OpenTTD Source  20240917-master-g9ab0a47812
train_cmd.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "error.h"
12 #include "articulated_vehicles.h"
13 #include "command_func.h"
14 #include "error_func.h"
15 #include "pathfinder/yapf/yapf.hpp"
16 #include "news_func.h"
17 #include "company_func.h"
18 #include "newgrf_sound.h"
19 #include "newgrf_text.h"
20 #include "strings_func.h"
21 #include "viewport_func.h"
22 #include "vehicle_func.h"
23 #include "sound_func.h"
24 #include "ai/ai.hpp"
25 #include "game/game.hpp"
26 #include "newgrf_station.h"
27 #include "effectvehicle_func.h"
28 #include "network/network.h"
29 #include "spritecache.h"
30 #include "core/random_func.hpp"
31 #include "company_base.h"
32 #include "newgrf.h"
33 #include "order_backup.h"
34 #include "zoom_func.h"
35 #include "newgrf_debug.h"
36 #include "framerate_type.h"
37 #include "train_cmd.h"
38 #include "misc_cmd.h"
41 
42 #include "table/strings.h"
43 #include "table/train_sprites.h"
44 
45 #include "safeguards.h"
46 
47 static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck);
48 static bool TrainCheckIfLineEnds(Train *v, bool reverse = true);
49 bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // Also used in vehicle_sl.cpp.
51 static void CheckIfTrainNeedsService(Train *v);
52 static void CheckNextTrainTile(Train *v);
53 
54 static const uint8_t _vehicle_initial_x_fract[4] = {10, 8, 4, 8};
55 static const uint8_t _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
56 
57 template <>
58 bool IsValidImageIndex<VEH_TRAIN>(uint8_t image_index)
59 {
60  return image_index < lengthof(_engine_sprite_base);
61 }
62 
63 
70 {
71  if (!CargoSpec::Get(cargo)->is_freight) return 1;
73 }
74 
77 {
78  bool first = true;
79 
80  for (const Train *v : Train::Iterate()) {
81  if (v->First() == v && !(v->vehstatus & VS_CRASHED)) {
82  for (const Train *u = v, *w = v->Next(); w != nullptr; u = w, w = w->Next()) {
83  if (u->track != TRACK_BIT_DEPOT) {
84  if ((w->track != TRACK_BIT_DEPOT &&
85  std::max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->CalcNextVehicleOffset()) ||
86  (w->track == TRACK_BIT_DEPOT && TicksToLeaveDepot(u) <= 0)) {
87  SetDParam(0, v->index);
88  SetDParam(1, v->owner);
89  ShowErrorMessage(STR_BROKEN_VEHICLE_LENGTH, INVALID_STRING_ID, WL_CRITICAL);
90 
91  if (!_networking && first) {
92  first = false;
94  }
95  /* Break so we warn only once for each train. */
96  break;
97  }
98  }
99  }
100  }
101  }
102 }
103 
111 {
112  uint16_t max_speed = UINT16_MAX;
113 
114  assert(this->IsFrontEngine() || this->IsFreeWagon());
115 
116  const RailVehicleInfo *rvi_v = RailVehInfo(this->engine_type);
117  EngineID first_engine = this->IsFrontEngine() ? this->engine_type : INVALID_ENGINE;
118  this->gcache.cached_total_length = 0;
119  this->compatible_railtypes = RAILTYPES_NONE;
120 
121  bool train_can_tilt = true;
122  int16_t min_curve_speed_mod = INT16_MAX;
123 
124  for (Train *u = this; u != nullptr; u = u->Next()) {
125  const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
126 
127  /* Check the this->first cache. */
128  assert(u->First() == this);
129 
130  /* update the 'first engine' */
131  u->gcache.first_engine = this == u ? INVALID_ENGINE : first_engine;
132  u->railtype = rvi_u->railtype;
133 
134  if (u->IsEngine()) first_engine = u->engine_type;
135 
136  /* Set user defined data to its default value */
137  u->tcache.user_def_data = rvi_u->user_def_data;
138  this->InvalidateNewGRFCache();
139  u->InvalidateNewGRFCache();
140  }
141 
142  for (Train *u = this; u != nullptr; u = u->Next()) {
143  /* Update user defined data (must be done before other properties) */
144  u->tcache.user_def_data = GetVehicleProperty(u, PROP_TRAIN_USER_DATA, u->tcache.user_def_data);
145  this->InvalidateNewGRFCache();
146  u->InvalidateNewGRFCache();
147  }
148 
149  for (Train *u = this; u != nullptr; u = u->Next()) {
150  const Engine *e_u = u->GetEngine();
151  const RailVehicleInfo *rvi_u = &e_u->u.rail;
152 
153  if (!HasBit(e_u->info.misc_flags, EF_RAIL_TILTS)) train_can_tilt = false;
154  min_curve_speed_mod = std::min(min_curve_speed_mod, u->GetCurveSpeedModifier());
155 
156  /* Cache wagon override sprite group. nullptr is returned if there is none */
157  u->tcache.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->gcache.first_engine);
158 
159  /* Reset colour map */
160  u->colourmap = PAL_NONE;
161 
162  /* Update powered-wagon-status and visual effect */
163  u->UpdateVisualEffect(true);
164 
165  if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
166  UsesWagonOverride(u) && !HasBit(u->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
167  /* wagon is powered */
168  SetBit(u->flags, VRF_POWEREDWAGON); // cache 'powered' status
169  } else {
170  ClrBit(u->flags, VRF_POWEREDWAGON);
171  }
172 
173  if (!u->IsArticulatedPart()) {
174  /* Do not count powered wagons for the compatible railtypes, as wagons always
175  have railtype normal */
176  if (rvi_u->power > 0) {
177  this->compatible_railtypes |= GetRailTypeInfo(u->railtype)->powered_railtypes;
178  }
179 
180  /* Some electric engines can be allowed to run on normal rail. It happens to all
181  * existing electric engines when elrails are disabled and then re-enabled */
182  if (HasBit(u->flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL)) {
183  u->railtype = RAILTYPE_RAIL;
184  u->compatible_railtypes |= RAILTYPES_RAIL;
185  }
186 
187  /* max speed is the minimum of the speed limits of all vehicles in the consist */
188  if ((rvi_u->railveh_type != RAILVEH_WAGON || _settings_game.vehicle.wagon_speed_limits) && !UsesWagonOverride(u)) {
189  uint16_t speed = GetVehicleProperty(u, PROP_TRAIN_SPEED, rvi_u->max_speed);
190  if (speed != 0) max_speed = std::min(speed, max_speed);
191  }
192  }
193 
194  uint16_t new_cap = e_u->DetermineCapacity(u);
195  if (allowed_changes & CCF_CAPACITY) {
196  /* Update vehicle capacity. */
197  if (u->cargo_cap > new_cap) u->cargo.Truncate(new_cap);
198  u->refit_cap = std::min(new_cap, u->refit_cap);
199  u->cargo_cap = new_cap;
200  } else {
201  /* Verify capacity hasn't changed. */
202  if (new_cap != u->cargo_cap) ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_CAPACITY, GBUG_VEH_CAPACITY, true);
203  }
204  u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_TRAIN_CARGO_AGE_PERIOD, e_u->info.cargo_age_period);
205 
206  /* check the vehicle length (callback) */
207  uint16_t veh_len = CALLBACK_FAILED;
208  if (e_u->GetGRF() != nullptr && e_u->GetGRF()->grf_version >= 8) {
209  /* Use callback 36 */
210  veh_len = GetVehicleProperty(u, PROP_TRAIN_SHORTEN_FACTOR, CALLBACK_FAILED);
211 
212  if (veh_len != CALLBACK_FAILED && veh_len >= VEHICLE_LENGTH) {
214  }
215  } else if (HasBit(e_u->info.callback_mask, CBM_VEHICLE_LENGTH)) {
216  /* Use callback 11 */
217  veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, u->engine_type, u);
218  }
219  if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
220  veh_len = VEHICLE_LENGTH - Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
221 
222  if (allowed_changes & CCF_LENGTH) {
223  /* Update vehicle length. */
224  u->gcache.cached_veh_length = veh_len;
225  } else {
226  /* Verify length hasn't changed. */
227  if (veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
228  }
229 
230  this->gcache.cached_total_length += u->gcache.cached_veh_length;
231  this->InvalidateNewGRFCache();
232  u->InvalidateNewGRFCache();
233  }
234 
235  /* store consist weight/max speed in cache */
236  this->vcache.cached_max_speed = max_speed;
237  this->tcache.cached_tilt = train_can_tilt;
238  this->tcache.cached_curve_speed_mod = min_curve_speed_mod;
239  this->tcache.cached_max_curve_speed = this->GetCurveSpeedLimit();
240 
241  /* recalculate cached weights and power too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added) */
242  this->CargoChanged();
243 
244  if (this->IsFrontEngine()) {
245  this->UpdateAcceleration();
249  InvalidateNewGRFInspectWindow(GSF_TRAINS, this->index);
250  }
251 }
252 
263 int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
264 {
265  const Station *st = Station::Get(station_id);
266  *station_ahead = st->GetPlatformLength(tile, DirToDiagDir(v->direction)) * TILE_SIZE;
267  *station_length = st->GetPlatformLength(tile) * TILE_SIZE;
268 
269  /* Default to the middle of the station for stations stops that are not in
270  * the order list like intermediate stations when non-stop is disabled */
272  if (v->gcache.cached_total_length >= *station_length) {
273  /* The train is longer than the station, make it stop at the far end of the platform */
274  osl = OSL_PLATFORM_FAR_END;
275  } else if (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == station_id) {
276  osl = v->current_order.GetStopLocation();
277  }
278 
279  /* The stop location of the FRONT! of the train */
280  int stop;
281  switch (osl) {
282  default: NOT_REACHED();
283 
285  stop = v->gcache.cached_total_length;
286  break;
287 
288  case OSL_PLATFORM_MIDDLE:
289  stop = *station_length - (*station_length - v->gcache.cached_total_length) / 2;
290  break;
291 
293  stop = *station_length;
294  break;
295  }
296 
297  /* Subtract half the front vehicle length of the train so we get the real
298  * stop location of the train. */
299  return stop - (v->gcache.cached_veh_length + 1) / 2;
300 }
301 
302 
308 {
309  assert(this->First() == this);
310 
311  static const int absolute_max_speed = UINT16_MAX;
312  int max_speed = absolute_max_speed;
313 
314  if (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) return max_speed;
315 
316  int curvecount[2] = {0, 0};
317 
318  /* first find the curve speed limit */
319  int numcurve = 0;
320  int sum = 0;
321  int pos = 0;
322  int lastpos = -1;
323  for (const Train *u = this; u->Next() != nullptr; u = u->Next(), pos += u->gcache.cached_veh_length) {
324  Direction this_dir = u->direction;
325  Direction next_dir = u->Next()->direction;
326 
327  DirDiff dirdiff = DirDifference(this_dir, next_dir);
328  if (dirdiff == DIRDIFF_SAME) continue;
329 
330  if (dirdiff == DIRDIFF_45LEFT) curvecount[0]++;
331  if (dirdiff == DIRDIFF_45RIGHT) curvecount[1]++;
332  if (dirdiff == DIRDIFF_45LEFT || dirdiff == DIRDIFF_45RIGHT) {
333  if (lastpos != -1) {
334  numcurve++;
335  sum += pos - lastpos;
336  if (pos - lastpos <= static_cast<int>(VEHICLE_LENGTH) && max_speed > 88) {
337  max_speed = 88;
338  }
339  }
340  lastpos = pos;
341  }
342 
343  /* if we have a 90 degree turn, fix the speed limit to 60 */
344  if (dirdiff == DIRDIFF_90LEFT || dirdiff == DIRDIFF_90RIGHT) {
345  max_speed = 61;
346  }
347  }
348 
349  if (numcurve > 0 && max_speed > 88) {
350  if (curvecount[0] == 1 && curvecount[1] == 1) {
351  max_speed = absolute_max_speed;
352  } else {
353  sum = CeilDiv(sum, VEHICLE_LENGTH);
354  sum /= numcurve;
355  max_speed = 232 - (13 - Clamp(sum, 1, 12)) * (13 - Clamp(sum, 1, 12));
356  }
357  }
358 
359  if (max_speed != absolute_max_speed) {
360  /* Apply the current railtype's curve speed advantage */
361  const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(this->tile));
362  max_speed += (max_speed / 2) * rti->curve_speed;
363 
364  if (this->tcache.cached_tilt) {
365  /* Apply max_speed bonus of 20% for a tilting train */
366  max_speed += max_speed / 5;
367  }
368 
369  /* Apply max_speed modifier (cached value is fixed-point binary with 8 fractional bits)
370  * and clamp the result to an acceptable range. */
371  max_speed += (max_speed * this->tcache.cached_curve_speed_mod) / 256;
372  max_speed = Clamp(max_speed, 2, absolute_max_speed);
373  }
374 
375  return static_cast<uint16_t>(max_speed);
376 }
377 
383 {
384  int max_speed = _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL ?
386  this->tcache.cached_max_curve_speed;
387 
388  if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC && IsRailStationTile(this->tile)) {
389  StationID sid = GetStationIndex(this->tile);
390  if (this->current_order.ShouldStopAtStation(this, sid)) {
391  int station_ahead;
392  int station_length;
393  int stop_at = GetTrainStopLocation(sid, this->tile, this, &station_ahead, &station_length);
394 
395  /* The distance to go is whatever is still ahead of the train minus the
396  * distance from the train's stop location to the end of the platform */
397  int distance_to_go = station_ahead / TILE_SIZE - (station_length - stop_at) / TILE_SIZE;
398 
399  if (distance_to_go > 0) {
400  int st_max_speed = 120;
401 
402  int delta_v = this->cur_speed / (distance_to_go + 1);
403  if (max_speed > (this->cur_speed - delta_v)) {
404  st_max_speed = this->cur_speed - (delta_v / 10);
405  }
406 
407  st_max_speed = std::max(st_max_speed, 25 * distance_to_go);
408  max_speed = std::min(max_speed, st_max_speed);
409  }
410  }
411  }
412 
413  for (const Train *u = this; u != nullptr; u = u->Next()) {
414  if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC && u->track == TRACK_BIT_DEPOT) {
415  max_speed = std::min(max_speed, 61);
416  break;
417  }
418 
419  /* Vehicle is on the middle part of a bridge. */
420  if (u->track == TRACK_BIT_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) {
421  max_speed = std::min<int>(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed);
422  }
423  }
424 
425  max_speed = std::min<int>(max_speed, this->current_order.GetMaxSpeed());
426  return std::min<int>(max_speed, this->gcache.cached_max_track_speed);
427 }
428 
431 {
432  assert(this->IsFrontEngine() || this->IsFreeWagon());
433 
434  uint power = this->gcache.cached_power;
435  uint weight = this->gcache.cached_weight;
436  assert(weight != 0);
437  this->acceleration = Clamp(power / weight * 4, 1, 255);
438 }
439 
440 int Train::GetCursorImageOffset() const
441 {
442  if (this->gcache.cached_veh_length != 8 && HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS)) {
443  int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
444 
445  const Engine *e = this->GetEngine();
446  if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
447  reference_width = e->GetGRF()->traininfo_vehicle_width;
448  }
449 
450  return ScaleSpriteTrad((this->gcache.cached_veh_length - (int)VEHICLE_LENGTH) * reference_width / (int)VEHICLE_LENGTH);
451  }
452  return 0;
453 }
454 
461 {
462  int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
463  int vehicle_pitch = 0;
464 
465  const Engine *e = this->GetEngine();
466  if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
467  reference_width = e->GetGRF()->traininfo_vehicle_width;
468  vehicle_pitch = e->GetGRF()->traininfo_vehicle_pitch;
469  }
470 
471  if (offset != nullptr) {
472  if (HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS)) {
473  offset->x = ScaleSpriteTrad(((int)this->gcache.cached_veh_length - (int)VEHICLE_LENGTH / 2) * reference_width / (int)VEHICLE_LENGTH);
474  } else {
475  offset->x = ScaleSpriteTrad(reference_width) / 2;
476  }
477  offset->y = ScaleSpriteTrad(vehicle_pitch);
478  }
479  return ScaleSpriteTrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
480 }
481 
482 static SpriteID GetDefaultTrainSprite(uint8_t spritenum, Direction direction)
483 {
484  assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
485  return ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]) + _engine_sprite_base[spritenum];
486 }
487 
495 {
496  uint8_t spritenum = this->spritenum;
497 
499 
500  if (is_custom_sprite(spritenum)) {
501  GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result);
502  if (result->IsValid()) return;
503 
505  }
506 
507  assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
508  SpriteID sprite = GetDefaultTrainSprite(spritenum, direction);
509 
510  if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _wagon_full_adder[spritenum];
511 
512  result->Set(sprite);
513 }
514 
515 static void GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type, VehicleSpriteSeq *result)
516 {
517  const Engine *e = Engine::Get(engine);
518  Direction dir = rear_head ? DIR_E : DIR_W;
519  uint8_t spritenum = e->u.rail.image_index;
520 
521  if (is_custom_sprite(spritenum)) {
522  GetCustomVehicleIcon(engine, dir, image_type, result);
523  if (result->IsValid()) {
524  if (e->GetGRF() != nullptr) {
526  }
527  return;
528  }
529 
530  spritenum = Engine::Get(engine)->original_image_index;
531  }
532 
533  if (rear_head) spritenum++;
534 
535  result->Set(GetDefaultTrainSprite(spritenum, DIR_W));
536 }
537 
538 void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
539 {
540  if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
541  int yf = y;
542  int yr = y;
543 
544  VehicleSpriteSeq seqf, seqr;
545  GetRailIcon(engine, false, yf, image_type, &seqf);
546  GetRailIcon(engine, true, yr, image_type, &seqr);
547 
548  Rect rectf, rectr;
549  seqf.GetBounds(&rectf);
550  seqr.GetBounds(&rectr);
551 
552  preferred_x = Clamp(preferred_x,
553  left - UnScaleGUI(rectf.left) + ScaleSpriteTrad(14),
554  right - UnScaleGUI(rectr.right) - ScaleSpriteTrad(15));
555 
556  seqf.Draw(preferred_x - ScaleSpriteTrad(14), yf, pal, pal == PALETTE_CRASH);
557  seqr.Draw(preferred_x + ScaleSpriteTrad(15), yr, pal, pal == PALETTE_CRASH);
558  } else {
559  VehicleSpriteSeq seq;
560  GetRailIcon(engine, false, y, image_type, &seq);
561 
562  Rect rect;
563  seq.GetBounds(&rect);
564  preferred_x = Clamp(preferred_x,
565  left - UnScaleGUI(rect.left),
566  right - UnScaleGUI(rect.right));
567 
568  seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
569  }
570 }
571 
581 void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
582 {
583  int y = 0;
584 
585  VehicleSpriteSeq seq;
586  GetRailIcon(engine, false, y, image_type, &seq);
587 
588  Rect rect;
589  seq.GetBounds(&rect);
590 
591  width = UnScaleGUI(rect.Width());
592  height = UnScaleGUI(rect.Height());
593  xoffs = UnScaleGUI(rect.left);
594  yoffs = UnScaleGUI(rect.top);
595 
596  if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
597  GetRailIcon(engine, true, y, image_type, &seq);
598  seq.GetBounds(&rect);
599 
600  /* Calculate values relative to an imaginary center between the two sprites. */
601  width = ScaleSpriteTrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(rect.right) - xoffs;
602  height = std::max<uint>(height, UnScaleGUI(rect.Height()));
603  xoffs = xoffs - ScaleSpriteTrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) / 2;
604  yoffs = std::min(yoffs, UnScaleGUI(rect.top));
605  }
606 }
607 
617 {
618  const RailVehicleInfo *rvi = &e->u.rail;
619 
620  /* Check that the wagon can drive on the track in question */
621  if (!IsCompatibleRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
622 
623  if (flags & DC_EXEC) {
624  Train *v = new Train();
625  *ret = v;
626  v->spritenum = rvi->image_index;
627 
628  v->engine_type = e->index;
629  v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
630 
632 
633  v->direction = DiagDirToDir(dir);
634  v->tile = tile;
635 
636  int x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
637  int y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];
638 
639  v->x_pos = x;
640  v->y_pos = y;
641  v->z_pos = GetSlopePixelZ(x, y, true);
642  v->owner = _current_company;
643  v->track = TRACK_BIT_DEPOT;
645 
646  v->SetWagon();
647 
648  v->SetFreeWagon();
650 
652  assert(IsValidCargoID(v->cargo_type));
653  v->cargo_cap = rvi->capacity;
654  v->refit_cap = 0;
655 
656  v->railtype = rvi->railtype;
657 
661  v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
662  v->random_bits = Random();
663 
664  v->group_id = DEFAULT_GROUP;
665 
666  if (TestVehicleBuildProbability(v, v->engine_type, BuildProbabilityType::Reversed)) SetBit(v->flags, VRF_REVERSE_DIRECTION);
668 
669  v->UpdatePosition();
672 
674 
675  /* Try to connect the vehicle to one of free chains of wagons. */
676  for (Train *w : Train::Iterate()) {
677  if (w->tile == tile &&
678  w->IsFreeWagon() &&
679  w->engine_type == e->index &&
680  w->First() != v &&
681  !(w->vehstatus & VS_CRASHED)) {
682  if (Command<CMD_MOVE_RAIL_VEHICLE>::Do(DC_EXEC, v->index, w->Last()->index, true).Succeeded()) {
683  break;
684  }
685  }
686  }
687  }
688 
689  return CommandCost();
690 }
691 
694 {
695  assert(u->IsEngine());
696  for (const Train *v : Train::Iterate()) {
697  if (v->IsFreeWagon() && v->tile == u->tile &&
698  v->track == TRACK_BIT_DEPOT) {
699  if (Command<CMD_MOVE_RAIL_VEHICLE>::Do(DC_EXEC, v->index, u->index, true).Failed()) {
700  break;
701  }
702  }
703  }
704 }
705 
706 static void AddRearEngineToMultiheadedTrain(Train *v)
707 {
708  Train *u = new Train();
709  v->value >>= 1;
710  u->value = v->value;
711  u->direction = v->direction;
712  u->owner = v->owner;
713  u->tile = v->tile;
714  u->x_pos = v->x_pos;
715  u->y_pos = v->y_pos;
716  u->z_pos = v->z_pos;
717  u->track = TRACK_BIT_DEPOT;
718  u->vehstatus = v->vehstatus & ~VS_STOPPED;
719  u->spritenum = v->spritenum + 1;
720  u->cargo_type = v->cargo_type;
722  u->cargo_cap = v->cargo_cap;
723  u->refit_cap = v->refit_cap;
724  u->railtype = v->railtype;
725  u->engine_type = v->engine_type;
728  u->build_year = v->build_year;
729  u->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
730  u->random_bits = Random();
731  v->SetMultiheaded();
732  u->SetMultiheaded();
733  v->SetNext(u);
734  if (TestVehicleBuildProbability(u, u->engine_type, BuildProbabilityType::Reversed)) SetBit(u->flags, VRF_REVERSE_DIRECTION);
735  u->UpdatePosition();
736 
737  /* Now we need to link the front and rear engines together */
738  v->other_multiheaded_part = u;
739  u->other_multiheaded_part = v;
740 }
741 
751 {
752  const RailVehicleInfo *rvi = &e->u.rail;
753 
754  if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(flags, tile, e, ret);
755 
756  /* Check if depot and new engine uses the same kind of tracks *
757  * We need to see if the engine got power on the tile to avoid electric engines in non-electric depots */
758  if (!HasPowerOnRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
759 
760  if (flags & DC_EXEC) {
762  int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir];
763  int y = TileY(tile) * TILE_SIZE + _vehicle_initial_y_fract[dir];
764 
765  Train *v = new Train();
766  *ret = v;
767  v->direction = DiagDirToDir(dir);
768  v->tile = tile;
769  v->owner = _current_company;
770  v->x_pos = x;
771  v->y_pos = y;
772  v->z_pos = GetSlopePixelZ(x, y, true);
773  v->track = TRACK_BIT_DEPOT;
775  v->spritenum = rvi->image_index;
777  assert(IsValidCargoID(v->cargo_type));
778  v->cargo_cap = rvi->capacity;
779  v->refit_cap = 0;
780  v->last_station_visited = INVALID_STATION;
781  v->last_loading_station = INVALID_STATION;
782 
783  v->engine_type = e->index;
784  v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
785 
786  v->reliability = e->reliability;
788  v->max_age = e->GetLifeLengthInDays();
789 
790  v->railtype = rvi->railtype;
791 
792  v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_trains);
796  v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
797  v->random_bits = Random();
798 
800  v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
801 
802  v->group_id = DEFAULT_GROUP;
803 
804  v->SetFrontEngine();
805  v->SetEngine();
806 
807  if (TestVehicleBuildProbability(v, v->engine_type, BuildProbabilityType::Reversed)) SetBit(v->flags, VRF_REVERSE_DIRECTION);
808  v->UpdatePosition();
809 
810  if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
811  AddRearEngineToMultiheadedTrain(v);
812  } else {
814  }
815 
818 
820  }
821 
822  return CommandCost();
823 }
824 
825 static Train *FindGoodVehiclePos(const Train *src)
826 {
827  EngineID eng = src->engine_type;
828  TileIndex tile = src->tile;
829 
830  for (Train *dst : Train::Iterate()) {
831  if (dst->IsFreeWagon() && dst->tile == tile && !(dst->vehstatus & VS_CRASHED)) {
832  /* check so all vehicles in the line have the same engine. */
833  Train *t = dst;
834  while (t->engine_type == eng) {
835  t = t->Next();
836  if (t == nullptr) return dst;
837  }
838  }
839  }
840 
841  return nullptr;
842 }
843 
845 typedef std::vector<Train *> TrainList;
846 
852 static void MakeTrainBackup(TrainList &list, Train *t)
853 {
854  for (; t != nullptr; t = t->Next()) list.push_back(t);
855 }
856 
861 static void RestoreTrainBackup(TrainList &list)
862 {
863  /* No train, nothing to do. */
864  if (list.empty()) return;
865 
866  Train *prev = nullptr;
867  /* Iterate over the list and rebuild it. */
868  for (Train *t : list) {
869  if (prev != nullptr) {
870  prev->SetNext(t);
871  } else if (t->Previous() != nullptr) {
872  /* Make sure the head of the train is always the first in the chain. */
873  t->Previous()->SetNext(nullptr);
874  }
875  prev = t;
876  }
877 }
878 
884 static void RemoveFromConsist(Train *part, bool chain = false)
885 {
886  Train *tail = chain ? part->Last() : part->GetLastEnginePart();
887 
888  /* Unlink at the front, but make it point to the next
889  * vehicle after the to be remove part. */
890  if (part->Previous() != nullptr) part->Previous()->SetNext(tail->Next());
891 
892  /* Unlink at the back */
893  tail->SetNext(nullptr);
894 }
895 
901 static void InsertInConsist(Train *dst, Train *chain)
902 {
903  /* We do not want to add something in the middle of an articulated part. */
904  assert(dst != nullptr && (dst->Next() == nullptr || !dst->Next()->IsArticulatedPart()));
905 
906  chain->Last()->SetNext(dst->Next());
907  dst->SetNext(chain);
908 }
909 
915 static void NormaliseDualHeads(Train *t)
916 {
917  for (; t != nullptr; t = t->GetNextVehicle()) {
918  if (!t->IsMultiheaded() || !t->IsEngine()) continue;
919 
920  /* Make sure that there are no free cars before next engine */
921  Train *u;
922  for (u = t; u->Next() != nullptr && !u->Next()->IsEngine(); u = u->Next()) {}
923 
924  if (u == t->other_multiheaded_part) continue;
925 
926  /* Remove the part from the 'wrong' train */
927  RemoveFromConsist(t->other_multiheaded_part);
928  /* And add it to the 'right' train */
929  InsertInConsist(u, t->other_multiheaded_part);
930  }
931 }
932 
937 static void NormaliseSubtypes(Train *chain)
938 {
939  /* Nothing to do */
940  if (chain == nullptr) return;
941 
942  /* We must be the first in the chain. */
943  assert(chain->Previous() == nullptr);
944 
945  /* Set the appropriate bits for the first in the chain. */
946  if (chain->IsWagon()) {
947  chain->SetFreeWagon();
948  } else {
949  assert(chain->IsEngine());
950  chain->SetFrontEngine();
951  }
952 
953  /* Now clear the bits for the rest of the chain */
954  for (Train *t = chain->Next(); t != nullptr; t = t->Next()) {
955  t->ClearFreeWagon();
956  t->ClearFrontEngine();
957  }
958 }
959 
969 static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
970 {
971  /* Just add 'new' engines and subtract the original ones.
972  * If that's less than or equal to 0 we can be sure we did
973  * not add any engines (read: trains) along the way. */
974  if ((src != nullptr && src->IsEngine() ? 1 : 0) +
975  (dst != nullptr && dst->IsEngine() ? 1 : 0) -
976  (original_src != nullptr && original_src->IsEngine() ? 1 : 0) -
977  (original_dst != nullptr && original_dst->IsEngine() ? 1 : 0) <= 0) {
978  return CommandCost();
979  }
980 
981  /* Get a free unit number and check whether it's within the bounds.
982  * There will always be a maximum of one new train. */
984 
985  return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
986 }
987 
994 {
995  /* No multi-part train, no need to check. */
996  if (t == nullptr || t->Next() == nullptr) return CommandCost();
997 
998  /* The maximum length for a train. For each part we decrease this by one
999  * and if the result is negative the train is simply too long. */
1001 
1002  /* For free-wagon chains, check if they are within the max_train_length limit. */
1003  if (!t->IsEngine()) {
1004  t = t->Next();
1005  while (t != nullptr) {
1006  allowed_len -= t->gcache.cached_veh_length;
1007 
1008  t = t->Next();
1009  }
1010 
1011  if (allowed_len < 0) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
1012  return CommandCost();
1013  }
1014 
1015  Train *head = t;
1016  Train *prev = t;
1017 
1018  /* Break the prev -> t link so it always holds within the loop. */
1019  t = t->Next();
1020  prev->SetNext(nullptr);
1021 
1022  /* Make sure the cache is cleared. */
1023  head->InvalidateNewGRFCache();
1024 
1025  while (t != nullptr) {
1026  allowed_len -= t->gcache.cached_veh_length;
1027 
1028  Train *next = t->Next();
1029 
1030  /* Unlink the to-be-added piece; it is already unlinked from the previous
1031  * part due to the fact that the prev -> t link is broken. */
1032  t->SetNext(nullptr);
1033 
1034  /* Don't check callback for articulated or rear dual headed parts */
1035  if (!t->IsArticulatedPart() && !t->IsRearDualheaded()) {
1036  /* Back up and clear the first_engine data to avoid using wagon override group */
1037  EngineID first_engine = t->gcache.first_engine;
1039 
1040  /* We don't want the cache to interfere. head's cache is cleared before
1041  * the loop and after each callback does not need to be cleared here. */
1042  t->InvalidateNewGRFCache();
1043 
1044  uint16_t callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, head->engine_type, t, head);
1045 
1046  /* Restore original first_engine data */
1047  t->gcache.first_engine = first_engine;
1048 
1049  /* We do not want to remember any cached variables from the test run */
1050  t->InvalidateNewGRFCache();
1051  head->InvalidateNewGRFCache();
1052 
1053  if (callback != CALLBACK_FAILED) {
1054  /* A failing callback means everything is okay */
1055  StringID error = STR_NULL;
1056 
1057  if (head->GetGRF()->grf_version < 8) {
1058  if (callback == 0xFD) error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
1059  if (callback < 0xFD) error = GetGRFStringID(head->GetGRFID(), 0xD000 + callback);
1060  if (callback >= 0x100) ErrorUnknownCallbackResult(head->GetGRFID(), CBID_TRAIN_ALLOW_WAGON_ATTACH, callback);
1061  } else {
1062  if (callback < 0x400) {
1063  error = GetGRFStringID(head->GetGRFID(), 0xD000 + callback);
1064  } else {
1065  switch (callback) {
1066  case 0x400: // allow if railtypes match (always the case for OpenTTD)
1067  case 0x401: // allow
1068  break;
1069 
1070  default: // unknown reason -> disallow
1071  case 0x402: // disallow attaching
1072  error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
1073  break;
1074  }
1075  }
1076  }
1077 
1078  if (error != STR_NULL) return_cmd_error(error);
1079  }
1080  }
1081 
1082  /* And link it to the new part. */
1083  prev->SetNext(t);
1084  prev = t;
1085  t = next;
1086  }
1087 
1088  if (allowed_len < 0) return_cmd_error(STR_ERROR_TRAIN_TOO_LONG);
1089  return CommandCost();
1090 }
1091 
1102 static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
1103 {
1104  /* Check whether we may actually construct the trains. */
1105  CommandCost ret = CheckTrainAttachment(src);
1106  if (ret.Failed()) return ret;
1107  ret = CheckTrainAttachment(dst);
1108  if (ret.Failed()) return ret;
1109 
1110  /* Check whether we need to build a new train. */
1111  return check_limit ? CheckNewTrain(original_dst, dst, original_src, src) : CommandCost();
1112 }
1113 
1122 static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
1123 {
1124  /* First determine the front of the two resulting trains */
1125  if (*src_head == *dst_head) {
1126  /* If we aren't moving part(s) to a new train, we are just moving the
1127  * front back and there is not destination head. */
1128  *dst_head = nullptr;
1129  } else if (*dst_head == nullptr) {
1130  /* If we are moving to a new train the head of the move train would become
1131  * the head of the new vehicle. */
1132  *dst_head = src;
1133  }
1134 
1135  if (src == *src_head) {
1136  /* If we are moving the front of a train then we are, in effect, creating
1137  * a new head for the train. Point to that. Unless we are moving the whole
1138  * train in which case there is not 'source' train anymore.
1139  * In case we are a multiheaded part we want the complete thing to come
1140  * with us, so src->GetNextUnit(), however... when we are e.g. a wagon
1141  * that is followed by a rear multihead we do not want to include that. */
1142  *src_head = move_chain ? nullptr :
1143  (src->IsMultiheaded() ? src->GetNextUnit() : src->GetNextVehicle());
1144  }
1145 
1146  /* Now it's just simply removing the part that we are going to move from the
1147  * source train and *if* the destination is a not a new train add the chain
1148  * at the destination location. */
1149  RemoveFromConsist(src, move_chain);
1150  if (*dst_head != src) InsertInConsist(dst, src);
1151 
1152  /* Now normalise the dual heads, that is move the dual heads around in such
1153  * a way that the head and rear of a dual head are in the same train */
1154  NormaliseDualHeads(*src_head);
1155  NormaliseDualHeads(*dst_head);
1156 }
1157 
1163 static void NormaliseTrainHead(Train *head)
1164 {
1165  /* Not much to do! */
1166  if (head == nullptr) return;
1167 
1168  /* Tell the 'world' the train changed. */
1169  head->ConsistChanged(CCF_ARRANGE);
1170  UpdateTrainGroupID(head);
1171 
1172  /* Not a front engine, i.e. a free wagon chain. No need to do more. */
1173  if (!head->IsFrontEngine()) return;
1174 
1175  /* Update the refit button and window */
1178 
1179  /* If we don't have a unit number yet, set one. */
1180  if (head->unitnumber != 0) return;
1181  head->unitnumber = Company::Get(head->owner)->freeunits[head->type].UseID(GetFreeUnitNumber(VEH_TRAIN));
1182 }
1183 
1193 CommandCost CmdMoveRailVehicle(DoCommandFlag flags, VehicleID src_veh, VehicleID dest_veh, bool move_chain)
1194 {
1195  Train *src = Train::GetIfValid(src_veh);
1196  if (src == nullptr) return CMD_ERROR;
1197 
1198  CommandCost ret = CheckOwnership(src->owner);
1199  if (ret.Failed()) return ret;
1200 
1201  /* Do not allow moving crashed vehicles inside the depot, it is likely to cause asserts later */
1202  if (src->vehstatus & VS_CRASHED) return CMD_ERROR;
1203 
1204  /* if nothing is selected as destination, try and find a matching vehicle to drag to. */
1205  Train *dst;
1206  if (dest_veh == INVALID_VEHICLE) {
1207  dst = (src->IsEngine() || (flags & DC_AUTOREPLACE)) ? nullptr : FindGoodVehiclePos(src);
1208  } else {
1209  dst = Train::GetIfValid(dest_veh);
1210  if (dst == nullptr) return CMD_ERROR;
1211 
1212  ret = CheckOwnership(dst->owner);
1213  if (ret.Failed()) return ret;
1214 
1215  /* Do not allow appending to crashed vehicles, too */
1216  if (dst->vehstatus & VS_CRASHED) return CMD_ERROR;
1217  }
1218 
1219  /* if an articulated part is being handled, deal with its parent vehicle */
1220  src = src->GetFirstEnginePart();
1221  if (dst != nullptr) {
1222  dst = dst->GetFirstEnginePart();
1223  }
1224 
1225  /* don't move the same vehicle.. */
1226  if (src == dst) return CommandCost();
1227 
1228  /* locate the head of the two chains */
1229  Train *src_head = src->First();
1230  Train *dst_head;
1231  if (dst != nullptr) {
1232  dst_head = dst->First();
1233  if (dst_head->tile != src_head->tile) return CMD_ERROR;
1234  /* Now deal with articulated part of destination wagon */
1235  dst = dst->GetLastEnginePart();
1236  } else {
1237  dst_head = nullptr;
1238  }
1239 
1240  if (src->IsRearDualheaded()) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
1241 
1242  /* When moving all wagons, we can't have the same src_head and dst_head */
1243  if (move_chain && src_head == dst_head) return CommandCost();
1244 
1245  /* When moving a multiheaded part to be place after itself, bail out. */
1246  if (!move_chain && dst != nullptr && dst->IsRearDualheaded() && src == dst->other_multiheaded_part) return CommandCost();
1247 
1248  /* Check if all vehicles in the source train are stopped inside a depot. */
1249  if (!src_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
1250 
1251  /* Check if all vehicles in the destination train are stopped inside a depot. */
1252  if (dst_head != nullptr && !dst_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
1253 
1254  /* First make a backup of the order of the trains. That way we can do
1255  * whatever we want with the order and later on easily revert. */
1256  TrainList original_src;
1257  TrainList original_dst;
1258 
1259  MakeTrainBackup(original_src, src_head);
1260  MakeTrainBackup(original_dst, dst_head);
1261 
1262  /* Also make backup of the original heads as ArrangeTrains can change them.
1263  * For the destination head we do not care if it is the same as the source
1264  * head because in that case it's just a copy. */
1265  Train *original_src_head = src_head;
1266  Train *original_dst_head = (dst_head == src_head ? nullptr : dst_head);
1267 
1268  /* We want this information from before the rearrangement, but execute this after the validation.
1269  * original_src_head can't be nullptr; src is by definition != nullptr, so src_head can't be nullptr as
1270  * src->GetFirst() always yields non-nullptr, so eventually original_src_head != nullptr as well. */
1271  bool original_src_head_front_engine = original_src_head->IsFrontEngine();
1272  bool original_dst_head_front_engine = original_dst_head != nullptr && original_dst_head->IsFrontEngine();
1273 
1274  /* (Re)arrange the trains in the wanted arrangement. */
1275  ArrangeTrains(&dst_head, dst, &src_head, src, move_chain);
1276 
1277  if ((flags & DC_AUTOREPLACE) == 0) {
1278  /* If the autoreplace flag is set we do not need to test for the validity
1279  * because we are going to revert the train to its original state. As we
1280  * assume the original state was correct autoreplace can skip this. */
1281  ret = ValidateTrains(original_dst_head, dst_head, original_src_head, src_head, true);
1282  if (ret.Failed()) {
1283  /* Restore the train we had. */
1284  RestoreTrainBackup(original_src);
1285  RestoreTrainBackup(original_dst);
1286  return ret;
1287  }
1288  }
1289 
1290  /* do it? */
1291  if (flags & DC_EXEC) {
1292  /* Remove old heads from the statistics */
1293  if (original_src_head_front_engine) GroupStatistics::CountVehicle(original_src_head, -1);
1294  if (original_dst_head_front_engine) GroupStatistics::CountVehicle(original_dst_head, -1);
1295 
1296  /* First normalise the sub types of the chains. */
1297  NormaliseSubtypes(src_head);
1298  NormaliseSubtypes(dst_head);
1299 
1300  /* There are 14 different cases:
1301  * 1) front engine gets moved to a new train, it stays a front engine.
1302  * a) the 'next' part is a wagon that becomes a free wagon chain.
1303  * b) the 'next' part is an engine that becomes a front engine.
1304  * c) there is no 'next' part, nothing else happens
1305  * 2) front engine gets moved to another train, it is not a front engine anymore
1306  * a) the 'next' part is a wagon that becomes a free wagon chain.
1307  * b) the 'next' part is an engine that becomes a front engine.
1308  * c) there is no 'next' part, nothing else happens
1309  * 3) front engine gets moved to later in the current train, it is not a front engine anymore.
1310  * a) the 'next' part is a wagon that becomes a free wagon chain.
1311  * b) the 'next' part is an engine that becomes a front engine.
1312  * 4) free wagon gets moved
1313  * a) the 'next' part is a wagon that becomes a free wagon chain.
1314  * b) the 'next' part is an engine that becomes a front engine.
1315  * c) there is no 'next' part, nothing else happens
1316  * 5) non front engine gets moved and becomes a new train, nothing else happens
1317  * 6) non front engine gets moved within a train / to another train, nothing happens
1318  * 7) wagon gets moved, nothing happens
1319  */
1320  if (src == original_src_head && src->IsEngine() && !src->IsFrontEngine()) {
1321  /* Cases #2 and #3: the front engine gets trashed. */
1327  DeleteNewGRFInspectWindow(GSF_TRAINS, src->index);
1329 
1330  if (src_head != nullptr && src_head->IsFrontEngine()) {
1331  /* Cases #?b: Transfer order, unit number and other stuff
1332  * to the new front engine. */
1333  src_head->orders = src->orders;
1334  if (src_head->orders != nullptr) src_head->AddToShared(src);
1335  src_head->CopyVehicleConfigAndStatistics(src);
1336  }
1337  /* Remove stuff not valid anymore for non-front engines. */
1338  DeleteVehicleOrders(src);
1339  src->ReleaseUnitNumber();
1340  src->name.clear();
1341  }
1342 
1343  /* We weren't a front engine but are becoming one. So
1344  * we should be put in the default group. */
1345  if (original_src_head != src && dst_head == src) {
1348  }
1349 
1350  /* Handle 'new engine' part of cases #1b, #2b, #3b, #4b and #5 in NormaliseTrainHead. */
1351  NormaliseTrainHead(src_head);
1352  NormaliseTrainHead(dst_head);
1353 
1354  /* Add new heads to statistics.
1355  * This should be done after NormaliseTrainHead due to engine total limit checks in GetFreeUnitNumber. */
1356  if (src_head != nullptr && src_head->IsFrontEngine()) GroupStatistics::CountVehicle(src_head, 1);
1357  if (dst_head != nullptr && dst_head->IsFrontEngine()) GroupStatistics::CountVehicle(dst_head, 1);
1358 
1359  if ((flags & DC_NO_CARGO_CAP_CHECK) == 0) {
1360  CheckCargoCapacity(src_head);
1361  CheckCargoCapacity(dst_head);
1362  }
1363 
1364  if (src_head != nullptr) src_head->First()->MarkDirty();
1365  if (dst_head != nullptr) dst_head->First()->MarkDirty();
1366 
1367  /* We are undoubtedly changing something in the depot and train list. */
1370  } else {
1371  /* We don't want to execute what we're just tried. */
1372  RestoreTrainBackup(original_src);
1373  RestoreTrainBackup(original_dst);
1374  }
1375 
1376  return CommandCost();
1377 }
1378 
1391 CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
1392 {
1394  Train *first = v->First();
1395 
1396  if (v->IsRearDualheaded()) return_cmd_error(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
1397 
1398  /* First make a backup of the order of the train. That way we can do
1399  * whatever we want with the order and later on easily revert. */
1400  TrainList original;
1401  MakeTrainBackup(original, first);
1402 
1403  /* We need to keep track of the new head and the head of what we're going to sell. */
1404  Train *new_head = first;
1405  Train *sell_head = nullptr;
1406 
1407  /* Split the train in the wanted way. */
1408  ArrangeTrains(&sell_head, nullptr, &new_head, v, sell_chain);
1409 
1410  /* We don't need to validate the second train; it's going to be sold. */
1411  CommandCost ret = ValidateTrains(nullptr, nullptr, first, new_head, (flags & DC_AUTOREPLACE) == 0);
1412  if (ret.Failed()) {
1413  /* Restore the train we had. */
1414  RestoreTrainBackup(original);
1415  return ret;
1416  }
1417 
1418  if (first->orders == nullptr && !OrderList::CanAllocateItem()) {
1419  /* Restore the train we had. */
1420  RestoreTrainBackup(original);
1421  return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
1422  }
1423 
1425  for (Train *part = sell_head; part != nullptr; part = part->Next()) cost.AddCost(-part->value);
1426 
1427  /* do it? */
1428  if (flags & DC_EXEC) {
1429  /* First normalise the sub types of the chain. */
1430  NormaliseSubtypes(new_head);
1431 
1432  if (v == first && !sell_chain && new_head != nullptr && new_head->IsFrontEngine()) {
1433  if (v->IsEngine()) {
1434  /* We are selling the front engine. In this case we want to
1435  * 'give' the order, unit number and such to the new head. */
1436  new_head->orders = first->orders;
1437  new_head->AddToShared(first);
1439 
1440  /* Copy other important data from the front engine */
1442  }
1443  GroupStatistics::CountVehicle(new_head, 1); // after copying over the profit, if required
1444  } else if (v->IsPrimaryVehicle() && backup_order) {
1445  OrderBackup::Backup(v, user);
1446  }
1447 
1448  /* We need to update the information about the train. */
1449  NormaliseTrainHead(new_head);
1450 
1451  /* We are undoubtedly changing something in the depot and train list. */
1454 
1455  /* Actually delete the sold 'goods' */
1456  delete sell_head;
1457  } else {
1458  /* We don't want to execute what we're just tried. */
1459  RestoreTrainBackup(original);
1460  }
1461 
1462  return cost;
1463 }
1464 
1466 {
1467  /* Set common defaults. */
1468  this->x_offs = -1;
1469  this->y_offs = -1;
1470  this->x_extent = 3;
1471  this->y_extent = 3;
1472  this->z_extent = 6;
1473  this->x_bb_offs = 0;
1474  this->y_bb_offs = 0;
1475 
1476  /* Set if flipped and engine is NOT flagged with custom flip handling. */
1477  int flipped = HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS);
1478  /* If flipped and vehicle length is odd, we need to adjust the bounding box offset slightly. */
1479  int flip_offs = flipped && (this->gcache.cached_veh_length & 1);
1480 
1481  Direction dir = this->direction;
1482  if (flipped) dir = ReverseDir(dir);
1483 
1484  if (!IsDiagonalDirection(dir)) {
1485  static const int _sign_table[] =
1486  {
1487  /* x, y */
1488  -1, -1, // DIR_N
1489  -1, 1, // DIR_E
1490  1, 1, // DIR_S
1491  1, -1, // DIR_W
1492  };
1493 
1494  int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2;
1495 
1496  /* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
1497  this->x_offs -= half_shorten * _sign_table[dir];
1498  this->y_offs -= half_shorten * _sign_table[dir + 1];
1499  this->x_extent += this->x_bb_offs = half_shorten * _sign_table[dir];
1500  this->y_extent += this->y_bb_offs = half_shorten * _sign_table[dir + 1];
1501  } else {
1502  switch (dir) {
1503  /* Shorten southern corner of the bounding box according the vehicle length
1504  * and center the bounding box on the vehicle. */
1505  case DIR_NE:
1506  this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
1507  this->x_extent = this->gcache.cached_veh_length - 1;
1508  this->x_bb_offs = -1;
1509  break;
1510 
1511  case DIR_NW:
1512  this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
1513  this->y_extent = this->gcache.cached_veh_length - 1;
1514  this->y_bb_offs = -1;
1515  break;
1516 
1517  /* Move northern corner of the bounding box down according to vehicle length
1518  * and center the bounding box on the vehicle. */
1519  case DIR_SW:
1520  this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
1521  this->x_extent = VEHICLE_LENGTH - 1;
1522  this->x_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
1523  break;
1524 
1525  case DIR_SE:
1526  this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
1527  this->y_extent = VEHICLE_LENGTH - 1;
1528  this->y_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
1529  break;
1530 
1531  default:
1532  NOT_REACHED();
1533  }
1534  }
1535 }
1536 
1541 static void MarkTrainAsStuck(Train *v)
1542 {
1543  if (!HasBit(v->flags, VRF_TRAIN_STUCK)) {
1544  /* It is the first time the problem occurred, set the "train stuck" flag. */
1545  SetBit(v->flags, VRF_TRAIN_STUCK);
1546 
1547  v->wait_counter = 0;
1548 
1549  /* Stop train */
1550  v->cur_speed = 0;
1551  v->subspeed = 0;
1552  v->SetLastSpeed();
1553 
1555  }
1556 }
1557 
1565 static void SwapTrainFlags(uint16_t *swap_flag1, uint16_t *swap_flag2)
1566 {
1567  uint16_t flag1 = *swap_flag1;
1568  uint16_t flag2 = *swap_flag2;
1569 
1570  /* Clear the flags */
1571  ClrBit(*swap_flag1, GVF_GOINGUP_BIT);
1572  ClrBit(*swap_flag1, GVF_GOINGDOWN_BIT);
1573  ClrBit(*swap_flag2, GVF_GOINGUP_BIT);
1574  ClrBit(*swap_flag2, GVF_GOINGDOWN_BIT);
1575 
1576  /* Reverse the rail-flags (if needed) */
1577  if (HasBit(flag1, GVF_GOINGUP_BIT)) {
1578  SetBit(*swap_flag2, GVF_GOINGDOWN_BIT);
1579  } else if (HasBit(flag1, GVF_GOINGDOWN_BIT)) {
1580  SetBit(*swap_flag2, GVF_GOINGUP_BIT);
1581  }
1582  if (HasBit(flag2, GVF_GOINGUP_BIT)) {
1583  SetBit(*swap_flag1, GVF_GOINGDOWN_BIT);
1584  } else if (HasBit(flag2, GVF_GOINGDOWN_BIT)) {
1585  SetBit(*swap_flag1, GVF_GOINGUP_BIT);
1586  }
1587 }
1588 
1594 {
1595  /* Reverse the direction. */
1596  if (v->track != TRACK_BIT_DEPOT) v->direction = ReverseDir(v->direction);
1597 
1598  /* Call the proper EnterTile function unless we are in a wormhole. */
1599  if (v->track != TRACK_BIT_WORMHOLE) {
1600  VehicleEnterTile(v, v->tile, v->x_pos, v->y_pos);
1601  } else {
1602  /* VehicleEnter_TunnelBridge() sets TRACK_BIT_WORMHOLE when the vehicle
1603  * is on the last bit of the bridge head (frame == TILE_SIZE - 1).
1604  * If we were swapped with such a vehicle, we have set TRACK_BIT_WORMHOLE,
1605  * when we shouldn't have. Check if this is the case. */
1606  TileIndex vt = TileVirtXY(v->x_pos, v->y_pos);
1607  if (IsTileType(vt, MP_TUNNELBRIDGE)) {
1608  VehicleEnterTile(v, vt, v->x_pos, v->y_pos);
1609  if (v->track != TRACK_BIT_WORMHOLE && IsBridgeTile(v->tile)) {
1610  /* We have just left the wormhole, possibly set the
1611  * "goingdown" bit. UpdateInclination() can be used
1612  * because we are at the border of the tile. */
1613  v->UpdatePosition();
1614  v->UpdateInclination(true, true);
1615  return;
1616  }
1617  }
1618  }
1619 
1620  v->UpdatePosition();
1621  v->UpdateViewport(true, true);
1622 }
1623 
1630 void ReverseTrainSwapVeh(Train *v, int l, int r)
1631 {
1632  Train *a, *b;
1633 
1634  /* locate vehicles to swap */
1635  for (a = v; l != 0; l--) a = a->Next();
1636  for (b = v; r != 0; r--) b = b->Next();
1637 
1638  if (a != b) {
1639  /* swap the hidden bits */
1640  {
1641  uint16_t tmp = (a->vehstatus & ~VS_HIDDEN) | (b->vehstatus & VS_HIDDEN);
1642  b->vehstatus = (b->vehstatus & ~VS_HIDDEN) | (a->vehstatus & VS_HIDDEN);
1643  a->vehstatus = tmp;
1644  }
1645 
1646  Swap(a->track, b->track);
1647  Swap(a->direction, b->direction);
1648  Swap(a->x_pos, b->x_pos);
1649  Swap(a->y_pos, b->y_pos);
1650  Swap(a->tile, b->tile);
1651  Swap(a->z_pos, b->z_pos);
1652 
1653  SwapTrainFlags(&a->gv_flags, &b->gv_flags);
1654 
1657  } else {
1658  /* Swap GVF_GOINGUP_BIT/GVF_GOINGDOWN_BIT.
1659  * This is a little bit redundant way, a->gv_flags will
1660  * be (re)set twice, but it reduces code duplication */
1661  SwapTrainFlags(&a->gv_flags, &a->gv_flags);
1663  }
1664 }
1665 
1666 
1672 static Vehicle *TrainOnTileEnum(Vehicle *v, void *)
1673 {
1674  return (v->type == VEH_TRAIN) ? v : nullptr;
1675 }
1676 
1684 {
1685  assert(IsLevelCrossingTile(tile));
1686 
1687  return HasVehicleOnPos(tile, nullptr, &TrainOnTileEnum);
1688 }
1689 
1690 
1698 {
1699  if (v->type != VEH_TRAIN || (v->vehstatus & VS_CRASHED)) return nullptr;
1700 
1701  Train *t = Train::From(v);
1702  if (!t->IsFrontEngine()) return nullptr;
1703 
1704  TileIndex tile = *(TileIndex *)data;
1705 
1706  if (TrainApproachingCrossingTile(t) != tile) return nullptr;
1707 
1708  return t;
1709 }
1710 
1711 
1719 {
1720  assert(IsLevelCrossingTile(tile));
1721 
1723  TileIndex tile_from = tile + TileOffsByDiagDir(dir);
1724 
1725  if (HasVehicleOnPos(tile_from, &tile, &TrainApproachingCrossingEnum)) return true;
1726 
1727  dir = ReverseDiagDir(dir);
1728  tile_from = tile + TileOffsByDiagDir(dir);
1729 
1730  return HasVehicleOnPos(tile_from, &tile, &TrainApproachingCrossingEnum);
1731 }
1732 
1738 static inline bool CheckLevelCrossing(TileIndex tile)
1739 {
1740  /* reserved || train on crossing || train approaching crossing */
1742 }
1743 
1751 static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool force_barred)
1752 {
1753  assert(IsLevelCrossingTile(tile));
1754  bool set_barred;
1755 
1756  /* We force the crossing to be barred when an adjacent crossing is barred, otherwise let it decide for itself. */
1757  set_barred = force_barred || CheckLevelCrossing(tile);
1758 
1759  /* The state has changed */
1760  if (set_barred != IsCrossingBarred(tile)) {
1761  if (set_barred && sound && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
1762  SetCrossingBarred(tile, set_barred);
1764  }
1765 }
1766 
1773 void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_bar)
1774 {
1775  if (!IsLevelCrossingTile(tile)) return;
1776 
1777  bool forced_state = force_bar;
1778 
1779  const Axis axis = GetCrossingRoadAxis(tile);
1780  const DiagDirection dir1 = AxisToDiagDir(axis);
1781  const DiagDirection dir2 = ReverseDiagDir(dir1);
1782 
1783  /* Check if an adjacent crossing is barred. */
1784  for (DiagDirection dir : { dir1, dir2 }) {
1785  for (TileIndex t = tile; !forced_state && t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
1786  forced_state |= CheckLevelCrossing(t);
1787  }
1788  }
1789 
1790  /* Now that we know whether all tiles in this crossing should be barred or open,
1791  * we need to update those tiles. We start with the tile itself, then look along the road axis. */
1792  UpdateLevelCrossingTile(tile, sound, forced_state);
1793  for (DiagDirection dir : { dir1, dir2 }) {
1794  for (TileIndex t = TileAddByDiagDir(tile, dir); t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
1795  UpdateLevelCrossingTile(t, sound, forced_state);
1796  }
1797  }
1798 }
1799 
1806 {
1807  const DiagDirection dir1 = AxisToDiagDir(road_axis);
1808  const DiagDirection dir2 = ReverseDiagDir(dir1);
1809  for (DiagDirection dir : { dir1, dir2 }) {
1810  const TileIndex t = TileAddByDiagDir(tile, dir);
1811  if (t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1813  }
1814  }
1815 }
1816 
1823 {
1824  const DiagDirection dir1 = AxisToDiagDir(road_axis);
1825  const DiagDirection dir2 = ReverseDiagDir(dir1);
1826  for (DiagDirection dir : { dir1, dir2 }) {
1827  const TileIndexDiff diff = TileOffsByDiagDir(dir);
1828  bool occupied = false;
1829  for (TileIndex t = tile + diff; t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
1830  occupied |= CheckLevelCrossing(t);
1831  }
1832  if (occupied) {
1833  /* Mark the immediately adjacent tile dirty */
1834  const TileIndex t = tile + diff;
1835  if (t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1837  }
1838  } else {
1839  /* Unbar the crossing tiles in this direction as necessary */
1840  for (TileIndex t = tile + diff; t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
1841  if (IsCrossingBarred(t)) {
1842  /* The crossing tile is barred, unbar it and continue to check the next tile */
1843  SetCrossingBarred(t, false);
1845  } else {
1846  /* The crossing tile is already unbarred, mark the tile dirty and stop checking */
1848  break;
1849  }
1850  }
1851  }
1852  }
1853 }
1854 
1861 {
1862  if (!IsCrossingBarred(tile)) {
1864  UpdateLevelCrossing(tile, true);
1865  }
1866 }
1867 
1868 
1875 {
1876  Train *base = v;
1877  Train *first = base; // first vehicle to move
1878  Train *last = v->Last(); // last vehicle to move
1879  uint length = CountVehiclesInChain(v);
1880 
1881  while (length > 2) {
1882  last = last->Previous();
1883  first = first->Next();
1884 
1885  int differential = base->CalcNextVehicleOffset() - last->CalcNextVehicleOffset();
1886 
1887  /* do not update images now
1888  * negative differential will be handled in AdvanceWagonsAfterSwap() */
1889  for (int i = 0; i < differential; i++) TrainController(first, last->Next());
1890 
1891  base = first; // == base->Next()
1892  length -= 2;
1893  }
1894 }
1895 
1896 
1903 {
1904  /* first of all, fix the situation when the train was entering a depot */
1905  Train *dep = v; // last vehicle in front of just left depot
1906  while (dep->Next() != nullptr && (dep->track == TRACK_BIT_DEPOT || dep->Next()->track != TRACK_BIT_DEPOT)) {
1907  dep = dep->Next(); // find first vehicle outside of a depot, with next vehicle inside a depot
1908  }
1909 
1910  Train *leave = dep->Next(); // first vehicle in a depot we are leaving now
1911 
1912  if (leave != nullptr) {
1913  /* 'pull' next wagon out of the depot, so we won't miss it (it could stay in depot forever) */
1914  int d = TicksToLeaveDepot(dep);
1915 
1916  if (d <= 0) {
1917  leave->vehstatus &= ~VS_HIDDEN; // move it out of the depot
1918  leave->track = TrackToTrackBits(GetRailDepotTrack(leave->tile));
1919  for (int i = 0; i >= d; i--) TrainController(leave, nullptr); // maybe move it, and maybe let another wagon leave
1920  }
1921  } else {
1922  dep = nullptr; // no vehicle in a depot, so no vehicle leaving a depot
1923  }
1924 
1925  Train *base = v;
1926  Train *first = base; // first vehicle to move
1927  Train *last = v->Last(); // last vehicle to move
1928  uint length = CountVehiclesInChain(v);
1929 
1930  /* We have to make sure all wagons that leave a depot because of train reversing are moved correctly
1931  * they have already correct spacing, so we have to make sure they are moved how they should */
1932  bool nomove = (dep == nullptr); // If there is no vehicle leaving a depot, limit the number of wagons moved immediately.
1933 
1934  while (length > 2) {
1935  /* we reached vehicle (originally) in front of a depot, stop now
1936  * (we would move wagons that are already moved with new wagon length). */
1937  if (base == dep) break;
1938 
1939  /* the last wagon was that one leaving a depot, so do not move it anymore */
1940  if (last == dep) nomove = true;
1941 
1942  last = last->Previous();
1943  first = first->Next();
1944 
1945  int differential = last->CalcNextVehicleOffset() - base->CalcNextVehicleOffset();
1946 
1947  /* do not update images now */
1948  for (int i = 0; i < differential; i++) TrainController(first, (nomove ? last->Next() : nullptr));
1949 
1950  base = first; // == base->Next()
1951  length -= 2;
1952  }
1953 }
1954 
1955 static bool IsWholeTrainInsideDepot(const Train *v)
1956 {
1957  for (const Train *u = v; u != nullptr; u = u->Next()) {
1958  if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
1959  }
1960  return true;
1961 }
1962 
1968 {
1969  if (IsRailDepotTile(v->tile)) {
1970  if (IsWholeTrainInsideDepot(v)) return;
1972  }
1973 
1974  /* Clear path reservation in front if train is not stuck. */
1975  if (!HasBit(v->flags, VRF_TRAIN_STUCK)) FreeTrainTrackReservation(v);
1976 
1977  /* Check if we were approaching a rail/road-crossing */
1979 
1980  /* count number of vehicles */
1981  int r = CountVehiclesInChain(v) - 1; // number of vehicles - 1
1982 
1984 
1985  /* swap start<>end, start+1<>end-1, ... */
1986  int l = 0;
1987  do {
1988  ReverseTrainSwapVeh(v, l++, r--);
1989  } while (l <= r);
1990 
1992 
1993  if (IsRailDepotTile(v->tile)) {
1995  }
1996 
1997  ToggleBit(v->flags, VRF_TOGGLE_REVERSE);
1998 
1999  ClrBit(v->flags, VRF_REVERSING);
2000 
2001  /* recalculate cached data */
2003 
2004  /* update all images */
2005  for (Train *u = v; u != nullptr; u = u->Next()) u->UpdateViewport(false, false);
2006 
2007  /* update crossing we were approaching */
2008  if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
2009 
2010  /* maybe we are approaching crossing now, after reversal */
2011  crossing = TrainApproachingCrossingTile(v);
2012  if (crossing != INVALID_TILE) MaybeBarCrossingWithSound(crossing);
2013 
2014  /* If we are inside a depot after reversing, don't bother with path reserving. */
2015  if (v->track == TRACK_BIT_DEPOT) {
2016  /* Can't be stuck here as inside a depot is always a safe tile. */
2018  ClrBit(v->flags, VRF_TRAIN_STUCK);
2019  return;
2020  }
2021 
2022  /* VehicleExitDir does not always produce the desired dir for depots and
2023  * tunnels/bridges that is needed for UpdateSignalsOnSegment. */
2024  DiagDirection dir = VehicleExitDir(v->direction, v->track);
2026 
2028  /* If we are currently on a tile with conventional signals, we can't treat the
2029  * current tile as a safe tile or we would enter a PBS block without a reservation. */
2030  bool first_tile_okay = !(IsTileType(v->tile, MP_RAILWAY) &&
2032  !IsPbsSignal(GetSignalType(v->tile, FindFirstTrack(v->track))));
2033 
2034  /* If we are on a depot tile facing outwards, do not treat the current tile as safe. */
2035  if (IsRailDepotTile(v->tile) && TrackdirToExitdir(v->GetVehicleTrackdir()) == GetRailDepotDirection(v->tile)) first_tile_okay = false;
2036 
2038  if (TryPathReserve(v, false, first_tile_okay)) {
2039  /* Do a look-ahead now in case our current tile was already a safe tile. */
2040  CheckNextTrainTile(v);
2041  } else if (v->current_order.GetType() != OT_LOADING) {
2042  /* Do not wait for a way out when we're still loading */
2043  MarkTrainAsStuck(v);
2044  }
2045  } else if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
2046  /* A train not inside a PBS block can't be stuck. */
2047  ClrBit(v->flags, VRF_TRAIN_STUCK);
2048  v->wait_counter = 0;
2049  }
2050 }
2051 
2059 CommandCost CmdReverseTrainDirection(DoCommandFlag flags, VehicleID veh_id, bool reverse_single_veh)
2060 {
2061  Train *v = Train::GetIfValid(veh_id);
2062  if (v == nullptr) return CMD_ERROR;
2063 
2064  CommandCost ret = CheckOwnership(v->owner);
2065  if (ret.Failed()) return ret;
2066 
2067  if (reverse_single_veh) {
2068  /* turn a single unit around */
2069 
2071  return_cmd_error(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS);
2072  }
2073 
2074  Train *front = v->First();
2075  /* make sure the vehicle is stopped in the depot */
2076  if (!front->IsStoppedInDepot()) {
2077  return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
2078  }
2079 
2080  if (flags & DC_EXEC) {
2081  ToggleBit(v->flags, VRF_REVERSE_DIRECTION);
2082 
2083  front->ConsistChanged(CCF_ARRANGE);
2088  }
2089  } else {
2090  /* turn the whole train around */
2091  if (!v->IsPrimaryVehicle()) return CMD_ERROR;
2092  if ((v->vehstatus & VS_CRASHED) || v->breakdown_ctr != 0) return CMD_ERROR;
2093 
2094  if (flags & DC_EXEC) {
2095  /* Properly leave the station if we are loading and won't be loading anymore */
2096  if (v->current_order.IsType(OT_LOADING)) {
2097  const Vehicle *last = v;
2098  while (last->Next() != nullptr) last = last->Next();
2099 
2100  /* not a station || different station --> leave the station */
2101  if (!IsTileType(last->tile, MP_STATION) || GetStationIndex(last->tile) != GetStationIndex(v->tile)) {
2102  v->LeaveStation();
2103  }
2104  }
2105 
2106  /* We cancel any 'skip signal at dangers' here */
2107  v->force_proceed = TFP_NONE;
2109 
2110  if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && v->cur_speed != 0) {
2111  ToggleBit(v->flags, VRF_REVERSING);
2112  } else {
2113  v->cur_speed = 0;
2114  v->SetLastSpeed();
2117  }
2118 
2119  /* Unbunching data is no longer valid. */
2120  v->ResetDepotUnbunching();
2121  }
2122  }
2123  return CommandCost();
2124 }
2125 
2133 {
2134  Train *t = Train::GetIfValid(veh_id);
2135  if (t == nullptr) return CMD_ERROR;
2136 
2137  if (!t->IsPrimaryVehicle()) return CMD_ERROR;
2138 
2139  CommandCost ret = CheckOwnership(t->owner);
2140  if (ret.Failed()) return ret;
2141 
2142 
2143  if (flags & DC_EXEC) {
2144  /* If we are forced to proceed, cancel that order.
2145  * If we are marked stuck we would want to force the train
2146  * to proceed to the next signal. In the other cases we
2147  * would like to pass the signal at danger and run till the
2148  * next signal we encounter. */
2149  t->force_proceed = t->force_proceed == TFP_SIGNAL ? TFP_NONE : HasBit(t->flags, VRF_TRAIN_STUCK) || t->IsChainInDepot() ? TFP_STUCK : TFP_SIGNAL;
2151 
2152  /* Unbunching data is no longer valid. */
2153  t->ResetDepotUnbunching();
2154  }
2155 
2156  return CommandCost();
2157 }
2158 
2166 static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
2167 {
2168  assert(!(v->vehstatus & VS_CRASHED));
2169 
2170  if (IsRailDepotTile(v->tile)) return FindDepotData(v->tile, 0);
2171 
2172  PBSTileInfo origin = FollowTrainReservation(v);
2173  if (IsRailDepotTile(origin.tile)) return FindDepotData(origin.tile, 0);
2174 
2175  return YapfTrainFindNearestDepot(v, max_distance);
2176 }
2177 
2179 {
2180  FindDepotData tfdd = FindClosestTrainDepot(this, 0);
2181  if (tfdd.best_length == UINT_MAX) return ClosestDepot();
2182 
2183  return ClosestDepot(tfdd.tile, GetDepotIndex(tfdd.tile), tfdd.reverse);
2184 }
2185 
2187 void Train::PlayLeaveStationSound(bool force) const
2188 {
2189  static const SoundFx sfx[] = {
2195  };
2196 
2197  if (PlayVehicleSound(this, VSE_START, force)) return;
2198 
2199  SndPlayVehicleFx(sfx[RailVehInfo(this->engine_type)->engclass], this);
2200 }
2201 
2206 static void CheckNextTrainTile(Train *v)
2207 {
2208  /* Don't do any look-ahead if path_backoff_interval is 255. */
2209  if (_settings_game.pf.path_backoff_interval == 255) return;
2210 
2211  /* Exit if we are inside a depot. */
2212  if (v->track == TRACK_BIT_DEPOT) return;
2213 
2214  switch (v->current_order.GetType()) {
2215  /* Exit if we reached our destination depot. */
2216  case OT_GOTO_DEPOT:
2217  if (v->tile == v->dest_tile) return;
2218  break;
2219 
2220  case OT_GOTO_WAYPOINT:
2221  /* If we reached our waypoint, make sure we see that. */
2223  break;
2224 
2225  case OT_NOTHING:
2226  case OT_LEAVESTATION:
2227  case OT_LOADING:
2228  /* Exit if the current order doesn't have a destination, but the train has orders. */
2229  if (v->GetNumOrders() > 0) return;
2230  break;
2231 
2232  default:
2233  break;
2234  }
2235  /* Exit if we are on a station tile and are going to stop. */
2237 
2238  Trackdir td = v->GetVehicleTrackdir();
2239 
2240  /* On a tile with a red non-pbs signal, don't look ahead. */
2241  if (IsTileType(v->tile, MP_RAILWAY) && HasSignalOnTrackdir(v->tile, td) &&
2242  !IsPbsSignal(GetSignalType(v->tile, TrackdirToTrack(td))) &&
2243  GetSignalStateByTrackdir(v->tile, td) == SIGNAL_STATE_RED) return;
2244 
2245  CFollowTrackRail ft(v);
2246  if (!ft.Follow(v->tile, td)) return;
2247 
2249  /* Next tile is not reserved. */
2252  /* If the next tile is a PBS signal, try to make a reservation. */
2256  }
2257  ChooseTrainTrack(v, ft.m_new_tile, ft.m_exitdir, tracks, false, nullptr, false);
2258  }
2259  }
2260  }
2261 }
2262 
2269 {
2270  /* bail out if not all wagons are in the same depot or not in a depot at all */
2271  for (const Train *u = v; u != nullptr; u = u->Next()) {
2272  if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
2273  }
2274 
2275  /* if the train got no power, then keep it in the depot */
2276  if (v->gcache.cached_power == 0) {
2277  v->vehstatus |= VS_STOPPED;
2279  return true;
2280  }
2281 
2282  /* Check if we should wait here for unbunching. */
2283  if (v->IsWaitingForUnbunching()) return true;
2284 
2285  SigSegState seg_state;
2286 
2287  if (v->force_proceed == TFP_NONE) {
2288  /* force proceed was not pressed */
2289  if (++v->wait_counter < 37) {
2291  return true;
2292  }
2293 
2294  v->wait_counter = 0;
2295 
2297  if (seg_state == SIGSEG_FULL || HasDepotReservation(v->tile)) {
2298  /* Full and no PBS signal in block or depot reserved, can't exit. */
2300  return true;
2301  }
2302  } else {
2304  }
2305 
2306  /* We are leaving a depot, but have to go to the exact same one; re-enter. */
2307  if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
2308  /* Service when depot has no reservation. */
2310  return true;
2311  }
2312 
2313  /* Only leave when we can reserve a path to our destination. */
2314  if (seg_state == SIGSEG_PBS && !TryPathReserve(v) && v->force_proceed == TFP_NONE) {
2315  /* No path and no force proceed. */
2317  MarkTrainAsStuck(v);
2318  return true;
2319  }
2320 
2321  SetDepotReservation(v->tile, true);
2323 
2325  v->LeaveUnbunchingDepot();
2326  v->PlayLeaveStationSound();
2328 
2329  v->track = TRACK_BIT_X;
2330  if (v->direction & 2) v->track = TRACK_BIT_Y;
2331 
2332  v->vehstatus &= ~VS_HIDDEN;
2333  v->cur_speed = 0;
2334 
2335  v->UpdateViewport(true, true);
2336  v->UpdatePosition();
2338  v->UpdateAcceleration();
2340 
2341  return false;
2342 }
2343 
2350 static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir)
2351 {
2352  DiagDirection dir = TrackdirToExitdir(track_dir);
2353 
2355  /* Are we just leaving a tunnel/bridge? */
2358 
2359  if (TunnelBridgeIsFree(tile, end, v).Succeeded()) {
2360  /* Free the reservation only if no other train is on the tiles. */
2362  SetTunnelBridgeReservation(end, false);
2363 
2365  if (IsBridge(tile)) {
2367  } else {
2369  MarkTileDirtyByTile(end);
2370  }
2371  }
2372  }
2373  }
2374  } else if (IsRailStationTile(tile)) {
2375  TileIndex new_tile = TileAddByDiagDir(tile, dir);
2376  /* If the new tile is not a further tile of the same station, we
2377  * clear the reservation for the whole platform. */
2378  if (!IsCompatibleTrainStationTile(new_tile, tile)) {
2380  }
2381  } else {
2382  /* Any other tile */
2384  }
2385 }
2386 
2392 {
2393  assert(v->IsFrontEngine());
2394 
2395  TileIndex tile = v->tile;
2396  Trackdir td = v->GetVehicleTrackdir();
2397  bool free_tile = !(IsRailStationTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE));
2398  StationID station_id = IsRailStationTile(v->tile) ? GetStationIndex(v->tile) : INVALID_STATION;
2399 
2400  /* Can't be holding a reservation if we enter a depot. */
2402  if (v->track == TRACK_BIT_DEPOT) {
2403  /* Front engine is in a depot. We enter if some part is not in the depot. */
2404  for (const Train *u = v; u != nullptr; u = u->Next()) {
2405  if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return;
2406  }
2407  }
2408  /* Don't free reservation if it's not ours. */
2410 
2412  while (ft.Follow(tile, td)) {
2413  tile = ft.m_new_tile;
2415  td = RemoveFirstTrackdir(&bits);
2416  assert(bits == TRACKDIR_BIT_NONE);
2417 
2418  if (!IsValidTrackdir(td)) break;
2419 
2420  if (IsTileType(tile, MP_RAILWAY)) {
2421  if (HasSignalOnTrackdir(tile, td) && !IsPbsSignal(GetSignalType(tile, TrackdirToTrack(td)))) {
2422  /* Conventional signal along trackdir: remove reservation and stop. */
2424  break;
2425  }
2426  if (HasPbsSignalOnTrackdir(tile, td)) {
2428  /* Red PBS signal? Can't be our reservation, would be green then. */
2429  break;
2430  } else {
2431  /* Turn the signal back to red. */
2434  }
2435  } else if (HasPbsSignalOnTrackdir(tile, ReverseTrackdir(td))) {
2436  /* Reservation passes an opposing path signal. Mark signal for update to re-establish the proper default state. */
2439  break;
2440  }
2441  }
2442 
2443  /* Don't free first station/bridge/tunnel if we are on it. */
2444  if (free_tile || (!(ft.m_is_station && GetStationIndex(ft.m_new_tile) == station_id) && !ft.m_is_tunnel && !ft.m_is_bridge)) ClearPathReservation(v, tile, td);
2445 
2446  free_tile = true;
2447  }
2448 
2450 }
2451 
2452 static const uint8_t _initial_tile_subcoord[6][4][3] = {
2453 {{ 15, 8, 1 }, { 0, 0, 0 }, { 0, 8, 5 }, { 0, 0, 0 }},
2454 {{ 0, 0, 0 }, { 8, 0, 3 }, { 0, 0, 0 }, { 8, 15, 7 }},
2455 {{ 0, 0, 0 }, { 7, 0, 2 }, { 0, 7, 6 }, { 0, 0, 0 }},
2456 {{ 15, 8, 2 }, { 0, 0, 0 }, { 0, 0, 0 }, { 8, 15, 6 }},
2457 {{ 15, 7, 0 }, { 8, 0, 4 }, { 0, 0, 0 }, { 0, 0, 0 }},
2458 {{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 8, 4 }, { 7, 15, 0 }},
2459 };
2460 
2474 static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest, TileIndex *final_dest)
2475 {
2476  if (final_dest != nullptr) *final_dest = INVALID_TILE;
2477  return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest, final_dest);
2478 }
2479 
2485 static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
2486 {
2487  PBSTileInfo origin = FollowTrainReservation(v);
2488 
2489  CFollowTrackRail ft(v);
2490 
2491  std::vector<std::pair<TileIndex, Trackdir>> signals_set_to_red;
2492 
2493  TileIndex tile = origin.tile;
2494  Trackdir cur_td = origin.trackdir;
2495  while (ft.Follow(tile, cur_td)) {
2497  /* Possible signal tile. */
2499  }
2500 
2503  if (ft.m_new_td_bits == TRACKDIR_BIT_NONE) break;
2504  }
2505 
2506  /* Station, depot or waypoint are a possible target. */
2507  bool target_seen = ft.m_is_station || (IsTileType(ft.m_new_tile, MP_RAILWAY) && !IsPlainRail(ft.m_new_tile));
2508  if (target_seen || KillFirstBit(ft.m_new_td_bits) != TRACKDIR_BIT_NONE) {
2509  /* Choice found or possible target encountered.
2510  * On finding a possible target, we need to stop and let the pathfinder handle the
2511  * remaining path. This is because we don't know if this target is in one of our
2512  * orders, so we might cause pathfinding to fail later on if we find a choice.
2513  * This failure would cause a bogous call to TryReserveSafePath which might reserve
2514  * a wrong path not leading to our next destination. */
2516 
2517  /* If we did skip some tiles, backtrack to the first skipped tile so the pathfinder
2518  * actually starts its search at the first unreserved tile. */
2520 
2521  /* Choice found, path valid but not okay. Save info about the choice tile as well. */
2522  if (new_tracks != nullptr) *new_tracks = TrackdirBitsToTrackBits(ft.m_new_td_bits);
2523  if (enterdir != nullptr) *enterdir = ft.m_exitdir;
2524  return PBSTileInfo(ft.m_new_tile, ft.m_old_td, false);
2525  }
2526 
2527  tile = ft.m_new_tile;
2528  cur_td = FindFirstTrackdir(ft.m_new_td_bits);
2529 
2530  Trackdir rev_td = ReverseTrackdir(cur_td);
2531  if (IsSafeWaitingPosition(v, tile, cur_td, true, _settings_game.pf.forbid_90_deg)) {
2532  bool wp_free = IsWaitingPositionFree(v, tile, cur_td, _settings_game.pf.forbid_90_deg);
2533  if (!(wp_free && TryReserveRailTrack(tile, TrackdirToTrack(cur_td)))) break;
2534  /* Green path signal opposing the path? Turn to red. */
2536  signals_set_to_red.emplace_back(tile, rev_td);
2539  }
2540  /* Safe position is all good, path valid and okay. */
2541  return PBSTileInfo(tile, cur_td, true);
2542  }
2543 
2544  if (!TryReserveRailTrack(tile, TrackdirToTrack(cur_td))) break;
2545 
2546  /* Green path signal opposing the path? Turn to red. */
2548  signals_set_to_red.emplace_back(tile, rev_td);
2551  }
2552  }
2553 
2554  if (ft.m_err == CFollowTrackRail::EC_OWNER || ft.m_err == CFollowTrackRail::EC_NO_WAY) {
2555  /* End of line, path valid and okay. */
2556  return PBSTileInfo(ft.m_old_tile, ft.m_old_td, true);
2557  }
2558 
2559  /* Sorry, can't reserve path, back out. */
2560  tile = origin.tile;
2561  cur_td = origin.trackdir;
2562  TileIndex stopped = ft.m_old_tile;
2563  Trackdir stopped_td = ft.m_old_td;
2564  while (tile != stopped || cur_td != stopped_td) {
2565  if (!ft.Follow(tile, cur_td)) break;
2566 
2569  assert(ft.m_new_td_bits != TRACKDIR_BIT_NONE);
2570  }
2572 
2573  tile = ft.m_new_tile;
2574  cur_td = FindFirstTrackdir(ft.m_new_td_bits);
2575 
2577  }
2578 
2579  /* Re-instate green signals we turned to red. */
2580  for (auto [sig_tile, td] : signals_set_to_red) {
2582  }
2583 
2584  /* Path invalid. */
2585  return PBSTileInfo();
2586 }
2587 
2598 static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
2599 {
2600  return YapfTrainFindNearestSafeTile(v, tile, td, override_railtype);
2601 }
2602 
2605 private:
2606  Train *v;
2607  Order old_order;
2608  TileIndex old_dest_tile;
2609  StationID old_last_station_visited;
2610  VehicleOrderID index;
2611  bool suppress_implicit_orders;
2612  bool restored;
2613 
2614 public:
2615  VehicleOrderSaver(Train *_v) :
2616  v(_v),
2617  old_order(_v->current_order),
2618  old_dest_tile(_v->dest_tile),
2619  old_last_station_visited(_v->last_station_visited),
2620  index(_v->cur_real_order_index),
2621  suppress_implicit_orders(HasBit(_v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS)),
2622  restored(false)
2623  {
2624  }
2625 
2629  void Restore()
2630  {
2631  this->v->current_order = this->old_order;
2632  this->v->dest_tile = this->old_dest_tile;
2633  this->v->last_station_visited = this->old_last_station_visited;
2634  AssignBit(this->v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS, suppress_implicit_orders);
2635  this->restored = true;
2636  }
2637 
2642  {
2643  if (!this->restored) this->Restore();
2644  }
2645 
2651  bool SwitchToNextOrder(bool skip_first)
2652  {
2653  if (this->v->GetNumOrders() == 0) return false;
2654 
2655  if (skip_first) ++this->index;
2656 
2657  int depth = 0;
2658 
2659  do {
2660  /* Wrap around. */
2661  if (this->index >= this->v->GetNumOrders()) this->index = 0;
2662 
2663  Order *order = this->v->GetOrder(this->index);
2664  assert(order != nullptr);
2665 
2666  switch (order->GetType()) {
2667  case OT_GOTO_DEPOT:
2668  /* Skip service in depot orders when the train doesn't need service. */
2669  if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !this->v->NeedsServicing()) break;
2670  [[fallthrough]];
2671  case OT_GOTO_STATION:
2672  case OT_GOTO_WAYPOINT:
2673  this->v->current_order = *order;
2674  return UpdateOrderDest(this->v, order, 0, true);
2675  case OT_CONDITIONAL: {
2676  VehicleOrderID next = ProcessConditionalOrder(order, this->v);
2677  if (next != INVALID_VEH_ORDER_ID) {
2678  depth++;
2679  this->index = next;
2680  /* Don't increment next, so no break here. */
2681  continue;
2682  }
2683  break;
2684  }
2685  default:
2686  break;
2687  }
2688  /* Don't increment inside the while because otherwise conditional
2689  * orders can lead to an infinite loop. */
2690  ++this->index;
2691  depth++;
2692  } while (this->index != this->v->cur_real_order_index && depth < this->v->GetNumOrders());
2693 
2694  return false;
2695  }
2696 };
2697 
2698 /* choose a track */
2699 static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck)
2700 {
2701  Track best_track = INVALID_TRACK;
2702  bool do_track_reservation = _settings_game.pf.reserve_paths || force_res;
2703  bool changed_signal = false;
2704  TileIndex final_dest = INVALID_TILE;
2705 
2706  assert((tracks & ~TRACK_BIT_MASK) == 0);
2707 
2708  if (got_reservation != nullptr) *got_reservation = false;
2709 
2710  /* Don't use tracks here as the setting to forbid 90 deg turns might have been switched between reservation and now. */
2711  TrackBits res_tracks = (TrackBits)(GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir));
2712  /* Do we have a suitable reserved track? */
2713  if (res_tracks != TRACK_BIT_NONE) return FindFirstTrack(res_tracks);
2714 
2715  /* Quick return in case only one possible track is available */
2716  if (KillFirstBit(tracks) == TRACK_BIT_NONE) {
2717  Track track = FindFirstTrack(tracks);
2718  /* We need to check for signals only here, as a junction tile can't have signals. */
2719  if (track != INVALID_TRACK && HasPbsSignalOnTrackdir(tile, TrackEnterdirToTrackdir(track, enterdir))) {
2720  do_track_reservation = true;
2721  changed_signal = true;
2723  } else if (!do_track_reservation) {
2724  return track;
2725  }
2726  best_track = track;
2727  }
2728 
2729  PBSTileInfo res_dest(tile, INVALID_TRACKDIR, false);
2730  DiagDirection dest_enterdir = enterdir;
2731  if (do_track_reservation) {
2732  res_dest = ExtendTrainReservation(v, &tracks, &dest_enterdir);
2733  if (res_dest.tile == INVALID_TILE) {
2734  /* Reservation failed? */
2735  if (mark_stuck) MarkTrainAsStuck(v);
2736  if (changed_signal) SetSignalStateByTrackdir(tile, TrackEnterdirToTrackdir(best_track, enterdir), SIGNAL_STATE_RED);
2737  return FindFirstTrack(tracks);
2738  }
2739  if (res_dest.okay) {
2740  /* Got a valid reservation that ends at a safe target, quick exit. */
2741  if (got_reservation != nullptr) *got_reservation = true;
2742  if (changed_signal) MarkTileDirtyByTile(tile);
2744  return best_track;
2745  }
2746 
2747  /* Check if the train needs service here, so it has a chance to always find a depot.
2748  * Also check if the current order is a service order so we don't reserve a path to
2749  * the destination but instead to the next one if service isn't needed. */
2751  if (v->current_order.IsType(OT_DUMMY) || v->current_order.IsType(OT_CONDITIONAL) || v->current_order.IsType(OT_GOTO_DEPOT)) ProcessOrders(v);
2752  }
2753 
2754  /* Save the current train order. The destructor will restore the old order on function exit. */
2755  VehicleOrderSaver orders(v);
2756 
2757  /* If the current tile is the destination of the current order and
2758  * a reservation was requested, advance to the next order.
2759  * Don't advance on a depot order as depots are always safe end points
2760  * for a path and no look-ahead is necessary. This also avoids a
2761  * problem with depot orders not part of the order list when the
2762  * order list itself is empty. */
2763  if (v->current_order.IsType(OT_LEAVESTATION)) {
2764  orders.SwitchToNextOrder(false);
2765  } else if (v->current_order.IsType(OT_LOADING) || (!v->current_order.IsType(OT_GOTO_DEPOT) && (
2766  v->current_order.IsType(OT_GOTO_STATION) ?
2768  v->tile == v->dest_tile))) {
2769  orders.SwitchToNextOrder(true);
2770  }
2771 
2772  if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
2773  /* Pathfinders are able to tell that route was only 'guessed'. */
2774  bool path_found = true;
2775  TileIndex new_tile = res_dest.tile;
2776 
2777  Track next_track = DoTrainPathfind(v, new_tile, dest_enterdir, tracks, path_found, do_track_reservation, &res_dest, &final_dest);
2778  if (new_tile == tile) best_track = next_track;
2779  v->HandlePathfindingResult(path_found);
2780  }
2781 
2782  /* No track reservation requested -> finished. */
2783  if (!do_track_reservation) return best_track;
2784 
2785  /* A path was found, but could not be reserved. */
2786  if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
2787  if (mark_stuck) MarkTrainAsStuck(v);
2789  return best_track;
2790  }
2791 
2792  /* No possible reservation target found, we are probably lost. */
2793  if (res_dest.tile == INVALID_TILE) {
2794  /* Try to find any safe destination. */
2795  PBSTileInfo origin = FollowTrainReservation(v);
2796  if (TryReserveSafeTrack(v, origin.tile, origin.trackdir, false)) {
2797  TrackBits res = GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir);
2798  best_track = FindFirstTrack(res);
2800  if (got_reservation != nullptr) *got_reservation = true;
2801  if (changed_signal) MarkTileDirtyByTile(tile);
2802  } else {
2804  if (mark_stuck) MarkTrainAsStuck(v);
2805  }
2806  return best_track;
2807  }
2808 
2809  if (got_reservation != nullptr) *got_reservation = true;
2810 
2811  /* Reservation target found and free, check if it is safe. */
2812  while (!IsSafeWaitingPosition(v, res_dest.tile, res_dest.trackdir, true, _settings_game.pf.forbid_90_deg)) {
2813  /* Extend reservation until we have found a safe position. */
2814  DiagDirection exitdir = TrackdirToExitdir(res_dest.trackdir);
2815  TileIndex next_tile = TileAddByDiagDir(res_dest.tile, exitdir);
2817  if (Rail90DegTurnDisallowed(GetTileRailType(res_dest.tile), GetTileRailType(next_tile))) {
2818  reachable &= ~TrackCrossesTracks(TrackdirToTrack(res_dest.trackdir));
2819  }
2820 
2821  /* Get next order with destination. */
2822  if (orders.SwitchToNextOrder(true)) {
2823  PBSTileInfo cur_dest;
2824  bool path_found;
2825  DoTrainPathfind(v, next_tile, exitdir, reachable, path_found, true, &cur_dest, nullptr);
2826  if (cur_dest.tile != INVALID_TILE) {
2827  res_dest = cur_dest;
2828  if (res_dest.okay) continue;
2829  /* Path found, but could not be reserved. */
2831  if (mark_stuck) MarkTrainAsStuck(v);
2832  if (got_reservation != nullptr) *got_reservation = false;
2833  changed_signal = false;
2834  break;
2835  }
2836  }
2837  /* No order or no safe position found, try any position. */
2838  if (!TryReserveSafeTrack(v, res_dest.tile, res_dest.trackdir, true)) {
2840  if (mark_stuck) MarkTrainAsStuck(v);
2841  if (got_reservation != nullptr) *got_reservation = false;
2842  changed_signal = false;
2843  }
2844  break;
2845  }
2846 
2848 
2849  if (changed_signal) MarkTileDirtyByTile(tile);
2850 
2851  orders.Restore();
2852  if (v->current_order.IsType(OT_GOTO_DEPOT) &&
2854  final_dest != INVALID_TILE && IsRailDepotTile(final_dest)) {
2855  v->current_order.SetDestination(GetDepotIndex(final_dest));
2856  v->dest_tile = final_dest;
2858  }
2859 
2860  return best_track;
2861 }
2862 
2871 bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
2872 {
2873  assert(v->IsFrontEngine());
2874 
2875  /* We have to handle depots specially as the track follower won't look
2876  * at the depot tile itself but starts from the next tile. If we are still
2877  * inside the depot, a depot reservation can never be ours. */
2878  if (v->track == TRACK_BIT_DEPOT) {
2879  if (HasDepotReservation(v->tile)) {
2880  if (mark_as_stuck) MarkTrainAsStuck(v);
2881  return false;
2882  } else {
2883  /* Depot not reserved, but the next tile might be. */
2885  if (HasReservedTracks(next_tile, DiagdirReachesTracks(GetRailDepotDirection(v->tile)))) return false;
2886  }
2887  }
2888 
2889  Vehicle *other_train = nullptr;
2890  PBSTileInfo origin = FollowTrainReservation(v, &other_train);
2891  /* The path we are driving on is already blocked by some other train.
2892  * This can only happen in certain situations when mixing path and
2893  * block signals or when changing tracks and/or signals.
2894  * Exit here as doing any further reservations will probably just
2895  * make matters worse. */
2896  if (other_train != nullptr && other_train->index != v->index) {
2897  if (mark_as_stuck) MarkTrainAsStuck(v);
2898  return false;
2899  }
2900  /* If we have a reserved path and the path ends at a safe tile, we are finished already. */
2901  if (origin.okay && (v->tile != origin.tile || first_tile_okay)) {
2902  /* Can't be stuck then. */
2904  ClrBit(v->flags, VRF_TRAIN_STUCK);
2905  return true;
2906  }
2907 
2908  /* If we are in a depot, tentatively reserve the depot. */
2909  if (v->track == TRACK_BIT_DEPOT) {
2910  SetDepotReservation(v->tile, true);
2912  }
2913 
2914  DiagDirection exitdir = TrackdirToExitdir(origin.trackdir);
2915  TileIndex new_tile = TileAddByDiagDir(origin.tile, exitdir);
2917 
2919 
2920  bool res_made = false;
2921  ChooseTrainTrack(v, new_tile, exitdir, reachable, true, &res_made, mark_as_stuck);
2922 
2923  if (!res_made) {
2924  /* Free the depot reservation as well. */
2925  if (v->track == TRACK_BIT_DEPOT) SetDepotReservation(v->tile, false);
2926  return false;
2927  }
2928 
2929  if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
2930  v->wait_counter = 0;
2932  }
2933  ClrBit(v->flags, VRF_TRAIN_STUCK);
2934  return true;
2935 }
2936 
2937 
2938 static bool CheckReverseTrain(const Train *v)
2939 {
2941  v->track == TRACK_BIT_DEPOT || v->track == TRACK_BIT_WORMHOLE ||
2942  !(v->direction & 1)) {
2943  return false;
2944  }
2945 
2946  assert(v->track != TRACK_BIT_NONE);
2947 
2948  return YapfTrainCheckReverse(v);
2949 }
2950 
2957 {
2958  if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
2959 
2960  const Station *st = Station::Get(station);
2961  if (!(st->facilities & FACIL_TRAIN)) {
2962  /* The destination station has no trainstation tiles. */
2963  this->IncrementRealOrderIndex();
2964  return 0;
2965  }
2966 
2967  return st->xy;
2968 }
2969 
2972 {
2973  Train *v = this;
2974  do {
2975  v->colourmap = PAL_NONE;
2976  v->UpdateViewport(true, false);
2977  } while ((v = v->Next()) != nullptr);
2978 
2979  /* need to update acceleration and cached values since the goods on the train changed. */
2980  this->CargoChanged();
2981  this->UpdateAcceleration();
2982 }
2983 
2992 {
2994  default: NOT_REACHED();
2995  case AM_ORIGINAL:
2996  return this->DoUpdateSpeed(this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2), 0, this->GetCurrentMaxSpeed());
2997 
2998  case AM_REALISTIC:
2999  return this->DoUpdateSpeed(this->GetAcceleration(), this->GetAccelerationStatus() == AS_BRAKE ? 0 : 2, this->GetCurrentMaxSpeed());
3000  }
3001 }
3002 
3008 static void TrainEnterStation(Train *v, StationID station)
3009 {
3010  v->last_station_visited = station;
3011 
3012  /* check if a train ever visited this station before */
3013  Station *st = Station::Get(station);
3014  if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
3015  st->had_vehicle_of_type |= HVOT_TRAIN;
3016  SetDParam(0, st->index);
3018  STR_NEWS_FIRST_TRAIN_ARRIVAL,
3020  v->index,
3021  st->index
3022  );
3023  AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
3024  Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
3025  }
3026 
3027  v->force_proceed = TFP_NONE;
3029 
3030  v->BeginLoading();
3031 
3033  TriggerStationAnimation(st, v->tile, SAT_TRAIN_ARRIVES);
3034 }
3035 
3036 /* Check if the vehicle is compatible with the specified tile */
3037 static inline bool CheckCompatibleRail(const Train *v, TileIndex tile)
3038 {
3039  return IsTileOwner(tile, v->owner) &&
3040  (!v->IsFrontEngine() || HasBit(v->compatible_railtypes, GetRailType(tile)));
3041 }
3042 
3045  uint8_t small_turn;
3046  uint8_t large_turn;
3047  uint8_t z_up;
3048  uint8_t z_down;
3049 };
3050 
3053  /* normal accel */
3054  {256 / 4, 256 / 2, 256 / 4, 2},
3055  {256 / 4, 256 / 2, 256 / 4, 2},
3056  {0, 256 / 2, 256 / 4, 2},
3057 };
3058 
3064 static inline void AffectSpeedByZChange(Train *v, int old_z)
3065 {
3066  if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) return;
3067 
3069 
3070  if (old_z < v->z_pos) {
3071  v->cur_speed -= (v->cur_speed * asp->z_up >> 8);
3072  } else {
3073  uint16_t spd = v->cur_speed + asp->z_down;
3074  if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
3075  }
3076 }
3077 
3078 static bool TrainMovedChangeSignals(TileIndex tile, DiagDirection dir)
3079 {
3080  if (IsTileType(tile, MP_RAILWAY) &&
3083  Trackdir trackdir = FindFirstTrackdir(tracks);
3084  if (UpdateSignalsOnSegment(tile, TrackdirToExitdir(trackdir), GetTileOwner(tile)) == SIGSEG_PBS && HasSignalOnTrackdir(tile, trackdir)) {
3085  /* A PBS block with a non-PBS signal facing us? */
3086  if (!IsPbsSignal(GetSignalType(tile, TrackdirToTrack(trackdir)))) return true;
3087  }
3088  }
3089  return false;
3090 }
3091 
3094 {
3095  for (const Train *u = this; u != nullptr; u = u->Next()) {
3096  switch (u->track) {
3097  case TRACK_BIT_WORMHOLE:
3099  break;
3100  case TRACK_BIT_DEPOT:
3101  break;
3102  default:
3103  TryReserveRailTrack(u->tile, TrackBitsToTrack(u->track));
3104  break;
3105  }
3106  }
3107 }
3108 
3115 uint Train::Crash(bool flooded)
3116 {
3117  uint victims = 0;
3118  if (this->IsFrontEngine()) {
3119  victims += 2; // driver
3120 
3121  /* Remove the reserved path in front of the train if it is not stuck.
3122  * Also clear all reserved tracks the train is currently on. */
3123  if (!HasBit(this->flags, VRF_TRAIN_STUCK)) FreeTrainTrackReservation(this);
3124  for (const Train *v = this; v != nullptr; v = v->Next()) {
3126  if (IsTileType(v->tile, MP_TUNNELBRIDGE)) {
3127  /* ClearPathReservation will not free the wormhole exit
3128  * if the train has just entered the wormhole. */
3130  }
3131  }
3132 
3133  /* we may need to update crossing we were approaching,
3134  * but must be updated after the train has been marked crashed */
3135  TileIndex crossing = TrainApproachingCrossingTile(this);
3136  if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
3137 
3138  /* Remove the loading indicators (if any) */
3140  }
3141 
3142  victims += this->GroundVehicleBase::Crash(flooded);
3143 
3144  this->crash_anim_pos = flooded ? 4000 : 1; // max 4440, disappear pretty fast when flooded
3145  return victims;
3146 }
3147 
3154 static uint TrainCrashed(Train *v)
3155 {
3156  uint victims = 0;
3157 
3158  /* do not crash train twice */
3159  if (!(v->vehstatus & VS_CRASHED)) {
3160  victims = v->Crash();
3161  AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN, victims));
3162  Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN, victims));
3163  }
3164 
3165  /* Try to re-reserve track under already crashed train too.
3166  * Crash() clears the reservation! */
3168 
3169  return victims;
3170 }
3171 
3175  uint num;
3176 };
3177 
3184 static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
3185 {
3187 
3188  /* not a train or in depot */
3189  if (v->type != VEH_TRAIN || Train::From(v)->track == TRACK_BIT_DEPOT) return nullptr;
3190 
3191  /* do not crash into trains of another company. */
3192  if (v->owner != tcc->v->owner) return nullptr;
3193 
3194  /* get first vehicle now to make most usual checks faster */
3195  Train *coll = Train::From(v)->First();
3196 
3197  /* can't collide with own wagons */
3198  if (coll == tcc->v) return nullptr;
3199 
3200  int x_diff = v->x_pos - tcc->v->x_pos;
3201  int y_diff = v->y_pos - tcc->v->y_pos;
3202 
3203  /* Do fast calculation to check whether trains are not in close vicinity
3204  * and quickly reject trains distant enough for any collision.
3205  * Differences are shifted by 7, mapping range [-7 .. 8] into [0 .. 15]
3206  * Differences are then ORed and then we check for any higher bits */
3207  uint hash = (y_diff + 7) | (x_diff + 7);
3208  if (hash & ~15) return nullptr;
3209 
3210  /* Slower check using multiplication */
3211  int min_diff = (Train::From(v)->gcache.cached_veh_length + 1) / 2 + (tcc->v->gcache.cached_veh_length + 1) / 2 - 1;
3212  if (x_diff * x_diff + y_diff * y_diff > min_diff * min_diff) return nullptr;
3213 
3214  /* Happens when there is a train under bridge next to bridge head */
3215  if (abs(v->z_pos - tcc->v->z_pos) > 5) return nullptr;
3216 
3217  /* crash both trains */
3218  tcc->num += TrainCrashed(tcc->v);
3219  tcc->num += TrainCrashed(coll);
3220 
3221  return nullptr; // continue searching
3222 }
3223 
3232 {
3233  /* can't collide in depot */
3234  if (v->track == TRACK_BIT_DEPOT) return false;
3235 
3236  assert(v->track == TRACK_BIT_WORMHOLE || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
3237 
3238  TrainCollideChecker tcc;
3239  tcc.v = v;
3240  tcc.num = 0;
3241 
3242  /* find colliding vehicles */
3243  if (v->track == TRACK_BIT_WORMHOLE) {
3246  } else {
3248  }
3249 
3250  /* any dead -> no crash */
3251  if (tcc.num == 0) return false;
3252 
3253  SetDParam(0, tcc.num);
3254  AddTileNewsItem(STR_NEWS_TRAIN_CRASH, NT_ACCIDENT, v->tile);
3255 
3256  ModifyStationRatingAround(v->tile, v->owner, -160, 30);
3257  if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_13_TRAIN_COLLISION, v);
3258  return true;
3259 }
3260 
3261 static Vehicle *CheckTrainAtSignal(Vehicle *v, void *data)
3262 {
3263  if (v->type != VEH_TRAIN || (v->vehstatus & VS_CRASHED)) return nullptr;
3264 
3265  Train *t = Train::From(v);
3266  DiagDirection exitdir = *(DiagDirection *)data;
3267 
3268  /* not front engine of a train, inside wormhole or depot, crashed */
3269  if (!t->IsFrontEngine() || !(t->track & TRACK_BIT_MASK)) return nullptr;
3270 
3271  if (t->cur_speed > 5 || VehicleExitDir(t->direction, t->track) != exitdir) return nullptr;
3272 
3273  return t;
3274 }
3275 
3283 bool TrainController(Train *v, Vehicle *nomove, bool reverse)
3284 {
3285  Train *first = v->First();
3286  Train *prev;
3287  bool direction_changed = false; // has direction of any part changed?
3288 
3289  /* For every vehicle after and including the given vehicle */
3290  for (prev = v->Previous(); v != nomove; prev = v, v = v->Next()) {
3291  DiagDirection enterdir = DIAGDIR_BEGIN;
3292  bool update_signals_crossing = false; // will we update signals or crossing state?
3293 
3295  if (v->track != TRACK_BIT_WORMHOLE) {
3296  /* Not inside tunnel */
3297  if (gp.old_tile == gp.new_tile) {
3298  /* Staying in the old tile */
3299  if (v->track == TRACK_BIT_DEPOT) {
3300  /* Inside depot */
3301  gp.x = v->x_pos;
3302  gp.y = v->y_pos;
3303  } else {
3304  /* Not inside depot */
3305 
3306  /* Reverse when we are at the end of the track already, do not move to the new position */
3307  if (v->IsFrontEngine() && !TrainCheckIfLineEnds(v, reverse)) return false;
3308 
3309  uint32_t r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
3310  if (HasBit(r, VETS_CANNOT_ENTER)) {
3311  goto invalid_rail;
3312  }
3313  if (HasBit(r, VETS_ENTERED_STATION)) {
3314  /* The new position is the end of the platform */
3316  }
3317  }
3318  } else {
3319  /* A new tile is about to be entered. */
3320 
3321  /* Determine what direction we're entering the new tile from */
3322  enterdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile);
3323  assert(IsValidDiagDirection(enterdir));
3324 
3325  /* Get the status of the tracks in the new tile and mask
3326  * away the bits that aren't reachable. */
3327  TrackStatus ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL, 0, ReverseDiagDir(enterdir));
3328  TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(enterdir);
3329 
3330  TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
3331  TrackBits red_signals = TrackdirBitsToTrackBits(TrackStatusToRedSignals(ts) & reachable_trackdirs);
3332 
3333  TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
3334  if (Rail90DegTurnDisallowed(GetTileRailType(gp.old_tile), GetTileRailType(gp.new_tile)) && prev == nullptr) {
3335  /* We allow wagons to make 90 deg turns, because forbid_90_deg
3336  * can be switched on halfway a turn */
3337  bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
3338  }
3339 
3340  if (bits == TRACK_BIT_NONE) goto invalid_rail;
3341 
3342  /* Check if the new tile constrains tracks that are compatible
3343  * with the current train, if not, bail out. */
3344  if (!CheckCompatibleRail(v, gp.new_tile)) goto invalid_rail;
3345 
3346  TrackBits chosen_track;
3347  if (prev == nullptr) {
3348  /* Currently the locomotive is active. Determine which one of the
3349  * available tracks to choose */
3350  chosen_track = TrackToTrackBits(ChooseTrainTrack(v, gp.new_tile, enterdir, bits, false, nullptr, true));
3351  assert(chosen_track & (bits | GetReservedTrackbits(gp.new_tile)));
3352 
3353  if (v->force_proceed != TFP_NONE && IsPlainRailTile(gp.new_tile) && HasSignals(gp.new_tile)) {
3354  /* For each signal we find decrease the counter by one.
3355  * We start at two, so the first signal we pass decreases
3356  * this to one, then if we reach the next signal it is
3357  * decreased to zero and we won't pass that new signal. */
3358  Trackdir dir = FindFirstTrackdir(trackdirbits);
3359  if (HasSignalOnTrackdir(gp.new_tile, dir) ||
3361  GetSignalType(gp.new_tile, TrackdirToTrack(dir)) != SIGTYPE_PBS)) {
3362  /* However, we do not want to be stopped by PBS signals
3363  * entered via the back. */
3364  v->force_proceed = (v->force_proceed == TFP_SIGNAL) ? TFP_STUCK : TFP_NONE;
3366  }
3367  }
3368 
3369  /* Check if it's a red signal and that force proceed is not clicked. */
3370  if ((red_signals & chosen_track) && v->force_proceed == TFP_NONE) {
3371  /* In front of a red signal */
3372  Trackdir i = FindFirstTrackdir(trackdirbits);
3373 
3374  /* Don't handle stuck trains here. */
3375  if (HasBit(v->flags, VRF_TRAIN_STUCK)) return false;
3376 
3378  v->cur_speed = 0;
3379  v->subspeed = 0;
3380  v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
3382  } else if (HasSignalOnTrackdir(gp.new_tile, i)) {
3383  v->cur_speed = 0;
3384  v->subspeed = 0;
3385  v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
3387  DiagDirection exitdir = TrackdirToExitdir(i);
3388  TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);
3389 
3390  exitdir = ReverseDiagDir(exitdir);
3391 
3392  /* check if a train is waiting on the other side */
3393  if (!HasVehicleOnPos(o_tile, &exitdir, &CheckTrainAtSignal)) return false;
3394  }
3395  }
3396 
3397  /* If we would reverse but are currently in a PBS block and
3398  * reversing of stuck trains is disabled, don't reverse.
3399  * This does not apply if the reason for reversing is a one-way
3400  * signal blocking us, because a train would then be stuck forever. */
3402  UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) {
3403  v->wait_counter = 0;
3404  return false;
3405  }
3406  goto reverse_train_direction;
3407  } else {
3408  TryReserveRailTrack(gp.new_tile, TrackBitsToTrack(chosen_track), false);
3409  }
3410  } else {
3411  /* The wagon is active, simply follow the prev vehicle. */
3412  if (prev->tile == gp.new_tile) {
3413  /* Choose the same track as prev */
3414  if (prev->track == TRACK_BIT_WORMHOLE) {
3415  /* Vehicles entering tunnels enter the wormhole earlier than for bridges.
3416  * However, just choose the track into the wormhole. */
3417  assert(IsTunnel(prev->tile));
3418  chosen_track = bits;
3419  } else {
3420  chosen_track = prev->track;
3421  }
3422  } else {
3423  /* Choose the track that leads to the tile where prev is.
3424  * This case is active if 'prev' is already on the second next tile, when 'v' just enters the next tile.
3425  * I.e. when the tile between them has only space for a single vehicle like
3426  * 1) horizontal/vertical track tiles and
3427  * 2) some orientations of tunnel entries, where the vehicle is already inside the wormhole at 8/16 from the tile edge.
3428  * Is also the train just reversing, the wagon inside the tunnel is 'on' the tile of the opposite tunnel entry.
3429  */
3430  static const TrackBits _connecting_track[DIAGDIR_END][DIAGDIR_END] = {
3435  };
3436  DiagDirection exitdir = DiagdirBetweenTiles(gp.new_tile, prev->tile);
3437  assert(IsValidDiagDirection(exitdir));
3438  chosen_track = _connecting_track[enterdir][exitdir];
3439  }
3440  chosen_track &= bits;
3441  }
3442 
3443  /* Make sure chosen track is a valid track */
3444  assert(
3445  chosen_track == TRACK_BIT_X || chosen_track == TRACK_BIT_Y ||
3446  chosen_track == TRACK_BIT_UPPER || chosen_track == TRACK_BIT_LOWER ||
3447  chosen_track == TRACK_BIT_LEFT || chosen_track == TRACK_BIT_RIGHT);
3448 
3449  /* Update XY to reflect the entrance to the new tile, and select the direction to use */
3450  const uint8_t *b = _initial_tile_subcoord[FindFirstBit(chosen_track)][enterdir];
3451  gp.x = (gp.x & ~0xF) | b[0];
3452  gp.y = (gp.y & ~0xF) | b[1];
3453  Direction chosen_dir = (Direction)b[2];
3454 
3455  /* Call the landscape function and tell it that the vehicle entered the tile */
3456  uint32_t r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
3457  if (HasBit(r, VETS_CANNOT_ENTER)) {
3458  goto invalid_rail;
3459  }
3460 
3461  if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
3462  Track track = FindFirstTrack(chosen_track);
3463  Trackdir tdir = TrackDirectionToTrackdir(track, chosen_dir);
3464  if (v->IsFrontEngine() && HasPbsSignalOnTrackdir(gp.new_tile, tdir)) {
3467  }
3468 
3469  /* Clear any track reservation when the last vehicle leaves the tile */
3470  if (v->Next() == nullptr) ClearPathReservation(v, v->tile, v->GetVehicleTrackdir());
3471 
3472  v->tile = gp.new_tile;
3473 
3476  }
3477 
3478  v->track = chosen_track;
3479  assert(v->track);
3480  }
3481 
3482  /* We need to update signal status, but after the vehicle position hash
3483  * has been updated by UpdateInclination() */
3484  update_signals_crossing = true;
3485 
3486  if (chosen_dir != v->direction) {
3487  if (prev == nullptr && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
3489  DirDiff diff = DirDifference(v->direction, chosen_dir);
3490  v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? asp->small_turn : asp->large_turn) * v->cur_speed >> 8;
3491  }
3492  direction_changed = true;
3493  v->direction = chosen_dir;
3494  }
3495 
3496  if (v->IsFrontEngine()) {
3497  v->wait_counter = 0;
3498 
3499  /* If we are approaching a crossing that is reserved, play the sound now. */
3501  if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
3502 
3503  /* Always try to extend the reservation when entering a tile. */
3504  CheckNextTrainTile(v);
3505  }
3506 
3507  if (HasBit(r, VETS_ENTERED_STATION)) {
3508  /* The new position is the location where we want to stop */
3510  }
3511  }
3512  } else {
3514  /* Perform look-ahead on tunnel exit. */
3515  if (v->IsFrontEngine()) {
3517  CheckNextTrainTile(v);
3518  }
3519  /* Prevent v->UpdateInclination() being called with wrong parameters.
3520  * This could happen if the train was reversed inside the tunnel/bridge. */
3521  if (gp.old_tile == gp.new_tile) {
3523  }
3524  } else {
3525  v->x_pos = gp.x;
3526  v->y_pos = gp.y;
3527  v->UpdatePosition();
3528  if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
3529  continue;
3530  }
3531  }
3532 
3533  /* update image of train, as well as delta XY */
3534  v->UpdateDeltaXY();
3535 
3536  v->x_pos = gp.x;
3537  v->y_pos = gp.y;
3538  v->UpdatePosition();
3539 
3540  /* update the Z position of the vehicle */
3541  int old_z = v->UpdateInclination(gp.new_tile != gp.old_tile, false);
3542 
3543  if (prev == nullptr) {
3544  /* This is the first vehicle in the train */
3545  AffectSpeedByZChange(v, old_z);
3546  }
3547 
3548  if (update_signals_crossing) {
3549  if (v->IsFrontEngine()) {
3550  if (TrainMovedChangeSignals(gp.new_tile, enterdir)) {
3551  /* We are entering a block with PBS signals right now, but
3552  * not through a PBS signal. This means we don't have a
3553  * reservation right now. As a conventional signal will only
3554  * ever be green if no other train is in the block, getting
3555  * a path should always be possible. If the player built
3556  * such a strange network that it is not possible, the train
3557  * will be marked as stuck and the player has to deal with
3558  * the problem. */
3559  if ((!HasReservedTracks(gp.new_tile, v->track) &&
3560  !TryReserveRailTrack(gp.new_tile, FindFirstTrack(v->track))) ||
3561  !TryPathReserve(v)) {
3562  MarkTrainAsStuck(v);
3563  }
3564  }
3565  }
3566 
3567  /* Signals can only change when the first
3568  * (above) or the last vehicle moves. */
3569  if (v->Next() == nullptr) {
3570  TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
3572  }
3573  }
3574 
3575  /* Do not check on every tick to save some computing time. */
3577  }
3578 
3579  if (direction_changed) first->tcache.cached_max_curve_speed = first->GetCurveSpeedLimit();
3580 
3581  return true;
3582 
3583 invalid_rail:
3584  /* We've reached end of line?? */
3585  if (prev != nullptr) FatalError("Disconnecting train");
3586 
3587 reverse_train_direction:
3588  if (reverse) {
3589  v->wait_counter = 0;
3590  v->cur_speed = 0;
3591  v->subspeed = 0;
3593  }
3594 
3595  return false;
3596 }
3597 
3605 {
3606  TrackBits *trackbits = (TrackBits *)data;
3607 
3608  if (v->type == VEH_TRAIN && (v->vehstatus & VS_CRASHED) != 0) {
3609  TrackBits train_tbits = Train::From(v)->track;
3610  if (train_tbits == TRACK_BIT_WORMHOLE) {
3611  /* Vehicle is inside a wormhole, v->track contains no useful value then. */
3613  } else if (train_tbits != TRACK_BIT_DEPOT) {
3614  *trackbits |= train_tbits;
3615  }
3616  }
3617 
3618  return nullptr;
3619 }
3620 
3621 static bool IsRailStationPlatformOccupied(TileIndex tile)
3622 {
3623  TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
3624 
3625  for (TileIndex t = tile; IsCompatibleTrainStationTile(t, tile); t -= delta) {
3626  if (HasVehicleOnPos(t, nullptr, &TrainOnTileEnum)) return true;
3627  }
3628  for (TileIndex t = tile + delta; IsCompatibleTrainStationTile(t, tile); t += delta) {
3629  if (HasVehicleOnPos(t, nullptr, &TrainOnTileEnum)) return true;
3630  }
3631 
3632  return false;
3633 }
3634 
3642 static void DeleteLastWagon(Train *v)
3643 {
3644  Train *first = v->First();
3645 
3646  /* Go to the last wagon and delete the link pointing there
3647  * *u is then the one-before-last wagon, and *v the last
3648  * one which will physically be removed */
3649  Train *u = v;
3650  for (; v->Next() != nullptr; v = v->Next()) u = v;
3651  u->SetNext(nullptr);
3652 
3653  if (first != v) {
3654  /* Recalculate cached train properties */
3655  first->ConsistChanged(CCF_ARRANGE);
3656  /* Update the depot window if the first vehicle is in depot -
3657  * if v == first, then it is updated in PreDestructor() */
3658  if (first->track == TRACK_BIT_DEPOT) {
3660  }
3661  v->last_station_visited = first->last_station_visited; // for PreDestructor
3662  }
3663 
3664  /* 'v' shouldn't be accessed after it has been deleted */
3665  TrackBits trackbits = v->track;
3666  TileIndex tile = v->tile;
3667  Owner owner = v->owner;
3668 
3669  delete v;
3670  v = nullptr; // make sure nobody will try to read 'v' anymore
3671 
3672  if (trackbits == TRACK_BIT_WORMHOLE) {
3673  /* Vehicle is inside a wormhole, v->track contains no useful value then. */
3675  }
3676 
3677  Track track = TrackBitsToTrack(trackbits);
3678  if (HasReservedTracks(tile, trackbits)) {
3679  UnreserveRailTrack(tile, track);
3680 
3681  /* If there are still crashed vehicles on the tile, give the track reservation to them */
3682  TrackBits remaining_trackbits = TRACK_BIT_NONE;
3683  FindVehicleOnPos(tile, &remaining_trackbits, CollectTrackbitsFromCrashedVehiclesEnum);
3684 
3685  /* It is important that these two are the first in the loop, as reservation cannot deal with every trackbit combination */
3686  assert(TRACK_BEGIN == TRACK_X && TRACK_Y == TRACK_BEGIN + 1);
3687  for (Track t : SetTrackBitIterator(remaining_trackbits)) TryReserveRailTrack(tile, t);
3688  }
3689 
3690  /* check if the wagon was on a road/rail-crossing */
3691  if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile);
3692 
3693  if (IsRailStationTile(tile)) {
3694  bool occupied = IsRailStationPlatformOccupied(tile);
3696  SetRailStationPlatformReservation(tile, dir, occupied);
3697  SetRailStationPlatformReservation(tile, ReverseDiagDir(dir), occupied);
3698  }
3699 
3700  /* Update signals */
3701  if (IsTileType(tile, MP_TUNNELBRIDGE) || IsRailDepotTile(tile)) {
3703  } else {
3704  SetSignalsOnBothDir(tile, track, owner);
3705  }
3706 }
3707 
3713 {
3714  static const DirDiff delta[] = {
3716  };
3717 
3718  do {
3719  /* We don't need to twist around vehicles if they're not visible */
3720  if (!(v->vehstatus & VS_HIDDEN)) {
3721  v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
3722  /* Refrain from updating the z position of the vehicle when on
3723  * a bridge, because UpdateInclination() will put the vehicle under
3724  * the bridge in that case */
3725  if (v->track != TRACK_BIT_WORMHOLE) {
3726  v->UpdatePosition();
3727  v->UpdateInclination(false, true);
3728  } else {
3729  v->UpdateViewport(false, true);
3730  }
3731  }
3732  } while ((v = v->Next()) != nullptr);
3733 }
3734 
3740 static bool HandleCrashedTrain(Train *v)
3741 {
3742  int state = ++v->crash_anim_pos;
3743 
3744  if (state == 4 && !(v->vehstatus & VS_HIDDEN)) {
3746  }
3747 
3748  uint32_t r;
3749  if (state <= 200 && Chance16R(1, 7, r)) {
3750  int index = (r * 10 >> 16);
3751 
3752  Vehicle *u = v;
3753  do {
3754  if (--index < 0) {
3755  r = Random();
3756 
3758  GB(r, 8, 3) + 2,
3759  GB(r, 16, 3) + 2,
3760  GB(r, 0, 3) + 5,
3762  break;
3763  }
3764  } while ((u = u->Next()) != nullptr);
3765  }
3766 
3767  if (state <= 240 && !(v->tick_counter & 3)) ChangeTrainDirRandomly(v);
3768 
3769  if (state >= 4440 && !(v->tick_counter & 0x1F)) {
3770  bool ret = v->Next() != nullptr;
3771  DeleteLastWagon(v);
3772  return ret;
3773  }
3774 
3775  return true;
3776 }
3777 
3779 static const uint16_t _breakdown_speeds[16] = {
3780  225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
3781 };
3782 
3783 
3792 static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
3793 {
3794  /* Calc position within the current tile */
3795  uint x = v->x_pos & 0xF;
3796  uint y = v->y_pos & 0xF;
3797 
3798  /* for diagonal directions, 'x' will be 0..15 -
3799  * for other directions, it will be 1, 3, 5, ..., 15 */
3800  switch (v->direction) {
3801  case DIR_N : x = ~x + ~y + 25; break;
3802  case DIR_NW: x = y; [[fallthrough]];
3803  case DIR_NE: x = ~x + 16; break;
3804  case DIR_E : x = ~x + y + 9; break;
3805  case DIR_SE: x = y; break;
3806  case DIR_S : x = x + y - 7; break;
3807  case DIR_W : x = ~y + x + 9; break;
3808  default: break;
3809  }
3810 
3811  /* Do not reverse when approaching red signal. Make sure the vehicle's front
3812  * does not cross the tile boundary when we do reverse, but as the vehicle's
3813  * location is based on their center, use half a vehicle's length as offset.
3814  * Multiply the half-length by two for straight directions to compensate that
3815  * we only get odd x offsets there. */
3816  if (!signal && x + (v->gcache.cached_veh_length + 1) / 2 * (IsDiagonalDirection(v->direction) ? 1 : 2) >= TILE_SIZE) {
3817  /* we are too near the tile end, reverse now */
3818  v->cur_speed = 0;
3819  if (reverse) ReverseTrainDirection(v);
3820  return false;
3821  }
3822 
3823  /* slow down */
3825  uint16_t break_speed = _breakdown_speeds[x & 0xF];
3826  if (break_speed < v->cur_speed) v->cur_speed = break_speed;
3827 
3828  return true;
3829 }
3830 
3831 
3837 static bool TrainCanLeaveTile(const Train *v)
3838 {
3839  /* Exit if inside a tunnel/bridge or a depot */
3840  if (v->track == TRACK_BIT_WORMHOLE || v->track == TRACK_BIT_DEPOT) return false;
3841 
3842  TileIndex tile = v->tile;
3843 
3844  /* entering a tunnel/bridge? */
3845  if (IsTileType(tile, MP_TUNNELBRIDGE)) {
3847  if (DiagDirToDir(dir) == v->direction) return false;
3848  }
3849 
3850  /* entering a depot? */
3851  if (IsRailDepotTile(tile)) {
3853  if (DiagDirToDir(dir) == v->direction) return false;
3854  }
3855 
3856  return true;
3857 }
3858 
3859 
3868 {
3869  assert(v->IsFrontEngine());
3870  assert(!(v->vehstatus & VS_CRASHED));
3871 
3872  if (!TrainCanLeaveTile(v)) return INVALID_TILE;
3873 
3874  DiagDirection dir = VehicleExitDir(v->direction, v->track);
3875  TileIndex tile = v->tile + TileOffsByDiagDir(dir);
3876 
3877  /* not a crossing || wrong axis || unusable rail (wrong type or owner) */
3878  if (!IsLevelCrossingTile(tile) || DiagDirToAxis(dir) == GetCrossingRoadAxis(tile) ||
3879  !CheckCompatibleRail(v, tile)) {
3880  return INVALID_TILE;
3881  }
3882 
3883  return tile;
3884 }
3885 
3886 
3894 static bool TrainCheckIfLineEnds(Train *v, bool reverse)
3895 {
3896  /* First, handle broken down train */
3897 
3898  int t = v->breakdown_ctr;
3899  if (t > 1) {
3901 
3902  uint16_t break_speed = _breakdown_speeds[GB(~t, 4, 4)];
3903  if (break_speed < v->cur_speed) v->cur_speed = break_speed;
3904  } else {
3905  v->vehstatus &= ~VS_TRAIN_SLOWING;
3906  }
3907 
3908  if (!TrainCanLeaveTile(v)) return true;
3909 
3910  /* Determine the non-diagonal direction in which we will exit this tile */
3911  DiagDirection dir = VehicleExitDir(v->direction, v->track);
3912  /* Calculate next tile */
3913  TileIndex tile = v->tile + TileOffsByDiagDir(dir);
3914 
3915  /* Determine the track status on the next tile */
3916  TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0, ReverseDiagDir(dir));
3917  TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(dir);
3918 
3919  TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
3920  TrackdirBits red_signals = TrackStatusToRedSignals(ts) & reachable_trackdirs;
3921 
3922  /* We are sure the train is not entering a depot, it is detected above */
3923 
3924  /* mask unreachable track bits if we are forbidden to do 90deg turns */
3925  TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
3927  bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
3928  }
3929 
3930  /* no suitable trackbits at all || unusable rail (wrong type or owner) */
3931  if (bits == TRACK_BIT_NONE || !CheckCompatibleRail(v, tile)) {
3932  return TrainApproachingLineEnd(v, false, reverse);
3933  }
3934 
3935  /* approaching red signal */
3936  if ((trackdirbits & red_signals) != 0) return TrainApproachingLineEnd(v, true, reverse);
3937 
3938  /* approaching a rail/road crossing? then make it red */
3940 
3941  return true;
3942 }
3943 
3944 
3945 static bool TrainLocoHandler(Train *v, bool mode)
3946 {
3947  /* train has crashed? */
3948  if (v->vehstatus & VS_CRASHED) {
3949  return mode ? true : HandleCrashedTrain(v); // 'this' can be deleted here
3950  }
3951 
3952  if (v->force_proceed != TFP_NONE) {
3953  ClrBit(v->flags, VRF_TRAIN_STUCK);
3955  }
3956 
3957  /* train is broken down? */
3958  if (v->HandleBreakdown()) return true;
3959 
3960  if (HasBit(v->flags, VRF_REVERSING) && v->cur_speed == 0) {
3962  }
3963 
3964  /* exit if train is stopped */
3965  if ((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) return true;
3966 
3967  bool valid_order = !v->current_order.IsType(OT_NOTHING) && v->current_order.GetType() != OT_CONDITIONAL;
3968  if (ProcessOrders(v) && CheckReverseTrain(v)) {
3969  v->wait_counter = 0;
3970  v->cur_speed = 0;
3971  v->subspeed = 0;
3972  ClrBit(v->flags, VRF_LEAVING_STATION);
3974  return true;
3975  } else if (HasBit(v->flags, VRF_LEAVING_STATION)) {
3976  /* Try to reserve a path when leaving the station as we
3977  * might not be marked as wanting a reservation, e.g.
3978  * when an overlength train gets turned around in a station. */
3979  DiagDirection dir = VehicleExitDir(v->direction, v->track);
3981 
3983  TryPathReserve(v, true, true);
3984  }
3985  ClrBit(v->flags, VRF_LEAVING_STATION);
3986  }
3987 
3988  v->HandleLoading(mode);
3989 
3990  if (v->current_order.IsType(OT_LOADING)) return true;
3991 
3992  if (CheckTrainStayInDepot(v)) return true;
3993 
3994  if (!mode) v->ShowVisualEffect();
3995 
3996  /* We had no order but have an order now, do look ahead. */
3997  if (!valid_order && !v->current_order.IsType(OT_NOTHING)) {
3998  CheckNextTrainTile(v);
3999  }
4000 
4001  /* Handle stuck trains. */
4002  if (!mode && HasBit(v->flags, VRF_TRAIN_STUCK)) {
4003  ++v->wait_counter;
4004 
4005  /* Should we try reversing this tick if still stuck? */
4007 
4008  if (!turn_around && v->wait_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == TFP_NONE) return true;
4009  if (!TryPathReserve(v)) {
4010  /* Still stuck. */
4011  if (turn_around) ReverseTrainDirection(v);
4012 
4014  /* Show message to player. */
4016  SetDParam(0, v->index);
4017  AddVehicleAdviceNewsItem(STR_NEWS_TRAIN_IS_STUCK, v->index);
4018  }
4019  v->wait_counter = 0;
4020  }
4021  /* Exit if force proceed not pressed, else reset stuck flag anyway. */
4022  if (v->force_proceed == TFP_NONE) return true;
4023  ClrBit(v->flags, VRF_TRAIN_STUCK);
4024  v->wait_counter = 0;
4026  }
4027  }
4028 
4029  if (v->current_order.IsType(OT_LEAVESTATION)) {
4030  v->current_order.Free();
4032  return true;
4033  }
4034 
4035  int j = v->UpdateSpeed();
4036 
4037  /* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */
4038  if (v->cur_speed == 0 && (v->vehstatus & VS_STOPPED)) {
4039  /* If we manually stopped, we're not force-proceeding anymore. */
4040  v->force_proceed = TFP_NONE;
4042  }
4043 
4044  int adv_spd = v->GetAdvanceDistance();
4045  if (j < adv_spd) {
4046  /* if the vehicle has speed 0, update the last_speed field. */
4047  if (v->cur_speed == 0) v->SetLastSpeed();
4048  } else {
4050  /* Loop until the train has finished moving. */
4051  for (;;) {
4052  j -= adv_spd;
4053  TrainController(v, nullptr);
4054  /* Don't continue to move if the train crashed. */
4055  if (CheckTrainCollision(v)) break;
4056  /* Determine distance to next map position */
4057  adv_spd = v->GetAdvanceDistance();
4058 
4059  /* No more moving this tick */
4060  if (j < adv_spd || v->cur_speed == 0) break;
4061 
4062  OrderType order_type = v->current_order.GetType();
4063  /* Do not skip waypoints (incl. 'via' stations) when passing through at full speed. */
4064  if ((order_type == OT_GOTO_WAYPOINT || order_type == OT_GOTO_STATION) &&
4066  IsTileType(v->tile, MP_STATION) &&
4068  ProcessOrders(v);
4069  }
4070  }
4071  v->SetLastSpeed();
4072  }
4073 
4074  for (Train *u = v; u != nullptr; u = u->Next()) {
4075  if ((u->vehstatus & VS_HIDDEN) != 0) continue;
4076 
4077  u->UpdateViewport(false, false);
4078  }
4079 
4080  if (v->progress == 0) v->progress = j; // Save unused spd for next time, if TrainController didn't set progress
4081 
4082  return true;
4083 }
4084 
4090 {
4091  Money cost = 0;
4092  const Train *v = this;
4093 
4094  do {
4095  const Engine *e = v->GetEngine();
4096  if (e->u.rail.running_cost_class == INVALID_PRICE) continue;
4097 
4098  uint cost_factor = GetVehicleProperty(v, PROP_TRAIN_RUNNING_COST_FACTOR, e->u.rail.running_cost);
4099  if (cost_factor == 0) continue;
4100 
4101  /* Halve running cost for multiheaded parts */
4102  if (v->IsMultiheaded()) cost_factor /= 2;
4103 
4104  cost += GetPrice(e->u.rail.running_cost_class, cost_factor, e->GetGRF());
4105  } while ((v = v->GetNextVehicle()) != nullptr);
4106 
4107  return cost;
4108 }
4109 
4115 {
4116  this->tick_counter++;
4117 
4118  if (this->IsFrontEngine()) {
4120 
4121  if (!(this->vehstatus & VS_STOPPED) || this->cur_speed > 0) this->running_ticks++;
4122 
4123  this->current_order_time++;
4124 
4125  if (!TrainLocoHandler(this, false)) return false;
4126 
4127  return TrainLocoHandler(this, true);
4128  } else if (this->IsFreeWagon() && (this->vehstatus & VS_CRASHED)) {
4129  /* Delete flooded standalone wagon chain */
4130  if (++this->crash_anim_pos >= 4400) {
4131  delete this;
4132  return false;
4133  }
4134  }
4135 
4136  return true;
4137 }
4138 
4144 {
4145  if (Company::Get(v->owner)->settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return;
4146  if (v->IsChainInDepot()) {
4148  return;
4149  }
4150 
4152 
4153  FindDepotData tfdd = FindClosestTrainDepot(v, max_penalty);
4154  /* Only go to the depot if it is not too far out of our way. */
4155  if (tfdd.best_length == UINT_MAX || tfdd.best_length > max_penalty) {
4156  if (v->current_order.IsType(OT_GOTO_DEPOT)) {
4157  /* If we were already heading for a depot but it has
4158  * suddenly moved farther away, we continue our normal
4159  * schedule? */
4160  v->current_order.MakeDummy();
4162  }
4163  return;
4164  }
4165 
4166  DepotID depot = GetDepotIndex(tfdd.tile);
4167 
4168  if (v->current_order.IsType(OT_GOTO_DEPOT) &&
4169  v->current_order.GetDestination() != depot &&
4170  !Chance16(3, 16)) {
4171  return;
4172  }
4173 
4176  v->dest_tile = tfdd.tile;
4178 }
4179 
4182 {
4183  AgeVehicle(this);
4184 }
4185 
4188 {
4189  EconomyAgeVehicle(this);
4190 
4191  if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
4192 
4193  if (this->IsFrontEngine()) {
4194  CheckVehicleBreakdown(this);
4195 
4197 
4198  CheckOrders(this);
4199 
4200  /* update destination */
4201  if (this->current_order.IsType(OT_GOTO_STATION)) {
4203  if (tile != INVALID_TILE) this->dest_tile = tile;
4204  }
4205 
4206  if (this->running_ticks != 0) {
4207  /* running costs */
4209 
4210  this->profit_this_year -= cost.GetCost();
4211  this->running_ticks = 0;
4212 
4213  SubtractMoneyFromCompanyFract(this->owner, cost);
4214 
4217  }
4218  }
4219 }
4220 
4226 {
4227  if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
4228 
4229  if (this->track == TRACK_BIT_DEPOT) {
4230  /* We'll assume the train is facing outwards */
4231  return DiagDirToDiagTrackdir(GetRailDepotDirection(this->tile)); // Train in depot
4232  }
4233 
4234  if (this->track == TRACK_BIT_WORMHOLE) {
4235  /* train in tunnel or on bridge, so just use its direction and assume a diagonal track */
4236  return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
4237  }
4238 
4239  return TrackDirectionToTrackdir(FindFirstTrack(this->track), this->direction);
4240 }
4241 
4242 uint16_t Train::GetMaxWeight() const
4243 {
4244  uint16_t weight = CargoSpec::Get(this->cargo_type)->WeightOfNUnitsInTrain(this->GetEngine()->DetermineCapacity(this));
4245 
4246  /* Vehicle weight is not added for articulated parts. */
4247  if (!this->IsArticulatedPart()) {
4248  weight += GetVehicleProperty(this, PROP_TRAIN_WEIGHT, RailVehInfo(this->engine_type)->weight);
4249  }
4250 
4251  /* Powered wagons have extra weight added. */
4252  if (HasBit(this->flags, VRF_POWEREDWAGON)) {
4253  weight += RailVehInfo(this->gcache.first_engine)->pow_wag_weight;
4254  }
4255 
4256  return weight;
4257 }
Train::GetDisplayImageWidth
int GetDisplayImageWidth(Point *offset=nullptr) const
Get the width of a train vehicle image in the GUI.
Definition: train_cmd.cpp:460
VSE_START
@ VSE_START
Vehicle starting, i.e. leaving, the station.
Definition: newgrf_sound.h:19
VehicleOrderSaver
This class will save the current order of a vehicle and restore it on destruction.
Definition: train_cmd.cpp:2604
GUISettings::lost_vehicle_warn
bool lost_vehicle_warn
if a vehicle can't find its destination, show a warning
Definition: settings_type.h:139
SpecializedVehicle::GetNextVehicle
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
Definition: vehicle_base.h:1174
VETS_STATION_ID_OFFSET
@ VETS_STATION_ID_OFFSET
Shift the VehicleEnterTileStatus this many bits to the right to get the station ID when VETS_ENTERED_...
Definition: tile_cmd.h:31
game.hpp
Rail90DegTurnDisallowed
bool Rail90DegTurnDisallowed(RailType rt1, RailType rt2, bool def=_settings_game.pf.forbid_90_deg)
Test if 90 degree turns are disallowed between two railtypes.
Definition: rail.h:357
Train::IsPrimaryVehicle
bool IsPrimaryVehicle() const override
Whether this is the primary vehicle in the chain.
Definition: train.h:116
SetTrainGroupID
void SetTrainGroupID(Train *v, GroupID grp)
Affect the groupID of a train to new_g.
Definition: group_cmd.cpp:745
CFollowTrackT::m_is_station
bool m_is_station
last turn passed station
Definition: follow_track.hpp:48
DiagdirReachesTracks
TrackBits DiagdirReachesTracks(DiagDirection diagdir)
Returns all tracks that can be reached when entering a tile from a given (diagonal) direction.
Definition: track_func.h:573
EF_RAIL_TILTS
@ EF_RAIL_TILTS
Rail vehicle tilts in curves.
Definition: engine_type.h:168
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
Vehicle::IsFrontEngine
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
Definition: vehicle_base.h:945
DeleteNewGRFInspectWindow
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
Definition: newgrf_debug_gui.cpp:729
PBSTileInfo::okay
bool okay
True if tile is a safe waiting position, false otherwise.
Definition: pbs.h:29
VRF_TOGGLE_REVERSE
@ VRF_TOGGLE_REVERSE
Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle ...
Definition: train.h:31
BaseStation::facilities
StationFacility facilities
The facilities that this station has.
Definition: base_station_base.h:70
Train::OnNewCalendarDay
void OnNewCalendarDay() override
Calendar day handler.
Definition: train_cmd.cpp:4181
RailVehicleInfo::pow_wag_power
uint16_t pow_wag_power
Extra power applied to consist if wagon should be powered.
Definition: engine_type.h:56
INVALID_ENGINE
static const EngineID INVALID_ENGINE
Constant denoting an invalid engine.
Definition: engine_type.h:206
RailVehicleInfo::pow_wag_weight
uint8_t pow_wag_weight
Extra weight applied to consist if wagon should be powered.
Definition: engine_type.h:57
EngineInfo::misc_flags
uint8_t misc_flags
Miscellaneous flags.
Definition: engine_type.h:155
RailTypeInfo::curve_speed
uint8_t curve_speed
Multiplier for curve maximum speed advantage.
Definition: rail.h:206
Vehicle::x_bb_offs
int8_t x_bb_offs
x offset of vehicle bounding box
Definition: vehicle_base.h:319
SIGTYPE_PBS
@ SIGTYPE_PBS
normal pbs signal
Definition: signal_type.h:28
VehicleCargoList::StoredCount
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
Definition: cargopacket.h:434
ReverseDir
Direction ReverseDir(Direction d)
Return the reverse of a direction.
Definition: direction_func.h:54
InvalidateWindowData
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3208
Order::MakeDummy
void MakeDummy()
Makes this order a Dummy order.
Definition: order_cmd.cpp:133
sound_func.h
PROP_TRAIN_SPEED
@ PROP_TRAIN_SPEED
Max. speed: 1 unit = 1/1.6 mph = 1 km-ish/h.
Definition: newgrf_properties.h:21
FindFirstTrack
Track FindFirstTrack(TrackBits tracks)
Returns first Track from TrackBits or INVALID_TRACK.
Definition: track_func.h:177
UpdateLevelCrossing
void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_bar)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
Definition: train_cmd.cpp:1773
ArrangeTrains
static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
Arrange the trains in the wanted way.
Definition: train_cmd.cpp:1122
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
newgrf_station.h
CheckNewTrain
static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
Check/validate whether we may actually build a new train.
Definition: train_cmd.cpp:969
CCF_CAPACITY
@ CCF_CAPACITY
Allow vehicles to change capacity.
Definition: train.h:46
Order::IsType
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition: order_base.h:70
Rect::Height
int Height() const
Get height of Rect.
Definition: geometry_type.hpp:91
DIR_SW
@ DIR_SW
Southwest.
Definition: direction_type.h:31
Pool::PoolItem<&_engine_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
Train::crash_anim_pos
uint16_t crash_anim_pos
Crash animation counter.
Definition: train.h:91
DIR_E
@ DIR_E
East.
Definition: direction_type.h:28
SetWindowDirty
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3090
MutableSpriteCache::sprite_seq
VehicleSpriteSeq sprite_seq
Vehicle appearance.
Definition: vehicle_base.h:200
Station::GetPlatformLength
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override
Determines the REMAINING length of a platform, starting at (and including) the given tile.
Definition: station.cpp:292
FACIL_TRAIN
@ FACIL_TRAIN
Station with train station.
Definition: station_type.h:54
_breakdown_speeds
static const uint16_t _breakdown_speeds[16]
Maximum speeds for train that is broken down or approaching line end.
Definition: train_cmd.cpp:3779
VehicleOrderID
uint8_t VehicleOrderID
The index of an order within its current vehicle (not pool related)
Definition: order_type.h:15
GetPrice
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition: economy.cpp:969
Vehicle::reliability_spd_dec
uint16_t reliability_spd_dec
Reliability decrease speed.
Definition: vehicle_base.h:298
Vehicle::value
Money value
Value of the vehicle.
Definition: vehicle_base.h:275
YapfTrainFindNearestSafeTile
bool YapfTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
Try to extend the reserved path of a train to the nearest safe tile using YAPF.
Definition: yapf_rail.cpp:647
DIRDIFF_45LEFT
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
Definition: direction_type.h:64
GroundVehicle< Train, VEH_TRAIN >::GetAcceleration
int GetAcceleration() const
Calculates the acceleration of the vehicle under its current conditions.
Definition: ground_vehicle.cpp:105
CmdBuildRailWagon
static CommandCost CmdBuildRailWagon(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a railroad wagon.
Definition: train_cmd.cpp:616
FindDepotData
Helper container to find a depot.
Definition: pathfinder_type.h:38
UpdateSignalsInBuffer
static SigSegState UpdateSignalsInBuffer(Owner owner)
Updates blocks in _globset buffer.
Definition: signal.cpp:482
command_func.h
CFollowTrackT::m_old_tile
TileIndex m_old_tile
the origin (vehicle moved from) before move
Definition: follow_track.hpp:41
Swap
constexpr void Swap(T &a, T &b)
Type safe swap operation.
Definition: math_func.hpp:283
PathfinderSettings::forbid_90_deg
bool forbid_90_deg
forbid trains to make 90 deg turns
Definition: settings_type.h:466
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
Definition: error_gui.cpp:367
ODTFB_SERVICE
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition: order_type.h:95
CMD_ERROR
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
Definition: command_func.h:28
TrackStatusToTrackdirBits
TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition: track_func.h:352
MaybeBarCrossingWithSound
static void MaybeBarCrossingWithSound(TileIndex tile)
Bars crossing and plays ding-ding sound if not barred already.
Definition: train_cmd.cpp:1860
TRACK_BIT_X
@ TRACK_BIT_X
X-axis track.
Definition: track_type.h:37
VehicleSettings::max_train_length
uint8_t max_train_length
maximum length for trains
Definition: settings_type.h:491
GetRailTypeInfo
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition: rail.h:307
TrainCache::cached_tilt
bool cached_tilt
train can tilt; feature provides a bonus in curves
Definition: train.h:77
Vehicle::cargo_cap
uint16_t cargo_cap
total capacity
Definition: vehicle_base.h:344
PROP_TRAIN_RUNNING_COST_FACTOR
@ PROP_TRAIN_RUNNING_COST_FACTOR
Yearly runningcost (if dualheaded: sum of both vehicles)
Definition: newgrf_properties.h:23
Train::GetRunningCost
Money GetRunningCost() const override
Get running cost for the train consist.
Definition: train_cmd.cpp:4089
HasVehicleOnPos
bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Checks whether a vehicle is on a specific location.
Definition: vehicle.cpp:520
Train::GetCurrentMaxSpeed
int GetCurrentMaxSpeed() const override
Calculates the maximum speed of the vehicle under its current conditions.
Definition: train_cmd.cpp:382
CheckOrders
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
Definition: order_cmd.cpp:1711
GVF_SUPPRESS_IMPLICIT_ORDERS
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
Definition: ground_vehicle.hpp:57
GroundVehicleCache::first_engine
EngineID first_engine
Cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself.
Definition: ground_vehicle.hpp:44
Chance16R
bool Chance16R(const uint32_t a, const uint32_t b, uint32_t &r, const std::source_location location=std::source_location::current())
Flips a coin with a given probability and saves the randomize-number in a variable.
Definition: random_func.hpp:154
RAILTYPE_RAIL
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition: rail_type.h:29
PM_PAUSED_ERROR
@ PM_PAUSED_ERROR
A game paused because a (critical) error.
Definition: openttd.h:73
Vehicle::LeaveStation
void LeaveStation()
Perform all actions when leaving a station.
Definition: vehicle.cpp:2350
company_base.h
GroundVehicle::ClearFreeWagon
void ClearFreeWagon()
Clear a vehicle from being a free wagon.
Definition: ground_vehicle.hpp:296
FindClosestTrainDepot
static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
Try to find a depot nearby.
Definition: train_cmd.cpp:2166
Engine::reliability_spd_dec
uint16_t reliability_spd_dec
Speed of reliability decay between services (per day).
Definition: engine_base.h:42
Vehicle::Next
Vehicle * Next() const
Get the next vehicle of this vehicle.
Definition: vehicle_base.h:632
SpecializedVehicle::Next
T * Next() const
Get next vehicle in the chain.
Definition: vehicle_base.h:1130
CheckConsistencyOfArticulatedVehicle
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
Checks whether the specs of freshly build articulated vehicles are consistent with the information sp...
Definition: articulated_vehicles.cpp:297
timer_game_calendar.h
SetRailStationPlatformReservation
void SetRailStationPlatformReservation(TileIndex start, DiagDirection dir, bool b)
Set the reservation for a complete station platform.
Definition: pbs.cpp:57
IsOnewaySignal
bool IsOnewaySignal(Tile t, Track track)
One-way signals can't be passed the 'wrong' way.
Definition: rail_map.h:319
GetReservedTrackbits
TrackBits GetReservedTrackbits(TileIndex t)
Get the reserved trackbits for any tile, regardless of type.
Definition: pbs.cpp:24
DIRDIFF_SAME
@ DIRDIFF_SAME
Both directions faces to the same direction.
Definition: direction_type.h:59
Station
Station data structure.
Definition: station_base.h:439
Order::GetDestination
DestinationID GetDestination() const
Gets the destination of this order.
Definition: order_base.h:103
Vehicle::NeedsAutomaticServicing
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition: vehicle.cpp:272
TrackdirToTrack
Track TrackdirToTrack(Trackdir trackdir)
Returns the Track that a given Trackdir represents.
Definition: track_func.h:262
TrackdirToExitdir
DiagDirection TrackdirToExitdir(Trackdir trackdir)
Maps a trackdir to the (4-way) direction the tile is exited when following that trackdir.
Definition: track_func.h:439
ProcessConditionalOrder
VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v)
Process a conditional order and determine the next order.
Definition: order_cmd.cpp:1968
IsPlainRail
static debug_inline bool IsPlainRail(Tile t)
Returns whether this is plain rails, with or without signals.
Definition: rail_map.h:49
UpdateStatusAfterSwap
static void UpdateStatusAfterSwap(Train *v)
Updates some variables after swapping the vehicle.
Definition: train_cmd.cpp:1593
Engine::GetLifeLengthInDays
TimerGameCalendar::Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition: engine.cpp:443
NT_ACCIDENT
@ NT_ACCIDENT
An accident or disaster has occurred.
Definition: news_type.h:26
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
FreightWagonMult
uint8_t FreightWagonMult(CargoID cargo)
Return the cargo weight multiplier to use for a rail vehicle.
Definition: train_cmd.cpp:69
VehicleSpriteSeq::Set
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
Definition: vehicle_base.h:168
GroundVehicleCache::cached_weight
uint32_t cached_weight
Total weight of the consist (valid only for the first engine).
Definition: ground_vehicle.hpp:32
yapf.hpp
CloseWindowById
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition: window.cpp:1140
FindDepotData::reverse
bool reverse
True if reversing is necessary for the train to get to this depot.
Definition: pathfinder_type.h:41
CheckTrainAttachment
static CommandCost CheckTrainAttachment(Train *t)
Check whether the train parts can be attached.
Definition: train_cmd.cpp:993
SetTunnelBridgeReservation
void SetTunnelBridgeReservation(Tile t, bool b)
Set the reservation state of the rail tunnel/bridge.
Definition: tunnelbridge_map.h:104
RAIL_TILE_SIGNALS
@ RAIL_TILE_SIGNALS
Normal rail tile with signals.
Definition: rail_map.h:25
SAT_TRAIN_ARRIVES
@ SAT_TRAIN_ARRIVES
Trigger platform when train arrives.
Definition: newgrf_animation_type.h:30
Vehicle::spritenum
uint8_t spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Definition: vehicle_base.h:315
Vehicle::y_extent
uint8_t y_extent
y-extent of vehicle bounding box
Definition: vehicle_base.h:317
BaseConsist::name
std::string name
Name of vehicle.
Definition: base_consist.h:18
train_sprites.h
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
NormaliseTrainHead
static void NormaliseTrainHead(Train *head)
Normalise the head of the train again, i.e.
Definition: train_cmd.cpp:1163
GroundVehicle::ClearFrontEngine
void ClearFrontEngine()
Remove the front engine state.
Definition: ground_vehicle.hpp:256
VehicleOrderSaver::SwitchToNextOrder
bool SwitchToNextOrder(bool skip_first)
Set the current vehicle order to the next order in the order list.
Definition: train_cmd.cpp:2651
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
VS_DEFPAL
@ VS_DEFPAL
Use default vehicle palette.
Definition: vehicle_base.h:36
YapfTrainCheckReverse
bool YapfTrainCheckReverse(const Train *v)
Returns true if it is better to reverse the train before leaving station using YAPF.
Definition: yapf_rail.cpp:569
Pool::PoolItem<&_vehicle_pool >::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:238
Vehicle::SetNext
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition: vehicle.cpp:2937
VRF_POWEREDWAGON
@ VRF_POWEREDWAGON
Wagon is powered.
Definition: train.h:27
AddVehicleAdviceNewsItem
void AddVehicleAdviceNewsItem(StringID string, VehicleID vehicle)
Adds a vehicle-advice news item.
Definition: news_func.h:40
CargoSpec::Get
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:134
Vehicle::GetGRFID
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:767
DiagDirToAxis
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Definition: direction_func.h:214
VEH_TRAIN
@ VEH_TRAIN
Train vehicle type.
Definition: vehicle_type.h:24
HasDepotReservation
bool HasDepotReservation(Tile t)
Get the reservation state of the depot.
Definition: rail_map.h:258
MakeTrainBackup
static void MakeTrainBackup(TrainList &list, Train *t)
Make a backup of a train into a train list.
Definition: train_cmd.cpp:852
AddArticulatedParts
void AddArticulatedParts(Vehicle *first)
Add the remaining articulated parts to the given vehicle.
Definition: articulated_vehicles.cpp:339
FollowTrainReservation
PBSTileInfo FollowTrainReservation(const Train *v, Vehicle **train_on_res)
Follow a train reservation to the last tile.
Definition: pbs.cpp:288
OSL_PLATFORM_MIDDLE
@ OSL_PLATFORM_MIDDLE
Stop at the middle of the platform.
Definition: order_type.h:85
Vehicle::group_id
GroupID group_id
Index of group Pool array.
Definition: vehicle_base.h:366
FindFirstTrackdir
Trackdir FindFirstTrackdir(TrackdirBits trackdirs)
Returns first Trackdir from TrackdirBits or INVALID_TRACKDIR.
Definition: track_func.h:211
Order::Free
void Free()
'Free' the order
Definition: order_cmd.cpp:63
InsertInConsist
static void InsertInConsist(Train *dst, Train *chain)
Inserts a chain into the train at dst.
Definition: train_cmd.cpp:901
Train::UpdateSpeed
int UpdateSpeed()
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
Definition: train_cmd.cpp:2991
RailVehicleInfo::shorten_factor
uint8_t shorten_factor
length on main map for this type is 8 - shorten_factor
Definition: engine_type.h:59
Train::GetAccelerationStatus
AccelStatus GetAccelerationStatus() const
Checks the current acceleration status of this vehicle.
Definition: train.h:273
misc_cmd.h
GameSettings::difficulty
DifficultySettings difficulty
settings related to the difficulty
Definition: settings_type.h:593
GroupStatistics::CountVehicle
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
Definition: group_cmd.cpp:133
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
DIR_S
@ DIR_S
South.
Definition: direction_type.h:30
SIGNAL_STATE_GREEN
@ SIGNAL_STATE_GREEN
The signal is green.
Definition: signal_type.h:44
BaseConsist::vehicle_flags
uint16_t vehicle_flags
Used for gradual loading and other miscellaneous things (.
Definition: base_consist.h:34
RailTypeInfo
This struct contains all the info that is needed to draw and construct tracks.
Definition: rail.h:127
VehicleSettings::wagon_speed_limits
bool wagon_speed_limits
enable wagon speed limits
Definition: settings_type.h:497
HideFillingPercent
void HideFillingPercent(TextEffectID *te_id)
Hide vehicle loading indicators.
Definition: misc_gui.cpp:648
MP_RAILWAY
@ MP_RAILWAY
A railway.
Definition: tile_type.h:49
Vehicle::next
Vehicle * next
pointer to the next vehicle in the chain
Definition: vehicle_base.h:248
Vehicle::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition: vehicle.cpp:757
IsCompatibleTrainStationTile
bool IsCompatibleTrainStationTile(Tile test_tile, Tile station_tile)
Check if a tile is a valid continuation to a railstation tile.
Definition: station_map.h:537
RailVehicleInfo::running_cost
uint8_t running_cost
Running cost of engine; For multiheaded engines the sum of both running costs.
Definition: engine_type.h:51
IsRailStationTile
bool IsRailStationTile(Tile t)
Is this tile a station tile and a rail station?
Definition: station_map.h:102
TrainCache::cached_curve_speed_mod
int16_t cached_curve_speed_mod
curve speed modifier of the entire train
Definition: train.h:80
RestoreTrainBackup
static void RestoreTrainBackup(TrainList &list)
Restore the train from the backup list.
Definition: train_cmd.cpp:861
zoom_func.h
WID_VV_START_STOP
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Definition: vehicle_widget.h:17
InvalidateNewGRFInspectWindow
void InvalidateNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Invalidate the inspect window for a given feature and index.
Definition: newgrf_debug_gui.cpp:713
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL
@ VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL
Electric train engine is allowed to run on normal rail. *‍/.
Definition: train.h:30
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
RailVehicleInfo::capacity
uint8_t capacity
Cargo capacity of vehicle; For multiheaded engines the capacity of each single engine.
Definition: engine_type.h:54
ClearPathReservation
static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir)
Clear the reservation of tile that was just left by a wagon on track_dir.
Definition: train_cmd.cpp:2350
IsLevelCrossingTile
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition: road_map.h:95
CeilDiv
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
Definition: math_func.hpp:320
UpdateSignalsOnSegment
SigSegState UpdateSignalsOnSegment(TileIndex tile, DiagDirection side, Owner owner)
Update signals, starting at one side of a tile Will check tile next to this at opposite side too.
Definition: signal.cpp:650
SpecializedStation< Station, false >::Get
static Station * Get(size_t index)
Gets station with given index.
Definition: base_station_base.h:254
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:56
VehicleEnterDepot
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition: vehicle.cpp:1552
VehicleLengthChanged
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
Definition: vehicle.cpp:346
BaseConsist::current_order_time
TimerGameTick::Ticks current_order_time
How many ticks have passed since this order started.
Definition: base_consist.h:21
WC_VEHICLE_TIMETABLE
@ WC_VEHICLE_TIMETABLE
Vehicle timetable; Window numbers:
Definition: window_type.h:224
GetVehicleCallbackParent
uint16_t GetVehicleCallbackParent(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
Definition: newgrf_engine.cpp:1165
newgrf_debug.h
BridgeSpec::speed
uint16_t speed
maximum travel speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition: bridge.h:47
PathfinderSettings::wait_for_pbs_path
uint8_t wait_for_pbs_path
how long to wait for a path reservation.
Definition: settings_type.h:473
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
PathfinderSettings::path_backoff_interval
uint8_t path_backoff_interval
ticks between checks for a free path.
Definition: settings_type.h:474
GroundVehicle::IsRearDualheaded
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
Definition: ground_vehicle.hpp:336
VS_TRAIN_SLOWING
@ VS_TRAIN_SLOWING
Train is slowing down.
Definition: vehicle_base.h:37
WC_COMPANY
@ WC_COMPANY
Company view; Window numbers:
Definition: window_type.h:369
EV_EXPLOSION_SMALL
@ EV_EXPLOSION_SMALL
Various explosions.
Definition: effectvehicle_func.h:24
NormaliseDualHeads
static void NormaliseDualHeads(Train *t)
Normalise the dual heads in the train, i.e.
Definition: train_cmd.cpp:915
ChangeDir
Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
Definition: direction_func.h:104
EngineImageType
EngineImageType
Visualisation contexts of vehicles and engines.
Definition: vehicle_type.h:78
Engine
Definition: engine_base.h:37
GetTrainStopLocation
int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
Get the stop location of (the center) of the front vehicle of a train at a platform of a station.
Definition: train_cmd.cpp:263
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:244
GetRailType
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition: rail_map.h:115
VETS_ENTERED_STATION
@ VETS_ENTERED_STATION
The vehicle entered a station.
Definition: tile_cmd.h:22
Engine::GetDefaultCargoType
CargoID GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition: engine_base.h:96
VehicleSpriteSeq::Draw
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition: vehicle.cpp:131
Vehicle::owner
Owner owner
Which company owns the vehicle?
Definition: vehicle_base.h:309
TryPathReserve
bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
Try to reserve a path to a safe position.
Definition: train_cmd.cpp:2871
EV_EXPLOSION_LARGE
@ EV_EXPLOSION_LARGE
Various explosions.
Definition: effectvehicle_func.h:22
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:376
GetSlopePixelZ
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Definition: landscape.cpp:303
Engine::GetGRFID
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition: engine.cpp:157
PaletteID
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:19
VehicleOrderSaver::~VehicleOrderSaver
~VehicleOrderSaver()
Restore the saved order to the vehicle, if Restore() has not already been called.
Definition: train_cmd.cpp:2641
FindTrainCollideEnum
static Vehicle * FindTrainCollideEnum(Vehicle *v, void *data)
Collision test function.
Definition: train_cmd.cpp:3184
CBM_VEHICLE_ARTIC_ENGINE
@ CBM_VEHICLE_ARTIC_ENGINE
Add articulated engines (trains and road vehicles)
Definition: newgrf_callbacks.h:299
_accel_slowdown
static const AccelerationSlowdownParams _accel_slowdown[]
Speed update fractions for each acceleration type.
Definition: train_cmd.cpp:3052
DeleteVehicleOrders
void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist, bool reset_order_indices)
Delete all orders from a vehicle.
Definition: order_cmd.cpp:1869
OrderStopLocation
OrderStopLocation
Where to stop the trains.
Definition: order_type.h:83
IsRailWaypointTile
bool IsRailWaypointTile(Tile t)
Is this tile a station tile and a rail waypoint?
Definition: station_map.h:123
Chance16
bool Chance16(const uint32_t a, const uint32_t b, const std::source_location location=std::source_location::current())
Flips a coin with given probability.
Definition: random_func.hpp:134
GetRailStationAxis
Axis GetRailStationAxis(Tile t)
Get the rail direction of a rail station.
Definition: station_map.h:496
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:374
VehicleServiceInDepot
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition: vehicle.cpp:167
KillFirstBit
constexpr T KillFirstBit(T value)
Clear the first bit in an integer.
Definition: bitmath_func.hpp:250
GroundVehicle::SetWagon
void SetWagon()
Set a vehicle to be a wagon.
Definition: ground_vehicle.hpp:271
Vehicle::vehstatus
uint8_t vehstatus
Status.
Definition: vehicle_base.h:354
ExtendTrainReservation
static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
Extend a train path as far as possible.
Definition: train_cmd.cpp:2485
TRACK_BIT_MASK
@ TRACK_BIT_MASK
Bitmask for the first 6 bits.
Definition: track_type.h:51
TrackStatusToRedSignals
TrackdirBits TrackStatusToRedSignals(TrackStatus ts)
Returns the red-signal-information of a TrackStatus.
Definition: track_func.h:376
Vehicle::subspeed
uint8_t subspeed
fractional speed
Definition: vehicle_base.h:329
CFollowTrackT::m_is_bridge
bool m_is_bridge
last turn passed bridge ramp
Definition: follow_track.hpp:47
TrackToTrackBits
TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition: track_func.h:77
TryReserveRailTrack
bool TryReserveRailTrack(TileIndex tile, Track t, bool trigger_stations)
Try to reserve a specific track on a tile.
Definition: pbs.cpp:80
TracksOverlap
bool TracksOverlap(TrackBits bits)
Checks if the given tracks overlap, ie form a crossing.
Definition: track_func.h:645
Vehicle::x_pos
int32_t x_pos
x coordinate.
Definition: vehicle_base.h:304
train_cmd.h
GroundVehicle::gv_flags
uint16_t gv_flags
Definition: ground_vehicle.hpp:84
GetTileTrackStatus
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
Definition: landscape.cpp:553
Vehicle::IsArticulatedPart
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
Definition: vehicle_base.h:954
effectvehicle_func.h
CheckTrainCollision
static bool CheckTrainCollision(Train *v)
Checks whether the specified train has a collision with another vehicle.
Definition: train_cmd.cpp:3231
ai.hpp
PFE_GL_TRAINS
@ PFE_GL_TRAINS
Time spent processing trains.
Definition: framerate_type.h:51
SetCrossingReservation
void SetCrossingReservation(Tile t, bool b)
Set the reservation state of the rail crossing.
Definition: road_map.h:393
Order::GetType
OrderType GetType() const
Get the type of order of this order.
Definition: order_base.h:76
DiagDirToDiagTrackBits
TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition: track_func.h:524
Engine::flags
uint8_t flags
Flags of the engine.
Definition: engine_base.h:49
TrainOnTileEnum
static Vehicle * TrainOnTileEnum(Vehicle *v, void *)
Check if the vehicle is a train.
Definition: train_cmd.cpp:1672
GVF_GOINGDOWN_BIT
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:56
Order::GetStopLocation
OrderStopLocation GetStopLocation() const
Where must we stop at the platform?
Definition: order_base.h:142
AccelerationSlowdownParams::small_turn
uint8_t small_turn
Speed change due to a small turn.
Definition: train_cmd.cpp:3045
TRACK_BIT_NONE
@ TRACK_BIT_NONE
No track.
Definition: track_type.h:36
DoTrainPathfind
static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest, TileIndex *final_dest)
Perform pathfinding for a train.
Definition: train_cmd.cpp:2474
Train::MarkDirty
void MarkDirty() override
Goods at the consist have changed, update the graphics, cargo, and acceleration.
Definition: train_cmd.cpp:2971
CBM_VEHICLE_LENGTH
@ CBM_VEHICLE_LENGTH
Vehicle length (trains and road vehicles)
Definition: newgrf_callbacks.h:296
GBUG_VEH_CAPACITY
@ GBUG_VEH_CAPACITY
Capacity of vehicle changes when not refitting or arranging.
Definition: newgrf_config.h:48
SetSignalsOnBothDir
void SetSignalsOnBothDir(TileIndex tile, Track track, Owner owner)
Update signals at segments that are at both ends of given (existent or non-existent) track.
Definition: signal.cpp:668
SoundSettings::ambient
bool ambient
Play ambient, industry and town sounds.
Definition: settings_type.h:252
RailTypeInfo::compatible_railtypes
RailTypes compatible_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel
Definition: rail.h:191
Engine::GetGRF
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
Definition: engine_base.h:167
EXPENSES_TRAIN_RUN
@ EXPENSES_TRAIN_RUN
Running costs trains.
Definition: economy_type.h:175
GRFFile::traininfo_vehicle_pitch
int traininfo_vehicle_pitch
Vertical offset for drawing train images in depot GUI and vehicle details.
Definition: newgrf.h:146
Vehicle::date_of_last_service
TimerGameEconomy::Date date_of_last_service
Last economy date the vehicle had a service at a depot.
Definition: vehicle_base.h:295
GetRailDepotDirection
DiagDirection GetRailDepotDirection(Tile t)
Returns the direction the depot is facing to.
Definition: rail_map.h:171
NormaliseSubtypes
static void NormaliseSubtypes(Train *chain)
Normalise the sub types of the parts in this chain.
Definition: train_cmd.cpp:937
VehicleSettings::train_acceleration_model
uint8_t train_acceleration_model
realistic acceleration for trains
Definition: settings_type.h:493
ENGINE_EXCLUSIVE_PREVIEW
@ ENGINE_EXCLUSIVE_PREVIEW
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
Definition: engine_type.h:184
VehicleCache::cached_max_speed
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Definition: vehicle_base.h:126
Engine::DetermineCapacity
uint DetermineCapacity(const Vehicle *v, uint16_t *mail_capacity=nullptr) const
Determines capacity of a given vehicle from scratch.
Definition: engine.cpp:201
VRF_LEAVING_STATION
@ VRF_LEAVING_STATION
Train is just leaving a station.
Definition: train.h:33
Train::Crash
uint Crash(bool flooded=false) override
The train vehicle crashed! Update its status and other parts around it.
Definition: train_cmd.cpp:3115
ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition: order_type.h:74
Order::GetNonStopType
OrderNonStopFlags GetNonStopType() const
At which stations must we stop?
Definition: order_base.h:140
AccelerationSlowdownParams::z_up
uint8_t z_up
Fraction to remove when moving up.
Definition: train_cmd.cpp:3047
UpdateOrderDest
bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool pbs_look_ahead)
Update the vehicle's destination tile from an order.
Definition: order_cmd.cpp:1998
Vehicle::BeginLoading
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition: vehicle.cpp:2203
GameSettings::pf
PathfinderSettings pf
settings for all pathfinders
Definition: settings_type.h:600
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
VS_HIDDEN
@ VS_HIDDEN
Vehicle is not visible.
Definition: vehicle_base.h:33
UnreserveRailTrack
void UnreserveRailTrack(TileIndex tile, Track t)
Lift the reservation of a specific track on a tile.
Definition: pbs.cpp:140
FindDepotData::best_length
uint best_length
The distance towards the depot in penalty, or UINT_MAX if not found.
Definition: pathfinder_type.h:40
TrainList
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
Definition: rail_cmd.cpp:44
DirDifference
DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Definition: direction_func.h:68
YapfTrainChooseTrack
Track YapfTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target, TileIndex *dest)
Finds the best path for given train using YAPF.
Definition: yapf_rail.cpp:554
RailVehicleInfo
Information about a rail vehicle.
Definition: engine_type.h:42
error_func.h
CheckOwnership
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
Definition: company_cmd.cpp:363
Vehicle::dest_tile
TileIndex dest_tile
Heading for this tile.
Definition: vehicle_base.h:271
Vehicle::HandlePathfindingResult
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition: vehicle.cpp:791
return_cmd_error
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
EngineInfo::callback_mask
uint16_t callback_mask
Bitmask of vehicle callbacks that have to be called.
Definition: engine_type.h:156
TrackBitsToTrackdirBits
TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition: track_func.h:319
IsWaitingPositionFree
bool IsWaitingPositionFree(const Train *v, TileIndex tile, Trackdir trackdir, bool forbid_90deg)
Check if a safe position is free.
Definition: pbs.cpp:426
AI::NewEvent
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition: ai_core.cpp:243
CmdMoveRailVehicle
CommandCost CmdMoveRailVehicle(DoCommandFlag flags, VehicleID src_veh, VehicleID dest_veh, bool move_chain)
Move a rail vehicle around inside the depot.
Definition: train_cmd.cpp:1193
VehicleSettings::freight_trains
uint8_t freight_trains
value to multiply the weight of cargo by
Definition: settings_type.h:504
CommandCost
Common return value for all commands.
Definition: command_type.h:23
IsBridge
bool IsBridge(Tile t)
Checks if this is a bridge, instead of a tunnel.
Definition: bridge_map.h:24
GetBridgeSpec
const BridgeSpec * GetBridgeSpec(BridgeType i)
Get the specification of a bridge type.
Definition: bridge.h:66
SetBitIterator
Iterable ensemble of each set bit in a value.
Definition: bitmath_func.hpp:301
CheckTrainStayInDepot
static bool CheckTrainStayInDepot(Train *v)
Will the train stay in the depot the next tick?
Definition: train_cmd.cpp:2268
GetRailDepotTrack
Track GetRailDepotTrack(Tile t)
Returns the track of a depot, ignoring direction.
Definition: rail_map.h:182
VRF_TRAIN_STUCK
@ VRF_TRAIN_STUCK
Train can't get a path reservation.
Definition: train.h:32
Train::GetVehicleTrackdir
Trackdir GetVehicleTrackdir() const override
Get the tracks of the train vehicle.
Definition: train_cmd.cpp:4225
UpdateTrainGroupID
void UpdateTrainGroupID(Train *v)
Recalculates the groupID of a train.
Definition: group_cmd.cpp:773
WC_VEHICLE_VIEW
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
Definition: window_type.h:339
Train::UpdateDeltaXY
void UpdateDeltaXY() override
Updates the x and y offsets and the size of the sprite used for this vehicle.
Definition: train_cmd.cpp:1465
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:614
Vehicle::AddToShared
void AddToShared(Vehicle *shared_chain)
Adds this vehicle to a shared vehicle chain.
Definition: vehicle.cpp:2966
AccelerationSlowdownParams::z_down
uint8_t z_down
Fraction to add when moving down.
Definition: train_cmd.cpp:3048
YapfTrainFindNearestDepot
FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_distance)
Used when user sends train to the nearest depot or if train needs servicing using YAPF.
Definition: yapf_rail.cpp:628
GroundVehicle::SetMultiheaded
void SetMultiheaded()
Set a vehicle as a multiheaded engine.
Definition: ground_vehicle.hpp:301
Vehicle::IsWaitingForUnbunching
bool IsWaitingForUnbunching() const
Check whether a vehicle inside a depot is waiting for unbunching.
Definition: vehicle.cpp:2561
BaseStation::train_station
TileArea train_station
Tile area the train 'station' part covers.
Definition: base_station_base.h:84
TrackBitsToTrack
Track TrackBitsToTrack(TrackBits tracks)
Converts TrackBits to Track.
Definition: track_func.h:193
INVALID_VEH_ORDER_ID
static const VehicleOrderID INVALID_VEH_ORDER_ID
Invalid vehicle order index (sentinel)
Definition: order_type.h:21
NT_ARRIVAL_COMPANY
@ NT_ARRIVAL_COMPANY
First vehicle arrived for company.
Definition: news_type.h:24
DIRDIFF_90LEFT
@ DIRDIFF_90LEFT
Angle of 90 degrees left.
Definition: direction_type.h:63
GroundVehicleCache::cached_max_track_speed
uint16_t cached_max_track_speed
Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
Definition: ground_vehicle.hpp:38
TrackBits
TrackBits
Allow incrementing of Track variables.
Definition: track_type.h:35
INVALID_DIAGDIR
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Definition: direction_type.h:80
GVF_GOINGUP_BIT
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
Definition: ground_vehicle.hpp:55
TrackCrossesTracks
TrackBits TrackCrossesTracks(Track track)
Maps a track to all tracks that make 90 deg turns with it.
Definition: track_func.h:420
SubtractMoneyFromCompanyFract
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Definition: company_cmd.cpp:300
Vehicle::tile
TileIndex tile
Current tile index.
Definition: vehicle_base.h:264
DeleteLastWagon
static void DeleteLastWagon(Train *v)
Deletes/Clears the last wagon of a crashed train.
Definition: train_cmd.cpp:3642
SIGNAL_STATE_RED
@ SIGNAL_STATE_RED
The signal is red.
Definition: signal_type.h:43
HasReservedTracks
bool HasReservedTracks(TileIndex tile, TrackBits tracks)
Check whether some of tracks is reserved on a tile.
Definition: pbs.h:58
INVALID_VEHICLE
static const VehicleID INVALID_VEHICLE
Constant representing a non-existing vehicle.
Definition: vehicle_type.h:54
Vehicle::random_bits
uint16_t random_bits
Bits used for randomized variational spritegroups.
Definition: vehicle_base.h:335
Vehicle::engine_type
EngineID engine_type
The type of engine used for this vehicle.
Definition: vehicle_base.h:323
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:74
IsTunnel
bool IsTunnel(Tile t)
Is this a tunnel (entrance)?
Definition: tunnel_map.h:23
PBSTileInfo
This struct contains information about the end of a reserved path.
Definition: pbs.h:26
VS_CRASHED
@ VS_CRASHED
Vehicle is crashed.
Definition: vehicle_base.h:40
VETS_CANNOT_ENTER
@ VETS_CANNOT_ENTER
The vehicle cannot enter the tile.
Definition: tile_cmd.h:24
TestVehicleBuildProbability
bool TestVehicleBuildProbability(Vehicle *v, EngineID engine, BuildProbabilityType type)
Test for vehicle build probablity type.
Definition: newgrf_engine.cpp:1201
VehicleSpriteSeq
Sprite sequence for a vehicle part.
Definition: vehicle_base.h:135
SND_41_DEPARTURE_MAGLEV
@ SND_41_DEPARTURE_MAGLEV
65 == 0x41 Station departure: maglev engine
Definition: sound_type.h:104
GetTrainSpriteSize
void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a train sprite heading west, or both heads (used for lists).
Definition: train_cmd.cpp:581
TRACKDIR_BIT_NONE
@ TRACKDIR_BIT_NONE
No track build.
Definition: track_type.h:99
Vehicle::last_station_visited
StationID last_station_visited
The last station we stopped at.
Definition: vehicle_base.h:337
GetFreeUnitNumber
UnitID GetFreeUnitNumber(VehicleType type)
Get an unused unit number for a vehicle (if allowed).
Definition: vehicle.cpp:1895
ReverseDiagDir
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Definition: direction_func.h:118
Order::SetDestination
void SetDestination(DestinationID destination)
Sets the destination of this order.
Definition: order_base.h:110
Vehicle::cargo
VehicleCargoList cargo
The cargo this vehicle is carrying.
Definition: vehicle_base.h:341
CheckTrainsLengths
void CheckTrainsLengths()
Checks if lengths of all rail vehicles are valid.
Definition: train_cmd.cpp:76
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
CCF_ARRANGE
@ CCF_ARRANGE
Valid changes for arranging the consist in a depot.
Definition: train.h:52
Vehicle::current_order
Order current_order
The current order (+ status, like: loading)
Definition: vehicle_base.h:356
VehicleOrderSaver::Restore
void Restore()
Restore the saved order to the vehicle.
Definition: train_cmd.cpp:2629
GroundVehicle::IsChainInDepot
bool IsChainInDepot() const override
Check whether the whole vehicle chain is in the depot.
Definition: ground_vehicle.cpp:190
PBSTileInfo::trackdir
Trackdir trackdir
The reserved trackdir on the tile.
Definition: pbs.h:28
DiagDirToDir
Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
Definition: direction_func.h:182
NormalizeTrainVehInDepot
void NormalizeTrainVehInDepot(const Train *u)
Move all free vehicles in the depot to the train.
Definition: train_cmd.cpp:693
TRACK_BIT_LEFT
@ TRACK_BIT_LEFT
Left track.
Definition: track_type.h:41
EXPENSES_NEW_VEHICLES
@ EXPENSES_NEW_VEHICLES
New vehicles.
Definition: economy_type.h:174
GroundVehicle< Train, VEH_TRAIN >::gcache
GroundVehicleCache gcache
Cache of often calculated values.
Definition: ground_vehicle.hpp:83
TrackdirReachesTrackdirs
TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir)
Maps a trackdir to the trackdirs that can be reached from it (ie, when entering the next tile.
Definition: track_func.h:584
AxisToDiagDir
DiagDirection AxisToDiagDir(Axis a)
Converts an Axis to a DiagDirection.
Definition: direction_func.h:232
GroundVehicle::SetFrontEngine
void SetFrontEngine()
Set front engine state.
Definition: ground_vehicle.hpp:251
Vehicle::cur_speed
uint16_t cur_speed
current speed
Definition: vehicle_base.h:328
ReverseTrackdir
Trackdir ReverseTrackdir(Trackdir trackdir)
Maps a trackdir to the reverse trackdir.
Definition: track_func.h:247
ODATFB_NEAREST_DEPOT
@ ODATFB_NEAREST_DEPOT
Send the vehicle to the nearest depot.
Definition: order_type.h:105
DiagdirReachesTrackdirs
TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir)
Returns all trackdirs that can be reached when entering a tile from a given (diagonal) direction.
Definition: track_func.h:555
TileDiffXY
TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition: map_func.h:401
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:57
CheckIfTrainNeedsService
static void CheckIfTrainNeedsService(Train *v)
Check whether a train needs service, and if so, find a depot or service it.
Definition: train_cmd.cpp:4143
Vehicle::build_year
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Definition: vehicle_base.h:291
Train::GetMaxWeight
uint16_t GetMaxWeight() const override
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
Definition: train_cmd.cpp:4242
DC_AUTOREPLACE
@ DC_AUTOREPLACE
autoreplace/autorenew is in progress, this shall disable vehicle limits when building,...
Definition: command_type.h:383
WC_VEHICLE_DETAILS
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
Definition: window_type.h:200
IsBridgeTile
bool IsBridgeTile(Tile t)
checks if there is a bridge on this tile
Definition: bridge_map.h:35
Game::NewEvent
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:146
HandleCrashedTrain
static bool HandleCrashedTrain(Train *v)
Handle a crashed train.
Definition: train_cmd.cpp:3740
TrackdirBitsToTrackBits
TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition: track_func.h:308
VS_STOPPED
@ VS_STOPPED
Vehicle is stopped by the player.
Definition: vehicle_base.h:34
Vehicle::ShowVisualEffect
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition: vehicle.cpp:2787
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:52
Vehicle::GetEngine
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition: vehicle.cpp:747
VehicleEnterTile
VehicleEnterTileStatus VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition: vehicle.cpp:1838
TrainApproachingLineEnd
static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
Train is approaching line end, slow down and possibly reverse.
Definition: train_cmd.cpp:3792
safeguards.h
VehicleExitDir
DiagDirection VehicleExitDir(Direction direction, TrackBits track)
Determine the side in which the vehicle will leave the tile.
Definition: track_func.h:714
GroundVehicle::SetLastSpeed
void SetLastSpeed()
Update the GUI variant of the current speed of the vehicle.
Definition: ground_vehicle.hpp:343
SIGSEG_PBS
@ SIGSEG_PBS
Segment is a PBS segment.
Definition: signal_func.h:52
GetNewVehiclePosResult::new_tile
TileIndex new_tile
Tile of the vehicle after moving.
Definition: vehicle_func.h:80
TrainCache::cached_max_curve_speed
uint16_t cached_max_curve_speed
max consist speed limited by curves
Definition: train.h:81
lengthof
#define lengthof(array)
Return the length of an fixed size array.
Definition: stdafx.h:280
Vehicle::last_loading_station
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
Definition: vehicle_base.h:338
Train
'Train' is either a loco or a wagon.
Definition: train.h:89
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
PathfinderSettings::wait_oneway_signal
uint8_t wait_oneway_signal
waitingtime in days before a oneway signal
Definition: settings_type.h:469
DEFAULT_GROUP
static const GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition: group_type.h:17
RemoveFirstTrackdir
Trackdir RemoveFirstTrackdir(TrackdirBits *trackdirs)
Removes first Trackdir from TrackdirBits and returns it.
Definition: track_func.h:156
DirToDiagDir
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
Definition: direction_func.h:166
Vehicle::profit_this_year
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
Definition: vehicle_base.h:273
IsCrossingBarred
bool IsCrossingBarred(Tile t)
Check if the level crossing is barred.
Definition: road_map.h:416
Vehicle::CopyVehicleConfigAndStatistics
void CopyVehicleConfigAndStatistics(Vehicle *src)
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The functi...
Definition: vehicle_base.h:765
settings
fluid_settings_t * settings
FluidSynth settings handle.
Definition: fluidsynth.cpp:21
Vehicle::y_bb_offs
int8_t y_bb_offs
y offset of vehicle bounding box
Definition: vehicle_base.h:320
IsCompatibleRail
bool IsCompatibleRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType can drive on a tile with a given RailType.
Definition: rail.h:322
IsSafeWaitingPosition
bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bool include_line_end, bool forbid_90deg)
Determine whether a certain track on a tile is a safe position to end a path.
Definition: pbs.cpp:380
GetSignalStateByTrackdir
SignalState GetSignalStateByTrackdir(Tile tile, Trackdir trackdir)
Gets the state of the signal along the given trackdir.
Definition: rail_map.h:438
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:65
GetTileOwner
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition: tile_map.h:178
VRF_REVERSE_DIRECTION
@ VRF_REVERSE_DIRECTION
Reverse the visible direction of the vehicle.
Definition: train.h:28
CmdReverseTrainDirection
CommandCost CmdReverseTrainDirection(DoCommandFlag flags, VehicleID veh_id, bool reverse_single_veh)
Reverse train.
Definition: train_cmd.cpp:2059
VehicleID
uint32_t VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
MP_TUNNELBRIDGE
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition: tile_type.h:57
CheckNextTrainTile
static void CheckNextTrainTile(Train *v)
Check if the train is on the last reserved tile and try to extend the path then.
Definition: train_cmd.cpp:2206
TrainOnCrossing
bool TrainOnCrossing(TileIndex tile)
Check if a level crossing tile has a train on it.
Definition: train_cmd.cpp:1683
newgrf_text.h
CmdForceTrainProceed
CommandCost CmdForceTrainProceed(DoCommandFlag flags, VehicleID veh_id)
Force a train through a red signal.
Definition: train_cmd.cpp:2132
SoundSettings::disaster
bool disaster
Play disaster and accident sounds.
Definition: settings_type.h:250
ValidateTrains
static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
Validate whether we are going to create valid trains.
Definition: train_cmd.cpp:1102
TileIndexDiff
int32_t TileIndexDiff
An offset value between two tiles.
Definition: map_func.h:376
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
error.h
DirDiff
DirDiff
Allow incrementing of Direction variables.
Definition: direction_type.h:58
DIR_NW
@ DIR_NW
Northwest.
Definition: direction_type.h:33
CheckCargoCapacity
void CheckCargoCapacity(Vehicle *v)
Check the capacity of all vehicles in a chain and spread cargo if needed.
Definition: autoreplace_cmd.cpp:107
Vehicle::running_ticks
uint8_t running_ticks
Number of ticks this vehicle was not stopped this day.
Definition: vehicle_base.h:351
MarkBridgeDirty
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
Definition: tunnelbridge_cmd.cpp:67
WC_TRAINS_LIST
@ WC_TRAINS_LIST
Trains list; Window numbers:
Definition: window_type.h:308
GetRailTileType
static debug_inline RailTileType GetRailTileType(Tile t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition: rail_map.h:36
ConsistChangeFlags
ConsistChangeFlags
Flags for Train::ConsistChanged.
Definition: train.h:44
Vehicle::HandleLoading
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition: vehicle.cpp:2430
SigSegState
SigSegState
State of the signal segment.
Definition: signal_func.h:49
HasOnewaySignalBlockingTrackdir
bool HasOnewaySignalBlockingTrackdir(Tile tile, Trackdir td)
Is a one-way signal blocking the trackdir? A one-way signal on the trackdir against will block,...
Definition: rail_map.h:475
CreateEffectVehicleRel
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Definition: effectvehicle.cpp:610
SND_0E_LEVEL_CROSSING
@ SND_0E_LEVEL_CROSSING
12 == 0x0C Train passes through level crossing
Definition: sound_type.h:51
GRFFile::traininfo_vehicle_width
uint traininfo_vehicle_width
Width (in pixels) of a 8/8 train vehicle in depot GUI and vehicle details.
Definition: newgrf.h:147
GetGRFStringID
StringID GetGRFStringID(uint32_t grfid, StringID stringid)
Returns the index for this stringid associated with its grfID.
Definition: newgrf_text.cpp:587
AccelerationSlowdownParams
Data structure for storing engine speed changes of an acceleration type.
Definition: train_cmd.cpp:3044
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
GUISettings::show_track_reservation
bool show_track_reservation
highlight reserved tracks.
Definition: settings_type.h:193
AffectSpeedByZChange
static void AffectSpeedByZChange(Train *v, int old_z)
Modify the speed of the vehicle due to a change in altitude.
Definition: train_cmd.cpp:3064
RailVehicleInfo::user_def_data
uint8_t user_def_data
Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles.
Definition: engine_type.h:62
NT_ARRIVAL_OTHER
@ NT_ARRIVAL_OTHER
First vehicle arrived for competitor.
Definition: news_type.h:25
stdafx.h
ShowNewGrfVehicleError
void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical)
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
Definition: vehicle.cpp:317
Vehicle::sprite_cache
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
Definition: vehicle_base.h:368
SoundFx
SoundFx
Sound effects from baseset.
Definition: sound_type.h:37
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:18
GetDepotIndex
DepotID GetDepotIndex(Tile t)
Get the index of which depot is attached to the tile.
Definition: depot_map.h:52
AddVehicleNewsItem
void AddVehicleNewsItem(StringID string, NewsType type, VehicleID vehicle, StationID station=INVALID_STATION)
Adds a newsitem referencing a vehicle.
Definition: news_func.h:30
Engine::reliability
uint16_t reliability
Current reliability of the engine.
Definition: engine_base.h:41
Vehicle::progress
uint8_t progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
Definition: vehicle_base.h:332
viewport_func.h
Vehicle::colourmap
SpriteID colourmap
NOSAVE: cached colour mapping.
Definition: vehicle_base.h:288
RemoveFromConsist
static void RemoveFromConsist(Train *part, bool chain=false)
Remove the given wagon from its consist.
Definition: train_cmd.cpp:884
OSL_PLATFORM_NEAR_END
@ OSL_PLATFORM_NEAR_END
Stop at the near end of the platform.
Definition: order_type.h:84
RAILVEH_WAGON
@ RAILVEH_WAGON
simple wagon, not motorized
Definition: engine_type.h:29
BaseConsist::ResetDepotUnbunching
void ResetDepotUnbunching()
Resets all the data used for depot unbunching.
Definition: base_consist.cpp:49
WC_VEHICLE_REFIT
@ WC_VEHICLE_REFIT
Vehicle refit; Window numbers:
Definition: window_type.h:206
Train::ReserveTrackUnderConsist
void ReserveTrackUnderConsist() const
Tries to reserve track under whole train consist.
Definition: train_cmd.cpp:3093
IsPlainRailTile
static debug_inline bool IsPlainRailTile(Tile t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition: rail_map.h:60
UpdateLevelCrossingTile
static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool force_barred)
Sets a level crossing tile to the correct state.
Definition: train_cmd.cpp:1751
Vehicle::IncrementRealOrderIndex
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
Definition: vehicle_base.h:886
Vehicle::z_pos
int32_t z_pos
z coordinate.
Definition: vehicle_base.h:306
VF_BUILT_AS_PROTOTYPE
@ VF_BUILT_AS_PROTOTYPE
Vehicle is a prototype (accepted as exclusive preview).
Definition: vehicle_base.h:47
DIR_NE
@ DIR_NE
Northeast.
Definition: direction_type.h:27
AXIS_X
@ AXIS_X
The X axis.
Definition: direction_type.h:117
IsDiagonalDirection
bool IsDiagonalDirection(Direction dir)
Checks if a given Direction is diagonal.
Definition: direction_func.h:273
GetTrackBits
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition: rail_map.h:136
CFollowTrackT::m_old_td
Trackdir m_old_td
the trackdir (the vehicle was on) before move
Definition: follow_track.hpp:42
TRACK_BIT_WORMHOLE
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition: track_type.h:52
VIWD_CONSIST_CHANGED
@ VIWD_CONSIST_CHANGED
Vehicle composition was changed.
Definition: vehicle_gui.h:37
Vehicle::direction
Direction direction
facing
Definition: vehicle_base.h:307
TRACK_BEGIN
@ TRACK_BEGIN
Used for iterations.
Definition: track_type.h:20
TileOffsByDiagDir
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition: map_func.h:565
TrainCollideChecker
Temporary data storage for testing collisions.
Definition: train_cmd.cpp:3173
RailTypeInfo::powered_railtypes
RailTypes powered_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype generates power
Definition: rail.h:188
TRACK_BIT_UPPER
@ TRACK_BIT_UPPER
Upper track.
Definition: track_type.h:39
AssignBit
constexpr T AssignBit(T &x, const uint8_t y, bool value)
Assigns a bit in a variable.
Definition: bitmath_func.hpp:200
BaseConsist::cur_real_order_index
VehicleOrderID cur_real_order_index
The index to the current real (non-implicit) order.
Definition: base_consist.h:31
Vehicle::tick_counter
uint8_t tick_counter
Increased by one for each tick.
Definition: vehicle_base.h:350
ONSF_NO_STOP_AT_DESTINATION_STATION
@ ONSF_NO_STOP_AT_DESTINATION_STATION
The vehicle will stop at any station it passes except the destination.
Definition: order_type.h:75
TrainCanLeaveTile
static bool TrainCanLeaveTile(const Train *v)
Determines whether train would like to leave the tile.
Definition: train_cmd.cpp:3837
PerformanceAccumulator
RAII class for measuring multi-step elements of performance.
Definition: framerate_type.h:114
PBSTileInfo::tile
TileIndex tile
Tile the path ends, INVALID_TILE if no valid path was found.
Definition: pbs.h:27
ProcessOrders
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
Definition: order_cmd.cpp:2127
spritecache.h
Vehicle::acceleration
uint8_t acceleration
used by train & aircraft
Definition: vehicle_base.h:330
Train::OnNewEconomyDay
void OnNewEconomyDay() override
Economy day handler.
Definition: train_cmd.cpp:4187
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:420
DepotID
uint16_t DepotID
Type for the unique identifier of depots.
Definition: depot_type.h:13
HVOT_TRAIN
@ HVOT_TRAIN
Station has seen a train.
Definition: station_type.h:66
IsValidDiagDirection
bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Definition: direction_func.h:21
Vehicle::vcache
VehicleCache vcache
Cache of often used vehicle values.
Definition: vehicle_base.h:364
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:53
GroundVehicle::UpdateInclination
int UpdateInclination(bool new_tile, bool update_delta)
Checks if the vehicle is in a slope and sets the required flags in that case.
Definition: ground_vehicle.hpp:234
TrainList
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
Definition: train_cmd.cpp:845
vehicle_func.h
Track
Track
These are used to specify a single track.
Definition: track_type.h:19
PROP_TRAIN_WEIGHT
@ PROP_TRAIN_WEIGHT
Weight in t (if dualheaded: for each single vehicle)
Definition: newgrf_properties.h:25
AdvanceWagonsBeforeSwap
static void AdvanceWagonsBeforeSwap(Train *v)
Advances wagons for train reversing, needed for variable length wagons.
Definition: train_cmd.cpp:1874
newgrf_sound.h
VEHICLE_LENGTH
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
Definition: vehicle_type.h:69
DiagdirBetweenTiles
DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to)
Determines the DiagDirection to get from one tile to another.
Definition: map_func.h:618
PALETTE_CRASH
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition: sprites.h:1610
strings_func.h
PROP_TRAIN_SHORTEN_FACTOR
@ PROP_TRAIN_SHORTEN_FACTOR
Shorter vehicles.
Definition: newgrf_properties.h:28
Vehicle::day_counter
uint8_t day_counter
Increased by one for each day.
Definition: vehicle_base.h:349
Vehicle::max_age
TimerGameCalendar::Date max_age
Maximum age.
Definition: vehicle_base.h:294
OSL_PLATFORM_FAR_END
@ OSL_PLATFORM_FAR_END
Stop at the far end of the platform.
Definition: order_type.h:86
SND_0A_DEPARTURE_TRAIN
@ SND_0A_DEPARTURE_TRAIN
8 == 0x08 Station departure: diesel and electric engine
Definition: sound_type.h:47
TRACK_BIT_RIGHT
@ TRACK_BIT_RIGHT
Right track.
Definition: track_type.h:42
ClientID
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:49
OrderType
OrderType
Order types.
Definition: order_type.h:35
VehicleSettings::max_trains
UnitID max_trains
max trains in game per company
Definition: settings_type.h:499
Trackdir
Trackdir
Enumeration for tracks and directions.
Definition: track_type.h:67
GetCrossingRoadAxis
Axis GetCrossingRoadAxis(Tile t)
Get the road axis of a level crossing.
Definition: road_map.h:325
IsRailDepotTile
static debug_inline bool IsRailDepotTile(Tile t)
Is this tile rail tile and a rail depot?
Definition: rail_map.h:105
SetCrossingBarred
void SetCrossingBarred(Tile t, bool barred)
Set the bar state of a level crossing.
Definition: road_map.h:428
Vehicle::x_offs
int8_t x_offs
x offset for vehicle sprite
Definition: vehicle_base.h:321
SpecializedVehicle< Train, Type >::From
static Train * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Definition: vehicle_base.h:1215
Axis
Axis
Allow incrementing of DiagDirDiff variables.
Definition: direction_type.h:116
DIRDIFF_45RIGHT
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
Definition: direction_type.h:60
abs
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition: math_func.hpp:23
TRANSPORT_RAIL
@ TRANSPORT_RAIL
Transport by train.
Definition: transport_type.h:27
Train::ConsistChanged
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Definition: train_cmd.cpp:110
GroundVehicle::SetEngine
void SetEngine()
Set engine status.
Definition: ground_vehicle.hpp:281
SetDepotReservation
void SetDepotReservation(Tile t, bool b)
Set the reservation state of the depot.
Definition: rail_map.h:270
Map::Size
static debug_inline uint Size()
Get the size of the map.
Definition: map_func.h:288
Vehicle::date_of_last_service_newgrf
TimerGameCalendar::Date date_of_last_service_newgrf
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect again...
Definition: vehicle_base.h:296
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
AdvanceWagonsAfterSwap
static void AdvanceWagonsAfterSwap(Train *v)
Advances wagons for train reversing, needed for variable length wagons.
Definition: train_cmd.cpp:1902
Train::UpdateAcceleration
void UpdateAcceleration()
Update acceleration of the train from the cached power and weight.
Definition: train_cmd.cpp:430
GetStationIndex
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition: station_map.h:28
OrthogonalTileArea::tile
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
TryReserveSafeTrack
static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
Try to reserve any path to a safe tile, ignoring the vehicle's destination.
Definition: train_cmd.cpp:2598
DC_NO_CARGO_CAP_CHECK
@ DC_NO_CARGO_CAP_CHECK
when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the v...
Definition: command_type.h:384
CheckLevelCrossing
static bool CheckLevelCrossing(TileIndex tile)
Check if a level crossing should be barred.
Definition: train_cmd.cpp:1738
framerate_type.h
InvalidateWindowClassesData
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3225
FreeTrainTrackReservation
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
Definition: train_cmd.cpp:2391
GroundVehicle::IsEngine
bool IsEngine() const
Check if a vehicle is an engine (can be first in a consist).
Definition: ground_vehicle.hpp:318
GroundVehicle::SetFreeWagon
void SetFreeWagon()
Set a vehicle as a free wagon.
Definition: ground_vehicle.hpp:291
RAILVEH_MULTIHEAD
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition: engine_type.h:28
HasSignals
bool HasSignals(Tile t)
Checks if a rail tile has signals.
Definition: rail_map.h:72
MarkTileDirtyByTile
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:2054
Vehicle::reliability
uint16_t reliability
Reliability.
Definition: vehicle_base.h:297
SND_13_TRAIN_COLLISION
@ SND_13_TRAIN_COLLISION
15 == 0x11 Train+train crash
Definition: sound_type.h:56
AddSideToSignalBuffer
void AddSideToSignalBuffer(TileIndex tile, DiagDirection side, Owner owner)
Add side of tile to signal update buffer.
Definition: signal.cpp:624
SND_47_DEPARTURE_MONORAIL
@ SND_47_DEPARTURE_MONORAIL
71 == 0x47 Station departure: monorail engine
Definition: sound_type.h:110
GetTileRailType
RailType GetTileRailType(Tile tile)
Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
Definition: rail.cpp:155
GetNewVehiclePosResult
Position information of a vehicle after it moved.
Definition: vehicle_func.h:77
WC_VEHICLE_DEPOT
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
Definition: window_type.h:351
newgrf.h
ScaleSpriteTrad
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition: zoom_func.h:107
VE_DISABLE_WAGON_POWER
@ VE_DISABLE_WAGON_POWER
Flag to disable wagon power.
Definition: vehicle_base.h:95
MP_STATION
@ MP_STATION
A tile of a station.
Definition: tile_type.h:53
SND_04_DEPARTURE_STEAM
@ SND_04_DEPARTURE_STEAM
2 == 0x02 Station departure: steam engine
Definition: sound_type.h:41
FindVehicleOnPos
void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:505
Pool::PoolItem<&_orderlist_pool >::CanAllocateItem
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Definition: pool_type.hpp:309
UsesWagonOverride
bool UsesWagonOverride(const Vehicle *v)
Check if a wagon is currently using a wagon override.
Definition: newgrf_engine.cpp:1134
EngineInfo::cargo_age_period
uint16_t cargo_age_period
Number of ticks before carried cargo is aged.
Definition: engine_type.h:159
CmdBuildRailVehicle
CommandCost CmdBuildRailVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a railroad vehicle.
Definition: train_cmd.cpp:750
CargoID
uint8_t CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:79
Direction
Direction
Defines the 8 directions on the map.
Definition: direction_type.h:24
RailVehicleInfo::railtype
RailType railtype
Railtype, mangled if elrail is disabled.
Definition: engine_type.h:46
TrainApproachingCrossingEnum
static Vehicle * TrainApproachingCrossingEnum(Vehicle *v, void *data)
Checks if a train is approaching a rail-road crossing.
Definition: train_cmd.cpp:1697
FindDepotData::tile
TileIndex tile
The tile of the depot.
Definition: pathfinder_type.h:39
TRACK_BIT_Y
@ TRACK_BIT_Y
Y-axis track.
Definition: track_type.h:38
PathfinderSettings::reverse_at_signals
bool reverse_at_signals
whether to reverse at signals at all
Definition: settings_type.h:468
DIRDIFF_90RIGHT
@ DIRDIFF_90RIGHT
Angle of 90 degrees right.
Definition: direction_type.h:61
BaseStation::xy
TileIndex xy
Base tile of the station.
Definition: base_station_base.h:60
TrainCollideChecker::num
uint num
Total number of victims if train collided.
Definition: train_cmd.cpp:3175
Vehicle::unitnumber
UnitID unitnumber
unit number, for display purposes only
Definition: vehicle_base.h:326
DifficultySettings::line_reverse_mode
bool line_reverse_mode
reversing at stations or not
Definition: settings_type.h:114
SIGSEG_FULL
@ SIGSEG_FULL
Occupied by a train.
Definition: signal_func.h:51
DiagDirToDiagTrack
Track DiagDirToDiagTrack(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track incidating with that diagdir.
Definition: track_func.h:512
SpecializedVehicle< Train, Type >::GetIfValid
static Train * GetIfValid(size_t index)
Returns vehicle if the index is a valid index for this vehicle type.
Definition: vehicle_base.h:1205
TrainCollideChecker::v
Train * v
Vehicle we are testing for collision.
Definition: train_cmd.cpp:3174
HasCrossingReservation
bool HasCrossingReservation(Tile t)
Get the reservation state of the rail crossing.
Definition: road_map.h:380
company_func.h
SpecializedVehicle< Train, Type >::Iterate
static Pool::IterateWrapper< Train > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
Definition: vehicle_base.h:1284
GetOtherTunnelBridgeEnd
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
Definition: tunnelbridge_map.h:78
Order::GetMaxSpeed
uint16_t GetMaxSpeed() const
Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the destination.
Definition: order_base.h:201
GetNewVehiclePosResult::old_tile
TileIndex old_tile
Current tile of the vehicle.
Definition: vehicle_func.h:79
CFollowTrackT::m_new_tile
TileIndex m_new_tile
the new tile (the vehicle has entered)
Definition: follow_track.hpp:43
Vehicle::y_pos
int32_t y_pos
y coordinate.
Definition: vehicle_base.h:305
ClosestDepot
Structure to return information about the closest depot location, and whether it could be found.
Definition: vehicle_base.h:230
PlayVehicleSound
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Definition: newgrf_sound.cpp:187
RailVehicleInfo::power
uint16_t power
Power of engine (hp); For multiheaded engines the sum of both engine powers.
Definition: engine_type.h:49
Order::ShouldStopAtStation
bool ShouldStopAtStation(const Vehicle *v, StationID station) const
Check whether the given vehicle should stop at the given station based on this order and the non-stop...
Definition: order_cmd.cpp:2225
ErrorUnknownCallbackResult
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
Definition: newgrf_commons.cpp:505
Train::GetImage
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override
Get the sprite to display the train.
Definition: train_cmd.cpp:494
TriggerStationRandomisation
void TriggerStationRandomisation(Station *st, TileIndex trigger_tile, StationRandomTrigger trigger, CargoID cargo_type)
Trigger station randomisation.
Definition: newgrf_station.cpp:919
Train::FindClosestDepot
ClosestDepot FindClosestDepot() override
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
Definition: train_cmd.cpp:2178
GroundVehicleCache::cached_power
uint32_t cached_power
Total power of the consist (valid only for the first engine).
Definition: ground_vehicle.hpp:39
Order::GetDepotOrderType
OrderDepotTypeFlags GetDepotOrderType() const
What caused us going to the depot?
Definition: order_base.h:144
Vehicle::InvalidateNewGRFCache
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
Definition: vehicle_base.h:495
network.h
PathfinderSettings::wait_twoway_signal
uint8_t wait_twoway_signal
waitingtime in days before a twoway signal
Definition: settings_type.h:470
UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval
void UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(TileIndex tile, Axis road_axis)
Update adjacent level crossing tiles in this multi-track crossing, due to removal of a level crossing...
Definition: train_cmd.cpp:1822
CommandHelper
Definition: command_func.h:93
UnScaleGUI
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition: zoom_func.h:77
FindVehicleOnPosXY
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
Find a vehicle from a specific location.
Definition: vehicle.cpp:445
TicksToLeaveDepot
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
Definition: rail_cmd.cpp:2916
RailVehicleInfo::max_speed
uint16_t max_speed
Maximum speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition: engine_type.h:48
CFollowTrackT::Follow
bool Follow(TileIndex old_tile, Trackdir old_td)
main follower routine.
Definition: follow_track.hpp:119
PathfinderSettings::yapf
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
Definition: settings_type.h:476
random_func.hpp
Vehicle::ReleaseUnitNumber
void ReleaseUnitNumber()
Release the vehicle's unit number.
Definition: vehicle.cpp:2419
Train::GetCurveSpeedLimit
uint16_t GetCurveSpeedLimit() const
Computes train speed limit caused by curves.
Definition: train_cmd.cpp:307
AgeVehicle
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition: vehicle.cpp:1441
OverflowSafeInt< int64_t >
CFollowTrackT::m_exitdir
DiagDirection m_exitdir
exit direction (leaving the old tile)
Definition: follow_track.hpp:45
Vehicle::IsStoppedInDepot
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Definition: vehicle_base.h:560
TrainCrashed
static uint TrainCrashed(Train *v)
Marks train as crashed and creates an AI event.
Definition: train_cmd.cpp:3154
CFollowTrackT::m_new_td_bits
TrackdirBits m_new_td_bits
the new set of available trackdirs
Definition: follow_track.hpp:44
TFP_NONE
@ TFP_NONE
Normal operation.
Definition: train.h:38
CCF_LENGTH
@ CCF_LENGTH
Allow vehicles to change length.
Definition: train.h:45
EF_RAIL_FLIPS
@ EF_RAIL_FLIPS
Rail vehicle has old depot-flip handling.
Definition: engine_type.h:172
GroundVehicle< Train, VEH_TRAIN >::CargoChanged
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
Definition: ground_vehicle.cpp:79
GetCrossingRailAxis
Axis GetCrossingRailAxis(Tile t)
Get the rail axis of a level crossing.
Definition: road_map.h:337
Vehicle::x_extent
uint8_t x_extent
x-extent of vehicle bounding box
Definition: vehicle_base.h:316
CmdSellRailWagon
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
Sell a (single) train wagon/engine.
Definition: train_cmd.cpp:1391
Train::GetOrderStationLocation
TileIndex GetOrderStationLocation(StationID station) override
Get the location of the next station to visit.
Definition: train_cmd.cpp:2956
Vehicle::cargo_type
CargoID cargo_type
type of cargo this vehicle is carrying
Definition: vehicle_base.h:342
TRACK_BIT_LOWER
@ TRACK_BIT_LOWER
Lower track.
Definition: track_type.h:40
Engine::original_image_index
uint8_t original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
Definition: engine_base.h:55
TileVirtXY
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition: map_func.h:416
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:107
OrderBackup::Backup
static void Backup(const Vehicle *v, uint32_t user)
Create an order backup for the given vehicle.
Definition: order_backup.cpp:106
TrainCheckIfLineEnds
static bool TrainCheckIfLineEnds(Train *v, bool reverse=true)
Checks for line end.
Definition: train_cmd.cpp:3894
DIR_SE
@ DIR_SE
Southeast.
Definition: direction_type.h:29
WID_VV_REFIT
@ WID_VV_REFIT
Open the refit window.
Definition: vehicle_widget.h:22
Train::GetNextUnit
Train * GetNextUnit() const
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consis...
Definition: train.h:148
SpecializedVehicle::GetLastEnginePart
T * GetLastEnginePart()
Get the last part of an articulated engine.
Definition: vehicle_base.h:1168
GroundVehicle::IsWagon
bool IsWagon() const
Check if a vehicle is a wagon.
Definition: ground_vehicle.hpp:324
TFP_STUCK
@ TFP_STUCK
Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
Definition: train.h:39
TimerGameCalendar::date
static Date date
Current date in days (day counter).
Definition: timer_game_calendar.h:34
CBID_VEHICLE_LENGTH
@ CBID_VEHICLE_LENGTH
Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs.
Definition: newgrf_callbacks.h:33
Train::CalcNextVehicleOffset
int CalcNextVehicleOffset() const
Calculate the offset from this vehicle's center to the following center taking the vehicle lengths in...
Definition: train.h:172
articulated_vehicles.h
CCF_TRACK
@ CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition: train.h:48
GameSettings::vehicle
VehicleSettings vehicle
options for vehicles
Definition: settings_type.h:602
EngineID
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
SpecializedVehicle::Previous
T * Previous() const
Get previous vehicle in the chain.
Definition: vehicle_base.h:1136
TrainApproachingCrossing
static bool TrainApproachingCrossing(TileIndex tile)
Finds a vehicle approaching rail-road crossing.
Definition: train_cmd.cpp:1718
GroundVehicle< Train, VEH_TRAIN >::IsFreeWagon
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
Definition: ground_vehicle.hpp:312
Ticks::DAY_TICKS
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
Definition: timer_game_tick.h:75
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
TrackDirectionToTrackdir
Trackdir TrackDirectionToTrackdir(Track track, Direction dir)
Maps a track and a full (8-way) direction to the trackdir that represents the track running in the gi...
Definition: track_func.h:498
CollectTrackbitsFromCrashedVehiclesEnum
static Vehicle * CollectTrackbitsFromCrashedVehiclesEnum(Vehicle *v, void *data)
Collect trackbits of all crashed train vehicles on a tile.
Definition: train_cmd.cpp:3604
TrackdirCrossesTrackdirs
TrackdirBits TrackdirCrossesTrackdirs(Trackdir trackdir)
Maps a trackdir to all trackdirs that make 90 deg turns with it.
Definition: track_func.h:606
Vehicle::GetAdvanceDistance
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
Definition: vehicle_base.h:457
Vehicle::GetOrder
Order * GetOrder(int index) const
Returns order 'index' of a vehicle or nullptr when it doesn't exists.
Definition: vehicle_base.h:922
BaseVehicle::type
VehicleType type
Type of vehicle.
Definition: vehicle_type.h:51
SwapTrainFlags
static void SwapTrainFlags(uint16_t *swap_flag1, uint16_t *swap_flag2)
Swap the two up/down flags in two ways:
Definition: train_cmd.cpp:1565
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
TrackdirBits
TrackdirBits
Allow incrementing of Trackdir variables.
Definition: track_type.h:98
Train::Tick
bool Tick() override
Update train vehicle data for a tick.
Definition: train_cmd.cpp:4114
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
SpecializedVehicle< Train, Type >::First
Train * First() const
Get the first vehicle in the chain.
Definition: vehicle_base.h:1112
HasPbsSignalOnTrackdir
bool HasPbsSignalOnTrackdir(Tile tile, Trackdir td)
Is a pbs signal present along the trackdir?
Definition: rail_map.h:463
TRACK_Y
@ TRACK_Y
Track along the y-axis (north-west to south-east)
Definition: track_type.h:22
Vehicle::UpdatePosition
void UpdatePosition()
Update the position of the vehicle.
Definition: vehicle.cpp:1693
HasPowerOnRail
bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition: rail.h:335
AS_BRAKE
@ AS_BRAKE
We want to stop.
Definition: ground_vehicle.hpp:23
Rect::Width
int Width() const
Get width of Rect.
Definition: geometry_type.hpp:85
Vehicle::HandleBreakdown
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition: vehicle.cpp:1363
DecreaseVehicleValue
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition: vehicle.cpp:1301
GetNewVehiclePosResult::y
int y
x and y position of the vehicle after moving
Definition: vehicle_func.h:78
order_backup.h
IsValidTrackdir
bool IsValidTrackdir(Trackdir trackdir)
Checks if a Trackdir is valid for non-road vehicles.
Definition: track_func.h:52
EconomyAgeVehicle
void EconomyAgeVehicle(Vehicle *v)
Update economy age of a vehicle.
Definition: vehicle.cpp:1429
GetVehicleCallback
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v)
Evaluate a newgrf callback for vehicles.
Definition: newgrf_engine.cpp:1149
Vehicle::cargo_subtype
uint8_t cargo_subtype
Used for livery refits (NewGRF variations)
Definition: vehicle_base.h:343
ChangeTrainDirRandomly
static void ChangeTrainDirRandomly(Train *v)
Rotate all vehicles of a (crashed) train chain randomly to animate the crash.
Definition: train_cmd.cpp:3712
PROP_TRAIN_CARGO_AGE_PERIOD
@ PROP_TRAIN_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
Definition: newgrf_properties.h:30
MarkDirtyAdjacentLevelCrossingTiles
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
Definition: train_cmd.cpp:1805
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
GroundVehicle::Crash
uint Crash(bool flooded) override
Common code executed for crashed ground vehicles.
Definition: ground_vehicle.hpp:103
TrainEnterStation
static void TrainEnterStation(Train *v, StationID station)
Trains enters a station, send out a news item if it is the first train, and start loading.
Definition: train_cmd.cpp:3008
TimerGameConst< struct Calendar >::DAYS_IN_YEAR
static constexpr int DAYS_IN_YEAR
days per year
Definition: timer_game_common.h:149
Vehicle::GetNumOrders
VehicleOrderID GetNumOrders() const
Get the number of orders this vehicle has.
Definition: vehicle_base.h:738
SpecializedVehicle::Last
T * Last()
Get the last vehicle in the chain.
Definition: vehicle_base.h:1118
GroundVehicleCache::cached_veh_length
uint8_t cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
Definition: ground_vehicle.hpp:45
Train::wait_counter
uint16_t wait_counter
Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through sign...
Definition: train.h:92
GroundVehicle< Train, VEH_TRAIN >::DoUpdateSpeed
uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
Update the speed of the vehicle.
Definition: ground_vehicle.hpp:365
ClrBit
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Definition: bitmath_func.hpp:151
IsTileOwner
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition: tile_map.h:214
Vehicle::orders
OrderList * orders
Pointer to the order list for this vehicle.
Definition: vehicle_base.h:359
INVALID_TRACK
@ INVALID_TRACK
Flag for an invalid track.
Definition: track_type.h:28
SetWindowClassesDirty
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3116
RailTypeInfo::acceleration_type
uint8_t acceleration_type
Acceleration type of this rail type.
Definition: rail.h:226
VehicleSpriteSeq::GetBounds
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition: vehicle.cpp:103
Order::GetDepotActionType
OrderDepotActionFlags GetDepotActionType() const
What are we going to do when in the depot.
Definition: order_base.h:146
PathfinderSettings::reserve_paths
bool reserve_paths
always reserve paths regardless of signal type.
Definition: settings_type.h:472
DiagDirToDiagTrackdir
Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition: track_func.h:537
SetWindowWidgetDirty
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3103
TRACK_BIT_DEPOT
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition: track_type.h:53
Order::MakeGoToDepot
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoID cargo=CARGO_NO_REFIT)
Makes this order a Go To Depot order.
Definition: order_cmd.cpp:90
SetSignalStateByTrackdir
void SetSignalStateByTrackdir(Tile tile, Trackdir trackdir, SignalState state)
Sets the state of the signal along the given trackdir.
Definition: rail_map.h:449
TrainController
bool TrainController(Train *v, Vehicle *nomove, bool reverse=true)
Move a vehicle chain one movement stop forwards.
Definition: train_cmd.cpp:3283
INVALID_TRACKDIR
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition: track_type.h:86
GroundVehicleCache::cached_total_length
uint16_t cached_total_length
Length of the whole vehicle (valid only for the first engine).
Definition: ground_vehicle.hpp:43
Vehicle::first
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
Definition: vehicle_base.h:250
TileAddByDiagDir
TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition: map_func.h:606
SpecializedVehicle::UpdateViewport
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
Definition: vehicle_base.h:1237
Vehicle::fill_percent_te_id
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Definition: vehicle_base.h:325
TRACK_X
@ TRACK_X
Track along the x-axis (north-east to south-west)
Definition: track_type.h:21
SRT_TRAIN_ARRIVES
@ SRT_TRAIN_ARRIVES
Trigger platform when train arrives.
Definition: newgrf_station.h:108
Order
Definition: order_base.h:36
TrackEnterdirToTrackdir
Trackdir TrackEnterdirToTrackdir(Track track, DiagDirection diagdir)
Maps a track and an (4-way) dir to the trackdir that represents the track with the entry in the given...
Definition: track_func.h:486
Vehicle::LeaveUnbunchingDepot
void LeaveUnbunchingDepot()
Leave an unbunching depot and calculate the next departure time for shared order vehicles.
Definition: vehicle.cpp:2514
MarkTrainAsStuck
static void MarkTrainAsStuck(Train *v)
Mark a train as stuck and stop it if it isn't stopped right now.
Definition: train_cmd.cpp:1541
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
ReverseTrainSwapVeh
void ReverseTrainSwapVeh(Train *v, int l, int r)
Swap vehicles l and r in consist v, and reverse their direction.
Definition: train_cmd.cpp:1630
CFollowTrackT
Track follower helper template class (can serve pathfinders and vehicle controllers).
Definition: follow_track.hpp:28
ToggleBit
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
Definition: bitmath_func.hpp:181
CFollowTrackT::m_tiles_skipped
int m_tiles_skipped
number of skipped tunnel or station tiles
Definition: follow_track.hpp:49
SpecializedVehicle::GetFirstEnginePart
T * GetFirstEnginePart()
Get the first part of an articulated engine.
Definition: vehicle_base.h:1156
TFP_SIGNAL
@ TFP_SIGNAL
Ignore next signal, after the signal ignore being stuck.
Definition: train.h:40
CFollowTrackT::m_is_tunnel
bool m_is_tunnel
last turn passed tunnel
Definition: follow_track.hpp:46
TunnelBridgeIsFree
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition: vehicle.cpp:575
timer_game_economy.h
Vehicle::y_offs
int8_t y_offs
y offset for vehicle sprite
Definition: vehicle_base.h:322
GetBridgeType
BridgeType GetBridgeType(Tile t)
Determines the type of bridge on a tile.
Definition: bridge_map.h:56
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
WC_VEHICLE_ORDERS
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
Definition: window_type.h:212
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:611
PROP_TRAIN_USER_DATA
@ PROP_TRAIN_USER_DATA
User defined data for vehicle variable 0x42.
Definition: newgrf_properties.h:29
WL_CRITICAL
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition: error.h:27
Train::PlayLeaveStationSound
void PlayLeaveStationSound(bool force=false) const override
Play a sound for a train leaving the station.
Definition: train_cmd.cpp:2187
Vehicle::refit_cap
uint16_t refit_cap
Capacity left over from before last refit.
Definition: vehicle_base.h:345
GroundVehicle::IsMultiheaded
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
Definition: ground_vehicle.hpp:330
AccelerationSlowdownParams::large_turn
uint8_t large_turn
Speed change due to a large turn.
Definition: train_cmd.cpp:3046
GetNewVehiclePos
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition: vehicle.cpp:1784
YAPFSettings::maximum_go_to_depot_penalty
uint32_t maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
Definition: settings_type.h:428
Vehicle::z_extent
uint8_t z_extent
z-extent of vehicle bounding box
Definition: vehicle_base.h:318
CBID_TRAIN_ALLOW_WAGON_ATTACH
@ CBID_TRAIN_ALLOW_WAGON_ATTACH
Determine whether a wagon can be attached to an already existing train.
Definition: newgrf_callbacks.h:72
TrainApproachingCrossingTile
static TileIndex TrainApproachingCrossingTile(const Train *v)
Determines whether train is approaching a rail-road crossing (thus making it barred)
Definition: train_cmd.cpp:3867
HasSignalOnTrackdir
bool HasSignalOnTrackdir(Tile tile, Trackdir trackdir)
Checks for the presence of signals along the given trackdir on the given rail tile.
Definition: rail_map.h:426
RAILTYPES_RAIL
@ RAILTYPES_RAIL
Non-electrified rails.
Definition: rail_type.h:46
news_func.h
ReverseTrainDirection
void ReverseTrainDirection(Train *v)
Turn a train around.
Definition: train_cmd.cpp:1967
GetTunnelBridgeDirection
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
Definition: tunnelbridge_map.h:26
TimerGameCalendar::year
static Year year
Current year, starting at 0.
Definition: timer_game_calendar.h:32
VETS_ENTERED_WORMHOLE
@ VETS_ENTERED_WORMHOLE
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
Definition: tile_cmd.h:23
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition: timer_game_economy.h:37
Vehicle::breakdown_ctr
uint8_t breakdown_ctr
Counter for managing breakdown events.
Definition: vehicle_base.h:299
FindFirstBit
constexpr uint8_t FindFirstBit(T x)
Search the first set bit in a value.
Definition: bitmath_func.hpp:213
RAILTYPES_NONE
@ RAILTYPES_NONE
No rail types.
Definition: rail_type.h:45
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103