OpenTTD Source 20250312-master-gcdcc6b491d
autoreplace_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "company_func.h"
12#include "train.h"
13#include "command_func.h"
14#include "engine_func.h"
15#include "vehicle_func.h"
16#include "autoreplace_func.h"
17#include "autoreplace_gui.h"
19#include "core/bitmath_func.hpp"
20#include "core/random_func.hpp"
21#include "vehiclelist.h"
22#include "road.h"
23#include "ai/ai.hpp"
24#include "news_func.h"
25#include "strings_func.h"
26#include "autoreplace_cmd.h"
27#include "group_cmd.h"
28#include "order_cmd.h"
29#include "train_cmd.h"
30#include "vehicle_cmd.h"
31
32#include "table/strings.h"
33
34#include "safeguards.h"
35
36extern void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index);
37extern void ChangeVehicleNews(VehicleID from_index, VehicleID to_index);
38extern void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index);
39
46static bool EnginesHaveCargoInCommon(EngineID engine_a, EngineID engine_b)
47{
48 CargoTypes available_cargoes_a = GetUnionOfArticulatedRefitMasks(engine_a, true);
49 CargoTypes available_cargoes_b = GetUnionOfArticulatedRefitMasks(engine_b, true);
50 return (available_cargoes_a == 0 || available_cargoes_b == 0 || (available_cargoes_a & available_cargoes_b) != 0);
51}
52
61{
62 assert(Engine::IsValidID(from) && Engine::IsValidID(to));
63
64 const Engine *e_from = Engine::Get(from);
65 const Engine *e_to = Engine::Get(to);
66 VehicleType type = e_from->type;
67
68 /* check that the new vehicle type is available to the company and its type is the same as the original one */
69 if (!IsEngineBuildable(to, type, company)) return false;
70
71 switch (type) {
72 case VEH_TRAIN: {
73 /* make sure the railtypes are compatible */
74 if ((GetRailTypeInfo(e_from->u.rail.railtype)->compatible_railtypes & GetRailTypeInfo(e_to->u.rail.railtype)->compatible_railtypes) == 0) return false;
75
76 /* make sure we do not replace wagons with engines or vice versa */
77 if ((e_from->u.rail.railveh_type == RAILVEH_WAGON) != (e_to->u.rail.railveh_type == RAILVEH_WAGON)) return false;
78 break;
79 }
80
81 case VEH_ROAD:
82 /* make sure the roadtypes are compatible */
83 if ((GetRoadTypeInfo(e_from->u.road.roadtype)->powered_roadtypes & GetRoadTypeInfo(e_to->u.road.roadtype)->powered_roadtypes) == ROADTYPES_NONE) return false;
84
85 /* make sure that we do not replace a tram with a normal road vehicles or vice versa */
86 if (e_from->info.misc_flags.Test(EngineMiscFlag::RoadIsTram) != e_to->info.misc_flags.Test(EngineMiscFlag::RoadIsTram)) return false;
87 break;
88
89 case VEH_AIRCRAFT:
90 /* make sure that we do not replace a plane with a helicopter or vice versa */
91 if ((e_from->u.air.subtype & AIR_CTOL) != (e_to->u.air.subtype & AIR_CTOL)) return false;
92 break;
93
94 default: break;
95 }
96
97 /* the engines needs to be able to carry the same cargo */
98 return EnginesHaveCargoInCommon(from, to);
99}
100
108{
109 assert(v == nullptr || v->First() == v);
110
111 for (Vehicle *src = v; src != nullptr; src = src->Next()) {
112 assert(src->cargo.TotalCount() == src->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
113
114 /* Do we need to more cargo away? */
115 if (src->cargo.TotalCount() <= src->cargo_cap) continue;
116
117 /* We need to move a particular amount. Try that on the other vehicles. */
118 uint to_spread = src->cargo.TotalCount() - src->cargo_cap;
119 for (Vehicle *dest = v; dest != nullptr && to_spread != 0; dest = dest->Next()) {
120 assert(dest->cargo.TotalCount() == dest->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
121 if (dest->cargo.TotalCount() >= dest->cargo_cap || dest->cargo_type != src->cargo_type) continue;
122
123 uint amount = std::min(to_spread, dest->cargo_cap - dest->cargo.TotalCount());
124 src->cargo.Shift(amount, &dest->cargo);
125 to_spread -= amount;
126 }
127
128 /* Any left-overs will be thrown away, but not their feeder share. */
129 if (src->cargo_cap < src->cargo.TotalCount()) src->cargo.Truncate(src->cargo.TotalCount() - src->cargo_cap);
130 }
131}
132
142static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chain)
143{
144 assert(!part_of_chain || new_head->IsPrimaryVehicle());
145 /* Loop through source parts */
146 for (Vehicle *src = old_veh; src != nullptr; src = src->Next()) {
147 assert(src->cargo.TotalCount() == src->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
148 if (!part_of_chain && src->type == VEH_TRAIN && src != old_veh && src != Train::From(old_veh)->other_multiheaded_part && !src->IsArticulatedPart()) {
149 /* Skip vehicles, which do not belong to old_veh */
150 src = src->GetLastEnginePart();
151 continue;
152 }
153 if (src->cargo_type >= NUM_CARGO || src->cargo.TotalCount() == 0) continue;
154
155 /* Find free space in the new chain */
156 for (Vehicle *dest = new_head; dest != nullptr && src->cargo.TotalCount() > 0; dest = dest->Next()) {
157 assert(dest->cargo.TotalCount() == dest->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
158 if (!part_of_chain && dest->type == VEH_TRAIN && dest != new_head && dest != Train::From(new_head)->other_multiheaded_part && !dest->IsArticulatedPart()) {
159 /* Skip vehicles, which do not belong to new_head */
160 dest = dest->GetLastEnginePart();
161 continue;
162 }
163 if (dest->cargo_type != src->cargo_type) continue;
164
165 uint amount = std::min(src->cargo.TotalCount(), dest->cargo_cap - dest->cargo.TotalCount());
166 if (amount <= 0) continue;
167
168 src->cargo.Shift(amount, &dest->cargo);
169 }
170 }
171
172 /* Update train weight etc., the old vehicle will be sold anyway */
173 if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(CCF_LOADUNLOAD);
174}
175
182static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, EngineID engine_type)
183{
184 CargoTypes union_refit_mask_a = GetUnionOfArticulatedRefitMasks(v->engine_type, false);
185 CargoTypes union_refit_mask_b = GetUnionOfArticulatedRefitMasks(engine_type, false);
186
187 const Vehicle *u = (v->type == VEH_TRAIN) ? v->First() : v;
188 for (const Order *o : u->Orders()) {
189 if (!o->IsRefit() || o->IsAutoRefit()) continue;
190 CargoType cargo_type = o->GetRefitCargo();
191
192 if (!HasBit(union_refit_mask_a, cargo_type)) continue;
193 if (!HasBit(union_refit_mask_b, cargo_type)) return false;
194 }
195
196 return true;
197}
198
206{
207 CargoTypes union_refit_mask = GetUnionOfArticulatedRefitMasks(engine_type, false);
208
209 const Order *o;
210 const Vehicle *u = (v->type == VEH_TRAIN) ? v->First() : v;
211
212 const OrderList *orders = u->orders;
213 if (orders == nullptr) return -1;
214 for (VehicleOrderID i = 0; i < orders->GetNumOrders(); i++) {
215 o = orders->GetOrderAt(i);
216 if (!o->IsRefit()) continue;
217 if (!HasBit(union_refit_mask, o->GetRefitCargo())) return i;
218 }
219
220 return -1;
221}
222
232static CargoType GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool part_of_chain)
233{
234 CargoTypes available_cargo_types, union_mask;
235 GetArticulatedRefitMasks(engine_type, true, &union_mask, &available_cargo_types);
236
237 if (union_mask == 0) return CARGO_NO_REFIT; // Don't try to refit an engine with no cargo capacity
238
239 CargoType cargo_type;
240 CargoTypes cargo_mask = GetCargoTypesOfArticulatedVehicle(v, &cargo_type);
241 if (!HasAtMostOneBit(cargo_mask)) {
242 CargoTypes new_engine_default_cargoes = GetCargoTypesOfArticulatedParts(engine_type);
243 if ((cargo_mask & new_engine_default_cargoes) == cargo_mask) {
244 return CARGO_NO_REFIT; // engine_type is already a mixed cargo type which matches the incoming vehicle by default, no refit required
245 }
246
247 return INVALID_CARGO; // We cannot refit to mixed cargoes in an automated way
248 }
249
250 if (!IsValidCargoType(cargo_type)) {
251 if (v->type != VEH_TRAIN) return CARGO_NO_REFIT; // If the vehicle does not carry anything at all, every replacement is fine.
252
253 if (!part_of_chain) return CARGO_NO_REFIT;
254
255 /* the old engine didn't have cargo capacity, but the new one does
256 * now we will figure out what cargo the train is carrying and refit to fit this */
257
258 for (v = v->First(); v != nullptr; v = v->Next()) {
259 if (!v->GetEngine()->CanCarryCargo()) continue;
260 /* Now we found a cargo type being carried on the train and we will see if it is possible to carry to this one */
261 if (HasBit(available_cargo_types, v->cargo_type)) return v->cargo_type;
262 }
263
264 return CARGO_NO_REFIT; // We failed to find a cargo type on the old vehicle and we will not refit the new one
265 } else {
266 if (!HasBit(available_cargo_types, cargo_type)) return INVALID_CARGO; // We can't refit the vehicle to carry the cargo we want
267
268 if (part_of_chain && !VerifyAutoreplaceRefitForOrders(v, engine_type)) return INVALID_CARGO; // Some refit orders lose their effect
269
270 return cargo_type;
271 }
272}
273
282static CommandCost GetNewEngineType(const Vehicle *v, const Company *c, bool always_replace, EngineID &e)
283{
284 assert(v->type != VEH_TRAIN || !v->IsArticulatedPart());
285
286 e = EngineID::Invalid();
287
288 if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
289 /* we build the rear ends of multiheaded trains with the front ones */
290 return CommandCost();
291 }
292
293 bool replace_when_old;
294 e = EngineReplacementForCompany(c, v->engine_type, v->group_id, &replace_when_old);
295 if (!always_replace && replace_when_old && !v->NeedsAutorenewing(c, false)) e = EngineID::Invalid();
296
297 /* Autoreplace, if engine is available */
298 if (e != EngineID::Invalid() && IsEngineBuildable(e, v->type, _current_company)) {
299 return CommandCost();
300 }
301
302 /* Autorenew if needed */
303 if (v->NeedsAutorenewing(c)) e = v->engine_type;
304
305 /* Nothing to do or all is fine? */
306 if (e == EngineID::Invalid() || IsEngineBuildable(e, v->type, _current_company)) return CommandCost();
307
308 /* The engine we need is not available. Report error to user */
309 return CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + v->type);
310}
311
321static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehicle, bool part_of_chain, DoCommandFlags flags)
322{
323 *new_vehicle = nullptr;
324
325 /* Shall the vehicle be replaced? */
327 EngineID e;
328 CommandCost cost = GetNewEngineType(old_veh, c, true, e);
329 if (cost.Failed()) return cost;
330 if (e == EngineID::Invalid()) return CommandCost(); // neither autoreplace is set, nor autorenew is triggered
331
332 /* Does it need to be refitted */
333 CargoType refit_cargo = GetNewCargoTypeForReplace(old_veh, e, part_of_chain);
334 if (!IsValidCargoType(refit_cargo)) {
335 if (!IsLocalCompany() || !flags.Test(DoCommandFlag::Execute)) return CommandCost();
336
337 VehicleID old_veh_id = (old_veh->type == VEH_TRAIN) ? Train::From(old_veh)->First()->index : old_veh->index;
338 EncodedString headline;
339
340 int order_id = GetIncompatibleRefitOrderIdForAutoreplace(old_veh, e);
341 if (order_id != -1) {
342 /* Orders contained a refit order that is incompatible with the new vehicle. */
343 headline = GetEncodedString(STR_NEWS_VEHICLE_AUTORENEW_FAILED,
344 old_veh_id,
345 STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT,
346 order_id + 1); // 1-based indexing for display
347 } else {
348 /* Current cargo is incompatible with the new vehicle. */
349 headline = GetEncodedString(STR_NEWS_VEHICLE_AUTORENEW_FAILED,
350 old_veh_id,
351 STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO,
352 CargoSpec::Get(old_veh->cargo_type)->name);
353 }
354
355 AddVehicleAdviceNewsItem(AdviceType::AutorenewFailed, std::move(headline), old_veh_id);
356 return CommandCost();
357 }
358
359 /* Build the new vehicle */
360 VehicleID new_veh_id;
361 std::tie(cost, new_veh_id, std::ignore, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do({DoCommandFlag::Execute, DoCommandFlag::AutoReplace}, old_veh->tile, e, true, INVALID_CARGO, INVALID_CLIENT_ID);
362 if (cost.Failed()) return cost;
363
364 Vehicle *new_veh = Vehicle::Get(new_veh_id);
365 *new_vehicle = new_veh;
366
367 /* Refit the vehicle if needed */
368 if (refit_cargo != CARGO_NO_REFIT) {
369 uint8_t subtype = GetBestFittingSubType(old_veh, new_veh, refit_cargo);
370
371 cost.AddCost(std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(DoCommandFlag::Execute, new_veh->index, refit_cargo, subtype, false, false, 0)));
372 assert(cost.Succeeded()); // This should be ensured by GetNewCargoTypeForReplace()
373 }
374
375 /* Try to reverse the vehicle, but do not care if it fails as the new type might not be reversible */
376 if (new_veh->type == VEH_TRAIN && HasBit(Train::From(old_veh)->flags, VRF_REVERSE_DIRECTION)) {
378 }
379
380 return cost;
381}
382
389static inline CommandCost DoCmdStartStopVehicle(const Vehicle *v, bool evaluate_callback)
390{
392}
393
402static inline CommandCost CmdMoveVehicle(const Vehicle *v, const Vehicle *after, DoCommandFlags flags, bool whole_chain)
403{
404 return Command<CMD_MOVE_RAIL_VEHICLE>::Do(flags.Set(DoCommandFlag::NoCargoCapacityCheck), v->index, after != nullptr ? after->index : VehicleID::Invalid(), whole_chain);
405}
406
414{
415 CommandCost cost = CommandCost();
416
417 /* Share orders */
418 if (cost.Succeeded() && old_head != new_head) cost.AddCost(Command<CMD_CLONE_ORDER>::Do(DoCommandFlag::Execute, CO_SHARE, new_head->index, old_head->index));
419
420 /* Copy group membership */
421 if (cost.Succeeded() && old_head != new_head) cost.AddCost(std::get<0>(Command<CMD_ADD_VEHICLE_GROUP>::Do(DoCommandFlag::Execute, old_head->group_id, new_head->index, false, VehicleListIdentifier{})));
422
423 /* Perform start/stop check whether the new vehicle suits newgrf restrictions etc. */
424 if (cost.Succeeded()) {
425 /* Start the vehicle, might be denied by certain things */
426 assert(new_head->vehstatus.Test(VehState::Stopped));
427 cost.AddCost(DoCmdStartStopVehicle(new_head, true));
428
429 /* Stop the vehicle again, but do not care about evil newgrfs allowing starting but not stopping :p */
430 if (cost.Succeeded()) cost.AddCost(DoCmdStartStopVehicle(new_head, false));
431 }
432
433 /* Last do those things which do never fail (resp. we do not care about), but which are not undo-able */
434 if (cost.Succeeded() && old_head != new_head && flags.Test(DoCommandFlag::Execute)) {
435 /* Copy other things which cannot be copied by a command and which shall not stay resetted from the build vehicle command */
436 new_head->CopyVehicleConfigAndStatistics(old_head);
438
439 /* Switch vehicle windows/news to the new vehicle, so they are not closed/deleted when the old vehicle is sold */
440 ChangeVehicleViewports(old_head->index, new_head->index);
441 ChangeVehicleViewWindow(old_head->index, new_head->index);
442 ChangeVehicleNews(old_head->index, new_head->index);
443 }
444
445 return cost;
446}
447
455static CommandCost ReplaceFreeUnit(Vehicle **single_unit, DoCommandFlags flags, bool *nothing_to_do)
456{
457 Train *old_v = Train::From(*single_unit);
458 assert(!old_v->IsArticulatedPart() && !old_v->IsRearDualheaded());
459
461
462 /* Build and refit replacement vehicle */
463 Vehicle *new_v = nullptr;
464 cost.AddCost(BuildReplacementVehicle(old_v, &new_v, false, flags));
465
466 /* Was a new vehicle constructed? */
467 if (cost.Succeeded() && new_v != nullptr) {
468 *nothing_to_do = false;
469
470 if (flags.Test(DoCommandFlag::Execute)) {
471 /* Move the new vehicle behind the old */
472 CmdMoveVehicle(new_v, old_v, DoCommandFlag::Execute, false);
473
474 /* Take over cargo
475 * Note: We do only transfer cargo from the old to the new vehicle.
476 * I.e. we do not transfer remaining cargo to other vehicles.
477 * Else you would also need to consider moving cargo to other free chains,
478 * or doing the same in ReplaceChain(), which would be quite troublesome.
479 */
480 TransferCargo(old_v, new_v, false);
481
482 *single_unit = new_v;
483
484 AI::NewEvent(old_v->owner, new ScriptEventVehicleAutoReplaced(old_v->index, new_v->index));
485 }
486
487 /* Sell the old vehicle */
488 cost.AddCost(Command<CMD_SELL_VEHICLE>::Do(flags, old_v->index, false, false, INVALID_CLIENT_ID));
489
490 /* If we are not in DoCommandFlag::Execute undo everything */
491 if (!flags.Test(DoCommandFlag::Execute)) {
493 }
494 }
495
496 return cost;
497}
498
503 Money cost;
504
506
511 Vehicle *GetVehicle() const { return new_veh == nullptr ? old_veh : new_veh; }
512};
513
522static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlags flags, bool wagon_removal, bool *nothing_to_do)
523{
524 Vehicle *old_head = *chain;
525 assert(old_head->IsPrimaryVehicle());
526
528
529 if (old_head->type == VEH_TRAIN) {
530 /* Store the length of the old vehicle chain, rounded up to whole tiles */
531 uint16_t old_total_length = CeilDiv(Train::From(old_head)->gcache.cached_total_length, TILE_SIZE) * TILE_SIZE;
532
533 std::vector<ReplaceChainItem> replacements;
534
535 /* Collect vehicles and build replacements
536 * Note: The replacement vehicles can only successfully build as long as the old vehicles are still in their chain */
537 for (Train *w = Train::From(old_head); w != nullptr; w = w->GetNextUnit()) {
538 ReplaceChainItem &replacement = replacements.emplace_back(w, nullptr, 0);
539
540 CommandCost ret = BuildReplacementVehicle(replacement.old_veh, &replacement.new_veh, true, flags);
541 cost.AddCost(ret);
542 if (cost.Failed()) break;
543
544 replacement.cost = ret.GetCost();
545 if (replacement.new_veh != nullptr) *nothing_to_do = false;
546 }
547 Vehicle *new_head = replacements.front().GetVehicle();
548
549 /* Note: When autoreplace has already failed here, old_vehs[] is not completely initialized. But it is also not needed. */
550 if (cost.Succeeded()) {
551 /* Separate the head, so we can start constructing the new chain */
552 Train *second = Train::From(old_head)->GetNextUnit();
553 if (second != nullptr) cost.AddCost(CmdMoveVehicle(second, nullptr, {DoCommandFlag::Execute, DoCommandFlag::AutoReplace}, true));
554
555 assert(Train::From(new_head)->GetNextUnit() == nullptr);
556
557 /* Append engines to the new chain
558 * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
559 * That way we also have less trouble when exceeding the unitnumber limit.
560 * OTOH the vehicle attach callback is more expensive this way :s */
561 Vehicle *last_engine = nullptr;
562 if (cost.Succeeded()) {
563 for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
564 Vehicle *append = it->GetVehicle();
565
566 if (RailVehInfo(append->engine_type)->railveh_type == RAILVEH_WAGON) continue;
567
568 if (it->new_veh != nullptr) {
569 /* Move the old engine to a separate row with DoCommandFlag::AutoReplace. Else
570 * moving the wagon in front may fail later due to unitnumber limit.
571 * (We have to attach wagons without DoCommandFlag::AutoReplace.) */
572 CmdMoveVehicle(it->old_veh, nullptr, {DoCommandFlag::Execute, DoCommandFlag::AutoReplace}, false);
573 }
574
575 if (last_engine == nullptr) last_engine = append;
576 cost.AddCost(CmdMoveVehicle(append, new_head, DoCommandFlag::Execute, false));
577 if (cost.Failed()) break;
578 }
579 if (last_engine == nullptr) last_engine = new_head;
580 }
581
582 /* When wagon removal is enabled and the new engines without any wagons are already longer than the old, we have to fail */
583 if (cost.Succeeded() && wagon_removal && Train::From(new_head)->gcache.cached_total_length > old_total_length) cost = CommandCost(STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT);
584
585 /* Append/insert wagons into the new vehicle chain
586 * We do this from back to front, so we can stop when wagon removal or maximum train length (i.e. from mammoth-train setting) is triggered.
587 */
588 if (cost.Succeeded()) {
589 for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
590 assert(last_engine != nullptr);
591 Vehicle *append = it->GetVehicle();
592
593 if (RailVehInfo(append->engine_type)->railveh_type == RAILVEH_WAGON) {
594 /* Insert wagon after 'last_engine' */
595 CommandCost res = CmdMoveVehicle(append, last_engine, DoCommandFlag::Execute, false);
596
597 /* When we allow removal of wagons, either the move failing due
598 * to the train becoming too long, or the train becoming longer
599 * would move the vehicle to the empty vehicle chain. */
600 if (wagon_removal && (res.Failed() ? res.GetErrorMessage() == STR_ERROR_TRAIN_TOO_LONG : Train::From(new_head)->gcache.cached_total_length > old_total_length)) {
602 break;
603 }
604
605 cost.AddCost(res);
606 if (cost.Failed()) break;
607 } else {
608 /* We have reached 'last_engine', continue with the next engine towards the front */
609 assert(append == last_engine);
610 last_engine = Train::From(last_engine)->GetPrevUnit();
611 }
612 }
613 }
614
615 /* Sell superfluous new vehicles that could not be inserted. */
616 if (cost.Succeeded() && wagon_removal) {
617 assert(Train::From(new_head)->gcache.cached_total_length <= _settings_game.vehicle.max_train_length * TILE_SIZE);
618 for (auto it = std::next(std::begin(replacements)); it != std::end(replacements); ++it) {
619 Vehicle *wagon = it->new_veh;
620 if (wagon == nullptr) continue;
621 if (wagon->First() == new_head) break;
622
623 assert(RailVehInfo(wagon->engine_type)->railveh_type == RAILVEH_WAGON);
624
625 /* Sell wagon */
626 [[maybe_unused]] CommandCost ret = Command<CMD_SELL_VEHICLE>::Do(DoCommandFlag::Execute, wagon->index, false, false, INVALID_CLIENT_ID);
627 assert(ret.Succeeded());
628 it->new_veh = nullptr;
629
630 /* Revert the money subtraction when the vehicle was built.
631 * This value is different from the sell value, esp. because of refitting */
632 cost.AddCost(-it->cost);
633 }
634 }
635
636 /* The new vehicle chain is constructed, now take over orders and everything... */
637 if (cost.Succeeded()) cost.AddCost(CopyHeadSpecificThings(old_head, new_head, flags));
638
639 if (cost.Succeeded()) {
640 /* Success ! */
641 if (flags.Test(DoCommandFlag::Execute) && new_head != old_head) {
642 *chain = new_head;
643 AI::NewEvent(old_head->owner, new ScriptEventVehicleAutoReplaced(old_head->index, new_head->index));
644 }
645
646 /* Transfer cargo of old vehicles and sell them */
647 for (auto it = std::begin(replacements); it != std::end(replacements); ++it) {
648 Vehicle *w = it->old_veh;
649 /* Is the vehicle again part of the new chain?
650 * Note: We cannot test 'new_vehs[i] != nullptr' as wagon removal might cause to remove both */
651 if (w->First() == new_head) continue;
652
653 if (flags.Test(DoCommandFlag::Execute)) TransferCargo(w, new_head, true);
654
655 /* Sell the vehicle.
656 * Note: This might temporarily construct new trains, so use DoCommandFlag::AutoReplace to prevent
657 * it from failing due to engine limits. */
659 if (flags.Test(DoCommandFlag::Execute)) {
660 it->old_veh = nullptr;
661 if (it == std::begin(replacements)) old_head = nullptr;
662 }
663 }
664
665 if (flags.Test(DoCommandFlag::Execute)) CheckCargoCapacity(new_head);
666 }
667
668 /* If we are not in DoCommandFlag::Execute undo everything, i.e. rearrange old vehicles.
669 * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
670 * Note: The vehicle attach callback is disabled here :) */
671 if (!flags.Test(DoCommandFlag::Execute)) {
672 /* Separate the head, so we can reattach the old vehicles */
673 second = Train::From(old_head)->GetNextUnit();
674 if (second != nullptr) CmdMoveVehicle(second, nullptr, {DoCommandFlag::Execute, DoCommandFlag::AutoReplace}, true);
675
676 assert(Train::From(old_head)->GetNextUnit() == nullptr);
677
678 for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
679 [[maybe_unused]] CommandCost ret = CmdMoveVehicle(it->old_veh, old_head, {DoCommandFlag::Execute, DoCommandFlag::AutoReplace}, false);
680 assert(ret.Succeeded());
681 }
682 }
683 }
684
685 /* Finally undo buying of new vehicles */
686 if (!flags.Test(DoCommandFlag::Execute)) {
687 for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
688 if (it->new_veh != nullptr) {
690 it->new_veh = nullptr;
691 }
692 }
693 }
694 } else {
695 /* Build and refit replacement vehicle */
696 Vehicle *new_head = nullptr;
697 cost.AddCost(BuildReplacementVehicle(old_head, &new_head, true, flags));
698
699 /* Was a new vehicle constructed? */
700 if (cost.Succeeded() && new_head != nullptr) {
701 *nothing_to_do = false;
702
703 /* The new vehicle is constructed, now take over orders and everything... */
704 cost.AddCost(CopyHeadSpecificThings(old_head, new_head, flags));
705
706 if (cost.Succeeded()) {
707 /* The new vehicle is constructed, now take over cargo */
708 if (flags.Test(DoCommandFlag::Execute)) {
709 TransferCargo(old_head, new_head, true);
710 *chain = new_head;
711
712 AI::NewEvent(old_head->owner, new ScriptEventVehicleAutoReplaced(old_head->index, new_head->index));
713 }
714
715 /* Sell the old vehicle */
716 cost.AddCost(Command<CMD_SELL_VEHICLE>::Do(flags, old_head->index, false, false, INVALID_CLIENT_ID));
717 }
718
719 /* If we are not in DoCommandFlag::Execute undo everything */
720 if (!flags.Test(DoCommandFlag::Execute)) {
722 }
723 }
724 }
725
726 return cost;
727}
728
737{
738 Vehicle *v = Vehicle::GetIfValid(veh_id);
739 if (v == nullptr) return CMD_ERROR;
740
742 if (ret.Failed()) return ret;
743
745
746 bool free_wagon = false;
747 if (v->type == VEH_TRAIN) {
748 Train *t = Train::From(v);
749 if (t->IsArticulatedPart() || t->IsRearDualheaded()) return CMD_ERROR;
750 free_wagon = !t->IsFrontEngine();
751 if (free_wagon && t->First()->IsFrontEngine()) return CMD_ERROR;
752 } else {
753 if (!v->IsPrimaryVehicle()) return CMD_ERROR;
754 }
755 if (!v->IsChainInDepot()) return CMD_ERROR;
756
758 bool wagon_removal = c->settings.renew_keep_length;
759
760 const Group *g = Group::GetIfValid(v->group_id);
761 if (g != nullptr) wagon_removal = g->flags.Test(GroupFlag::ReplaceWagonRemoval);
762
763 /* Test whether any replacement is set, before issuing a whole lot of commands that would end in nothing changed */
764 Vehicle *w = v;
765 bool any_replacements = false;
766 while (w != nullptr) {
767 EngineID e;
768 CommandCost cost = GetNewEngineType(w, c, false, e);
769 if (cost.Failed()) return cost;
770 any_replacements |= (e != EngineID::Invalid());
771 w = (!free_wagon && w->type == VEH_TRAIN ? Train::From(w)->GetNextUnit() : nullptr);
772 }
773
775 bool nothing_to_do = true;
776
777 if (any_replacements) {
778 bool was_stopped = free_wagon || v->vehstatus.Test(VehState::Stopped);
779
780 /* Stop the vehicle */
781 if (!was_stopped) cost.AddCost(DoCmdStartStopVehicle(v, true));
782 if (cost.Failed()) return cost;
783
784 assert(free_wagon || v->IsStoppedInDepot());
785
786 /* We have to construct the new vehicle chain to test whether it is valid.
787 * Vehicle construction needs random bits, so we have to save the random seeds
788 * to prevent desyncs and to replay newgrf callbacks during DoCommandFlag::Execute */
789 SavedRandomSeeds saved_seeds;
790 SaveRandomSeeds(&saved_seeds);
791 if (free_wagon) {
792 cost.AddCost(ReplaceFreeUnit(&v, DoCommandFlags{flags}.Reset(DoCommandFlag::Execute), &nothing_to_do));
793 } else {
794 cost.AddCost(ReplaceChain(&v, DoCommandFlags{flags}.Reset(DoCommandFlag::Execute), wagon_removal, &nothing_to_do));
795 }
796 RestoreRandomSeeds(saved_seeds);
797
798 if (cost.Succeeded() && flags.Test(DoCommandFlag::Execute)) {
799 if (free_wagon) {
800 ret = ReplaceFreeUnit(&v, flags, &nothing_to_do);
801 } else {
802 ret = ReplaceChain(&v, flags, wagon_removal, &nothing_to_do);
803 }
804 assert(ret.Succeeded() && ret.GetCost() == cost.GetCost());
805 }
806
807 /* Restart the vehicle */
808 if (!was_stopped) cost.AddCost(DoCmdStartStopVehicle(v, false));
809 }
810
811 if (cost.Succeeded() && nothing_to_do) cost = CommandCost(STR_ERROR_AUTOREPLACE_NOTHING_TO_DO);
812 return cost;
813}
814
824CommandCost CmdSetAutoReplace(DoCommandFlags flags, GroupID id_g, EngineID old_engine_type, EngineID new_engine_type, bool when_old)
825{
827 if (c == nullptr) return CMD_ERROR;
828
829 CommandCost cost;
830
831 if (Group::IsValidID(id_g) ? Group::Get(id_g)->owner != _current_company : !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
832 if (!Engine::IsValidID(old_engine_type)) return CMD_ERROR;
833 if (Group::IsValidID(id_g) && Group::Get(id_g)->vehicle_type != Engine::Get(old_engine_type)->type) return CMD_ERROR;
834
835 if (new_engine_type != EngineID::Invalid()) {
836 if (!Engine::IsValidID(new_engine_type)) return CMD_ERROR;
837 if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_company)) return CMD_ERROR;
838
839 cost = AddEngineReplacementForCompany(c, old_engine_type, new_engine_type, id_g, when_old, flags);
840 } else {
841 cost = RemoveEngineReplacementForCompany(c, old_engine_type, id_g, flags);
842 }
843
844 if (flags.Test(DoCommandFlag::Execute)) {
846 if (IsLocalCompany()) SetWindowDirty(WC_REPLACE_VEHICLE, Engine::Get(old_engine_type)->type);
847
848 const VehicleType vt = Engine::Get(old_engine_type)->type;
850 }
851 if (flags.Test(DoCommandFlag::Execute) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
852
853 return cost;
854}
855
Base functions for all AIs.
CargoTypes GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
Ors the refit_masks of all articulated parts.
CargoTypes GetCargoTypesOfArticulatedVehicle(const Vehicle *v, CargoType *cargo_type)
Get cargo mask of all cargoes carried by an articulated vehicle.
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, CargoTypes *union_mask, CargoTypes *intersection_mask)
Merges the refit_masks of all articulated parts.
CargoTypes GetCargoTypesOfArticulatedParts(EngineID engine)
Get the cargo mask of the parts of a given engine.
Functions related to articulated vehicles.
static int GetIncompatibleRefitOrderIdForAutoreplace(const Vehicle *v, EngineID engine_type)
Gets the index of the first refit order that is incompatible with the requested engine type.
static CommandCost DoCmdStartStopVehicle(const Vehicle *v, bool evaluate_callback)
Issue a start/stop command.
void CheckCargoCapacity(Vehicle *v)
Check the capacity of all vehicles in a chain and spread cargo if needed.
static CargoType GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool part_of_chain)
Function to find what type of cargo to refit to when autoreplacing.
void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
Switches viewports following vehicles, which get autoreplaced.
Definition window.cpp:3440
static CommandCost CmdMoveVehicle(const Vehicle *v, const Vehicle *after, DoCommandFlags flags, bool whole_chain)
Issue a train vehicle move command.
CommandCost CmdSetAutoReplace(DoCommandFlags flags, GroupID id_g, EngineID old_engine_type, EngineID new_engine_type, bool when_old)
Change engine renewal parameters.
void ChangeVehicleNews(VehicleID from_index, VehicleID to_index)
Report a change in vehicle IDs (due to autoreplace) to affected vehicle news.
void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index)
Report a change in vehicle IDs (due to autoreplace) to affected vehicle windows.
static bool EnginesHaveCargoInCommon(EngineID engine_a, EngineID engine_b)
Figure out if two engines got at least one type of cargo in common (refitting if needed)
static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, EngineID engine_type)
Tests whether refit orders that applied to v will also apply to the new vehicle type.
bool CheckAutoreplaceValidity(EngineID from, EngineID to, CompanyID company)
Checks some basic properties whether autoreplace is allowed.
static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head, DoCommandFlags flags)
Copy head specific things to the new vehicle chain after it was successfully constructed.
static CommandCost GetNewEngineType(const Vehicle *v, const Company *c, bool always_replace, EngineID &e)
Get the EngineID of the replacement for a vehicle.
static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chain)
Transfer cargo from a single (articulated )old vehicle to the new vehicle chain.
static CommandCost ReplaceFreeUnit(Vehicle **single_unit, DoCommandFlags flags, bool *nothing_to_do)
Replace a single unit in a free wagon chain.
static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehicle, bool part_of_chain, DoCommandFlags flags)
Builds and refits a replacement vehicle Important: The old vehicle is still in the original vehicle c...
static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlags flags, bool wagon_removal, bool *nothing_to_do)
Replace a whole vehicle chain.
CommandCost CmdAutoreplaceVehicle(DoCommandFlags flags, VehicleID veh_id)
Autoreplaces a vehicle Trains are replaced as a whole chain, free wagons in depot are replaced on the...
Command definitions related to autoreplace.
Functions related to autoreplacing.
CommandCost AddEngineReplacementForCompany(Company *c, EngineID old_engine, EngineID new_engine, GroupID group, bool replace_when_old, DoCommandFlags flags)
Add an engine replacement for the company.
EngineID EngineReplacementForCompany(const Company *c, EngineID engine, GroupID group, bool *replace_when_old=nullptr)
Retrieve the engine replacement for the given company and original engine type.
CommandCost RemoveEngineReplacementForCompany(Company *c, EngineID engine, GroupID group, DoCommandFlags flags)
Remove an engine replacement for the company.
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
Rebuild the left autoreplace list if an engine is removed or added.
Functions related to the autoreplace GUIs.
Functions related to bit mathematics.
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr bool HasAtMostOneBit(T value)
Test whether value has at most 1 bit set.
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:23
bool IsValidCargoType(CargoType t)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:106
static const CargoType NUM_CARGO
Maximum number of cargo types in a game.
Definition cargo_type.h:75
static const CargoType CARGO_NO_REFIT
Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-renew).
Definition cargo_type.h:79
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition ai_core.cpp:243
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Set()
Set all bits.
constexpr Timpl & Reset(Tvalue_type value)
Reset the value-th bit.
@ MTA_KEEP
Keep the cargo in the vehicle.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Money GetCost() const
The costs as made up to this moment.
bool Failed() const
Did this command fail?
StringID GetErrorMessage() const
Returns the error message of a command.
Container for an encoded string, created by GetEncodedString.
Enum-as-bit-set wrapper.
RailTypes compatible_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel
Definition rail.h:182
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition road.h:113
uint TotalCount() const
Returns sum of cargo, including reserved cargo.
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Execute
execute the given command
@ NoCargoCapacityCheck
when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the v...
@ AutoReplace
autoreplace/autorenew is in progress, this shall disable vehicle limits when building,...
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
bool IsLocalCompany()
Is the current company the local company?
@ EXPENSES_NEW_VEHICLES
New vehicles.
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
Check if an engine is buildable.
Definition engine.cpp:1255
Functions related to engines.
@ AIR_CTOL
Conventional Take Off and Landing, i.e. planes.
Definition engine_type.h:99
@ RoadIsTram
Road vehicle is a tram/light rail vehicle.
@ RAILVEH_WAGON
simple wagon, not motorized
Definition engine_type.h:33
@ ReplaceWagonRemoval
If set, autoreplace will perform wagon removal on vehicles in this group.
bool IsAllGroupID(GroupID id_g)
Checks if a GroupID stands for all vehicles of a company.
Definition group.h:101
Command definitions related to engine groups.
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
@ INVALID_CLIENT_ID
Client is not part of anything.
Functions related to news.
void AddVehicleAdviceNewsItem(AdviceType advice_type, EncodedString &&headline, VehicleID vehicle)
Adds a vehicle-advice news item.
Definition news_func.h:40
@ AutorenewFailed
Autorenew or autoreplace failed.
Command definitions related to orders.
uint8_t VehicleOrderID
The index of an order within its current vehicle (not pool related)
Definition order_type.h:18
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition rail.h:300
Pseudo random number generator.
void SaveRandomSeeds(SavedRandomSeeds *storage)
Saves the current seeds.
void RestoreRandomSeeds(const SavedRandomSeeds &storage)
Restores previously saved seeds.
Road specific functions.
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition road.h:220
@ ROADTYPES_NONE
No roadtypes.
Definition road_type.h:39
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:58
Definition of base types and functions in a cross-platform compatible way.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
Functions related to OTTD's strings.
uint8_t subtype
Type of aircraft.
VehicleType type
Type of vehicle.
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo type.
Definition cargotype.h:137
StringID name
Name of this type of cargo.
Definition cargotype.h:91
CompanySettings settings
settings specific for each company
bool renew_keep_length
sell some wagons if after autoreplace the train is longer than before
EngineMiscFlags misc_flags
Miscellaneous flags.
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
Definition engine_base.h:61
bool CanCarryCargo() const
Determines whether an engine can carry something.
Definition engine.cpp:168
VehicleSettings vehicle
options for vehicles
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
static void AddProfitLastYear(const Vehicle *v)
Add a vehicle's last year profit to the profit sum of its group.
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Group data.
Definition group.h:72
GroupFlags flags
Group flags.
Definition group.h:77
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition order_base.h:258
Order * GetOrderAt(int index) const
Get a certain order of the order chain.
VehicleOrderID GetNumOrders() const
Get number of orders in the order list.
Definition order_base.h:316
CargoType GetRefitCargo() const
Get the cargo to to refit to.
Definition order_base.h:131
bool IsRefit() const
Is this order a refit order.
Definition order_base.h:117
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
static Titem * GetIfValid(auto index)
Returns Titem with given index.
RailType railtype
Railtype, mangled if elrail is disabled.
Definition engine_type.h:50
Struct for recording vehicle chain replacement information.
Vehicle * GetVehicle() const
Get vehicle to use for this position.
Vehicle * new_veh
Replacement vehicle, or nullptr if no replacement.
ReplaceChainItem(Vehicle *old_veh, Vehicle *new_veh, Money cost)
Cost of buying and refitting replacement.
Vehicle * old_veh
Old vehicle to replace.
RoadType roadtype
Road type.
Stores the state of all random number generators.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
T * First() const
Get the first vehicle in the chain.
'Train' is either a loco or a wagon.
Definition train.h:90
Train * GetNextUnit() const
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consis...
Definition train.h:149
The information about a vehicle list.
Definition vehiclelist.h:32
uint8_t max_train_length
maximum length for trains
Vehicle data structure.
EngineID engine_type
The type of engine used for this vehicle.
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition vehicle.cpp:744
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
VehicleCargoList cargo
The cargo this vehicle is carrying.
GroupID group_id
Index of group Pool array.
VehStates vehstatus
Status.
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
bool NeedsAutorenewing(const Company *c, bool use_renew_setting=true) const
Function to tell if a vehicle needs to be autorenewed.
Definition vehicle.cpp:145
CargoType cargo_type
type of cargo this vehicle is carrying
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Vehicle * Next() const
Get the next vehicle of this vehicle.
OrderList * orders
Pointer to the order list for this vehicle.
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
IterateWrapper Orders() const
Returns an iterable ensemble of orders of a vehicle.
TileIndex tile
Current tile index.
void CopyVehicleConfigAndStatistics(Vehicle *src)
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The functi...
Owner owner
Which company owns the vehicle?
static const uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
Base for the train class.
@ VRF_REVERSE_DIRECTION
Reverse the visible direction of the vehicle.
Definition train.h:28
static constexpr ConsistChangeFlags CCF_LOADUNLOAD
Valid changes while vehicle is loading/unloading.
Definition train.h:52
Command definitions related to trains.
@ Crashed
Vehicle is crashed.
@ Stopped
Vehicle is stopped by the player.
Command definitions for vehicles.
Functions related to vehicles.
uint8_t GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoType dest_cargo_type)
Get the best fitting subtype when 'cloning'/'replacing' v_from with v_for.
WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition vehicle_gui.h:97
VehicleType
Available vehicle types.
@ VEH_ROAD
Road vehicle type.
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ VEH_TRAIN
Train vehicle type.
Functions and type for generating vehicle lists.
@ VL_GROUP_LIST
Index is the group.
Definition vehiclelist.h:27
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition window.cpp:3106
@ WC_REPLACE_VEHICLE
Replace vehicle window; Window numbers: