
503 STR_SORT_BY_CARGO_CAPACITY,
504}, {
505 /* Road vehicles */
506 STR_SORT_BY_ENGINE_ID,
507 STR_SORT_BY_COST,
508 STR_SORT_BY_MAX_SPEED,
509 STR_SORT_BY_POWER,
510 STR_SORT_BY_TRACTIVE_EFFORT,
511 STR_SORT_BY_INTRO_DATE,
512 STR_SORT_BY_NAME,
513 STR_SORT_BY_RUNNING_COST,
514 STR_SORT_BY_POWER_VS_RUNNING_COST,
515 STR_SORT_BY_RELIABILITY,
516 STR_SORT_BY_CARGO_CAPACITY,
517}, {
518 /* Ships */
519 STR_SORT_BY_ENGINE_ID,
520 STR_SORT_BY_COST,
521 STR_SORT_BY_MAX_SPEED,
522 STR_SORT_BY_INTRO_DATE,
523 STR_SORT_BY_NAME,
524 STR_SORT_BY_RUNNING_COST,
525 STR_SORT_BY_RELIABILITY,
526 STR_SORT_BY_CARGO_CAPACITY,
527}, {
528 /* Aircraft */
529 STR_SORT_BY_ENGINE_ID,
530 STR_SORT_BY_COST,
531 STR_SORT_BY_MAX_SPEED,
532 STR_SORT_BY_INTRO_DATE,
533 STR_SORT_BY_NAME,
534 STR_SORT_BY_RUNNING_COST,
535 STR_SORT_BY_RELIABILITY,
536 STR_SORT_BY_CARGO_CAPACITY,
537 STR_SORT_BY_RANGE,
538}};
539
541static bool CargoAndEngineFilter(const GUIEngineListItem *item, const CargoType cargo_type)
542{
543 if (cargo_type == CargoFilterCriteria::CF_ANY) {
544 return true;
545 } else if (cargo_type == CargoFilterCriteria::CF_ENGINES) {
546 return Engine::Get(item->engine_id)->GetPower() != 0;
547 } else {
548 CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(item->engine_id, true) & _standard_cargo_mask;
549 return (cargo_type == CargoFilterCriteria::CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cargo_type));
550 }
551}
552
553static GUIEngineList::FilterFunction * const _engine_filter_funcs[] = {
555};
556
557static uint GetCargoWeight(const CargoArray &cap, VehicleType vtype)
558{
559 uint weight = 0;
560 for (CargoType cargo = 0; cargo < NUM_CARGO; ++cargo) {
561 if (cap[cargo] != 0) {
562 if (vtype == VEH_TRAIN) {
563 weight += CargoSpec::Get(cargo)->WeightOfNUnitsInTrain(cap[cargo]);
564 } else {
565 weight += CargoSpec::Get(cargo)->WeightOfNUnits(cap[cargo]);
566 }
567 }
568 }
569 return weight;
570}
571
572static int DrawCargoCapacityInfo(int left, int right, int y, TestedEngineDetails &te, bool refittable)
573{
574 for (const CargoSpec *cs : _sorted_cargo_specs) {
575 CargoType cargo_type = cs->Index();
576 if (te.all_capacities[cargo_type] == 0) continue;
577
578 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_CAPACITY, cargo_type, te.all_capacities[cargo_type], refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY));
580 }
581
582 return y;
583}
584
585/* Draw rail wagon specific details */
586static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
587{
588 const Engine *e = Engine::Get(engine_number);
589
590 /* Purchase cost */
591 if (te.cost != 0) {
592 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT, e->GetCost() + te.cost, te.cost));
593 } else {
594 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST, e->GetCost()));
595 }
597
598 /* Wagon weight - (including cargo) */
599 uint weight = e->GetDisplayWeight();
600 DrawString(left, right, y,
601 GetString(STR_PURCHASE_INFO_WEIGHT_CWEIGHT, weight, GetCargoWeight(te.all_capacities, VEH_TRAIN) + weight));
603
604 /* Wagon speed limit, displayed if above zero */
606 uint max_speed = e->GetDisplayMaxSpeed();
607 if (max_speed > 0) {
608 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED, PackVelocity(max_speed, e->type)));
610 }
611 }
612
613 /* Running cost */
614 if (rvi->running_cost_class != INVALID_PRICE) {
615 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
617 }
618
619 return y;
620}
621
622/* Draw locomotive specific details */
623static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
624{
625 const Engine *e = Engine::Get(engine_number);
626
627 /* Purchase Cost - Engine weight */
628 if (te.cost != 0) {
629 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT_WEIGHT, e->GetCost() + te.cost, te.cost, e->GetDisplayWeight()));
630 } else {
631 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_WEIGHT, e->GetCost(), e->GetDisplayWeight()));
632 }
634
635 /* Max speed - Engine power */
636 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED_POWER, PackVelocity(e->GetDisplayMaxSpeed(), e->type), e->GetPower()));
638
639 /* Max tractive effort - not applicable if old acceleration or maglev */
641 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_MAX_TE, e->GetDisplayMaxTractiveEffort()));
643 }
644
645 /* Running cost */
646 if (rvi->running_cost_class != INVALID_PRICE) {
647 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
649 }
650
651 /* Powered wagons power - Powered wagons extra weight */
652 if (rvi->pow_wag_power != 0) {
653 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT, rvi->pow_wag_power, rvi->pow_wag_weight));
655 }
656
657 return y;
658}
659
660/* Draw road vehicle specific details */
661static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
662{
663 const Engine *e = Engine::Get(engine_number);
664
666 /* Purchase Cost */
667 if (te.cost != 0) {
668 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT, e->GetCost() + te.cost, te.cost));
669 } else {
670 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST, e->GetCost()));
671 }
673
674 /* Road vehicle weight - (including cargo) */
675 int16_t weight = e->GetDisplayWeight();
676 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_WEIGHT_CWEIGHT, weight, GetCargoWeight(te.all_capacities, VEH_ROAD) + weight));
678
679 /* Max speed - Engine power */
680 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED_POWER, PackVelocity(e->GetDisplayMaxSpeed(), e->type), e->GetPower()));
682
683 /* Max tractive effort */
684 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_MAX_TE, e->GetDisplayMaxTractiveEffort()));
686 } else {
687 /* Purchase cost - Max speed */
688 if (te.cost != 0) {
689 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT_SPEED, e->GetCost() + te.cost, te.cost, PackVelocity(e->GetDisplayMaxSpeed(), e->type)));
690 } else {
691 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_SPEED, e->GetCost(), PackVelocity(e->GetDisplayMaxSpeed(), e->type)));
692 }
694 }
695
696 /* Running cost */
697 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
699
700 return y;
701}
702
703/* Draw ship specific details */
704static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
705{
706 const Engine *e = Engine::Get(engine_number);
707
708 /* Purchase cost - Max speed */
709 uint raw_speed = e->GetDisplayMaxSpeed();
710 uint ocean_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, true);
711 uint canal_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, false);
712
713 if (ocean_speed == canal_speed) {
714 if (te.cost != 0) {
715 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT_SPEED, e->GetCost() + te.cost, te.cost, PackVelocity(ocean_speed, e->type)));
716 } else {
717 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_SPEED, e->GetCost(), PackVelocity(ocean_speed, e->type)));
718 }
720 } else {
721 if (te.cost != 0) {
722 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT, e->GetCost() + te.cost, te.cost));
723 } else {
724 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST, e->GetCost()));
725 }
727
728 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED_OCEAN, PackVelocity(ocean_speed, e->type)));
730
731 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_SPEED_CANAL, PackVelocity(canal_speed, e->type)));
733 }
734
735 /* Cargo type + capacity */
736 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_CAPACITY, te.cargo, te.capacity, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY));
738
739 /* Running cost */
740 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
742
743 return y;
744}
745
755static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
756{
757 const Engine *e = Engine::Get(engine_number);
758
759 /* Purchase cost - Max speed */
760 if (te.cost != 0) {
761 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_REFIT_SPEED, e->GetCost() + te.cost, te.cost, PackVelocity(e->GetDisplayMaxSpeed(), e->type)));
762 } else {
763 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_COST_SPEED, e->GetCost(), PackVelocity(e->GetDisplayMaxSpeed(), e->type)));
764 }
766
767 /* Cargo capacity */
768 if (te.mail_capacity > 0) {
769 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_AIRCRAFT_CAPACITY, te.cargo, te.capacity, GetCargoTypeByLabel(CT_MAIL), te.mail_capacity));
770 } else {
771 /* Note, if the default capacity is selected by the refit capacity
772 * callback, then the capacity shown is likely to be incorrect. */
773 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_CAPACITY, te.cargo, te.capacity, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY));
774 }
776
777 /* Running cost */
778 DrawString(left, right, y, GetString(TimerGameEconomy::UsingWallclockUnits() ? STR_PURCHASE_INFO_RUNNINGCOST_PERIOD : STR_PURCHASE_INFO_RUNNINGCOST_YEAR, e->GetRunningCost()));
780
781 /* Aircraft type */
782 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_AIRCRAFT_TYPE, e->GetAircraftTypeText()));
784
785 /* Aircraft range, if available. */
786 uint16_t range = e->GetRange();
787 if (range != 0) {
788 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_AIRCRAFT_RANGE, range));
790 }
791
792 return y;
793}
794
795
801static std::optional<std::string> GetNewGRFAdditionalText(EngineID engine)
802{
803 std::array<int32_t, 16> regs100;
804 uint16_t callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, nullptr, regs100);
805 if (callback == CALLBACK_FAILED || callback == 0x400) return std::nullopt;
806 const GRFFile *grffile = Engine::Get(engine)->GetGRF();
807 assert(grffile != nullptr);
808 if (callback == 0x40F) {
809 return GetGRFStringWithTextStack(grffile, static_cast<GRFStringID>(regs100[0]), std::span{regs100}.subspan(1));
810 }
811 if (callback > 0x400) {
813 return std::nullopt;
814 }
815
816 return GetGRFStringWithTextStack(grffile, GRFSTR_MISC_GRF_TEXT + callback, regs100);
817}
818
827static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
828{
