OpenTTD Source 20241224-master-gf74b0cf984
ground_vehicle.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "train.h"
12#include "roadveh.h"
13#include "depot_map.h"
14
15#include "safeguards.h"
16
20template <class T, VehicleType Type>
22{
23 assert(this->First() == this);
24 const T *v = T::From(this);
25
26 uint32_t total_power = 0;
27 uint32_t max_te = 0;
28 uint32_t number_of_parts = 0;
29 uint16_t max_track_speed = this->vcache.cached_max_speed; // Max track speed in internal units.
30
31 for (const T *u = v; u != nullptr; u = u->Next()) {
32 uint32_t current_power = u->GetPower() + u->GetPoweredPartPower(u);
33 total_power += current_power;
34
35 /* Only powered parts add tractive effort. */
36 if (current_power > 0) max_te += u->GetWeight() * u->GetTractiveEffort();
37 number_of_parts++;
38
39 /* Get minimum max speed for this track. */
40 uint16_t track_speed = u->GetMaxTrackSpeed();
41 if (track_speed > 0) max_track_speed = std::min(max_track_speed, track_speed);
42 }
43
44 uint8_t air_drag;
45 uint8_t air_drag_value = v->GetAirDrag();
46
47 /* If air drag is set to zero (default), the resulting air drag coefficient is dependent on max speed. */
48 if (air_drag_value == 0) {
49 uint16_t max_speed = v->GetDisplayMaxSpeed();
50 /* Simplification of the method used in TTDPatch. It uses <= 10 to change more steadily from 128 to 196. */
51 air_drag = (max_speed <= 10) ? 192 : std::max(2048 / max_speed, 1);
52 } else {
53 /* According to the specs, a value of 0x01 in the air drag property means "no air drag". */
54 air_drag = (air_drag_value == 1) ? 0 : air_drag_value;
55 }
56
57 this->gcache.cached_air_drag = air_drag + 3 * air_drag * number_of_parts / 20;
58
59 max_te *= GROUND_ACCELERATION; // Tractive effort in (tonnes * 1000 * 9.8 =) N.
60 max_te /= 256; // Tractive effort is a [0-255] coefficient.
61 if (this->gcache.cached_power != total_power || this->gcache.cached_max_te != max_te) {
62 /* Stop the vehicle if it has no power. */
63 if (total_power == 0) this->vehstatus |= VS_STOPPED;
64
65 this->gcache.cached_power = total_power;
66 this->gcache.cached_max_te = max_te;
69 }
70
71 this->gcache.cached_max_track_speed = max_track_speed;
72}
73
78template <class T, VehicleType Type>
80{
81 assert(this->First() == this);
82 uint32_t weight = 0;
83
84 for (T *u = T::From(this); u != nullptr; u = u->Next()) {
85 uint32_t current_weight = u->GetWeight();
86 weight += current_weight;
87 /* Slope steepness is in percent, result in N. */
88 u->gcache.cached_slope_resistance = current_weight * u->GetSlopeSteepness() * 100;
89 }
90
91 /* Store consist weight in cache. */
92 this->gcache.cached_weight = std::max(1u, weight);
93 /* Friction in bearings and other mechanical parts is 0.1% of the weight (result in N). */
94 this->gcache.cached_axle_resistance = 10 * weight;
96 /* Now update vehicle power (tractive effort is dependent on weight). */
97 this->PowerChanged();
98}
99
104template <class T, VehicleType Type>
106{
107 /* Templated class used for function calls for performance reasons. */
108 const T *v = T::From(this);
109 /* Speed is used squared later on, so U16 * U16, and then multiplied by other values. */
110 int64_t speed = v->GetCurrentSpeed(); // [km/h-ish]
111
112 /* Weight is stored in tonnes. */
113 int32_t mass = this->gcache.cached_weight;
114
115 /* Power is stored in HP, we need it in watts.
116 * Each vehicle can have U16 power, 128 vehicles, HP -> watt
117 * and km/h to m/s conversion below result in a maximum of
118 * about 1.1E11, way more than 4.3E9 of int32. */
119 int64_t power = this->gcache.cached_power * 746ll;
120
121 /* This is constructed from:
122 * - axle resistance: U16 power * 10 for 128 vehicles.
123 * * 8.3E7
124 * - rolling friction: U16 power * 144 for 128 vehicles.
125 * * 1.2E9
126 * - slope resistance: U16 weight * 100 * 10 (steepness) for 128 vehicles.
127 * * 8.4E9
128 * - air drag: 28 * (U8 drag + 3 * U8 drag * 128 vehicles / 20) * U16 speed * U16 speed
129 * * 6.2E14 before dividing by 1000
130 * Sum is 6.3E11, more than 4.3E9 of int32_t, so int64_t is needed.
131 */
132 int64_t resistance = 0;
133
134 bool maglev = v->GetAccelerationType() == 2;
135
136 const int area = v->GetAirDragArea();
137 if (!maglev) {
138 /* Static resistance plus rolling friction. */
139 resistance = this->gcache.cached_axle_resistance;
140 resistance += mass * v->GetRollingFriction();
141 }
142 /* Air drag; the air drag coefficient is in an arbitrary NewGRF-unit,
143 * so we need some magic conversion factor. */
144 resistance += static_cast<int64_t>(area) * this->gcache.cached_air_drag * speed * speed / 1000;
145
146 resistance += this->GetSlopeResistance();
147
148 /* This value allows to know if the vehicle is accelerating or braking. */
149 AccelStatus mode = v->GetAccelerationStatus();
150
151 const int max_te = this->gcache.cached_max_te; // [N]
152 /* Constructued from power, with need to multiply by 18 and assuming
153 * low speed, it needs to be a 64 bit integer too. */
154 int64_t force;
155 if (speed > 0) {
156 if (!maglev) {
157 /* Conversion factor from km/h to m/s is 5/18 to get [N] in the end. */
158 force = power * 18 / (speed * 5);
159 if (mode == AS_ACCEL && force > max_te) force = max_te;
160 } else {
161 force = power / 25;
162 }
163 } else {
164 /* "Kickoff" acceleration. */
165 force = (mode == AS_ACCEL && !maglev) ? std::min<int>(max_te, power) : power;
166 force = std::max(force, (mass * 8) + resistance);
167 }
168
169 if (mode == AS_ACCEL) {
170 /* Easy way out when there is no acceleration. */
171 if (force == resistance) return 0;
172
173 /* When we accelerate, make sure we always keep doing that, even when
174 * the excess force is more than the mass. Otherwise a vehicle going
175 * down hill will never slow down enough, and a vehicle that came up
176 * a hill will never speed up enough to (eventually) get back to the
177 * same (maximum) speed. */
178 int accel = ClampTo<int32_t>((force - resistance) / (mass * 4));
179 return force < resistance ? std::min(-1, accel) : std::max(1, accel);
180 } else {
181 return ClampTo<int32_t>(std::min<int64_t>(-force - resistance, -10000) / mass);
182 }
183}
184
189template <class T, VehicleType Type>
191{
192 const T *v = this->First();
193 /* Is the front engine stationary in the depot? */
194 static_assert((int)TRANSPORT_RAIL == (int)VEH_TRAIN);
195 static_assert((int)TRANSPORT_ROAD == (int)VEH_ROAD);
196 if (!IsDepotTypeTile(v->tile, (TransportType)Type) || v->cur_speed != 0) return false;
197
198 /* Check whether the rest is also already trying to enter the depot. */
199 for (; v != nullptr; v = v->Next()) {
200 if (!v->T::IsInDepot() || v->tile != this->tile) return false;
201 }
202
203 return true;
204}
205
206/* Instantiation for Train */
207template struct GroundVehicle<Train, VEH_TRAIN>;
208/* Instantiation for RoadVehicle */
Map related accessors for depots.
bool IsDepotTypeTile(Tile tile, TransportType type)
Check if a tile is a depot and it is a depot of the given type.
Definition depot_map.h:18
AccelStatus
What is the status of our acceleration?
@ AS_ACCEL
We want to go faster, if possible of course.
Road vehicle states.
A number of safeguards to prevent using unsafe methods.
Definition of base types and functions in a cross-platform compatible way.
Base class for all vehicles that move through ground.
bool IsChainInDepot() const override
Check whether the whole vehicle chain is in the depot.
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
void PowerChanged()
Recalculates the cached total power of a vehicle.
int GetAcceleration() const
Calculates the acceleration of the vehicle under its current conditions.
Base for the train class.
TransportType
Available types of transport.
@ TRANSPORT_RAIL
Transport by train.
@ TRANSPORT_ROAD
Transport by road vehicle.
@ VS_STOPPED
Vehicle is stopped by the player.
@ VEH_ROAD
Road vehicle type.
@ VEH_TRAIN
Train vehicle type.
static const int GROUND_ACCELERATION
Acceleration due to gravity, 9.8 m/s^2.
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition window.cpp:3114
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition window.cpp:3101
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers: