OpenTTD Source 20250528-master-g3aca5d62a8
autoreplace_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "company_func.h"
12#include "train.h"
13#include "command_func.h"
14#include "engine_func.h"
15#include "vehicle_func.h"
16#include "autoreplace_func.h"
17#include "autoreplace_gui.h"
19#include "core/bitmath_func.hpp"
20#include "core/random_func.hpp"
21#include "vehiclelist.h"
22#include "road.h"
23#include "ai/ai.hpp"
24#include "news_func.h"
25#include "strings_func.h"
26#include "autoreplace_cmd.h"
27#include "group_cmd.h"
28#include "order_cmd.h"
29#include "train_cmd.h"
30#include "vehicle_cmd.h"
31
32#include "table/strings.h"
33
34#include "safeguards.h"
35
36extern void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index);
37extern void ChangeVehicleNews(VehicleID from_index, VehicleID to_index);
38extern void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index);
39
46static bool EnginesHaveCargoInCommon(EngineID engine_a, EngineID engine_b)
47{
48 CargoTypes available_cargoes_a = GetUnionOfArticulatedRefitMasks(engine_a, true);
49 CargoTypes available_cargoes_b = GetUnionOfArticulatedRefitMasks(engine_b, true);
50 return (available_cargoes_a == 0 || available_cargoes_b == 0 || (available_cargoes_a & available_cargoes_b) != 0);
51}
52
61{
62 assert(Engine::IsValidID(from) && Engine::IsValidID(to));
63
64 const Engine *e_from = Engine::Get(from);
65 const Engine *e_to = Engine::Get(to);
66 VehicleType type = e_from->type;
67
68 /* check that the new vehicle type is available to the company and its type is the same as the original one */
69 if (!IsEngineBuildable(to, type, company)) return false;
70
71 switch (type) {
72 case VEH_TRAIN: {
73 /* make sure the railtypes are compatible */
74 if (!GetRailTypeInfo(e_from->u.rail.railtype)->compatible_railtypes.Any(GetRailTypeInfo(e_to->u.rail.railtype)->compatible_railtypes)) return false;
75
76 /* make sure we do not replace wagons with engines or vice versa */
77 if ((e_from->u.rail.railveh_type == RAILVEH_WAGON) != (e_to->u.rail.railveh_type == RAILVEH_WAGON)) return false;
78 break;
79 }
80
81 case VEH_ROAD:
82 /* make sure the roadtypes are compatible */
83 if (!GetRoadTypeInfo(e_from->u.road.roadtype)->powered_roadtypes.Any(GetRoadTypeInfo(e_to->u.road.roadtype)->powered_roadtypes)) return false;
84
85 /* make sure that we do not replace a tram with a normal road vehicles or vice versa */
86 if (e_from->info.misc_flags.Test(EngineMiscFlag::RoadIsTram) != e_to->info.misc_flags.Test(EngineMiscFlag::RoadIsTram)) return false;
87 break;
88
89 case VEH_AIRCRAFT:
90 /* make sure that we do not replace a plane with a helicopter or vice versa */
91 if ((e_from->u.air.subtype & AIR_CTOL) != (e_to->u.air.subtype & AIR_CTOL)) return false;
92 break;
93
94 default: break;
95 }
96
97 /* the engines needs to be able to carry the same cargo */
98 return EnginesHaveCargoInCommon(from, to);
99}
100
108{
109 assert(v == nullptr || v->First() == v);
110
111 for (Vehicle *src = v; src != nullptr; src = src->Next()) {
112 assert(src->cargo.TotalCount() == src->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
113
114 /* Do we need to more cargo away? */
115 if (src->cargo.TotalCount() <= src->cargo_cap) continue;
116
117 /* We need to move a particular amount. Try that on the other vehicles. */
118 uint to_spread = src->cargo.TotalCount() - src->cargo_cap;
119 for (Vehicle *dest = v; dest != nullptr && to_spread != 0; dest = dest->Next()) {
120 assert(dest->cargo.TotalCount() == dest->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
121 if (dest->cargo.TotalCount() >= dest->cargo_cap || dest->cargo_type != src->cargo_type) continue;
122
123 uint amount = std::min(to_spread, dest->cargo_cap - dest->cargo.TotalCount());
124 src->cargo.Shift(amount, &dest->cargo);
125 to_spread -= amount;
126 }
127
128 /* Any left-overs will be thrown away, but not their feeder share. */
129 if (src->cargo_cap < src->cargo.TotalCount()) src->cargo.Truncate(src->cargo.TotalCount() - src->cargo_cap);
130 }
131}
132
142static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chain)
143{
144 assert(!part_of_chain || new_head->IsPrimaryVehicle());
145 /* Loop through source parts */
146 for (Vehicle *src = old_veh; src != nullptr; src = src->Next()) {
147 assert(src->cargo.TotalCount() == src->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
148 if (!part_of_chain && src->type == VEH_TRAIN && src != old_veh && src != Train::From(old_veh)->other_multiheaded_part && !src->IsArticulatedPart()) {
149 /* Skip vehicles, which do not belong to old_veh */
150 src = src->GetLastEnginePart();
151 continue;
152 }
153 if (src->cargo_type >= NUM_CARGO || src->cargo.TotalCount() == 0) continue;
154
155 /* Find free space in the new chain */
156 for (Vehicle *dest = new_head; dest != nullptr && src->cargo.TotalCount() > 0; dest = dest->Next()) {
157 assert(dest->cargo.TotalCount() == dest->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
158 if (!part_of_chain && dest->type == VEH_TRAIN && dest != new_head && dest != Train::From(new_head)->other_multiheaded_part && !dest->IsArticulatedPart()) {
159 /* Skip vehicles, which do not belong to new_head */
160 dest = dest->GetLastEnginePart();
161 continue;
162 }
163 if (dest->cargo_type != src->cargo_type) continue;
164
165 uint amount = std::min(src->cargo.TotalCount(), dest->cargo_cap - dest->cargo.TotalCount());
166 if (amount <= 0) continue;
167
168 src->cargo.Shift(amount, &dest->cargo);
169 }
170 }
171
172 /* Update train weight etc., the old vehicle will be sold anyway */
173 if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(CCF_LOADUNLOAD);
174}
175
182static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, EngineID engine_type)
183{
184 CargoTypes union_refit_mask_a = GetUnionOfArticulatedRefitMasks(v->engine_type, false);
185 CargoTypes union_refit_mask_b = GetUnionOfArticulatedRefitMasks(engine_type, false);
186
187 const Vehicle *u = (v->type == VEH_TRAIN) ? v->First() : v;
188 for (const Order &o : u->Orders()) {
189 if (!o.IsRefit() || o.IsAutoRefit()) continue;
190 CargoType cargo_type = o.GetRefitCargo();
191
192 if (!HasBit(union_refit_mask_a, cargo_type)) continue;
193 if (!HasBit(union_refit_mask_b, cargo_type)) return false;
194 }
195
196 return true;
197}
198
206{
207 CargoTypes union_refit_mask = GetUnionOfArticulatedRefitMasks(engine_type, false);
208
209 const Vehicle *u = (v->type == VEH_TRAIN) ? v->First() : v;
210
211 const OrderList *orders = u->orders;
212 if (orders == nullptr) return -1;
213 for (VehicleOrderID i = 0; i < orders->GetNumOrders(); i++) {
214 const Order *o = orders->GetOrderAt(i);
215 if (!o->IsRefit()) continue;
216 if (!HasBit(union_refit_mask, o->GetRefitCargo())) return i;
217 }
218
219 return -1;
220}
221
231static CargoType GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool part_of_chain)
232{
233 CargoTypes available_cargo_types, union_mask;
234 GetArticulatedRefitMasks(engine_type, true, &union_mask, &available_cargo_types);
235
236 if (union_mask == 0) return CARGO_NO_REFIT; // Don't try to refit an engine with no cargo capacity
237
238 CargoType cargo_type;
239 CargoTypes cargo_mask = GetCargoTypesOfArticulatedVehicle(v, &cargo_type);
240 if (!HasAtMostOneBit(cargo_mask)) {
241 CargoTypes new_engine_default_cargoes = GetCargoTypesOfArticulatedParts(engine_type);
242 if ((cargo_mask & new_engine_default_cargoes) == cargo_mask) {
243 return CARGO_NO_REFIT; // engine_type is already a mixed cargo type which matches the incoming vehicle by default, no refit required
244 }
245
246 return INVALID_CARGO; // We cannot refit to mixed cargoes in an automated way
247 }
248
249 if (!IsValidCargoType(cargo_type)) {
250 if (v->type != VEH_TRAIN) return CARGO_NO_REFIT; // If the vehicle does not carry anything at all, every replacement is fine.
251
252 if (!part_of_chain) return CARGO_NO_REFIT;
253
254 /* the old engine didn't have cargo capacity, but the new one does
255 * now we will figure out what cargo the train is carrying and refit to fit this */
256
257 for (v = v->First(); v != nullptr; v = v->Next()) {
258 if (!v->GetEngine()->CanCarryCargo()) continue;
259 /* Now we found a cargo type being carried on the train and we will see if it is possible to carry to this one */
260 if (HasBit(available_cargo_types, v->cargo_type)) return v->cargo_type;
261 }
262
263 return CARGO_NO_REFIT; // We failed to find a cargo type on the old vehicle and we will not refit the new one
264 } else {
265 if (!HasBit(available_cargo_types, cargo_type)) return INVALID_CARGO; // We can't refit the vehicle to carry the cargo we want
266
267 if (part_of_chain && !VerifyAutoreplaceRefitForOrders(v, engine_type)) return INVALID_CARGO; // Some refit orders lose their effect
268
269 return cargo_type;
270 }
271}
272
281static CommandCost GetNewEngineType(const Vehicle *v, const Company *c, bool always_replace, EngineID &e)
282{
283 assert(v->type != VEH_TRAIN || !v->IsArticulatedPart());
284
285 e = EngineID::Invalid();
286
287 if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
288 /* we build the rear ends of multiheaded trains with the front ones */
289 return CommandCost();
290 }
291
292 bool replace_when_old;
293 e = EngineReplacementForCompany(c, v->engine_type, v->group_id, &replace_when_old);
294 if (!always_replace && replace_when_old && !v->NeedsAutorenewing(c, false)) e = EngineID::Invalid();
295
296 /* Autoreplace, if engine is available */
297 if (e != EngineID::Invalid() && IsEngineBuildable(e, v->type, _current_company)) {
298 return CommandCost();
299 }
300
301 /* Autorenew if needed */
302 if (v->NeedsAutorenewing(c)) e = v->engine_type;
303
304 /* Nothing to do or all is fine? */
305 if (e == EngineID::Invalid() || IsEngineBuildable(e, v->type, _current_company)) return CommandCost();
306
307 /* The engine we need is not available. Report error to user */
308 return CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + v->type);
309}
310
320static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehicle, bool part_of_chain, DoCommandFlags flags)
321{
322 *new_vehicle = nullptr;
323
324 /* Shall the vehicle be replaced? */
326 EngineID e;
327 CommandCost cost = GetNewEngineType(old_veh, c, true, e);
328 if (cost.Failed()) return cost;
329 if (e == EngineID::Invalid()) return CommandCost(); // neither autoreplace is set, nor autorenew is triggered
330
331 /* Does it need to be refitted */
332 CargoType refit_cargo = GetNewCargoTypeForReplace(old_veh, e, part_of_chain);
333 if (!IsValidCargoType(refit_cargo)) {
334 if (!IsLocalCompany() || !flags.Test(DoCommandFlag::Execute)) return CommandCost();
335
336 VehicleID old_veh_id = (old_veh->type == VEH_TRAIN) ? Train::From(old_veh)->First()->index : old_veh->index;
337 EncodedString headline;
338
339 int order_id = GetIncompatibleRefitOrderIdForAutoreplace(old_veh, e);
340 if (order_id != -1) {
341 /* Orders contained a refit order that is incompatible with the new vehicle. */
342 headline = GetEncodedString(STR_NEWS_VEHICLE_AUTORENEW_FAILED,
343 old_veh_id,
344 STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT,
345 order_id + 1); // 1-based indexing for display
346 } else {
347 /* Current cargo is incompatible with the new vehicle. */
348 headline = GetEncodedString(STR_NEWS_VEHICLE_AUTORENEW_FAILED,
349 old_veh_id,
350 STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO,
351 CargoSpec::Get(old_veh->cargo_type)->name);
352 }
353
354 AddVehicleAdviceNewsItem(AdviceType::AutorenewFailed, std::move(headline), old_veh_id);
355 return CommandCost();
356 }
357
358 /* Build the new vehicle */
359 VehicleID new_veh_id;
360 std::tie(cost, new_veh_id, std::ignore, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do({DoCommandFlag::Execute, DoCommandFlag::AutoReplace}, old_veh->tile, e, true, INVALID_CARGO, INVALID_CLIENT_ID);
361 if (cost.Failed()) return cost;
362
363 Vehicle *new_veh = Vehicle::Get(new_veh_id);
364 *new_vehicle = new_veh;
365
366 /* Refit the vehicle if needed */
367 if (refit_cargo != CARGO_NO_REFIT) {
368 uint8_t subtype = GetBestFittingSubType(old_veh, new_veh, refit_cargo);
369
370 cost.AddCost(std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(DoCommandFlag::Execute, new_veh->index, refit_cargo, subtype, false, false, 0)));
371 assert(cost.Succeeded()); // This should be ensured by GetNewCargoTypeForReplace()
372 }
373
374 /* Try to reverse the vehicle, but do not care if it fails as the new type might not be reversible */
375 if (new_veh->type == VEH_TRAIN && Train::From(old_veh)->flags.Test(VehicleRailFlag::Flipped)) {
376 /* Only copy the reverse state if neither old or new vehicle implements reverse-on-build probability callback. */
377 if (!TestVehicleBuildProbability(old_veh, old_veh->engine_type, BuildProbabilityType::Reversed).has_value() &&
378 !TestVehicleBuildProbability(new_veh, new_veh->engine_type, BuildProbabilityType::Reversed).has_value()) {
380 }
381 }
382
383 return cost;
384}
385
392static inline CommandCost DoCmdStartStopVehicle(const Vehicle *v, bool evaluate_callback)
393{
395}
396
405static inline CommandCost CmdMoveVehicle(const Vehicle *v, const Vehicle *after, DoCommandFlags flags, bool whole_chain)
406{
407 return Command<CMD_MOVE_RAIL_VEHICLE>::Do(flags.Set(DoCommandFlag::NoCargoCapacityCheck), v->index, after != nullptr ? after->index : VehicleID::Invalid(), whole_chain);
408}
409
417{
418 CommandCost cost = CommandCost();
419
420 /* Share orders */
421 if (cost.Succeeded() && old_head != new_head) cost.AddCost(Command<CMD_CLONE_ORDER>::Do(DoCommandFlag::Execute, CO_SHARE, new_head->index, old_head->index));
422
423 /* Copy group membership */
424 if (cost.Succeeded() && old_head != new_head) cost.AddCost(std::get<0>(Command<CMD_ADD_VEHICLE_GROUP>::Do(DoCommandFlag::Execute, old_head->group_id, new_head->index, false, VehicleListIdentifier{})));
425
426 /* Perform start/stop check whether the new vehicle suits newgrf restrictions etc. */
427 if (cost.Succeeded()) {
428 /* Start the vehicle, might be denied by certain things */
429 assert(new_head->vehstatus.Test(VehState::Stopped));
430 cost.AddCost(DoCmdStartStopVehicle(new_head, true));
431
432 /* Stop the vehicle again, but do not care about evil newgrfs allowing starting but not stopping :p */
433 if (cost.Succeeded()) cost.AddCost(DoCmdStartStopVehicle(new_head, false));
434 }
435
436 /* Last do those things which do never fail (resp. we do not care about), but which are not undo-able */
437 if (cost.Succeeded() && old_head != new_head && flags.Test(DoCommandFlag::Execute)) {
438 /* Copy other things which cannot be copied by a command and which shall not stay resetted from the build vehicle command */
439 new_head->CopyVehicleConfigAndStatistics(old_head);
441
442 /* Switch vehicle windows/news to the new vehicle, so they are not closed/deleted when the old vehicle is sold */
443 ChangeVehicleViewports(old_head->index, new_head->index);
444 ChangeVehicleViewWindow(old_head->index, new_head->index);
445 ChangeVehicleNews(old_head->index, new_head->index);
446 }
447
448 return cost;
449}
450
458static CommandCost ReplaceFreeUnit(Vehicle **single_unit, DoCommandFlags flags, bool *nothing_to_do)
459{
460 Train *old_v = Train::From(*single_unit);
461 assert(!old_v->IsArticulatedPart() && !old_v->IsRearDualheaded());
462
464
465 /* Build and refit replacement vehicle */
466 Vehicle *new_v = nullptr;
467 cost.AddCost(BuildReplacementVehicle(old_v, &new_v, false, flags));
468
469 /* Was a new vehicle constructed? */
470 if (cost.Succeeded() && new_v != nullptr) {
471 *nothing_to_do = false;
472
473 if (flags.Test(DoCommandFlag::Execute)) {
474 /* Move the new vehicle behind the old */
475 CmdMoveVehicle(new_v, old_v, DoCommandFlag::Execute, false);
476
477 /* Take over cargo
478 * Note: We do only transfer cargo from the old to the new vehicle.
479 * I.e. we do not transfer remaining cargo to other vehicles.
480 * Else you would also need to consider moving cargo to other free chains,
481 * or doing the same in ReplaceChain(), which would be quite troublesome.
482 */
483 TransferCargo(old_v, new_v, false);
484
485 *single_unit = new_v;
486
487 AI::NewEvent(old_v->owner, new ScriptEventVehicleAutoReplaced(old_v->index, new_v->index));
488 }
489
490 /* Sell the old vehicle */
491 cost.AddCost(Command<CMD_SELL_VEHICLE>::Do(flags, old_v->index, false, false, INVALID_CLIENT_ID));
492
493 /* If we are not in DoCommandFlag::Execute undo everything */
494 if (!flags.Test(DoCommandFlag::Execute)) {
496 }
497 }
498
499 return cost;
500}
501
506 Money cost;
507
509
514 Vehicle *GetVehicle() const { return new_veh == nullptr ? old_veh : new_veh; }
515};
516
525static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlags flags, bool wagon_removal, bool *nothing_to_do)
526{
527 Vehicle *old_head = *chain;
528 assert(old_head->IsPrimaryVehicle());
529
531
532 if (old_head->type == VEH_TRAIN) {
533 /* Store the length of the old vehicle chain, rounded up to whole tiles */
534 uint16_t old_total_length = CeilDiv(Train::From(old_head)->gcache.cached_total_length, TILE_SIZE) * TILE_SIZE;
535
536 std::vector<ReplaceChainItem> replacements;
537
538 /* Collect vehicles and build replacements
539 * Note: The replacement vehicles can only successfully build as long as the old vehicles are still in their chain */
540 for (Train *w = Train::From(old_head); w != nullptr; w = w->GetNextUnit()) {
541 ReplaceChainItem &replacement = replacements.emplace_back(w, nullptr, 0);
542
543 CommandCost ret = BuildReplacementVehicle(replacement.old_veh, &replacement.new_veh, true, flags);
544 replacement.cost = ret.GetCost();
545 cost.AddCost(std::move(ret));
546 if (cost.Failed()) break;
547
548 if (replacement.new_veh != nullptr) *nothing_to_do = false;
549 }
550 Vehicle *new_head = replacements.front().GetVehicle();
551
552 /* Note: When autoreplace has already failed here, old_vehs[] is not completely initialized. But it is also not needed. */
553 if (cost.Succeeded()) {
554 /* Separate the head, so we can start constructing the new chain */
555 Train *second = Train::From(old_head)->GetNextUnit();
556 if (second != nullptr) cost.AddCost(CmdMoveVehicle(second, nullptr, {DoCommandFlag::Execute, DoCommandFlag::AutoReplace}, true));
557
558 assert(Train::From(new_head)->GetNextUnit() == nullptr);
559
560 /* Append engines to the new chain
561 * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
562 * That way we also have less trouble when exceeding the unitnumber limit.
563 * OTOH the vehicle attach callback is more expensive this way :s */
564 Vehicle *last_engine = nullptr;
565 if (cost.Succeeded()) {
566 for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
567 Vehicle *append = it->GetVehicle();
568
569 if (RailVehInfo(append->engine_type)->railveh_type == RAILVEH_WAGON) continue;
570
571 if (it->new_veh != nullptr) {
572 /* Move the old engine to a separate row with DoCommandFlag::AutoReplace. Else
573 * moving the wagon in front may fail later due to unitnumber limit.
574 * (We have to attach wagons without DoCommandFlag::AutoReplace.) */
575 CmdMoveVehicle(it->old_veh, nullptr, {DoCommandFlag::Execute, DoCommandFlag::AutoReplace}, false);
576 }
577
578 if (last_engine == nullptr) last_engine = append;
579 cost.AddCost(CmdMoveVehicle(append, new_head, DoCommandFlag::Execute, false));
580 if (cost.Failed()) break;
581 }
582 if (last_engine == nullptr) last_engine = new_head;
583 }
584
585 /* When wagon removal is enabled and the new engines without any wagons are already longer than the old, we have to fail */
586 if (cost.Succeeded() && wagon_removal && Train::From(new_head)->gcache.cached_total_length > old_total_length) cost = CommandCost(STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT);
587
588 /* Append/insert wagons into the new vehicle chain
589 * We do this from back to front, so we can stop when wagon removal or maximum train length (i.e. from mammoth-train setting) is triggered.
590 */
591 if (cost.Succeeded()) {
592 for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
593 assert(last_engine != nullptr);
594 Vehicle *append = it->GetVehicle();
595
596 if (RailVehInfo(append->engine_type)->railveh_type == RAILVEH_WAGON) {
597 /* Insert wagon after 'last_engine' */
598 CommandCost res = CmdMoveVehicle(append, last_engine, DoCommandFlag::Execute, false);
599
600 /* When we allow removal of wagons, either the move failing due
601 * to the train becoming too long, or the train becoming longer
602 * would move the vehicle to the empty vehicle chain. */
603 if (wagon_removal && (res.Failed() ? res.GetErrorMessage() == STR_ERROR_TRAIN_TOO_LONG : Train::From(new_head)->gcache.cached_total_length > old_total_length)) {
605 break;
606 }
607
608 cost.AddCost(std::move(res));
609 if (cost.Failed()) break;
610 } else {
611 /* We have reached 'last_engine', continue with the next engine towards the front */
612 assert(append == last_engine);
613 last_engine = Train::From(last_engine)->GetPrevUnit();
614 }
615 }
616 }
617
618 /* Sell superfluous new vehicles that could not be inserted. */
619 if (cost.Succeeded() && wagon_removal) {
620 assert(Train::From(new_head)->gcache.cached_total_length <= _settings_game.vehicle.max_train_length * TILE_SIZE);
621 for (auto it = std::next(std::begin(replacements)); it != std::end(replacements); ++it) {
622 Vehicle *wagon = it->new_veh;
623 if (wagon == nullptr) continue;
624 if (wagon->First() == new_head) break;
625
626 assert(RailVehInfo(wagon->engine_type)->railveh_type == RAILVEH_WAGON);
627
628 /* Sell wagon */
629 [[maybe_unused]] CommandCost ret = Command<CMD_SELL_VEHICLE>::Do(DoCommandFlag::Execute, wagon->index, false, false, INVALID_CLIENT_ID);
630 assert(ret.Succeeded());
631 it->new_veh = nullptr;
632
633 /* Revert the money subtraction when the vehicle was built.
634 * This value is different from the sell value, esp. because of refitting */
635 cost.AddCost(-it->cost);
636 }
637 }
638
639 /* The new vehicle chain is constructed, now take over orders and everything... */
640 if (cost.Succeeded()) cost.AddCost(CopyHeadSpecificThings(old_head, new_head, flags));
641
642 if (cost.Succeeded()) {
643 /* Success ! */
644 if (flags.Test(DoCommandFlag::Execute) && new_head != old_head) {
645 *chain = new_head;
646 AI::NewEvent(old_head->owner, new ScriptEventVehicleAutoReplaced(old_head->index, new_head->index));
647 }
648
649 /* Transfer cargo of old vehicles and sell them */
650 for (auto it = std::begin(replacements); it != std::end(replacements); ++it) {
651 Vehicle *w = it->old_veh;
652 /* Is the vehicle again part of the new chain?
653 * Note: We cannot test 'new_vehs[i] != nullptr' as wagon removal might cause to remove both */
654 if (w->First() == new_head) continue;
655
656 if (flags.Test(DoCommandFlag::Execute)) TransferCargo(w, new_head, true);
657
658 /* Sell the vehicle.
659 * Note: This might temporarily construct new trains, so use DoCommandFlag::AutoReplace to prevent
660 * it from failing due to engine limits. */
662 if (flags.Test(DoCommandFlag::Execute)) {
663 it->old_veh = nullptr;
664 if (it == std::begin(replacements)) old_head = nullptr;
665 }
666 }
667
668 if (flags.Test(DoCommandFlag::Execute)) CheckCargoCapacity(new_head);
669 }
670
671 /* If we are not in DoCommandFlag::Execute undo everything, i.e. rearrange old vehicles.
672 * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
673 * Note: The vehicle attach callback is disabled here :) */
674 if (!flags.Test(DoCommandFlag::Execute)) {
675 /* Separate the head, so we can reattach the old vehicles */
676 second = Train::From(old_head)->GetNextUnit();
677 if (second != nullptr) CmdMoveVehicle(second, nullptr, {DoCommandFlag::Execute, DoCommandFlag::AutoReplace}, true);
678
679 assert(Train::From(old_head)->GetNextUnit() == nullptr);
680
681 for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
682 [[maybe_unused]] CommandCost ret = CmdMoveVehicle(it->old_veh, old_head, {DoCommandFlag::Execute, DoCommandFlag::AutoReplace}, false);
683 assert(ret.Succeeded());
684 }
685 }
686 }
687
688 /* Finally undo buying of new vehicles */
689 if (!flags.Test(DoCommandFlag::Execute)) {
690 for (auto it = std::rbegin(replacements); it != std::rend(replacements); ++it) {
691 if (it->new_veh != nullptr) {
693 it->new_veh = nullptr;
694 }
695 }
696 }
697 } else {
698 /* Build and refit replacement vehicle */
699 Vehicle *new_head = nullptr;
700 cost.AddCost(BuildReplacementVehicle(old_head, &new_head, true, flags));
701
702 /* Was a new vehicle constructed? */
703 if (cost.Succeeded() && new_head != nullptr) {
704 *nothing_to_do = false;
705
706 /* The new vehicle is constructed, now take over orders and everything... */
