OpenTTD Source  20241108-master-g80f628063a
autoreplace_cmd.cpp
Go to the documentation of this file.
1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "company_func.h"
12 #include "train.h"
13 #include "command_func.h"
14 #include "engine_func.h"
15 #include "vehicle_func.h"
16 #include "autoreplace_func.h"
17 #include "autoreplace_gui.h"
18 #include "articulated_vehicles.h"
19 #include "core/bitmath_func.hpp"
20 #include "core/random_func.hpp"
21 #include "vehiclelist.h"
22 #include "road.h"
23 #include "ai/ai.hpp"
24 #include "news_func.h"
25 #include "strings_func.h"
26 #include "autoreplace_cmd.h"
27 #include "group_cmd.h"
28 #include "order_cmd.h"
29 #include "train_cmd.h"
30 #include "vehicle_cmd.h"
31 
32 #include "table/strings.h"
33 
34 #include "safeguards.h"
35 
36 extern void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index);
37 extern void ChangeVehicleNews(VehicleID from_index, VehicleID to_index);
38 extern void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index);
39 
46 static bool EnginesHaveCargoInCommon(EngineID engine_a, EngineID engine_b)
47 {
48  CargoTypes available_cargoes_a = GetUnionOfArticulatedRefitMasks(engine_a, true);
49  CargoTypes available_cargoes_b = GetUnionOfArticulatedRefitMasks(engine_b, true);
50  return (available_cargoes_a == 0 || available_cargoes_b == 0 || (available_cargoes_a & available_cargoes_b) != 0);
51 }
52 
61 {
62  assert(Engine::IsValidID(from) && Engine::IsValidID(to));
63 
64  const Engine *e_from = Engine::Get(from);
65  const Engine *e_to = Engine::Get(to);
66  VehicleType type = e_from->type;
67 
68  /* check that the new vehicle type is available to the company and its type is the same as the original one */
69  if (!IsEngineBuildable(to, type, company)) return false;
70 
71  switch (type) {
72  case VEH_TRAIN: {
73  /* make sure the railtypes are compatible */
74  if ((GetRailTypeInfo(e_from->u.rail.railtype)->compatible_railtypes & GetRailTypeInfo(e_to->u.rail.railtype)->compatible_railtypes) == 0) return false;
75 
76  /* make sure we do not replace wagons with engines or vice versa */
77  if ((e_from->u.rail.railveh_type == RAILVEH_WAGON) != (e_to->u.rail.railveh_type == RAILVEH_WAGON)) return false;
78  break;
79  }
80 
81  case VEH_ROAD:
82  /* make sure the roadtypes are compatible */
83  if ((GetRoadTypeInfo(e_from->u.road.roadtype)->powered_roadtypes & GetRoadTypeInfo(e_to->u.road.roadtype)->powered_roadtypes) == ROADTYPES_NONE) return false;
84 
85  /* make sure that we do not replace a tram with a normal road vehicles or vice versa */
86  if (HasBit(e_from->info.misc_flags, EF_ROAD_TRAM) != HasBit(e_to->info.misc_flags, EF_ROAD_TRAM)) return false;
87  break;
88 
89  case VEH_AIRCRAFT:
90  /* make sure that we do not replace a plane with a helicopter or vice versa */
91  if ((e_from->u.air.subtype & AIR_CTOL) != (e_to->u.air.subtype & AIR_CTOL)) return false;
92  break;
93 
94  default: break;
95  }
96 
97  /* the engines needs to be able to carry the same cargo */
98  return EnginesHaveCargoInCommon(from, to);
99 }
100 
108 {
109  assert(v == nullptr || v->First() == v);
110 
111  for (Vehicle *src = v; src != nullptr; src = src->Next()) {
112  assert(src->cargo.TotalCount() == src->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
113 
114  /* Do we need to more cargo away? */
115  if (src->cargo.TotalCount() <= src->cargo_cap) continue;
116 
117  /* We need to move a particular amount. Try that on the other vehicles. */
118  uint to_spread = src->cargo.TotalCount() - src->cargo_cap;
119  for (Vehicle *dest = v; dest != nullptr && to_spread != 0; dest = dest->Next()) {
120  assert(dest->cargo.TotalCount() == dest->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
121  if (dest->cargo.TotalCount() >= dest->cargo_cap || dest->cargo_type != src->cargo_type) continue;
122 
123  uint amount = std::min(to_spread, dest->cargo_cap - dest->cargo.TotalCount());
124  src->cargo.Shift(amount, &dest->cargo);
125  to_spread -= amount;
126  }
127 
128  /* Any left-overs will be thrown away, but not their feeder share. */
129  if (src->cargo_cap < src->cargo.TotalCount()) src->cargo.Truncate(src->cargo.TotalCount() - src->cargo_cap);
130  }
131 }
132 
142 static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chain)
143 {
144  assert(!part_of_chain || new_head->IsPrimaryVehicle());
145  /* Loop through source parts */
146  for (Vehicle *src = old_veh; src != nullptr; src = src->Next()) {
147  assert(src->cargo.TotalCount() == src->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
148  if (!part_of_chain && src->type == VEH_TRAIN && src != old_veh && src != Train::From(old_veh)->other_multiheaded_part && !src->IsArticulatedPart()) {
149  /* Skip vehicles, which do not belong to old_veh */
150  src = src->GetLastEnginePart();
151  continue;
152  }
153  if (src->cargo_type >= NUM_CARGO || src->cargo.TotalCount() == 0) continue;
154 
155  /* Find free space in the new chain */
156  for (Vehicle *dest = new_head; dest != nullptr && src->cargo.TotalCount() > 0; dest = dest->Next()) {
157  assert(dest->cargo.TotalCount() == dest->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
158  if (!part_of_chain && dest->type == VEH_TRAIN && dest != new_head && dest != Train::From(new_head)->other_multiheaded_part && !dest->IsArticulatedPart()) {
159  /* Skip vehicles, which do not belong to new_head */
160  dest = dest->GetLastEnginePart();
161  continue;
162  }
163  if (dest->cargo_type != src->cargo_type) continue;
164 
165  uint amount = std::min(src->cargo.TotalCount(), dest->cargo_cap - dest->cargo.TotalCount());
166  if (amount <= 0) continue;
167 
168  src->cargo.Shift(amount, &dest->cargo);
169  }
170  }
171 
172  /* Update train weight etc., the old vehicle will be sold anyway */
173  if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(CCF_LOADUNLOAD);
174 }
175 
182 static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, EngineID engine_type)
183 {
184  CargoTypes union_refit_mask_a = GetUnionOfArticulatedRefitMasks(v->engine_type, false);
185  CargoTypes union_refit_mask_b = GetUnionOfArticulatedRefitMasks(engine_type, false);
186 
187  const Vehicle *u = (v->type == VEH_TRAIN) ? v->First() : v;
188  for (const Order *o : u->Orders()) {
189  if (!o->IsRefit() || o->IsAutoRefit()) continue;
190  CargoID cargo_type = o->GetRefitCargo();
191 
192  if (!HasBit(union_refit_mask_a, cargo_type)) continue;
193  if (!HasBit(union_refit_mask_b, cargo_type)) return false;
194  }
195 
196  return true;
197 }
198 
206 {
207  CargoTypes union_refit_mask = GetUnionOfArticulatedRefitMasks(engine_type, false);
208 
209  const Order *o;
210  const Vehicle *u = (v->type == VEH_TRAIN) ? v->First() : v;
211 
212  const OrderList *orders = u->orders;
213  if (orders == nullptr) return -1;
214  for (VehicleOrderID i = 0; i < orders->GetNumOrders(); i++) {
215  o = orders->GetOrderAt(i);
216  if (!o->IsRefit()) continue;
217  if (!HasBit(union_refit_mask, o->GetRefitCargo())) return i;
218  }
219 
220  return -1;
221 }
222 
232 static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool part_of_chain)
233 {
234  CargoTypes available_cargo_types, union_mask;
235  GetArticulatedRefitMasks(engine_type, true, &union_mask, &available_cargo_types);
236 
237  if (union_mask == 0) return CARGO_NO_REFIT; // Don't try to refit an engine with no cargo capacity
238 
239  CargoID cargo_type;
240  CargoTypes cargo_mask = GetCargoTypesOfArticulatedVehicle(v, &cargo_type);
241  if (!HasAtMostOneBit(cargo_mask)) {
242  CargoTypes new_engine_default_cargoes = GetCargoTypesOfArticulatedParts(engine_type);
243  if ((cargo_mask & new_engine_default_cargoes) == cargo_mask) {
244  return CARGO_NO_REFIT; // engine_type is already a mixed cargo type which matches the incoming vehicle by default, no refit required
245  }
246 
247  return INVALID_CARGO; // We cannot refit to mixed cargoes in an automated way
248  }
249 
250  if (!IsValidCargoID(cargo_type)) {
251  if (v->type != VEH_TRAIN) return CARGO_NO_REFIT; // If the vehicle does not carry anything at all, every replacement is fine.
252 
253  if (!part_of_chain) return CARGO_NO_REFIT;
254 
255  /* the old engine didn't have cargo capacity, but the new one does
256  * now we will figure out what cargo the train is carrying and refit to fit this */
257 
258  for (v = v->First(); v != nullptr; v = v->Next()) {
259  if (!v->GetEngine()->CanCarryCargo()) continue;
260  /* Now we found a cargo type being carried on the train and we will see if it is possible to carry to this one */
261  if (HasBit(available_cargo_types, v->cargo_type)) return v->cargo_type;
262  }
263 
264  return CARGO_NO_REFIT; // We failed to find a cargo type on the old vehicle and we will not refit the new one
265  } else {
266  if (!HasBit(available_cargo_types, cargo_type)) return INVALID_CARGO; // We can't refit the vehicle to carry the cargo we want
267 
268  if (part_of_chain && !VerifyAutoreplaceRefitForOrders(v, engine_type)) return INVALID_CARGO; // Some refit orders lose their effect
269 
270  return cargo_type;
271  }
272 }
273 
282 static CommandCost GetNewEngineType(const Vehicle *v, const Company *c, bool always_replace, EngineID &e)
283 {
284  assert(v->type != VEH_TRAIN || !v->IsArticulatedPart());
285 
286  e = INVALID_ENGINE;
287 
288  if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
289  /* we build the rear ends of multiheaded trains with the front ones */
290  return CommandCost();
291  }
292 
293  bool replace_when_old;
294  e = EngineReplacementForCompany(c, v->engine_type, v->group_id, &replace_when_old);
295  if (!always_replace && replace_when_old && !v->NeedsAutorenewing(c, false)) e = INVALID_ENGINE;
296 
297  /* Autoreplace, if engine is available */
299  return CommandCost();
300  }
301 
302  /* Autorenew if needed */
303  if (v->NeedsAutorenewing(c)) e = v->engine_type;
304 
305  /* Nothing to do or all is fine? */
306  if (e == INVALID_ENGINE || IsEngineBuildable(e, v->type, _current_company)) return CommandCost();
307 
308  /* The engine we need is not available. Report error to user */
309  return CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + v->type);
310 }
311 
321 static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehicle, bool part_of_chain, DoCommandFlag flags)
322 {
323  *new_vehicle = nullptr;
324 
325  /* Shall the vehicle be replaced? */
327  EngineID e;
328  CommandCost cost = GetNewEngineType(old_veh, c, true, e);