829 auto text = GetNewGRFAdditionalText(engine);
830 if (!text) return y;
831 return DrawStringMultiLine(left, right, y, INT32_MAX, *text, TC_BLACK);
832}
833
834void TestedEngineDetails::FillDefaultCapacities(const Engine *e)
835{
836 this->cargo = e->GetDefaultCargoType();
837 if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
839 this->capacity = this->all_capacities[this->cargo];
840 this->mail_capacity = 0;
841 } else {
843 this->all_capacities[this->cargo] = this->capacity;
844 if (IsValidCargoType(GetCargoTypeByLabel(CT_MAIL))) {
845 this->all_capacities[GetCargoTypeByLabel(CT_MAIL)] = this->mail_capacity;
846 } else {
847 this->mail_capacity = 0;
848 }
849 }
850 if (this->all_capacities.GetCount() == 0) this->cargo = INVALID_CARGO;
851}
852
859int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
860{
861 const Engine *e = Engine::Get(engine_number);
862 TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(e->intro_date);
863 bool refittable = IsArticulatedVehicleRefittable(engine_number);
864 bool articulated_cargo = false;
865
866 switch (e->type) {
867 default: NOT_REACHED();
868 case VEH_TRAIN:
869 if (e->u.rail.railveh_type == RAILVEH_WAGON) {
870 y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
871 } else {
872 y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
873 }
874 articulated_cargo = true;
875 break;
876
877 case VEH_ROAD:
878 y = DrawRoadVehPurchaseInfo(left, right, y, engine_number, te);
879 articulated_cargo = true;
880 break;
881
882 case VEH_SHIP:
883 y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable, te);
884 break;
885
886 case VEH_AIRCRAFT:
887 y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable, te);
888 break;
889 }
890
891 if (articulated_cargo) {
892 /* Cargo type + capacity, or N/A */
893 int new_y = DrawCargoCapacityInfo(left, right, y, te, refittable);
894
895 if (new_y == y) {
896 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_CAPACITY, INVALID_CARGO, 0, STR_EMPTY));
898 } else {
899 y = new_y;
900 }
901 }
902
903 /* Draw details that apply to all types except rail wagons. */
904 if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
905 /* Design date - Life length */
906 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_DESIGNED_LIFE, ymd.year, TimerGameCalendar::DateToYear(e->GetLifeLengthInDays())));
908
909 /* Reliability */
910 DrawString(left, right, y, GetString(STR_PURCHASE_INFO_RELIABILITY, ToPercent16(e->reliability)));
912 }
913
914 if (refittable) y = ShowRefitOptionsList(left, right, y, engine_number);
915
916 y = DrawBadgeNameList({left, y, right, INT16_MAX}, e->badges, static_cast<GrfSpecFeature>(GSF_TRAINS + e->type));
917
918 /* Additional text from NewGRF */
919 y = ShowAdditionalText(left, right, y, engine_number);
920
921 /* The NewGRF's name which the vehicle comes from */
922 const GRFConfig *config = GetGRFConfig(e->GetGRFID());
923 if (_settings_client.gui.show_newgrf_name && config != nullptr)
924 {
925 DrawString(left, right, y, config->GetName(), TC_BLACK);
927 }
928
929 return y;
930}
931
932static void DrawEngineBadgeColumn(const Rect &r, int column_group, const GUIBadgeClasses &badge_classes, const Engine *e, PaletteID remap)
933{
934 DrawBadgeColumn(r, column_group, badge_classes, e->badges, static_cast<GrfSpecFeature>(GSF_TRAINS + e->type), e->info.base_intro, remap);
935}
936
947void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, const Scrollbar &sb, EngineID selected_id, bool show_count, GroupID selected_group, const GUIBadgeClasses &badge_classes)
948{
949 static const std::array<int8_t, VehicleType::VEH_COMPANY_END> sprite_y_offsets = { 0, 0, -1, -1 };
950
951 auto [first, last] = sb.GetVisibleRangeIterators(eng_list);
952
953 bool rtl = _current_text_dir == TD_RTL;
954 int step_size = GetEngineListHeight(type);
955 int sprite_left = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_left;
956 int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
957 int sprite_width = sprite_left + sprite_right;
958 int circle_width = std::max(GetScaledSpriteSize(SPR_CIRCLE_FOLDED).width, GetScaledSpriteSize(SPR_CIRCLE_UNFOLDED).width);
959 int linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
960
961 auto badge_column_widths = badge_classes.GetColumnWidths();
962
963 Rect ir = r.WithHeight(step_size).Shrink(WidgetDimensions::scaled.matrix, RectPadding::zero);
964 int sprite_y_offset = ScaleSpriteTrad(sprite_y_offsets[type]) + ir.Height() / 2;
965
966 Dimension replace_icon = {0, 0};
967 int count_width = 0;
968 if (show_count) {
969 replace_icon = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE);
970
971 uint biggest_num_engines = 0;
972 for (auto it = first; it != last; ++it) {
973 const uint num_engines = GetGroupNumEngines(_local_company, selected_group, it->engine_id);
974 biggest_num_engines = std::max(biggest_num_engines, num_engines);
975 }
976
977 count_width = GetStringBoundingBox(GetString(STR_JUST_COMMA, biggest_num_engines), FS_SMALL).width;
978 }
979
980 const int text_row_height = ir.Shrink(WidgetDimensions::scaled.matrix).Height();
981 const int normal_text_y_offset = (text_row_height - GetCharacterHeight(FS_NORMAL)) / 2;
982 const int small_text_y_offset = text_row_height - GetCharacterHeight(FS_SMALL);
983
984 const int offset = (rtl ? -circle_width : circle_width) / 2;
986
987 for (auto it = first; it != last; ++it) {
988 const auto &item = *it;
989 const Engine *e = Engine::Get(item.engine_id);
990
991 uint indent = item.indent * WidgetDimensions::scaled.hsep_indent;
992 bool has_variants = item.flags.Test(EngineDisplayFlag::HasVariants);
993 bool is_folded = item.flags.Test(EngineDisplayFlag::IsFolded);
994 bool shaded = item.flags.Test(EngineDisplayFlag::Shaded);
995
996 Rect textr = ir.Shrink(WidgetDimensions::scaled.matrix);
997 Rect tr = ir.Indent(indent, rtl);
998
999 if (item.indent > 0) {
1000 /* Draw tree continuation lines. */
1001 int tx = (rtl ? ir.right : ir.left) + offset;
1002 for (uint lvl = 1; lvl <= item.indent; ++lvl) {
1003 if (HasBit(item.level_mask, lvl)) GfxDrawLine(tx, ir.top, tx, ir.bottom, linecolour, WidgetDimensions::scaled.fullbevel.top);
1004 if (lvl < item.indent) tx += level_width;
1005 }
1006 /* Draw our node in the tree. */
1007 int ycentre = CentreBounds(textr.top, textr.bottom, WidgetDimensions::scaled.fullbevel.top);
1008 if (!HasBit(item.level_mask, item.indent)) GfxDrawLine(tx, ir.top, tx, ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top);
1009 GfxDrawLine(tx, ycentre, tx + offset - (rtl ? -1 : 1), ycentre, linecolour, WidgetDimensions::scaled.fullbevel.top);
1010 }
1011
1012 if (has_variants) {
1013 Rect fr = tr.WithWidth(circle_width, rtl);
1014 DrawSpriteIgnorePadding(is_folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED, PAL_NONE, {fr.left, textr.top, fr.right, textr.bottom}, SA_CENTER);
1015 }
1016
1017 tr = tr.Indent(circle_width + WidgetDimensions::scaled.hsep_normal, rtl);
1018
1019 /* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
1020 const uint num_engines = GetGroupNumEngines(_local_company, selected_group, item.engine_id);
1021 const PaletteID pal = (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(item.engine_id, _local_company);
1022
1023 if (badge_column_widths.size() >= 1 && badge_column_widths[0] > 0) {
1024 Rect br = tr.WithWidth(badge_column_widths[0], rtl);
1025 DrawEngineBadgeColumn(br, 0, badge_classes, e, pal);
1026 tr = tr.Indent(badge_column_widths[0], rtl);
1027 }
1028
1029 int sprite_x = tr.WithWidth(sprite_width, rtl).left + sprite_left;
1030 DrawVehicleEngine(r.left, r.right, sprite_x, tr.top + sprite_y_offset, item.engine_id, pal, EIT_PURCHASE);
1031
1032 tr = tr.Indent(sprite_width + WidgetDimensions::scaled.hsep_wide, rtl);
1033
1034 if (badge_column_widths.size() >= 2 && badge_column_widths[1] > 0) {
1035 Rect br = tr.WithWidth(badge_column_widths[1], rtl);
1036 DrawEngineBadgeColumn(br, 1, badge_classes, e, pal);
1037 tr = tr.Indent(badge_column_widths[1], rtl);
1038 }
1039
1040 if (show_count) {
1041 /* Rect for replace-protection icon. */
1042 Rect rr = tr.WithWidth(replace_icon.width, !rtl);
1043 tr = tr.Indent(replace_icon.width + WidgetDimensions::scaled.hsep_normal, !rtl);
1044 /* Rect for engine type count text. */
1045 Rect cr = tr.WithWidth(count_width, !rtl);
1046 tr = tr.Indent(count_width + WidgetDimensions::scaled.hsep_normal, !rtl);
1047
1048 DrawString(cr.left, cr.right, textr.top + small_text_y_offset, GetString(STR_JUST_COMMA, num_engines), TC_BLACK, SA_RIGHT | SA_FORCE, false, FS_SMALL);
1049
1050 if (EngineHasReplacementForCompany(Company::Get(_local_company), item.engine_id, selected_group)) {
1051 DrawSpriteIgnorePadding(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, rr, SA_CENTER);
1052 }
1053 }
1054
1055 if (badge_column_widths.size() >= 3 && badge_column_widths[2] > 0) {
1056 Rect br = tr.WithWidth(badge_column_widths[2], !rtl).Indent(WidgetDimensions::scaled.hsep_wide, rtl);
1057 DrawEngineBadgeColumn(br, 2, badge_classes, e, pal);
1058 tr = tr.Indent(badge_column_widths[2], !rtl);
1059 }
1060
1061 bool hidden = e->company_hidden.Test(_local_company);
1062 StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
1063 TextColour tc = (item.engine_id == selected_id) ? TC_WHITE : ((hidden | shaded) ? (TC_GREY | TC_FORCED | TC_NO_SHADE) : TC_BLACK);
1064
1065 /* If the count is visible then this is part of in-use autoreplace list. */
1066 auto engine_name = PackEngineNameDParam(item.engine_id, show_count ? EngineNameContext::AutoreplaceVehicleInUse : EngineNameContext::PurchaseList, item.indent);
1067 DrawString(tr.left, tr.right, textr.top + normal_text_y_offset,GetString(str, engine_name), tc);
1068
1069 ir = ir.Translate(0, step_size);
1070 }
1071}
1072
1080void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button)
1081{
1082 uint32_t hidden_mask = 0;
1083 /* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
1084 if (vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
1085 SetBit(hidden_mask, 3); // power
1086 SetBit(hidden_mask, 4); // tractive effort
1087 SetBit(hidden_mask, 8); // power by running costs
1088 }
1089 /* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
1090 if (vehicle_type == VEH_TRAIN && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
1091 SetBit(hidden_mask, 4); // tractive effort
1092 }
1093 ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
1094}
1095
1103void GUIEngineListAddChildren(GUIEngineList &dst, const GUIEngineList &src, EngineID parent, uint8_t indent)
1104{
1105 for (const auto &item : src) {
1106 if (item.variant_id != parent || item.engine_id == parent) continue;
1107
1108 const Engine *e = Engine::Get(item.engine_id);
1109 EngineDisplayFlags flags = item.flags;
1110 if (e->display_last_variant != EngineID::Invalid()) flags.Reset(EngineDisplayFlag::Shaded);
1111 dst.emplace_back(e->display_last_variant == EngineID::Invalid() ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent);
1112
1113 /* Add variants if not folded */
1114 if (item.flags.Test(EngineDisplayFlag::HasVariants) && !item.flags.Test(EngineDisplayFlag::IsFolded)) {
1115 /* Add this engine again as a child */
1116 if (!item.flags.Test(EngineDisplayFlag::Shaded)) {
1117 dst.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags{}, indent + 1);
1118 }
1119 GUIEngineListAddChildren(dst, src, item.engine_id, indent + 1);
1120 }
1121 }
1122
1123 if (indent > 0 || dst.empty()) return;
1124
1125 /* Hierarchy is complete, traverse in reverse to find where indentation levels continue. */
1126 uint16_t level_mask = 0;
1127 for (auto it = std::rbegin(dst); std::next(it) != std::rend(dst); ++it) {
1128 auto next_it = std::next(it);
1129 SB(level_mask, it->indent, 1, it->indent <= next_it->indent);
1130 next_it->level_mask = level_mask;
1131 }
1132}
1133
1137 union {
1142 uint8_t sort_criteria = 0;
1143 bool show_hidden_engines = false;
1144 bool listview_mode = false;
1145 EngineID sel_engine = EngineID::Invalid();
1146 EngineID rename_engine = EngineID::Invalid();
1147 GUIEngineList eng_list{};
1150 Scrollbar *vscroll = nullptr;
1152 GUIBadgeClasses badge_classes{};
1153
1154 static constexpr int BADGE_COLUMNS = 3;
1155
1158
1159 std::pair<WidgetID, WidgetID> badge_filters{};
1160 BadgeFilterChoices badge_filter_choices{};
1161
1162 void SetBuyVehicleText()
1163 {
1164 NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
1165
1166 bool refit = this->sel_engine != EngineID::Invalid() && this->cargo_filter_criteria != CargoFilterCriteria::CF_ANY && this->cargo_filter_criteria != CargoFilterCriteria::CF_NONE && this->cargo_filter_criteria != CargoFilterCriteria::CF_ENGINES;
1167 if (refit) refit = Engine::Get(this->sel_engine)->GetDefaultCargoType() != this->cargo_filter_criteria;
1168
1169 if (refit) {
1170 widget->SetStringTip(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type, STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP + this->vehicle_type);
1171 } else {
1172 widget->SetStringTip(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type, STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + this->vehicle_type);
1173 }
1174 }
1175
1177 {
1178 this->vehicle_type = type;
1179 this->listview_mode = tile == INVALID_TILE;
1180 this->window_number = this->listview_mode ? (int)type : tile.base();
1181
1182 this->sort_criteria = _engine_sort_last_criteria[type];
1183 this->descending_sort_order = _engine_sort_last_order[type];
1184 this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
1185
1186 this->UpdateFilterByTile();
1187
1188 this->CreateNestedTree();
1189
1190 this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR);
1191
1192 /* If we are just viewing the list of vehicles, we do not need the Build button.
1193 * So we just hide it, and enlarge the Rename button by the now vacant place. */
1194 if (this->listview_mode) this->GetWidget<NWidgetStacked>(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);
1195
1196 NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
1197 widget->SetToolTip(STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type);
1198
1199 widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDE);
1200 widget->SetToolTip(STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type);
1201
1202 widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME);
1203 widget->SetStringTip(STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type, STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type);
1204
1205 widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
1206 widget->SetStringTip(STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type);
1207 widget->SetLowered(this->show_hidden_engines);
1208
1209 this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9);
1210
1211 if (tile == INVALID_TILE) {
1212 this->FinishInitNested(type);
1213 } else {
1214 this->FinishInitNested(tile);
1215 }
1216
1218 this->vehicle_editbox.cancel_button = QueryString::ACTION_CLEAR;
1219
1220 this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
1221
1222 this->eng_list.ForceRebuild();
1223 this->GenerateBuildList(); // generate the list, since we need it in the next line
1224
1225 /* Select the first unshaded engine in the list as default when opening the window */
1226 EngineID engine = EngineID::Invalid();
1227 auto it = std::ranges::find_if(this->eng_list, [](const GUIEngineListItem &item) { return !item.flags.Test(EngineDisplayFlag::Shaded); });
1228 if (it != this->eng_list.end()) engine = it->engine_id;
1229 this->SelectEngine(engine);
1230 }
1231
1234 {
1235 switch (this->vehicle_type) {
1236 default: NOT_REACHED();
1237 case VEH_TRAIN:
1238 if (this->listview_mode) {
1239 this->filter.railtype = INVALID_RAILTYPE;
1240 } else {
1241 this->filter.railtype = GetRailType(this->window_number);
1242 }
1243 break;
1244
1245 case VEH_ROAD:
1246 if (this->listview_mode) {
1247 this->filter.roadtype = INVALID_ROADTYPE;
1248 } else {
1249 this->filter.roadtype = GetRoadTypeRoad(this->window_number);
1250 if (this->filter.roadtype == INVALID_ROADTYPE) {
1251 this->filter.roadtype = GetRoadTypeTram(this->window_number);
1252 }
1253 }
1254 break;
1255
1256 case VEH_SHIP:
1257 case VEH_AIRCRAFT:
1258 break;
1259 }
1260 }
1261
1262 StringID GetCargoFilterLabel(CargoType cargo_type) const
1263 {
1264 switch (cargo_type) {
1265 case CargoFilterCriteria::CF_ANY: return STR_PURCHASE_INFO_ALL_TYPES;
1266 case CargoFilterCriteria::CF_ENGINES: return STR_PURCHASE_INFO_ENGINES_ONLY;
1267 case CargoFilterCriteria::CF_NONE: return STR_PURCHASE_INFO_NONE;
1268 default: return CargoSpec::Get(cargo_type)->name;
1269 }
1270 }
1271
1274 {
1275 /* Set the last cargo filter criteria. */
1276 this->cargo_filter_criteria = _engine_sort_last_cargo_criteria[this->vehicle_type];
1278
1279 this->eng_list.SetFilterFuncs(_engine_filter_funcs);
1281 }
1282
1283 void SelectEngine(EngineID engine)
1284 {
1285 CargoType cargo = this->cargo_filter_criteria;
1286 if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
1287
1288 this->sel_engine = engine;
1289 this->SetBuyVehicleText();
1290
1291 if (this->sel_engine == EngineID::Invalid()) return;
1292
1293 const Engine *e = Engine::Get(this->sel_engine);
1294
1295 if (!this->listview_mode) {
1296 /* Query for cost and refitted capacity */
1297 auto [ret, veh_id, refit_capacity, refit_mail, cargo_capacities] = Command<CMD_BUILD_VEHICLE>::Do(DoCommandFlag::QueryCost, TileIndex(this->window_number), this->sel_engine, true, cargo, INVALID_CLIENT_ID);
1298 if (ret.Succeeded()) {
1299 this->te.cost = ret.GetCost() - e->GetCost();
1300 this->te.capacity = refit_capacity;
1301 this->te.mail_capacity = refit_mail;
1302 this->te.cargo = !IsValidCargoType(cargo) ? e->GetDefaultCargoType() : cargo;
1303 this->te.all_capacities = cargo_capacities;
1304 return;
1305 }
1306 }
1307
1308 /* Purchase test was not possible or failed, fill in the defaults instead. */
1309 this->te.cost = 0;
1310 this->te.FillDefaultCapacities(e);
1311 }
1312
1313 void OnInit() override
1314 {
1315 this->badge_classes = GUIBadgeClasses(static_cast<GrfSpecFeature>(GSF_TRAINS + this->vehicle_type));
1316 this->SetCargoFilterArray();
1317
1318 auto container = this->GetWidget<NWidgetContainer>(WID_BV_BADGE_FILTER);
1319 this->badge_filters = AddBadgeDropdownFilters(*container, WID_BV_BADGE_FILTER, COLOUR_GREY, static_cast<GrfSpecFeature>(GSF_TRAINS + this->vehicle_type));
1320
1321 this->widget_lookup.clear();
1322 this->nested_root->FillWidgetLookup(this->widget_lookup);
1323 }
1324
1327 {
1328 this->eng_list.Filter(this->cargo_filter_criteria);
1329 if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
1330 this->SelectEngine(EngineID::Invalid());
1331 } else if (std::ranges::find(this->eng_list, this->sel_engine, &GUIEngineListItem::engine_id) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
1332 this->SelectEngine(this->eng_list[0].engine_id);
1333 }
1334 }
1335
1338 {
1339 GUIEngineListItem item = {eid, eid, EngineDisplayFlags{}, 0};
1340 return CargoAndEngineFilter(&item, this->cargo_filter_criteria);
1341 }
1342
1344 bool FilterByText(const Engine *e)
1345 {
1346 /* Do not filter if the filter text box is empty */
1347 if (this->string_filter.IsEmpty()) return true;
1348
1349 /* Filter engine name */
1350 this->string_filter.ResetState();
1352
1353 /* Filter NewGRF extra text */
1354 auto text = GetNewGRFAdditionalText(e->index);
1355 if (text) this->string_filter.AddLine(*text);
1356
1357 return this->string_filter.GetState();
1358 }
1359
1360 /* Figure out what train EngineIDs to put in the list */
1361 void GenerateBuildTrainList(GUIEngineList &list)
1362 {
1363 FlatSet<EngineID> variants;
1364 EngineID sel_id = EngineID::Invalid();
1365 size_t num_engines = 0;
1366
1367 list.clear();
1368
1369 BadgeTextFilter btf(this->string_filter, GSF_TRAINS);
1370 BadgeDropdownFilter bdf(this->badge_filter_choices);
1371
1372 /* Make list of all available train engines and wagons.
1373 * Also check to see if the previously selected engine is still available,
1374 * and if not, reset selection to EngineID::Invalid(). This could be the case
1375 * when engines become obsolete and are removed */
1376 for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
1377 if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1378 EngineID eid = e->index;
1379 const RailVehicleInfo *rvi = &e->u.rail;
1380
1381 if (this->filter.railtype != INVALID_RAILTYPE && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
1382 if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
1383
1384 /* Filter now! So num_engines and num_wagons is valid */
1385 if (!FilterSingleEngine(eid)) continue;
1386
1387 if (!bdf.Filter(e->badges)) continue;
1388
1389 /* Filter by name or NewGRF extra text */
1390 if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
1391
1392 list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1393
1394 if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
1395
1396 /* Add all parent variants of this engine to the variant list */
1397 EngineID parent = e->info.variant_id;
1398 while (parent != EngineID::Invalid() && variants.insert(parent).second) {
1399 parent = Engine::Get(parent)->info.variant_id;
1400 }
1401
1402 if (eid == this->sel_engine) sel_id = eid;
1403 }
1404
1405 /* ensure primary engine of variant group is in list */
1406 for (const auto &variant : variants) {
1407 if (std::ranges::find(list, variant, &GUIEngineListItem::engine_id) == list.end()) {
1408 const Engine *e = Engine::Get(variant);
1409 list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlag::Shaded, 0);
1410 if (e->u.rail.railveh_type != RAILVEH_WAGON) num_engines++;
1411 }
1412 }
1413
1414 this->SelectEngine(sel_id);
1415
1416 /* invalidate cached values for name sorter - engine names could change */
1417 _last_engine[0] = _last_engine[1] = EngineID::Invalid();
1418
1419 /* make engines first, and then wagons, sorted by selected sort_criteria */
1420 _engine_sort_direction = false;
1422
1423 /* and then sort engines */
1425 EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
1426
1427 /* and finally sort wagons */
1428 EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
1429 }
1430
1431 /* Figure out what road vehicle EngineIDs to put in the list */
1432 void GenerateBuildRoadVehList()
1433 {
1434 EngineID sel_id = EngineID::Invalid();
1435
1436 this->eng_list.clear();
1437
1438 BadgeTextFilter btf(this->string_filter, GSF_ROADVEHICLES);
1439
1440 for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
1441 if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1442 EngineID eid = e->index;
1443 if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
1444 if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
1445
1446 /* Filter by name or NewGRF extra text */
1447 if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
1448
1449 this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1450
1451 if (eid == this->sel_engine) sel_id = eid;
1452 }
1453 this->SelectEngine(sel_id);
1454 }
1455
1456 /* Figure out what ship EngineIDs to put in the list */
1457 void GenerateBuildShipList()
1458 {
1459 EngineID sel_id = EngineID::Invalid();
1460 this->eng_list.clear();
1461
1462 BadgeTextFilter btf(this->string_filter, GSF_SHIPS);
1463
1464 for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
1465 if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1466 EngineID eid = e->index;
1467 if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
1468
1469 /* Filter by name or NewGRF extra text */
1470 if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
1471
1472 this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1473
1474 if (eid == this->sel_engine) sel_id = eid;
1475 }
1476 this->SelectEngine(sel_id);
1477 }
1478
1479 /* Figure out what aircraft EngineIDs to put in the list */
1480 void GenerateBuildAircraftList()
1481 {
1482 EngineID sel_id = EngineID::Invalid();
1483
1484 this->eng_list.clear();
1485
1486 const Station *st = this->listview_mode ? nullptr : Station::GetByTile(TileIndex(this->window_number));
1487
1488 BadgeTextFilter btf(this->string_filter, GSF_AIRCRAFT);
1489
1490 /* Make list of all available planes.
1491 * Also check to see if the previously selected plane is still available,
1492 * and if not, reset selection to EngineID::Invalid(). This could be the case
1493 * when planes become obsolete and are removed */
1494 for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) {
1495 if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
1496 EngineID eid = e->index;
1497 if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
1498 /* First VEH_END window_numbers are fake to allow a window open for all different types at once */
1499 if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
1500
1501 /* Filter by name or NewGRF extra text */
1502 if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
1503
1504 this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
1505
1506 if (eid == this->sel_engine) sel_id = eid;
1507 }
1508
1509 this->SelectEngine(sel_id);
1510 }
1511
1512 /* Generate the list of vehicles */
1513 void GenerateBuildList()
1514 {
1515 if (!this->eng_list.NeedRebuild()) return;
1516
1517 /* Update filter type in case the road/railtype of the depot got converted */
1518 this->UpdateFilterByTile();
1519
1520 this->eng_list.clear();
1521
1522 GUIEngineList list;
1523
1524 switch (this->vehicle_type) {
1525 default: NOT_REACHED();
1526 case VEH_TRAIN:
1527 this->GenerateBuildTrainList(list);
1528 GUIEngineListAddChildren(this->eng_list, list);
1529 this->eng_list.RebuildDone();
1530 return;
1531 case VEH_ROAD:
1532 this->GenerateBuildRoadVehList();
1533 break;
1534 case VEH_SHIP:
1535 this->GenerateBuildShipList();
1536 break;
1537 case VEH_AIRCRAFT:
1538 this->GenerateBuildAircraftList();
1539 break;
1540 }
1541
1542 this->FilterEngineList();
1543
1544 /* ensure primary engine of variant group is in list after filtering */
1545 FlatSet<EngineID> variants;
1546 for (const auto &item : this->eng_list) {
1547 EngineID parent = item.variant_id;
1548 while (parent != EngineID::Invalid() && variants.insert(parent).second) {
1549 parent = Engine::Get(parent)->info.variant_id;
1550 }
1551 }
1552
1553 for (const auto &variant : variants) {
1554 if (std::ranges::find(this->eng_list, variant, &GUIEngineListItem::engine_id) == this->eng_list.end()) {
1555 const Engine *e = Engine::Get(variant);
1556 this->eng_list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlag::Shaded, 0);
1557 }
1558 }
1559
1561 EngList_Sort(this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
1562
1563 this->eng_list.swap(list);
1564 GUIEngineListAddChildren(this->eng_list, list, EngineID::Invalid(), 0);
1565 this->eng_list.RebuildDone();
1566 }
1567
1568 DropDownList BuildCargoDropDownList() const
1569 {
1570 DropDownList list;
1571
1572 /* Add item for disabling filtering. */
1573 list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ANY), CargoFilterCriteria::CF_ANY));
1574 /* Specific filters for trains. */
1575 if (this->vehicle_type == VEH_TRAIN) {
1576 /* Add item for locomotives only in case of trains. */
1577 list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_ENGINES), CargoFilterCriteria::CF_ENGINES));
1578 /* Add item for vehicles not carrying anything, e.g. train engines.
1579 * This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
1580 list.push_back(MakeDropDownListStringItem(this->GetCargoFilterLabel(CargoFilterCriteria::CF_NONE), CargoFilterCriteria::CF_NONE));
1581 }
1582
1583 /* Add cargos */
1585 for (const CargoSpec *cs : _sorted_standard_cargo_specs) {
1586 list.push_back(MakeDropDownListIconItem(d, cs->GetCargoIcon(), PAL_NONE, cs->name, cs->Index()));
1587 }
1588
1589 return list;
1590 }
1591
1592 DropDownList BuildBadgeConfigurationList() const
1593 {
1594 static const auto separators = {STR_BADGE_CONFIG_PREVIEW, STR_BADGE_CONFIG_NAME};
1595 return BuildBadgeClassConfigurationList(this->badge_classes, BADGE_COLUMNS, separators);
1596 }
1597
1598 void BuildVehicle()
1599 {
1600 EngineID sel_eng = this->sel_engine;
1601 if (sel_eng == EngineID::Invalid()) return;
1602
1603 CargoType cargo = this->cargo_filter_criteria;
1604 if (cargo == CargoFilterCriteria::CF_ANY || cargo == CargoFilterCriteria::CF_ENGINES || cargo == CargoFilterCriteria::CF_NONE) cargo = INVALID_CARGO;
1605 if (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) {
1606 Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildWagon, TileIndex(this->window_number), sel_eng, true, cargo, INVALID_CLIENT_ID);
1607 } else {
1608 Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildPrimaryVehicle, TileIndex(this->window_number), sel_eng, true, cargo, INVALID_CLIENT_ID);
1609 }
1610
1611 /* Update last used variant in hierarchy and refresh if necessary. */
1612 bool refresh = false;
1613 EngineID parent = sel_eng;
1614 while (parent != EngineID::Invalid()) {
1616 refresh |= (e->display_last_variant != sel_eng);
1617 e->display_last_variant = sel_eng;
1618 parent = e->info.variant_id;
1619 }
1620
1621 if (refresh) {
1622 InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
1623 InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
1624 }
1625 }
1626
1627 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1628 {
1629 switch (widget) {
1631 this->descending_sort_order ^= true;
1633 this->eng_list.ForceRebuild();
1634 this->SetDirty();
1635 break;
1636
1638 this->show_hidden_engines ^= true;
1640 this->eng_list.ForceRebuild();
1641 this->SetWidgetLoweredState(widget, this->show_hidden_engines);
1642 this->SetDirty();
1643 break;
1644
1645 case WID_BV_LIST: {
1646 EngineID e = EngineID::Invalid();
1647 const auto it = this->vscroll->GetScrolledItemFromWidget(this->eng_list, pt.y, this, WID_BV_LIST);
1648 if (it != this->eng_list.end()) {
1649 const auto &item = *it;
1650 const Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
1651 if (item.flags.Test(EngineDisplayFlag::HasVariants) && IsInsideMM(r.left, r.right, pt.x)) {
1652 /* toggle folded flag on engine */
1653 assert(item.variant_id != EngineID::Invalid());
1654 Engine *engine = Engine::Get(item.variant_id);
1656
1657 InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
1658 InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
1659 return;
1660 }
1661 if (!item.flags.Test(EngineDisplayFlag::Shaded)) e = item.engine_id;
1662 }
1663 this->SelectEngine(e);
1664 this->SetDirty();
1665 if (_ctrl_pressed) {
1666 this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
1667 } else if (click_count > 1 && !this->listview_mode) {
1668 this->OnClick(pt, WID_BV_BUILD, 1);
1669 }
1670 break;
1671 }
1672
1673 case WID_BV_SORT_DROPDOWN: // Select sorting criteria dropdown menu
1674 DisplayVehicleSortDropDown(this, this->vehicle_type, this->sort_criteria, WID_BV_SORT_DROPDOWN);
1675 break;
1676
1677 case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
1678 ShowDropDownList(this, this->BuildCargoDropDownList(), this->cargo_filter_criteria, widget);
1679 break;
1680
1682 if (this->badge_classes.GetClasses().empty()) break;
1683 ShowDropDownList(this, this->BuildBadgeConfigurationList(), -1, widget, 0, false, true);
1684 break;
1685
1686 case WID_BV_SHOW_HIDE: {
1687 const Engine *e = (this->sel_engine == EngineID::Invalid()) ? nullptr : Engine::Get(this->sel_engine);
1688 if (e != nullptr) {
1690 }
1691 break;
1692 }
1693
1694 case WID_BV_BUILD:
1695 this->BuildVehicle();
1696 break;
1697
1698 case WID_BV_RENAME: {
1699 EngineID sel_eng = this->sel_engine;
1700 if (sel_eng != EngineID::Invalid()) {
1701 this->rename_engine = sel_eng;
1703 }
1704 break;
1705 }
1706
1707 default:
1708 if (IsInsideMM(widget, this->badge_filters.first, this->badge_filters.second)) {
1709 ShowDropDownList(this, this->GetWidget<NWidgetBadgeFilter>(widget)->GetDropDownList(), -1, widget, 0, false);
1710 }
1711 break;
1712 }
1713 }
1714
1720 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
1721 {
1722 if (!gui_scope) return;
1723 /* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
1724 if (this->vehicle_type == VEH_ROAD &&
1726 this->sort_criteria > 7) {
1727 this->sort_criteria = 0;
1729 }
1730 this->eng_list.ForceRebuild();
1731 }
1732
1733 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
1734 {
1735 switch (widget) {
1736 case WID_BV_CAPTION:
1737 if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
1738 const RailTypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
1739 return GetString(rti->strings.build_caption);
1740 }
1741 if (this->vehicle_type == VEH_ROAD && !this->listview_mode) {
1742 const RoadTypeInfo *rti = GetRoadTypeInfo(this->filter.roadtype);
1743 return GetString(rti->strings.build_caption);
1744 }
1745 return GetString((this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
1746
1748 return GetString(std::data(_engine_sort_listing[this->vehicle_type])[this->sort_criteria]);
1749
1751 return GetString(this->GetCargoFilterLabel(this->cargo_filter_criteria));
1752
1753 case WID_BV_SHOW_HIDE: {
1754 const Engine *e = (this->sel_engine == EngineID::Invalid()) ? nullptr : Engine::Get(this->sel_engine);
1755 if (e != nullptr && e->IsHidden(_local_company)) {
1756 return GetString(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
1757 }
1758 return GetString(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
1759 }
1760
1761 default:
1762 if (IsInsideMM(widget, this->badge_filters.first, this->badge_filters.second)) {
1763 return this->GetWidget<NWidgetBadgeFilter>(widget)->GetStringParameter(this->badge_filter_choices);
1764 }
1765
1766 return this->Window::GetWidgetString(widget, stringid);
1767 }
1768 }
1769
1770 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
1771 {
1772 switch (widget) {
1773 case WID_BV_LIST:
1774 fill.height = resize.height = GetEngineListHeight(this->vehicle_type);
1775 size.height = 3 * resize.height;
1776 size.width = std::max(size.width, this->badge_classes.GetTotalColumnsWidth() + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165) + padding.width;
1777 break;
1778
1779 case WID_BV_PANEL:
1780 size.height = GetCharacterHeight(FS_NORMAL) * this->details_height + padding.height;
1781 break;
1782
1784 Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->GetString());
1785 d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
1786 d.height += padding.height;
1787 size = maxdim(size, d);
1788 break;
1789 }
1790
1792 size.width = std::max(size.width, GetDropDownListDimension(this->BuildCargoDropDownList()).width + padding.width);
1793 break;
1794
1796 /* Hide the configuration button if no configurable badges are present. */
1797 if (this->badge_classes.GetClasses().empty()) size = {0, 0};
1798 break;
1799
1800 case WID_BV_BUILD:
1801 size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type);
1802 size = maxdim(size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type));
1803 size.width += padding.width;
1804 size.height += padding.height;
1805 break;
1806
1807 case WID_BV_SHOW_HIDE:
1808 size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
1809 size = maxdim(size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
1810 size.width += padding.width;
1811 size.height += padding.height;
1812 break;
1813 }
1814 }
1815
1816 void DrawWidget(const Rect &r, WidgetID widget) const override
1817 {
1818 switch (widget) {
1819 case WID_BV_LIST:
1821 this->vehicle_type,
1822 r,
1823 this->eng_list,
1824 *this->vscroll,
1825 this->sel_engine,
1826 false,
1828 this->badge_classes
1829 );
1830 break;
1831
1833 this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
1834 break;
1835 }
1836 }
1837
1838 void OnPaint() override
1839 {
1840 this->GenerateBuildList();
1841 this->vscroll->SetCount(this->eng_list.size());
1842
1843 this->SetWidgetsDisabledState(this->sel_engine == EngineID::Invalid(), WID_BV_SHOW_HIDE, WID_BV_BUILD);
1844
1845 /* Disable renaming engines in network games if you are not the server. */
1846 this->SetWidgetDisabledState(WID_BV_RENAME, this->sel_engine == EngineID::Invalid() || (_networking && !_network_server));
1847
1848 this->DrawWidgets();
1849
1850 if (!this->IsShaded()) {
1851 int needed_height = this->details_height;
1852 /* Draw details panels. */
1853 if (this->sel_engine != EngineID::Invalid()) {
1854 const Rect r = this->GetWidget<NWidgetBase>(WID_BV_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
1855 int text_end = DrawVehiclePurchaseInfo(r.left, r.right, r.top, this->sel_engine, this->te);
1856 needed_height = std::max(needed_height, (text_end - r.top) / GetCharacterHeight(FS_NORMAL));
1857 }
1858 if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
1859 int resize = needed_height - this->details_height;
1860 this->details_height = needed_height;
1861 this->ReInit(0, resize * GetCharacterHeight(FS_NORMAL));
1862 return;
1863 }
1864 }
1865 }
1866
1867 void OnQueryTextFinished(std::optional<std::string> str) override
1868 {
1869 if (!str.has_value()) return;
1870
1871 Command<CMD_RENAME_ENGINE>::Post(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type, this->rename_engine, *str);
1872 }
1873
1874 void OnDropdownSelect(WidgetID widget, int index, int click_result) override
1875 {
1876 switch (widget) {
1878 if (this->sort_criteria != index) {
1879 this->sort_criteria = index;
1881 this->eng_list.ForceRebuild();
1882 }
1883 break;
1884
1885 case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
1886 if (this->cargo_filter_criteria != index) {
1887 this->cargo_filter_criteria = index;
1889 /* deactivate filter if criteria is 'Show All', activate it otherwise */
1891 this->eng_list.ForceRebuild();
1892 this->SelectEngine(this->sel_engine);
1893 }
1894 break;
1895
1897 bool reopen = HandleBadgeConfigurationDropDownClick(static_cast<GrfSpecFeature>(GSF_TRAINS + this->vehicle_type), BADGE_COLUMNS, index, click_result, this->badge_filter_choices);
1898
1899 this->ReInit();
1900
1901 if (reopen) {
1902 ReplaceDropDownList(this, this->BuildBadgeConfigurationList(), -1);
1903 } else {
1905 }
1906
1907 /* We need to refresh if a filter is removed. */
1908 this->eng_list.ForceRebuild();
1909 this->SetDirty();
1910 break;
1911 }
1912
1913 default:
1914 if (IsInsideMM(widget, this->badge_filters.first, this->badge_filters.second)) {
1915 if (index < 0) {
1916 ResetBadgeFilter(this->badge_filter_choices, this->GetWidget<NWidgetBadgeFilter>(widget)->GetBadgeClassID());
1917 } else {
1918 SetBadgeFilter(this->badge_filter_choices, BadgeID(index));
1919 }
1920 this->eng_list.ForceRebuild();
1921 this->SetDirty();
1922 }
1923 break;
1924 }
1925 this->SetDirty();
1926 }
1927
1928 void OnResize() override
1929 {
1930 this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
1931 }
1932
1933 void OnEditboxChanged(WidgetID wid) override
1934 {
1935 if (wid == WID_BV_FILTER) {
1936 this->string_filter.SetFilterTerm(this->vehicle_editbox.text.GetText());
1937 this->InvalidateData();
1938 }
1939 }
1940
1941 static inline HotkeyList hotkeys{"buildvehicle", {
1942 Hotkey('F', "focus_filter_box", WID_BV_FILTER),
1943 }};
1944};
1945
1946static WindowDesc _build_vehicle_desc(
1947 WDP_AUTO, "build_vehicle", 240, 268,
1950 _nested_build_vehicle_widgets,
1951 &BuildVehicleWindow::hotkeys
1952);
1953
1954void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
1955{
1956 /* We want to be able to open both Available Train as Available Ships,
1957 * so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
1958 * As it always is a low value, it won't collide with any real tile
1959 * number. */
1960 uint num = (tile == INVALID_TILE) ? (int)type : tile.base();
1961
1962 assert(IsCompanyBuildableVehicleType(type));
1963
1965
1966 new BuildVehicleWindow(_build_vehicle_desc, tile, type);
1967}
CargoTypes GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
Ors the refit_masks of all articulated parts.
CargoArray GetCapacityOfArticulatedParts(EngineID engine)
Get the capacity of the parts of a given engine.
bool IsArticulatedVehicleRefittable(EngineID engine)
Checks whether any of the articulated parts is refittable.
Functions related to articulated vehicles.
Functions related to autoreplacing.
bool EngineHasReplacementForCompany(const Company *c, EngineID engine, GroupID group)
Check if a company has a replacement set up for the given engine.
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
static bool EngineIntroDateSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by introduction date.
static bool EngineCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by purchase cost.
static CargoType _engine_sort_last_cargo_criteria[]
Last set filter criteria, for each vehicle type.
void GUIEngineListAddChildren(GUIEngineList &dst, const GUIEngineList &src, EngineID parent, uint8_t indent)
Add children to GUI engine list to build a hierarchical tree.
static bool TrainEnginesThenWagonsSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of train engines by engine / wagon.
void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, const Scrollbar &sb, EngineID selected_id, bool show_count, GroupID selected_group, const GUIBadgeClasses &badge_classes)
Engine drawing loop.
static bool CargoAndEngineFilter(const GUIEngineListItem *item, const CargoType cargo_type)
Filters vehicles by cargo and engine (in case of rail vehicle).
static std::optional< std::string > GetNewGRFAdditionalText(EngineID engine)
Try to get the NewGRF engine additional text callback as an optional std::string.
static bool AircraftEngineCargoSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of aircraft by cargo.
bool _engine_sort_last_order[]
Last set direction of the sort order, for each vehicle type.
static bool EngineNumberSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by engineID.
uint GetEngineListHeight(VehicleType type)
Get the height of a single 'entry' in the engine lists.
static bool TrainEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of train engines by capacity.
static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
Draw aircraft specific details in the buy window.
static bool EnginePowerVsRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by running costs.
static bool EngineReliabilitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by reliability.
const std::initializer_list< const StringID > _engine_sort_listing[]
Dropdown menu strings for the vehicle sort criteria.
uint8_t _engine_sort_last_criteria[]
Last set sort criteria, for each vehicle type.
static bool ShipEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of ships by capacity.
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
Draw the purchase info details of a vehicle at a given location.
static bool EngineTractiveEffortSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by tractive effort.
EngList_SortTypeFunction *const _engine_sort_functions[][11]
Sort functions for the vehicle sort criteria, for each vehicle type.
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button)
Display the dropdown for the vehicle sort criteria.
static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
Display additional text from NewGRF in the purchase information window.
static bool EngineSpeedSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by speed.
bool _engine_sort_direction
false = descending, true = ascending.
static bool EngineNameSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by name.
static bool EnginePowerSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by power.
static bool EngineRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of engines by running costs.
static bool AircraftRangeSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of aircraft by range.
static bool RoadVehEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
Determines order of road vehicles by capacity.
bool _engine_sort_show_hidden_engines[]
Last set 'show hidden engines' setting for each vehicle type.
Types related to the build_vehicle widgets.
@ WID_BV_BUILD
Build panel.
@ WID_BV_SHOW_HIDE
Button to hide or show the selected engine.
@ WID_BV_SORT_ASCENDING_DESCENDING
Sort direction.
@ WID_BV_CAPTION
Caption of window.
@ WID_BV_SHOW_HIDDEN_ENGINES
Toggle whether to display the hidden vehicles.
@ WID_BV_CONFIGURE_BADGES
Button to configure badges.
@ WID_BV_BADGE_FILTER
Container for dropdown badge filters.
@ WID_BV_LIST
List of vehicles.
@ WID_BV_SORT_DROPDOWN
Criteria of sorting dropdown.
@ WID_BV_RENAME
Rename button.
@ WID_BV_SCROLLBAR
Scrollbar of list.
@ WID_BV_BUILD_SEL
Build button.
@ WID_BV_PANEL
Button panel.
@ WID_BV_FILTER
Filter by name.
@ WID_BV_CARGO_FILTER_DROPDOWN
Cargo filter dropdown.
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:23
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:106
static const CargoType NUM_CARGO
Maximum number of cargo types in a game.
Definition cargo_type.h:75
Dimension GetLargestCargoIconSize()
Get dimensions of largest cargo icon.
std::span< const CargoSpec * > _sorted_standard_cargo_specs
Standard cargo specifications sorted alphabetically by name.
CargoTypes _standard_cargo_mask
Bitmask of real cargo types available.
Definition cargotype.cpp:36
std::vector< const CargoSpec * > _sorted_cargo_specs
Cargo specifications sorted alphabetically by name.
Types/functions related to cargoes.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Flip(Tvalue_type value)
Flip the value-th bit.
Flat set implementation that uses a sorted vector for storage.
std::pair< const_iterator, bool > insert(const Tkey &key)
Insert a key into the set, if it does not already exist.
bool Filter(FilterFunction *decide, F filter_data)
Filter the list.
void RebuildDone()
Notify the sortlist that the rebuild is done.
void SetFilterState(bool state)
Enable or disable the filter.
bool(const GUIEngineListItem *, CargoType) FilterFunction
Signature of filter function.
void SetFilterFuncs(std::span< FilterFunction *const > n_funcs)
Hand the filter function pointers to the GUIList.
bool NeedRebuild() const
Check if a rebuild is needed.
void ForceRebuild()
Force that a rebuild is needed.
Base class for a 'real' widget.
void SetToolTip(StringID tool_tip)
Set the tool tip of the nested widget.
Definition widget.cpp:1235
void SetLowered(bool lowered)
Lower or raise the widget.
void SetStringTip(StringID string, StringID tool_tip)
Set string and tool tip of the nested widget.
Definition widget.cpp:1175
This struct contains all the info that is needed to draw and construct tracks.
Definition rail.h:118
StringID build_caption
Caption of the build vehicle GUI for this rail type.
Definition rail.h:170
struct RailTypeInfo::@23 strings
Strings associated with the rail type.
uint8_t acceleration_type
Acceleration type of this rail type.
Definition rail.h:217
struct RoadTypeInfo::@26 strings
Strings associated with the rail type.
StringID build_caption
Caption of the build vehicle GUI for this rail type.
Definition road.h:97
Scrollbar data structure.
void SetCount(size_t num)
Sets the number of elements in the list.
auto GetScrolledItemFromWidget(Tcontainer &container, int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Return an iterator pointing to the element of a scrolled widget that a user clicked in.
void SetCapacityFromWidget(Window *w, WidgetID widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition widget.cpp:2510
auto GetVisibleRangeIterators(Tcontainer &container) const
Get a pair of iterators for the range of visible elements in a container.
static YearMonthDay ConvertDateToYMD(Date date)
Converts a Date to a Year, Month & Day.
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
static constexpr Year DateToYear(Date date)
Calculate the year of a given date.
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:30
RectPadding fullbevel
Always-scaled bevel thickness.
Definition window_gui.h:39
int hsep_normal
Normal horizontal spacing.
Definition window_gui.h:61
int hsep_indent
Width of indentation for tree layouts.
Definition window_gui.h:63
Functions related to commands.
@ QueryCost
query cost only, don't build.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
Get the GUI cell size for a vehicle image.
void ShowDropDownMenu(Window *w, std::span< const StringID > strings, int selected, WidgetID button, uint32_t disabled_mask, uint32_t hidden_mask, uint width)
Show a dropdown menu window near a widget of the parent window.
Definition dropdown.cpp:451
void ShowDropDownList(Window *w, DropDownList &&list, int selected, WidgetID button, uint width, bool instant_close, bool persist)
Show a drop down list.
Definition dropdown.cpp:414
Dimension GetDropDownListDimension(const DropDownList &list)
Determine width and height required to fully display a DropDownList.
Definition dropdown.cpp:373
Functions related to the drop down widget.
Types related to the drop down widget.
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
Check if an engine is buildable.
Definition engine.cpp:1246
Base class for engines.
@ HasVariants
Set if engine has variants.
@ IsFolded
Set if display of variants should be folded (hidden).
@ Shaded
Set if engine should be masked.
Command definitions related to engines.
Functions related to engines.
uint GetTotalCapacityOfArticulatedParts(EngineID engine)
Get the capacity of an engine with articulated parts.
void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare)
Sort all items using quick sort and given 'CompareItems' function.
void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items)
Sort selected range of items (on indices @ <begin, begin+num_items-1>)
void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
Draw an engine.
Engine GUI functions, used by build_vehicle_gui and autoreplace_gui
bool EngList_SortTypeFunction(const GUIEngineListItem &, const GUIEngineListItem &)
argument type for EngList_Sort.
Definition engine_gui.h:33
static const uint MAX_LENGTH_ENGINE_NAME_CHARS
The maximum length of an engine name in characters including '\0'.
uint64_t PackEngineNameDParam(EngineID engine_id, EngineNameContext context, uint32_t extra_data=0)
Combine an engine ID and a name context to an engine name dparam.
@ PurchaseList
Name is shown in the purchase list (including autoreplace window 'Available vehicles' panel).
@ Generic
No specific context available.
@ AutoreplaceVehicleInUse
Name is show in the autoreplace window 'Vehicles in use' panel.
@ RAILVEH_WAGON
simple wagon, not motorized
Definition engine_type.h:34
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition engine_type.h:33
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:77
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Geometry functions.
int CentreBounds(int min, int max, int size)
Determine where to position a centred object.
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition gfx.cpp:958
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:887
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:658
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:38
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition gfx.cpp:775
Dimension GetScaledSpriteSize(SpriteID sprid)
Scale sprite size for GUI.
Definition widget.cpp:68
@ FS_SMALL
Index of the small font in the font tables.
Definition gfx_type.h:252
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:251
@ SA_RIGHT
Right align the text (must be a single bit).
Definition gfx_type.h:385
@ SA_FORCE
Force the alignment, i.e. don't swap for RTL languages.
Definition gfx_type.h:395
@ SA_CENTER
Center both horizontally and vertically.
Definition gfx_type.h:393
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition gfx_type.h:302
@ TC_FORCED
Ignore colour changes from strings.
Definition gfx_type.h:327
@ TC_NO_SHADE
Do not add shading to this text colour.
Definition gfx_type.h:326
Base class for groups and group functions.
uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e)
Get the number of engines with EngineID id_e in the group with GroupID id_g and its sub-groups.
constexpr NWidgetPart SetMatrixDataTip(uint32_t cols, uint32_t rows, StringID tip={})
Widget part function for setting the data and tooltip of WWT_MATRIX widgets.
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
constexpr NWidgetPart SetSpriteTip(SpriteID sprite, StringID tip={})
Widget part function for setting the sprite and tooltip.
constexpr NWidgetPart SetScrollbar(WidgetID index)
Attach a scrollbar to a widget.
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
constexpr NWidgetPart SetStringTip(StringID string, StringID tip={})
Widget part function for setting the string and tooltip.
constexpr NWidgetPart SetAspect(float ratio, AspectFlags flags=AspectFlag::ResizeX)
Widget part function for setting the aspect ratio.
constexpr NWidgetPart SetTextStyle(TextColour colour, FontSize size=FS_NORMAL)
Widget part function for setting the text style.
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
constexpr NWidgetPart SetToolTip(StringID tip)
Widget part function for setting tooltip and clearing the widget data.
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition window.cpp:955
static constexpr GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition group_type.h:18
Hotkey related functions.
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
constexpr uint ToPercent16(uint i)
Converts a "fract" value 0..65535 to "percent" value 0..100.
void ShowQueryString(std::string_view str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
static constexpr CargoType CF_NONE
Show only items which do not carry cargo (e.g. train engines)
Definition cargo_type.h:96
static constexpr CargoType CF_ENGINES
Show only engines (for rail vehicles only)
Definition cargo_type.h:97
static constexpr CargoType CF_ANY
Show all items independent of carried cargo (i.e. no filtering)
Definition cargo_type.h:95
bool _networking
are we in networking mode?
Definition network.cpp:67
bool _network_server
network-server is active
Definition network.cpp:68
Basic functions/variables used all over the place.
@ INVALID_CLIENT_ID
Client is not part of anything.
GrfSpecFeature
Definition newgrf.h:69
Functions related to NewGRF badges.
Functions related to NewGRF badge configuration.
@ CBID_VEHICLE_ADDITIONAL_TEXT
This callback is called from vehicle purchase lists.
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
GRFConfig * GetGRFConfig(uint32_t grfid, uint32_t mask)
Retrieve a NewGRF from the current config by its grfid.
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v, std::span< int32_t > regs100)
Evaluate a newgrf callback for vehicles.
Functions for NewGRF engines.
std::string GetGRFStringWithTextStack(const struct GRFFile *grffile, GRFStringID grfstringid, std::span< const int32_t > textstack)
Format a GRF string using the text ref stack for parameters.
Header of Action 04 "universal holder" structure and functions.
static constexpr GRFStringID GRFSTR_MISC_GRF_TEXT
Miscellaneous GRF text range.
uint8_t GetColourGradient(Colours colour, ColourShade shade)
Get colour gradient palette index.
Definition palette.cpp:388
Base for the GUIs that have an edit box in them.
bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition rail.h:341
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition rail.h:300
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition rail_map.h:115
RailType
Enumeration for all possible railtypes.
Definition rail_type.h:25
@ INVALID_RAILTYPE
Flag for invalid railtype.
Definition rail_type.h:32
bool HasPowerOnRoad(RoadType enginetype, RoadType tiletype)
Checks if an engine of the given RoadType got power on a tile with a given RoadType.
Definition road.h:258
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition road.h:230
RoadType
The different roadtypes we support.
Definition road_type.h:23
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition road_type.h:28
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition sprites.h:1611
Base classes/functions for stations.
Definition of base types and functions in a cross-platform compatible way.
int StrNaturalCompare(std::string_view s1, std::string_view s2, bool ignore_garbage_at_front)
Compares two strings using case insensitive natural sort.
Definition string.cpp:425
Functions related to low-level strings.
@ CS_ALPHANUMERAL
Both numeric and alphabetic and spaces and stuff.
Definition string_type.h:25
Searching and filtering using a stringterm.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:425
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:57
Functions related to OTTD's strings.
int64_t PackVelocity(uint speed, VehicleType type)
Pack velocity and vehicle type for use with SCC_VELOCITY string parameter.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
static const int MAX_CHAR_LENGTH
Max. length of UTF-8 encoded unicode character.
static BaseStation * GetByTile(TileIndex tile)
Get the base station belonging to a specific tile.
GUI for building vehicles.
VehicleType vehicle_type
Type of vehicles shown in the window.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
static constexpr int BADGE_COLUMNS
Number of columns available for badges (0 = left of image, 1 = between image and name,...
bool FilterByText(const Engine *e)
Filter by name and NewGRF extra text.
void UpdateFilterByTile()
Set the filter type according to the depot type.
bool descending_sort_order
Sort direction,.
bool listview_mode
If set, only display the available vehicles and do not show a 'build' button.
void OnDropdownSelect(WidgetID widget, int index, int click_result) override
A dropdown option associated to this window has been selected.
CargoType cargo_filter_criteria
Selected cargo filter.
void SetCargoFilterArray()
Populate the filter list and set the cargo filter criteria.
RailType railtype
Rail type to show, or INVALID_RAILTYPE.
void OnPaint() override
The window must be repainted.
int details_height
Minimal needed height of the details panels, in text lines (found so far).
QueryString vehicle_editbox
Filter editbox.
union BuildVehicleWindow::@0 filter
Filter to apply.
void OnResize() override
Called after the window got resized.
bool show_hidden_engines
State of the 'show hidden engines' button.
void FilterEngineList()
Filter the engine list against the currently selected cargo filter.
EngineID rename_engine
Engine being renamed.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
TestedEngineDetails te
Tested cost and capacity after refit.
std::pair< WidgetID, WidgetID > badge_filters
First and last widgets IDs of badge filters.
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
void OnEditboxChanged(WidgetID wid) override
The text in an editbox has been edited.
StringFilter string_filter
Filter for vehicle name.
uint8_t sort_criteria
Current sort criterium.
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
bool FilterSingleEngine(EngineID eid)
Filter a single engine.
EngineID sel_engine
Currently selected engine, or EngineID::Invalid()
RoadType roadtype
Road type to show, or INVALID_ROADTYPE.
void OnInit() override
Notification that the nested widget tree gets initialized.
void OnQueryTextFinished(std::optional< std::string > str) override
The query window opened from this window has closed.
Class for storing amounts of cargo.
Definition cargo_type.h:113
uint GetCount() const
Get the amount of cargos that have an amount.
Definition cargo_type.h:128
Specification of a cargo type.
Definition cargotype.h:74
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo type.
Definition cargotype.h:137
StringID name
Name of this type of cargo.
Definition cargotype.h:91
GUISettings gui
settings related to the GUI
Dimensions (a width and height) of a rectangle in 2D.
EngineID variant_id
Engine variant ID. If set, will be treated specially in purchase lists.
TimerGameCalendar::Date base_intro
Basic date of engine introduction (without random parts).
StringID GetAircraftTypeText() const
Get the name of the aircraft type for display purposes.
Definition engine.cpp:467
uint GetPower() const
Returns the power of the engine for display and sorting purposes.
Definition engine.cpp:390
uint16_t GetRange() const
Get the range of an aircraft type.
Definition engine.cpp:453
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition engine.cpp:157
Money GetCost() const
Return how much a new engine costs.
Definition engine.cpp:318
TimerGameCalendar::Date intro_date
Date of introduction of the engine.
Definition engine_base.h:45
uint GetDisplayMaxSpeed() const
Returns max speed of the engine for display purposes.
Definition engine.cpp:358
EngineDisplayFlags display_flags
NOSAVE client-side-only display flags for build engine list.
Definition engine_base.h:63
uint GetDisplayWeight() const
Returns the weight of the engine for display purposes.
Definition engine.cpp:408
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
Definition engine_base.h:61
bool IsVariantHidden(CompanyID c) const
Check whether the engine variant chain is hidden in the GUI for the given company.
Definition engine.cpp:487
TimerGameCalendar::Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition engine.cpp:443
uint GetDisplayDefaultCapacity(uint16_t *mail_capacity=nullptr) const
Determines the default cargo capacity of an engine for display purposes.
CargoType GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition engine_base.h:96
CompanyMask company_hidden
Bit for each company whether the engine is normally hidden in the build gui for that company.
Definition engine_base.h:40
Money GetRunningCost() const
Return how much the running costs of this engine are.
Definition engine.cpp:281
uint16_t reliability
Current reliability of the engine.
Definition engine_base.h:48
uint GetDisplayMaxTractiveEffort() const
Returns the tractive effort of the engine for display purposes.
Definition engine.cpp:426
bool IsHidden(CompanyID c) const
Check whether the engine is hidden in the GUI for the given company.
EngineID display_last_variant
NOSAVE client-side-only last variant selected.
Definition engine_base.h:64
Information about GRF, used in the game and (part of it) in savegames.
std::string GetName() const
Get the name of this grf.
Dynamic data of a loaded NewGRF.
Definition newgrf.h:115
EngineDisplayFlags flags
Flags for toggling/drawing (un)folded status and controlling indentation.
Definition engine_gui.h:24
EngineID variant_id
Variant group of the engine.
Definition engine_gui.h:23
EngineID engine_id
Engine to display in build purchase list.
Definition engine_gui.h:22
uint8_t indent
Display indentation level.
Definition engine_gui.h:25
bool show_newgrf_name
Show the name of the NewGRF in the build vehicle window.
VehicleSettings vehicle
options for vehicles
List of hotkeys for a window.
Definition hotkeys.h:37
All data for a single hotkey.
Definition hotkeys.h:21
Partial widget specification to allow NWidgets to be written nested.
Coordinates of a point in 2D.
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
Data stored about a string that can be modified in the GUI.
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
static const int ACTION_CLEAR
Clear editbox.
Information about a rail vehicle.
Definition engine_type.h:47
uint16_t pow_wag_power
Extra power applied to consist if wagon should be powered.
Definition engine_type.h:61
RailType railtype
Railtype, mangled if elrail is disabled.
Definition engine_type.h:51
uint8_t pow_wag_weight
Extra weight applied to consist if wagon should be powered.
Definition engine_type.h:62
Specification of a rectangle with absolute coordinates of all edges.
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Rect WithHeight(int height, bool end=false) const
Copy Rect and set its height.
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
int Height() const
Get height of Rect.
Rect Translate(int x, int y) const
Copy and translate Rect by x,y pixels.
RoadType roadtype
Road type.
uint ApplyWaterClassSpeedFrac(uint raw_speed, bool is_ocean) const
Apply ocean/canal speed fraction to a velocity.
Definition engine_type.h:86
Station data structure.
String filter and state.
bool IsEmpty() const
Check whether any filter words were entered.
void SetFilterTerm(std::string_view str)
Set the term to filter on.
void ResetState()
Reset the matching state to process a new item.
bool GetState() const
Get the matching state of the current item.
Extra information about refitted cargo and capacity.
Definition vehicle_gui.h:42
CargoType cargo
Cargo type.
Definition vehicle_gui.h:44
Money cost
Refit cost.
Definition vehicle_gui.h:43
CargoArray all_capacities
Capacities for all cargoes.
Definition vehicle_gui.h:47
uint16_t mail_capacity
Mail capacity if available.
Definition vehicle_gui.h:46
uint capacity
Cargo capacity.
Definition vehicle_gui.h:45
std::string_view GetText() const
Get the current text.
Definition textbuf.cpp:284
uint extend_left
Extend of the cell to the left.
Definition vehicle_gui.h:85
uint extend_right
Extend of the cell to the right.
Definition vehicle_gui.h:86
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
uint8_t train_acceleration_model
realistic acceleration for trains
bool wagon_speed_limits
enable wagon speed limits
High level window description.
Definition window_gui.h:167
Data structure for an opened window.
Definition window_gui.h:273
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
Definition window.cpp:967
static int SortButtonWidth()
Get width of up/down arrow of sort button state.
Definition widget.cpp:826
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1778
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition window_gui.h:320
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:777
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition window.cpp:3205
Window * parent
Parent window.
Definition window_gui.h:328
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
Definition window.cpp:503
void DrawSortButtonState(WidgetID widget, SortButtonState state) const
Draw a sort button's up or down arrow symbol.
Definition widget.cpp:809
void CloseChildWindows(WindowClass wc=WC_INVALID) const
Close all children a window might have in a head-recursive manner.
Definition window.cpp:1064
ResizeInfo resize
Resize information.
Definition window_gui.h:314
void SetWidgetsDisabledState(bool disab_stat, Args... widgets)
Sets the enabled/disabled status of a list of widgets.
Definition window_gui.h:515
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1768
Owner owner
The owner of the content shown in this window. Company colour is acquired from this variable.
Definition window_gui.h:316
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition window_gui.h:441
bool IsShaded() const
Is window shaded currently?
Definition window_gui.h:559
WidgetLookup widget_lookup
Indexed access to the nested widget tree. Do not access directly, use Window::GetWidget() instead.
Definition window_gui.h:322
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition window.cpp:312
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition window_gui.h:381
std::unique_ptr< NWidgetBase > nested_root
Root of the nested tree.
Definition window_gui.h:321
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:311
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:302
Stuff related to the text buffer GUI.
@ EnableDefault
enable the 'Default' button ("\0" is returned)
@ LengthIsInChars
the length of the string is counted in characters
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:87
Definition of the game-calendar-timer.
Command definitions related to trains.
void CcBuildWagon(Commands cmd, const CommandCost &result, VehicleID new_veh_id, uint, uint16_t, CargoArray, TileIndex tile, EngineID, bool, CargoType, ClientID)
Callback for building wagons.
Definition train_gui.cpp:29
PaletteID GetEnginePalette(EngineID engine_type, CompanyID company)
Get the colour map for an engine.
Definition vehicle.cpp:2112
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition vehicle.cpp:3019
Command definitions for vehicles.
void CcBuildPrimaryVehicle(Commands cmd, const CommandCost &result, VehicleID new_veh_id, uint, uint16_t, CargoArray)
This is the Callback method after the construction attempt of a primary vehicle.
Functions related to vehicles.
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
uint ShowRefitOptionsList(int left, int right, int y, EngineID engine)
Display list of cargo types of the engine, for the purchase information window.
Functions related to the vehicle's GUIs.
@ EIT_PURCHASE
Vehicle drawn in purchase list, autoreplace gui, ...
VehicleType
Available vehicle types.
@ VEH_INVALID
Non-existing type of vehicle.
@ VEH_ROAD
Road vehicle type.
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ VEH_SHIP
Ship vehicle type.
@ VEH_TRAIN
Train vehicle type.
static const uint MAX_LENGTH_VEHICLE_NAME_CHARS
The maximum length of a vehicle name in characters including '\0'.
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
@ WWT_IMGBTN
(Toggle) Button with image
Definition widget_type.h:42
@ WWT_EDITBOX
a textbox for typing
Definition widget_type.h:63
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:67
@ WWT_TEXTBTN
(Toggle) Button with text
Definition widget_type.h:45
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:40
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition widget_type.h:58
@ WWT_MATRIX
Grid of rows and columns.
Definition widget_type.h:51
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition widget_type.h:56
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition widget_type.h:53
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition widget_type.h:77
@ NWID_VERTICAL
Vertical container.
Definition widget_type.h:69
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition widget_type.h:61
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition widget_type.h:60
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition widget_type.h:57
@ WWT_DROPDOWN
Drop down list.
Definition widget_type.h:62
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition widget_type.h:72
@ SZSP_NONE
Display plane with zero size in both directions (none filling and resizing).
NWidContainerFlag
Nested widget container flags,.
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1182
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3265
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3282
Window functions not directly related to making/drawing windows.
@ Construction
This window is used for construction; close it whenever changing company.
@ SBS_DOWN
Sort ascending.
Definition window_gui.h:218
@ SBS_UP
Sort descending.
Definition window_gui.h:219
@ WDP_AUTO
Find a place automatically.
Definition window_gui.h:144
int WidgetID
Widget ID.
Definition window_type.h:20
@ WC_REPLACE_VEHICLE
Replace vehicle window; Window numbers:
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:47
@ WC_DROPDOWN_MENU
Drop down menu; Window numbers:
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers:
Functions related to zooming.
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition zoom_func.h:107