707 cost.AddCost(CopyHeadSpecificThings(old_head, new_head, flags));
708
709 if (cost.Succeeded()) {
710 /* The new vehicle is constructed, now take over cargo */
711 if (flags.Test(DoCommandFlag::Execute)) {
712 TransferCargo(old_head, new_head, true);
713 *chain = new_head;
714
715 AI::NewEvent(old_head->owner, new ScriptEventVehicleAutoReplaced(old_head->index, new_head->index));
716 }
717
718 /* Sell the old vehicle */
719 cost.AddCost(Command<CMD_SELL_VEHICLE>::Do(flags, old_head->index, false, false, INVALID_CLIENT_ID));
720 }
721
722 /* If we are not in DoCommandFlag::Execute undo everything */
723 if (!flags.Test(DoCommandFlag::Execute)) {
725 }
726 }
727 }
728
729 return cost;
730}
731
740{
741 Vehicle *v = Vehicle::GetIfValid(veh_id);
742 if (v == nullptr) return CMD_ERROR;
743
745 if (ret.Failed()) return ret;
746
748
749 bool free_wagon = false;
750 if (v->type == VEH_TRAIN) {
751 Train *t = Train::From(v);
752 if (t->IsArticulatedPart() || t->IsRearDualheaded()) return CMD_ERROR;
753 free_wagon = !t->IsFrontEngine();
754 if (free_wagon && t->First()->IsFrontEngine()) return CMD_ERROR;
755 } else {
756 if (!v->IsPrimaryVehicle()) return CMD_ERROR;
757 }
758 if (!v->IsChainInDepot()) return CMD_ERROR;
759
761 bool wagon_removal = c->settings.renew_keep_length;
762
763 const Group *g = Group::GetIfValid(v->group_id);
764 if (g != nullptr) wagon_removal = g->flags.Test(GroupFlag::ReplaceWagonRemoval);
765
766 /* Test whether any replacement is set, before issuing a whole lot of commands that would end in nothing changed */
767 Vehicle *w = v;
768 bool any_replacements = false;
769 while (w != nullptr) {
770 EngineID e;
771 CommandCost cost = GetNewEngineType(w, c, false, e);
772 if (cost.Failed()) return cost;
773 any_replacements |= (e != EngineID::Invalid());
774 w = (!free_wagon && w->type == VEH_TRAIN ? Train::From(w)->GetNextUnit() : nullptr);
775 }
776
778 bool nothing_to_do = true;
779
780 if (any_replacements) {
781 bool was_stopped = free_wagon || v->vehstatus.Test(VehState::Stopped);
782
783 /* Stop the vehicle */
784 if (!was_stopped) cost.AddCost(DoCmdStartStopVehicle(v, true));
785 if (cost.Failed()) return cost;
786
787 assert(free_wagon || v->IsStoppedInDepot());
788
789 /* We have to construct the new vehicle chain to test whether it is valid.
790 * Vehicle construction needs random bits, so we have to save the random seeds
791 * to prevent desyncs and to replay newgrf callbacks during DoCommandFlag::Execute */
792 SavedRandomSeeds saved_seeds;
793 SaveRandomSeeds(&saved_seeds);
794 if (free_wagon) {
795 cost.AddCost(ReplaceFreeUnit(&v, DoCommandFlags{flags}.Reset(DoCommandFlag::Execute), &nothing_to_do));
796 } else {
797 cost.AddCost(ReplaceChain(&v, DoCommandFlags{flags}.Reset(DoCommandFlag::Execute), wagon_removal, &nothing_to_do));
798 }
799 RestoreRandomSeeds(saved_seeds);
800
801 if (cost.Succeeded() && flags.Test(DoCommandFlag::Execute)) {
802 if (free_wagon) {
803 ret = ReplaceFreeUnit(&v, flags, &nothing_to_do);
804 } else {
805 ret = ReplaceChain(&v, flags, wagon_removal, &nothing_to_do);
806 }
807 assert(ret.Succeeded() && ret.GetCost() == cost.GetCost());
808 }
809
810 /* Restart the vehicle */
811 if (!was_stopped) cost.AddCost(DoCmdStartStopVehicle(v, false));
812 }
813
814 if (cost.Succeeded() && nothing_to_do) cost = CommandCost(STR_ERROR_AUTOREPLACE_NOTHING_TO_DO);
815 return cost;
816}
817
827CommandCost CmdSetAutoReplace(DoCommandFlags flags, GroupID id_g, EngineID old_engine_type, EngineID new_engine_type, bool when_old)
828{
830 if (c == nullptr) return CMD_ERROR;
831
832 CommandCost cost;
833
834 if (Group::IsValidID(id_g) ? Group::Get(id_g)->owner != _current_company : !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
835 if (!Engine::IsValidID(old_engine_type)) return CMD_ERROR;
836 if (Group::IsValidID(id_g) && Group::Get(id_g)->vehicle_type != Engine::Get(old_engine_type)->type) return CMD_ERROR;
837
838 if (new_engine_type != EngineID::Invalid()) {
839 if (!Engine::IsValidID(new_engine_type)) return CMD_ERROR;
840 if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_company)) return CMD_ERROR;
841
842 cost = AddEngineReplacementForCompany(c, old_engine_type, new_engine_type, id_g, when_old, flags);
843 } else {
844 cost = RemoveEngineReplacementForCompany(c, old_engine_type, id_g, flags);
845 }
846
847 if (flags.Test(DoCommandFlag::Execute)) {
849 if (IsLocalCompany()) SetWindowDirty(WC_REPLACE_VEHICLE, Engine::Get(old_engine_type)->type);
850
851 const VehicleType vt = Engine::Get(old_engine_type)->type;
853 }
854 if (flags.Test(DoCommandFlag::Execute) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
855
856 return cost;
857}
858
Base functions for all AIs.
CargoTypes GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type)
Ors the refit_masks of all articulated parts.
CargoTypes GetCargoTypesOfArticulatedVehicle(const Vehicle *v, CargoType *cargo_type)
Get cargo mask of all cargoes carried by an articulated vehicle.
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, CargoTypes *union_mask, CargoTypes *intersection_mask)
Merges the refit_masks of all articulated parts.
CargoTypes GetCargoTypesOfArticulatedParts(EngineID engine)
Get the cargo mask of the parts of a given engine.
Functions related to articulated vehicles.
static int GetIncompatibleRefitOrderIdForAutoreplace(const Vehicle *v, EngineID engine_type)
Gets the index of the first refit order that is incompatible with the requested engine type.
static CommandCost DoCmdStartStopVehicle(const Vehicle *v, bool evaluate_callback)
Issue a start/stop command.
void CheckCargoCapacity(Vehicle *v)
Check the capacity of all vehicles in a chain and spread cargo if needed.
static CargoType GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool part_of_chain)
Function to find what type of cargo to refit to when autoreplacing.
void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
Switches viewports following vehicles, which get autoreplaced.
Definition window.cpp:3481
static CommandCost CmdMoveVehicle(const Vehicle *v, const Vehicle *after, DoCommandFlags flags, bool whole_chain)
Issue a train vehicle move command.
CommandCost CmdSetAutoReplace(DoCommandFlags flags, GroupID id_g, EngineID old_engine_type, EngineID new_engine_type, bool when_old)
Change engine renewal parameters.
void ChangeVehicleNews(VehicleID from_index, VehicleID to_index)
Report a change in vehicle IDs (due to autoreplace) to affected vehicle news.
void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index)
Report a change in vehicle IDs (due to autoreplace) to affected vehicle windows.
static bool EnginesHaveCargoInCommon(EngineID engine_a, EngineID engine_b)
Figure out if two engines got at least one type of cargo in common (refitting if needed)
static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, EngineID engine_type)
Tests whether refit orders that applied to v will also apply to the new vehicle type.
bool CheckAutoreplaceValidity(EngineID from, EngineID to, CompanyID company)
Checks some basic properties whether autoreplace is allowed.
static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head, DoCommandFlags flags)
Copy head specific things to the new vehicle chain after it was successfully constructed.
static CommandCost GetNewEngineType(const Vehicle *v, const Company *c, bool always_replace, EngineID &e)
Get the EngineID of the replacement for a vehicle.
static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chain)
Transfer cargo from a single (articulated )old vehicle to the new vehicle chain.
static CommandCost ReplaceFreeUnit(Vehicle **single_unit, DoCommandFlags flags, bool *nothing_to_do)
Replace a single unit in a free wagon chain.
static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehicle, bool part_of_chain, DoCommandFlags flags)
Builds and refits a replacement vehicle Important: The old vehicle is still in the original vehicle c...
static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlags flags, bool wagon_removal, bool *nothing_to_do)
Replace a whole vehicle chain.
CommandCost CmdAutoreplaceVehicle(DoCommandFlags flags, VehicleID veh_id)
Autoreplaces a vehicle Trains are replaced as a whole chain, free wagons in depot are replaced on the...
Command definitions related to autoreplace.
Functions related to autoreplacing.
CommandCost AddEngineReplacementForCompany(Company *c, EngineID old_engine, EngineID new_engine, GroupID group, bool replace_when_old, DoCommandFlags flags)
Add an engine replacement for the company.
EngineID EngineReplacementForCompany(const Company *c, EngineID engine, GroupID group, bool *replace_when_old=nullptr)
Retrieve the engine replacement for the given company and original engine type.
CommandCost RemoveEngineReplacementForCompany(Company *c, EngineID engine, GroupID group, DoCommandFlags flags)
Remove an engine replacement for the company.
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
Rebuild the left autoreplace list if an engine is removed or added.
Functions related to the autoreplace GUIs.
Functions related to bit mathematics.
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr bool HasAtMostOneBit(T value)
Test whether value has at most 1 bit set.
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:23
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:106
static const CargoType NUM_CARGO
Maximum number of cargo types in a game.
Definition cargo_type.h:75
static const CargoType CARGO_NO_REFIT
Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-renew).
Definition cargo_type.h:79
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition ai_core.cpp:235
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
@ MTA_KEEP
Keep the cargo in the vehicle.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Money GetCost() const
The costs as made up to this moment.
bool Failed() const
Did this command fail?
StringID GetErrorMessage() const
Returns the error message of a command.
Container for an encoded string, created by GetEncodedString.
Enum-as-bit-set wrapper.
RailTypes compatible_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel
Definition rail.h:182
RoadTypes powered_roadtypes
bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power
Definition road.h:113
uint TotalCount() const
Returns sum of cargo, including reserved cargo.
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Execute
execute the given command
@ NoCargoCapacityCheck
when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the v...
@ AutoReplace
autoreplace/autorenew is in progress, this shall disable vehicle limits when building,...
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
bool IsLocalCompany()
Is the current company the local company?
@ EXPENSES_NEW_VEHICLES
New vehicles.
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
Check if an engine is buildable.
Definition engine.cpp:1246
Functions related to engines.
@ AIR_CTOL
Conventional Take Off and Landing, i.e. planes.
@ RoadIsTram
Road vehicle is a tram/light rail vehicle.
@ RAILVEH_WAGON
simple wagon, not motorized
Definition engine_type.h:34
@ ReplaceWagonRemoval
If set, autoreplace will perform wagon removal on vehicles in this group.
bool IsAllGroupID(GroupID id_g)
Checks if a GroupID stands for all vehicles of a company.
Definition group.h:103
Command definitions related to engine groups.
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
@ INVALID_CLIENT_ID
Client is not part of anything.
std::optional< bool > TestVehicleBuildProbability(Vehicle *v, EngineID engine, BuildProbabilityType type)
Test for vehicle build probablity type.
Functions related to news.
void AddVehicleAdviceNewsItem(AdviceType advice_type, EncodedString &&headline, VehicleID vehicle)
Adds a vehicle-advice news item.
Definition news_func.h:40
@ AutorenewFailed
Autorenew or autoreplace failed.
Command definitions related to orders.
uint8_t VehicleOrderID
The index of an order within its current vehicle (not pool related)
Definition order_type.h:18
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition rail.h:300
Pseudo random number generator.
void SaveRandomSeeds(SavedRandomSeeds *storage)
Saves the current seeds.
void RestoreRandomSeeds(const SavedRandomSeeds &storage)
Restores previously saved seeds.
Road specific functions.
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition road.h:230
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
Definition of base types and functions in a cross-platform compatible way.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:91
Functions related to OTTD's strings.
uint8_t subtype
Type of aircraft.
VehicleType type
Type of vehicle.
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo type.
Definition cargotype.h:137
StringID name
Name of this type of cargo.
Definition cargotype.h:91
CompanySettings settings
settings specific for each company
bool renew_keep_length
sell some wagons if after autoreplace the train is longer than before
EngineMiscFlags misc_flags
Miscellaneous flags.
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
Definition engine_base.h:61
bool CanCarryCargo() const
Determines whether an engine can carry something.
Definition engine.cpp:168
VehicleSettings vehicle
options for vehicles
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
static void AddProfitLastYear(const Vehicle *v)
Add a vehicle's last year profit to the profit sum of its group.
static void UpdateAutoreplace(CompanyID company)
Update autoreplace_defined and autoreplace_finished of all statistics of a company.
Group data.
Definition group.h:73
GroupFlags flags
Group flags.
Definition group.h:78
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition order_base.h:264
VehicleOrderID GetNumOrders() const
Get number of orders in the order list.
Definition order_base.h:362
const Order * GetOrderAt(VehicleOrderID index) const
Get a certain order of the order chain.
Definition order_base.h:328
CargoType GetRefitCargo() const
Get the cargo to to refit to.
Definition order_base.h:127
bool IsRefit() const
Is this order a refit order.
Definition order_base.h:113
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
static Titem * GetIfValid(auto index)
Returns Titem with given index.
RailType railtype
Railtype, mangled if elrail is disabled.
Definition engine_type.h:51
Struct for recording vehicle chain replacement information.
Vehicle * GetVehicle() const
Get vehicle to use for this position.
Vehicle * new_veh
Replacement vehicle, or nullptr if no replacement.
ReplaceChainItem(Vehicle *old_veh, Vehicle *new_veh, Money cost)
Cost of buying and refitting replacement.
Vehicle * old_veh
Old vehicle to replace.
RoadType roadtype
Road type.
Stores the state of all random number generators.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
T * First() const
Get the first vehicle in the chain.
'Train' is either a loco or a wagon.
Definition train.h:91
Train * GetNextUnit() const
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consis...
Definition train.h:150
The information about a vehicle list.
Definition vehiclelist.h:32
uint8_t max_train_length
maximum length for trains
Vehicle data structure.
EngineID engine_type
The type of engine used for this vehicle.
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition vehicle.cpp:718
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
VehicleCargoList cargo
The cargo this vehicle is carrying.
GroupID group_id
Index of group Pool array.
VehStates vehstatus
Status.
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
bool NeedsAutorenewing(const Company *c, bool use_renew_setting=true) const
Function to tell if a vehicle needs to be autorenewed.
Definition vehicle.cpp:156
CargoType cargo_type
type of cargo this vehicle is carrying
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Vehicle * First() const
Get the first vehicle of this vehicle chain.
Vehicle * Next() const
Get the next vehicle of this vehicle.
OrderList * orders
Pointer to the order list for this vehicle.
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
TileIndex tile
Current tile index.
void CopyVehicleConfigAndStatistics(Vehicle *src)
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The functi...
Owner owner
Which company owns the vehicle?
static const uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
Base for the train class.
static constexpr ConsistChangeFlags CCF_LOADUNLOAD
Valid changes while vehicle is loading/unloading.
Definition train.h:53
@ Flipped
Reverse the visible direction of the vehicle.
Definition train.h:28
Command definitions related to trains.
@ Crashed
Vehicle is crashed.
@ Stopped
Vehicle is stopped by the player.
Command definitions for vehicles.
Functions related to vehicles.
uint8_t GetBestFittingSubType(Vehicle *v_from, Vehicle *v_for, CargoType dest_cargo_type)
Get the best fitting subtype when 'cloning'/'replacing' v_from with v_for.
WindowClass GetWindowClassForVehicleType(VehicleType vt)
Get WindowClass for vehicle list of given vehicle type.
Definition vehicle_gui.h:97
VehicleType
Available vehicle types.
@ VEH_ROAD
Road vehicle type.
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ VEH_TRAIN
Train vehicle type.
Functions and type for generating vehicle lists.
@ VL_GROUP_LIST
Index is the group.
Definition vehiclelist.h:27
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition window.cpp:3147
@ WC_REPLACE_VEHICLE
Replace vehicle window; Window numbers: