OpenTTD Source 20250312-master-gcdcc6b491d
train_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "error.h"
13#include "command_func.h"
14#include "error_func.h"
16#include "news_func.h"
17#include "company_func.h"
18#include "newgrf_sound.h"
19#include "newgrf_text.h"
20#include "strings_func.h"
21#include "viewport_func.h"
22#include "vehicle_func.h"
23#include "sound_func.h"
24#include "ai/ai.hpp"
25#include "game/game.hpp"
26#include "newgrf_station.h"
27#include "effectvehicle_func.h"
28#include "network/network.h"
29#include "spritecache.h"
30#include "core/random_func.hpp"
31#include "company_base.h"
32#include "newgrf.h"
33#include "order_backup.h"
34#include "zoom_func.h"
35#include "newgrf_debug.h"
36#include "framerate_type.h"
37#include "train_cmd.h"
38#include "misc_cmd.h"
41
42#include "table/strings.h"
43#include "table/train_sprites.h"
44
45#include "safeguards.h"
46
47static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck);
48static bool TrainCheckIfLineEnds(Train *v, bool reverse = true);
49bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // Also used in vehicle_sl.cpp.
51static void CheckIfTrainNeedsService(Train *v);
52static void CheckNextTrainTile(Train *v);
53
54static const uint8_t _vehicle_initial_x_fract[4] = {10, 8, 4, 8};
55static const uint8_t _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
56
57template <>
58bool IsValidImageIndex<VEH_TRAIN>(uint8_t image_index)
59{
60 return image_index < lengthof(_engine_sprite_base);
61}
62
63
70{
71 if (!CargoSpec::Get(cargo)->is_freight) return 1;
73}
74
77{
78 bool first = true;
79
80 for (const Train *v : Train::Iterate()) {
81 if (v->First() == v && !v->vehstatus.Test(VehState::Crashed)) {
82 for (const Train *u = v, *w = v->Next(); w != nullptr; u = w, w = w->Next()) {
83 if (u->track != TRACK_BIT_DEPOT) {
84 if ((w->track != TRACK_BIT_DEPOT &&
85 std::max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->CalcNextVehicleOffset()) ||
86 (w->track == TRACK_BIT_DEPOT && TicksToLeaveDepot(u) <= 0)) {
87 ShowErrorMessage(GetEncodedString(STR_BROKEN_VEHICLE_LENGTH, v->index, v->owner), {}, WL_CRITICAL);
88
89 if (!_networking && first) {
90 first = false;
92 }
93 /* Break so we warn only once for each train. */
94 break;
95 }
96 }
97 }
98 }
99 }
100}
101
109{
110 uint16_t max_speed = UINT16_MAX;
111
112 assert(this->IsFrontEngine() || this->IsFreeWagon());
113
114 const RailVehicleInfo *rvi_v = RailVehInfo(this->engine_type);
115 EngineID first_engine = this->IsFrontEngine() ? this->engine_type : EngineID::Invalid();
116 this->gcache.cached_total_length = 0;
117 this->compatible_railtypes = RAILTYPES_NONE;
118
119 bool train_can_tilt = true;
120 int16_t min_curve_speed_mod = INT16_MAX;
121
122 for (Train *u = this; u != nullptr; u = u->Next()) {
123 const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
124
125 /* Check the this->first cache. */
126 assert(u->First() == this);
127
128 /* update the 'first engine' */
129 u->gcache.first_engine = this == u ? EngineID::Invalid() : first_engine;
130 u->railtype = rvi_u->railtype;
131
132 if (u->IsEngine()) first_engine = u->engine_type;
133
134 /* Set user defined data to its default value */
135 u->tcache.user_def_data = rvi_u->user_def_data;
136 this->InvalidateNewGRFCache();
137 u->InvalidateNewGRFCache();
138 }
139
140 for (Train *u = this; u != nullptr; u = u->Next()) {
141 /* Update user defined data (must be done before other properties) */
142 u->tcache.user_def_data = GetVehicleProperty(u, PROP_TRAIN_USER_DATA, u->tcache.user_def_data);
143 this->InvalidateNewGRFCache();
144 u->InvalidateNewGRFCache();
145 }
146
147 for (Train *u = this; u != nullptr; u = u->Next()) {
148 const Engine *e_u = u->GetEngine();
149 const RailVehicleInfo *rvi_u = &e_u->u.rail;
150
151 if (!e_u->info.misc_flags.Test(EngineMiscFlag::RailTilts)) train_can_tilt = false;
152 min_curve_speed_mod = std::min(min_curve_speed_mod, u->GetCurveSpeedModifier());
153
154 /* Cache wagon override sprite group. nullptr is returned if there is none */
155 u->tcache.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->gcache.first_engine);
156
157 /* Reset colour map */
158 u->colourmap = PAL_NONE;
159
160 /* Update powered-wagon-status and visual effect */
161 u->UpdateVisualEffect(true);
162
163 if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
164 UsesWagonOverride(u) && !HasBit(u->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
165 /* wagon is powered */
166 SetBit(u->flags, VRF_POWEREDWAGON); // cache 'powered' status
167 } else {
168 ClrBit(u->flags, VRF_POWEREDWAGON);
169 }
170
171 if (!u->IsArticulatedPart()) {
172 /* Do not count powered wagons for the compatible railtypes, as wagons always
173 have railtype normal */
174 if (rvi_u->power > 0) {
175 this->compatible_railtypes |= GetRailTypeInfo(u->railtype)->powered_railtypes;
176 }
177
178 /* Some electric engines can be allowed to run on normal rail. It happens to all
179 * existing electric engines when elrails are disabled and then re-enabled */
181 u->railtype = RAILTYPE_RAIL;
182 u->compatible_railtypes |= RAILTYPES_RAIL;
183 }
184
185 /* max speed is the minimum of the speed limits of all vehicles in the consist */
186 if ((rvi_u->railveh_type != RAILVEH_WAGON || _settings_game.vehicle.wagon_speed_limits) && !UsesWagonOverride(u)) {
187 uint16_t speed = GetVehicleProperty(u, PROP_TRAIN_SPEED, rvi_u->max_speed);
188 if (speed != 0) max_speed = std::min(speed, max_speed);
189 }
190 }
191
192 uint16_t new_cap = e_u->DetermineCapacity(u);
193 if (allowed_changes.Test(ConsistChangeFlag::Capacity)) {
194 /* Update vehicle capacity. */
195 if (u->cargo_cap > new_cap) u->cargo.Truncate(new_cap);
196 u->refit_cap = std::min(new_cap, u->refit_cap);
197 u->cargo_cap = new_cap;
198 } else {
199 /* Verify capacity hasn't changed. */
200 if (new_cap != u->cargo_cap) ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_CAPACITY, GRFBug::VehCapacity, true);
201 }
202 u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_TRAIN_CARGO_AGE_PERIOD, e_u->info.cargo_age_period);
203
204 /* check the vehicle length (callback) */
205 uint16_t veh_len = CALLBACK_FAILED;
206 if (e_u->GetGRF() != nullptr && e_u->GetGRF()->grf_version >= 8) {
207 /* Use callback 36 */
208 veh_len = GetVehicleProperty(u, PROP_TRAIN_SHORTEN_FACTOR, CALLBACK_FAILED);
209
210 if (veh_len != CALLBACK_FAILED && veh_len >= VEHICLE_LENGTH) {
212 }
213 } else if (e_u->info.callback_mask.Test(VehicleCallbackMask::Length)) {
214 /* Use callback 11 */
215 veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, u->engine_type, u);
216 }
217 if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
218 veh_len = VEHICLE_LENGTH - Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
219
220 if (allowed_changes.Test(ConsistChangeFlag::Length)) {
221 /* Update vehicle length. */
222 u->gcache.cached_veh_length = veh_len;
223 } else {
224 /* Verify length hasn't changed. */
225 if (veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
226 }
227
228 this->gcache.cached_total_length += u->gcache.cached_veh_length;
229 this->InvalidateNewGRFCache();
230 u->InvalidateNewGRFCache();
231 }
232
233 /* store consist weight/max speed in cache */
234 this->vcache.cached_max_speed = max_speed;
235 this->tcache.cached_tilt = train_can_tilt;
236 this->tcache.cached_curve_speed_mod = min_curve_speed_mod;
237 this->tcache.cached_max_curve_speed = this->GetCurveSpeedLimit();
238
239 /* recalculate cached weights and power too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added) */
240 this->CargoChanged();
241
242 if (this->IsFrontEngine()) {
243 this->UpdateAcceleration();
247 InvalidateNewGRFInspectWindow(GSF_TRAINS, this->index);
248 }
249}
250
261int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
262{
263 const Station *st = Station::Get(station_id);
264 *station_ahead = st->GetPlatformLength(tile, DirToDiagDir(v->direction)) * TILE_SIZE;
265 *station_length = st->GetPlatformLength(tile) * TILE_SIZE;
266
267 /* Default to the middle of the station for stations stops that are not in
268 * the order list like intermediate stations when non-stop is disabled */
270 if (v->gcache.cached_total_length >= *station_length) {
271 /* The train is longer than the station, make it stop at the far end of the platform */
273 } else if (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == station_id) {
275 }
276
277 /* The stop location of the FRONT! of the train */
278 int stop;
279 switch (osl) {
280 default: NOT_REACHED();
281
283 stop = v->gcache.cached_total_length;
284 break;
285
287 stop = *station_length - (*station_length - v->gcache.cached_total_length) / 2;
288 break;
289
291 stop = *station_length;
292 break;
293 }
294
295 /* Subtract half the front vehicle length of the train so we get the real
296 * stop location of the train. */
297 return stop - (v->gcache.cached_veh_length + 1) / 2;
298}
299
300
306{
307 assert(this->First() == this);
308
309 static const int absolute_max_speed = UINT16_MAX;
310 int max_speed = absolute_max_speed;
311
312 if (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) return max_speed;
313
314 int curvecount[2] = {0, 0};
315
316 /* first find the curve speed limit */
317 int numcurve = 0;
318 int sum = 0;
319 int pos = 0;
320 int lastpos = -1;
321 for (const Train *u = this; u->Next() != nullptr; u = u->Next(), pos += u->gcache.cached_veh_length) {
322 Direction this_dir = u->direction;
323 Direction next_dir = u->Next()->direction;
324
325 DirDiff dirdiff = DirDifference(this_dir, next_dir);
326 if (dirdiff == DIRDIFF_SAME) continue;
327
328 if (dirdiff == DIRDIFF_45LEFT) curvecount[0]++;
329 if (dirdiff == DIRDIFF_45RIGHT) curvecount[1]++;
330 if (dirdiff == DIRDIFF_45LEFT || dirdiff == DIRDIFF_45RIGHT) {
331 if (lastpos != -1) {
332 numcurve++;
333 sum += pos - lastpos;
334 if (pos - lastpos <= static_cast<int>(VEHICLE_LENGTH) && max_speed > 88) {
335 max_speed = 88;
336 }
337 }
338 lastpos = pos;
339 }
340
341 /* if we have a 90 degree turn, fix the speed limit to 60 */
342 if (dirdiff == DIRDIFF_90LEFT || dirdiff == DIRDIFF_90RIGHT) {
343 max_speed = 61;
344 }
345 }
346
347 if (numcurve > 0 && max_speed > 88) {
348 if (curvecount[0] == 1 && curvecount[1] == 1) {
349 max_speed = absolute_max_speed;
350 } else {
351 sum = CeilDiv(sum, VEHICLE_LENGTH);
352 sum /= numcurve;
353 max_speed = 232 - (13 - Clamp(sum, 1, 12)) * (13 - Clamp(sum, 1, 12));
354 }
355 }
356
357 if (max_speed != absolute_max_speed) {
358 /* Apply the current railtype's curve speed advantage */
359 const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(this->tile));
360 max_speed += (max_speed / 2) * rti->curve_speed;
361
362 if (this->tcache.cached_tilt) {
363 /* Apply max_speed bonus of 20% for a tilting train */
364 max_speed += max_speed / 5;
365 }
366
367 /* Apply max_speed modifier (cached value is fixed-point binary with 8 fractional bits)
368 * and clamp the result to an acceptable range. */
369 max_speed += (max_speed * this->tcache.cached_curve_speed_mod) / 256;
370 max_speed = Clamp(max_speed, 2, absolute_max_speed);
371 }
372
373 return static_cast<uint16_t>(max_speed);
374}
375
381{
382 int max_speed = _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL ?
384 this->tcache.cached_max_curve_speed;
385
387 StationID sid = GetStationIndex(this->tile);
388 if (this->current_order.ShouldStopAtStation(this, sid)) {
389 int station_ahead;
390 int station_length;
391 int stop_at = GetTrainStopLocation(sid, this->tile, this, &station_ahead, &station_length);
392
393 /* The distance to go is whatever is still ahead of the train minus the
394 * distance from the train's stop location to the end of the platform */
395 int distance_to_go = station_ahead / TILE_SIZE - (station_length - stop_at) / TILE_SIZE;
396
397 if (distance_to_go > 0) {
398 int st_max_speed = 120;
399
400 int delta_v = this->cur_speed / (distance_to_go + 1);
401 if (max_speed > (this->cur_speed - delta_v)) {
402 st_max_speed = this->cur_speed - (delta_v / 10);
403 }
404
405 st_max_speed = std::max(st_max_speed, 25 * distance_to_go);
406 max_speed = std::min(max_speed, st_max_speed);
407 }
408 }
409 }
410
411 for (const Train *u = this; u != nullptr; u = u->Next()) {
412 if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC && u->track == TRACK_BIT_DEPOT) {
413 max_speed = std::min(max_speed, 61);
414 break;
415 }
416
417 /* Vehicle is on the middle part of a bridge. */
418 if (u->track == TRACK_BIT_WORMHOLE && !u->vehstatus.Test(VehState::Hidden)) {
419 max_speed = std::min<int>(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed);
420 }
421 }
422
423 max_speed = std::min<int>(max_speed, this->current_order.GetMaxSpeed());
424 return std::min<int>(max_speed, this->gcache.cached_max_track_speed);
425}
426
429{
430 assert(this->IsFrontEngine() || this->IsFreeWagon());
431
432 uint power = this->gcache.cached_power;
433 uint weight = this->gcache.cached_weight;
434 assert(weight != 0);
435 this->acceleration = Clamp(power / weight * 4, 1, 255);
436}
437
438int Train::GetCursorImageOffset() const
439{
440 if (this->gcache.cached_veh_length != 8 && HasBit(this->flags, VRF_REVERSE_DIRECTION) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips)) {
441 int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
442
443 const Engine *e = this->GetEngine();
444 if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
445 reference_width = e->GetGRF()->traininfo_vehicle_width;
446 }
447
448 return ScaleSpriteTrad((this->gcache.cached_veh_length - (int)VEHICLE_LENGTH) * reference_width / (int)VEHICLE_LENGTH);
449 }
450 return 0;
451}
452
459{
460 int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
461 int vehicle_pitch = 0;
462
463 const Engine *e = this->GetEngine();
464 if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
465 reference_width = e->GetGRF()->traininfo_vehicle_width;
466 vehicle_pitch = e->GetGRF()->traininfo_vehicle_pitch;
467 }
468
469 if (offset != nullptr) {
470 if (HasBit(this->flags, VRF_REVERSE_DIRECTION) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips)) {
471 offset->x = ScaleSpriteTrad(((int)this->gcache.cached_veh_length - (int)VEHICLE_LENGTH / 2) * reference_width / (int)VEHICLE_LENGTH);
472 } else {
473 offset->x = ScaleSpriteTrad(reference_width) / 2;
474 }
475 offset->y = ScaleSpriteTrad(vehicle_pitch);
476 }
477 return ScaleSpriteTrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
478}
479
480static SpriteID GetDefaultTrainSprite(uint8_t spritenum, Direction direction)
481{
482 assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
483 return ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]) + _engine_sprite_base[spritenum];
484}
485
492void Train::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
493{
494 uint8_t spritenum = this->spritenum;
495
497
498 if (is_custom_sprite(spritenum)) {
499 GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result);
500 if (result->IsValid()) return;
501
503 }
504
505 assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
506 SpriteID sprite = GetDefaultTrainSprite(spritenum, direction);
507
508 if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _wagon_full_adder[spritenum];
509
510 result->Set(sprite);
511}
512
513static void GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type, VehicleSpriteSeq *result)
514{
515 const Engine *e = Engine::Get(engine);
516 Direction dir = rear_head ? DIR_E : DIR_W;
517 uint8_t spritenum = e->u.rail.image_index;
518
519 if (is_custom_sprite(spritenum)) {
520 GetCustomVehicleIcon(engine, dir, image_type, result);
521 if (result->IsValid()) {
522 if (e->GetGRF() != nullptr) {
524 }
525 return;
526 }
527
528 spritenum = Engine::Get(engine)->original_image_index;
529 }
530
531 if (rear_head) spritenum++;
532
533 result->Set(GetDefaultTrainSprite(spritenum, DIR_W));
534}
535
536void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
537{
538 if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
539 int yf = y;
540 int yr = y;
541
542 VehicleSpriteSeq seqf, seqr;
543 GetRailIcon(engine, false, yf, image_type, &seqf);
544 GetRailIcon(engine, true, yr, image_type, &seqr);
545
546 Rect rectf, rectr;
547 seqf.GetBounds(&rectf);
548 seqr.GetBounds(&rectr);
549
550 preferred_x = Clamp(preferred_x,
551 left - UnScaleGUI(rectf.left) + ScaleSpriteTrad(14),
552 right - UnScaleGUI(rectr.right) - ScaleSpriteTrad(15));
553
554 seqf.Draw(preferred_x - ScaleSpriteTrad(14), yf, pal, pal == PALETTE_CRASH);
555 seqr.Draw(preferred_x + ScaleSpriteTrad(15), yr, pal, pal == PALETTE_CRASH);
556 } else {
558 GetRailIcon(engine, false, y, image_type, &seq);
559
560 Rect rect;
561 seq.GetBounds(&rect);
562 preferred_x = Clamp(preferred_x,
563 left - UnScaleGUI(rect.left),
564 right - UnScaleGUI(rect.right));
565
566 seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
567 }
568}
569
579void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
580{
581 int y = 0;
582
584 GetRailIcon(engine, false, y, image_type, &seq);
585
586 Rect rect;
587 seq.GetBounds(&rect);
588
589 width = UnScaleGUI(rect.Width());
590 height = UnScaleGUI(rect.Height());
591 xoffs = UnScaleGUI(rect.left);
592 yoffs = UnScaleGUI(rect.top);
593
594 if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
595 GetRailIcon(engine, true, y, image_type, &seq);
596 seq.GetBounds(&rect);
597
598 /* Calculate values relative to an imaginary center between the two sprites. */
599 width = ScaleSpriteTrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(rect.right) - xoffs;
600 height = std::max<uint>(height, UnScaleGUI(rect.Height()));
601 xoffs = xoffs - ScaleSpriteTrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) / 2;
602 yoffs = std::min(yoffs, UnScaleGUI(rect.top));
603 }
604}
605
615{
616 const RailVehicleInfo *rvi = &e->u.rail;
617
618 /* Check that the wagon can drive on the track in question */
619 if (!IsCompatibleRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
620
621 if (flags.Test(DoCommandFlag::Execute)) {
622 Train *v = new Train();
623 *ret = v;
624 v->spritenum = rvi->image_index;
625
626 v->engine_type = e->index;
627 v->gcache.first_engine = EngineID::Invalid(); // needs to be set before first callback
628
630
631 v->direction = DiagDirToDir(dir);
632 v->tile = tile;
633
634 int x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
635 int y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];
636
637 v->x_pos = x;
638 v->y_pos = y;
639 v->z_pos = GetSlopePixelZ(x, y, true);
641 v->track = TRACK_BIT_DEPOT;
643
644 v->SetWagon();
645
646 v->SetFreeWagon();
648
650 assert(IsValidCargoType(v->cargo_type));
651 v->cargo_cap = rvi->capacity;
652 v->refit_cap = 0;
653
654 v->railtype = rvi->railtype;
655
659 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
660 v->random_bits = Random();
661
663
664 if (TestVehicleBuildProbability(v, v->engine_type, BuildProbabilityType::Reversed)) SetBit(v->flags, VRF_REVERSE_DIRECTION);
666
667 v->UpdatePosition();
668 v->First()->ConsistChanged(CCF_ARRANGE);
670
672
673 /* Try to connect the vehicle to one of free chains of wagons. */
674 for (Train *w : Train::Iterate()) {
675 if (w->tile == tile &&
676 w->IsFreeWagon() &&
677 w->engine_type == e->index &&
678 w->First() != v &&
680 if (Command<CMD_MOVE_RAIL_VEHICLE>::Do(DoCommandFlag::Execute, v->index, w->Last()->index, true).Succeeded()) {
681 break;
682 }
683 }
684 }
685 }
686
687 return CommandCost();
688}
689
692{
693 assert(u->IsEngine());
694 for (const Train *v : Train::Iterate()) {
695 if (v->IsFreeWagon() && v->tile == u->tile &&
696 v->track == TRACK_BIT_DEPOT) {
697 if (Command<CMD_MOVE_RAIL_VEHICLE>::Do(DoCommandFlag::Execute, v->index, u->index, true).Failed()) {
698 break;
699 }
700 }
701 }
702}
703
704static void AddRearEngineToMultiheadedTrain(Train *v)
705{
706 Train *u = new Train();
707 v->value >>= 1;
708 u->value = v->value;
709 u->direction = v->direction;
710 u->owner = v->owner;
711 u->tile = v->tile;
712 u->x_pos = v->x_pos;
713 u->y_pos = v->y_pos;
714 u->z_pos = v->z_pos;
715 u->track = TRACK_BIT_DEPOT;
716 u->vehstatus = v->vehstatus;
718 u->spritenum = v->spritenum + 1;
719 u->cargo_type = v->cargo_type;
721 u->cargo_cap = v->cargo_cap;
722 u->refit_cap = v->refit_cap;
723 u->railtype = v->railtype;
724 u->engine_type = v->engine_type;
727 u->build_year = v->build_year;
728 u->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
729 u->random_bits = Random();
730 v->SetMultiheaded();
731 u->SetMultiheaded();
732 v->SetNext(u);
733 if (TestVehicleBuildProbability(u, u->engine_type, BuildProbabilityType::Reversed)) SetBit(u->flags, VRF_REVERSE_DIRECTION);
734 u->UpdatePosition();
735
736 /* Now we need to link the front and rear engines together */
737 v->other_multiheaded_part = u;
738 u->other_multiheaded_part = v;
739}
740
750{
751 const RailVehicleInfo *rvi = &e->u.rail;
752
753 if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(flags, tile, e, ret);
754
755 /* Check if depot and new engine uses the same kind of tracks *
756 * We need to see if the engine got power on the tile to avoid electric engines in non-electric depots */
757 if (!HasPowerOnRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
758
759 if (flags.Test(DoCommandFlag::Execute)) {
761 int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir];
762 int y = TileY(tile) * TILE_SIZE + _vehicle_initial_y_fract[dir];
763
764 Train *v = new Train();
765 *ret = v;
766 v->direction = DiagDirToDir(dir);
767 v->tile = tile;
769 v->x_pos = x;
770 v->y_pos = y;
771 v->z_pos = GetSlopePixelZ(x, y, true);
772 v->track = TRACK_BIT_DEPOT;
774 v->spritenum = rvi->image_index;
776 assert(IsValidCargoType(v->cargo_type));
777 v->cargo_cap = rvi->capacity;
778 v->refit_cap = 0;
779 v->last_station_visited = StationID::Invalid();
780 v->last_loading_station = StationID::Invalid();
781
782 v->engine_type = e->index;
783 v->gcache.first_engine = EngineID::Invalid(); // needs to be set before first callback
784
785 v->reliability = e->reliability;
788
789 v->railtype = rvi->railtype;
790
791 v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_trains);
795 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
796 v->random_bits = Random();
797
799 v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
800
802
803 v->SetFrontEngine();
804 v->SetEngine();
805
806 if (TestVehicleBuildProbability(v, v->engine_type, BuildProbabilityType::Reversed)) SetBit(v->flags, VRF_REVERSE_DIRECTION);
807 v->UpdatePosition();
808
809 if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
810 AddRearEngineToMultiheadedTrain(v);
811 } else {
813 }
814
817
819 }
820
821 return CommandCost();
822}
823
824static Train *FindGoodVehiclePos(const Train *src)
825{
826 EngineID eng = src->engine_type;
827 TileIndex tile = src->tile;
828
829 for (Train *dst : Train::Iterate()) {
830 if (dst->IsFreeWagon() && dst->tile == tile && !dst->vehstatus.Test(VehState::Crashed)) {
831 /* check so all vehicles in the line have the same engine. */
832 Train *t = dst;
833 while (t->engine_type == eng) {
834 t = t->Next();
835 if (t == nullptr) return dst;
836 }
837 }
838 }
839
840 return nullptr;
841}
842
844typedef std::vector<Train *> TrainList;
845
851static void MakeTrainBackup(TrainList &list, Train *t)
852{
853 for (; t != nullptr; t = t->Next()) list.push_back(t);
854}
855
861{
862 /* No train, nothing to do. */
863 if (list.empty()) return;
864
865 Train *prev = nullptr;
866 /* Iterate over the list and rebuild it. */
867 for (Train *t : list) {
868 if (prev != nullptr) {
869 prev->SetNext(t);
870 } else if (t->Previous() != nullptr) {
871 /* Make sure the head of the train is always the first in the chain. */
872 t->Previous()->SetNext(nullptr);
873 }
874 prev = t;
875 }
876}
877
883static void RemoveFromConsist(Train *part, bool chain = false)
884{
885 Train *tail = chain ? part->Last() : part->GetLastEnginePart();
886
887 /* Unlink at the front, but make it point to the next
888 * vehicle after the to be remove part. */
889 if (part->Previous() != nullptr) part->Previous()->SetNext(tail->Next());
890
891 /* Unlink at the back */
892 tail->SetNext(nullptr);
893}
894
900static void InsertInConsist(Train *dst, Train *chain)
901{
902 /* We do not want to add something in the middle of an articulated part. */
903 assert(dst != nullptr && (dst->Next() == nullptr || !dst->Next()->IsArticulatedPart()));
904
905 chain->Last()->SetNext(dst->Next());
906 dst->SetNext(chain);
907}
908
915{
916 for (; t != nullptr; t = t->GetNextVehicle()) {
917 if (!t->IsMultiheaded() || !t->IsEngine()) continue;
918
919 /* Make sure that there are no free cars before next engine */
920 Train *u;
921 for (u = t; u->Next() != nullptr && !u->Next()->IsEngine(); u = u->Next()) {}
922
923 if (u == t->other_multiheaded_part) continue;
924
925 /* Remove the part from the 'wrong' train */
926 RemoveFromConsist(t->other_multiheaded_part);
927 /* And add it to the 'right' train */
928 InsertInConsist(u, t->other_multiheaded_part);
929 }
930}
931
936static void NormaliseSubtypes(Train *chain)
937{
938 /* Nothing to do */
939 if (chain == nullptr) return;
940
941 /* We must be the first in the chain. */
942 assert(chain->Previous() == nullptr);
943
944 /* Set the appropriate bits for the first in the chain. */
945 if (chain->IsWagon()) {
946 chain->SetFreeWagon();
947 } else {
948 assert(chain->IsEngine());
949 chain->SetFrontEngine();
950 }
951
952 /* Now clear the bits for the rest of the chain */
953 for (Train *t = chain->Next(); t != nullptr; t = t->Next()) {
954 t->ClearFreeWagon();
955 t->ClearFrontEngine();
956 }
957}
958
968static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
969{
970 /* Just add 'new' engines and subtract the original ones.
971 * If that's less than or equal to 0 we can be sure we did
972 * not add any engines (read: trains) along the way. */
973 if ((src != nullptr && src->IsEngine() ? 1 : 0) +
974 (dst != nullptr && dst->IsEngine() ? 1 : 0) -
975 (original_src != nullptr && original_src->IsEngine() ? 1 : 0) -
976 (original_dst != nullptr && original_dst->IsEngine() ? 1 : 0) <= 0) {
977 return CommandCost();
978 }
979
980 /* Get a free unit number and check whether it's within the bounds.
981 * There will always be a maximum of one new train. */
983
984 return CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
985}
986
993{
994 /* No multi-part train, no need to check. */
995 if (t == nullptr || t->Next() == nullptr) return CommandCost();
996
997 /* The maximum length for a train. For each part we decrease this by one
998 * and if the result is negative the train is simply too long. */
1000
1001 /* For free-wagon chains, check if they are within the max_train_length limit. */
1002 if (!t->IsEngine()) {
1003 t = t->Next();
1004 while (t != nullptr) {
1005 allowed_len -= t->gcache.cached_veh_length;
1006
1007 t = t->Next();
1008 }
1009
1010 if (allowed_len < 0) return CommandCost(STR_ERROR_TRAIN_TOO_LONG);
1011 return CommandCost();
1012 }
1013
1014 Train *head = t;
1015 Train *prev = t;
1016
1017 /* Break the prev -> t link so it always holds within the loop. */
1018 t = t->Next();
1019 prev->SetNext(nullptr);
1020
1021 /* Make sure the cache is cleared. */
1022 head->InvalidateNewGRFCache();
1023
1024 while (t != nullptr) {
1025 allowed_len -= t->gcache.cached_veh_length;
1026
1027 Train *next = t->Next();
1028
1029 /* Unlink the to-be-added piece; it is already unlinked from the previous
1030 * part due to the fact that the prev -> t link is broken. */
1031 t->SetNext(nullptr);
1032
1033 /* Don't check callback for articulated or rear dual headed parts */
1034 if (!t->IsArticulatedPart() && !t->IsRearDualheaded()) {
1035 /* Back up and clear the first_engine data to avoid using wagon override group */
1036 EngineID first_engine = t->gcache.first_engine;
1037 t->gcache.first_engine = EngineID::Invalid();
1038
1039 /* We don't want the cache to interfere. head's cache is cleared before
1040 * the loop and after each callback does not need to be cleared here. */
1042
1043 uint16_t callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, head->engine_type, t, head);
1044
1045 /* Restore original first_engine data */
1046 t->gcache.first_engine = first_engine;
1047
1048 /* We do not want to remember any cached variables from the test run */
1050 head->InvalidateNewGRFCache();
1051
1052 if (callback != CALLBACK_FAILED) {
1053 /* A failing callback means everything is okay */
1054 StringID error = STR_NULL;
1055
1056 if (head->GetGRF()->grf_version < 8) {
1057 if (callback == 0xFD) error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
1058 if (callback < 0xFD) error = GetGRFStringID(head->GetGRFID(), GRFSTR_MISC_GRF_TEXT + callback);
1059 if (callback >= 0x100) ErrorUnknownCallbackResult(head->GetGRFID(), CBID_TRAIN_ALLOW_WAGON_ATTACH, callback);
1060 } else {
1061 if (callback < 0x400) {
1062 error = GetGRFStringID(head->GetGRFID(), GRFSTR_MISC_GRF_TEXT + callback);
1063 } else {
1064 switch (callback) {
1065 case 0x400: // allow if railtypes match (always the case for OpenTTD)
1066 case 0x401: // allow
1067 break;
1068
1069 default: // unknown reason -> disallow
1070 case 0x402: // disallow attaching
1071 error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
1072 break;
1073 }
1074 }
1075 }
1076
1077 if (error != STR_NULL) return CommandCost(error);
1078 }
1079 }
1080
1081 /* And link it to the new part. */
1082 prev->SetNext(t);
1083 prev = t;
1084 t = next;
1085 }
1086
1087 if (allowed_len < 0) return CommandCost(STR_ERROR_TRAIN_TOO_LONG);
1088 return CommandCost();
1089}
1090
1101static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
1102{
1103 /* Check whether we may actually construct the trains. */
1105 if (ret.Failed()) return ret;
1106 ret = CheckTrainAttachment(dst);
1107 if (ret.Failed()) return ret;
1108
1109 /* Check whether we need to build a new train. */
1110 return check_limit ? CheckNewTrain(original_dst, dst, original_src, src) : CommandCost();
1111}
1112
1121static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
1122{
1123 /* First determine the front of the two resulting trains */
1124 if (*src_head == *dst_head) {
1125 /* If we aren't moving part(s) to a new train, we are just moving the
1126 * front back and there is not destination head. */
1127 *dst_head = nullptr;
1128 } else if (*dst_head == nullptr) {
1129 /* If we are moving to a new train the head of the move train would become
1130 * the head of the new vehicle. */
1131 *dst_head = src;
1132 }
1133
1134 if (src == *src_head) {
1135 /* If we are moving the front of a train then we are, in effect, creating
1136 * a new head for the train. Point to that. Unless we are moving the whole
1137 * train in which case there is not 'source' train anymore.
1138 * In case we are a multiheaded part we want the complete thing to come
1139 * with us, so src->GetNextUnit(), however... when we are e.g. a wagon
1140 * that is followed by a rear multihead we do not want to include that. */
1141 *src_head = move_chain ? nullptr :
1142 (src->IsMultiheaded() ? src->GetNextUnit() : src->GetNextVehicle());
1143 }
1144
1145 /* Now it's just simply removing the part that we are going to move from the
1146 * source train and *if* the destination is a not a new train add the chain
1147 * at the destination location. */
1148 RemoveFromConsist(src, move_chain);
1149 if (*dst_head != src) InsertInConsist(dst, src);
1150
1151 /* Now normalise the dual heads, that is move the dual heads around in such
1152 * a way that the head and rear of a dual head are in the same train */
1153 NormaliseDualHeads(*src_head);
1154 NormaliseDualHeads(*dst_head);
1155}
1156
1162static void NormaliseTrainHead(Train *head)
1163{
1164 /* Not much to do! */
1165 if (head == nullptr) return;
1166
1167 /* Tell the 'world' the train changed. */
1169 UpdateTrainGroupID(head);
1170
1171 /* Not a front engine, i.e. a free wagon chain. No need to do more. */
1172 if (!head->IsFrontEngine()) return;
1173
1174 /* Update the refit button and window */
1177
1178 /* If we don't have a unit number yet, set one. */
1179 if (head->unitnumber != 0) return;
1180 head->unitnumber = Company::Get(head->owner)->freeunits[head->type].UseID(GetFreeUnitNumber(VEH_TRAIN));
1181}
1182
1192CommandCost CmdMoveRailVehicle(DoCommandFlags flags, VehicleID src_veh, VehicleID dest_veh, bool move_chain)
1193{
1194 Train *src = Train::GetIfValid(src_veh);
1195 if (src == nullptr) return CMD_ERROR;
1196
1197 CommandCost ret = CheckOwnership(src->owner);
1198 if (ret.Failed()) return ret;
1199
1200 /* Do not allow moving crashed vehicles inside the depot, it is likely to cause asserts later */
1201 if (src->vehstatus.Test(VehState::Crashed)) return CMD_ERROR;
1202
1203 /* if nothing is selected as destination, try and find a matching vehicle to drag to. */
1204 Train *dst;
1205 if (dest_veh == VehicleID::Invalid()) {
1206 dst = (src->IsEngine() || flags.Test(DoCommandFlag::AutoReplace)) ? nullptr : FindGoodVehiclePos(src);
1207 } else {
1208 dst = Train::GetIfValid(dest_veh);
1209 if (dst == nullptr) return CMD_ERROR;
1210
1211 ret = CheckOwnership(dst->owner);
1212 if (ret.Failed()) return ret;
1213
1214 /* Do not allow appending to crashed vehicles, too */
1215 if (dst->vehstatus.Test(VehState::Crashed)) return CMD_ERROR;
1216 }
1217
1218 /* if an articulated part is being handled, deal with its parent vehicle */
1219 src = src->GetFirstEnginePart();
1220 if (dst != nullptr) {
1221 dst = dst->GetFirstEnginePart();
1222 }
1223
1224 /* don't move the same vehicle.. */
1225 if (src == dst) return CommandCost();
1226
1227 /* locate the head of the two chains */
1228 Train *src_head = src->First();
1229 Train *dst_head;
1230 if (dst != nullptr) {
1231 dst_head = dst->First();
1232 if (dst_head->tile != src_head->tile) return CMD_ERROR;
1233 /* Now deal with articulated part of destination wagon */
1234 dst = dst->GetLastEnginePart();
1235 } else {
1236 dst_head = nullptr;
1237 }
1238
1239 if (src->IsRearDualheaded()) return CommandCost(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
1240
1241 /* When moving all wagons, we can't have the same src_head and dst_head */
1242 if (move_chain && src_head == dst_head) return CommandCost();
1243
1244 /* When moving a multiheaded part to be place after itself, bail out. */
1245 if (!move_chain && dst != nullptr && dst->IsRearDualheaded() && src == dst->other_multiheaded_part) return CommandCost();
1246
1247 /* Check if all vehicles in the source train are stopped inside a depot. */
1248 if (!src_head->IsStoppedInDepot()) return CommandCost(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
1249
1250 /* Check if all vehicles in the destination train are stopped inside a depot. */
1251 if (dst_head != nullptr && !dst_head->IsStoppedInDepot()) return CommandCost(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
1252
1253 /* First make a backup of the order of the trains. That way we can do
1254 * whatever we want with the order and later on easily revert. */
1255 TrainList original_src;
1256 TrainList original_dst;
1257
1258 MakeTrainBackup(original_src, src_head);
1259 MakeTrainBackup(original_dst, dst_head);
1260
1261 /* Also make backup of the original heads as ArrangeTrains can change them.
1262 * For the destination head we do not care if it is the same as the source
1263 * head because in that case it's just a copy. */
1264 Train *original_src_head = src_head;
1265 Train *original_dst_head = (dst_head == src_head ? nullptr : dst_head);
1266
1267 /* We want this information from before the rearrangement, but execute this after the validation.
1268 * original_src_head can't be nullptr; src is by definition != nullptr, so src_head can't be nullptr as
1269 * src->GetFirst() always yields non-nullptr, so eventually original_src_head != nullptr as well. */
1270 bool original_src_head_front_engine = original_src_head->IsFrontEngine();
1271 bool original_dst_head_front_engine = original_dst_head != nullptr && original_dst_head->IsFrontEngine();
1272
1273 /* (Re)arrange the trains in the wanted arrangement. */
1274 ArrangeTrains(&dst_head, dst, &src_head, src, move_chain);
1275
1276 if (!flags.Test(DoCommandFlag::AutoReplace)) {
1277 /* If the autoreplace flag is set we do not need to test for the validity
1278 * because we are going to revert the train to its original state. As we
1279 * assume the original state was correct autoreplace can skip this. */
1280 ret = ValidateTrains(original_dst_head, dst_head, original_src_head, src_head, true);
1281 if (ret.Failed()) {
1282 /* Restore the train we had. */
1283 RestoreTrainBackup(original_src);
1284 RestoreTrainBackup(original_dst);
1285 return ret;
1286 }
1287 }
1288
1289 /* do it? */
1290 if (flags.Test(DoCommandFlag::Execute)) {
1291 /* Remove old heads from the statistics */
1292 if (original_src_head_front_engine) GroupStatistics::CountVehicle(original_src_head, -1);
1293 if (original_dst_head_front_engine) GroupStatistics::CountVehicle(original_dst_head, -1);
1294
1295 /* First normalise the sub types of the chains. */
1296 NormaliseSubtypes(src_head);
1297 NormaliseSubtypes(dst_head);
1298
1299 /* There are 14 different cases:
1300 * 1) front engine gets moved to a new train, it stays a front engine.
1301 * a) the 'next' part is a wagon that becomes a free wagon chain.
1302 * b) the 'next' part is an engine that becomes a front engine.
1303 * c) there is no 'next' part, nothing else happens
1304 * 2) front engine gets moved to another train, it is not a front engine anymore
1305 * a) the 'next' part is a wagon that becomes a free wagon chain.
1306 * b) the 'next' part is an engine that becomes a front engine.
1307 * c) there is no 'next' part, nothing else happens
1308 * 3) front engine gets moved to later in the current train, it is not a front engine anymore.
1309 * a) the 'next' part is a wagon that becomes a free wagon chain.
1310 * b) the 'next' part is an engine that becomes a front engine.
1311 * 4) free wagon gets moved
1312 * a) the 'next' part is a wagon that becomes a free wagon chain.
1313 * b) the 'next' part is an engine that becomes a front engine.
1314 * c) there is no 'next' part, nothing else happens
1315 * 5) non front engine gets moved and becomes a new train, nothing else happens
1316 * 6) non front engine gets moved within a train / to another train, nothing happens
1317 * 7) wagon gets moved, nothing happens
1318 */
1319 if (src == original_src_head && src->IsEngine() && !src->IsFrontEngine()) {
1320 /* Cases #2 and #3: the front engine gets trashed. */
1326 DeleteNewGRFInspectWindow(GSF_TRAINS, src->index);
1328
1329 if (src_head != nullptr && src_head->IsFrontEngine()) {
1330 /* Cases #?b: Transfer order, unit number and other stuff
1331 * to the new front engine. */
1332 src_head->orders = src->orders;
1333 if (src_head->orders != nullptr) src_head->AddToShared(src);
1334 src_head->CopyVehicleConfigAndStatistics(src);
1335 }
1336 /* Remove stuff not valid anymore for non-front engines. */
1338 src->ReleaseUnitNumber();
1339 src->name.clear();
1340 }
1341
1342 /* We weren't a front engine but are becoming one. So
1343 * we should be put in the default group. */
1344 if (original_src_head != src && dst_head == src) {
1347 }
1348
1349 /* Handle 'new engine' part of cases #1b, #2b, #3b, #4b and #5 in NormaliseTrainHead. */
1350 NormaliseTrainHead(src_head);
1351 NormaliseTrainHead(dst_head);
1352
1353 /* Add new heads to statistics.