329  if (cost.Failed()) return cost;
330  if (e == INVALID_ENGINE) return CommandCost(); // neither autoreplace is set, nor autorenew is triggered
331 
332  /* Does it need to be refitted */
333  CargoID refit_cargo = GetNewCargoTypeForReplace(old_veh, e, part_of_chain);
334  if (!IsValidCargoID(refit_cargo)) {
335  if (!IsLocalCompany() || (flags & DC_EXEC) == 0) return CommandCost();
336 
337  VehicleID old_veh_id = (old_veh->type == VEH_TRAIN) ? Train::From(old_veh)->First()->index : old_veh->index;
338  SetDParam(0, old_veh_id);
339 
340  int order_id = GetIncompatibleRefitOrderIdForAutoreplace(old_veh, e);
341  if (order_id != -1) {
342  /* Orders contained a refit order that is incompatible with the new vehicle. */
343  SetDParam(1, STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT);
344  SetDParam(2, order_id + 1); // 1-based indexing for display
345  } else {
346  /* Current cargo is incompatible with the new vehicle. */
347  SetDParam(1, STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO);
348  SetDParam(2, CargoSpec::Get(old_veh->cargo_type)->name);
349  }
350 
351  AddVehicleAdviceNewsItem(STR_NEWS_VEHICLE_AUTORENEW_FAILED, old_veh_id);
352  return CommandCost();
353  }
354 
355  /* Build the new vehicle */
356  VehicleID new_veh_id;
357  std::tie(cost, new_veh_id, std::ignore, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do(DC_EXEC | DC_AUTOREPLACE, old_veh->tile, e, true, INVALID_CARGO, INVALID_CLIENT_ID);
358  if (cost.Failed()) return cost;
359 
360  Vehicle *new_veh = Vehicle::Get(new_veh_id);
361  *new_vehicle = new_veh;
362 
363  /* Refit the vehicle if needed */
364  if (refit_cargo != CARGO_NO_REFIT) {
365  uint8_t subtype = GetBestFittingSubType(old_veh, new_veh, refit_cargo);
366 
367  cost.AddCost(std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(DC_EXEC, new_veh->index, refit_cargo, subtype, false, false, 0)));
368  assert(cost.Succeeded()); // This should be ensured by GetNewCargoTypeForReplace()
369  }
370 
371  /* Try to reverse the vehicle, but do not care if it fails as the new type might not be reversible */
372  if (new_veh->type == VEH_TRAIN && HasBit(Train::From(old_veh)->flags, VRF_REVERSE_DIRECTION)) {
374  }
375 
376  return cost;
377 }
378 
385 static inline CommandCost DoCmdStartStopVehicle(const Vehicle *v, bool evaluate_callback)
386 {
387  return Command<CMD_START_STOP_VEHICLE>::Do(DC_EXEC | DC_AUTOREPLACE, v->index, evaluate_callback);
388 }
389 
398 static inline CommandCost CmdMoveVehicle(const Vehicle *v, const Vehicle *after, DoCommandFlag flags, bool whole_chain)
399 {
400  return Command<CMD_MOVE_RAIL_VEHICLE>::Do(flags | DC_NO_CARGO_CAP_CHECK, v->index, after != nullptr ? after->index : INVALID_VEHICLE, whole_chain);
401 }
402 
410 {
411  CommandCost cost = CommandCost();
412 
413  /* Share orders */
414  if (cost.Succeeded() && old_head != new_head) cost.AddCost(Command<CMD_CLONE_ORDER>::Do(DC_EXEC, CO_SHARE, new_head->index, old_head->index));
415 
416  /* Copy group membership */
417  if (cost.Succeeded() && old_head != new_head) cost.AddCost(std::get<0>(Command<CMD_ADD_VEHICLE_GROUP>::Do(DC_EXEC, old_head->group_id, new_head->index, false, VehicleListIdentifier{})));
418 
419  /* Perform start/stop check whether the new vehicle suits newgrf restrictions etc. */
420  if (cost.Succeeded()) {
421  /* Start the vehicle, might be denied by certain things */
422  assert((new_head->vehstatus & VS_STOPPED) != 0);
423  cost.AddCost(DoCmdStartStopVehicle(new_head, true));
424 
425  /* Stop the vehicle again, but do not care about evil newgrfs allowing starting but not stopping :p */
426  if (cost.Succeeded()) cost.AddCost(DoCmdStartStopVehicle(new_head, false));
427  }
428 
429  /* Last do those things which do never fail (resp. we do not care about), but which are not undo-able */
430  if (cost.Succeeded() && old_head != new_head && (flags & DC_EXEC) != 0) {
431  /* Copy other things which cannot be copied by a command and which shall not stay resetted from the build vehicle command */
432  new_head->CopyVehicleConfigAndStatistics(old_head);
434 
435  /* Switch vehicle windows/news to the new vehicle, so they are not closed/deleted when the old vehicle is sold */
436  ChangeVehicleViewports(old_head->index, new_head->index);
437  ChangeVehicleViewWindow(old_head->index, new_head->index);
438  ChangeVehicleNews(old_head->index, new_head->index);
439  }
440 
441  return cost;
442 }
443 
451 static CommandCost ReplaceFreeUnit(Vehicle **single_unit, DoCommandFlag flags, bool *nothing_to_do)
452 {
453  Train *old_v = Train::From(*single_unit);
454  assert(!old_v->IsArticulatedPart() && !old_v->IsRearDualheaded());
455 
457 
458  /* Build and refit replacement vehicle */
459  Vehicle *new_v = nullptr;
460  cost.AddCost(BuildReplacementVehicle(old_v, &new_v, false, flags));
461 
462  /* Was a new vehicle constructed? */
463  if (cost.Succeeded() && new_v != nullptr) {
464  *nothing_to_do = false;
465 
466  if ((flags & DC_EXEC) != 0) {
467  /* Move the new vehicle behind the old */
468  CmdMoveVehicle(new_v, old_v, DC_EXEC, false);
469 
470  /* Take over cargo
471  * Note: We do only transfer cargo from the old to the new vehicle.
472  * I.e. we do not transfer remaining cargo to other vehicles.
473  * Else you would also need to consider moving cargo to other free chains,
474  * or doing the same in ReplaceChain(), which would be quite troublesome.
475  */
476  TransferCargo(old_v, new_v, false);
477 
478  *single_unit = new_v;
479 
480  AI::NewEvent(old_v->owner, new ScriptEventVehicleAutoReplaced(old_v->index, new_v->index));
481  }
482 
483  /* Sell the old vehicle */
484  cost.AddCost(Command<CMD_SELL_VEHICLE>::Do(flags, old_v->index, false, false, INVALID_CLIENT_ID));
485 
486  /* If we are not in DC_EXEC undo everything */
487  if ((flags & DC_EXEC) == 0) {
489  }
490  }
491 
492  return cost;
493 }
494 
499  Money cost;
500 
502 
507  Vehicle *GetVehicle() const { return new_veh == nullptr ? old_veh : new_veh; }
508 };
509 
518 static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon_removal, bool *nothing_to_do)
519 {
520  Vehicle *old_head = *chain;
521  assert(old_head->IsPrimaryVehicle());
522 
524 
525  if (old_head->type == VEH_TRAIN) {
526  /* Store the length of the old vehicle chain, rounded up to whole tiles */
527  uint16_t old_total_length = CeilDiv(Train::From(old_head)->gcache.cached_total_length, TILE_SIZE) * TILE_SIZE;
528 
529  std::vector<ReplaceChainItem> replacements;
530 
531  /* Collect vehicles and build replacements
532  * Note: The replacement vehicles can only successfully build as long as the old vehicles are still in their chain */
533  for (Train *w = Train::From(old_head); w != nullptr; w = w->GetNextUnit()) {
534  ReplaceChainItem &replacement = replacements.emplace_back(w, nullptr, 0);
535 
536  CommandCost ret = BuildReplacementVehicle(replacement.old_veh, &replacement.new_veh, true, flags);
537  cost.AddCost(ret);
538  if (cost.Failed()) break;
539 
540  replacement.cost = ret.GetCost();
541  if (replacement.new_veh != nullptr) *nothing_to_do = false;
542  }
543  Vehicle *new_head = replacements.front().GetVehicle();
544 
545  /* Note: When autoreplace has already failed here, old_vehs[] is not completely initialized. But it is also not needed. */
546  if (cost.Succeeded()) {
547  /* Separate the head, so we can start constructing the new chain */
548  Train *second = Train::From(old_head)->GetNextUnit();
549  if (second != nullptr) cost.AddCost(CmdMoveVehicle(second, nullptr, DC_EXEC | DC_AUTOREPLACE, true));
550 
551  assert(Train::From(new_head)->GetNextUnit() == nullptr);
552 
553  /* Append engines to the new chain
554  * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
555  * That way we also have less trouble when exceeding the unitnumber limit.
556  * OTOH the vehicle attach callback is more expensive this way :s */
557  Vehicle *last_engine = nullptr;
558  if (cost.Succeeded()) {
559  for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
560  Vehicle *append = it->GetVehicle();
561 
562  if (RailVehInfo(append->engine_type)->railveh_type == RAILVEH_WAGON) continue;
563 
564  if (it->new_veh != nullptr) {
565  /* Move the old engine to a separate row with DC_AUTOREPLACE. Else
566  * moving the wagon in front may fail later due to unitnumber limit.
567  * (We have to attach wagons without DC_AUTOREPLACE.) */
568  CmdMoveVehicle(it->old_veh, nullptr, DC_EXEC | DC_AUTOREPLACE, false);
569  }
570 
571  if (last_engine == nullptr) last_engine = append;
572  cost.AddCost(CmdMoveVehicle(append, new_head, DC_EXEC, false));
573  if (cost.Failed()) break;
574  }
575  if (last_engine == nullptr) last_engine = new_head;
576  }
577 
578  /* When wagon removal is enabled and the new engines without any wagons are already longer than the old, we have to fail */
579  if (cost.Succeeded() && wagon_removal && Train::From(new_head)->gcache.cached_total_length > old_total_length) cost = CommandCost(STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT);
580 
581  /* Append/insert wagons into the new vehicle chain
582  * We do this from back to front, so we can stop when wagon removal or maximum train length (i.e. from mammoth-train setting) is triggered.
583  */
584  if (cost.Succeeded()) {
585  for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
586  assert(last_engine != nullptr);
587  Vehicle *append = it->GetVehicle();
588 
589  if (RailVehInfo(append->engine_type)->railveh_type == RAILVEH_WAGON) {
590  /* Insert wagon after 'last_engine' */
591  CommandCost res = CmdMoveVehicle(append, last_engine, DC_EXEC, false);
592 
593  /* When we allow removal of wagons, either the move failing due
594  * to the train becoming too long, or the train becoming longer
595  * would move the vehicle to the empty vehicle chain. */
596  if (wagon_removal && (res.Failed() ? res.GetErrorMessage() == STR_ERROR_TRAIN_TOO_LONG : Train::From(new_head)->gcache.cached_total_length > old_total_length)) {
597  CmdMoveVehicle(append, nullptr, DC_EXEC | DC_AUTOREPLACE, false);
598  break;
599  }
600 
601  cost.AddCost(res);
602  if (cost.Failed()) break;
603  } else {
604  /* We have reached 'last_engine', continue with the next engine towards the front */
605  assert(append == last_engine);
606  last_engine = Train::From(last_engine)->GetPrevUnit();
607  }
608  }
609  }
610 
611  /* Sell superfluous new vehicles that could not be inserted. */
612  if (cost.Succeeded() && wagon_removal) {
613  assert(Train::From(new_head)->gcache.cached_total_length <= _settings_game.vehicle.max_train_length * TILE_SIZE);
614  for (auto it = std::next(std::begin(replacements)); it != std::end(replacements); ++it) {
615  Vehicle *wagon = it->new_veh;
616  if (wagon == nullptr) continue;
617  if (wagon->First() == new_head) break;
618 
619  assert(RailVehInfo(wagon->engine_type)->railveh_type == RAILVEH_WAGON);
620 
621  /* Sell wagon */
622  [[maybe_unused]] CommandCost ret = Command<CMD_SELL_VEHICLE>::Do(DC_EXEC, wagon->index, false, false, INVALID_CLIENT_ID);
623  assert(ret.Succeeded());
624  it->new_veh = nullptr;
625 
626  /* Revert the money subtraction when the vehicle was built.
627  * This value is different from the sell value, esp. because of refitting */
628  cost.AddCost(-it->cost);
629  }
630  }
631 
632  /* The new vehicle chain is constructed, now take over orders and everything... */
633  if (cost.Succeeded()) cost.AddCost(CopyHeadSpecificThings(old_head, new_head, flags));
634 
635  if (cost.Succeeded()) {
636  /* Success ! */
637  if ((flags & DC_EXEC) != 0 && new_head != old_head) {
638  *chain = new_head;
639  AI::NewEvent(old_head->owner, new ScriptEventVehicleAutoReplaced(old_head->index, new_head->index));
640  }
641 
642  /* Transfer cargo of old vehicles and sell them */
643  for (auto it = std::begin(replacements); it != std::end(replacements); ++it) {
644  Vehicle *w = it->old_veh;
645  /* Is the vehicle again part of the new chain?
646  * Note: We cannot test 'new_vehs[i] != nullptr' as wagon removal might cause to remove both */
647  if (w->First() == new_head) continue;
648 
649  if ((flags & DC_EXEC) != 0) TransferCargo(w, new_head, true);
650 
651  /* Sell the vehicle.
652  * Note: This might temporarily construct new trains, so use DC_AUTOREPLACE to prevent
653  * it from failing due to engine limits. */
655  if ((flags & DC_EXEC) != 0) {
656  it->old_veh = nullptr;
657  if (it == std::begin(replacements)) old_head = nullptr;
658  }
659  }
660 
661  if ((flags & DC_EXEC) != 0) CheckCargoCapacity(new_head);
662  }
663 
664  /* If we are not in DC_EXEC undo everything, i.e. rearrange old vehicles.
665  * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
666  * Note: The vehicle attach callback is disabled here :) */
667  if ((flags & DC_EXEC) == 0) {
668  /* Separate the head, so we can reattach the old vehicles */
669  Train *second = Train::From(old_head)->GetNextUnit();
670  if (second != nullptr) CmdMoveVehicle(second, nullptr, DC_EXEC | DC_AUTOREPLACE, true);
671 
672  assert(Train::From(old_head)->GetNextUnit() == nullptr);
673 
674  for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
675  [[maybe_unused]] CommandCost ret = CmdMoveVehicle(it->old_veh, old_head, DC_EXEC | DC_AUTOREPLACE, false);
676  assert(ret.Succeeded());
677  }
678  }
679  }
680 
681  /* Finally undo buying of new vehicles */
682  if ((flags & DC_EXEC) == 0) {
683  for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
684  if (it->new_veh != nullptr) {
685  Command<CMD_SELL_VEHICLE>::Do(DC_EXEC, it->new_veh->index, false, false, INVALID_CLIENT_ID);
686  it->new_veh = nullptr;
687  }
688  }
689  }
690  } else {
691  /* Build and refit replacement vehicle */
692  Vehicle *new_head = nullptr;
693  cost.AddCost(BuildReplacementVehicle(old_head, &new_head, true, flags));
694 
695  /* Was a new vehicle constructed? */
696  if (cost.Succeeded() && new_head != nullptr) {
697  *nothing_to_do = false;
698 
699  /* The new vehicle is constructed, now take over orders and everything... */
700  cost.AddCost(CopyHeadSpecificThings(old_head, new_head, flags));
701 
702  if (cost.Succeeded()) {
703  /* The new vehicle is constructed, now take over cargo */
704  if ((flags & DC_EXEC) != 0) {
705  TransferCargo(old_head, new_head, true);
706  *chain = new_head;
707 
708  AI::NewEvent(old_head->owner, new ScriptEventVehicleAutoReplaced(old_head->index, new_head->index));
709  }
710 
711  /* Sell the old vehicle */
712  cost.AddCost(Command<CMD_SELL_VEHICLE>::Do(flags, old_head->index, false, false, INVALID_CLIENT_ID));
713  }
714 
715  /* If we are not in DC_EXEC undo everything */
716  if ((flags & DC_EXEC) == 0) {
718  }
719  }
720  }
721 
722  return cost;
723 }
724 
733 {
734  Vehicle *v = Vehicle::GetIfValid(veh_id);
735  if (v == nullptr) return CMD_ERROR;
736 
737  CommandCost ret = CheckOwnership(v->owner);
738  if (ret.Failed()) return ret;
739 
740  if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
741 
742  bool free_wagon = false;
743  if (v->type == VEH_TRAIN) {
744  Train *t = Train::From(v);
745  if (t->IsArticulatedPart() || t->IsRearDualheaded()) return CMD_ERROR;
746  free_wagon = !t->IsFrontEngine();
747  if (free_wagon && t->First()->IsFrontEngine()) return CMD_ERROR;
748  } else {
749  if (!v->IsPrimaryVehicle()) return CMD_ERROR;
750  }
751  if (!v->IsChainInDepot()) return CMD_ERROR;
752 
754  bool wagon_removal = c->settings.renew_keep_length;
755 
756  const Group *g = Group::GetIfValid(v->group_id);
757  if (g != nullptr) wagon_removal = HasBit(g->flags, GroupFlags::GF_REPLACE_WAGON_REMOVAL);
758 
759  /* Test whether any replacement is set, before issuing a whole lot of commands that would end in nothing changed */
760  Vehicle *w = v;
761  bool any_replacements = false;
762  while (w != nullptr) {
763  EngineID e;
764  CommandCost cost = GetNewEngineType(w, c, false, e);
765  if (cost.Failed()) return cost;
766  any_replacements |= (e != INVALID_ENGINE);
767  w = (!free_wagon && w->type == VEH_TRAIN ? Train::From(w)->GetNextUnit() : nullptr);
768  }
769 
771  bool nothing_to_do = true;
772 
773  if (any_replacements) {
774  bool was_stopped = free_wagon || ((v->vehstatus & VS_STOPPED) != 0);
775 
776  /* Stop the vehicle */
777  if (!was_stopped) cost.AddCost(DoCmdStartStopVehicle(v, true));
778  if (cost.Failed()) return cost;
779 
780  assert(free_wagon || v->IsStoppedInDepot());
781 
782  /* We have to construct the new vehicle chain to test whether it is valid.
783  * Vehicle construction needs random bits, so we have to save the random seeds
784  * to prevent desyncs and to replay newgrf callbacks during DC_EXEC */
785  SavedRandomSeeds saved_seeds;
786  SaveRandomSeeds(&saved_seeds);
787  if (free_wagon) {
788  cost.AddCost(ReplaceFreeUnit(&v, flags & ~DC_EXEC, &nothing_to_do));
789  } else {
790  cost.AddCost(ReplaceChain(&v, flags & ~DC_EXEC, wagon_removal, &nothing_to_do));
791  }
792  RestoreRandomSeeds(saved_seeds);
793 
794  if (cost.Succeeded() && (flags & DC_EXEC) != 0) {
795  if (free_wagon) {
796  ret = ReplaceFreeUnit(&v, flags, &nothing_to_do);
797  } else {
798  ret = ReplaceChain(&v, flags, wagon_removal, &nothing_to_do);
799  }
800  assert(ret.Succeeded() && ret.GetCost() == cost.GetCost());
801  }
802 
803  /* Restart the vehicle */
804  if (!was_stopped) cost.AddCost(DoCmdStartStopVehicle(v, false));
805  }
806 
807  if (cost.Succeeded() && nothing_to_do) cost = CommandCost(STR_ERROR_AUTOREPLACE_NOTHING_TO_DO);
808  return cost;
809 }
810 
820 CommandCost CmdSetAutoReplace(DoCommandFlag flags, GroupID id_g, EngineID old_engine_type, EngineID new_engine_type, bool when_old)
821 {
823  if (c == nullptr) return CMD_ERROR;
824 
825  CommandCost cost;
826 
827  if (Group::IsValidID(id_g) ? Group::Get(id_g)->owner != _current_company : !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
828  if (!Engine::IsValidID(old_engine_type)) return CMD_ERROR;
829  if (Group::IsValidID(id_g) && Group::Get(id_g)->vehicle_type != Engine::Get(old_engine_type)->type) return CMD_ERROR;
830 
831  if (new_engine_type != INVALID_ENGINE) {
832  if (!Engine::IsValidID(new_engine_type)) return CMD_ERROR;
833  if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_company)) return CMD_ERROR;
834 
835  cost = AddEngineReplacementForCompany(c, old_engine_type, new_engine_type, id_g, when_old, flags);
836  } else {
837  cost = RemoveEngineReplacementForCompany(c, old_engine_type, id_g, flags);
838  }
839 
840  if (flags & DC_EXEC) {
842  if (IsLocalCompany()) SetWindowDirty(WC_REPLACE_VEHICLE, Engine::Get(old_engine_type)->type);
843 
844  const VehicleType vt = Engine::Get(old_engine_type)->type;
846  }
847  if ((flags & DC_EXEC) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
848 
849  return cost;
850 }
851 
Base functions for all AIs.
CargoTypes GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
Ors the refit_masks of all articulated parts.
CargoTypes GetCargoTypesOfArticulatedVehicle(const Vehicle *v, CargoID *cargo_type)
Get cargo mask of all cargoes carried by an articulated vehicle.
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, CargoTypes *union_mask, CargoTypes *intersection_mask)
Merges the refit_masks of all articulated parts.
CargoTypes GetCargoTypesOfArticulatedParts(EngineID engine)
Get the cargo mask of the parts of a given engine.
Functions related to articulated vehicles.
static int GetIncompatibleRefitOrderIdForAutoreplace(const Vehicle *v, EngineID engine_type)
Gets the index of the first refit order that is incompatible with the requested engine type.
static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool part_of_chain)
Function to find what type of cargo to refit to when autoreplacing.
static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon_removal, bool *nothing_to_do)
Replace a whole vehicle chain.
static CommandCost DoCmdStartStopVehicle(const Vehicle *v, bool evaluate_callback)
Issue a start/stop command.
void CheckCargoCapacity(Vehicle *v)
Check the capacity of all vehicles in a chain and spread cargo if needed.
CommandCost CmdAutoreplaceVehicle(DoCommandFlag flags, VehicleID veh_id)
Autoreplaces a vehicle Trains are replaced as a whole chain, free wagons in depot are replaced on the...
void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
Switches viewports following vehicles, which get autoreplaced.
Definition: window.cpp:3427
void ChangeVehicleNews(VehicleID from_index, VehicleID to_index)
Report a change in vehicle IDs (due to autoreplace) to affected vehicle news.
Definition: news_gui.cpp:984
void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index)
Report a change in vehicle IDs (due to autoreplace) to affected vehicle windows.
static bool EnginesHaveCargoInCommon(EngineID engine_a, EngineID engine_b)
Figure out if two engines got at least one type of cargo in common (refitting if needed)
static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, EngineID engine_type)
Tests whether refit orders that applied to v will also apply to the new vehicle type.
bool CheckAutoreplaceValidity(EngineID from, EngineID to, CompanyID company)
Checks some basic properties whether autoreplace is allowed.
static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehicle, bool part_of_chain, DoCommandFlag flags)
Builds and refits a replacement vehicle Important: The old vehicle is still in the original vehicle c...
static CommandCost GetNewEngineType(const Vehicle *v, const Company *c, bool always_replace, EngineID &e)
Get the EngineID of the replacement for a vehicle.
static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chain)
Transfer cargo from a single (articulated )old vehicle to the new vehicle chain.
CommandCost CmdSetAutoReplace(DoCommandFlag flags, GroupID id_g, EngineID old_engine_type, EngineID new_engine_type, bool when_old)
Change engine renewal parameters.
static CommandCost ReplaceFreeUnit(Vehicle **single_unit, DoCommandFlag flags, bool *nothing_to_do)
Replace a single unit in a free wagon chain.
static CommandCost CmdMoveVehicle(const Vehicle *v, const Vehicle *after, DoCommandFlag flags, bool whole_chain)
Issue a train vehicle move command.
static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head, DoCommandFlag flags)
Copy head specific things to the new vehicle chain after it was successfully constructed.
Command definitions related to autoreplace.
Functions related to autoreplacing.
CommandCost RemoveEngineReplacementForCompany(Company *c, EngineID engine, GroupID group, DoCommandFlag flags)
Remove an engine replacement for the company.
EngineID EngineReplacementForCompany(const Company *c, EngineID engine, GroupID group, bool *replace_when_old=nullptr)
Retrieve the engine replacement for the given company and original engine type.
CommandCost AddEngineReplacementForCompany(Company *c, EngineID old_engine, EngineID new_engine, GroupID group, bool replace_when_old, DoCommandFlag flags)
Add an engine replacement for the company.
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
Rebuild the left autoreplace list if an engine is removed or added.
Functions related to the autoreplace GUIs.
Functions related to bit mathematics.
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr bool HasAtMostOneBit(T value)
Test whether value has at most 1 bit set.
static const CargoID CARGO_NO_REFIT
Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-renew).
Definition: cargo_type.h:78
uint8_t CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:107
static const CargoID NUM_CARGO
Maximum number of cargo types in a game.
Definition: cargo_type.h:74
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:243
@ MTA_KEEP
Keep the cargo in the vehicle.
Definition: cargopacket.h:299
Common return value for all commands.
Definition: command_type.h:23
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
bool Failed() const
Did this command fail?
Definition: command_type.h:171
StringID GetErrorMessage() const
Returns the error message of a command.
Definition: command_type.h:142
RailTypes compatible_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel
Definition: rail.h:191
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition: road.h:122
uint TotalCount() const
Returns sum of cargo, including reserved cargo.
Definition: cargopacket.h:443
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
DoCommandFlag
List of flags for a command.
Definition: command_type.h:374
@ DC_AUTOREPLACE
autoreplace/autorenew is in progress, this shall disable vehicle limits when building,...
Definition: command_type.h:383
@ DC_NO_CARGO_CAP_CHECK
when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the v...
Definition: command_type.h:384
@ DC_EXEC
execute the given command
Definition: command_type.h:376
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:53
Functions related to companies.
bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:47
Owner
Enum for all companies/owners.
Definition: company_type.h:18
@ EXPENSES_NEW_VEHICLES
New vehicles.
Definition: economy_type.h:174
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
Check if an engine is buildable.
Definition: engine.cpp:1218
Functions related to engines.
@ RAILVEH_WAGON
simple wagon, not motorized
Definition: engine_type.h:29
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:206
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
@ AIR_CTOL
Conventional Take Off and Landing, i.e. planes.
Definition: engine_type.h:95
@ EF_ROAD_TRAM
Road vehicle is a tram/light rail vehicle.
Definition: engine_type.h:169
@ GF_REPLACE_WAGON_REMOVAL
If set, autoreplace will perform wagon removal on vehicles in this group.
Definition: group.h:67
bool IsAllGroupID(GroupID id_g)
Checks if a GroupID stands for all vehicles of a company.
Definition: group.h:100
Command definitions related to engine groups.
uint16_t GroupID
Type for all group identifiers.
Definition: group_type.h:13
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:320
@ INVALID_CLIENT_ID
Client is not part of anything.
Definition: network_type.h:50
Functions related to news.
void AddVehicleAdviceNewsItem(StringID string, VehicleID vehicle)
Adds a vehicle-advice news item.
Definition: news_func.h:40
Command definitions related to orders.
uint8_t VehicleOrderID
The index of an order within its current vehicle (not pool related)
Definition: order_type.h:15
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition: rail.h:307
Pseudo random number generator.
void SaveRandomSeeds(SavedRandomSeeds *storage)
Saves the current seeds.
Definition: random_func.hpp:55
void RestoreRandomSeeds(const SavedRandomSeeds &storage)
Restores previously saved seeds.
Definition: random_func.hpp:65
Road specific functions.
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition: road.h:227
@ ROADTYPES_NONE
No roadtypes.
Definition: road_type.h:39
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:57
Definition of base types and functions in a cross-platform compatible way.
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
Functions related to OTTD's strings.
uint8_t subtype
Type of aircraft.
Definition: engine_type.h:104
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:134
StringID name
Name of this type of cargo.
Definition: cargotype.h:88
CompanySettings settings
settings specific for each company
Definition: company_base.h:122
bool renew_keep_length
sell some wagons if after autoreplace the train is longer than before
uint8_t misc_flags
Miscellaneous flags.
Definition: engine_type.h:155
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
Definition: engine_base.h:56
bool CanCarryCargo() const
Determines whether an engine can carry something.
Definition: engine.cpp:168
VehicleSettings vehicle
options for vehicles
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
static void AddProfitLastYear(const Vehicle *v)
Add a vehicle's last year profit to the profit sum of its group.
Definition: group_cmd.cpp:168
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Definition: group_cmd.cpp:221
Group data.
Definition: group.h:72
uint8_t flags
Group flags.
Definition: group.h:77
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition: order_base.h:259
Order * GetOrderAt(int index) const
Get a certain order of the order chain.
Definition: order_cmd.cpp:341
VehicleOrderID GetNumOrders() const
Get number of orders in the order list.
Definition: order_base.h:319
CargoID GetRefitCargo() const
Get the cargo to to refit to.
Definition: order_base.h:131
bool IsRefit() const
Is this order a refit order.
Definition: order_base.h:117
Tindex index
Index of this pool item.
Definition: pool_type.hpp:238
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:328
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:350
RailType railtype
Railtype, mangled if elrail is disabled.
Definition: engine_type.h:46
Struct for recording vehicle chain replacement information.
Vehicle * GetVehicle() const
Get vehicle to use for this position.
Vehicle * new_veh
Replacement vehicle, or nullptr if no replacement.
ReplaceChainItem(Vehicle *old_veh, Vehicle *new_veh, Money cost)
Cost of buying and refitting replacement.
Vehicle * old_veh
Old vehicle to replace.
RoadType roadtype
Road type.
Definition: engine_type.h:128
Stores the state of all random number generators.
Definition: random_func.hpp:46
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
T * First() const
Get the first vehicle in the chain.
'Train' is either a loco or a wagon.
Definition: train.h:89
The information about a vehicle list.
Definition: vehiclelist.h:28
uint8_t max_train_length
maximum length for trains
Vehicle data structure.
Definition: vehicle_base.h:244
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:323
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:747
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Definition: vehicle_base.h:560
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
Definition: vehicle_base.h:554
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:341
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Definition: vehicle_base.h:645
GroupID group_id
Index of group Pool array.
Definition: vehicle_base.h:366
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:954
bool NeedsAutorenewing(const Company *c, bool use_renew_setting=true) const
Function to tell if a vehicle needs to be autorenewed.
Definition: vehicle.cpp:145
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:632
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:945
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:342
OrderList * orders
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:359
uint8_t vehstatus
Status.
Definition: vehicle_base.h:354
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
Definition: vehicle_base.h:477
IterateWrapper Orders() const
Returns an iterable ensemble of orders of a vehicle.
TileIndex tile
Current tile index.
Definition: vehicle_base.h:264
void CopyVehicleConfigAndStatistics(Vehicle *src)
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The functi...
Definition: vehicle_base.h:765
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:309
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
Base for the train class.
@ VRF_REVERSE_DIRECTION
Reverse the visible direction of the vehicle.
Definition: train.h:28
@ CCF_LOADUNLOAD
Valid changes while vehicle is loading/unloading.
Definition: train.h:49
Command definitions related to trains.
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
Command definitions for vehicles.
Functions related to vehicles.
uint8_t GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoID dest_cargo_type)
Get the best fitting subtype when 'cloning'/'replacing' v_from with v_for.
WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition: vehicle_gui.h:97
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
@ VEH_ROAD
Road vehicle type.
Definition: vehicle_type.h:25
@ VEH_AIRCRAFT
Aircraft vehicle type.
Definition: vehicle_type.h:27
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
uint32_t VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:54
Functions and type for generating vehicle lists.
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3093
@ WC_REPLACE_VEHICLE
Replace vehicle window; Window numbers:
Definition: window_type.h:218