OpenTTD Source  20241120-master-g6d3adc6169
vehicle_func.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef VEHICLE_FUNC_H
11 #define VEHICLE_FUNC_H
12 
13 #include "gfx_type.h"
14 #include "direction_type.h"
16 #include "command_type.h"
17 #include "vehicle_type.h"
18 #include "engine_type.h"
19 #include "transport_type.h"
20 #include "newgrf_config.h"
21 #include "track_type.h"
22 #include "livery.h"
23 
24 #define is_custom_sprite(x) (x >= 0xFD)
25 #define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
26 #define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)
27 
28 static const TimerGameEconomy::Date VEHICLE_PROFIT_MIN_AGE = CalendarTime::DAYS_IN_YEAR * 2;
29 static const Money VEHICLE_PROFIT_THRESHOLD = 10000;
30 
37 template <VehicleType T>
38 bool IsValidImageIndex(uint8_t image_index);
39 
40 typedef Vehicle *VehicleFromPosProc(Vehicle *v, void *data);
41 
43 uint CountVehiclesInChain(const Vehicle *v);
44 void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
45 void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
46 bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
47 bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
48 void CallVehicleTicks();
49 uint8_t CalcPercentVehicleFilled(const Vehicle *v, StringID *colour);
50 
51 void VehicleLengthChanged(const Vehicle *u);
52 
53 void ResetVehicleHash();
54 void ResetVehicleColourMap();
55 
56 uint8_t GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_type);
57 
59 
60 void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical);
61 CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore = nullptr);
62 
64 void CheckVehicleBreakdown(Vehicle *v);
65 void EconomyAgeVehicle(Vehicle *v);
66 void AgeVehicle(Vehicle *v);
69 
71 
72 void VehicleEnterDepot(Vehicle *v);
73 
74 bool CanBuildVehicleInfrastructure(VehicleType type, uint8_t subtype = 0);
75 
78  int x, y;
81 };
82 
84 Direction GetDirectionTowards(const Vehicle *v, int x, int y);
85 
92 {
93  return type < VEH_COMPANY_END;
94 }
95 
102 {
104 }
105 
106 LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v);
107 const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, uint8_t livery_setting);
108 
109 SpriteID GetEnginePalette(EngineID engine_type, CompanyID company);
111 
112 extern const StringID _veh_build_msg_table[];
113 extern const StringID _veh_sell_msg_table[];
114 extern const StringID _veh_refit_msg_table[];
115 extern const StringID _send_to_depot_msg_table[];
116 
117 /* Functions to find the right command for certain vehicle type */
118 inline StringID GetCmdBuildVehMsg(VehicleType type)
119 {
120  return _veh_build_msg_table[type];
121 }
122 
123 inline StringID GetCmdBuildVehMsg(const BaseVehicle *v)
124 {
125  return GetCmdBuildVehMsg(v->type);
126 }
127 
128 inline StringID GetCmdSellVehMsg(VehicleType type)
129 {
130  return _veh_sell_msg_table[type];
131 }
132 
133 inline StringID GetCmdSellVehMsg(const BaseVehicle *v)
134 {
135  return GetCmdSellVehMsg(v->type);
136 }
137 
138 inline StringID GetCmdRefitVehMsg(VehicleType type)
139 {
140  return _veh_refit_msg_table[type];
141 }
142 
143 inline StringID GetCmdRefitVehMsg(const BaseVehicle *v)
144 {
145  return GetCmdRefitVehMsg(v->type);
146 }
147 
148 inline StringID GetCmdSendToDepotMsg(VehicleType type)
149 {
150  return _send_to_depot_msg_table[type];
151 }
152 
153 inline StringID GetCmdSendToDepotMsg(const BaseVehicle *v)
154 {
155  return GetCmdSendToDepotMsg(v->type);
156 }
157 
160 
161 bool CanVehicleUseStation(EngineID engine_type, const struct Station *st);
162 bool CanVehicleUseStation(const Vehicle *v, const struct Station *st);
164 
165 void ReleaseDisasterVehicle(VehicleID vehicle);
166 
167 typedef std::vector<VehicleID> VehicleSet;
168 void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8_t num_vehicles);
169 
170 void CheckCargoCapacity(Vehicle *v);
171 
172 bool VehiclesHaveSameEngineList(const Vehicle *v1, const Vehicle *v2);
173 bool VehiclesHaveSameOrderList(const Vehicle *v1, const Vehicle *v2);
174 
175 bool IsUniqueVehicleName(const std::string &name);
176 
177 #endif /* VEHICLE_FUNC_H */
uint8_t CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
Common return value for all commands.
Definition: command_type.h:23
static constexpr int DAYS_IN_YEAR
days per year
Types related to commands.
Owner
Enum for all companies/owners.
Definition: company_type.h:18
Different types to 'show' directions.
Direction
Defines the 8 directions on the map.
Types related to engines.
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
Types related to the graphics and/or input devices.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:18
Functions/types related to livery colours.
LiveryScheme
List of different livery schemes.
Definition: livery.h:21
Functions to find and configure NewGRFs.
GRFBugs
Encountered GRF bugs.
Definition: newgrf_config.h:42
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
Base vehicle class.
Definition: vehicle_type.h:50
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
Data about how and where to blit pixels.
Definition: gfx_type.h:157
Position information of a vehicle after it moved.
Definition: vehicle_func.h:77
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:80
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:78
TileIndex old_tile
Current tile of the vehicle.
Definition: vehicle_func.h:79
Information about a particular livery.
Definition: livery.h:78
Station data structure.
Definition: station_base.h:439
Vehicle data structure.
Definition: vehicle_base.h:244
Definition of the game-economy-timer.
All types related to tracks.
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
Base types related to transport.
uint16_t UnitID
Type for the company global vehicle unit number.
bool CanVehicleUseStation(EngineID engine_type, const Station *st)
Can this station be used by the given engine type?
Definition: vehicle.cpp:3058
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition: vehicle.cpp:546
bool IsUniqueVehicleName(const std::string &name)
Test if a name is unique among vehicle names.
bool VehiclesHaveSameEngineList(const Vehicle *v1, const Vehicle *v2)
Checks if two vehicle chains have the same list of engines.
Definition: vehicle.cpp:3272
bool VehiclesHaveSameOrderList(const Vehicle *v1, const Vehicle *v2)
Checks if two vehicles have the same list of orders.
Definition: vehicle.cpp:3289
SpriteID GetEnginePalette(EngineID engine_type, CompanyID company)
Get the colour map for an engine.
Definition: vehicle.cpp:2142
const struct Livery * GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v, uint8_t livery_setting)
Determines the livery for a vehicle.
Definition: vehicle.cpp:2064
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1552
static const TimerGameEconomy::Date VEHICLE_PROFIT_MIN_AGE
Only vehicles older than this have a meaningful profit.
Definition: vehicle_func.h:28
void GetVehicleSet(VehicleSet &set, Vehicle *v, uint8_t num_vehicles)
Calculates the set of vehicles that will be affected by a given selection.
Definition: vehicle.cpp:3218
bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle in on a specific location.
Definition: vehicle.cpp:461
void CheckCargoCapacity(Vehicle *v)
Check the capacity of all vehicles in a chain and spread cargo if needed.
UnitID GetFreeUnitNumber(VehicleType type)
Get an unused unit number for a vehicle (if allowed).
Definition: vehicle.cpp:1895
void RunVehicleCalendarDayProc()
Age all vehicles, spreading out the action using the current TimerGameCalendar::date_fract.
Definition: vehicle.cpp:937
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
Definition: vehicle.cpp:346
bool IsValidImageIndex(uint8_t image_index)
Helper to check whether an image index is valid for a particular vehicle.
uint8_t GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_type)
Get the best fitting subtype when 'cloning'/'replacing' v_from with v_for.
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:167
static const Money VEHICLE_PROFIT_THRESHOLD
Threshold for a vehicle to be considered making good profit.
Definition: vehicle_func.h:29
CommandCost EnsureNoTrainOnTrackBits(TileIndex tile, TrackBits track_bits)
Tests if a vehicle interacts with the specified track bits.
Definition: vehicle.cpp:608
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:445
LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v)
Determines the LiveryScheme for a vehicle.
Definition: vehicle.cpp:1970
void ViewportAddVehicles(DrawPixelInfo *dpi)
Add the vehicle sprites that should be drawn at a part of the screen.
Definition: vehicle.cpp:1154
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1784
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:520
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:505
StringID GetVehicleCannotUseStationReason(const Vehicle *v, const Station *st)
Get reason string why this station can't be used by the given vehicle.
Definition: vehicle.cpp:3104
void ReleaseDisasterVehicle(VehicleID vehicle)
Notify disasters that we are about to delete a vehicle.
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1301
void EconomyAgeVehicle(Vehicle *v)
Update economy age of a vehicle.
Definition: vehicle.cpp:1429
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore=nullptr)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:575
bool CanBuildVehicleInfrastructure(VehicleType type, uint8_t subtype=0)
Check whether we can build infrastructure for the given vehicle type.
Definition: vehicle.cpp:1922
void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical)
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
Definition: vehicle.cpp:317
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1441
void VehicleEnteredDepotThisTick(Vehicle *v)
Adds a vehicle to the list of vehicles that visited a depot this tick.
Definition: vehicle.cpp:921
SpriteID GetVehiclePalette(const Vehicle *v)
Get the colour map for a vehicle.
Definition: vehicle.cpp:2152
uint8_t CalcPercentVehicleFilled(const Vehicle *v, StringID *colour)
Calculates how full a vehicle is.
Definition: vehicle.cpp:1493
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
Definition: vehicle_func.h:91
Types related to vehicles.
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
@ VEH_COMPANY_END
Last company-ownable type.
Definition: vehicle_type.h:29
uint32_t VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16