1354 * This should be done after NormaliseTrainHead due to engine total limit checks in GetFreeUnitNumber. */
1355 if (src_head != nullptr && src_head->IsFrontEngine()) GroupStatistics::CountVehicle(src_head, 1);
1356 if (dst_head != nullptr && dst_head->IsFrontEngine()) GroupStatistics::CountVehicle(dst_head, 1);
1357
1359 CheckCargoCapacity(src_head);
1360 CheckCargoCapacity(dst_head);
1361 }
1362
1363 if (src_head != nullptr) src_head->First()->MarkDirty();
1364 if (dst_head != nullptr) dst_head->First()->MarkDirty();
1365
1366 /* We are undoubtedly changing something in the depot and train list. */
1369 } else {
1370 /* We don't want to execute what we're just tried. */
1371 RestoreTrainBackup(original_src);
1372 RestoreTrainBackup(original_dst);
1373 }
1374
1375 return CommandCost();
1376}
1377
1390CommandCost CmdSellRailWagon(DoCommandFlags flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
1391{
1393 Train *first = v->First();
1394
1395 if (v->IsRearDualheaded()) return CommandCost(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
1396
1397 /* First make a backup of the order of the train. That way we can do
1398 * whatever we want with the order and later on easily revert. */
1399 TrainList original;
1400 MakeTrainBackup(original, first);
1401
1402 /* We need to keep track of the new head and the head of what we're going to sell. */
1403 Train *new_head = first;
1404 Train *sell_head = nullptr;
1405
1406 /* Split the train in the wanted way. */
1407 ArrangeTrains(&sell_head, nullptr, &new_head, v, sell_chain);
1408
1409 /* We don't need to validate the second train; it's going to be sold. */
1410 CommandCost ret = ValidateTrains(nullptr, nullptr, first, new_head, !flags.Test(DoCommandFlag::AutoReplace));
1411 if (ret.Failed()) {
1412 /* Restore the train we had. */
1413 RestoreTrainBackup(original);
1414 return ret;
1415 }
1416
1417 if (first->orders == nullptr && !OrderList::CanAllocateItem()) {
1418 /* Restore the train we had. */
1419 RestoreTrainBackup(original);
1420 return CommandCost(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
1421 }
1422
1424 for (Train *part = sell_head; part != nullptr; part = part->Next()) cost.AddCost(-part->value);
1425
1426 /* do it? */
1427 if (flags.Test(DoCommandFlag::Execute)) {
1428 /* First normalise the sub types of the chain. */
1429 NormaliseSubtypes(new_head);
1430
1431 if (v == first && !sell_chain && new_head != nullptr && new_head->IsFrontEngine()) {
1432 if (v->IsEngine()) {
1433 /* We are selling the front engine. In this case we want to
1434 * 'give' the order, unit number and such to the new head. */
1435 new_head->orders = first->orders;
1436 new_head->AddToShared(first);
1437 DeleteVehicleOrders(first);
1438
1439 /* Copy other important data from the front engine */
1440 new_head->CopyVehicleConfigAndStatistics(first);
1441 }
1442 GroupStatistics::CountVehicle(new_head, 1); // after copying over the profit, if required
1443 } else if (v->IsPrimaryVehicle() && backup_order) {
1444 OrderBackup::Backup(v, user);
1445 }
1446
1447 /* We need to update the information about the train. */
1448 NormaliseTrainHead(new_head);
1449
1450 /* We are undoubtedly changing something in the depot and train list. */
1453
1454 /* Actually delete the sold 'goods' */
1455 delete sell_head;
1456 } else {
1457 /* We don't want to execute what we're just tried. */
1458 RestoreTrainBackup(original);
1459 }
1460
1461 return cost;
1462}
1463
1465{
1466 /* Set common defaults. */
1467 this->x_offs = -1;
1468 this->y_offs = -1;
1469 this->x_extent = 3;
1470 this->y_extent = 3;
1471 this->z_extent = 6;
1472 this->x_bb_offs = 0;
1473 this->y_bb_offs = 0;
1474
1475 /* Set if flipped and engine is NOT flagged with custom flip handling. */
1476 int flipped = HasBit(this->flags, VRF_REVERSE_DIRECTION) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips);
1477 /* If flipped and vehicle length is odd, we need to adjust the bounding box offset slightly. */
1478 int flip_offs = flipped && (this->gcache.cached_veh_length & 1);
1479
1480 Direction dir = this->direction;
1481 if (flipped) dir = ReverseDir(dir);
1482
1483 if (!IsDiagonalDirection(dir)) {
1484 static const int _sign_table[] =
1485 {
1486 /* x, y */
1487 -1, -1, // DIR_N
1488 -1, 1, // DIR_E
1489 1, 1, // DIR_S
1490 1, -1, // DIR_W
1491 };
1492
1493 int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2;
1494
1495 /* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
1496 this->x_offs -= half_shorten * _sign_table[dir];
1497 this->y_offs -= half_shorten * _sign_table[dir + 1];
1498 this->x_extent += this->x_bb_offs = half_shorten * _sign_table[dir];
1499 this->y_extent += this->y_bb_offs = half_shorten * _sign_table[dir + 1];
1500 } else {
1501 switch (dir) {
1502 /* Shorten southern corner of the bounding box according the vehicle length
1503 * and center the bounding box on the vehicle. */
1504 case DIR_NE:
1505 this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
1506 this->x_extent = this->gcache.cached_veh_length - 1;
1507 this->x_bb_offs = -1;
1508 break;
1509
1510 case DIR_NW:
1511 this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
1512 this->y_extent = this->gcache.cached_veh_length - 1;
1513 this->y_bb_offs = -1;
1514 break;
1515
1516 /* Move northern corner of the bounding box down according to vehicle length
1517 * and center the bounding box on the vehicle. */
1518 case DIR_SW:
1519 this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
1520 this->x_extent = VEHICLE_LENGTH - 1;
1522 break;
1523
1524 case DIR_SE:
1525 this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
1526 this->y_extent = VEHICLE_LENGTH - 1;
1528 break;
1529
1530 default:
1531 NOT_REACHED();
1532 }
1533 }
1534}
1535
1541{
1542 if (!HasBit(v->flags, VRF_TRAIN_STUCK)) {
1543 /* It is the first time the problem occurred, set the "train stuck" flag. */
1544 SetBit(v->flags, VRF_TRAIN_STUCK);
1545
1546 v->wait_counter = 0;
1547
1548 /* Stop train */
1549 v->cur_speed = 0;
1550 v->subspeed = 0;
1551 v->SetLastSpeed();
1552
1554 }
1555}
1556
1564static void SwapTrainFlags(uint16_t *swap_flag1, uint16_t *swap_flag2)
1565{
1566 uint16_t flag1 = *swap_flag1;
1567 uint16_t flag2 = *swap_flag2;
1568
1569 /* Clear the flags */
1570 ClrBit(*swap_flag1, GVF_GOINGUP_BIT);
1571 ClrBit(*swap_flag1, GVF_GOINGDOWN_BIT);
1572 ClrBit(*swap_flag2, GVF_GOINGUP_BIT);
1573 ClrBit(*swap_flag2, GVF_GOINGDOWN_BIT);
1574
1575 /* Reverse the rail-flags (if needed) */
1576 if (HasBit(flag1, GVF_GOINGUP_BIT)) {
1577 SetBit(*swap_flag2, GVF_GOINGDOWN_BIT);
1578 } else if (HasBit(flag1, GVF_GOINGDOWN_BIT)) {
1579 SetBit(*swap_flag2, GVF_GOINGUP_BIT);
1580 }
1581 if (HasBit(flag2, GVF_GOINGUP_BIT)) {
1582 SetBit(*swap_flag1, GVF_GOINGDOWN_BIT);
1583 } else if (HasBit(flag2, GVF_GOINGDOWN_BIT)) {
1584 SetBit(*swap_flag1, GVF_GOINGUP_BIT);
1585 }
1586}
1587
1593{
1594 /* Reverse the direction. */
1595 if (v->track != TRACK_BIT_DEPOT) v->direction = ReverseDir(v->direction);
1596
1597 /* Call the proper EnterTile function unless we are in a wormhole. */
1598 if (v->track != TRACK_BIT_WORMHOLE) {
1599 VehicleEnterTile(v, v->tile, v->x_pos, v->y_pos);
1600 } else {
1601 /* VehicleEnter_TunnelBridge() sets TRACK_BIT_WORMHOLE when the vehicle
1602 * is on the last bit of the bridge head (frame == TILE_SIZE - 1).
1603 * If we were swapped with such a vehicle, we have set TRACK_BIT_WORMHOLE,
1604 * when we shouldn't have. Check if this is the case. */
1605 TileIndex vt = TileVirtXY(v->x_pos, v->y_pos);
1606 if (IsTileType(vt, MP_TUNNELBRIDGE)) {
1607 VehicleEnterTile(v, vt, v->x_pos, v->y_pos);
1608 if (v->track != TRACK_BIT_WORMHOLE && IsBridgeTile(v->tile)) {
1609 /* We have just left the wormhole, possibly set the
1610 * "goingdown" bit. UpdateInclination() can be used
1611 * because we are at the border of the tile. */
1612 v->UpdatePosition();
1613 v->UpdateInclination(true, true);
1614 return;
1615 }
1616 }
1617 }
1618
1619 v->UpdatePosition();
1620 v->UpdateViewport(true, true);
1621}
1622
1629void ReverseTrainSwapVeh(Train *v, int l, int r)
1630{
1631 Train *a, *b;
1632
1633 /* locate vehicles to swap */
1634 for (a = v; l != 0; l--) a = a->Next();
1635 for (b = v; r != 0; r--) b = b->Next();
1636
1637 if (a != b) {
1638 /* swap the hidden bits */
1639 {
1640 bool a_hidden = a->vehstatus.Test(VehState::Hidden);
1641 bool b_hidden = b->vehstatus.Test(VehState::Hidden);
1642 b->vehstatus.Set(VehState::Hidden, a_hidden);
1643 a->vehstatus.Set(VehState::Hidden, b_hidden);
1644 }
1645
1646 Swap(a->track, b->track);
1647 Swap(a->direction, b->direction);
1648 Swap(a->x_pos, b->x_pos);
1649 Swap(a->y_pos, b->y_pos);
1650 Swap(a->tile, b->tile);
1651 Swap(a->z_pos, b->z_pos);
1652
1654
1657 } else {
1658 /* Swap GVF_GOINGUP_BIT/GVF_GOINGDOWN_BIT.
1659 * This is a little bit redundant way, a->gv_flags will
1660 * be (re)set twice, but it reduces code duplication */
1663 }
1664}
1665
1666
1673{
1674 return (v->type == VEH_TRAIN) ? v : nullptr;
1675}
1676
1684{
1685 assert(IsLevelCrossingTile(tile));
1686
1687 return HasVehicleOnPos(tile, nullptr, &TrainOnTileEnum);
1688}
1689
1690
1698{
1699 if (v->type != VEH_TRAIN || v->vehstatus.Test(VehState::Crashed)) return nullptr;
1700
1701 Train *t = Train::From(v);
1702 if (!t->IsFrontEngine()) return nullptr;
1703
1704 TileIndex tile = *(TileIndex *)data;
1705
1706 if (TrainApproachingCrossingTile(t) != tile) return nullptr;
1707
1708 return t;
1709}
1710
1711
1719{
1720 assert(IsLevelCrossingTile(tile));
1721
1723 TileIndex tile_from = tile + TileOffsByDiagDir(dir);
1724
1725 if (HasVehicleOnPos(tile_from, &tile, &TrainApproachingCrossingEnum)) return true;
1726
1727 dir = ReverseDiagDir(dir);
1728 tile_from = tile + TileOffsByDiagDir(dir);
1729
1730 return HasVehicleOnPos(tile_from, &tile, &TrainApproachingCrossingEnum);
1731}
1732
1738static inline bool CheckLevelCrossing(TileIndex tile)
1739{
1740 /* reserved || train on crossing || train approaching crossing */
1742}
1743
1751static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool force_barred)
1752{
1753 assert(IsLevelCrossingTile(tile));
1754 bool set_barred;
1755
1756 /* We force the crossing to be barred when an adjacent crossing is barred, otherwise let it decide for itself. */
1757 set_barred = force_barred || CheckLevelCrossing(tile);
1758
1759 /* The state has changed */
1760 if (set_barred != IsCrossingBarred(tile)) {
1761 if (set_barred && sound && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
1762 SetCrossingBarred(tile, set_barred);
1763 MarkTileDirtyByTile(tile);
1764 }
1765}
1766
1773void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_bar)
1774{
1775 if (!IsLevelCrossingTile(tile)) return;
1776
1777 bool forced_state = force_bar;
1778
1779 const Axis axis = GetCrossingRoadAxis(tile);
1780 const DiagDirection dir1 = AxisToDiagDir(axis);
1781 const DiagDirection dir2 = ReverseDiagDir(dir1);
1782
1783 /* Check if an adjacent crossing is barred. */
1784 for (DiagDirection dir : { dir1, dir2 }) {
1785 for (TileIndex t = tile; !forced_state && t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
1786 forced_state |= CheckLevelCrossing(t);
1787 }
1788 }
1789
1790 /* Now that we know whether all tiles in this crossing should be barred or open,
1791 * we need to update those tiles. We start with the tile itself, then look along the road axis. */
1792 UpdateLevelCrossingTile(tile, sound, forced_state);
1793 for (DiagDirection dir : { dir1, dir2 }) {
1794 for (TileIndex t = TileAddByDiagDir(tile, dir); t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
1795 UpdateLevelCrossingTile(t, sound, forced_state);
1796 }
1797 }
1798}
1799
1806{
1807 const DiagDirection dir1 = AxisToDiagDir(road_axis);
1808 const DiagDirection dir2 = ReverseDiagDir(dir1);
1809 for (DiagDirection dir : { dir1, dir2 }) {
1810 const TileIndex t = TileAddByDiagDir(tile, dir);
1811 if (t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1813 }
1814 }
1815}
1816
1823{
1824 const DiagDirection dir1 = AxisToDiagDir(road_axis);
1825 const DiagDirection dir2 = ReverseDiagDir(dir1);
1826 for (DiagDirection dir : { dir1, dir2 }) {
1827 const TileIndexDiff diff = TileOffsByDiagDir(dir);
1828 bool occupied = false;
1829 for (TileIndex t = tile + diff; t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
1830 occupied |= CheckLevelCrossing(t);
1831 }
1832 if (occupied) {
1833 /* Mark the immediately adjacent tile dirty */
1834 const TileIndex t = tile + diff;
1835 if (t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1837 }
1838 } else {
1839 /* Unbar the crossing tiles in this direction as necessary */
1840 for (TileIndex t = tile + diff; t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
1841 if (IsCrossingBarred(t)) {
1842 /* The crossing tile is barred, unbar it and continue to check the next tile */
1843 SetCrossingBarred(t, false);
1845 } else {
1846 /* The crossing tile is already unbarred, mark the tile dirty and stop checking */
1848 break;
1849 }
1850 }
1851 }
1852 }
1853}
1854
1860static inline void MaybeBarCrossingWithSound(TileIndex tile)
1861{
1862 if (!IsCrossingBarred(tile)) {
1863 SetCrossingReservation(tile, true);
1864 UpdateLevelCrossing(tile, true);
1865 }
1866}
1867
1868
1875{
1876 Train *base = v;
1877 Train *first = base; // first vehicle to move
1878 Train *last = v->Last(); // last vehicle to move
1879 uint length = CountVehiclesInChain(v);
1880
1881 while (length > 2) {
1882 last = last->Previous();
1883 first = first->Next();
1884
1885 int differential = base->CalcNextVehicleOffset() - last->CalcNextVehicleOffset();
1886
1887 /* do not update images now
1888 * negative differential will be handled in AdvanceWagonsAfterSwap() */
1889 for (int i = 0; i < differential; i++) TrainController(first, last->Next());
1890
1891 base = first; // == base->Next()
1892 length -= 2;
1893 }
1894}
1895
1896
1903{
1904 /* first of all, fix the situation when the train was entering a depot */
1905 Train *dep = v; // last vehicle in front of just left depot
1906 while (dep->Next() != nullptr && (dep->track == TRACK_BIT_DEPOT || dep->Next()->track != TRACK_BIT_DEPOT)) {
1907 dep = dep->Next(); // find first vehicle outside of a depot, with next vehicle inside a depot
1908 }
1909
1910 Train *leave = dep->Next(); // first vehicle in a depot we are leaving now
1911
1912 if (leave != nullptr) {
1913 /* 'pull' next wagon out of the depot, so we won't miss it (it could stay in depot forever) */
1914 int d = TicksToLeaveDepot(dep);
1915
1916 if (d <= 0) {
1917 leave->vehstatus.Reset(VehState::Hidden); // move it out of the depot
1918 leave->track = TrackToTrackBits(GetRailDepotTrack(leave->tile));
1919 for (int i = 0; i >= d; i--) TrainController(leave, nullptr); // maybe move it, and maybe let another wagon leave
1920 }
1921 } else {
1922 dep = nullptr; // no vehicle in a depot, so no vehicle leaving a depot
1923 }
1924
1925 Train *base = v;
1926 Train *first = base; // first vehicle to move
1927 Train *last = v->Last(); // last vehicle to move
1928 uint length = CountVehiclesInChain(v);
1929
1930 /* We have to make sure all wagons that leave a depot because of train reversing are moved correctly
1931 * they have already correct spacing, so we have to make sure they are moved how they should */
1932 bool nomove = (dep == nullptr); // If there is no vehicle leaving a depot, limit the number of wagons moved immediately.
1933
1934 while (length > 2) {
1935 /* we reached vehicle (originally) in front of a depot, stop now
1936 * (we would move wagons that are already moved with new wagon length). */
1937 if (base == dep) break;
1938
1939 /* the last wagon was that one leaving a depot, so do not move it anymore */
1940 if (last == dep) nomove = true;
1941
1942 last = last->Previous();
1943 first = first->Next();
1944
1945 int differential = last->CalcNextVehicleOffset() - base->CalcNextVehicleOffset();
1946
1947 /* do not update images now */
1948 for (int i = 0; i < differential; i++) TrainController(first, (nomove ? last->Next() : nullptr));
1949
1950 base = first; // == base->Next()
1951 length -= 2;
1952 }
1953}
1954
1955static bool IsWholeTrainInsideDepot(const Train *v)
1956{
1957 for (const Train *u = v; u != nullptr; u = u->Next()) {
1958 if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
1959 }
1960 return true;
1961}
1962
1968{
1969 if (IsRailDepotTile(v->tile)) {
1970 if (IsWholeTrainInsideDepot(v)) return;
1972 }
1973
1974 /* Clear path reservation in front if train is not stuck. */
1976
1977 /* Check if we were approaching a rail/road-crossing */
1979
1980 /* count number of vehicles */
1981 int r = CountVehiclesInChain(v) - 1; // number of vehicles - 1
1982
1984
1985 /* swap start<>end, start+1<>end-1, ... */
1986 int l = 0;
1987 do {
1988 ReverseTrainSwapVeh(v, l++, r--);
1989 } while (l <= r);
1990
1992
1993 if (IsRailDepotTile(v->tile)) {
1995 }
1996
1997 ToggleBit(v->flags, VRF_TOGGLE_REVERSE);
1998
1999 ClrBit(v->flags, VRF_REVERSING);
2000
2001 /* recalculate cached data */
2003
2004 /* update all images */
2005 for (Train *u = v; u != nullptr; u = u->Next()) u->UpdateViewport(false, false);
2006
2007 /* update crossing we were approaching */
2008 if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
2009
2010 /* maybe we are approaching crossing now, after reversal */
2011 crossing = TrainApproachingCrossingTile(v);
2012 if (crossing != INVALID_TILE) MaybeBarCrossingWithSound(crossing);
2013
2014 /* If we are inside a depot after reversing, don't bother with path reserving. */
2015 if (v->track == TRACK_BIT_DEPOT) {
2016 /* Can't be stuck here as inside a depot is always a safe tile. */
2018 ClrBit(v->flags, VRF_TRAIN_STUCK);
2019 return;
2020 }
2021
2022 /* VehicleExitDir does not always produce the desired dir for depots and
2023 * tunnels/bridges that is needed for UpdateSignalsOnSegment. */
2024 DiagDirection dir = VehicleExitDir(v->direction, v->track);
2026
2028 /* If we are currently on a tile with conventional signals, we can't treat the
2029 * current tile as a safe tile or we would enter a PBS block without a reservation. */
2030 bool first_tile_okay = !(IsTileType(v->tile, MP_RAILWAY) &&
2032 !IsPbsSignal(GetSignalType(v->tile, FindFirstTrack(v->track))));
2033
2034 /* If we are on a depot tile facing outwards, do not treat the current tile as safe. */
2035 if (IsRailDepotTile(v->tile) && TrackdirToExitdir(v->GetVehicleTrackdir()) == GetRailDepotDirection(v->tile)) first_tile_okay = false;
2036
2038 if (TryPathReserve(v, false, first_tile_okay)) {
2039 /* Do a look-ahead now in case our current tile was already a safe tile. */
2041 } else if (v->current_order.GetType() != OT_LOADING) {
2042 /* Do not wait for a way out when we're still loading */
2044 }
2045 } else if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
2046 /* A train not inside a PBS block can't be stuck. */
2047 ClrBit(v->flags, VRF_TRAIN_STUCK);
2048 v->wait_counter = 0;
2049 }
2050}
2051
2059CommandCost CmdReverseTrainDirection(DoCommandFlags flags, VehicleID veh_id, bool reverse_single_veh)
2060{
2061 Train *v = Train::GetIfValid(veh_id);
2062 if (v == nullptr) return CMD_ERROR;
2063
2065 if (ret.Failed()) return ret;
2066
2067 if (reverse_single_veh) {
2068 /* turn a single unit around */
2069
2071 return CommandCost(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS);
2072 }
2073
2074 Train *front = v->First();
2075 /* make sure the vehicle is stopped in the depot */
2076 if (!front->IsStoppedInDepot()) {
2077 return CommandCost(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
2078 }
2079
2080 if (flags.Test(DoCommandFlag::Execute)) {
2082
2088 }
2089 } else {
2090 /* turn the whole train around */
2091 if (!v->IsPrimaryVehicle()) return CMD_ERROR;
2092 if (v->vehstatus.Test(VehState::Crashed) || v->breakdown_ctr != 0) return CMD_ERROR;
2093
2094 if (flags.Test(DoCommandFlag::Execute)) {
2095 /* Properly leave the station if we are loading and won't be loading anymore */
2096 if (v->current_order.IsType(OT_LOADING)) {
2097 const Vehicle *last = v;
2098 while (last->Next() != nullptr) last = last->Next();
2099
2100 /* not a station || different station --> leave the station */
2101 if (!IsTileType(last->tile, MP_STATION) || GetStationIndex(last->tile) != GetStationIndex(v->tile)) {
2102 v->LeaveStation();
2103 }
2104 }
2105
2106 /* We cancel any 'skip signal at dangers' here */
2107 v->force_proceed = TFP_NONE;
2109
2110 if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && v->cur_speed != 0) {
2111 ToggleBit(v->flags, VRF_REVERSING);
2112 } else {
2113 v->cur_speed = 0;
2114 v->SetLastSpeed();
2117 }
2118
2119 /* Unbunching data is no longer valid. */
2121 }
2122 }
2123 return CommandCost();
2124}
2125
2133{
2134 Train *t = Train::GetIfValid(veh_id);
2135 if (t == nullptr) return CMD_ERROR;
2136
2137 if (!t->IsPrimaryVehicle()) return CMD_ERROR;
2138
2140 if (ret.Failed()) return ret;
2141
2142
2143 if (flags.Test(DoCommandFlag::Execute)) {
2144 /* If we are forced to proceed, cancel that order.
2145 * If we are marked stuck we would want to force the train
2146 * to proceed to the next signal. In the other cases we
2147 * would like to pass the signal at danger and run till the
2148 * next signal we encounter. */
2149 t->force_proceed = t->force_proceed == TFP_SIGNAL ? TFP_NONE : HasBit(t->flags, VRF_TRAIN_STUCK) || t->IsChainInDepot() ? TFP_STUCK : TFP_SIGNAL;
2151
2152 /* Unbunching data is no longer valid. */
2154 }
2155
2156 return CommandCost();
2157}
2158
2166static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
2167{
2168 assert(!v->vehstatus.Test(VehState::Crashed));
2169
2170 return YapfTrainFindNearestDepot(v, max_distance);
2171}
2172
2174{
2175 FindDepotData tfdd = FindClosestTrainDepot(this, 0);
2176 if (tfdd.best_length == UINT_MAX) return ClosestDepot();
2177
2178 return ClosestDepot(tfdd.tile, GetDepotIndex(tfdd.tile), tfdd.reverse);
2179}
2180
2182void Train::PlayLeaveStationSound(bool force) const
2183{
2184 static const SoundFx sfx[] = {
2190 };
2191
2192 if (PlayVehicleSound(this, VSE_START, force)) return;
2193
2194 SndPlayVehicleFx(sfx[RailVehInfo(this->engine_type)->engclass], this);
2195}
2196
2202{
2203 /* Don't do any look-ahead if path_backoff_interval is 255. */
2204 if (_settings_game.pf.path_backoff_interval == 255) return;
2205
2206 /* Exit if we are inside a depot. */
2207 if (v->track == TRACK_BIT_DEPOT) return;
2208
2209 switch (v->current_order.GetType()) {
2210 /* Exit if we reached our destination depot. */
2211 case OT_GOTO_DEPOT:
2212 if (v->tile == v->dest_tile) return;
2213 break;
2214
2215 case OT_GOTO_WAYPOINT:
2216 /* If we reached our waypoint, make sure we see that. */
2218 break;
2219
2220 case OT_NOTHING:
2221 case OT_LEAVESTATION:
2222 case OT_LOADING:
2223 /* Exit if the current order doesn't have a destination, but the train has orders. */
2224 if (v->GetNumOrders() > 0) return;
2225 break;
2226
2227 default:
2228 break;
2229 }
2230 /* Exit if we are on a station tile and are going to stop. */
2232
2233 Trackdir td = v->GetVehicleTrackdir();
2234
2235 /* On a tile with a red non-pbs signal, don't look ahead. */
2236 if (IsTileType(v->tile, MP_RAILWAY) && HasSignalOnTrackdir(v->tile, td) &&
2237 !IsPbsSignal(GetSignalType(v->tile, TrackdirToTrack(td))) &&
2239
2240 CFollowTrackRail ft(v);
2241 if (!ft.Follow(v->tile, td)) return;
2242
2244 /* Next tile is not reserved. */
2247 /* If the next tile is a PBS signal, try to make a reservation. */
2250 tracks &= ~TrackCrossesTracks(TrackdirToTrack(ft.old_td));
2251 }
2252 ChooseTrainTrack(v, ft.new_tile, ft.exitdir, tracks, false, nullptr, false);
2253 }
2254 }
2255 }
2256}
2257
2264{
2265 /* bail out if not all wagons are in the same depot or not in a depot at all */
2266 for (const Train *u = v; u != nullptr; u = u->Next()) {
2267 if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
2268 }
2269
2270 /* if the train got no power, then keep it in the depot */
2271 if (v->gcache.cached_power == 0) {
2274 return true;
2275 }
2276
2277 /* Check if we should wait here for unbunching. */
2278 if (v->IsWaitingForUnbunching()) return true;
2279
2280 SigSegState seg_state;
2281
2282 if (v->force_proceed == TFP_NONE) {
2283 /* force proceed was not pressed */
2284 if (++v->wait_counter < 37) {
2286 return true;
2287 }
2288
2289 v->wait_counter = 0;
2290
2292 if (seg_state == SIGSEG_FULL || HasDepotReservation(v->tile)) {
2293 /* Full and no PBS signal in block or depot reserved, can't exit. */
2295 return true;
2296 }
2297 } else {
2299 }
2300
2301 /* We are leaving a depot, but have to go to the exact same one; re-enter. */
2302 if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
2303 /* Service when depot has no reservation. */
2305 return true;
2306 }
2307
2308 /* Only leave when we can reserve a path to our destination. */
2309 if (seg_state == SIGSEG_PBS && !TryPathReserve(v) && v->force_proceed == TFP_NONE) {
2310 /* No path and no force proceed. */
2313 return true;
2314 }
2315
2316 SetDepotReservation(v->tile, true);
2318
2323
2324 v->track = TRACK_BIT_X;
2325 if (v->direction & 2) v->track = TRACK_BIT_Y;
2326
2328 v->cur_speed = 0;
2329
2330 v->UpdateViewport(true, true);
2331 v->UpdatePosition();
2333 v->UpdateAcceleration();
2335
2336 return false;
2337}
2338
2345static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir)
2346{
2347 DiagDirection dir = TrackdirToExitdir(track_dir);
2348
2349 if (IsTileType(tile, MP_TUNNELBRIDGE)) {
2350 /* Are we just leaving a tunnel/bridge? */
2351 if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(dir)) {
2353
2354 if (TunnelBridgeIsFree(tile, end, v).Succeeded()) {
2355 /* Free the reservation only if no other train is on the tiles. */
2356 SetTunnelBridgeReservation(tile, false);
2357 SetTunnelBridgeReservation(end, false);
2358
2360 if (IsBridge(tile)) {
2361 MarkBridgeDirty(tile);
2362 } else {
2363 MarkTileDirtyByTile(tile);
2365 }
2366 }
2367 }
2368 }
2369 } else if (IsRailStationTile(tile)) {
2370 TileIndex new_tile = TileAddByDiagDir(tile, dir);
2371 /* If the new tile is not a further tile of the same station, we
2372 * clear the reservation for the whole platform. */
2373 if (!IsCompatibleTrainStationTile(new_tile, tile)) {
2375 }
2376 } else {
2377 /* Any other tile */
2378 UnreserveRailTrack(tile, TrackdirToTrack(track_dir));
2379 }
2380}
2381
2387{
2388 assert(v->IsFrontEngine());
2389
2390 TileIndex tile = v->tile;
2391 Trackdir td = v->GetVehicleTrackdir();
2392 bool free_tile = !(IsRailStationTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE));
2393 StationID station_id = IsRailStationTile(v->tile) ? GetStationIndex(v->tile) : StationID::Invalid();
2394
2395 /* Can't be holding a reservation if we enter a depot. */
2396 if (IsRailDepotTile(tile) && TrackdirToExitdir(td) != GetRailDepotDirection(tile)) return;
2397 if (v->track == TRACK_BIT_DEPOT) {
2398 /* Front engine is in a depot. We enter if some part is not in the depot. */
2399 for (const Train *u = v; u != nullptr; u = u->Next()) {
2400 if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return;
2401 }
2402 }
2403 /* Don't free reservation if it's not ours. */
2405
2407 while (ft.Follow(tile, td)) {
2408 tile = ft.new_tile;
2410 td = RemoveFirstTrackdir(&bits);
2411 assert(bits == TRACKDIR_BIT_NONE);
2412
2413 if (!IsValidTrackdir(td)) break;
2414
2415 if (IsTileType(tile, MP_RAILWAY)) {
2416 if (HasSignalOnTrackdir(tile, td) && !IsPbsSignal(GetSignalType(tile, TrackdirToTrack(td)))) {
2417 /* Conventional signal along trackdir: remove reservation and stop. */
2419 break;
2420 }
2421 if (HasPbsSignalOnTrackdir(tile, td)) {
2422 if (GetSignalStateByTrackdir(tile, td) == SIGNAL_STATE_RED) {
2423 /* Red PBS signal? Can't be our reservation, would be green then. */
2424 break;
2425 } else {
2426 /* Turn the signal back to red. */
2428 MarkTileDirtyByTile(tile);
2429 }
2430 } else if (HasPbsSignalOnTrackdir(tile, ReverseTrackdir(td))) {
2431 /* Reservation passes an opposing path signal. Mark signal for update to re-establish the proper default state. */
2433 } else if (HasSignalOnTrackdir(tile, ReverseTrackdir(td)) && IsOnewaySignal(tile, TrackdirToTrack(td))) {
2434 break;
2435 }
2436 }
2437
2438 /* Don't free first station/bridge/tunnel if we are on it. */
2439 if (free_tile || (!(ft.is_station && GetStationIndex(ft.new_tile) == station_id) && !ft.is_tunnel && !ft.is_bridge)) ClearPathReservation(v, tile, td);
2440
2441 free_tile = true;
2442 }
2443
2445}
2446
2447static const uint8_t _initial_tile_subcoord[6][4][3] = {
2448{{ 15, 8, 1 }, { 0, 0, 0 }, { 0, 8, 5 }, { 0, 0, 0 }},
2449{{ 0, 0, 0 }, { 8, 0, 3 }, { 0, 0, 0 }, { 8, 15, 7 }},
2450{{ 0, 0, 0 }, { 7, 0, 2 }, { 0, 7, 6 }, { 0, 0, 0 }},
2451{{ 15, 8, 2 }, { 0, 0, 0 }, { 0, 0, 0 }, { 8, 15, 6 }},
2452{{ 15, 7, 0 }, { 8, 0, 4 }, { 0, 0, 0 }, { 0, 0, 0 }},
2453{{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 8, 4 }, { 7, 15, 0 }},
2454};
2455
2469static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest, TileIndex *final_dest)
2470{
2471 if (final_dest != nullptr) *final_dest = INVALID_TILE;
2472 return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest, final_dest);
2473}
2474
2480static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
2481{
2483
2484 CFollowTrackRail ft(v);
2485
2486 std::vector<std::pair<TileIndex, Trackdir>> signals_set_to_red;
2487
2488 TileIndex tile = origin.tile;
2489 Trackdir cur_td = origin.trackdir;
2490 while (ft.Follow(tile, cur_td)) {
2492 /* Possible signal tile. */
2494 }
2495
2497 ft.new_td_bits &= ~TrackdirCrossesTrackdirs(ft.old_td);
2498 if (ft.new_td_bits == TRACKDIR_BIT_NONE) break;
2499 }
2500
2501 /* Station, depot or waypoint are a possible target. */
2502 bool target_seen = ft.is_station || (IsTileType(ft.new_tile, MP_RAILWAY) && !IsPlainRail(ft.new_tile));
2503 if (target_seen || KillFirstBit(ft.new_td_bits) != TRACKDIR_BIT_NONE) {
2504 /* Choice found or possible target encountered.
2505 * On finding a possible target, we need to stop and let the pathfinder handle the
2506 * remaining path. This is because we don't know if this target is in one of our
2507 * orders, so we might cause pathfinding to fail later on if we find a choice.
2508 * This failure would cause a bogous call to TryReserveSafePath which might reserve
2509 * a wrong path not leading to our next destination. */
2511
2512 /* If we did skip some tiles, backtrack to the first skipped tile so the pathfinder
2513 * actually starts its search at the first unreserved tile. */
2514 if (ft.tiles_skipped != 0) ft.new_tile -= TileOffsByDiagDir(ft.exitdir) * ft.tiles_skipped;
2515
2516 /* Choice found, path valid but not okay. Save info about the choice tile as well. */
2517 if (new_tracks != nullptr) *new_tracks = TrackdirBitsToTrackBits(ft.new_td_bits);
2518 if (enterdir != nullptr) *enterdir = ft.exitdir;
2519 return PBSTileInfo(ft.new_tile, ft.old_td, false);
2520 }
2521
2522 tile = ft.new_tile;
2523 cur_td = FindFirstTrackdir(ft.new_td_bits);
2524
2525 Trackdir rev_td = ReverseTrackdir(cur_td);
2526 if (IsSafeWaitingPosition(v, tile, cur_td, true, _settings_game.pf.forbid_90_deg)) {
2527 bool wp_free = IsWaitingPositionFree(v, tile, cur_td, _settings_game.pf.forbid_90_deg);
2528 if (!(wp_free && TryReserveRailTrack(tile, TrackdirToTrack(cur_td)))) break;
2529 /* Green path signal opposing the path? Turn to red. */
2530 if (HasPbsSignalOnTrackdir(tile, rev_td) && GetSignalStateByTrackdir(tile, rev_td) == SIGNAL_STATE_GREEN) {
2531 signals_set_to_red.emplace_back(tile, rev_td);
2533 MarkTileDirtyByTile(tile);
2534 }
2535 /* Safe position is all good, path valid and okay. */
2536 return PBSTileInfo(tile, cur_td, true);
2537 }
2538
2539 if (!TryReserveRailTrack(tile, TrackdirToTrack(cur_td))) break;
2540
2541 /* Green path signal opposing the path? Turn to red. */
2542 if (HasPbsSignalOnTrackdir(tile, rev_td) && GetSignalStateByTrackdir(tile, rev_td) == SIGNAL_STATE_GREEN) {
2543 signals_set_to_red.emplace_back(tile, rev_td);
2545 MarkTileDirtyByTile(tile);
2546 }
2547 }
2548
2549 if (ft.err == CFollowTrackRail::EC_OWNER || ft.err == CFollowTrackRail::EC_NO_WAY) {
2550 /* End of line, path valid and okay. */
2551 return PBSTileInfo(ft.old_tile, ft.old_td, true);
2552 }
2553
2554 /* Sorry, can't reserve path, back out. */
2555 tile = origin.tile;
2556 cur_td = origin.trackdir;
2557 TileIndex stopped = ft.old_tile;
2558 Trackdir stopped_td = ft.old_td;
2559 while (tile != stopped || cur_td != stopped_td) {
2560 if (!ft.Follow(tile, cur_td)) break;
2561
2563 ft.new_td_bits &= ~TrackdirCrossesTrackdirs(ft.old_td);
2564 assert(ft.new_td_bits != TRACKDIR_BIT_NONE);
2565 }
2567
2568 tile = ft.new_tile;
2569 cur_td = FindFirstTrackdir(ft.new_td_bits);
2570
2571 UnreserveRailTrack(tile, TrackdirToTrack(cur_td));
2572 }
2573
2574 /* Re-instate green signals we turned to red. */
2575 for (auto [sig_tile, td] : signals_set_to_red) {
2577 }
2578
2579 /* Path invalid. */
2580 return PBSTileInfo();
2581}
2582
2593static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
2594{
2595 return YapfTrainFindNearestSafeTile(v, tile, td, override_railtype);
2596}
2597
2600private:
2601 Train *v;
2602 Order old_order;
2603 TileIndex old_dest_tile;
2604 StationID old_last_station_visited;
2605 VehicleOrderID index;
2606 bool suppress_implicit_orders;
2607 bool restored;
2608
2609public:
2611 v(_v),
2612 old_order(_v->current_order),
2613 old_dest_tile(_v->dest_tile),
2614 old_last_station_visited(_v->last_station_visited),
2615 index(_v->cur_real_order_index),
2616 suppress_implicit_orders(HasBit(_v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS)),
2617 restored(false)
2618 {
2619 }
2620
2624 void Restore()
2625 {
2626 this->v->current_order = this->old_order;
2627 this->v->dest_tile = this->old_dest_tile;
2628 this->v->last_station_visited = this->old_last_station_visited;
2629 AssignBit(this->v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS, suppress_implicit_orders);
2630 this->restored = true;
2631 }
2632
2637 {
2638 if (!this->restored) this->Restore();
2639 }
2640
2646 bool SwitchToNextOrder(bool skip_first)
2647 {
2648 if (this->v->GetNumOrders() == 0) return false;
2649
2650 if (skip_first) ++this->index;
2651
2652 int depth = 0;
2653
2654 do {
2655 /* Wrap around. */
2656 if (this->index >= this->v->GetNumOrders()) this->index = 0;
2657
2658 Order *order = this->v->GetOrder(this->index);
2659 assert(order != nullptr);
2660
2661 switch (order->GetType()) {
2662 case OT_GOTO_DEPOT:
2663 /* Skip service in depot orders when the train doesn't need service. */
2664 if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !this->v->NeedsServicing()) break;
2665 [[fallthrough]];
2666 case OT_GOTO_STATION:
2667 case OT_GOTO_WAYPOINT:
2668 this->v->current_order = *order;
2669 return UpdateOrderDest(this->v, order, 0, true);
2670 case OT_CONDITIONAL: {
2671 VehicleOrderID next = ProcessConditionalOrder(order, this->v);
2672 if (next != INVALID_VEH_ORDER_ID) {
2673 depth++;
2674 this->index = next;
2675 /* Don't increment next, so no break here. */
2676 continue;
2677 }
2678 break;
2679 }
2680 default:
2681 break;
2682 }
2683 /* Don't increment inside the while because otherwise conditional
2684 * orders can lead to an infinite loop. */
2685 ++this->index;
2686 depth++;
2687 } while (this->index != this->v->cur_real_order_index && depth < this->v->GetNumOrders());
2688
2689 return false;
2690 }
2691};
2692
2693/* choose a track */
2694static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck)
2695{
2696 Track best_track = INVALID_TRACK;
2697 bool do_track_reservation = _settings_game.pf.reserve_paths || force_res;
2698 bool changed_signal = false;
2699 TileIndex final_dest = INVALID_TILE;
2700
2701 assert((tracks & ~TRACK_BIT_MASK) == 0);
2702
2703 if (got_reservation != nullptr) *got_reservation = false;
2704
2705 /* Don't use tracks here as the setting to forbid 90 deg turns might have been switched between reservation and now. */
2706 TrackBits res_tracks = (TrackBits)(GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir));
2707 /* Do we have a suitable reserved track? */
2708 if (res_tracks != TRACK_BIT_NONE) return FindFirstTrack(res_tracks);
2709
2710 /* Quick return in case only one possible track is available */
2711 if (KillFirstBit(tracks) == TRACK_BIT_NONE) {
2712 Track track = FindFirstTrack(tracks);
2713 /* We need to check for signals only here, as a junction tile can't have signals. */
2714 if (track != INVALID_TRACK && HasPbsSignalOnTrackdir(tile, TrackEnterdirToTrackdir(track, enterdir))) {
2715 do_track_reservation = true;
2716 changed_signal = true;
2718 } else if (!do_track_reservation) {
2719 return track;
2720 }
2721 best_track = track;
2722 }
2723
2724 PBSTileInfo res_dest(tile, INVALID_TRACKDIR, false);
2725 DiagDirection dest_enterdir = enterdir;
2726 if (do_track_reservation) {
2727 res_dest = ExtendTrainReservation(v, &tracks, &dest_enterdir);
2728 if (res_dest.tile == INVALID_TILE) {
2729 /* Reservation failed? */
2730 if (mark_stuck) MarkTrainAsStuck(v);
2731 if (changed_signal) SetSignalStateByTrackdir(tile, TrackEnterdirToTrackdir(best_track, enterdir), SIGNAL_STATE_RED);
2732 return FindFirstTrack(tracks);
2733 }
2734 if (res_dest.okay) {
2735 /* Got a valid reservation that ends at a safe target, quick exit. */
2736 if (got_reservation != nullptr) *got_reservation = true;
2737 if (changed_signal) MarkTileDirtyByTile(tile);
2739 return best_track;
2740 }
2741
2742 /* Check if the train needs service here, so it has a chance to always find a depot.
2743 * Also check if the current order is a service order so we don't reserve a path to
2744 * the destination but instead to the next one if service isn't needed. */
2746 if (v->current_order.IsType(OT_DUMMY) || v->current_order.IsType(OT_CONDITIONAL) || v->current_order.IsType(OT_GOTO_DEPOT)) ProcessOrders(v);
2747 }
2748
2749 /* Save the current train order. The destructor will restore the old order on function exit. */
2750 VehicleOrderSaver orders(v);
2751
2752 /* If the current tile is the destination of the current order and
2753 * a reservation was requested, advance to the next order.
2754 * Don't advance on a depot order as depots are always safe end points
2755 * for a path and no look-ahead is necessary. This also avoids a
2756 * problem with depot orders not part of the order list when the
2757 * order list itself is empty. */
2758 if (v->current_order.IsType(OT_LEAVESTATION)) {
2759 orders.SwitchToNextOrder(false);
2760 } else if (v->current_order.IsType(OT_LOADING) || (!v->current_order.IsType(OT_GOTO_DEPOT) && (
2761 v->current_order.IsType(OT_GOTO_STATION) ?
2763 v->tile == v->dest_tile))) {
2764 orders.SwitchToNextOrder(true);
2765 }
2766
2767 if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
2768 /* Pathfinders are able to tell that route was only 'guessed'. */
2769 bool path_found = true;
2770 TileIndex new_tile = res_dest.tile;
2771
2772 Track next_track = DoTrainPathfind(v, new_tile, dest_enterdir, tracks, path_found, do_track_reservation, &res_dest, &final_dest);
2773 if (new_tile == tile) best_track = next_track;
2774 v->HandlePathfindingResult(path_found);
2775 }
2776
2777 /* No track reservation requested -> finished. */
2778 if (!do_track_reservation) return best_track;
2779
2780 /* A path was found, but could not be reserved. */
2781 if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
2782 if (mark_stuck) MarkTrainAsStuck(v);
2784 return best_track;
2785 }
2786
2787 /* No possible reservation target found, we are probably lost. */
2788 if (res_dest.tile == INVALID_TILE) {
2789 /* Try to find any safe destination. */
2791 if (TryReserveSafeTrack(v, origin.tile, origin.trackdir, false)) {
2792 TrackBits res = GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir);
2793 best_track = FindFirstTrack(res);
2795 if (got_reservation != nullptr) *got_reservation = true;
2796 if (changed_signal) MarkTileDirtyByTile(tile);
2797 } else {
2799 if (mark_stuck) MarkTrainAsStuck(v);
2800 }
2801 return best_track;
2802 }
2803
2804 if (got_reservation != nullptr) *got_reservation = true;
2805
2806 /* Reservation target found and free, check if it is safe. */
2807 while (!IsSafeWaitingPosition(v, res_dest.tile, res_dest.trackdir, true, _settings_game.pf.forbid_90_deg)) {
2808 /* Extend reservation until we have found a safe position. */
2809 DiagDirection exitdir = TrackdirToExitdir(res_dest.trackdir);
2810 TileIndex next_tile = TileAddByDiagDir(res_dest.tile, exitdir);
2812 if (Rail90DegTurnDisallowed(GetTileRailType(res_dest.tile), GetTileRailType(next_tile))) {
2813 reachable &= ~TrackCrossesTracks(TrackdirToTrack(res_dest.trackdir));
2814 }
2815
2816 /* Get next order with destination. */
2817 if (orders.SwitchToNextOrder(true)) {
2818 PBSTileInfo cur_dest;
2819 bool path_found;
2820 DoTrainPathfind(v, next_tile, exitdir, reachable, path_found, true, &cur_dest, nullptr);
2821 if (cur_dest.tile != INVALID_TILE) {
2822 res_dest = cur_dest;
2823 if (res_dest.okay) continue;
2824 /* Path found, but could not be reserved. */
2826 if (mark_stuck) MarkTrainAsStuck(v);
2827 if (got_reservation != nullptr) *got_reservation = false;
2828 changed_signal = false;
2829 break;
2830 }
2831 }
2832 /* No order or no safe position found, try any position. */
2833 if (!TryReserveSafeTrack(v, res_dest.tile, res_dest.trackdir, true)) {
2835 if (mark_stuck) MarkTrainAsStuck(v);
2836 if (got_reservation != nullptr) *got_reservation = false;
2837 changed_signal = false;
2838 }
2839 break;
2840 }
2841
2843
2844 if (changed_signal) MarkTileDirtyByTile(tile);
2845
2846 orders.Restore();
2847 if (v->current_order.IsType(OT_GOTO_DEPOT) &&
2849 final_dest != INVALID_TILE && IsRailDepotTile(final_dest)) {
2851 v->dest_tile = final_dest;
2853 }
2854
2855 return best_track;
2856}
2857
2866bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
2867{
2868 assert(v->IsFrontEngine());
2869
2870 /* We have to handle depots specially as the track follower won't look
2871 * at the depot tile itself but starts from the next tile. If we are still
2872 * inside the depot, a depot reservation can never be ours. */
2873 if (v->track == TRACK_BIT_DEPOT) {
2874 if (HasDepotReservation(v->tile)) {
2875 if (mark_as_stuck) MarkTrainAsStuck(v);
2876 return false;
2877 } else {
2878 /* Depot not reserved, but the next tile might be. */
2880 if (HasReservedTracks(next_tile, DiagdirReachesTracks(GetRailDepotDirection(v->tile)))) return false;
2881 }
2882 }
2883
2884 Vehicle *other_train = nullptr;
2885 PBSTileInfo origin = FollowTrainReservation(v, &other_train);
2886 /* The path we are driving on is already blocked by some other train.
2887 * This can only happen in certain situations when mixing path and
2888 * block signals or when changing tracks and/or signals.
2889 * Exit here as doing any further reservations will probably just
2890 * make matters worse. */
2891 if (other_train != nullptr && other_train->index != v->index) {
2892 if (mark_as_stuck) MarkTrainAsStuck(v);
2893 return false;
2894 }
2895 /* If we have a reserved path and the path ends at a safe tile, we are finished already. */
2896 if (origin.okay && (v->tile != origin.tile || first_tile_okay)) {
2897 /* Can't be stuck then. */
2899 ClrBit(v->flags, VRF_TRAIN_STUCK);
2900 return true;
2901 }
2902
2903 /* If we are in a depot, tentatively reserve the depot. */
2904 if (v->track == TRACK_BIT_DEPOT) {
2905 SetDepotReservation(v->tile, true);
2907 }
2908
2909 DiagDirection exitdir = TrackdirToExitdir(origin.trackdir);
2910 TileIndex new_tile = TileAddByDiagDir(origin.tile, exitdir);
2912
2913 if (Rail90DegTurnDisallowed(GetTileRailType(origin.tile), GetTileRailType(new_tile))) reachable &= ~TrackCrossesTracks(TrackdirToTrack(origin.trackdir));
2914
2915 bool res_made = false;
2916 ChooseTrainTrack(v, new_tile, exitdir, reachable, true, &res_made, mark_as_stuck);
2917
2918 if (!res_made) {
2919 /* Free the depot reservation as well. */
2920 if (v->track == TRACK_BIT_DEPOT) SetDepotReservation(v->tile, false);
2921 return false;
2922 }
2923
2924 if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
2925 v->wait_counter = 0;
2927 }
2928 ClrBit(v->flags, VRF_TRAIN_STUCK);
2929 return true;
2930}
2931
2932
2933static bool CheckReverseTrain(const Train *v)
2934{
2936 v->track == TRACK_BIT_DEPOT || v->track == TRACK_BIT_WORMHOLE ||
2937 !(v->direction & 1)) {
2938 return false;
2939 }
2940
2941 assert(v->track != TRACK_BIT_NONE);
2942
2943 return YapfTrainCheckReverse(v);
2944}
2945
2952{
2953 if (station == this->last_station_visited) this->last_station_visited = StationID::Invalid();
2954
2955 const Station *st = Station::Get(station);
2957 /* The destination station has no trainstation tiles. */
2959 return TileIndex{};
2960 }
2961
2962 return st->xy;
2963}
2964
2967{
2968 Train *v = this;
2969 do {
2970 v->colourmap = PAL_NONE;
2971 v->UpdateViewport(true, false);
2972 } while ((v = v->Next()) != nullptr);
2973
2974 /* need to update acceleration and cached values since the goods on the train changed. */
2975 this->CargoChanged();
2976 this->UpdateAcceleration();
2977}
2978
2987{
2989 default: NOT_REACHED();
2990 case AM_ORIGINAL:
2991 return this->DoUpdateSpeed(this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2), 0, this->GetCurrentMaxSpeed());
2992
2993 case AM_REALISTIC:
2994 return this->DoUpdateSpeed(this->GetAcceleration(), this->GetAccelerationStatus() == AS_BRAKE ? 0 : 2, this->GetCurrentMaxSpeed());
2995 }
2996}
2997
3003static void TrainEnterStation(Train *v, StationID station)
3004{
3005 v->last_station_visited = station;
3006
3007 /* check if a train ever visited this station before */
3008 Station *st = Station::Get(station);
3009 if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
3010 st->had_vehicle_of_type |= HVOT_TRAIN;
3012 GetEncodedString(STR_NEWS_FIRST_TRAIN_ARRIVAL, st->index),
3014 v->index,
3015 st->index
3016 );
3017 AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
3018 Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
3019 }
3020
3021 v->force_proceed = TFP_NONE;
3023
3024 v->BeginLoading();
3025
3027 TriggerStationAnimation(st, v->tile, SAT_TRAIN_ARRIVES);
3028}
3029
3030/* Check if the vehicle is compatible with the specified tile */
3031static inline bool CheckCompatibleRail(const Train *v, TileIndex tile)
3032{
3033 return IsTileOwner(tile, v->owner) &&
3034 (!v->IsFrontEngine() || HasBit(v->compatible_railtypes, GetRailType(tile)));
3035}
3036
3039 uint8_t small_turn;
3040 uint8_t large_turn;
3041 uint8_t z_up;
3042 uint8_t z_down;
3043};
3044
3047 /* normal accel */
3048 {256 / 4, 256 / 2, 256 / 4, 2},
3049 {256 / 4, 256 / 2, 256 / 4, 2},
3050 {0, 256 / 2, 256 / 4, 2},
3051};
3052
3058static inline void AffectSpeedByZChange(Train *v, int old_z)
3059{
3060 if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) return;
3061
3063
3064 if (old_z < v->z_pos) {
3065 v->cur_speed -= (v->cur_speed * asp->z_up >> 8);
3066 } else {
3067 uint16_t spd = v->cur_speed + asp->z_down;
3068 if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
3069 }
3070}
3071
3072static bool TrainMovedChangeSignals(TileIndex tile, DiagDirection dir)
3073{
3074 if (IsTileType(tile, MP_RAILWAY) &&
3077 Trackdir trackdir = FindFirstTrackdir(tracks);
3078 if (UpdateSignalsOnSegment(tile, TrackdirToExitdir(trackdir), GetTileOwner(tile)) == SIGSEG_PBS && HasSignalOnTrackdir(tile, trackdir)) {
3079 /* A PBS block with a non-PBS signal facing us? */
3080 if (!IsPbsSignal(GetSignalType(tile, TrackdirToTrack(trackdir)))) return true;
3081 }
3082 }
3083 return false;
3084}
3085
3088{
3089 for (const Train *u = this; u != nullptr; u = u->Next()) {
3090 switch (u->track) {
3091 case TRACK_BIT_WORMHOLE:
3093 break;
3094 case TRACK_BIT_DEPOT:
3095 break;
3096 default:
3098 break;
3099 }
3100 }
3101}
3102
3109uint Train::Crash(bool flooded)
3110{
3111 uint victims = 0;
3112 if (this->IsFrontEngine()) {
3113 victims += 2; // driver
3114
3115 /* Remove the reserved path in front of the train if it is not stuck.
3116 * Also clear all reserved tracks the train is currently on. */
3117 if (!HasBit(this->flags, VRF_TRAIN_STUCK)) FreeTrainTrackReservation(this);
3118 for (const Train *v = this; v != nullptr; v = v->Next()) {
3120 if (IsTileType(v->tile, MP_TUNNELBRIDGE)) {
3121 /* ClearPathReservation will not free the wormhole exit
3122 * if the train has just entered the wormhole. */
3124 }
3125 }
3126
3127 /* we may need to update crossing we were approaching,
3128 * but must be updated after the train has been marked crashed */
3129 TileIndex crossing = TrainApproachingCrossingTile(this);
3130 if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
3131
3132 /* Remove the loading indicators (if any) */
3134 }
3135
3136 victims += this->GroundVehicleBase::Crash(flooded);
3137
3138 this->crash_anim_pos = flooded ? 4000 : 1; // max 4440, disappear pretty fast when flooded
3139 return victims;
3140}
3141
3148static uint TrainCrashed(Train *v)
3149{
3150 uint victims = 0;
3151
3152 /* do not crash train twice */
3153 if (!v->vehstatus.Test(VehState::Crashed)) {
3154 victims = v->Crash();
3155 AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN, victims));
3156 Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN, victims));
3157 }
3158
3159 /* Try to re-reserve track under already crashed train too.
3160 * Crash() clears the reservation! */
3162
3163 return victims;
3164}
3165
3171
3178static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
3179{
3181
3182 /* not a train or in depot */
3183 if (v->type != VEH_TRAIN || Train::From(v)->track == TRACK_BIT_DEPOT) return nullptr;
3184
3185 /* do not crash into trains of another company. */
3186 if (v->owner != tcc->v->owner) return nullptr;
3187
3188 /* get first vehicle now to make most usual checks faster */
3189 Train *coll = Train::From(v)->First();
3190
3191 /* can't collide with own wagons */
3192 if (coll == tcc->v) return nullptr;
3193
3194 int x_diff = v->x_pos - tcc->v->x_pos;
3195 int y_diff = v->y_pos - tcc->v->y_pos;
3196
3197 /* Do fast calculation to check whether trains are not in close vicinity
3198 * and quickly reject trains distant enough for any collision.
3199 * Differences are shifted by 7, mapping range [-7 .. 8] into [0 .. 15]
3200 * Differences are then ORed and then we check for any higher bits */
3201 uint hash = (y_diff + 7) | (x_diff + 7);
3202 if (hash & ~15) return nullptr;
3203
3204 /* Slower check using multiplication */
3205 int min_diff = (Train::From(v)->gcache.cached_veh_length + 1) / 2 + (tcc->v->gcache.cached_veh_length + 1) / 2 - 1;
3206 if (x_diff * x_diff + y_diff * y_diff > min_diff * min_diff) return nullptr;
3207
3208 /* Happens when there is a train under bridge next to bridge head */
3209 if (abs(v->z_pos - tcc->v->z_pos) > 5) return nullptr;
3210
3211 /* crash both trains */
3212 tcc->num += TrainCrashed(tcc->v);
3213 tcc->num += TrainCrashed(coll);
3214
3215 return nullptr; // continue searching
3216}
3217
3226{
3227 /* can't collide in depot */
3228 if (v->track == TRACK_BIT_DEPOT) return false;
3229
3230 assert(v->track == TRACK_BIT_WORMHOLE || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
3231
3233 tcc.v = v;
3234 tcc.num = 0;
3235
3236 /* find colliding vehicles */
3237 if (v->track == TRACK_BIT_WORMHOLE) {
3240 } else {
3242 }
3243
3244 /* any dead -> no crash */
3245 if (tcc.num == 0) return false;
3246
3247 AddTileNewsItem(GetEncodedString(STR_NEWS_TRAIN_CRASH, tcc.num), NewsType::Accident, v->tile);
3248
3249 ModifyStationRatingAround(v->tile, v->owner, -160, 30);
3250 if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_13_TRAIN_COLLISION, v);
3251 return true;
3252}
3253
3254static Vehicle *CheckTrainAtSignal(Vehicle *v, void *data)
3255{
3256 if (v->type != VEH_TRAIN || v->vehstatus.Test(VehState::Crashed)) return nullptr;
3257
3258 Train *t = Train::From(v);
3259 DiagDirection exitdir = *(DiagDirection *)data;
3260
3261 /* not front engine of a train, inside wormhole or depot, crashed */
3262 if (!t->IsFrontEngine() || !(t->track & TRACK_BIT_MASK)) return nullptr;
3263
3264 if (t->cur_speed > 5 || VehicleExitDir(t->direction, t->track) != exitdir) return nullptr;
3265
3266 return t;
3267}
3268
3276bool TrainController(Train *v, Vehicle *nomove, bool reverse)
3277{
3278 Train *first = v->First();
3279 Train *prev;
3280 bool direction_changed = false; // has direction of any part changed?
3281
3282 /* For every vehicle after and including the given vehicle */
3283 for (prev = v->Previous(); v != nomove; prev = v, v = v->Next()) {
3284 DiagDirection enterdir = DIAGDIR_BEGIN;
3285 bool update_signals_crossing = false; // will we update signals or crossing state?
3286
3288 if (v->track != TRACK_BIT_WORMHOLE) {
3289 /* Not inside tunnel */
3290 if (gp.old_tile == gp.new_tile) {
3291 /* Staying in the old tile */
3292 if (v->track == TRACK_BIT_DEPOT) {
3293 /* Inside depot */
3294 gp.x = v->x_pos;
3295 gp.y = v->y_pos;
3296 } else {
3297 /* Not inside depot */
3298
3299 /* Reverse when we are at the end of the track already, do not move to the new position */
3300 if (v->IsFrontEngine() && !TrainCheckIfLineEnds(v, reverse)) return false;
3301
3302 uint32_t r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
3303 if (HasBit(r, VETS_CANNOT_ENTER)) {
3304 goto invalid_rail;
3305 }
3306 if (HasBit(r, VETS_ENTERED_STATION)) {
3307 /* The new position is the end of the platform */
3309 }
3310 }
3311 } else {
3312 /* A new tile is about to be entered. */
3313
3314 /* Determine what direction we're entering the new tile from */
3315 enterdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile);
3316 assert(IsValidDiagDirection(enterdir));
3317
3318 /* Get the status of the tracks in the new tile and mask
3319 * away the bits that aren't reachable. */
3320 TrackStatus ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL, 0, ReverseDiagDir(enterdir));
3321 TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(enterdir);
3322
3323 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
3324 TrackBits red_signals = TrackdirBitsToTrackBits(TrackStatusToRedSignals(ts) & reachable_trackdirs);
3325
3326 TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
3327 if (Rail90DegTurnDisallowed(GetTileRailType(gp.old_tile), GetTileRailType(gp.new_tile)) && prev == nullptr) {
3328 /* We allow wagons to make 90 deg turns, because forbid_90_deg
3329 * can be switched on halfway a turn */
3330 bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
3331 }
3332
3333 if (bits == TRACK_BIT_NONE) goto invalid_rail;
3334
3335 /* Check if the new tile constrains tracks that are compatible
3336 * with the current train, if not, bail out. */
3337 if (!CheckCompatibleRail(v, gp.new_tile)) goto invalid_rail;
3338
3339 TrackBits chosen_track;
3340 if (prev == nullptr) {
3341 /* Currently the locomotive is active. Determine which one of the
3342 * available tracks to choose */
3343 chosen_track = TrackToTrackBits(ChooseTrainTrack(v, gp.new_tile, enterdir, bits, false, nullptr, true));
3344 assert(chosen_track & (bits | GetReservedTrackbits(gp.new_tile)));
3345
3346 if (v->force_proceed != TFP_NONE && IsPlainRailTile(gp.new_tile) && HasSignals(gp.new_tile)) {
3347 /* For each signal we find decrease the counter by one.
3348 * We start at two, so the first signal we pass decreases
3349 * this to one, then if we reach the next signal it is
3350 * decreased to zero and we won't pass that new signal. */
3351 Trackdir dir = FindFirstTrackdir(trackdirbits);
3352 if (HasSignalOnTrackdir(gp.new_tile, dir) ||
3354 GetSignalType(gp.new_tile, TrackdirToTrack(dir)) != SIGTYPE_PBS)) {
3355 /* However, we do not want to be stopped by PBS signals
3356 * entered via the back. */
3357 v->force_proceed = (v->force_proceed == TFP_SIGNAL) ? TFP_STUCK : TFP_NONE;
3359 }
3360 }
3361
3362 /* Check if it's a red signal and that force proceed is not clicked. */
3363 if ((red_signals & chosen_track) && v->force_proceed == TFP_NONE) {
3364 /* In front of a red signal */
3365 Trackdir i = FindFirstTrackdir(trackdirbits);
3366
3367 /* Don't handle stuck trains here. */
3368 if (HasBit(v->flags, VRF_TRAIN_STUCK)) return false;
3369
3371 v->cur_speed = 0;
3372 v->subspeed = 0;
3373 v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
3375 } else if (HasSignalOnTrackdir(gp.new_tile, i)) {
3376 v->cur_speed = 0;
3377 v->subspeed = 0;
3378 v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
3380 DiagDirection exitdir = TrackdirToExitdir(i);
3381 TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);
3382
3383 exitdir = ReverseDiagDir(exitdir);
3384
3385 /* check if a train is waiting on the other side */
3386 if (!HasVehicleOnPos(o_tile, &exitdir, &CheckTrainAtSignal)) return false;
3387 }
3388 }
3389
3390 /* If we would reverse but are currently in a PBS block and
3391 * reversing of stuck trains is disabled, don't reverse.
3392 * This does not apply if the reason for reversing is a one-way
3393 * signal blocking us, because a train would then be stuck forever. */
3395 UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) {
3396 v->wait_counter = 0;
3397 return false;
3398 }
3399 goto reverse_train_direction;
3400 } else {
3401 TryReserveRailTrack(gp.new_tile, TrackBitsToTrack(chosen_track), false);
3402 }
3403 } else {
3404 /* The wagon is active, simply follow the prev vehicle. */
3405 if (prev->tile == gp.new_tile) {
3406 /* Choose the same track as prev */
3407 if (prev->track == TRACK_BIT_WORMHOLE) {
3408 /* Vehicles entering tunnels enter the wormhole earlier than for bridges.
3409 * However, just choose the track into the wormhole. */
3410 assert(IsTunnel(prev->tile));
3411 chosen_track = bits;
3412 } else {
3413 chosen_track = prev->track;
3414 }
3415 } else {
3416 /* Choose the track that leads to the tile where prev is.
3417 * This case is active if 'prev' is already on the second next tile, when 'v' just enters the next tile.
3418 * I.e. when the tile between them has only space for a single vehicle like
3419 * 1) horizontal/vertical track tiles and
3420 * 2) some orientations of tunnel entries, where the vehicle is already inside the wormhole at 8/16 from the tile edge.
3421 * Is also the train just reversing, the wagon inside the tunnel is 'on' the tile of the opposite tunnel entry.
3422 */
3423 static const TrackBits _connecting_track[DIAGDIR_END][DIAGDIR_END] = {
3428 };
3429 DiagDirection exitdir = DiagdirBetweenTiles(gp.new_tile, prev->tile);
3430 assert(IsValidDiagDirection(exitdir));
3431 chosen_track = _connecting_track[enterdir][exitdir];
3432 }
3433 chosen_track &= bits;
3434 }
3435
3436 /* Make sure chosen track is a valid track */
3437 assert(
3438 chosen_track == TRACK_BIT_X || chosen_track == TRACK_BIT_Y ||
3439 chosen_track == TRACK_BIT_UPPER || chosen_track == TRACK_BIT_LOWER ||
3440 chosen_track == TRACK_BIT_LEFT || chosen_track == TRACK_BIT_RIGHT);
3441
3442 /* Update XY to reflect the entrance to the new tile, and select the direction to use */
3443 const uint8_t *b = _initial_tile_subcoord[FindFirstBit(chosen_track)][enterdir];
3444 gp.x = (gp.x & ~0xF) | b[0];
3445 gp.y = (gp.y & ~0xF) | b[1];
3446 Direction chosen_dir = (Direction)b[2];
3447
3448 /* Call the landscape function and tell it that the vehicle entered the tile */
3449 uint32_t r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
3450 if (HasBit(r, VETS_CANNOT_ENTER)) {
3451 goto invalid_rail;
3452 }
3453
3454 if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
3455 Track track = FindFirstTrack(chosen_track);
3456 Trackdir tdir = TrackDirectionToTrackdir(track, chosen_dir);
3457 if (v->IsFrontEngine() && HasPbsSignalOnTrackdir(gp.new_tile, tdir)) {
3460 }
3461
3462 /* Clear any track reservation when the last vehicle leaves the tile */
3463 if (v->Next() == nullptr) ClearPathReservation(v, v->tile, v->GetVehicleTrackdir());
3464
3465 v->tile = gp.new_tile;
3466
3468 v->First()->ConsistChanged(CCF_TRACK);
3469 }
3470
3471 v->track = chosen_track;
3472 assert(v->track);
3473 }
3474
3475 /* We need to update signal status, but after the vehicle position hash
3476 * has been updated by UpdateInclination() */
3477 update_signals_crossing = true;
3478
3479 if (chosen_dir != v->direction) {
3480 if (prev == nullptr && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
3482 DirDiff diff = DirDifference(v->direction, chosen_dir);
3483 v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? asp->small_turn : asp->large_turn) * v->cur_speed >> 8;
3484 }
3485 direction_changed = true;
3486 v->direction = chosen_dir;
3487 }
3488
3489 if (v->IsFrontEngine()) {
3490 v->wait_counter = 0;
3491
3492 /* If we are approaching a crossing that is reserved, play the sound now. */
3494 if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
3495
3496 /* Always try to extend the reservation when entering a tile. */
3498 }
3499
3500 if (HasBit(r, VETS_ENTERED_STATION)) {
3501 /* The new position is the location where we want to stop */
3503 }
3504 }
3505 } else {
3507 /* Perform look-ahead on tunnel exit. */
3508 if (v->IsFrontEngine()) {
3511 }
3512 /* Prevent v->UpdateInclination() being called with wrong parameters.
3513 * This could happen if the train was reversed inside the tunnel/bridge. */
3514 if (gp.old_tile == gp.new_tile) {
3516 }
3517 } else {
3518 v->x_pos = gp.x;
3519 v->y_pos = gp.y;
3520 v->UpdatePosition();
3521 if (!v->vehstatus.Test(VehState::Hidden)) v->Vehicle::UpdateViewport(true);
3522 continue;
3523 }
3524 }
3525
3526 /* update image of train, as well as delta XY */
3527 v->UpdateDeltaXY();
3528
3529 v->x_pos = gp.x;
3530 v->y_pos = gp.y;
3531 v->UpdatePosition();
3532
3533 /* update the Z position of the vehicle */
3534 int old_z = v->UpdateInclination(gp.new_tile != gp.old_tile, false);
3535
3536 if (prev == nullptr) {
3537 /* This is the first vehicle in the train */
3538 AffectSpeedByZChange(v, old_z);
3539 }
3540
3541 if (update_signals_crossing) {
3542 if (v->IsFrontEngine()) {
3543 if (TrainMovedChangeSignals(gp.new_tile, enterdir)) {
3544 /* We are entering a block with PBS signals right now, but
3545 * not through a PBS signal. This means we don't have a
3546 * reservation right now. As a conventional signal will only
3547 * ever be green if no other train is in the block, getting
3548 * a path should always be possible. If the player built
3549 * such a strange network that it is not possible, the train
3550 * will be marked as stuck and the player has to deal with
3551 * the problem. */
3552 if ((!HasReservedTracks(gp.new_tile, v->track) &&
3553 !TryReserveRailTrack(gp.new_tile, FindFirstTrack(v->track))) ||
3554 !TryPathReserve(v)) {
3556 }
3557 }
3558 }
3559
3560 /* Signals can only change when the first
3561 * (above) or the last vehicle moves. */
3562 if (v->Next() == nullptr) {
3563 TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
3565 }
3566 }
3567
3568 /* Do not check on every tick to save some computing time. */
3570 }
3571
3572 if (direction_changed) first->tcache.cached_max_curve_speed = first->GetCurveSpeedLimit();
3573
3574 return true;
3575
3576invalid_rail:
3577 /* We've reached end of line?? */
3578 if (prev != nullptr) FatalError("Disconnecting train");
3579
3580reverse_train_direction:
3581 if (reverse) {
3582 v->wait_counter = 0;
3583 v->cur_speed = 0;
3584 v->subspeed = 0;
3586 }
3587
3588 return false;
3589}
3590
3598{
3599 TrackBits *trackbits = (TrackBits *)data;
3600
3601 if (v->type == VEH_TRAIN && v->vehstatus.Test(VehState::Crashed)) {
3602 TrackBits train_tbits = Train::From(v)->track;
3603 if (train_tbits == TRACK_BIT_WORMHOLE) {
3604 /* Vehicle is inside a wormhole, v->track contains no useful value then. */
3606 } else if (train_tbits != TRACK_BIT_DEPOT) {
3607 *trackbits |= train_tbits;
3608 }
3609 }
3610
3611 return nullptr;
3612}
3613
3614static bool IsRailStationPlatformOccupied(TileIndex tile)
3615{
3617
3618 for (TileIndex t = tile; IsCompatibleTrainStationTile(t, tile); t -= delta) {
3619 if (HasVehicleOnPos(t, nullptr, &TrainOnTileEnum)) return true;
3620 }
3621 for (TileIndex t = tile + delta; IsCompatibleTrainStationTile(t, tile); t += delta) {
3622 if (HasVehicleOnPos(t, nullptr, &TrainOnTileEnum)) return true;
3623 }
3624
3625 return false;
3626}
3627
3635static void DeleteLastWagon(Train *v)
3636{
3637 Train *first = v->First();
3638
3639 /* Go to the last wagon and delete the link pointing there
3640 * *u is then the one-before-last wagon, and *v the last
3641 * one which will physically be removed */
3642 Train *u = v;
3643 for (; v->Next() != nullptr; v = v->Next()) u = v;
3644 u->SetNext(nullptr);
3645
3646 if (first != v) {
3647 /* Recalculate cached train properties */
3649 /* Update the depot window if the first vehicle is in depot -
3650 * if v == first, then it is updated in PreDestructor() */
3651 if (first->track == TRACK_BIT_DEPOT) {
3653 }
3654 v->last_station_visited = first->last_station_visited; // for PreDestructor
3655 }
3656
3657 /* 'v' shouldn't be accessed after it has been deleted */
3658 TrackBits trackbits = v->track;
3659 TileIndex tile = v->tile;
3660 Owner owner = v->owner;
3661
3662 delete v;
3663 v = nullptr; // make sure nobody will try to read 'v' anymore
3664
3665 if (trackbits == TRACK_BIT_WORMHOLE) {
3666 /* Vehicle is inside a wormhole, v->track contains no useful value then. */
3668 }
3669
3670 Track track = TrackBitsToTrack(trackbits);
3671 if (HasReservedTracks(tile, trackbits)) {
3672 UnreserveRailTrack(tile, track);
3673
3674 /* If there are still crashed vehicles on the tile, give the track reservation to them */
3675 TrackBits remaining_trackbits = TRACK_BIT_NONE;
3676 FindVehicleOnPos(tile, &remaining_trackbits, CollectTrackbitsFromCrashedVehiclesEnum);
3677
3678 /* It is important that these two are the first in the loop, as reservation cannot deal with every trackbit combination */
3679 assert(TRACK_BEGIN == TRACK_X && TRACK_Y == TRACK_BEGIN + 1);
3680 for (Track t : SetTrackBitIterator(remaining_trackbits)) TryReserveRailTrack(tile, t);
3681 }
3682
3683 /* check if the wagon was on a road/rail-crossing */
3685
3686 if (IsRailStationTile(tile)) {
3687 bool occupied = IsRailStationPlatformOccupied(tile);
3689 SetRailStationPlatformReservation(tile, dir, occupied);
3691 }
3692
3693 /* Update signals */
3694 if (IsTileType(tile, MP_TUNNELBRIDGE) || IsRailDepotTile(tile)) {
3696 } else {
3697 SetSignalsOnBothDir(tile, track, owner);
3698 }
3699}
3700
3706{
3707 static const DirDiff delta[] = {
3709 };
3710
3711 do {
3712 /* We don't need to twist around vehicles if they're not visible */
3713 if (!v->vehstatus.Test(VehState::Hidden)) {
3714 v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
3715 /* Refrain from updating the z position of the vehicle when on
3716 * a bridge, because UpdateInclination() will put the vehicle under
3717 * the bridge in that case */
3718 if (v->track != TRACK_BIT_WORMHOLE) {
3719 v->UpdatePosition();
3720 v->UpdateInclination(false, true);
3721 } else {
3722 v->UpdateViewport(false, true);
3723 }
3724 }
3725 } while ((v = v->Next()) != nullptr);
3726}
3727
3734{
3735 int state = ++v->crash_anim_pos;
3736
3737 if (state == 4 && !v->vehstatus.Test(VehState::Hidden)) {
3739 }
3740
3741 uint32_t r;
3742 if (state <= 200 && Chance16R(1, 7, r)) {
3743 int index = (r * 10 >> 16);
3744
3745 Vehicle *u = v;
3746 do {
3747 if (--index < 0) {
3748 r = Random();
3749
3751 GB(r, 8, 3) + 2,
3752 GB(r, 16, 3) + 2,
3753 GB(r, 0, 3) + 5,
3755 break;
3756 }
3757 } while ((u = u->Next()) != nullptr);
3758 }
3759
3760 if (state <= 240 && !(v->tick_counter & 3)) ChangeTrainDirRandomly(v);
3761
3762 if (state >= 4440 && !(v->tick_counter & 0x1F)) {
3763 bool ret = v->Next() != nullptr;
3764 DeleteLastWagon(v);
3765 return ret;
3766 }
3767
3768 return true;
3769}
3770
3772static const uint16_t _breakdown_speeds[16] = {
3773 225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
3774};
3775
3776
3785static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
3786{
3787 /* Calc position within the current tile */
3788 uint x = v->x_pos & 0xF;
3789 uint y = v->y_pos & 0xF;
3790
3791 /* for diagonal directions, 'x' will be 0..15 -
3792 * for other directions, it will be 1, 3, 5, ..., 15 */
3793 switch (v->direction) {
3794 case DIR_N : x = ~x + ~y + 25; break;
3795 case DIR_NW: x = y; [[fallthrough]];
3796 case DIR_NE: x = ~x + 16; break;
3797 case DIR_E : x = ~x + y + 9; break;
3798 case DIR_SE: x = y; break;
3799 case DIR_S : x = x + y - 7; break;
3800 case DIR_W : x = ~y + x + 9; break;
3801 default: break;
3802 }
3803
3804 /* Do not reverse when approaching red signal. Make sure the vehicle's front
3805 * does not cross the tile boundary when we do reverse, but as the vehicle's
3806 * location is based on their center, use half a vehicle's length as offset.
3807 * Multiply the half-length by two for straight directions to compensate that
3808 * we only get odd x offsets there. */
3809 if (!signal && x + (v->gcache.cached_veh_length + 1) / 2 * (IsDiagonalDirection(v->direction) ? 1 : 2) >= TILE_SIZE) {
3810 /* we are too near the tile end, reverse now */
3811 v->cur_speed = 0;
3812 if (reverse) ReverseTrainDirection(v);
3813 return false;
3814 }
3815
3816 /* slow down */
3818 uint16_t break_speed = _breakdown_speeds[x & 0xF];
3819 if (break_speed < v->cur_speed) v->cur_speed = break_speed;
3820
3821 return true;
3822}
3823
3824
3830static bool TrainCanLeaveTile(const Train *v)
3831{
3832 /* Exit if inside a tunnel/bridge or a depot */
3833 if (v->track == TRACK_BIT_WORMHOLE || v->track == TRACK_BIT_DEPOT) return false;
3834
3835 TileIndex tile = v->tile;
3836
3837 /* entering a tunnel/bridge? */
3838 if (IsTileType(tile, MP_TUNNELBRIDGE)) {
3840 if (DiagDirToDir(dir) == v->direction) return false;
3841 }
3842
3843 /* entering a depot? */
3844 if (IsRailDepotTile(tile)) {
3846 if (DiagDirToDir(dir) == v->direction) return false;
3847 }
3848
3849 return true;
3850}
3851
3852
3861{
3862 assert(v->IsFrontEngine());
3863 assert(!v->vehstatus.Test(VehState::Crashed));
3864
3865 if (!TrainCanLeaveTile(v)) return INVALID_TILE;
3866
3867 DiagDirection dir = VehicleExitDir(v->direction, v->track);
3868 TileIndex tile = v->tile + TileOffsByDiagDir(dir);
3869
3870 /* not a crossing || wrong axis || unusable rail (wrong type or owner) */
3871 if (!IsLevelCrossingTile(tile) || DiagDirToAxis(dir) == GetCrossingRoadAxis(tile) ||
3872 !CheckCompatibleRail(v, tile)) {
3873 return INVALID_TILE;
3874 }
3875
3876 return tile;
3877}
3878
3879
3887static bool TrainCheckIfLineEnds(Train *v, bool reverse)
3888{
3889 /* First, handle broken down train */
3890
3891 int t = v->breakdown_ctr;
3892 if (t > 1) {
3894
3895 uint16_t break_speed = _breakdown_speeds[GB(~t, 4, 4)];
3896 if (break_speed < v->cur_speed) v->cur_speed = break_speed;
3897 } else {
3899 }
3900
3901 if (!TrainCanLeaveTile(v)) return true;
3902
3903 /* Determine the non-diagonal direction in which we will exit this tile */
3904 DiagDirection dir = VehicleExitDir(v->direction, v->track);
3905 /* Calculate next tile */
3906 TileIndex tile = v->tile + TileOffsByDiagDir(dir);
3907
3908 /* Determine the track status on the next tile */
3909 TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0, ReverseDiagDir(dir));
3910 TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(dir);
3911
3912 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
3913 TrackdirBits red_signals = TrackStatusToRedSignals(ts) & reachable_trackdirs;
3914
3915 /* We are sure the train is not entering a depot, it is detected above */
3916
3917 /* mask unreachable track bits if we are forbidden to do 90deg turns */
3918 TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
3920 bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
3921 }
3922
3923 /* no suitable trackbits at all || unusable rail (wrong type or owner) */
3924 if (bits == TRACK_BIT_NONE || !CheckCompatibleRail(v, tile)) {
3925 return TrainApproachingLineEnd(v, false, reverse);
3926 }
3927
3928 /* approaching red signal */
3929 if ((trackdirbits & red_signals) != 0) return TrainApproachingLineEnd(v, true, reverse);
3930
3931 /* approaching a rail/road crossing? then make it red */
3933
3934 return true;
3935}
3936
3937
3938static bool TrainLocoHandler(Train *v, bool mode)
3939{
3940 /* train has crashed? */
3942 return mode ? true : HandleCrashedTrain(v); // 'this' can be deleted here
3943 }
3944
3945 if (v->force_proceed != TFP_NONE) {
3946 ClrBit(v->flags, VRF_TRAIN_STUCK);
3948 }
3949
3950 /* train is broken down? */
3951 if (v->HandleBreakdown()) return true;
3952
3953 if (HasBit(v->flags, VRF_REVERSING) && v->cur_speed == 0) {
3955 }
3956
3957 /* exit if train is stopped */
3958 if (v->vehstatus.Test(VehState::Stopped) && v->cur_speed == 0) return true;
3959
3960 bool valid_order = !v->current_order.IsType(OT_NOTHING) && v->current_order.GetType() != OT_CONDITIONAL;
3961 if (ProcessOrders(v) && CheckReverseTrain(v)) {
3962 v->wait_counter = 0;
3963 v->cur_speed = 0;
3964 v->subspeed = 0;
3965 ClrBit(v->flags, VRF_LEAVING_STATION);
3967 return true;
3968 } else if (HasBit(v->flags, VRF_LEAVING_STATION)) {
3969 /* Try to reserve a path when leaving the station as we
3970 * might not be marked as wanting a reservation, e.g.
3971 * when an overlength train gets turned around in a station. */
3972 DiagDirection dir = VehicleExitDir(v->direction, v->track);
3974
3976 TryPathReserve(v, true, true);
3977 }
3978 ClrBit(v->flags, VRF_LEAVING_STATION);
3979 }
3980
3981 v->HandleLoading(mode);
3982
3983 if (v->current_order.IsType(OT_LOADING)) return true;
3984
3985 if (CheckTrainStayInDepot(v)) return true;
3986
3987 if (!mode) v->ShowVisualEffect();
3988
3989 /* We had no order but have an order now, do look ahead. */
3990 if (!valid_order && !v->current_order.IsType(OT_NOTHING)) {
3992 }
3993
3994 /* Handle stuck trains. */
3995 if (!mode && HasBit(v->flags, VRF_TRAIN_STUCK)) {
3996 ++v->wait_counter;
3997
3998 /* Should we try reversing this tick if still stuck? */
4000
4001 if (!turn_around && v->wait_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == TFP_NONE) return true;
4002 if (!TryPathReserve(v)) {
4003 /* Still stuck. */
4004 if (turn_around) ReverseTrainDirection(v);
4005
4007 /* Show message to player. */
4010 }
4011 v->wait_counter = 0;
4012 }
4013 /* Exit if force proceed not pressed, else reset stuck flag anyway. */
4014 if (v->force_proceed == TFP_NONE) return true;
4015 ClrBit(v->flags, VRF_TRAIN_STUCK);
4016 v->wait_counter = 0;
4018 }
4019 }
4020
4021 if (v->current_order.IsType(OT_LEAVESTATION)) {
4022 v->current_order.Free();
4024 return true;
4025 }
4026
4027 int j = v->UpdateSpeed();
4028
4029 /* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */
4030 if (v->cur_speed == 0 && v->vehstatus.Test(VehState::Stopped)) {
4031 /* If we manually stopped, we're not force-proceeding anymore. */
4032 v->force_proceed = TFP_NONE;
4034 }
4035
4036 int adv_spd = v->GetAdvanceDistance();
4037 if (j < adv_spd) {
4038 /* if the vehicle has speed 0, update the last_speed field. */
4039 if (v->cur_speed == 0) v->SetLastSpeed();
4040 } else {
4042 /* Loop until the train has finished moving. */
4043 for (;;) {
4044 j -= adv_spd;
4045 TrainController(v, nullptr);
4046 /* Don't continue to move if the train crashed. */
4047 if (CheckTrainCollision(v)) break;
4048 /* Determine distance to next map position */
4049 adv_spd = v->GetAdvanceDistance();
4050
4051 /* No more moving this tick */
4052 if (j < adv_spd || v->cur_speed == 0) break;
4053
4054 OrderType order_type = v->current_order.GetType();
4055 /* Do not skip waypoints (incl. 'via' stations) when passing through at full speed. */
4056 if ((order_type == OT_GOTO_WAYPOINT || order_type == OT_GOTO_STATION) &&
4058 IsTileType(v->tile, MP_STATION) &&
4060 ProcessOrders(v);
4061 }
4062 }
4063 v->SetLastSpeed();
4064 }
4065
4066 for (Train *u = v; u != nullptr; u = u->Next()) {
4067 if (u->vehstatus.Test(VehState::Hidden)) continue;
4068
4069 u->UpdateViewport(false, false);
4070 }
4071
4072 if (v->progress == 0) v->progress = j; // Save unused spd for next time, if TrainController didn't set progress
4073
4074 return true;
4075}
4076
4082{
4083 Money cost = 0;
4084 const Train *v = this;
4085
4086 do {
4087 const Engine *e = v->GetEngine();
4088 if (e->u.rail.running_cost_class == INVALID_PRICE) continue;
4089
4090 uint cost_factor = GetVehicleProperty(v, PROP_TRAIN_RUNNING_COST_FACTOR, e->u.rail.running_cost);
4091 if (cost_factor == 0) continue;
4092
4093 /* Halve running cost for multiheaded parts */
4094 if (v->IsMultiheaded()) cost_factor /= 2;
4095
4096 cost += GetPrice(e->u.rail.running_cost_class, cost_factor, e->GetGRF());
4097 } while ((v = v->GetNextVehicle()) != nullptr);
4098
4099 return cost;
4100}
4101
4107{
4108 this->tick_counter++;
4109
4110 if (this->IsFrontEngine()) {
4112
4113 if (!this->vehstatus.Test(VehState::Stopped) || this->cur_speed > 0) this->running_ticks++;
4114
4115 this->current_order_time++;
4116
4117 if (!TrainLocoHandler(this, false)) return false;
4118
4119 return TrainLocoHandler(this, true);
4120 } else if (this->IsFreeWagon() && this->vehstatus.Test(VehState::Crashed)) {
4121 /* Delete flooded standalone wagon chain */
4122 if (++this->crash_anim_pos >= 4400) {
4123 delete this;
4124 return false;
4125 }
4126 }
4127
4128 return true;
4129}
4130
4136{
4137 if (Company::Get(v->owner)->settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return;
4138 if (v->IsChainInDepot()) {
4140 return;
4141 }
4142
4144
4145 FindDepotData tfdd = FindClosestTrainDepot(v, max_penalty);
4146 /* Only go to the depot if it is not too far out of our way. */
4147 if (tfdd.best_length == UINT_MAX || tfdd.best_length > max_penalty) {
4148 if (v->current_order.IsType(OT_GOTO_DEPOT)) {
4149 /* If we were already heading for a depot but it has
4150 * suddenly moved farther away, we continue our normal
4151 * schedule? */
4154 }
4155 return;
4156 }
4157
4158 DepotID depot = GetDepotIndex(tfdd.tile);
4159
4160 if (v->current_order.IsType(OT_GOTO_DEPOT) &&
4161 v->current_order.GetDestination() != depot &&
4162 !Chance16(3, 16)) {
4163 return;
4164 }
4165
4168 v->dest_tile = tfdd.tile;
4170}
4171
4174{
4175 AgeVehicle(this);
4176}
4177
4180{
4181 EconomyAgeVehicle(this);
4182
4183 if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
4184
4185 if (this->IsFrontEngine()) {
4186 CheckVehicleBreakdown(this);
4187
4189
4190 CheckOrders(this);
4191
4192 /* update destination */
4193 if (this->current_order.IsType(OT_GOTO_STATION)) {
4195 if (tile != INVALID_TILE) this->dest_tile = tile;
4196 }
4197
4198 if (this->running_ticks != 0) {
4199 /* running costs */
4201
4202 this->profit_this_year -= cost.GetCost();
4203 this->running_ticks = 0;
4204
4206
4209 }
4210 }
4211}
4212
4218{
4220
4221 if (this->track == TRACK_BIT_DEPOT) {
4222 /* We'll assume the train is facing outwards */
4223 return DiagDirToDiagTrackdir(GetRailDepotDirection(this->tile)); // Train in depot
4224 }
4225
4226 if (this->track == TRACK_BIT_WORMHOLE) {
4227 /* train in tunnel or on bridge, so just use its direction and assume a diagonal track */
4228 return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
4229 }
4230
4231 return TrackDirectionToTrackdir(FindFirstTrack(this->track), this->direction);
4232}
4233
4234uint16_t Train::GetMaxWeight() const
4235{
4236 uint16_t weight = CargoSpec::Get(this->cargo_type)->WeightOfNUnitsInTrain(this->GetEngine()->DetermineCapacity(this));
4237
4238 /* Vehicle weight is not added for articulated parts. */
4239 if (!this->IsArticulatedPart()) {
4240 weight += GetVehicleProperty(this, PROP_TRAIN_WEIGHT, RailVehInfo(this->engine_type)->weight);
4241 }
4242
4243 /* Powered wagons have extra weight added. */
4244 if (HasBit(this->flags, VRF_POWEREDWAGON)) {
4245 weight += RailVehInfo(this->gcache.first_engine)->pow_wag_weight;
4246 }
4247
4248 return weight;
4249}
Base functions for all AIs.
void AddArticulatedParts(Vehicle *first)
Add the remaining articulated parts to the given vehicle.
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
Checks whether the specs of freshly build articulated vehicles are consistent with the information sp...
Functions related to articulated vehicles.
void CheckCargoCapacity(Vehicle *v)
Check the capacity of all vehicles in a chain and spread cargo if needed.
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T AssignBit(T &x, const uint8_t y, bool value)
Assigns a bit in a variable.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
constexpr uint8_t FindFirstBit(T x)
Search the first set bit in a value.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
constexpr T KillFirstBit(T value)
Clear the first bit in an integer.
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
const BridgeSpec * GetBridgeSpec(BridgeType i)
Get the specification of a bridge type.
Definition bridge.h:67
bool IsBridgeTile(Tile t)
checks if there is a bridge on this tile
Definition bridge_map.h:35
BridgeType GetBridgeType(Tile t)
Determines the type of bridge on a tile.
Definition bridge_map.h:56
bool IsBridge(Tile t)
Checks if this is a bridge, instead of a tunnel.
Definition bridge_map.h:24
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:23
bool IsValidCargoType(CargoType t)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:106
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition ai_core.cpp:243
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Set()
Set all bits.
constexpr Timpl & Reset(Tvalue_type value)
Reset the value-th bit.
Common return value for all commands.
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Money GetCost() const
The costs as made up to this moment.
bool Failed() const
Did this command fail?
Enum-as-bit-set wrapper.
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
RAII class for measuring multi-step elements of performance.
This struct contains all the info that is needed to draw and construct tracks.
Definition rail.h:118
RailTypes powered_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype generates power
Definition rail.h:179
RailTypes compatible_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel
Definition rail.h:182
uint8_t curve_speed
Multiplier for curve maximum speed advantage.
Definition rail.h:197
uint8_t acceleration_type
Acceleration type of this rail type.
Definition rail.h:217
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
static Date date
Current date in days (day counter).
static Year year
Current year, starting at 0.
static constexpr int DAYS_IN_YEAR
days per year
static Date date
Current date in days (day counter).
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
This class will save the current order of a vehicle and restore it on destruction.
void Restore()
Restore the saved order to the vehicle.
~VehicleOrderSaver()
Restore the saved order to the vehicle, if Restore() has not already been called.
bool SwitchToNextOrder(bool skip_first)
Set the current vehicle order to the next order in the order list.
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Execute
execute the given command
@ NoCargoCapacityCheck
when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the v...
@ AutoReplace
autoreplace/autorenew is in progress, this shall disable vehicle limits when building,...
Definition of stuff that is very close to a company, like the company struct itself.
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
CompanyID _current_company
Company currently doing an action.
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Functions related to companies.
DepotID GetDepotIndex(Tile t)
Get the index of which depot is attached to the tile.
Definition depot_map.h:53
DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Direction ReverseDir(Direction d)
Return the reverse of a direction.
bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
DiagDirection AxisToDiagDir(Axis a)
Converts an Axis to a DiagDirection.
bool IsDiagonalDirection(Direction dir)
Checks if a given Direction is diagonal.
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
DirDiff
Allow incrementing of Direction variables.
@ DIRDIFF_90LEFT
Angle of 90 degrees left.
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
@ DIRDIFF_SAME
Both directions faces to the same direction.
@ DIRDIFF_90RIGHT
Angle of 90 degrees right.
Direction
Defines the 8 directions on the map.
@ DIR_SW
Southwest.
@ DIR_NW
Northwest.
@ DIR_N
North.
@ DIR_SE
Southeast.
@ DIR_S
South.
@ DIR_NE
Northeast.
@ DIR_W
West.
@ DIR_E
East.
Axis
Allow incrementing of DiagDirDiff variables.
DiagDirection
Enumeration for diagonal directions.
@ DIAGDIR_END
Used for iterations.
@ DIAGDIR_BEGIN
Used for iterations.
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition economy.cpp:952
@ EXPENSES_TRAIN_RUN
Running costs trains.
@ EXPENSES_NEW_VEHICLES
New vehicles.
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Functions related to effect vehicles.
@ EV_EXPLOSION_SMALL
Various explosions.
@ EV_EXPLOSION_LARGE
Various explosions.
@ RailFlips
Rail vehicle has old depot-flip handling.
@ RailTilts
Rail vehicle tilts in curves.
@ ExclusivePreview
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
@ RAILVEH_WAGON
simple wagon, not motorized
Definition engine_type.h:33
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition engine_type.h:32
Functions related to errors.
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition error.h:27
void ShowErrorMessage(EncodedString &&summary_msg, int x, int y, const CommandCost &cc)
Display an error message in a window.
Error reporting related functions.
fluid_settings_t * settings
FluidSynth settings handle.
Types for recording game performance data.
@ PFE_GL_TRAINS
Time spent processing trains.
Base functions for all Games.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
@ AS_BRAKE
We want to stop.
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
void UpdateTrainGroupID(Train *v)
Recalculates the groupID of a train.
void SetTrainGroupID(Train *v, GroupID grp)
Affect the groupID of a train to new_g.
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
static constexpr GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition group_type.h:18
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
@ Random
Randomise borders.
DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to)
Determines the DiagDirection to get from one tile to another.
Definition map_func.h:622
TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition map_func.h:610
TileIndexDiff TileOffsByAxis(Axis axis)
Convert an Axis to a TileIndexDiff.
Definition map_func.h:554
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:424
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:414
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition map_func.h:569
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition map_func.h:403
int32_t TileIndexDiff
An offset value between two tiles.
Definition map_type.h:23
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition math_func.hpp:23
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
constexpr void Swap(T &a, T &b)
Type safe swap operation.
Miscellaneous command definitions.
void HideFillingPercent(TextEffectID *te_id)
Hide vehicle loading indicators.
Definition misc_gui.cpp:583
bool _networking
are we in networking mode?
Definition network.cpp:65
Basic functions/variables used all over the place.
ClientID
'Unique' identifier to be given to clients
Base for the NewGRF implementation.
@ SAT_TRAIN_ARRIVES
Trigger platform when train arrives.
@ ArticEngine
Add articulated engines (trains and road vehicles)
@ Length
Vehicle length (trains and road vehicles)
@ CBID_VEHICLE_LENGTH
Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs.
@ CBID_TRAIN_ALLOW_WAGON_ATTACH
Determine whether a wagon can be attached to an already existing train.
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
@ VehCapacity
Capacity of vehicle changes when not refitting or arranging.
Functions/types related to NewGRF debugging.
void InvalidateNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Invalidate the inspect window for a given feature and index.
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
uint16_t GetVehicleCallbackParent(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
bool UsesWagonOverride(const Vehicle *v)
Check if a wagon is currently using a wagon override.
bool TestVehicleBuildProbability(Vehicle *v, EngineID engine, BuildProbabilityType type)
Test for vehicle build probablity type.
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
@ PROP_TRAIN_SHORTEN_FACTOR
Shorter vehicles.
@ PROP_TRAIN_USER_DATA
User defined data for vehicle variable 0x42.
@ PROP_TRAIN_WEIGHT
Weight in t (if dualheaded: for each single vehicle)
@ PROP_TRAIN_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
@ PROP_TRAIN_RUNNING_COST_FACTOR
Yearly runningcost (if dualheaded: sum of both vehicles)
@ PROP_TRAIN_SPEED
Max. speed: 1 unit = 1/1.6 mph = 1 km-ish/h.
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Functions related to NewGRF provided sounds.
@ VSE_START
Vehicle starting, i.e. leaving, the station.
void TriggerStationRandomisation(Station *st, TileIndex trigger_tile, StationRandomTrigger trigger, CargoType cargo_type)
Trigger station randomisation.
Header file for NewGRF stations.
@ SRT_TRAIN_ARRIVES
Trigger platform when train arrives.
StringID GetGRFStringID(uint32_t grfid, GRFStringID stringid)
Returns the index for this stringid associated with its grfID.
Header of Action 04 "universal holder" structure and functions.
static constexpr GRFStringID GRFSTR_MISC_GRF_TEXT
Miscellaneous GRF text range.
Functions related to news.
void AddVehicleNewsItem(EncodedString &&headline, NewsType type, VehicleID vehicle, StationID station=StationID::Invalid())
Adds a newsitem referencing a vehicle.
Definition news_func.h:30
void AddVehicleAdviceNewsItem(AdviceType advice_type, EncodedString &&headline, VehicleID vehicle)
Adds a vehicle-advice news item.
Definition news_func.h:40
@ ArrivalCompany
First vehicle arrived for company.
@ ArrivalOther
First vehicle arrived for competitor.
@ Accident
An accident or disaster has occurred.
@ TrainStuck
The train got stuck and needs to be unstuck manually.
@ Error
A game paused because a (critical) error.
Functions related to order backups.
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool pbs_look_ahead)
Update the vehicle's destination tile from an order.
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist, bool reset_order_indices)
Delete all orders from a vehicle.
VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v)
Process a conditional order and determine the next order.
OrderStopLocation
Where to stop the trains.
Definition order_type.h:99
@ OSL_PLATFORM_MIDDLE
Stop at the middle of the platform.
Definition order_type.h:101
@ OSL_PLATFORM_FAR_END
Stop at the far end of the platform.
Definition order_type.h:102
@ OSL_PLATFORM_NEAR_END
Stop at the near end of the platform.
Definition order_type.h:100
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition order_type.h:111
uint8_t VehicleOrderID
The index of an order within its current vehicle (not pool related)
Definition order_type.h:18
@ ODATFB_NEAREST_DEPOT
Send the vehicle to the nearest depot.
Definition order_type.h:121
static const VehicleOrderID INVALID_VEH_ORDER_ID
Invalid vehicle order index (sentinel)
Definition order_type.h:40
@ ONSF_NO_STOP_AT_DESTINATION_STATION
The vehicle will stop at any station it passes except the destination.
Definition order_type.h:91
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition order_type.h:90
OrderType
Order types.
Definition order_type.h:51
void SetRailStationPlatformReservation(TileIndex start, DiagDirection dir, bool b)
Set the reservation for a complete station platform.
Definition pbs.cpp:57
TrackBits GetReservedTrackbits(TileIndex t)
Get the reserved trackbits for any tile, regardless of type.
Definition pbs.cpp:24
PBSTileInfo FollowTrainReservation(const Train *v, Vehicle **train_on_res)
Follow a train reservation to the last tile.
Definition pbs.cpp:288
bool TryReserveRailTrack(TileIndex tile, Track t, bool trigger_stations)
Try to reserve a specific track on a tile.
Definition pbs.cpp:80
bool IsWaitingPositionFree(const Train *v, TileIndex tile, Trackdir trackdir, bool forbid_90deg)
Check if a safe position is free.
Definition pbs.cpp:426
void UnreserveRailTrack(TileIndex tile, Track t)
Lift the reservation of a specific track on a tile.
Definition pbs.cpp:140
bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bool include_line_end, bool forbid_90deg)
Determine whether a certain track on a tile is a safe position to end a path.
Definition pbs.cpp:380
bool HasReservedTracks(TileIndex tile, TrackBits tracks)
Check whether some of tracks is reserved on a tile.
Definition pbs.h:58
RailType GetTileRailType(Tile tile)
Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
Definition rail.cpp:155
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
bool IsCompatibleRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType can drive on a tile with a given RailType.
Definition rail.h:315
bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition rail.h:328
bool Rail90DegTurnDisallowed(RailType rt1, RailType rt2, bool def=_settings_game.pf.forbid_90_deg)
Test if 90 degree turns are disallowed between two railtypes.
Definition rail.h:350
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition rail.h:300
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
Definition rail_cmd.cpp:44
bool HasOnewaySignalBlockingTrackdir(Tile tile, Trackdir td)
Is a one-way signal blocking the trackdir? A one-way signal on the trackdir against will block,...
Definition rail_map.h:475
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition rail_map.h:115
bool HasSignalOnTrackdir(Tile tile, Trackdir trackdir)
Checks for the presence of signals along the given trackdir on the given rail tile.
Definition rail_map.h:426
static debug_inline RailTileType GetRailTileType(Tile t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition rail_map.h:36
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition rail_map.h:136
@ RAIL_TILE_SIGNALS
Normal rail tile with signals.
Definition rail_map.h:25
static debug_inline bool IsRailDepotTile(Tile t)
Is this tile rail tile and a rail depot?
Definition rail_map.h:105
Track GetRailDepotTrack(Tile t)
Returns the track of a depot, ignoring direction.
Definition rail_map.h:182
DiagDirection GetRailDepotDirection(Tile t)
Returns the direction the depot is facing to.
Definition rail_map.h:171
void SetSignalStateByTrackdir(Tile tile, Trackdir trackdir, SignalState state)
Sets the state of the signal along the given trackdir.
Definition rail_map.h:449
bool HasPbsSignalOnTrackdir(Tile tile, Trackdir td)
Is a pbs signal present along the trackdir?
Definition rail_map.h:463
bool IsOnewaySignal(Tile t, Track track)
One-way signals can't be passed the 'wrong' way.
Definition rail_map.h:319
void SetDepotReservation(Tile t, bool b)
Set the reservation state of the depot.
Definition rail_map.h:270
static debug_inline bool IsPlainRail(Tile t)
Returns whether this is plain rails, with or without signals.
Definition rail_map.h:49
bool HasDepotReservation(Tile t)
Get the reservation state of the depot.
Definition rail_map.h:258
bool HasSignals(Tile t)
Checks if a rail tile has signals.
Definition rail_map.h:72
static debug_inline bool IsPlainRailTile(Tile t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition rail_map.h:60
SignalState GetSignalStateByTrackdir(Tile tile, Trackdir trackdir)
Gets the state of the signal along the given trackdir.
Definition rail_map.h:438
@ RAILTYPES_RAIL
Non-electrified rails.
Definition rail_type.h:46
@ RAILTYPES_NONE
No rail types.
Definition rail_type.h:45
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition rail_type.h:29
Pseudo random number generator.
bool Chance16(const uint32_t a, const uint32_t b, const std::source_location location=std::source_location::current())
Flips a coin with given probability.
bool Chance16R(const uint32_t a, const uint32_t b, uint32_t &r, const std::source_location location=std::source_location::current())
Flips a coin with a given probability and saves the randomize-number in a variable.
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
bool HasCrossingReservation(Tile t)
Get the reservation state of the rail crossing.
Definition road_map.h:380
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition road_map.h:95
Axis GetCrossingRoadAxis(Tile t)
Get the road axis of a level crossing.
Definition road_map.h:325
void SetCrossingBarred(Tile t, bool barred)
Set the bar state of a level crossing.
Definition road_map.h:428
Axis GetCrossingRailAxis(Tile t)
Get the rail axis of a level crossing.
Definition road_map.h:337
bool IsCrossingBarred(Tile t)
Check if the level crossing is barred.
Definition road_map.h:416
void SetCrossingReservation(Tile t, bool b)
Set the reservation state of the rail crossing.
Definition road_map.h:393
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:58
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:57
SigSegState UpdateSignalsOnSegment(TileIndex tile, DiagDirection side, Owner owner)
Update signals, starting at one side of a tile Will check tile next to this at opposite side too.
Definition signal.cpp:647
void UpdateSignalsInBuffer()
Update signals in buffer Called from 'outside'.
Definition signal.cpp:573
void AddSideToSignalBuffer(TileIndex tile, DiagDirection side, Owner owner)
Add side of tile to signal update buffer.
Definition signal.cpp:621
void SetSignalsOnBothDir(TileIndex tile, Track track, Owner owner)
Update signals at segments that are at both ends of given (existent or non-existent) track.
Definition signal.cpp:665
SigSegState
State of the signal segment.
Definition signal_func.h:49
@ SIGSEG_PBS
Segment is a PBS segment.
Definition signal_func.h:52
@ SIGSEG_FULL
Occupied by a train.
Definition signal_func.h:51
@ SIGTYPE_PBS
normal pbs signal
Definition signal_type.h:28
@ SIGNAL_STATE_RED
The signal is red.
Definition signal_type.h:43
@ SIGNAL_STATE_GREEN
The signal is green.
Definition signal_type.h:44
Functions related to sound.
SoundFx
Sound effects from baseset.
Definition sound_type.h:45
@ SND_04_DEPARTURE_STEAM
2 == 0x02 Station departure: steam engine
Definition sound_type.h:49
@ SND_41_DEPARTURE_MAGLEV
65 == 0x41 Station departure: maglev engine
Definition sound_type.h:112
@ SND_13_TRAIN_COLLISION
15 == 0x11 Train+train crash
Definition sound_type.h:64
@ SND_0E_LEVEL_CROSSING
12 == 0x0C Train passes through level crossing
Definition sound_type.h:59
@ SND_0A_DEPARTURE_TRAIN
8 == 0x08 Station departure: diesel and electric engine
Definition sound_type.h:55
@ SND_47_DEPARTURE_MONORAIL
71 == 0x47 Station departure: monorail engine
Definition sound_type.h:118
Functions to cache sprites in memory.
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition sprites.h:1609
bool IsRailWaypointTile(Tile t)
Is this tile a station tile and a rail waypoint?
bool IsCompatibleTrainStationTile(Tile test_tile, Tile station_tile)
Check if a tile is a valid continuation to a railstation tile.
bool IsRailStationTile(Tile t)
Is this tile a station tile and a rail station?
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition station_map.h:28
Axis GetRailStationAxis(Tile t)
Get the rail direction of a rail station.
@ HVOT_TRAIN
Station has seen a train.
@ Train
Station with train station.
Definition of base types and functions in a cross-platform compatible way.
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:277
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Data structure for storing engine speed changes of an acceleration type.
uint8_t large_turn
Speed change due to a large turn.
uint8_t z_up
Fraction to remove when moving up.
uint8_t small_turn
Speed change due to a small turn.
uint8_t z_down
Fraction to add when moving down.
std::string name
Name of vehicle.
TimerGameTick::Ticks current_order_time
How many ticks have passed since this order started.
VehicleOrderID cur_real_order_index
The index to the current real (non-implicit) order.
uint16_t vehicle_flags
Used for gradual loading and other miscellaneous things (.
void ResetDepotUnbunching()
Resets all the data used for depot unbunching.
TileIndex xy
Base tile of the station.
StationFacilities facilities
The facilities that this station has.
TileArea train_station
Tile area the train 'station' part covers.
VehicleType type
Type of vehicle.
uint16_t speed
maximum travel speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition bridge.h:48
Track follower helper template class (can serve pathfinders and vehicle controllers).
bool Follow(TileIndex old_tile, Trackdir old_td)
main follower routine.
bool is_tunnel
last turn passed tunnel
bool is_bridge
last turn passed bridge ramp
int tiles_skipped
number of skipped tunnel or station tiles
DiagDirection exitdir
exit direction (leaving the old tile)
TrackdirBits new_td_bits
the new set of available trackdirs
TileIndex new_tile
the new tile (the vehicle has entered)
Trackdir old_td
the trackdir (the vehicle was on) before move
bool is_station
last turn passed station
TileIndex old_tile
the origin (vehicle moved from) before move
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo type.
Definition cargotype.h:137
SoundSettings sound
sound effect settings
GUISettings gui
settings related to the GUI
Structure to return information about the closest depot location, and whether it could be found.
bool line_reverse_mode
reversing at stations or not
uint16_t cargo_age_period
Number of ticks before carried cargo is aged.
EngineMiscFlags misc_flags
Miscellaneous flags.
VehicleCallbackMasks callback_mask
Bitmask of vehicle callbacks that have to be called.
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition engine.cpp:157
uint16_t reliability_spd_dec
Speed of reliability decay between services (per day).
Definition engine_base.h:49
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
uint DetermineCapacity(const Vehicle *v, uint16_t *mail_capacity=nullptr) const
Determines capacity of a given vehicle from scratch.
Definition engine.cpp:201
EngineFlags flags
Flags of the engine.
Definition engine_base.h:56
uint8_t original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
Definition engine_base.h:60
TimerGameCalendar::Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition engine.cpp:443
CargoType GetDefaultCargoType() const
Determines the default cargo type of an engine.
uint16_t reliability
Current reliability of the engine.
Definition engine_base.h:48
Helper container to find a depot.
uint best_length
The distance towards the depot in penalty, or UINT_MAX if not found.
bool reverse
True if reversing is necessary for the train to get to this depot.
TileIndex tile
The tile of the depot.
uint traininfo_vehicle_width
Width (in pixels) of a 8/8 train vehicle in depot GUI and vehicle details.
Definition newgrf.h:152
int traininfo_vehicle_pitch
Vertical offset for drawing train images in depot GUI and vehicle details.
Definition newgrf.h:151
bool lost_vehicle_warn
if a vehicle can't find its destination, show a warning
bool show_track_reservation
highlight reserved tracks.
PathfinderSettings pf
settings for all pathfinders
DifficultySettings difficulty
settings related to the difficulty
VehicleSettings vehicle
options for vehicles
Position information of a vehicle after it moved.
TileIndex new_tile
Tile of the vehicle after moving.
int y
x and y position of the vehicle after moving
TileIndex old_tile
Current tile of the vehicle.
uint32_t cached_weight
Total weight of the consist (valid only for the first engine).
EngineID first_engine
Cached EngineID of the front vehicle. EngineID::Invalid() for the front vehicle itself.
uint32_t cached_power
Total power of the consist (valid only for the first engine).
uint16_t cached_total_length
Length of the whole vehicle (valid only for the first engine).
uint8_t cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
uint16_t cached_max_track_speed
Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
bool IsChainInDepot() const override
Check whether the whole vehicle chain is in the depot.
void SetFreeWagon()
Set a vehicle as a free wagon.
int UpdateInclination(bool new_tile, bool update_delta)
Checks if the vehicle is in a slope and sets the required flags in that case.
GroundVehicleCache gcache
Cache of often calculated values.
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
void SetMultiheaded()
Set a vehicle as a multiheaded engine.
bool IsEngine() const
Check if a vehicle is an engine (can be first in a consist).
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
void SetEngine()
Set engine status.
void SetWagon()
Set a vehicle to be a wagon.
void SetFrontEngine()
Set front engine state.
void ClearFreeWagon()
Clear a vehicle from being a free wagon.
bool IsWagon() const
Check if a vehicle is a wagon.
uint Crash(bool flooded) override
Common code executed for crashed ground vehicles.
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
Update the speed of the vehicle.
int GetAcceleration() const
Calculates the acceleration of the vehicle under its current conditions.
void ClearFrontEngine()
Remove the front engine state.
void SetLastSpeed()
Update the GUI variant of the current speed of the vehicle.
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
static debug_inline uint Size()
Get the size of the map.
Definition map_func.h:287
VehicleSpriteSeq sprite_seq
Vehicle appearance.
static void Backup(const Vehicle *v, uint32_t user)
Create an order backup for the given vehicle.
OrderDepotTypeFlags GetDepotOrderType() const
What caused us going to the depot?
Definition order_base.h:144
uint16_t GetMaxSpeed() const
Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the destination.
Definition order_base.h:201
DestinationID GetDestination() const
Gets the destination of this order.
Definition order_base.h:103
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition order_base.h:70
OrderStopLocation GetStopLocation() const
Where must we stop at the platform?
Definition order_base.h:142
OrderType GetType() const
Get the type of order of this order.
Definition order_base.h:76
void MakeDummy()
Makes this order a Dummy order.
void SetDestination(DestinationID destination)
Sets the destination of this order.
Definition order_base.h:110
OrderDepotActionFlags GetDepotActionType() const
What are we going to do when in the depot.
Definition order_base.h:146
void Free()
'Free' the order
Definition order_cmd.cpp:63
bool ShouldStopAtStation(const Vehicle *v, StationID station) const
Check whether the given vehicle should stop at the given station based on this order and the non-stop...
OrderNonStopFlags GetNonStopType() const
At which stations must we stop?
Definition order_base.h:140
void MakeGoToDepot(DestinationID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoType cargo=CARGO_NO_REFIT)
Makes this order a Go To Depot order.
Definition order_cmd.cpp:90
TileIndex tile
The base tile of the area.
This struct contains information about the end of a reserved path.
Definition pbs.h:26
Trackdir trackdir
The reserved trackdir on the tile.
Definition pbs.h:28
TileIndex tile
Tile the path ends, INVALID_TILE if no valid path was found.
Definition pbs.h:27
bool okay
True if tile is a safe waiting position, false otherwise.
Definition pbs.h:29
uint8_t path_backoff_interval
ticks between checks for a free path.
uint8_t wait_for_pbs_path
how long to wait for a path reservation.
uint8_t wait_oneway_signal
waitingtime in days before a oneway signal
bool reserve_paths
always reserve paths regardless of signal type.
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
bool reverse_at_signals
whether to reverse at signals at all
bool forbid_90_deg
forbid trains to make 90 deg turns
uint8_t wait_twoway_signal
waitingtime in days before a twoway signal
Coordinates of a point in 2D.
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Information about a rail vehicle.
Definition engine_type.h:46
uint16_t power
Power of engine (hp); For multiheaded engines the sum of both engine powers.
Definition engine_type.h:54
uint8_t user_def_data
Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles.
Definition engine_type.h:66
uint8_t running_cost
Running cost of engine; For multiheaded engines the sum of both running costs.
Definition engine_type.h:56
uint8_t shorten_factor
length on main map for this type is 8 - shorten_factor
Definition engine_type.h:63
uint16_t pow_wag_power
Extra power applied to consist if wagon should be powered.
Definition engine_type.h:60
uint16_t max_speed
Maximum speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition engine_type.h:53
uint8_t capacity
Cargo capacity of vehicle; For multiheaded engines the capacity of each single engine.
Definition engine_type.h:59
RailType railtype
Railtype, mangled if elrail is disabled.
Definition engine_type.h:50
uint8_t pow_wag_weight
Extra weight applied to consist if wagon should be powered.
Definition engine_type.h:61
Specification of a rectangle with absolute coordinates of all edges.
int Width() const
Get width of Rect.
int Height() const
Get height of Rect.
Iterable ensemble of each set bit in a value.
bool ambient
Play ambient, industry and town sounds.
bool disaster
Play disaster and accident sounds.
static Station * Get(auto index)
Gets station with given index.
T * Next() const
Get next vehicle in the chain.
static Pool::IterateWrapper< T > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
T * Previous() const
Get previous vehicle in the chain.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
static T * GetIfValid(auto index)
Returns vehicle if the index is a valid index for this vehicle type.
T * First() const
Get the first vehicle in the chain.
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
T * GetLastEnginePart()
Get the last part of an articulated engine.
T * GetFirstEnginePart()
Get the first part of an articulated engine.
T * Last()
Get the last vehicle in the chain.
Station data structure.
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override
Determines the REMAINING length of a platform, starting at (and including) the given tile.
Definition station.cpp:288
uint16_t cached_max_curve_speed
max consist speed limited by curves
Definition train.h:82
int16_t cached_curve_speed_mod
curve speed modifier of the entire train
Definition train.h:81
bool cached_tilt
train can tilt; feature provides a bonus in curves
Definition train.h:78
Temporary data storage for testing collisions.
Train * v
Vehicle we are testing for collision.
uint num
Total number of victims if train collided.
'Train' is either a loco or a wagon.
Definition train.h:90
void PlayLeaveStationSound(bool force=false) const override
Play a sound for a train leaving the station.
void UpdateAcceleration()
Update acceleration of the train from the cached power and weight.
void OnNewCalendarDay() override
Calendar day handler.
Train * GetNextUnit() const
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consis...
Definition train.h:149
Trackdir GetVehicleTrackdir() const override
Get the tracks of the train vehicle.
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override
Get the sprite to display the train.
uint16_t crash_anim_pos
Crash animation counter.
Definition train.h:92
bool Tick() override
Update train vehicle data for a tick.
void ReserveTrackUnderConsist() const
Tries to reserve track under whole train consist.
TileIndex GetOrderStationLocation(StationID station) override
Get the location of the next station to visit.
int GetDisplayImageWidth(Point *offset=nullptr) const
Get the width of a train vehicle image in the GUI.
ClosestDepot FindClosestDepot() override
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
void UpdateDeltaXY() override
Updates the x and y offsets and the size of the sprite used for this vehicle.
int CalcNextVehicleOffset() const
Calculate the offset from this vehicle's center to the following center taking the vehicle lengths in...
Definition train.h:173
uint16_t GetMaxWeight() const override
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
uint16_t GetCurveSpeedLimit() const
Computes train speed limit caused by curves.
bool IsPrimaryVehicle() const override
Whether this is the primary vehicle in the chain.
Definition train.h:117
void MarkDirty() override
Goods at the consist have changed, update the graphics, cargo, and acceleration.
int UpdateSpeed()
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
uint Crash(bool flooded=false) override
The train vehicle crashed! Update its status and other parts around it.
AccelStatus GetAccelerationStatus() const
Checks the current acceleration status of this vehicle.
Definition train.h:274
void OnNewEconomyDay() override
Economy day handler.
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Money GetRunningCost() const override
Get running cost for the train consist.
uint16_t wait_counter
Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through sign...
Definition train.h:93
int GetCurrentMaxSpeed() const override
Calculates the maximum speed of the vehicle under its current conditions.
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
UnitID max_trains
max trains in game per company
uint8_t train_acceleration_model
realistic acceleration for trains
bool wagon_speed_limits
enable wagon speed limits
uint8_t freight_trains
value to multiply the weight of cargo by
uint8_t max_train_length
maximum length for trains
Sprite sequence for a vehicle part.
bool IsValid() const
Check whether the sequence contains any sprites.
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition vehicle.cpp:103
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition vehicle.cpp:131
Vehicle data structure.
EngineID engine_type
The type of engine used for this vehicle.
int32_t z_pos
z coordinate.
Direction direction
facing
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition vehicle.cpp:744
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Order * GetOrder(int index) const
Returns order 'index' of a vehicle or nullptr when it doesn't exists.
void LeaveStation()
Perform all actions when leaving a station.
Definition vehicle.cpp:2341
void AddToShared(Vehicle *shared_chain)
Adds this vehicle to a shared vehicle chain.
Definition vehicle.cpp:2957
VehicleCargoList cargo
The cargo this vehicle is carrying.
uint8_t x_extent
x-extent of vehicle bounding box
TimerGameEconomy::Date date_of_last_service
Last economy date the vehicle had a service at a depot.
uint16_t cargo_cap
total capacity
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
VehicleOrderID GetNumOrders() const
Get the number of orders this vehicle has.
uint16_t random_bits
Bits used for randomized variational spritegroups.
void ReleaseUnitNumber()
Release the vehicle's unit number.
Definition vehicle.cpp:2410
uint8_t day_counter
Increased by one for each day.
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition vehicle.cpp:2421
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
SpriteID colourmap
NOSAVE: cached colour mapping.
uint8_t breakdown_ctr
Counter for managing breakdown events.
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
GroupID group_id
Index of group Pool array.
uint8_t z_extent
z-extent of vehicle bounding box
VehStates vehstatus
Status.
TimerGameCalendar::Date date_of_last_service_newgrf
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect again...
uint8_t subspeed
fractional speed
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
void LeaveUnbunchingDepot()
Leave an unbunching depot and calculate the next departure time for shared order vehicles.
Definition vehicle.cpp:2505
int8_t y_offs
y offset for vehicle sprite
CargoType cargo_type
type of cargo this vehicle is carrying
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
uint8_t acceleration
used by train & aircraft
int8_t x_bb_offs
x offset of vehicle bounding box
Order current_order
The current order (+ status, like: loading)
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition vehicle.cpp:788
Vehicle * Next() const
Get the next vehicle of this vehicle.
int8_t x_offs
x offset for vehicle sprite
int32_t y_pos
y coordinate.
int32_t x_pos
x coordinate.
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition vehicle.cpp:754
OrderList * orders
Pointer to the order list for this vehicle.
uint8_t y_extent
y-extent of vehicle bounding box
Money value
Value of the vehicle.
uint16_t refit_cap
Capacity left over from before last refit.
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
VehicleCache vcache
Cache of often used vehicle values.
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition vehicle.cpp:764
int8_t y_bb_offs
y offset of vehicle bounding box
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition vehicle.cpp:2194
uint8_t spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
uint16_t cur_speed
current speed
uint8_t cargo_subtype
Used for livery refits (NewGRF variations)
bool IsWaitingForUnbunching() const
Check whether a vehicle inside a depot is waiting for unbunching.
Definition vehicle.cpp:2552
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition vehicle.cpp:2928
TimerGameCalendar::Date max_age
Maximum age.
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
uint16_t reliability
Reliability.
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition vehicle.cpp:1357
uint8_t progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
uint16_t reliability_spd_dec
Reliability decrease speed.
uint8_t tick_counter
Increased by one for each tick.
TileIndex tile
Current tile index.
TileIndex dest_tile
Heading for this tile.
void CopyVehicleConfigAndStatistics(Vehicle *src)
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The functi...
void UpdatePosition()
Update the position of the vehicle.
Definition vehicle.cpp:1684
StationID last_station_visited
The last station we stopped at.
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition vehicle.cpp:2778
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Owner owner
Which company owns the vehicle?
UnitID unitnumber
unit number, for display purposes only
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition vehicle.cpp:272
uint8_t running_ticks
Number of ticks this vehicle was not stopped this day.
uint32_t maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition vehicle.cpp:1829
@ VETS_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition tile_cmd.h:24
@ VETS_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition tile_cmd.h:23
@ VETS_ENTERED_STATION
The vehicle entered a station.
Definition tile_cmd.h:22
@ VETS_STATION_ID_OFFSET
Shift the VehicleEnterTileStatus this many bits to the right to get the station ID when VETS_ENTERED_...
Definition tile_cmd.h:31
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition tile_map.h:214
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
static const uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
@ MP_STATION
A tile of a station.
Definition tile_type.h:53
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition tile_type.h:57
@ MP_RAILWAY
A railway.
Definition tile_type.h:49
Definition of the game-calendar-timer.
Definition of the game-economy-timer.
Trackdir RemoveFirstTrackdir(TrackdirBits *trackdirs)
Removes first Trackdir from TrackdirBits and returns it.
Definition track_func.h:156
Track TrackdirToTrack(Trackdir trackdir)
Returns the Track that a given Trackdir represents.
Definition track_func.h:262
TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition track_func.h:77
TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition track_func.h:319
DiagDirection VehicleExitDir(Direction direction, TrackBits track)
Determine the side in which the vehicle will leave the tile.
Definition track_func.h:714
TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition track_func.h:352
Track TrackBitsToTrack(TrackBits tracks)
Converts TrackBits to Track.
Definition track_func.h:193
Trackdir ReverseTrackdir(Trackdir trackdir)
Maps a trackdir to the reverse trackdir.
Definition track_func.h:247
bool TracksOverlap(TrackBits bits)
Checks if the given tracks overlap, ie form a crossing.
Definition track_func.h:645
Trackdir TrackDirectionToTrackdir(Track track, Direction dir)
Maps a track and a full (8-way) direction to the trackdir that represents the track running in the gi...
Definition track_func.h:498
bool IsValidTrackdir(Trackdir trackdir)
Checks if a Trackdir is valid for non-road vehicles.
Definition track_func.h:52
Trackdir FindFirstTrackdir(TrackdirBits trackdirs)
Returns first Trackdir from TrackdirBits or INVALID_TRACKDIR.
Definition track_func.h:211
TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir)
Maps a trackdir to the trackdirs that can be reached from it (ie, when entering the next tile.
Definition track_func.h:584
TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir)
Returns all trackdirs that can be reached when entering a tile from a given (diagonal) direction.
Definition track_func.h:555
Track FindFirstTrack(TrackBits tracks)
Returns first Track from TrackBits or INVALID_TRACK.
Definition track_func.h:177
Trackdir TrackEnterdirToTrackdir(Track track, DiagDirection diagdir)
Maps a track and an (4-way) dir to the trackdir that represents the track with the entry in the given...
Definition track_func.h:486
TrackBits DiagdirReachesTracks(DiagDirection diagdir)
Returns all tracks that can be reached when entering a tile from a given (diagonal) direction.
Definition track_func.h:573
TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition track_func.h:524
Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition track_func.h:537
TrackdirBits TrackStatusToRedSignals(TrackStatus ts)
Returns the red-signal-information of a TrackStatus.
Definition track_func.h:376
DiagDirection TrackdirToExitdir(Trackdir trackdir)
Maps a trackdir to the (4-way) direction the tile is exited when following that trackdir.
Definition track_func.h:439
Track DiagDirToDiagTrack(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track incidating with that diagdir.
Definition track_func.h:512
TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition track_func.h:308
TrackBits
Allow incrementing of Track variables.
Definition track_type.h:35
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition track_type.h:52
@ TRACK_BIT_UPPER
Upper track.
Definition track_type.h:39
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition track_type.h:53
@ TRACK_BIT_LEFT
Left track.
Definition track_type.h:41
@ TRACK_BIT_Y
Y-axis track.
Definition track_type.h:38
@ TRACK_BIT_NONE
No track.
Definition track_type.h:36
@ TRACK_BIT_X
X-axis track.
Definition track_type.h:37
@ TRACK_BIT_MASK
Bitmask for the first 6 bits.
Definition track_type.h:51
@ TRACK_BIT_LOWER
Lower track.
Definition track_type.h:40
@ TRACK_BIT_RIGHT
Right track.
Definition track_type.h:42
Trackdir
Enumeration for tracks and directions.
Definition track_type.h:67
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition track_type.h:86
TrackdirBits
Allow incrementing of Trackdir variables.
Definition track_type.h:98
@ TRACKDIR_BIT_NONE
No track build.
Definition track_type.h:99
Track
These are used to specify a single track.
Definition track_type.h:19
@ INVALID_TRACK
Flag for an invalid track.
Definition track_type.h:28
@ TRACK_Y
Track along the y-axis (north-west to south-east)
Definition track_type.h:22
@ TRACK_BEGIN
Used for iterations.
Definition track_type.h:20
@ TRACK_X
Track along the x-axis (north-east to south-west)
Definition track_type.h:21
@ Capacity
Allow vehicles to change capacity.
@ Length
Allow vehicles to change length.
static constexpr ConsistChangeFlags CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition train.h:51
@ VRF_POWEREDWAGON
Wagon is powered.
Definition train.h:27
@ VRF_LEAVING_STATION
Train is just leaving a station.
Definition train.h:33
@ VRF_TOGGLE_REVERSE
Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle ...
Definition train.h:31
@ VRF_REVERSE_DIRECTION
Reverse the visible direction of the vehicle.
Definition train.h:28
@ VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL
Electric train engine is allowed to run on normal rail. *‍/.
Definition train.h:30
@ VRF_TRAIN_STUCK
Train can't get a path reservation.
Definition train.h:32
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
Get the stop location of (the center) of the front vehicle of a train at a platform of a station.
@ TFP_SIGNAL
Ignore next signal, after the signal ignore being stuck.
Definition train.h:40
@ TFP_NONE
Normal operation.
Definition train.h:38
@ TFP_STUCK
Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
Definition train.h:39
static constexpr ConsistChangeFlags CCF_ARRANGE
Valid changes for arranging the consist in a depot.
Definition train.h:55
static void AffectSpeedByZChange(Train *v, int old_z)
Modify the speed of the vehicle due to a change in altitude.
static CommandCost CmdBuildRailWagon(DoCommandFlags flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a railroad wagon.
static void NormaliseTrainHead(Train *head)
Normalise the head of the train again, i.e.
static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
Validate whether we are going to create valid trains.
static bool CheckTrainStayInDepot(Train *v)
Will the train stay in the depot the next tick?
static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
Try to find a depot nearby.
CommandCost CmdForceTrainProceed(DoCommandFlags flags, VehicleID veh_id)
Force a train through a red signal.
void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_bar)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
static void MakeTrainBackup(TrainList &list, Train *t)
Make a backup of a train into a train list.
static void CheckNextTrainTile(Train *v)
Check if the train is on the last reserved tile and try to extend the path then.
static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
Arrange the trains in the wanted way.
bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
Try to reserve a path to a safe position.
static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
Try to reserve any path to a safe tile, ignoring the vehicle's destination.
static const uint16_t _breakdown_speeds[16]
Maximum speeds for train that is broken down or approaching line end.
static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
Train is approaching line end, slow down and possibly reverse.
static bool CheckTrainCollision(Train *v)
Checks whether the specified train has a collision with another vehicle.
static void InsertInConsist(Train *dst, Train *chain)
Inserts a chain into the train at dst.
void UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(TileIndex tile, Axis road_axis)
Update adjacent level crossing tiles in this multi-track crossing, due to removal of a level crossing...
static void SwapTrainFlags(uint16_t *swap_flag1, uint16_t *swap_flag2)
Swap the two up/down flags in two ways:
static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool force_barred)
Sets a level crossing tile to the correct state.
static Vehicle * CollectTrackbitsFromCrashedVehiclesEnum(Vehicle *v, void *data)
Collect trackbits of all crashed train vehicles on a tile.
static bool HandleCrashedTrain(Train *v)
Handle a crashed train.
void NormalizeTrainVehInDepot(const Train *u)
Move all free vehicles in the depot to the train.
CommandCost CmdReverseTrainDirection(DoCommandFlags flags, VehicleID veh_id, bool reverse_single_veh)
Reverse train.
static bool CheckLevelCrossing(TileIndex tile)
Check if a level crossing should be barred.
static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
Check/validate whether we may actually build a new train.
static void AdvanceWagonsBeforeSwap(Train *v)
Advances wagons for train reversing, needed for variable length wagons.
CommandCost CmdBuildRailVehicle(DoCommandFlags flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a railroad vehicle.
static void AdvanceWagonsAfterSwap(Train *v)
Advances wagons for train reversing, needed for variable length wagons.
uint8_t FreightWagonMult(CargoType cargo)
Return the cargo weight multiplier to use for a rail vehicle.
Definition train_cmd.cpp:69
static bool TrainCheckIfLineEnds(Train *v, bool reverse=true)
Checks for line end.
void ReverseTrainDirection(Train *v)
Turn a train around.
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
static uint TrainCrashed(Train *v)
Marks train as crashed and creates an AI event.
static void NormaliseDualHeads(Train *t)
Normalise the dual heads in the train, i.e.
static CommandCost CheckTrainAttachment(Train *t)
Check whether the train parts can be attached.
static const AccelerationSlowdownParams _accel_slowdown[]
Speed update fractions for each acceleration type.
CommandCost CmdMoveRailVehicle(DoCommandFlags flags, VehicleID src_veh, VehicleID dest_veh, bool move_chain)
Move a rail vehicle around inside the depot.
static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest, TileIndex *final_dest)
Perform pathfinding for a train.
static Vehicle * FindTrainCollideEnum(Vehicle *v, void *data)
Collision test function.
static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir)
Clear the reservation of tile that was just left by a wagon on track_dir.
void CheckTrainsLengths()
Checks if lengths of all rail vehicles are valid.
Definition train_cmd.cpp:76
static void MaybeBarCrossingWithSound(TileIndex tile)
Bars crossing and plays ding-ding sound if not barred already.
bool TrainOnCrossing(TileIndex tile)
Check if a level crossing tile has a train on it.
static void ChangeTrainDirRandomly(Train *v)
Rotate all vehicles of a (crashed) train chain randomly to animate the crash.
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
static void NormaliseSubtypes(Train *chain)
Normalise the sub types of the parts in this chain.
bool TrainController(Train *v, Vehicle *nomove, bool reverse=true)
Move a vehicle chain one movement stop forwards.
CommandCost CmdSellRailWagon(DoCommandFlags flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
Sell a (single) train wagon/engine.
static TileIndex TrainApproachingCrossingTile(const Train *v)
Determines whether train is approaching a rail-road crossing (thus making it barred)
static void RemoveFromConsist(Train *part, bool chain=false)
Remove the given wagon from its consist.
static void RestoreTrainBackup(TrainList &list)
Restore the train from the backup list.
static void DeleteLastWagon(Train *v)
Deletes/Clears the last wagon of a crashed train.
static bool TrainCanLeaveTile(const Train *v)
Determines whether train would like to leave the tile.
static Vehicle * TrainOnTileEnum(Vehicle *v, void *)
Check if the vehicle is a train.
int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
Get the stop location of (the center) of the front vehicle of a train at a platform of a station.
static void TrainEnterStation(Train *v, StationID station)
Trains enters a station, send out a news item if it is the first train, and start loading.
static void MarkTrainAsStuck(Train *v)
Mark a train as stuck and stop it if it isn't stopped right now.
static bool TrainApproachingCrossing(TileIndex tile)
Finds a vehicle approaching rail-road crossing.
void ReverseTrainSwapVeh(Train *v, int l, int r)
Swap vehicles l and r in consist v, and reverse their direction.
static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
Extend a train path as far as possible.
void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a train sprite heading west, or both heads (used for lists).
static void CheckIfTrainNeedsService(Train *v)
Check whether a train needs service, and if so, find a depot or service it.
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
static void UpdateStatusAfterSwap(Train *v)
Updates some variables after swapping the vehicle.
static Vehicle * TrainApproachingCrossingEnum(Vehicle *v, void *data)
Checks if a train is approaching a rail-road crossing.
Command definitions related to trains.
Sprites to use for trains.
@ TRANSPORT_RAIL
Transport by train.
bool IsTunnel(Tile t)
Is this a tunnel (entrance)?
Definition tunnel_map.h:23
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
void SetTunnelBridgeReservation(Tile t, bool b)
Set the reservation state of the rail tunnel/bridge.
void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBug bug_type, bool critical)
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
Definition vehicle.cpp:317
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition vehicle.cpp:1545
UnitID GetFreeUnitNumber(VehicleType type)
Get an unused unit number for a vehicle (if allowed).
Definition vehicle.cpp:1886
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
Definition vehicle.cpp:343
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition vehicle.cpp:167
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition vehicle.cpp:442
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition vehicle.cpp:1775
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition vehicle.cpp:517
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition vehicle.cpp:502
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition vehicle.cpp:1295
void EconomyAgeVehicle(Vehicle *v)
Update economy age of a vehicle.
Definition vehicle.cpp:1423
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition vehicle.cpp:572
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition vehicle.cpp:1435
@ VE_DISABLE_WAGON_POWER
Flag to disable wagon power.
@ Crashed
Vehicle is crashed.
@ TrainSlowing
Train is slowing down.
@ Hidden
Vehicle is not visible.
@ DefaultPalette
Use default vehicle palette.
@ Stopped
Vehicle is stopped by the player.
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
Functions related to vehicles.
@ VIWD_CONSIST_CHANGED
Vehicle composition was changed.
Definition vehicle_gui.h:37
EngineImageType
Visualisation contexts of vehicles and engines.
@ VEH_TRAIN
Train vehicle type.
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
@ WID_VV_REFIT
Open the refit window.
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Functions related to (drawing on) viewports.
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1143
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition window.cpp:3132
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3224
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition window.cpp:3119
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition window.cpp:3106
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3241
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
@ WC_TRAINS_LIST
Trains list; Window numbers:
@ WC_VEHICLE_REFIT
Vehicle refit; Window numbers:
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
@ WC_COMPANY
Company view; Window numbers:
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
@ WC_VEHICLE_TIMETABLE
Vehicle timetable; Window numbers:
FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_distance)
Used when user sends train to the nearest depot or if train needs servicing using YAPF.
bool YapfTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
Try to extend the reserved path of a train to the nearest safe tile using YAPF.
bool YapfTrainCheckReverse(const Train *v)
Returns true if it is better to reverse the train before leaving station using YAPF.
Track YapfTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target, TileIndex *dest)
Finds the best path for given train using YAPF.
Base includes/functions for YAPF.
Functions related to zooming.
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition zoom_func.h:107
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition zoom_func.h:77