31#include "table/strings.h"
44 default: NOT_REACHED();
48 case VEH_SHIP:
return STR_ENGINE_PREVIEW_SHIP;
54static constexpr NWidgetPart _nested_engine_preview_widgets[] = {
93 default: NOT_REACHED();
101 size.width = std::max(size.width, x + std::abs(x_offs));
122 y += this->vehicle_space;
151 _nested_engine_preview_widgets
155void ShowEnginePreviewWindow(
EngineID engine)
157 AllocateWindowDescFront<EnginePreviewWindow>(_engine_preview_desc, engine);
168 return cap.
GetSum<uint>();
181static std::string GetTrainEngineInfoString(
const Engine &e)
183 std::stringstream res;
200 res <<
GetString(STR_ENGINE_PREVIEW_CAPACITY, capacity == 0 ? INVALID_CARGO : e.GetDefaultCargoType(), capacity);
205static std::string GetAircraftEngineInfoString(
const Engine &e)
207 std::stringstream res;
212 if (uint16_t range = e.
GetRange(); range > 0) {
224 uint16_t mail_capacity;
226 if (mail_capacity > 0) {
227 res <<
GetString(STR_ENGINE_PREVIEW_CAPACITY_2, cargo, capacity, GetCargoTypeByLabel(CT_MAIL), mail_capacity);
229 res <<
GetString(STR_ENGINE_PREVIEW_CAPACITY, cargo, capacity);
235static std::string GetRoadVehEngineInfoString(
const Engine &e)
237 std::stringstream res;
253 res <<
GetString(STR_ENGINE_PREVIEW_CAPACITY, capacity == 0 ? INVALID_CARGO : e.GetDefaultCargoType(), capacity);
258static std::string GetShipEngineInfoString(
const Engine &e)
260 std::stringstream res;
286 return GetTrainEngineInfoString(e);
289 return GetRoadVehEngineInfoString(e);
292 return GetShipEngineInfoString(e);
295 return GetAircraftEngineInfoString(e);
297 default: NOT_REACHED();
316 DrawTrainEngine(left, right, preferred_x, y, engine, pal, image_type);
324 DrawShipEngine(left, right, preferred_x, y, engine, pal, image_type);
328 DrawAircraftEngine(left, right, preferred_x, y, engine, pal, image_type);
331 default: NOT_REACHED();
342 if (el.size() < 2)
return;
343 std::sort(el.begin(), el.end(), compare);
355 if (num_items < 2)
return;
356 assert(begin < el.size());
357 assert(begin + num_items <= el.size());
358 std::sort(el.begin() + begin, el.begin() + begin + num_items, compare);
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of an aircraft sprite heading west (used for lists).
CargoArray GetCapacityOfArticulatedParts(EngineID engine)
Get the capacity of the parts of a given engine.
Functions related to articulated vehicles.
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
constexpr Timpl & Set()
Set all bits.
struct RailTypeInfo::@24 strings
Strings associated with the rail type.
StringID new_loco
Name of an engine for this type of rail in the engine preview GUI.
uint8_t acceleration_type
Acceleration type of this rail type.
struct RoadTypeInfo::@27 strings
Strings associated with the rail type.
StringID new_engine
Name of an engine for this type of road in the engine preview GUI.
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
Functions related to commands.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Functions related to companies.
Command definitions related to engines.
std::string GetEngineInfoString(EngineID engine)
Get a multi-line string with some technical data, describing the engine.
void EngList_Sort(GUIEngineList &el, EngList_SortTypeFunction compare)
Sort all items using quick sort and given 'CompareItems' function.
static std::string GetPreviewRunningCostString(const Engine &e)
Get preview running cost string for an engine.
uint GetTotalCapacityOfArticulatedParts(EngineID engine)
Get the capacity of an engine with articulated parts.
StringID GetEngineCategoryName(EngineID engine)
Return the category of an engine.
void EngList_SortPartial(GUIEngineList &el, EngList_SortTypeFunction compare, size_t begin, size_t num_items)
Sort selected range of items (on indices @ <begin, begin+num_items-1>)
void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
Draw an engine.
Engine GUI functions, used by build_vehicle_gui and autoreplace_gui
bool EngList_SortTypeFunction(const GUIEngineListItem &, const GUIEngineListItem &)
argument type for EngList_Sort.
void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
Draw a road vehicle engine.
uint64_t PackEngineNameDParam(EngineID engine_id, EngineNameContext context, uint32_t extra_data=0)
Combine an engine ID and a name context to an engine name dparam.
@ PreviewNews
Name is shown in exclusive preview or newspaper.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
bool _shift_pressed
Is Shift pressed?
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
@ FS_NORMAL
Index of the normal font in the font tables.
@ SA_TOP
Top align the text.
@ SA_HOR_CENTER
Horizontally center the text.
@ SA_CENTER
Center both horizontally and vertically.
uint32_t PaletteID
The number of the palette.
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a road vehicle sprite heading west (used for lists).
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Types related to global configuration settings.
void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a ship sprite heading west (used for lists).
Definition of base types and functions in a cross-platform compatible way.
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
Functions related to OTTD's strings.
int64_t PackVelocity(uint speed, VehicleType type)
Pack velocity and vehicle type for use with SCC_VELOCITY string parameter.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Class for storing amounts of cargo.
const T GetSum() const
Get the sum of all cargo amounts.
Dimensions (a width and height) of a rectangle in 2D.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
StringID GetAircraftTypeText() const
Get the name of the aircraft type for display purposes.
uint GetPower() const
Returns the power of the engine for display and sorting purposes.
uint16_t GetRange() const
Get the range of an aircraft type.
Money GetCost() const
Return how much a new engine costs.
uint GetDisplayMaxSpeed() const
Returns max speed of the engine for display purposes.
uint GetDisplayWeight() const
Returns the weight of the engine for display purposes.
VehicleType type
Vehicle type, ie VEH_ROAD, VEH_TRAIN, etc.
uint GetDisplayDefaultCapacity(uint16_t *mail_capacity=nullptr) const
Determines the default cargo capacity of an engine for display purposes.
CargoType GetDefaultCargoType() const
Determines the default cargo type of an engine.
Money GetRunningCost() const
Return how much the running costs of this engine are.
uint GetDisplayMaxTractiveEffort() const
Returns the tractive effort of the engine for display purposes.
VehicleSettings vehicle
options for vehicles
Coordinates of a point in 2D.
Tindex index
Index of this pool item.
static Titem * Get(auto index)
Returns Titem with given index.
RailType railtype
Railtype, mangled if elrail is disabled.
Specification of a rectangle with absolute coordinates of all edges.
RoadType roadtype
Road type.
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
uint8_t train_acceleration_model
realistic acceleration for trains
High level window description.
Number to differentiate different windows of the same class.
Data structure for an opened window.
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
ResizeInfo resize
Resize information.
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
WindowFlags flags
Window flags.
WindowNumber window_number
Window number within the window class.
Base for the train class.
void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a train sprite heading west, or both heads (used for lists).
PaletteID GetEnginePalette(EngineID engine_type, CompanyID company)
Get the colour map for an engine.
Functions related to vehicles.
EngineImageType
Visualisation contexts of vehicles and engines.
@ EIT_PURCHASE
Vehicle drawn in purchase list, autoreplace gui, ...
@ EIT_PREVIEW
Vehicle drawn in preview window, news, ...
@ VEH_ROAD
Road vehicle type.
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ VEH_SHIP
Ship vehicle type.
@ VEH_TRAIN
Train vehicle type.
Functions, definitions and such used only by the GUI.
@ Construction
This window is used for construction; close it whenever changing company.
@ Sticky
Window is made sticky by user.
@ WDP_CENTER
Center the window.
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
@ WC_ENGINE_PREVIEW
Engine preview window; Window numbers:
Functions related to zooming.
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.