OpenTTD Source 20260108-master-g8ba1860eaa
ground_vehicle.hpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
10#ifndef GROUND_VEHICLE_HPP
11#define GROUND_VEHICLE_HPP
12
13#include "vehicle_base.h"
14#include "vehicle_gui.h"
15#include "landscape.h"
16#include "window_func.h"
17
19
21enum AccelStatus : uint8_t {
24};
25
31 /* Cached acceleration values, recalculated when the cargo on a vehicle changes (in addition to the conditions below) */
32 uint32_t cached_weight = 0;
34 uint32_t cached_max_te = 0;
36
37 /* Cached acceleration values, recalculated on load and each time a vehicle is added to/removed from the consist. */
39 uint32_t cached_power = 0;
40 uint32_t cached_air_drag = 0;
41
42 /* Cached NewGRF values, recalculated on load and each time a vehicle is added to/removed from the consist. */
43 uint16_t cached_total_length = 0;
44 EngineID first_engine = EngineID::Invalid();
45 uint8_t cached_veh_length = 0;
46
47 /* Cached UI information. */
48 uint16_t last_speed = 0;
49
50 auto operator<=>(const GroundVehicleCache &) const = default;
51};
52
59
81template <class T, VehicleType Type>
82struct GroundVehicle : public SpecializedVehicle<T, Type> {
84 uint16_t gv_flags = 0;
85
87
93
94 void PowerChanged();
95 void CargoChanged();
96 int GetAcceleration() const;
97 bool IsChainInDepot() const override;
98
104 uint Crash(bool flooded) override
105 {
106 /* Crashed vehicles aren't going up or down */
107 for (T *v = T::From(this); v != nullptr; v = v->Next()) {
108 ClrBit(v->gv_flags, GVF_GOINGUP_BIT);
109 ClrBit(v->gv_flags, GVF_GOINGDOWN_BIT);
110 }
111 return this->Vehicle::Crash(flooded);
112 }
113
118 inline int64_t GetSlopeResistance() const
119 {
120 int64_t incl = 0;
121
122 for (const T *u = T::From(this); u != nullptr; u = u->Next()) {
123 if (HasBit(u->gv_flags, GVF_GOINGUP_BIT)) {
124 incl += u->gcache.cached_slope_resistance;
125 } else if (HasBit(u->gv_flags, GVF_GOINGDOWN_BIT)) {
126 incl -= u->gcache.cached_slope_resistance;
127 }
128 }
129
130 return incl;
131 }
132
140 {
141 this->z_pos = GetSlopePixelZ(this->x_pos, this->y_pos, true);
142 ClrBit(this->gv_flags, GVF_GOINGUP_BIT);
143 ClrBit(this->gv_flags, GVF_GOINGDOWN_BIT);
144
145 if (T::From(this)->TileMayHaveSlopedTrack()) {
146 /* To check whether the current tile is sloped, and in which
147 * direction it is sloped, we get the 'z' at the center of
148 * the tile (middle_z) and the edge of the tile (old_z),
149 * which we then can compare. */
150 int middle_z = GetSlopePixelZ((this->x_pos & ~TILE_UNIT_MASK) | (TILE_SIZE / 2), (this->y_pos & ~TILE_UNIT_MASK) | (TILE_SIZE / 2), true);
151
152 if (middle_z != this->z_pos) {
153 SetBit(this->gv_flags, (middle_z > this->z_pos) ? GVF_GOINGUP_BIT : GVF_GOINGDOWN_BIT);
154 }
155 }
156 }
157
164 inline void UpdateZPosition()
165 {
166#if 0
167 /* The following code does this: */
168
169 if (HasBit(this->gv_flags, GVF_GOINGUP_BIT)) {
170 switch (this->direction) {
171 case DIR_NE:
172 this->z_pos += (this->x_pos & 1) ^ 1; break;
173 case DIR_SW:
174 this->z_pos += (this->x_pos & 1); break;
175 case DIR_NW:
176 this->z_pos += (this->y_pos & 1) ^ 1; break;
177 case DIR_SE:
178 this->z_pos += (this->y_pos & 1); break;
179 default: break;
180 }
181 } else if (HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
182 switch (this->direction) {
183 case DIR_NE:
184 this->z_pos -= (this->x_pos & 1) ^ 1; break;
185 case DIR_SW:
186 this->z_pos -= (this->x_pos & 1); break;
187 case DIR_NW:
188 this->z_pos -= (this->y_pos & 1) ^ 1; break;
189 case DIR_SE:
190 this->z_pos -= (this->y_pos & 1); break;
191 default: break;
192 }
193 }
194
195 /* But gcc 4.4.5 isn't able to nicely optimise it, and the resulting
196 * code is full of conditional jumps. */
197#endif
198
199 /* Vehicle's Z position can change only if it has GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set.
200 * Furthermore, if this function is called once every time the vehicle's position changes,
201 * we know the Z position changes by +/-1 at certain moments - when x_pos, y_pos is odd/even,
202 * depending on orientation of the slope and vehicle's direction */
203
204 if (HasBit(this->gv_flags, GVF_GOINGUP_BIT) || HasBit(this->gv_flags, GVF_GOINGDOWN_BIT)) {
205 if (T::From(this)->HasToUseGetSlopePixelZ()) {
206 /* In some cases, we have to use GetSlopePixelZ() */
207 this->z_pos = GetSlopePixelZ(this->x_pos, this->y_pos, true);
208 return;
209 }
210 /* DirToDiagDir() is a simple right shift */
212 /* Read variables, so the compiler knows the access doesn't trap */
213 int8_t x_pos = this->x_pos;
214 int8_t y_pos = this->y_pos;
215 /* DiagDirToAxis() is a simple mask */
216 int8_t d = DiagDirToAxis(dir) == AXIS_X ? x_pos : y_pos;
217 /* We need only the least significant bit */
218 d &= 1;
219 d ^= (int8_t)(dir == DIAGDIR_NW || dir == DIAGDIR_NE);
220 /* Subtraction instead of addition because we are testing for GVF_GOINGUP_BIT.
221 * GVF_GOINGUP_BIT is used because it's bit 0, so simple AND can be used,
222 * without any shift */
223 this->z_pos += HasBit(this->gv_flags, GVF_GOINGUP_BIT) ? d : -d;
224 }
225
226 assert(this->z_pos == GetSlopePixelZ(this->x_pos, this->y_pos, true));
227 }
228
235 inline int UpdateInclination(bool new_tile, bool update_delta)
236 {
237 int old_z = this->z_pos;
238
239 if (new_tile) {
241 } else {
242 this->UpdateZPosition();
243 }
244
245 this->UpdateViewport(true, update_delta);
246 return old_z;
247 }
248
252 inline void SetFrontEngine() { SetBit(this->subtype, GVSF_FRONT); }
253
257 inline void ClearFrontEngine() { ClrBit(this->subtype, GVSF_FRONT); }
258
263
268
272 inline void SetWagon() { SetBit(this->subtype, GVSF_WAGON); }
273
277 inline void ClearWagon() { ClrBit(this->subtype, GVSF_WAGON); }
278
282 inline void SetEngine() { SetBit(this->subtype, GVSF_ENGINE); }
283
287 inline void ClearEngine() { ClrBit(this->subtype, GVSF_ENGINE); }
288
292 inline void SetFreeWagon() { SetBit(this->subtype, GVSF_FREE_WAGON); }
293
297 inline void ClearFreeWagon() { ClrBit(this->subtype, GVSF_FREE_WAGON); }
298
303
308
313 inline bool IsFreeWagon() const { return HasBit(this->subtype, GVSF_FREE_WAGON); }
314
319 inline bool IsEngine() const { return HasBit(this->subtype, GVSF_ENGINE); }
320
325 inline bool IsWagon() const { return HasBit(this->subtype, GVSF_WAGON); }
326
331 inline bool IsMultiheaded() const { return HasBit(this->subtype, GVSF_MULTIHEADED); }
332
337 inline bool IsRearDualheaded() const { return this->IsMultiheaded() && !this->IsEngine(); }
338
344 inline void SetLastSpeed()
345 {
346 if (this->cur_speed != this->gcache.last_speed) {
348 this->gcache.last_speed = this->cur_speed;
349 }
350 }
351
352protected:
366 inline uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
367 {
368 uint spd = this->subspeed + accel;
369 this->subspeed = (uint8_t)spd;
370
371 /* When we are going faster than the maximum speed, reduce the speed
372 * somewhat gradually. But never lower than the maximum speed. */
373 int tempmax = max_speed;
374 if (this->cur_speed > max_speed) {
375 tempmax = std::max(this->cur_speed - (this->cur_speed / 10) - 1, max_speed);
376 }
377
378 /* Enforce a maximum and minimum speed. Normally we would use something like
379 * Clamp for this, but in this case min_speed might be below the maximum speed
380 * threshold for some reason. That makes acceleration fail and assertions
381 * happen in Clamp. So make it explicit that min_speed overrules the maximum
382 * speed by explicit ordering of min and max. */
383 this->cur_speed = spd = std::max(std::min(this->cur_speed + ((int)spd >> 8), tempmax), min_speed);
384
385 int scaled_spd = this->GetAdvanceSpeed(spd);
386
387 scaled_spd += this->progress;
388 this->progress = 0; // set later in *Handler or *Controller
389 return scaled_spd;
390 }
391};
392
393#endif /* GROUND_VEHICLE_HPP */
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
@ DIR_SW
Southwest.
@ DIR_NW
Northwest.
@ DIR_SE
Southeast.
@ DIR_NE
Northeast.
@ AXIS_X
The X axis.
DiagDirection
Enumeration for diagonal directions.
@ DIAGDIR_NE
Northeast, upper right on your monitor.
@ DIAGDIR_NW
Northwest.
AccelStatus
What is the status of our acceleration?
@ AS_BRAKE
We want to stop.
@ AS_ACCEL
We want to go faster, if possible of course.
GroundVehicleFlags
Ground vehicle flags.
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Functions related to OTTD's landscape.
Cached, frequently calculated values.
uint32_t cached_weight
Total weight of the consist (valid only for the first engine).
uint32_t cached_air_drag
Air drag coefficient of the vehicle (valid only for the first engine).
uint16_t cached_axle_resistance
Resistance caused by the axles of the vehicle (valid only for the first engine).
EngineID first_engine
Cached EngineID of the front vehicle. EngineID::Invalid() for the front vehicle itself.
uint16_t last_speed
The last speed we did display, so we only have to redraw when this changes.
uint32_t cached_power
Total power of the consist (valid only for the first engine).
uint16_t cached_total_length
Length of the whole vehicle (valid only for the first engine).
uint8_t cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
uint32_t cached_max_te
Maximum tractive effort of consist (valid only for the first engine).
uint16_t cached_max_track_speed
Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
uint32_t cached_slope_resistance
Resistance caused by weight when this vehicle part is at a slope.
Base class for all vehicles that move through ground.
bool IsChainInDepot() const override
Check whether the whole vehicle chain is in the depot.
void SetFreeWagon()
Set a vehicle as a free wagon.
int UpdateInclination(bool new_tile, bool update_delta)
Checks if the vehicle is in a slope and sets the required flags in that case.
void ClearWagon()
Clear wagon property.
GroundVehicle(VehicleID index)
The constructor at SpecializedVehicle must be called.
GroundVehicle< T, Type > GroundVehicleBase
Our type.
GroundVehicleCache gcache
Cache of often calculated values.
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
void SetMultiheaded()
Set a vehicle as a multiheaded engine.
bool IsEngine() const
Check if a vehicle is an engine (can be first in a consist).
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
void SetEngine()
Set engine status.
void SetWagon()
Set a vehicle to be a wagon.
void UpdateZPositionAndInclination()
Updates vehicle's Z position and inclination.
void SetFrontEngine()
Set front engine state.
void ClearFreeWagon()
Clear a vehicle from being a free wagon.
bool IsWagon() const
Check if a vehicle is a wagon.
int64_t GetSlopeResistance() const
Calculates the total slope resistance for this vehicle.
void PowerChanged()
Recalculates the cached total power of a vehicle.
void ClearArticulatedPart()
Clear a vehicle from being an articulated part.
void SetArticulatedPart()
Set a vehicle to be an articulated part.
uint Crash(bool flooded) override
Common code executed for crashed ground vehicles.
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
void ClearEngine()
Clear engine status.
void ClearMultiheaded()
Clear multiheaded engine property.
uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
Update the speed of the vehicle.
int GetAcceleration() const
Calculates the acceleration of the vehicle under its current conditions.
void ClearFrontEngine()
Remove the front engine state.
void UpdateZPosition()
Updates vehicle's Z position.
void SetLastSpeed()
Update the GUI variant of the current speed of the vehicle.
const Tindex index
Index of this pool item.
Class defining several overloaded accessors so we don't have to cast vehicle types that often.
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
static uint GetAdvanceSpeed(uint speed)
Determines the effective vehicle movement speed.
int32_t z_pos
z coordinate.
Direction direction
facing
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition vehicle.cpp:291
uint8_t subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
uint8_t subspeed
fractional speed
int32_t y_pos
y coordinate.
int32_t x_pos
x coordinate.
uint16_t cur_speed
current speed
uint8_t progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
static constexpr uint TILE_UNIT_MASK
For masking in/out the inner-tile world coordinate units.
Definition tile_type.h:16
static constexpr uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
Base class for all vehicles.
@ GVSF_ARTICULATED_PART
Articulated part of an engine.
@ GVSF_FRONT
Leading engine of a consist.
@ GVSF_MULTIHEADED
Engine is multiheaded (not used for road vehicles).
@ GVSF_FREE_WAGON
First in a wagon chain (in depot) (not used for road vehicles).
@ GVSF_WAGON
Wagon (not used for road vehicles).
@ GVSF_ENGINE
Engine that can be front engine, but might be placed behind another engine (not used for road vehicle...
Functions related to the vehicle's GUIs.
Types related to the vehicle widgets.
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition window.cpp:3194
Window functions not directly related to making/drawing windows.
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers: