OpenTTD Source  20240915-master-g3784a3d3d6
engine_base.h File Reference
#include "engine_type.h"
#include "vehicle_type.h"
#include "core/pool_type.hpp"
#include "newgrf_commons.h"
#include "timer/timer_game_calendar.h"

Go to the source code of this file.

Data Structures

struct  WagonOverride
 
struct  Engine
 
struct  Engine::EngineTypeFilter
 
struct  EngineIDMapping
 
struct  EngineOverrideManager
 Stores the mapping of EngineID to the internal id of newgrfs. More...
 

Typedefs

typedef Pool< Engine, EngineID, 64, 64000 > EnginePool
 

Enumerations

enum  EngineDisplayFlags : uint8_t { EngineDisplayFlags::None = 0, EngineDisplayFlags::HasVariants = (1U << 0), EngineDisplayFlags::IsFolded = (1U << 1), EngineDisplayFlags::Shaded = (1U << 2) }
 Flags used client-side in the purchase/autorenew engine list. More...
 

Functions

const EngineInfoEngInfo (EngineID e)
 
const RailVehicleInfoRailVehInfo (EngineID e)
 
const RoadVehicleInfoRoadVehInfo (EngineID e)
 
const ShipVehicleInfoShipVehInfo (EngineID e)
 
const AircraftVehicleInfoAircraftVehInfo (EngineID e)
 

Variables

EnginePool _engine_pool
 
EngineOverrideManager _engine_mngr
 

Detailed Description

Base class for engines.

Definition in file engine_base.h.

Enumeration Type Documentation

◆ EngineDisplayFlags

enum EngineDisplayFlags : uint8_t
strong

Flags used client-side in the purchase/autorenew engine list.

Enumerator
None 

No flag set.

HasVariants 

Set if engine has variants.

IsFolded 

Set if display of variants should be folded (hidden).

Shaded 

Set if engine should be masked.

Definition at line 26 of file engine_base.h.