OpenTTD Source 20260129-master-g2bb01bd0e4
train_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
10#include "stdafx.h"
11#include "error.h"
13#include "command_func.h"
14#include "error_func.h"
16#include "news_func.h"
17#include "company_func.h"
18#include "newgrf_sound.h"
19#include "newgrf_text.h"
20#include "strings_func.h"
21#include "viewport_func.h"
22#include "vehicle_func.h"
23#include "sound_func.h"
24#include "ai/ai.hpp"
25#include "game/game.hpp"
26#include "newgrf_station.h"
27#include "effectvehicle_func.h"
28#include "network/network.h"
29#include "core/random_func.hpp"
30#include "company_base.h"
31#include "newgrf.h"
32#include "order_backup.h"
33#include "zoom_func.h"
34#include "newgrf_debug.h"
35#include "framerate_type.h"
36#include "train_cmd.h"
37#include "misc_cmd.h"
40
41#include "table/strings.h"
42#include "table/train_sprites.h"
43
44#include "safeguards.h"
45
46static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck);
47static bool TrainCheckIfLineEnds(Train *v, bool reverse = true);
48bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // Also used in vehicle_sl.cpp.
50static void CheckIfTrainNeedsService(Train *v);
51static void CheckNextTrainTile(Train *v);
52
53static const uint8_t _vehicle_initial_x_fract[4] = {10, 8, 4, 8};
54static const uint8_t _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
55
56template <>
57bool IsValidImageIndex<VEH_TRAIN>(uint8_t image_index)
58{
59 return image_index < lengthof(_engine_sprite_base);
60}
61
62
69{
70 if (!CargoSpec::Get(cargo)->is_freight) return 1;
72}
73
76{
77 bool first = true;
78
79 for (const Train *v : Train::Iterate()) {
80 if (v->First() == v && !v->vehstatus.Test(VehState::Crashed)) {
81 for (const Train *u = v, *w = v->Next(); w != nullptr; u = w, w = w->Next()) {
82 if (u->track != TRACK_BIT_DEPOT) {
83 if ((w->track != TRACK_BIT_DEPOT &&
84 std::max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->CalcNextVehicleOffset()) ||
85 (w->track == TRACK_BIT_DEPOT && TicksToLeaveDepot(u) <= 0)) {
86 ShowErrorMessage(GetEncodedString(STR_BROKEN_VEHICLE_LENGTH, v->index, v->owner), {}, WL_CRITICAL);
87
88 if (!_networking && first) {
89 first = false;
91 }
92 /* Break so we warn only once for each train. */
93 break;
94 }
95 }
96 }
97 }
98 }
99}
100
108{
109 uint16_t max_speed = UINT16_MAX;
110
111 assert(this->IsFrontEngine() || this->IsFreeWagon());
112
113 const RailVehicleInfo *rvi_v = RailVehInfo(this->engine_type);
114 EngineID first_engine = this->IsFrontEngine() ? this->engine_type : EngineID::Invalid();
115 this->gcache.cached_total_length = 0;
116 this->compatible_railtypes = {};
117
118 bool train_can_tilt = true;
119 int16_t min_curve_speed_mod = INT16_MAX;
120
121 for (Train *u = this; u != nullptr; u = u->Next()) {
122 const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
123
124 /* Check the this->first cache. */
125 assert(u->First() == this);
126
127 /* update the 'first engine' */
128 u->gcache.first_engine = this == u ? EngineID::Invalid() : first_engine;
129 u->railtypes = rvi_u->railtypes;
130
131 if (u->IsEngine()) first_engine = u->engine_type;
132
133 /* Set user defined data to its default value */
134 u->tcache.user_def_data = rvi_u->user_def_data;
135 this->InvalidateNewGRFCache();
136 u->InvalidateNewGRFCache();
137 }
138
139 for (Train *u = this; u != nullptr; u = u->Next()) {
140 /* Update user defined data (must be done before other properties) */
141 u->tcache.user_def_data = GetVehicleProperty(u, PROP_TRAIN_USER_DATA, u->tcache.user_def_data);
142 this->InvalidateNewGRFCache();
143 u->InvalidateNewGRFCache();
144 }
145
146 for (Train *u = this; u != nullptr; u = u->Next()) {
147 const Engine *e_u = u->GetEngine();
148 const RailVehicleInfo *rvi_u = &e_u->VehInfo<RailVehicleInfo>();
149
150 if (!e_u->info.misc_flags.Test(EngineMiscFlag::RailTilts)) train_can_tilt = false;
151 min_curve_speed_mod = std::min(min_curve_speed_mod, u->GetCurveSpeedModifier());
152
153 /* Cache wagon override sprite group. nullptr is returned if there is none */
154 u->tcache.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->gcache.first_engine);
155
156 /* Reset colour map */
157 u->colourmap = PAL_NONE;
158
159 /* Update powered-wagon-status and visual effect */
160 u->UpdateVisualEffect(true);
161
162 if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
163 UsesWagonOverride(u) && !HasBit(u->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
164 /* wagon is powered */
165 u->flags.Set(VehicleRailFlag::PoweredWagon); // cache 'powered' status
166 } else {
167 u->flags.Reset(VehicleRailFlag::PoweredWagon);
168 }
169
170 if (!u->IsArticulatedPart()) {
171 /* Do not count powered wagons for the compatible railtypes, as wagons always
172 have railtype normal */
173 if (rvi_u->power > 0) {
174 this->compatible_railtypes.Set(GetAllPoweredRailTypes(u->railtypes));
175 }
176
177 /* Some electric engines can be allowed to run on normal rail. It happens to all
178 * existing electric engines when elrails are disabled and then re-enabled */
179 if (u->flags.Test(VehicleRailFlag::AllowedOnNormalRail)) {
180 u->railtypes.Set(RAILTYPE_RAIL);
181 u->compatible_railtypes.Set(RAILTYPE_RAIL);
182 }
183
184 /* max speed is the minimum of the speed limits of all vehicles in the consist */
185 if ((rvi_u->railveh_type != RAILVEH_WAGON || _settings_game.vehicle.wagon_speed_limits) && !UsesWagonOverride(u)) {
186 uint16_t speed = GetVehicleProperty(u, PROP_TRAIN_SPEED, rvi_u->max_speed);
187 if (speed != 0) max_speed = std::min(speed, max_speed);
188 }
189 }
190
191 uint16_t new_cap = e_u->DetermineCapacity(u);
192 if (allowed_changes.Test(ConsistChangeFlag::Capacity)) {
193 /* Update vehicle capacity. */
194 if (u->cargo_cap > new_cap) u->cargo.Truncate(new_cap);
195 u->refit_cap = std::min(new_cap, u->refit_cap);
196 u->cargo_cap = new_cap;
197 } else {
198 /* Verify capacity hasn't changed. */
199 if (new_cap != u->cargo_cap) ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_CAPACITY, GRFBug::VehCapacity, true);
200 }
201 u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_TRAIN_CARGO_AGE_PERIOD, e_u->info.cargo_age_period);
202
203 /* check the vehicle length (callback) */
204 uint16_t veh_len = CALLBACK_FAILED;
205 if (e_u->GetGRF() != nullptr && e_u->GetGRF()->grf_version >= 8) {
206 /* Use callback 36 */
207 veh_len = GetVehicleProperty(u, PROP_TRAIN_SHORTEN_FACTOR, CALLBACK_FAILED);
208
209 if (veh_len != CALLBACK_FAILED && veh_len >= VEHICLE_LENGTH) {
211 }
212 } else if (e_u->info.callback_mask.Test(VehicleCallbackMask::Length)) {
213 /* Use callback 11 */
214 veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, u->engine_type, u);
215 }
216 if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
217 veh_len = VEHICLE_LENGTH - Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
218
219 if (allowed_changes.Test(ConsistChangeFlag::Length)) {
220 /* Update vehicle length. */
221 u->gcache.cached_veh_length = veh_len;
222 } else {
223 /* Verify length hasn't changed. */
224 if (veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
225 }
226
227 this->gcache.cached_total_length += u->gcache.cached_veh_length;
228 this->InvalidateNewGRFCache();
229 u->InvalidateNewGRFCache();
230 }
231
232 /* store consist weight/max speed in cache */
233 this->vcache.cached_max_speed = max_speed;
234 this->tcache.cached_tilt = train_can_tilt;
235 this->tcache.cached_curve_speed_mod = min_curve_speed_mod;
236 this->tcache.cached_max_curve_speed = this->GetCurveSpeedLimit();
237
238 /* recalculate cached weights and power too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added) */
239 this->CargoChanged();
240
241 if (this->IsFrontEngine()) {
242 this->UpdateAcceleration();
246 InvalidateNewGRFInspectWindow(GSF_TRAINS, this->index);
247
248 /* If the consist is changed while in a depot, the vehicle view window must be invalidated to update the availability of refitting. */
250 }
251}
252
263int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
264{
265 const Station *st = Station::Get(station_id);
266 *station_ahead = st->GetPlatformLength(tile, DirToDiagDir(v->direction)) * TILE_SIZE;
267 *station_length = st->GetPlatformLength(tile) * TILE_SIZE;
268
269 /* Default to the middle of the station for stations stops that are not in
270 * the order list like intermediate stations when non-stop is disabled */
272 if (v->gcache.cached_total_length >= *station_length) {
273 /* The train is longer than the station, make it stop at the far end of the platform */
275 } else if (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == station_id) {
277 }
278
279 /* The stop location of the FRONT! of the train */
280 int stop;
281 switch (osl) {
282 default: NOT_REACHED();
283
285 stop = v->gcache.cached_total_length;
286 break;
287
289 stop = *station_length - (*station_length - v->gcache.cached_total_length) / 2;
290 break;
291
293 stop = *station_length;
294 break;
295 }
296
297 /* Subtract half the front vehicle length of the train so we get the real
298 * stop location of the train. */
299 return stop - (v->gcache.cached_veh_length + 1) / 2;
300}
301
302
308{
309 assert(this->First() == this);
310
311 static const int absolute_max_speed = UINT16_MAX;
312 int max_speed = absolute_max_speed;
313
314 if (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) return max_speed;
315
316 int curvecount[2] = {0, 0};
317
318 /* first find the curve speed limit */
319 int numcurve = 0;
320 int sum = 0;
321 int pos = 0;
322 int lastpos = -1;
323 for (const Train *u = this; u->Next() != nullptr; u = u->Next(), pos += u->gcache.cached_veh_length) {
324 Direction this_dir = u->direction;
325 Direction next_dir = u->Next()->direction;
326
327 DirDiff dirdiff = DirDifference(this_dir, next_dir);
328 if (dirdiff == DIRDIFF_SAME) continue;
329
330 if (dirdiff == DIRDIFF_45LEFT) curvecount[0]++;
331 if (dirdiff == DIRDIFF_45RIGHT) curvecount[1]++;
332 if (dirdiff == DIRDIFF_45LEFT || dirdiff == DIRDIFF_45RIGHT) {
333 if (lastpos != -1) {
334 numcurve++;
335 sum += pos - lastpos;
336 if (pos - lastpos <= static_cast<int>(VEHICLE_LENGTH) && max_speed > 88) {
337 max_speed = 88;
338 }
339 }
340 lastpos = pos;
341 }
342
343 /* if we have a 90 degree turn, fix the speed limit to 60 */
344 if (dirdiff == DIRDIFF_90LEFT || dirdiff == DIRDIFF_90RIGHT) {
345 max_speed = 61;
346 }
347 }
348
349 if (numcurve > 0 && max_speed > 88) {
350 if (curvecount[0] == 1 && curvecount[1] == 1) {
351 max_speed = absolute_max_speed;
352 } else {
353 sum = CeilDiv(sum, VEHICLE_LENGTH);
354 sum /= numcurve;
355 max_speed = 232 - (13 - Clamp(sum, 1, 12)) * (13 - Clamp(sum, 1, 12));
356 }
357 }
358
359 if (max_speed != absolute_max_speed) {
360 /* Apply the current railtype's curve speed advantage */
361 const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(this->tile));
362 max_speed += (max_speed / 2) * rti->curve_speed;
363
364 if (this->tcache.cached_tilt) {
365 /* Apply max_speed bonus of 20% for a tilting train */
366 max_speed += max_speed / 5;
367 }
368
369 /* Apply max_speed modifier (cached value is fixed-point binary with 8 fractional bits)
370 * and clamp the result to an acceptable range. */
371 max_speed += (max_speed * this->tcache.cached_curve_speed_mod) / 256;
372 max_speed = Clamp(max_speed, 2, absolute_max_speed);
373 }
374
375 return static_cast<uint16_t>(max_speed);
376}
377
383{
384 int max_speed = _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL ?
386 this->tcache.cached_max_curve_speed;
387
389 StationID sid = GetStationIndex(this->tile);
390 if (this->current_order.ShouldStopAtStation(this, sid)) {
391 int station_ahead;
392 int station_length;
393 int stop_at = GetTrainStopLocation(sid, this->tile, this, &station_ahead, &station_length);
394
395 /* The distance to go is whatever is still ahead of the train minus the
396 * distance from the train's stop location to the end of the platform */
397 int distance_to_go = station_ahead / TILE_SIZE - (station_length - stop_at) / TILE_SIZE;
398
399 if (distance_to_go > 0) {
400 int st_max_speed = 120;
401
402 int delta_v = this->cur_speed / (distance_to_go + 1);
403 if (max_speed > (this->cur_speed - delta_v)) {
404 st_max_speed = this->cur_speed - (delta_v / 10);
405 }
406
407 st_max_speed = std::max(st_max_speed, 25 * distance_to_go);
408 max_speed = std::min(max_speed, st_max_speed);
409 }
410 }
411 }
412
413 for (const Train *u = this; u != nullptr; u = u->Next()) {
414 if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC && u->track == TRACK_BIT_DEPOT) {
415 max_speed = std::min(max_speed, 61);
416 break;
417 }
418
419 /* Vehicle is on the middle part of a bridge. */
420 if (u->track == TRACK_BIT_WORMHOLE && !u->vehstatus.Test(VehState::Hidden)) {
421 max_speed = std::min<int>(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed);
422 }
423 }
424
425 max_speed = std::min<int>(max_speed, this->current_order.GetMaxSpeed());
426 return std::min<int>(max_speed, this->gcache.cached_max_track_speed);
427}
428
431{
432 assert(this->IsFrontEngine() || this->IsFreeWagon());
433
434 uint power = this->gcache.cached_power;
435 uint weight = this->gcache.cached_weight;
436 assert(weight != 0);
437 this->acceleration = Clamp(power / weight * 4, 1, 255);
438}
439
440int Train::GetCursorImageOffset() const
441{
442 if (this->gcache.cached_veh_length != 8 && this->flags.Test(VehicleRailFlag::Flipped) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips)) {
443 int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
444
445 const Engine *e = this->GetEngine();
446 if (e->GetGRF() != nullptr && IsCustomVehicleSpriteNum(e->VehInfo<RailVehicleInfo>().image_index)) {
447 reference_width = e->GetGRF()->traininfo_vehicle_width;
448 }
449
450 return ScaleSpriteTrad((this->gcache.cached_veh_length - (int)VEHICLE_LENGTH) * reference_width / (int)VEHICLE_LENGTH);
451 }
452 return 0;
453}
454
461{
462 int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
463 int vehicle_pitch = 0;
464
465 const Engine *e = this->GetEngine();
466 if (e->GetGRF() != nullptr && IsCustomVehicleSpriteNum(e->VehInfo<RailVehicleInfo>().image_index)) {
467 reference_width = e->GetGRF()->traininfo_vehicle_width;
468 vehicle_pitch = e->GetGRF()->traininfo_vehicle_pitch;
469 }
470
471 if (offset != nullptr) {
472 if (this->flags.Test(VehicleRailFlag::Flipped) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips)) {
473 offset->x = ScaleSpriteTrad(((int)this->gcache.cached_veh_length - (int)VEHICLE_LENGTH / 2) * reference_width / (int)VEHICLE_LENGTH);
474 } else {
475 offset->x = ScaleSpriteTrad(reference_width) / 2;
476 }
477 offset->y = ScaleSpriteTrad(vehicle_pitch);
478 }
479 return ScaleSpriteTrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
480}
481
482static SpriteID GetDefaultTrainSprite(uint8_t spritenum, Direction direction)
483{
484 assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
485 return ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]) + _engine_sprite_base[spritenum];
486}
487
494void Train::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
495{
496 uint8_t spritenum = this->spritenum;
497
499
500 if (IsCustomVehicleSpriteNum(spritenum)) {
502 GetCustomVehicleSprite(this, direction, image_type, result);
503 if (result->IsValid()) return;
504
506 }
507
508 assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
509 SpriteID sprite = GetDefaultTrainSprite(spritenum, direction);
510
511 if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _wagon_full_adder[spritenum];
512
513 result->Set(sprite);
514}
515
516static void GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type, VehicleSpriteSeq *result)
517{
518 const Engine *e = Engine::Get(engine);
519 Direction dir = rear_head ? DIR_E : DIR_W;
520 uint8_t spritenum = e->VehInfo<RailVehicleInfo>().image_index;
521
522 if (IsCustomVehicleSpriteNum(spritenum)) {
523 GetCustomVehicleIcon(engine, dir, image_type, result);
524 if (result->IsValid()) {
525 if (e->GetGRF() != nullptr) {
527 }
528 return;
529 }
530
531 spritenum = Engine::Get(engine)->original_image_index;
532 }
533
534 if (rear_head) spritenum++;
535
536 result->Set(GetDefaultTrainSprite(spritenum, DIR_W));
537}
538
539void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
540{
541 if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
542 int yf = y;
543 int yr = y;
544
545 VehicleSpriteSeq seqf, seqr;
546 GetRailIcon(engine, false, yf, image_type, &seqf);
547 GetRailIcon(engine, true, yr, image_type, &seqr);
548
549 Rect rectf, rectr;
550 seqf.GetBounds(&rectf);
551 seqr.GetBounds(&rectr);
552
553 preferred_x = Clamp(preferred_x,
554 left - UnScaleGUI(rectf.left) + ScaleSpriteTrad(14),
555 right - UnScaleGUI(rectr.right) - ScaleSpriteTrad(15));
556
557 seqf.Draw(preferred_x - ScaleSpriteTrad(14), yf, pal, pal == PALETTE_CRASH);
558 seqr.Draw(preferred_x + ScaleSpriteTrad(15), yr, pal, pal == PALETTE_CRASH);
559 } else {
561 GetRailIcon(engine, false, y, image_type, &seq);
562
563 Rect rect;
564 seq.GetBounds(&rect);
565 preferred_x = Clamp(preferred_x,
566 left - UnScaleGUI(rect.left),
567 right - UnScaleGUI(rect.right));
568
569 seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
570 }
571}
572
582void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
583{
584 int y = 0;
585
587 GetRailIcon(engine, false, y, image_type, &seq);
588
589 Rect rect;
590 seq.GetBounds(&rect);
591
592 width = UnScaleGUI(rect.Width());
593 height = UnScaleGUI(rect.Height());
594 xoffs = UnScaleGUI(rect.left);
595 yoffs = UnScaleGUI(rect.top);
596
597 if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
598 GetRailIcon(engine, true, y, image_type, &seq);
599 seq.GetBounds(&rect);
600
601 /* Calculate values relative to an imaginary center between the two sprites. */
602 width = ScaleSpriteTrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(rect.right) - xoffs;
603 height = std::max<uint>(height, UnScaleGUI(rect.Height()));
604 xoffs = xoffs - ScaleSpriteTrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) / 2;
605 yoffs = std::min(yoffs, UnScaleGUI(rect.top));
606 }
607}
608
614static std::vector<VehicleID> GetFreeWagonsInDepot(TileIndex tile)
615{
616 std::vector<VehicleID> free_wagons;
617
618 for (Vehicle *v : VehiclesOnTile(tile)) {
619 if (v->type != VEH_TRAIN) continue;
620 if (v->vehstatus.Test(VehState::Crashed)) continue;
621 if (!Train::From(v)->IsFreeWagon()) continue;
622
623 free_wagons.push_back(v->index);
624 }
625
626 /* Sort by vehicle index for consistency across clients. */
627 std::ranges::sort(free_wagons);
628 return free_wagons;
629}
630
640{
641 const RailVehicleInfo *rvi = &e->VehInfo<RailVehicleInfo>();
642
643 /* Check that the wagon can drive on the track in question */
644 if (!IsCompatibleRail(rvi->railtypes, GetRailType(tile))) return CMD_ERROR;
645
646 if (flags.Test(DoCommandFlag::Execute)) {
647 Train *v = Train::Create();
648 *ret = v;
649 v->spritenum = rvi->image_index;
650
651 v->engine_type = e->index;
652 v->gcache.first_engine = EngineID::Invalid(); // needs to be set before first callback
653
655
656 v->direction = DiagDirToDir(dir);
657 v->tile = tile;
658
659 int x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
660 int y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];
661
662 v->x_pos = x;
663 v->y_pos = y;
664 v->z_pos = GetSlopePixelZ(x, y, true);
666 v->track = TRACK_BIT_DEPOT;
668
669 v->SetWagon();
670
671 v->SetFreeWagon();
673
675 assert(IsValidCargoType(v->cargo_type));
676 v->cargo_cap = rvi->capacity;
677 v->refit_cap = 0;
678
679 v->railtypes = rvi->railtypes;
680
684 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
685 v->random_bits = Random();
686
688
690 if (prob.has_value()) v->flags.Set(VehicleRailFlag::Flipped, prob.value());
692
693 v->UpdatePosition();
694 v->First()->ConsistChanged(CCF_ARRANGE);
696
698
699 /* Try to connect the vehicle to one of free chains of wagons. */
700 for (VehicleID vehicle : GetFreeWagonsInDepot(tile)) {
701 if (vehicle == v->index) continue;
702
703 const Train *w = Train::Get(vehicle);
704 if (w->engine_type != v->engine_type) continue;
705 if (w->First() == v) continue;
706
707 if (Command<Commands::MoveRailVehicle>::Do(DoCommandFlag::Execute, v->index, w->Last()->index, true).Succeeded()) {
708 break;
709 }
710 }
711 }
712
713 return CommandCost();
714}
715
718{
719 assert(u->IsEngine());
720 for (VehicleID vehicle : GetFreeWagonsInDepot(u->tile)) {
722 break;
723 }
724 }
725}
726
727static void AddRearEngineToMultiheadedTrain(Train *v)
728{
729 Train *u = Train::Create();
730 v->value >>= 1;
731 u->value = v->value;
732 u->direction = v->direction;
733 u->owner = v->owner;
734 u->tile = v->tile;
735 u->x_pos = v->x_pos;
736 u->y_pos = v->y_pos;
737 u->z_pos = v->z_pos;
738 u->track = TRACK_BIT_DEPOT;
739 u->vehstatus = v->vehstatus;
741 u->spritenum = v->spritenum + 1;
742 u->cargo_type = v->cargo_type;
744 u->cargo_cap = v->cargo_cap;
745 u->refit_cap = v->refit_cap;
746 u->railtypes = v->railtypes;
747 u->engine_type = v->engine_type;
750 u->build_year = v->build_year;
751 u->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
752 u->random_bits = Random();
753 v->SetMultiheaded();
754 u->SetMultiheaded();
755 v->SetNext(u);
757 if (prob.has_value()) u->flags.Set(VehicleRailFlag::Flipped, prob.value());
758 u->UpdatePosition();
759
760 /* Now we need to link the front and rear engines together */
761 v->other_multiheaded_part = u;
762 u->other_multiheaded_part = v;
763}
764
774{
775 const RailVehicleInfo *rvi = &e->VehInfo<RailVehicleInfo>();
776
777 if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(flags, tile, e, ret);
778
779 /* Check if depot and new engine uses the same kind of tracks *
780 * We need to see if the engine got power on the tile to avoid electric engines in non-electric depots */
781 if (!HasPowerOnRail(rvi->railtypes, GetRailType(tile))) return CMD_ERROR;
782
783 if (flags.Test(DoCommandFlag::Execute)) {
785 int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir];
786 int y = TileY(tile) * TILE_SIZE + _vehicle_initial_y_fract[dir];
787
788 Train *v = Train::Create();
789 *ret = v;
790 v->direction = DiagDirToDir(dir);
791 v->tile = tile;
793 v->x_pos = x;
794 v->y_pos = y;
795 v->z_pos = GetSlopePixelZ(x, y, true);
796 v->track = TRACK_BIT_DEPOT;
798 v->spritenum = rvi->image_index;
800 assert(IsValidCargoType(v->cargo_type));
801 v->cargo_cap = rvi->capacity;
802 v->refit_cap = 0;
803 v->last_station_visited = StationID::Invalid();
804 v->last_loading_station = StationID::Invalid();
805
806 v->engine_type = e->index;
807 v->gcache.first_engine = EngineID::Invalid(); // needs to be set before first callback
808
809 v->reliability = e->reliability;
812
813 v->railtypes = rvi->railtypes;
814
815 v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_trains);
819 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
820 v->random_bits = Random();
821
823 v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
824
826
827 v->SetFrontEngine();
828 v->SetEngine();
829
831 if (prob.has_value()) v->flags.Set(VehicleRailFlag::Flipped, prob.value());
832 v->UpdatePosition();
833
834 if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
835 AddRearEngineToMultiheadedTrain(v);
836 } else {
838 }
839
842
844 }
845
846 return CommandCost();
847}
848
849static Train *FindGoodVehiclePos(const Train *src)
850{
851 EngineID eng = src->engine_type;
852
853 for (VehicleID vehicle : GetFreeWagonsInDepot(src->tile)) {
854 Train *dst = Train::Get(vehicle);
855
856 /* check so all vehicles in the line have the same engine. */
857 Train *t = dst;
858 while (t->engine_type == eng) {
859 t = t->Next();
860 if (t == nullptr) return dst;
861 }
862 }
863
864 return nullptr;
865}
866
868typedef std::vector<Train *> TrainList;
869
875static void MakeTrainBackup(TrainList &list, Train *t)
876{
877 for (; t != nullptr; t = t->Next()) list.push_back(t);
878}
879
885{
886 /* No train, nothing to do. */
887 if (list.empty()) return;
888
889 Train *prev = nullptr;
890 /* Iterate over the list and rebuild it. */
891 for (Train *t : list) {
892 if (prev != nullptr) {
893 prev->SetNext(t);
894 } else if (t->Previous() != nullptr) {
895 /* Make sure the head of the train is always the first in the chain. */
896 t->Previous()->SetNext(nullptr);
897 }
898 prev = t;
899 }
900}
901
907static void RemoveFromConsist(Train *part, bool chain = false)
908{
909 Train *tail = chain ? part->Last() : part->GetLastEnginePart();
910
911 /* Unlink at the front, but make it point to the next
912 * vehicle after the to be remove part. */
913 if (part->Previous() != nullptr) part->Previous()->SetNext(tail->Next());
914
915 /* Unlink at the back */
916 tail->SetNext(nullptr);
917}
918
924static void InsertInConsist(Train *dst, Train *chain)
925{
926 /* We do not want to add something in the middle of an articulated part. */
927 assert(dst != nullptr && (dst->Next() == nullptr || !dst->Next()->IsArticulatedPart()));
928
929 chain->Last()->SetNext(dst->Next());
930 dst->SetNext(chain);
931}
932
939{
940 for (; t != nullptr; t = t->GetNextVehicle()) {
941 if (!t->IsMultiheaded() || !t->IsEngine()) continue;
942
943 /* Make sure that there are no free cars before next engine */
944 Train *u;
945 for (u = t; u->Next() != nullptr && !u->Next()->IsEngine(); u = u->Next()) {}
946
947 if (u == t->other_multiheaded_part) continue;
948
949 /* Remove the part from the 'wrong' train */
950 RemoveFromConsist(t->other_multiheaded_part);
951 /* And add it to the 'right' train */
952 InsertInConsist(u, t->other_multiheaded_part);
953 }
954}
955
960static void NormaliseSubtypes(Train *chain)
961{
962 /* Nothing to do */
963 if (chain == nullptr) return;
964
965 /* We must be the first in the chain. */
966 assert(chain->Previous() == nullptr);
967
968 /* Set the appropriate bits for the first in the chain. */
969 if (chain->IsWagon()) {
970 chain->SetFreeWagon();
971 } else {
972 assert(chain->IsEngine());
973 chain->SetFrontEngine();
974 }
975
976 /* Now clear the bits for the rest of the chain */
977 for (Train *t = chain->Next(); t != nullptr; t = t->Next()) {
978 t->ClearFreeWagon();
979 t->ClearFrontEngine();
980 }
981}
982
992static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
993{
994 /* Just add 'new' engines and subtract the original ones.
995 * If that's less than or equal to 0 we can be sure we did
996 * not add any engines (read: trains) along the way. */
997 if ((src != nullptr && src->IsEngine() ? 1 : 0) +
998 (dst != nullptr && dst->IsEngine() ? 1 : 0) -
999 (original_src != nullptr && original_src->IsEngine() ? 1 : 0) -
1000 (original_dst != nullptr && original_dst->IsEngine() ? 1 : 0) <= 0) {
1001 return CommandCost();
1002 }
1003
1004 /* Get a free unit number and check whether it's within the bounds.
1005 * There will always be a maximum of one new train. */
1007
1008 return CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
1009}
1010
1017{
1018 /* No multi-part train, no need to check. */
1019 if (t == nullptr || t->Next() == nullptr) return CommandCost();
1020
1021 /* The maximum length for a train. For each part we decrease this by one
1022 * and if the result is negative the train is simply too long. */
1024
1025 /* For free-wagon chains, check if they are within the max_train_length limit. */
1026 if (!t->IsEngine()) {
1027 t = t->Next();
1028 while (t != nullptr) {
1029 allowed_len -= t->gcache.cached_veh_length;
1030
1031 t = t->Next();
1032 }
1033
1034 if (allowed_len < 0) return CommandCost(STR_ERROR_TRAIN_TOO_LONG);
1035 return CommandCost();
1036 }
1037
1038 Train *head = t;
1039 Train *prev = t;
1040
1041 /* Break the prev -> t link so it always holds within the loop. */
1042 t = t->Next();
1043 prev->SetNext(nullptr);
1044
1045 /* Make sure the cache is cleared. */
1046 head->InvalidateNewGRFCache();
1047
1048 while (t != nullptr) {
1049 allowed_len -= t->gcache.cached_veh_length;
1050
1051 Train *next = t->Next();
1052
1053 /* Unlink the to-be-added piece; it is already unlinked from the previous
1054 * part due to the fact that the prev -> t link is broken. */
1055 t->SetNext(nullptr);
1056
1057 /* Don't check callback for articulated or rear dual headed parts */
1058 if (!t->IsArticulatedPart() && !t->IsRearDualheaded()) {
1059 /* Back up and clear the first_engine data to avoid using wagon override group */
1060 EngineID first_engine = t->gcache.first_engine;
1061 t->gcache.first_engine = EngineID::Invalid();
1062
1063 /* We don't want the cache to interfere. head's cache is cleared before
1064 * the loop and after each callback does not need to be cleared here. */
1066
1067 std::array<int32_t, 1> regs100;
1068 uint16_t callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, head->engine_type, t, head, regs100);
1069
1070 /* Restore original first_engine data */
1071 t->gcache.first_engine = first_engine;
1072
1073 /* We do not want to remember any cached variables from the test run */
1075 head->InvalidateNewGRFCache();
1076
1077 if (callback != CALLBACK_FAILED) {
1078 /* A failing callback means everything is okay */
1079 StringID error = STR_NULL;
1080
1081 if (head->GetGRF()->grf_version < 8) {
1082 if (callback == 0xFD) error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
1083 if (callback < 0xFD) error = GetGRFStringID(head->GetGRFID(), GRFSTR_MISC_GRF_TEXT + callback);
1084 if (callback >= 0x100) ErrorUnknownCallbackResult(head->GetGRFID(), CBID_TRAIN_ALLOW_WAGON_ATTACH, callback);
1085 } else {
1086 if (callback < 0x400) {
1087 error = GetGRFStringID(head->GetGRFID(), GRFSTR_MISC_GRF_TEXT + callback);
1088 } else {
1089 switch (callback) {
1090 case 0x400: // allow if railtypes match (always the case for OpenTTD)
1091 case 0x401: // allow
1092 break;
1093
1094 case 0x40F:
1095 error = GetGRFStringID(head->GetGRFID(), static_cast<GRFStringID>(regs100[0]));
1096 break;
1097
1098 default: // unknown reason -> disallow
1099 case 0x402: // disallow attaching
1100 error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
1101 break;
1102 }
1103 }
1104 }
1105
1106 if (error != STR_NULL) return CommandCost(error);
1107 }
1108 }
1109
1110 /* And link it to the new part. */
1111 prev->SetNext(t);
1112 prev = t;
1113 t = next;
1114 }
1115
1116 if (allowed_len < 0) return CommandCost(STR_ERROR_TRAIN_TOO_LONG);
1117 return CommandCost();
1118}
1119
1130static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
1131{
1132 /* Check whether we may actually construct the trains. */
1134 if (ret.Failed()) return ret;
1135 ret = CheckTrainAttachment(dst);
1136 if (ret.Failed()) return ret;
1137
1138 /* Check whether we need to build a new train. */
1139 return check_limit ? CheckNewTrain(original_dst, dst, original_src, src) : CommandCost();
1140}
1141
1150static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
1151{
1152 /* First determine the front of the two resulting trains */
1153 if (*src_head == *dst_head) {
1154 /* If we aren't moving part(s) to a new train, we are just moving the
1155 * front back and there is not destination head. */
1156 *dst_head = nullptr;
1157 } else if (*dst_head == nullptr) {
1158 /* If we are moving to a new train the head of the move train would become
1159 * the head of the new vehicle. */
1160 *dst_head = src;
1161 }
1162
1163 if (src == *src_head) {
1164 /* If we are moving the front of a train then we are, in effect, creating
1165 * a new head for the train. Point to that. Unless we are moving the whole
1166 * train in which case there is not 'source' train anymore.
1167 * In case we are a multiheaded part we want the complete thing to come
1168 * with us, so src->GetNextUnit(), however... when we are e.g. a wagon
1169 * that is followed by a rear multihead we do not want to include that. */
1170 *src_head = move_chain ? nullptr :
1171 (src->IsMultiheaded() ? src->GetNextUnit() : src->GetNextVehicle());
1172 }
1173
1174 /* Now it's just simply removing the part that we are going to move from the
1175 * source train and *if* the destination is a not a new train add the chain
1176 * at the destination location. */
1177 RemoveFromConsist(src, move_chain);
1178 if (*dst_head != src) InsertInConsist(dst, src);
1179
1180 /* Now normalise the dual heads, that is move the dual heads around in such
1181 * a way that the head and rear of a dual head are in the same train */
1182 NormaliseDualHeads(*src_head);
1183 NormaliseDualHeads(*dst_head);
1184}
1185
1191static void NormaliseTrainHead(Train *head)
1192{
1193 /* Not much to do! */
1194 if (head == nullptr) return;
1195
1196 /* Tell the 'world' the train changed. */
1198 UpdateTrainGroupID(head);
1199
1200 /* Not a front engine, i.e. a free wagon chain. No need to do more. */
1201 if (!head->IsFrontEngine()) return;
1202
1203 /* Update the refit button and window */
1206
1207 /* If we don't have a unit number yet, set one. */
1208 if (head->unitnumber != 0) return;
1209 head->unitnumber = Company::Get(head->owner)->freeunits[head->type].UseID(GetFreeUnitNumber(VEH_TRAIN));
1210}
1211
1221CommandCost CmdMoveRailVehicle(DoCommandFlags flags, VehicleID src_veh, VehicleID dest_veh, bool move_chain)
1222{
1223 Train *src = Train::GetIfValid(src_veh);
1224 if (src == nullptr) return CMD_ERROR;
1225
1226 CommandCost ret = CheckOwnership(src->owner);
1227 if (ret.Failed()) return ret;
1228
1229 /* Do not allow moving crashed vehicles inside the depot, it is likely to cause asserts later */
1230 if (src->vehstatus.Test(VehState::Crashed)) return CMD_ERROR;
1231
1232 /* if nothing is selected as destination, try and find a matching vehicle to drag to. */
1233 Train *dst;
1234 if (dest_veh == VehicleID::Invalid()) {
1235 dst = (src->IsEngine() || flags.Test(DoCommandFlag::AutoReplace)) ? nullptr : FindGoodVehiclePos(src);
1236 } else {
1237 dst = Train::GetIfValid(dest_veh);
1238 if (dst == nullptr) return CMD_ERROR;
1239
1240 ret = CheckOwnership(dst->owner);
1241 if (ret.Failed()) return ret;
1242
1243 /* Do not allow appending to crashed vehicles, too */
1244 if (dst->vehstatus.Test(VehState::Crashed)) return CMD_ERROR;
1245 }
1246
1247 /* if an articulated part is being handled, deal with its parent vehicle */
1248 src = src->GetFirstEnginePart();
1249 if (dst != nullptr) {
1250 dst = dst->GetFirstEnginePart();
1251 }
1252
1253 /* don't move the same vehicle.. */
1254 if (src == dst) return CommandCost();
1255
1256 /* locate the head of the two chains */
1257 Train *src_head = src->First();
1258 Train *dst_head;
1259 if (dst != nullptr) {
1260 dst_head = dst->First();
1261 if (dst_head->tile != src_head->tile) return CMD_ERROR;
1262 /* Now deal with articulated part of destination wagon */
1263 dst = dst->GetLastEnginePart();
1264 } else {
1265 dst_head = nullptr;
1266 }
1267
1268 if (src->IsRearDualheaded()) return CommandCost(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
1269
1270 /* When moving all wagons, we can't have the same src_head and dst_head */
1271 if (move_chain && src_head == dst_head) return CommandCost();
1272
1273 /* When moving a multiheaded part to be place after itself, bail out. */
1274 if (!move_chain && dst != nullptr && dst->IsRearDualheaded() && src == dst->other_multiheaded_part) return CommandCost();
1275
1276 /* Check if all vehicles in the source train are stopped inside a depot. */
1277 if (!src_head->IsStoppedInDepot()) return CommandCost(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
1278
1279 /* Check if all vehicles in the destination train are stopped inside a depot. */
1280 if (dst_head != nullptr && !dst_head->IsStoppedInDepot()) return CommandCost(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
1281
1282 /* First make a backup of the order of the trains. That way we can do
1283 * whatever we want with the order and later on easily revert. */
1284 TrainList original_src;
1285 TrainList original_dst;
1286
1287 MakeTrainBackup(original_src, src_head);
1288 MakeTrainBackup(original_dst, dst_head);
1289
1290 /* Also make backup of the original heads as ArrangeTrains can change them.
1291 * For the destination head we do not care if it is the same as the source
1292 * head because in that case it's just a copy. */
1293 Train *original_src_head = src_head;
1294 Train *original_dst_head = (dst_head == src_head ? nullptr : dst_head);
1295
1296 /* We want this information from before the rearrangement, but execute this after the validation.
1297 * original_src_head can't be nullptr; src is by definition != nullptr, so src_head can't be nullptr as
1298 * src->GetFirst() always yields non-nullptr, so eventually original_src_head != nullptr as well. */
1299 bool original_src_head_front_engine = original_src_head->IsFrontEngine();
1300 bool original_dst_head_front_engine = original_dst_head != nullptr && original_dst_head->IsFrontEngine();
1301
1302 /* (Re)arrange the trains in the wanted arrangement. */
1303 ArrangeTrains(&dst_head, dst, &src_head, src, move_chain);
1304
1305 if (!flags.Test(DoCommandFlag::AutoReplace)) {
1306 /* If the autoreplace flag is set we do not need to test for the validity
1307 * because we are going to revert the train to its original state. As we
1308 * assume the original state was correct autoreplace can skip this. */
1309 ret = ValidateTrains(original_dst_head, dst_head, original_src_head, src_head, true);
1310 if (ret.Failed()) {
1311 /* Restore the train we had. */
1312 RestoreTrainBackup(original_src);
1313 RestoreTrainBackup(original_dst);
1314 return ret;
1315 }
1316 }
1317
1318 /* do it? */
1319 if (flags.Test(DoCommandFlag::Execute)) {
1320 /* Remove old heads from the statistics */
1321 if (original_src_head_front_engine) GroupStatistics::CountVehicle(original_src_head, -1);
1322 if (original_dst_head_front_engine) GroupStatistics::CountVehicle(original_dst_head, -1);
1323
1324 /* First normalise the sub types of the chains. */
1325 NormaliseSubtypes(src_head);
1326 NormaliseSubtypes(dst_head);
1327
1328 /* There are 14 different cases:
1329 * 1) front engine gets moved to a new train, it stays a front engine.
1330 * a) the 'next' part is a wagon that becomes a free wagon chain.
1331 * b) the 'next' part is an engine that becomes a front engine.
1332 * c) there is no 'next' part, nothing else happens
1333 * 2) front engine gets moved to another train, it is not a front engine anymore
1334 * a) the 'next' part is a wagon that becomes a free wagon chain.
1335 * b) the 'next' part is an engine that becomes a front engine.
1336 * c) there is no 'next' part, nothing else happens
1337 * 3) front engine gets moved to later in the current train, it is not a front engine anymore.
1338 * a) the 'next' part is a wagon that becomes a free wagon chain.
1339 * b) the 'next' part is an engine that becomes a front engine.
1340 * 4) free wagon gets moved
1341 * a) the 'next' part is a wagon that becomes a free wagon chain.
1342 * b) the 'next' part is an engine that becomes a front engine.
1343 * c) there is no 'next' part, nothing else happens
1344 * 5) non front engine gets moved and becomes a new train, nothing else happens
1345 * 6) non front engine gets moved within a train / to another train, nothing happens
1346 * 7) wagon gets moved, nothing happens
1347 */
1348 if (src == original_src_head && src->IsEngine() && !src->IsFrontEngine()) {
1349 /* Cases #2 and #3: the front engine gets trashed. */
1355 DeleteNewGRFInspectWindow(GSF_TRAINS, src->index);
1357
1358 if (src_head != nullptr && src_head->IsFrontEngine()) {
1359 /* Cases #?b: Transfer order, unit number and other stuff
1360 * to the new front engine. */
1361 src_head->orders = src->orders;
1362 if (src_head->orders != nullptr) src_head->AddToShared(src);
1363 src_head->CopyVehicleConfigAndStatistics(src);
1364 }
1365 /* Remove stuff not valid anymore for non-front engines. */
1367 src->ReleaseUnitNumber();
1368 src->name.clear();
1369 }
1370
1371 /* We weren't a front engine but are becoming one. So
1372 * we should be put in the default group. */
1373 if (original_src_head != src && dst_head == src) {
1376 }
1377
1378 /* Handle 'new engine' part of cases #1b, #2b, #3b, #4b and #5 in NormaliseTrainHead. */
1379 NormaliseTrainHead(src_head);
1380 NormaliseTrainHead(dst_head);
1381
1382 /* Add new heads to statistics.
1383 * This should be done after NormaliseTrainHead due to engine total limit checks in GetFreeUnitNumber. */
1384 if (src_head != nullptr && src_head->IsFrontEngine()) GroupStatistics::CountVehicle(src_head, 1);
1385 if (dst_head != nullptr && dst_head->IsFrontEngine()) GroupStatistics::CountVehicle(dst_head, 1);
1386
1388 CheckCargoCapacity(src_head);
1389 CheckCargoCapacity(dst_head);
1390 }
1391
1392 if (src_head != nullptr) src_head->First()->MarkDirty();
1393 if (dst_head != nullptr) dst_head->First()->MarkDirty();
1394
1395 /* We are undoubtedly changing something in the depot and train list. */
1398 } else {
1399 /* We don't want to execute what we're just tried. */
1400 RestoreTrainBackup(original_src);
1401 RestoreTrainBackup(original_dst);
1402 }
1403
1404 return CommandCost();
1405}
1406
1419CommandCost CmdSellRailWagon(DoCommandFlags flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
1420{
1422 Train *first = v->First();
1423
1424 if (v->IsRearDualheaded()) return CommandCost(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
1425
1426 /* First make a backup of the order of the train. That way we can do
1427 * whatever we want with the order and later on easily revert. */
1428 TrainList original;
1429 MakeTrainBackup(original, first);
1430
1431 /* We need to keep track of the new head and the head of what we're going to sell. */
1432 Train *new_head = first;
1433 Train *sell_head = nullptr;
1434
1435 /* Split the train in the wanted way. */
1436 ArrangeTrains(&sell_head, nullptr, &new_head, v, sell_chain);
1437
1438 /* We don't need to validate the second train; it's going to be sold. */
1439 CommandCost ret = ValidateTrains(nullptr, nullptr, first, new_head, !flags.Test(DoCommandFlag::AutoReplace));
1440 if (ret.Failed()) {
1441 /* Restore the train we had. */
1442 RestoreTrainBackup(original);
1443 return ret;
1444 }
1445
1446 if (first->orders == nullptr && !OrderList::CanAllocateItem()) {
1447 /* Restore the train we had. */
1448 RestoreTrainBackup(original);
1449 return CommandCost(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
1450 }
1451
1453 for (Train *part = sell_head; part != nullptr; part = part->Next()) cost.AddCost(-part->value);
1454
1455 /* do it? */
1456 if (flags.Test(DoCommandFlag::Execute)) {
1457 /* First normalise the sub types of the chain. */
1458 NormaliseSubtypes(new_head);
1459
1460 if (v == first && !sell_chain && new_head != nullptr && new_head->IsFrontEngine()) {
1461 if (v->IsEngine()) {
1462 /* We are selling the front engine. In this case we want to
1463 * 'give' the order, unit number and such to the new head. */
1464 new_head->orders = first->orders;
1465 new_head->AddToShared(first);
1466 DeleteVehicleOrders(first);
1467
1468 /* Copy other important data from the front engine */
1469 new_head->CopyVehicleConfigAndStatistics(first);
1470 }
1471 GroupStatistics::CountVehicle(new_head, 1); // after copying over the profit, if required
1472 } else if (v->IsPrimaryVehicle() && backup_order) {
1473 OrderBackup::Backup(v, user);
1474 }
1475
1476 /* We need to update the information about the train. */
1477 NormaliseTrainHead(new_head);
1478
1479 /* We are undoubtedly changing something in the depot and train list. */
1482
1483 /* Actually delete the sold 'goods' */
1484 delete sell_head;
1485 } else {
1486 /* We don't want to execute what we're just tried. */
1487 RestoreTrainBackup(original);
1488 }
1489
1490 return cost;
1491}
1492
1494{
1495 /* Set common defaults. */
1496 this->bounds = {{-1, -1, 0}, {3, 3, 6}, {}};
1497
1498 /* Set if flipped and engine is NOT flagged with custom flip handling. */
1499 int flipped = this->flags.Test(VehicleRailFlag::Flipped) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips);
1500 /* If flipped and vehicle length is odd, we need to adjust the bounding box offset slightly. */
1501 int flip_offs = flipped && (this->gcache.cached_veh_length & 1);
1502
1503 Direction dir = this->direction;
1504 if (flipped) dir = ReverseDir(dir);
1505
1506 if (!IsDiagonalDirection(dir)) {
1507 static const Point _sign_table[] = {
1508 /* x, y */
1509 {-1, -1}, // DIR_N
1510 {-1, 1}, // DIR_E
1511 { 1, 1}, // DIR_S
1512 { 1, -1}, // DIR_W
1513 };
1514
1515 int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2;
1516
1517 /* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
1518 this->bounds.offset.x -= half_shorten * _sign_table[DirToDiagDir(dir)].x;
1519 this->bounds.offset.y -= half_shorten * _sign_table[DirToDiagDir(dir)].y;
1520 } else {
1521 switch (dir) {
1522 /* Shorten southern corner of the bounding box according the vehicle length
1523 * and center the bounding box on the vehicle. */
1524 case DIR_NE:
1525 this->bounds.origin.x = -(this->gcache.cached_veh_length + 1) / 2 + flip_offs;
1526 this->bounds.extent.x = this->gcache.cached_veh_length;
1527 this->bounds.offset.x = 1;
1528 break;
1529
1530 case DIR_NW:
1531 this->bounds.origin.y = -(this->gcache.cached_veh_length + 1) / 2 + flip_offs;
1532 this->bounds.extent.y = this->gcache.cached_veh_length;
1533 this->bounds.offset.y = 1;
1534 break;
1535
1536 /* Move northern corner of the bounding box down according to vehicle length
1537 * and center the bounding box on the vehicle. */
1538 case DIR_SW:
1539 this->bounds.origin.x = -(this->gcache.cached_veh_length) / 2 - flip_offs;
1540 this->bounds.extent.x = this->gcache.cached_veh_length;
1541 this->bounds.offset.x = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
1542 break;
1543
1544 case DIR_SE:
1545 this->bounds.origin.y = -(this->gcache.cached_veh_length) / 2 - flip_offs;
1546 this->bounds.extent.y = this->gcache.cached_veh_length;
1547 this->bounds.offset.y = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
1548 break;
1549
1550 default:
1551 NOT_REACHED();
1552 }
1553 }
1554}
1555
1561{
1562 if (!v->flags.Test(VehicleRailFlag::Stuck)) {
1563 /* It is the first time the problem occurred, set the "train stuck" flag. */
1564 v->flags.Set(VehicleRailFlag::Stuck);
1565
1566 v->wait_counter = 0;
1567
1568 /* Stop train */
1569 v->cur_speed = 0;
1570 v->subspeed = 0;
1571 v->SetLastSpeed();
1572
1574 }
1575}
1576
1584static void SwapTrainFlags(uint16_t *swap_flag1, uint16_t *swap_flag2)
1585{
1586 uint16_t flag1 = *swap_flag1;
1587 uint16_t flag2 = *swap_flag2;
1588
1589 /* Clear the flags */
1590 ClrBit(*swap_flag1, GVF_GOINGUP_BIT);
1591 ClrBit(*swap_flag1, GVF_GOINGDOWN_BIT);
1592 ClrBit(*swap_flag2, GVF_GOINGUP_BIT);
1593 ClrBit(*swap_flag2, GVF_GOINGDOWN_BIT);
1594
1595 /* Reverse the rail-flags (if needed) */
1596 if (HasBit(flag1, GVF_GOINGUP_BIT)) {
1597 SetBit(*swap_flag2, GVF_GOINGDOWN_BIT);
1598 } else if (HasBit(flag1, GVF_GOINGDOWN_BIT)) {
1599 SetBit(*swap_flag2, GVF_GOINGUP_BIT);
1600 }
1601 if (HasBit(flag2, GVF_GOINGUP_BIT)) {
1602 SetBit(*swap_flag1, GVF_GOINGDOWN_BIT);
1603 } else if (HasBit(flag2, GVF_GOINGDOWN_BIT)) {
1604 SetBit(*swap_flag1, GVF_GOINGUP_BIT);
1605 }
1606}
1607
1613{
1614 /* Reverse the direction. */
1615 if (v->track != TRACK_BIT_DEPOT) v->direction = ReverseDir(v->direction);
1616
1617 /* Call the proper EnterTile function unless we are in a wormhole. */
1618 if (v->track != TRACK_BIT_WORMHOLE) {
1619 VehicleEnterTile(v, v->tile, v->x_pos, v->y_pos);
1620 } else {
1621 /* VehicleEnter_TunnelBridge() sets TRACK_BIT_WORMHOLE when the vehicle
1622 * is on the last bit of the bridge head (frame == TILE_SIZE - 1).
1623 * If we were swapped with such a vehicle, we have set TRACK_BIT_WORMHOLE,
1624 * when we shouldn't have. Check if this is the case. */
1625 TileIndex vt = TileVirtXY(v->x_pos, v->y_pos);
1627 VehicleEnterTile(v, vt, v->x_pos, v->y_pos);
1628 if (v->track != TRACK_BIT_WORMHOLE && IsBridgeTile(v->tile)) {
1629 /* We have just left the wormhole, possibly set the
1630 * "goingdown" bit. UpdateInclination() can be used
1631 * because we are at the border of the tile. */
1632 v->UpdatePosition();
1633 v->UpdateInclination(true, true);
1634 return;
1635 }
1636 }
1637 }
1638
1639 v->UpdatePosition();
1640 v->UpdateViewport(true, true);
1641}
1642
1649void ReverseTrainSwapVeh(Train *v, int l, int r)
1650{
1651 Train *a, *b;
1652
1653 /* locate vehicles to swap */
1654 for (a = v; l != 0; l--) a = a->Next();
1655 for (b = v; r != 0; r--) b = b->Next();
1656
1657 if (a != b) {
1658 /* swap the hidden bits */
1659 {
1660 bool a_hidden = a->vehstatus.Test(VehState::Hidden);
1661 bool b_hidden = b->vehstatus.Test(VehState::Hidden);
1662 b->vehstatus.Set(VehState::Hidden, a_hidden);
1663 a->vehstatus.Set(VehState::Hidden, b_hidden);
1664 }
1665
1666 std::swap(a->track, b->track);
1667 std::swap(a->direction, b->direction);
1668 std::swap(a->x_pos, b->x_pos);
1669 std::swap(a->y_pos, b->y_pos);
1670 std::swap(a->tile, b->tile);
1671 std::swap(a->z_pos, b->z_pos);
1672
1674
1677 } else {
1678 /* Swap GVF_GOINGUP_BIT/GVF_GOINGDOWN_BIT.
1679 * This is a little bit redundant way, a->gv_flags will
1680 * be (re)set twice, but it reduces code duplication */
1683 }
1684}
1685
1691static bool IsTrain(const Vehicle *v)
1692{
1693 return v->type == VEH_TRAIN;
1694}
1695
1703{
1704 assert(IsLevelCrossingTile(tile));
1705
1706 return HasVehicleOnTile(tile, IsTrain);
1707}
1708
1716{
1717 if (v->type != VEH_TRAIN || v->vehstatus.Test(VehState::Crashed)) return false;
1718
1719 const Train *t = Train::From(v);
1720 if (!t->IsFrontEngine()) return false;
1721
1722 return TrainApproachingCrossingTile(t) == tile;
1723}
1724
1725
1733{
1734 assert(IsLevelCrossingTile(tile));
1735
1737 TileIndex tile_from = tile + TileOffsByDiagDir(dir);
1738
1739 if (HasVehicleOnTile(tile_from, [&](const Vehicle *v) {
1740 return TrainApproachingCrossingEnum(v, tile);
1741 })) return true;
1742
1743 dir = ReverseDiagDir(dir);
1744 tile_from = tile + TileOffsByDiagDir(dir);
1745
1746 return HasVehicleOnTile(tile_from, [&](const Vehicle *v) {
1747 return TrainApproachingCrossingEnum(v, tile);
1748 });
1749}
1750
1756static inline bool CheckLevelCrossing(TileIndex tile)
1757{
1758 /* reserved || train on crossing || train approaching crossing */
1760}
1761
1769static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool force_barred)
1770{
1771 assert(IsLevelCrossingTile(tile));
1772 bool set_barred;
1773
1774 /* We force the crossing to be barred when an adjacent crossing is barred, otherwise let it decide for itself. */
1775 set_barred = force_barred || CheckLevelCrossing(tile);
1776
1777 /* The state has changed */
1778 if (set_barred != IsCrossingBarred(tile)) {
1779 if (set_barred && sound && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
1780 SetCrossingBarred(tile, set_barred);
1781 MarkTileDirtyByTile(tile);
1782 }
1783}
1784
1791void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_bar)
1792{
1793 if (!IsLevelCrossingTile(tile)) return;
1794
1795 bool forced_state = force_bar;
1796
1797 const Axis axis = GetCrossingRoadAxis(tile);
1798 const DiagDirection dir1 = AxisToDiagDir(axis);
1799 const DiagDirection dir2 = ReverseDiagDir(dir1);
1800
1801 /* Check if an adjacent crossing is barred. */
1802 for (DiagDirection dir : { dir1, dir2 }) {
1803 for (TileIndex t = tile; !forced_state && t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
1804 forced_state |= CheckLevelCrossing(t);
1805 }
1806 }
1807
1808 /* Now that we know whether all tiles in this crossing should be barred or open,
1809 * we need to update those tiles. We start with the tile itself, then look along the road axis. */
1810 UpdateLevelCrossingTile(tile, sound, forced_state);
1811 for (DiagDirection dir : { dir1, dir2 }) {
1812 for (TileIndex t = TileAddByDiagDir(tile, dir); t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
1813 UpdateLevelCrossingTile(t, sound, forced_state);
1814 }
1815 }
1816}
1817
1824{
1825 const DiagDirection dir1 = AxisToDiagDir(road_axis);
1826 const DiagDirection dir2 = ReverseDiagDir(dir1);
1827 for (DiagDirection dir : { dir1, dir2 }) {
1828 const TileIndex t = TileAddByDiagDir(tile, dir);
1829 if (t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1831 }
1832 }
1833}
1834
1841{
1842 const DiagDirection dir1 = AxisToDiagDir(road_axis);
1843 const DiagDirection dir2 = ReverseDiagDir(dir1);
1844 for (DiagDirection dir : { dir1, dir2 }) {
1845 const TileIndexDiff diff = TileOffsByDiagDir(dir);
1846 bool occupied = false;
1847 for (TileIndex t = tile + diff; t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
1848 occupied |= CheckLevelCrossing(t);
1849 }
1850 if (occupied) {
1851 /* Mark the immediately adjacent tile dirty */
1852 const TileIndex t = tile + diff;
1853 if (t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1855 }
1856 } else {
1857 /* Unbar the crossing tiles in this direction as necessary */
1858 for (TileIndex t = tile + diff; t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
1859 if (IsCrossingBarred(t)) {
1860 /* The crossing tile is barred, unbar it and continue to check the next tile */
1861 SetCrossingBarred(t, false);
1863 } else {
1864 /* The crossing tile is already unbarred, mark the tile dirty and stop checking */
1866 break;
1867 }
1868 }
1869 }
1870 }
1871}
1872
1878static inline void MaybeBarCrossingWithSound(TileIndex tile)
1879{
1880 if (!IsCrossingBarred(tile)) {
1881 SetCrossingReservation(tile, true);
1882 UpdateLevelCrossing(tile, true);
1883 }
1884}
1885
1886
1893{
1894 Train *base = v;
1895 Train *first = base; // first vehicle to move
1896 Train *last = v->Last(); // last vehicle to move
1897 uint length = CountVehiclesInChain(v);
1898
1899 while (length > 2) {
1900 last = last->Previous();
1901 first = first->Next();
1902
1903 int differential = base->CalcNextVehicleOffset() - last->CalcNextVehicleOffset();
1904
1905 /* do not update images now
1906 * negative differential will be handled in AdvanceWagonsAfterSwap() */
1907 for (int i = 0; i < differential; i++) TrainController(first, last->Next());
1908
1909 base = first; // == base->Next()
1910 length -= 2;
1911 }
1912}
1913
1914
1921{
1922 /* first of all, fix the situation when the train was entering a depot */
1923 Train *dep = v; // last vehicle in front of just left depot
1924 while (dep->Next() != nullptr && (dep->track == TRACK_BIT_DEPOT || dep->Next()->track != TRACK_BIT_DEPOT)) {
1925 dep = dep->Next(); // find first vehicle outside of a depot, with next vehicle inside a depot
1926 }
1927
1928 Train *leave = dep->Next(); // first vehicle in a depot we are leaving now
1929
1930 if (leave != nullptr) {
1931 /* 'pull' next wagon out of the depot, so we won't miss it (it could stay in depot forever) */
1932 int d = TicksToLeaveDepot(dep);
1933
1934 if (d <= 0) {
1935 leave->vehstatus.Reset(VehState::Hidden); // move it out of the depot
1936 leave->track = TrackToTrackBits(GetRailDepotTrack(leave->tile));
1937 for (int i = 0; i >= d; i--) TrainController(leave, nullptr); // maybe move it, and maybe let another wagon leave
1938 }
1939 } else {
1940 dep = nullptr; // no vehicle in a depot, so no vehicle leaving a depot
1941 }
1942
1943 Train *base = v;
1944 Train *first = base; // first vehicle to move
1945 Train *last = v->Last(); // last vehicle to move
1946 uint length = CountVehiclesInChain(v);
1947
1948 /* We have to make sure all wagons that leave a depot because of train reversing are moved correctly
1949 * they have already correct spacing, so we have to make sure they are moved how they should */
1950 bool nomove = (dep == nullptr); // If there is no vehicle leaving a depot, limit the number of wagons moved immediately.
1951
1952 while (length > 2) {
1953 /* we reached vehicle (originally) in front of a depot, stop now
1954 * (we would move wagons that are already moved with new wagon length). */
1955 if (base == dep) break;
1956
1957 /* the last wagon was that one leaving a depot, so do not move it anymore */
1958 if (last == dep) nomove = true;
1959
1960 last = last->Previous();
1961 first = first->Next();
1962
1963 int differential = last->CalcNextVehicleOffset() - base->CalcNextVehicleOffset();
1964
1965 /* do not update images now */
1966 for (int i = 0; i < differential; i++) TrainController(first, (nomove ? last->Next() : nullptr));
1967
1968 base = first; // == base->Next()
1969 length -= 2;
1970 }
1971}
1972
1973static bool IsWholeTrainInsideDepot(const Train *v)
1974{
1975 for (const Train *u = v; u != nullptr; u = u->Next()) {
1976 if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
1977 }
1978 return true;
1979}
1980
1986{
1987 if (IsRailDepotTile(v->tile)) {
1988 if (IsWholeTrainInsideDepot(v)) return;
1990 }
1991
1992 /* Clear path reservation in front if train is not stuck. */
1994
1995 /* Check if we were approaching a rail/road-crossing */
1997
1998 /* count number of vehicles */
1999 int r = CountVehiclesInChain(v) - 1; // number of vehicles - 1
2000
2002
2003 /* swap start<>end, start+1<>end-1, ... */
2004 int l = 0;
2005 do {
2006 ReverseTrainSwapVeh(v, l++, r--);
2007 } while (l <= r);
2008
2010
2011 if (IsRailDepotTile(v->tile)) {
2013 }
2014
2017
2018 /* recalculate cached data */
2020
2021 /* update all images */
2022 for (Train *u = v; u != nullptr; u = u->Next()) u->UpdateViewport(false, false);
2023
2024 /* update crossing we were approaching */
2025 if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
2026
2027 /* maybe we are approaching crossing now, after reversal */
2028 crossing = TrainApproachingCrossingTile(v);
2029 if (crossing != INVALID_TILE) MaybeBarCrossingWithSound(crossing);
2030
2031 /* If we are inside a depot after reversing, don't bother with path reserving. */
2032 if (v->track == TRACK_BIT_DEPOT) {
2033 /* Can't be stuck here as inside a depot is always a safe tile. */
2035 v->flags.Reset(VehicleRailFlag::Stuck);
2036 return;
2037 }
2038
2039 /* VehicleExitDir does not always produce the desired dir for depots and
2040 * tunnels/bridges that is needed for UpdateSignalsOnSegment. */
2041 DiagDirection dir = VehicleExitDir(v->direction, v->track);
2043
2045 /* If we are currently on a tile with conventional signals, we can't treat the
2046 * current tile as a safe tile or we would enter a PBS block without a reservation. */
2047 bool first_tile_okay = !(IsTileType(v->tile, TileType::Railway) &&
2049 !IsPbsSignal(GetSignalType(v->tile, FindFirstTrack(v->track))));
2050
2051 /* If we are on a depot tile facing outwards, do not treat the current tile as safe. */
2052 if (IsRailDepotTile(v->tile) && TrackdirToExitdir(v->GetVehicleTrackdir()) == GetRailDepotDirection(v->tile)) first_tile_okay = false;
2053
2055 if (TryPathReserve(v, false, first_tile_okay)) {
2056 /* Do a look-ahead now in case our current tile was already a safe tile. */
2058 } else if (v->current_order.GetType() != OT_LOADING) {
2059 /* Do not wait for a way out when we're still loading */
2061 }
2062 } else if (v->flags.Test(VehicleRailFlag::Stuck)) {
2063 /* A train not inside a PBS block can't be stuck. */
2064 v->flags.Reset(VehicleRailFlag::Stuck);
2065 v->wait_counter = 0;
2066 }
2067}
2068
2076CommandCost CmdReverseTrainDirection(DoCommandFlags flags, VehicleID veh_id, bool reverse_single_veh)
2077{
2078 Train *v = Train::GetIfValid(veh_id);
2079 if (v == nullptr) return CMD_ERROR;
2080
2082 if (ret.Failed()) return ret;
2083
2084 if (reverse_single_veh) {
2085 /* turn a single unit around */
2086
2088 return CommandCost(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS);
2089 }
2090
2091 Train *front = v->First();
2092 /* make sure the vehicle is stopped in the depot */
2093 if (!front->IsStoppedInDepot()) {
2094 return CommandCost(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
2095 }
2096
2097 if (flags.Test(DoCommandFlag::Execute)) {
2099
2105 }
2106 } else {
2107 /* turn the whole train around */
2108 if (!v->IsPrimaryVehicle()) return CMD_ERROR;
2109 if (v->vehstatus.Test(VehState::Crashed) || v->breakdown_ctr != 0) return CMD_ERROR;
2110
2111 if (flags.Test(DoCommandFlag::Execute)) {
2112 /* Properly leave the station if we are loading and won't be loading anymore */
2113 if (v->current_order.IsType(OT_LOADING)) {
2114 const Vehicle *last = v;
2115 while (last->Next() != nullptr) last = last->Next();
2116
2117 /* not a station || different station --> leave the station */
2119 v->LeaveStation();
2120 }
2121 }
2122
2123 /* We cancel any 'skip signal at dangers' here */
2124 v->force_proceed = TFP_NONE;
2126
2127 if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && v->cur_speed != 0) {
2129 } else {
2130 v->cur_speed = 0;
2131 v->SetLastSpeed();
2134 }
2135
2136 /* Unbunching data is no longer valid. */
2138 }
2139 }
2140 return CommandCost();
2141}
2142
2154{
2155 if (t->vehstatus.Test(VehState::Crashed) || t->force_proceed == TFP_SIGNAL) return TFP_NONE;
2156 if (!t->flags.Test(VehicleRailFlag::Stuck)) return t->IsChainInDepot() ? TFP_STUCK : TFP_SIGNAL;
2157
2159 if (next_tile == INVALID_TILE || !IsTileType(next_tile, TileType::Railway) || !HasSignals(next_tile)) return TFP_STUCK;
2161 return new_tracks != TRACK_BIT_NONE && HasSignalOnTrack(next_tile, FindFirstTrack(new_tracks)) ? TFP_SIGNAL : TFP_STUCK;
2162}
2163
2171{
2172 Train *t = Train::GetIfValid(veh_id);
2173 if (t == nullptr) return CMD_ERROR;
2174
2175 if (!t->IsPrimaryVehicle()) return CMD_ERROR;
2176
2178 if (ret.Failed()) return ret;
2179
2180
2181 if (flags.Test(DoCommandFlag::Execute)) {
2182 t->force_proceed = DetermineNextTrainForceProceeding(t);
2184
2185 /* Unbunching data is no longer valid. */
2187 }
2188
2189 return CommandCost();
2190}
2191
2199static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
2200{
2201 assert(!v->vehstatus.Test(VehState::Crashed));
2202
2203 return YapfTrainFindNearestDepot(v, max_distance);
2204}
2205
2207{
2208 FindDepotData tfdd = FindClosestTrainDepot(this, 0);
2209 if (tfdd.best_length == UINT_MAX) return ClosestDepot();
2210
2211 return ClosestDepot(tfdd.tile, GetDepotIndex(tfdd.tile), tfdd.reverse);
2212}
2213
2215void Train::PlayLeaveStationSound(bool force) const
2216{
2217 static const SoundFx sfx[] = {
2223 };
2224
2225 if (PlayVehicleSound(this, VSE_START, force)) return;
2226
2227 SndPlayVehicleFx(sfx[RailVehInfo(this->engine_type)->engclass], this);
2228}
2229
2235{
2236 /* Don't do any look-ahead if path_backoff_interval is 255. */
2237 if (_settings_game.pf.path_backoff_interval == 255) return;
2238
2239 /* Exit if we are inside a depot. */
2240 if (v->track == TRACK_BIT_DEPOT) return;
2241
2242 switch (v->current_order.GetType()) {
2243 /* Exit if we reached our destination depot. */
2244 case OT_GOTO_DEPOT:
2245 if (v->tile == v->dest_tile) return;
2246 break;
2247
2248 case OT_GOTO_WAYPOINT:
2249 /* If we reached our waypoint, make sure we see that. */
2251 break;
2252
2253 case OT_NOTHING:
2254 case OT_LEAVESTATION:
2255 case OT_LOADING:
2256 /* Exit if the current order doesn't have a destination, but the train has orders. */
2257 if (v->GetNumOrders() > 0) return;
2258 break;
2259
2260 default:
2261 break;
2262 }
2263 /* Exit if we are on a station tile and are going to stop. */
2265
2266 Trackdir td = v->GetVehicleTrackdir();
2267
2268 /* On a tile with a red non-pbs signal, don't look ahead. */
2270 !IsPbsSignal(GetSignalType(v->tile, TrackdirToTrack(td))) &&
2272
2273 CFollowTrackRail ft(v);
2274 if (!ft.Follow(v->tile, td)) return;
2275
2277 /* Next tile is not reserved. */
2280 /* If the next tile is a PBS signal, try to make a reservation. */
2283 tracks &= ~TrackCrossesTracks(TrackdirToTrack(ft.old_td));
2284 }
2285 ChooseTrainTrack(v, ft.new_tile, ft.exitdir, tracks, false, nullptr, false);
2286 }
2287 }
2288 }
2289}
2290
2297{
2298 /* bail out if not all wagons are in the same depot or not in a depot at all */
2299 for (const Train *u = v; u != nullptr; u = u->Next()) {
2300 if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
2301 }
2302
2303 /* if the train got no power, then keep it in the depot */
2304 if (v->gcache.cached_power == 0) {
2307 return true;
2308 }
2309
2310 /* Check if we should wait here for unbunching. */
2311 if (v->IsWaitingForUnbunching()) return true;
2312
2313 SigSegState seg_state;
2314
2315 if (v->force_proceed == TFP_NONE) {
2316 /* force proceed was not pressed */
2317 if (++v->wait_counter < 37) {
2319 return true;
2320 }
2321
2322 v->wait_counter = 0;
2323
2325 if (seg_state == SIGSEG_FULL || HasDepotReservation(v->tile)) {
2326 /* Full and no PBS signal in block or depot reserved, can't exit. */
2328 return true;
2329 }
2330 } else {
2332 }
2333
2334 /* We are leaving a depot, but have to go to the exact same one; re-enter. */
2335 if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
2336 /* Service when depot has no reservation. */
2338 return true;
2339 }
2340
2341 /* Only leave when we can reserve a path to our destination. */
2342 if (seg_state == SIGSEG_PBS && !TryPathReserve(v) && v->force_proceed == TFP_NONE) {
2343 /* No path and no force proceed. */
2346 return true;
2347 }
2348
2349 SetDepotReservation(v->tile, true);
2351
2356
2357 v->track = TRACK_BIT_X;
2358 if (v->direction & 2) v->track = TRACK_BIT_Y;
2359
2361 v->cur_speed = 0;
2362
2363 v->UpdateViewport(true, true);
2364 v->UpdatePosition();
2366 v->UpdateAcceleration();
2368
2369 return false;
2370}
2371
2378static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir)
2379{
2380 DiagDirection dir = TrackdirToExitdir(track_dir);
2381
2383 /* Are we just leaving a tunnel/bridge? */
2384 if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(dir)) {
2386
2387 if (TunnelBridgeIsFree(tile, end, v).Succeeded()) {
2388 /* Free the reservation only if no other train is on the tiles. */
2389 SetTunnelBridgeReservation(tile, false);
2390 SetTunnelBridgeReservation(end, false);
2391
2393 if (IsBridge(tile)) {
2394 MarkBridgeDirty(tile);
2395 } else {
2396 MarkTileDirtyByTile(tile);
2398 }
2399 }
2400 }
2401 }
2402 } else if (IsRailStationTile(tile)) {
2403 TileIndex new_tile = TileAddByDiagDir(tile, dir);
2404 /* If the new tile is not a further tile of the same station, we
2405 * clear the reservation for the whole platform. */
2406 if (!IsCompatibleTrainStationTile(new_tile, tile)) {
2408 }
2409 } else {
2410 /* Any other tile */
2411 UnreserveRailTrack(tile, TrackdirToTrack(track_dir));
2412 }
2413}
2414
2420{
2421 assert(v->IsFrontEngine());
2422
2423 TileIndex tile = v->tile;
2424 Trackdir td = v->GetVehicleTrackdir();
2425 bool free_tile = !(IsRailStationTile(v->tile) || IsTileType(v->tile, TileType::TunnelBridge));
2426 StationID station_id = IsRailStationTile(v->tile) ? GetStationIndex(v->tile) : StationID::Invalid();
2427
2428 /* Can't be holding a reservation if we enter a depot. */
2429 if (IsRailDepotTile(tile) && TrackdirToExitdir(td) != GetRailDepotDirection(tile)) return;
2430 if (v->track == TRACK_BIT_DEPOT) {
2431 /* Front engine is in a depot. We enter if some part is not in the depot. */
2432 for (const Train *u = v; u != nullptr; u = u->Next()) {
2433 if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return;
2434 }
2435 }
2436 /* Don't free reservation if it's not ours. */
2438
2439 CFollowTrackRail ft(v, GetAllCompatibleRailTypes(v->railtypes));
2440 while (ft.Follow(tile, td)) {
2441 tile = ft.new_tile;
2443 td = RemoveFirstTrackdir(&bits);
2444 assert(bits == TRACKDIR_BIT_NONE);
2445
2446 if (!IsValidTrackdir(td)) break;
2447
2448 if (IsTileType(tile, TileType::Railway)) {
2449 if (HasSignalOnTrackdir(tile, td) && !IsPbsSignal(GetSignalType(tile, TrackdirToTrack(td)))) {
2450 /* Conventional signal along trackdir: remove reservation and stop. */
2452 break;
2453 }
2454 if (HasPbsSignalOnTrackdir(tile, td)) {
2455 if (GetSignalStateByTrackdir(tile, td) == SIGNAL_STATE_RED) {
2456 /* Red PBS signal? Can't be our reservation, would be green then. */
2457 break;
2458 } else {
2459 /* Turn the signal back to red. */
2461 MarkTileDirtyByTile(tile);
2462 }
2463 } else if (HasPbsSignalOnTrackdir(tile, ReverseTrackdir(td))) {
2464 /* Reservation passes an opposing path signal. Mark signal for update to re-establish the proper default state. */
2466 } else if (HasSignalOnTrackdir(tile, ReverseTrackdir(td)) && IsOnewaySignal(tile, TrackdirToTrack(td))) {
2467 break;
2468 }
2469 }
2470
2471 /* Don't free first station/bridge/tunnel if we are on it. */
2472 if (free_tile || (!(ft.is_station && GetStationIndex(ft.new_tile) == station_id) && !ft.is_tunnel && !ft.is_bridge)) ClearPathReservation(v, tile, td);
2473
2474 free_tile = true;
2475 }
2476
2478}
2479
2480static const uint8_t _initial_tile_subcoord[6][4][3] = {
2481{{ 15, 8, 1 }, { 0, 0, 0 }, { 0, 8, 5 }, { 0, 0, 0 }},
2482{{ 0, 0, 0 }, { 8, 0, 3 }, { 0, 0, 0 }, { 8, 15, 7 }},
2483{{ 0, 0, 0 }, { 7, 0, 2 }, { 0, 7, 6 }, { 0, 0, 0 }},
2484{{ 15, 8, 2 }, { 0, 0, 0 }, { 0, 0, 0 }, { 8, 15, 6 }},
2485{{ 15, 7, 0 }, { 8, 0, 4 }, { 0, 0, 0 }, { 0, 0, 0 }},
2486{{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 8, 4 }, { 7, 15, 0 }},
2487};
2488
2502static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest, TileIndex *final_dest)
2503{
2504 if (final_dest != nullptr) *final_dest = INVALID_TILE;
2505 return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest, final_dest);
2506}
2507
2513static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
2514{
2516
2517 CFollowTrackRail ft(v);
2518
2519 std::vector<std::pair<TileIndex, Trackdir>> signals_set_to_red;
2520
2521 TileIndex tile = origin.tile;
2522 Trackdir cur_td = origin.trackdir;
2523 while (ft.Follow(tile, cur_td)) {
2525 /* Possible signal tile. */
2527 }
2528
2530 ft.new_td_bits &= ~TrackdirCrossesTrackdirs(ft.old_td);
2531 if (ft.new_td_bits == TRACKDIR_BIT_NONE) break;
2532 }
2533
2534 /* Station, depot or waypoint are a possible target. */
2535 bool target_seen = ft.is_station || (IsTileType(ft.new_tile, TileType::Railway) && !IsPlainRail(ft.new_tile));
2536 if (target_seen || KillFirstBit(ft.new_td_bits) != TRACKDIR_BIT_NONE) {
2537 /* Choice found or possible target encountered.
2538 * On finding a possible target, we need to stop and let the pathfinder handle the
2539 * remaining path. This is because we don't know if this target is in one of our
2540 * orders, so we might cause pathfinding to fail later on if we find a choice.
2541 * This failure would cause a bogous call to TryReserveSafePath which might reserve
2542 * a wrong path not leading to our next destination. */
2544
2545 /* If we did skip some tiles, backtrack to the first skipped tile so the pathfinder
2546 * actually starts its search at the first unreserved tile. */
2547 if (ft.tiles_skipped != 0) ft.new_tile -= TileOffsByDiagDir(ft.exitdir) * ft.tiles_skipped;
2548
2549 /* Choice found, path valid but not okay. Save info about the choice tile as well. */
2550 if (new_tracks != nullptr) *new_tracks = TrackdirBitsToTrackBits(ft.new_td_bits);
2551 if (enterdir != nullptr) *enterdir = ft.exitdir;
2552 return PBSTileInfo(ft.new_tile, ft.old_td, false);
2553 }
2554
2555 tile = ft.new_tile;
2556 cur_td = FindFirstTrackdir(ft.new_td_bits);
2557
2558 Trackdir rev_td = ReverseTrackdir(cur_td);
2559 if (IsSafeWaitingPosition(v, tile, cur_td, true, _settings_game.pf.forbid_90_deg)) {
2560 bool wp_free = IsWaitingPositionFree(v, tile, cur_td, _settings_game.pf.forbid_90_deg);
2561 if (!(wp_free && TryReserveRailTrack(tile, TrackdirToTrack(cur_td)))) break;
2562 /* Green path signal opposing the path? Turn to red. */
2563 if (HasPbsSignalOnTrackdir(tile, rev_td) && GetSignalStateByTrackdir(tile, rev_td) == SIGNAL_STATE_GREEN) {
2564 signals_set_to_red.emplace_back(tile, rev_td);
2566 MarkTileDirtyByTile(tile);
2567 }
2568 /* Safe position is all good, path valid and okay. */
2569 return PBSTileInfo(tile, cur_td, true);
2570 }
2571
2572 if (!TryReserveRailTrack(tile, TrackdirToTrack(cur_td))) break;
2573
2574 /* Green path signal opposing the path? Turn to red. */
2575 if (HasPbsSignalOnTrackdir(tile, rev_td) && GetSignalStateByTrackdir(tile, rev_td) == SIGNAL_STATE_GREEN) {
2576 signals_set_to_red.emplace_back(tile, rev_td);
2578 MarkTileDirtyByTile(tile);
2579 }
2580 }
2581
2582 if (ft.err == CFollowTrackRail::EC_OWNER || ft.err == CFollowTrackRail::EC_NO_WAY) {
2583 /* End of line, path valid and okay. */
2584 return PBSTileInfo(ft.old_tile, ft.old_td, true);
2585 }
2586
2587 /* Sorry, can't reserve path, back out. */
2588 tile = origin.tile;
2589 cur_td = origin.trackdir;
2590 TileIndex stopped = ft.old_tile;
2591 Trackdir stopped_td = ft.old_td;
2592 while (tile != stopped || cur_td != stopped_td) {
2593 if (!ft.Follow(tile, cur_td)) break;
2594
2596 ft.new_td_bits &= ~TrackdirCrossesTrackdirs(ft.old_td);
2597 assert(ft.new_td_bits != TRACKDIR_BIT_NONE);
2598 }
2600
2601 tile = ft.new_tile;
2602 cur_td = FindFirstTrackdir(ft.new_td_bits);
2603
2604 UnreserveRailTrack(tile, TrackdirToTrack(cur_td));
2605 }
2606
2607 /* Re-instate green signals we turned to red. */
2608 for (auto [sig_tile, td] : signals_set_to_red) {
2610 }
2611
2612 /* Path invalid. */
2613 return PBSTileInfo();
2614}
2615
2626static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
2627{
2628 return YapfTrainFindNearestSafeTile(v, tile, td, override_railtype);
2629}
2630
2633private:
2634 Train *v;
2635 Order old_order;
2636 TileIndex old_dest_tile;
2637 StationID old_last_station_visited;
2638 VehicleOrderID index;
2639 bool suppress_implicit_orders;
2640 bool restored;
2641
2642public:
2644 v(_v),
2645 old_order(_v->current_order),
2646 old_dest_tile(_v->dest_tile),
2647 old_last_station_visited(_v->last_station_visited),
2648 index(_v->cur_real_order_index),
2649 suppress_implicit_orders(HasBit(_v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS)),
2650 restored(false)
2651 {
2652 }
2653
2657 void Restore()
2658 {
2659 this->v->current_order = this->old_order;
2660 this->v->dest_tile = this->old_dest_tile;
2661 this->v->last_station_visited = this->old_last_station_visited;
2662 AssignBit(this->v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS, suppress_implicit_orders);
2663 this->restored = true;
2664 }
2665
2670 {
2671 if (!this->restored) this->Restore();
2672 }
2673
2679 bool SwitchToNextOrder(bool skip_first)
2680 {
2681 if (this->v->GetNumOrders() == 0) return false;
2682
2683 if (skip_first) ++this->index;
2684
2685 int depth = 0;
2686
2687 do {
2688 /* Wrap around. */
2689 if (this->index >= this->v->GetNumOrders()) this->index = 0;
2690
2691 Order *order = this->v->GetOrder(this->index);
2692 assert(order != nullptr);
2693
2694 switch (order->GetType()) {
2695 case OT_GOTO_DEPOT:
2696 /* Skip service in depot orders when the train doesn't need service. */
2697 if (order->GetDepotOrderType().Test(OrderDepotTypeFlag::Service) && !this->v->NeedsServicing()) break;
2698 [[fallthrough]];
2699 case OT_GOTO_STATION:
2700 case OT_GOTO_WAYPOINT:
2701 this->v->current_order = *order;
2702 return UpdateOrderDest(this->v, order, 0, true);
2703 case OT_CONDITIONAL: {
2704 VehicleOrderID next = ProcessConditionalOrder(order, this->v);
2705 if (next != INVALID_VEH_ORDER_ID) {
2706 depth++;
2707 this->index = next;
2708 /* Don't increment next, so no break here. */
2709 continue;
2710 }
2711 break;
2712 }
2713 default:
2714 break;
2715 }
2716 /* Don't increment inside the while because otherwise conditional
2717 * orders can lead to an infinite loop. */
2718 ++this->index;
2719 depth++;
2720 } while (this->index != this->v->cur_real_order_index && depth < this->v->GetNumOrders());
2721
2722 return false;
2723 }
2724};
2725
2726/* choose a track */
2727static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck)
2728{
2729 Track best_track = INVALID_TRACK;
2730 bool do_track_reservation = _settings_game.pf.reserve_paths || force_res;
2731 bool changed_signal = false;
2732 TileIndex final_dest = INVALID_TILE;
2733
2734 assert((tracks & ~TRACK_BIT_MASK) == 0);
2735
2736 if (got_reservation != nullptr) *got_reservation = false;
2737
2738 /* Don't use tracks here as the setting to forbid 90 deg turns might have been switched between reservation and now. */
2739 TrackBits res_tracks = (TrackBits)(GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir));
2740 /* Do we have a suitable reserved track? */
2741 if (res_tracks != TRACK_BIT_NONE) return FindFirstTrack(res_tracks);
2742
2743 /* Quick return in case only one possible track is available */
2744 if (KillFirstBit(tracks) == TRACK_BIT_NONE) {
2745 Track track = FindFirstTrack(tracks);
2746 /* We need to check for signals only here, as a junction tile can't have signals. */
2747 if (track != INVALID_TRACK && HasPbsSignalOnTrackdir(tile, TrackEnterdirToTrackdir(track, enterdir))) {
2748 do_track_reservation = true;
2749 changed_signal = true;
2751 } else if (!do_track_reservation) {
2752 return track;
2753 }
2754 best_track = track;
2755 }
2756
2757 PBSTileInfo res_dest(tile, INVALID_TRACKDIR, false);
2758 DiagDirection dest_enterdir = enterdir;
2759 if (do_track_reservation) {
2760 res_dest = ExtendTrainReservation(v, &tracks, &dest_enterdir);
2761 if (res_dest.tile == INVALID_TILE) {
2762 /* Reservation failed? */
2763 if (mark_stuck) MarkTrainAsStuck(v);
2764 if (changed_signal) SetSignalStateByTrackdir(tile, TrackEnterdirToTrackdir(best_track, enterdir), SIGNAL_STATE_RED);
2765 return FindFirstTrack(tracks);
2766 }
2767 if (res_dest.okay) {
2768 /* Got a valid reservation that ends at a safe target, quick exit. */
2769 if (got_reservation != nullptr) *got_reservation = true;
2770 if (changed_signal) MarkTileDirtyByTile(tile);
2772 return best_track;
2773 }
2774
2775 /* Check if the train needs service here, so it has a chance to always find a depot.
2776 * Also check if the current order is a service order so we don't reserve a path to
2777 * the destination but instead to the next one if service isn't needed. */
2779 if (v->current_order.IsType(OT_DUMMY) || v->current_order.IsType(OT_CONDITIONAL) || v->current_order.IsType(OT_GOTO_DEPOT)) ProcessOrders(v);
2780 }
2781
2782 /* Save the current train order. The destructor will restore the old order on function exit. */
2783 VehicleOrderSaver orders(v);
2784
2785 /* If the current tile is the destination of the current order and
2786 * a reservation was requested, advance to the next order.
2787 * Don't advance on a depot order as depots are always safe end points
2788 * for a path and no look-ahead is necessary. This also avoids a
2789 * problem with depot orders not part of the order list when the
2790 * order list itself is empty. */
2791 if (v->current_order.IsType(OT_LEAVESTATION)) {
2792 orders.SwitchToNextOrder(false);
2793 } else if (v->current_order.IsType(OT_LOADING) || (!v->current_order.IsType(OT_GOTO_DEPOT) && (
2794 v->current_order.IsType(OT_GOTO_STATION) ?
2796 v->tile == v->dest_tile))) {
2797 orders.SwitchToNextOrder(true);
2798 }
2799
2800 if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
2801 /* Pathfinders are able to tell that route was only 'guessed'. */
2802 bool path_found = true;
2803 TileIndex new_tile = res_dest.tile;
2804
2805 Track next_track = DoTrainPathfind(v, new_tile, dest_enterdir, tracks, path_found, do_track_reservation, &res_dest, &final_dest);
2806 if (new_tile == tile) best_track = next_track;
2807 v->HandlePathfindingResult(path_found);
2808 }
2809
2810 /* No track reservation requested -> finished. */
2811 if (!do_track_reservation) return best_track;
2812
2813 /* A path was found, but could not be reserved. */
2814 if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
2815 if (mark_stuck) MarkTrainAsStuck(v);
2817 return best_track;
2818 }
2819
2820 /* No possible reservation target found, we are probably lost. */
2821 if (res_dest.tile == INVALID_TILE) {
2822 /* Try to find any safe destination. */
2824 if (TryReserveSafeTrack(v, origin.tile, origin.trackdir, false)) {
2825 TrackBits res = GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir);
2826 best_track = FindFirstTrack(res);
2828 if (got_reservation != nullptr) *got_reservation = true;
2829 if (changed_signal) MarkTileDirtyByTile(tile);
2830 } else {
2832 if (mark_stuck) MarkTrainAsStuck(v);
2833 }
2834 return best_track;
2835 }
2836
2837 if (got_reservation != nullptr) *got_reservation = true;
2838
2839 /* Reservation target found and free, check if it is safe. */
2840 while (!IsSafeWaitingPosition(v, res_dest.tile, res_dest.trackdir, true, _settings_game.pf.forbid_90_deg)) {
2841 /* Extend reservation until we have found a safe position. */
2842 DiagDirection exitdir = TrackdirToExitdir(res_dest.trackdir);
2843 TileIndex next_tile = TileAddByDiagDir(res_dest.tile, exitdir);
2845 if (Rail90DegTurnDisallowed(GetTileRailType(res_dest.tile), GetTileRailType(next_tile))) {
2846 reachable &= ~TrackCrossesTracks(TrackdirToTrack(res_dest.trackdir));
2847 }
2848
2849 /* Get next order with destination. */
2850 if (orders.SwitchToNextOrder(true)) {
2851 PBSTileInfo cur_dest;
2852 bool path_found;
2853 DoTrainPathfind(v, next_tile, exitdir, reachable, path_found, true, &cur_dest, nullptr);
2854 if (cur_dest.tile != INVALID_TILE) {
2855 res_dest = cur_dest;
2856 if (res_dest.okay) continue;
2857 /* Path found, but could not be reserved. */
2859 if (mark_stuck) MarkTrainAsStuck(v);
2860 if (got_reservation != nullptr) *got_reservation = false;
2861 changed_signal = false;
2862 break;
2863 }
2864 }
2865 /* No order or no safe position found, try any position. */
2866 if (!TryReserveSafeTrack(v, res_dest.tile, res_dest.trackdir, true)) {
2868 if (mark_stuck) MarkTrainAsStuck(v);
2869 if (got_reservation != nullptr) *got_reservation = false;
2870 changed_signal = false;
2871 }
2872 break;
2873 }
2874
2876
2877 if (changed_signal) MarkTileDirtyByTile(tile);
2878
2879 orders.Restore();
2880 if (v->current_order.IsType(OT_GOTO_DEPOT) &&
2882 final_dest != INVALID_TILE && IsRailDepotTile(final_dest)) {
2884 v->dest_tile = final_dest;
2886 }
2887
2888 return best_track;
2889}
2890
2899bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
2900{
2901 assert(v->IsFrontEngine());
2902
2903 /* We have to handle depots specially as the track follower won't look
2904 * at the depot tile itself but starts from the next tile. If we are still
2905 * inside the depot, a depot reservation can never be ours. */
2906 if (v->track == TRACK_BIT_DEPOT) {
2907 if (HasDepotReservation(v->tile)) {
2908 if (mark_as_stuck) MarkTrainAsStuck(v);
2909 return false;
2910 } else {
2911 /* Depot not reserved, but the next tile might be. */
2913 if (HasReservedTracks(next_tile, DiagdirReachesTracks(GetRailDepotDirection(v->tile)))) return false;
2914 }
2915 }
2916
2917 Vehicle *other_train = nullptr;
2918 PBSTileInfo origin = FollowTrainReservation(v, &other_train);
2919 /* The path we are driving on is already blocked by some other train.
2920 * This can only happen in certain situations when mixing path and
2921 * block signals or when changing tracks and/or signals.
2922 * Exit here as doing any further reservations will probably just
2923 * make matters worse. */
2924 if (other_train != nullptr && other_train->index != v->index) {
2925 if (mark_as_stuck) MarkTrainAsStuck(v);
2926 return false;
2927 }
2928 /* If we have a reserved path and the path ends at a safe tile, we are finished already. */
2929 if (origin.okay && (v->tile != origin.tile || first_tile_okay)) {
2930 /* Can't be stuck then. */
2932 v->flags.Reset(VehicleRailFlag::Stuck);
2933 return true;
2934 }
2935
2936 /* If we are in a depot, tentatively reserve the depot. */
2937 if (v->track == TRACK_BIT_DEPOT) {
2938 SetDepotReservation(v->tile, true);
2940 }
2941
2942 DiagDirection exitdir = TrackdirToExitdir(origin.trackdir);
2943 TileIndex new_tile = TileAddByDiagDir(origin.tile, exitdir);
2945
2946 if (Rail90DegTurnDisallowed(GetTileRailType(origin.tile), GetTileRailType(new_tile))) reachable &= ~TrackCrossesTracks(TrackdirToTrack(origin.trackdir));
2947
2948 bool res_made = false;
2949 ChooseTrainTrack(v, new_tile, exitdir, reachable, true, &res_made, mark_as_stuck);
2950
2951 if (!res_made) {
2952 /* Free the depot reservation as well. */
2953 if (v->track == TRACK_BIT_DEPOT) SetDepotReservation(v->tile, false);
2954 return false;
2955 }
2956
2957 if (v->flags.Test(VehicleRailFlag::Stuck)) {
2958 v->wait_counter = 0;
2960 }
2961 v->flags.Reset(VehicleRailFlag::Stuck);
2962 return true;
2963}
2964
2965
2966static bool CheckReverseTrain(const Train *v)
2967{
2969 v->track == TRACK_BIT_DEPOT || v->track == TRACK_BIT_WORMHOLE ||
2970 !(v->direction & 1)) {
2971 return false;
2972 }
2973
2974 assert(v->track != TRACK_BIT_NONE);
2975
2976 return YapfTrainCheckReverse(v);
2977}
2978
2985{
2986 if (station == this->last_station_visited) this->last_station_visited = StationID::Invalid();
2987
2988 const Station *st = Station::Get(station);
2990 /* The destination station has no trainstation tiles. */
2992 return TileIndex{};
2993 }
2994
2995 return st->xy;
2996}
2997
3000{
3001 Train *v = this;
3002 do {
3003 v->colourmap = PAL_NONE;
3004 v->UpdateViewport(true, false);
3005 } while ((v = v->Next()) != nullptr);
3006
3007 /* need to update acceleration and cached values since the goods on the train changed. */
3008 this->CargoChanged();
3009 this->UpdateAcceleration();
3010}
3011
3020{
3022 default: NOT_REACHED();
3023 case AM_ORIGINAL:
3024 return this->DoUpdateSpeed(this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2), 0, this->GetCurrentMaxSpeed());
3025
3026 case AM_REALISTIC:
3027 return this->DoUpdateSpeed(this->GetAcceleration(), this->GetAccelerationStatus() == AS_BRAKE ? 0 : 2, this->GetCurrentMaxSpeed());
3028 }
3029}
3030
3036static void TrainEnterStation(Train *v, StationID station)
3037{
3038 v->last_station_visited = station;
3039
3040 /* check if a train ever visited this station before */
3041 Station *st = Station::Get(station);
3042 if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
3043 st->had_vehicle_of_type |= HVOT_TRAIN;
3045 GetEncodedString(STR_NEWS_FIRST_TRAIN_ARRIVAL, st->index),
3047 v->index,
3048 st->index
3049 );
3050 AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
3051 Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
3052 }
3053
3054 v->force_proceed = TFP_NONE;
3056
3057 v->BeginLoading();
3058
3060 TriggerStationAnimation(st, v->tile, StationAnimationTrigger::VehicleArrives);
3061}
3062
3063/* Check if the vehicle is compatible with the specified tile */
3064static inline bool CheckCompatibleRail(const Train *v, TileIndex tile)
3065{
3066 return IsTileOwner(tile, v->owner) &&
3067 (!v->IsFrontEngine() || v->compatible_railtypes.Test(GetRailType(tile)));
3068}
3069
3072 uint8_t small_turn;
3073 uint8_t large_turn;
3074 uint8_t z_up;
3075 uint8_t z_down;
3076};
3077
3080 /* normal accel */
3081 {256 / 4, 256 / 2, 256 / 4, 2},
3082 {256 / 4, 256 / 2, 256 / 4, 2},
3083 {0, 256 / 2, 256 / 4, 2},
3084};
3085
3091static inline void AffectSpeedByZChange(Train *v, int old_z)
3092{
3093 if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) return;
3094
3095 const AccelerationSlowdownParams *asp = &_accel_slowdown[static_cast<int>(v->GetAccelerationType())];
3096
3097 if (old_z < v->z_pos) {
3098 v->cur_speed -= (v->cur_speed * asp->z_up >> 8);
3099 } else {
3100 uint16_t spd = v->cur_speed + asp->z_down;
3101 if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
3102 }
3103}
3104
3105static bool TrainMovedChangeSignals(TileIndex tile, DiagDirection dir)
3106{
3107 if (IsTileType(tile, TileType::Railway) &&
3110 Trackdir trackdir = FindFirstTrackdir(tracks);
3111 if (UpdateSignalsOnSegment(tile, TrackdirToExitdir(trackdir), GetTileOwner(tile)) == SIGSEG_PBS && HasSignalOnTrackdir(tile, trackdir)) {
3112 /* A PBS block with a non-PBS signal facing us? */
3113 if (!IsPbsSignal(GetSignalType(tile, TrackdirToTrack(trackdir)))) return true;
3114 }
3115 }
3116 return false;
3117}
3118
3121{
3122 for (const Train *u = this; u != nullptr; u = u->Next()) {
3123 switch (u->track) {
3124 case TRACK_BIT_WORMHOLE:
3126 break;
3127 case TRACK_BIT_DEPOT:
3128 break;
3129 default:
3131 break;
3132 }
3133 }
3134}
3135
3142uint Train::Crash(bool flooded)
3143{
3144 uint victims = 0;
3145 if (this->IsFrontEngine()) {
3146 victims += 2; // driver
3147
3148 /* Remove the reserved path in front of the train if it is not stuck.
3149 * Also clear all reserved tracks the train is currently on. */
3150 if (!this->flags.Test(VehicleRailFlag::Stuck)) FreeTrainTrackReservation(this);
3151 for (const Train *v = this; v != nullptr; v = v->Next()) {
3154 /* ClearPathReservation will not free the wormhole exit
3155 * if the train has just entered the wormhole. */
3157 }
3158 }
3159
3160 /* we may need to update crossing we were approaching,
3161 * but must be updated after the train has been marked crashed */
3162 TileIndex crossing = TrainApproachingCrossingTile(this);
3163 if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
3164
3165 /* Remove the loading indicators (if any) */
3167 }
3168
3169 victims += this->GroundVehicleBase::Crash(flooded);
3170
3171 this->crash_anim_pos = flooded ? 4000 : 1; // max 4440, disappear pretty fast when flooded
3172 return victims;
3173}
3174
3181static uint TrainCrashed(Train *v)
3182{
3183 uint victims = 0;
3184
3185 /* do not crash train twice */
3186 if (!v->vehstatus.Test(VehState::Crashed)) {
3187 victims = v->Crash();
3188 AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN, victims, v->owner));
3189 Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN, victims, v->owner));
3190 }
3191
3192 /* Try to re-reserve track under already crashed train too.
3193 * Crash() clears the reservation! */
3195
3196 return victims;
3197}
3198
3206{
3207 /* not a train or in depot */
3208 if (v->type != VEH_TRAIN || Train::From(v)->track == TRACK_BIT_DEPOT) return 0;
3209
3210 /* do not crash into trains of another company. */
3211 if (v->owner != t->owner) return 0;
3212
3213 /* get first vehicle now to make most usual checks faster */
3214 Train *coll = Train::From(v)->First();
3215
3216 /* can't collide with own wagons */
3217 if (coll == t) return 0;
3218
3219 int x_diff = v->x_pos - t->x_pos;
3220 int y_diff = v->y_pos - t->y_pos;
3221
3222 /* Do fast calculation to check whether trains are not in close vicinity
3223 * and quickly reject trains distant enough for any collision.
3224 * Differences are shifted by 7, mapping range [-7 .. 8] into [0 .. 15]
3225 * Differences are then ORed and then we check for any higher bits */
3226 uint hash = (y_diff + 7) | (x_diff + 7);
3227 if (hash & ~15) return 0;
3228
3229 /* Slower check using multiplication */
3230 int min_diff = (Train::From(v)->gcache.cached_veh_length + 1) / 2 + (t->gcache.cached_veh_length + 1) / 2 - 1;
3231 if (x_diff * x_diff + y_diff * y_diff > min_diff * min_diff) return 0;
3232
3233 /* Happens when there is a train under bridge next to bridge head */
3234 if (abs(v->z_pos - t->z_pos) > 5) return 0;
3235
3236 /* crash both trains */
3237 return TrainCrashed(t) + TrainCrashed(coll);
3238}
3239
3248{
3249 /* can't collide in depot */
3250 if (v->track == TRACK_BIT_DEPOT) return false;
3251
3252 assert(v->track == TRACK_BIT_WORMHOLE || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
3253
3254 uint num_victims = 0;
3255
3256 /* find colliding vehicles */
3257 if (v->track == TRACK_BIT_WORMHOLE) {
3258 for (Vehicle *u : VehiclesOnTile(v->tile)) {
3259 num_victims += CheckTrainCollision(u, v);
3260 }
3262 num_victims += CheckTrainCollision(u, v);
3263 }
3264 } else {
3265 for (Vehicle *u : VehiclesNearTileXY(v->x_pos, v->y_pos, 7)) {
3266 num_victims += CheckTrainCollision(u, v);
3267 }
3268 }
3269
3270 /* any dead -> no crash */
3271 if (num_victims == 0) return false;
3272
3273 AddTileNewsItem(GetEncodedString(STR_NEWS_TRAIN_CRASH, num_victims), NewsType::Accident, v->tile);
3274
3275 ModifyStationRatingAround(v->tile, v->owner, -160, 30);
3276 if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_13_TRAIN_COLLISION, v);
3277 return true;
3278}
3279
3287bool TrainController(Train *v, Vehicle *nomove, bool reverse)
3288{
3289 Train *first = v->First();
3290 Train *prev;
3291 bool direction_changed = false; // has direction of any part changed?
3292
3293 /* For every vehicle after and including the given vehicle */
3294 for (prev = v->Previous(); v != nomove; prev = v, v = v->Next()) {
3295 DiagDirection enterdir = DIAGDIR_BEGIN;
3296 bool update_signals_crossing = false; // will we update signals or crossing state?
3297
3299 if (v->track != TRACK_BIT_WORMHOLE) {
3300 /* Not inside tunnel */
3301 if (gp.old_tile == gp.new_tile) {
3302 /* Staying in the old tile */
3303 if (v->track == TRACK_BIT_DEPOT) {
3304 /* Inside depot */
3305 gp.x = v->x_pos;
3306 gp.y = v->y_pos;
3307 } else {
3308 /* Not inside depot */
3309
3310 /* Reverse when we are at the end of the track already, do not move to the new position */
3311 if (v->IsFrontEngine() && !TrainCheckIfLineEnds(v, reverse)) return false;
3312
3313 auto vets = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
3314 if (vets.Test(VehicleEnterTileState::CannotEnter)) {
3315 goto invalid_rail;
3316 }
3318 /* The new position is the end of the platform */
3320 }
3321 }
3322 } else {
3323 /* A new tile is about to be entered. */
3324
3325 /* Determine what direction we're entering the new tile from */
3326 enterdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile);
3327 assert(IsValidDiagDirection(enterdir));
3328
3329 /* Get the status of the tracks in the new tile and mask
3330 * away the bits that aren't reachable. */
3331 TrackStatus ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL, 0, ReverseDiagDir(enterdir));
3332 TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(enterdir);
3333
3334 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
3335 TrackBits red_signals = TrackdirBitsToTrackBits(TrackStatusToRedSignals(ts) & reachable_trackdirs);
3336
3337 TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
3338 if (Rail90DegTurnDisallowed(GetTileRailType(gp.old_tile), GetTileRailType(gp.new_tile)) && prev == nullptr) {
3339 /* We allow wagons to make 90 deg turns, because forbid_90_deg
3340 * can be switched on halfway a turn */
3341 bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
3342 }
3343
3344 if (bits == TRACK_BIT_NONE) goto invalid_rail;
3345
3346 /* Check if the new tile constrains tracks that are compatible
3347 * with the current train, if not, bail out. */
3348 if (!CheckCompatibleRail(v, gp.new_tile)) goto invalid_rail;
3349
3350 TrackBits chosen_track;
3351 if (prev == nullptr) {
3352 /* Currently the locomotive is active. Determine which one of the
3353 * available tracks to choose */
3354 chosen_track = TrackToTrackBits(ChooseTrainTrack(v, gp.new_tile, enterdir, bits, false, nullptr, true));
3355 assert(chosen_track & (bits | GetReservedTrackbits(gp.new_tile)));
3356
3357 if (v->force_proceed != TFP_NONE && IsPlainRailTile(gp.new_tile) && HasSignals(gp.new_tile)) {
3358 /* For each signal we find decrease the counter by one.
3359 * We start at two, so the first signal we pass decreases
3360 * this to one, then if we reach the next signal it is
3361 * decreased to zero and we won't pass that new signal. */
3362 Trackdir dir = FindFirstTrackdir(trackdirbits);
3363 if (HasSignalOnTrackdir(gp.new_tile, dir) ||
3365 GetSignalType(gp.new_tile, TrackdirToTrack(dir)) != SIGTYPE_PBS)) {
3366 /* However, we do not want to be stopped by PBS signals
3367 * entered via the back. */
3368 v->force_proceed = (v->force_proceed == TFP_SIGNAL) ? TFP_STUCK : TFP_NONE;
3370 }
3371 }
3372
3373 /* Check if it's a red signal and that force proceed is not clicked. */
3374 if ((red_signals & chosen_track) && v->force_proceed == TFP_NONE) {
3375 /* In front of a red signal */
3376 Trackdir i = FindFirstTrackdir(trackdirbits);
3377
3378 /* Don't handle stuck trains here. */
3379 if (v->flags.Test(VehicleRailFlag::Stuck)) return false;
3380
3382 v->cur_speed = 0;
3383 v->subspeed = 0;
3384 v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
3386 } else if (HasSignalOnTrackdir(gp.new_tile, i)) {
3387 v->cur_speed = 0;
3388 v->subspeed = 0;
3389 v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
3391 DiagDirection exitdir = TrackdirToExitdir(i);
3392 TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);
3393
3394 exitdir = ReverseDiagDir(exitdir);
3395
3396 /* check if a train is waiting on the other side */
3397 if (!HasVehicleOnTile(o_tile, [&exitdir](const Vehicle *u) {
3398 if (u->type != VEH_TRAIN || u->vehstatus.Test(VehState::Crashed)) return false;
3399 const Train *t = Train::From(u);
3400
3401 /* not front engine of a train, inside wormhole or depot, crashed */
3402 if (!t->IsFrontEngine() || !(t->track & TRACK_BIT_MASK)) return false;
3403
3404 if (t->cur_speed > 5 || VehicleExitDir(t->direction, t->track) != exitdir) return false;
3405
3406 return true;
3407 })) return false;
3408 }
3409 }
3410
3411 /* If we would reverse but are currently in a PBS block and
3412 * reversing of stuck trains is disabled, don't reverse.
3413 * This does not apply if the reason for reversing is a one-way
3414 * signal blocking us, because a train would then be stuck forever. */
3416 UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) {
3417 v->wait_counter = 0;
3418 return false;
3419 }
3420 goto reverse_train_direction;
3421 } else {
3422 TryReserveRailTrack(gp.new_tile, TrackBitsToTrack(chosen_track), false);
3423 }
3424 } else {
3425 /* The wagon is active, simply follow the prev vehicle. */
3426 if (prev->tile == gp.new_tile) {
3427 /* Choose the same track as prev */
3428 if (prev->track == TRACK_BIT_WORMHOLE) {
3429 /* Vehicles entering tunnels enter the wormhole earlier than for bridges.
3430 * However, just choose the track into the wormhole. */
3431 assert(IsTunnel(prev->tile));
3432 chosen_track = bits;
3433 } else {
3434 chosen_track = prev->track;
3435 }
3436 } else {
3437 /* Choose the track that leads to the tile where prev is.
3438 * This case is active if 'prev' is already on the second next tile, when 'v' just enters the next tile.
3439 * I.e. when the tile between them has only space for a single vehicle like
3440 * 1) horizontal/vertical track tiles and
3441 * 2) some orientations of tunnel entries, where the vehicle is already inside the wormhole at 8/16 from the tile edge.
3442 * Is also the train just reversing, the wagon inside the tunnel is 'on' the tile of the opposite tunnel entry.
3443 */
3444 static const TrackBits _connecting_track[DIAGDIR_END][DIAGDIR_END] = {
3449 };
3450 DiagDirection exitdir = DiagdirBetweenTiles(gp.new_tile, prev->tile);
3451 assert(IsValidDiagDirection(exitdir));
3452 chosen_track = _connecting_track[enterdir][exitdir];
3453 }
3454 chosen_track &= bits;
3455 }
3456
3457 /* Make sure chosen track is a valid track */
3458 assert(
3459 chosen_track == TRACK_BIT_X || chosen_track == TRACK_BIT_Y ||
3460 chosen_track == TRACK_BIT_UPPER || chosen_track == TRACK_BIT_LOWER ||
3461 chosen_track == TRACK_BIT_LEFT || chosen_track == TRACK_BIT_RIGHT);
3462
3463 /* Update XY to reflect the entrance to the new tile, and select the direction to use */
3464 const uint8_t *b = _initial_tile_subcoord[FindFirstBit(chosen_track)][enterdir];
3465 gp.x = (gp.x & ~0xF) | b[0];
3466 gp.y = (gp.y & ~0xF) | b[1];
3467 Direction chosen_dir = (Direction)b[2];
3468
3469 /* Call the landscape function and tell it that the vehicle entered the tile */
3470 auto vets = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
3471 if (vets.Test(VehicleEnterTileState::CannotEnter)) {
3472 goto invalid_rail;
3473 }
3474
3476 Track track = FindFirstTrack(chosen_track);
3477 Trackdir tdir = TrackDirectionToTrackdir(track, chosen_dir);
3478 if (v->IsFrontEngine() && HasPbsSignalOnTrackdir(gp.new_tile, tdir)) {
3481 }
3482
3483 /* Clear any track reservation when the last vehicle leaves the tile */
3484 if (v->Next() == nullptr) ClearPathReservation(v, v->tile, v->GetVehicleTrackdir());
3485
3486 v->tile = gp.new_tile;
3487
3489 v->First()->ConsistChanged(CCF_TRACK);
3490 }
3491
3492 v->track = chosen_track;
3493 assert(v->track);
3494 }
3495
3496 /* We need to update signal status, but after the vehicle position hash
3497 * has been updated by UpdateInclination() */
3498 update_signals_crossing = true;
3499
3500 if (chosen_dir != v->direction) {
3501 if (prev == nullptr && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
3502 const AccelerationSlowdownParams *asp = &_accel_slowdown[static_cast<int>(v->GetAccelerationType())];
3503 DirDiff diff = DirDifference(v->direction, chosen_dir);
3504 v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? asp->small_turn : asp->large_turn) * v->cur_speed >> 8;
3505 }
3506 direction_changed = true;
3507 v->direction = chosen_dir;
3508 }
3509
3510 if (v->IsFrontEngine()) {
3511 v->wait_counter = 0;
3512
3513 /* If we are approaching a crossing that is reserved, play the sound now. */
3515 if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
3516
3517 /* Always try to extend the reservation when entering a tile. */
3519 }
3520
3522 /* The new position is the location where we want to stop */
3524 }
3525 }
3526 } else {
3528 /* Perform look-ahead on tunnel exit. */
3529 if (v->IsFrontEngine()) {
3532 }
3533 /* Prevent v->UpdateInclination() being called with wrong parameters.
3534 * This could happen if the train was reversed inside the tunnel/bridge. */
3535 if (gp.old_tile == gp.new_tile) {
3537 }
3538 } else {
3539 v->x_pos = gp.x;
3540 v->y_pos = gp.y;
3541 v->UpdatePosition();
3542 if (!v->vehstatus.Test(VehState::Hidden)) v->Vehicle::UpdateViewport(true);
3543 continue;
3544 }
3545 }
3546
3547 /* update image of train, as well as delta XY */
3548 v->UpdateDeltaXY();
3549
3550 v->x_pos = gp.x;
3551 v->y_pos = gp.y;
3552 v->UpdatePosition();
3553
3554 /* update the Z position of the vehicle */
3555 int old_z = v->UpdateInclination(gp.new_tile != gp.old_tile, false);
3556
3557 if (prev == nullptr) {
3558 /* This is the first vehicle in the train */
3559 AffectSpeedByZChange(v, old_z);
3560 }
3561
3562 if (update_signals_crossing) {
3563 if (v->IsFrontEngine()) {
3564 if (TrainMovedChangeSignals(gp.new_tile, enterdir)) {
3565 /* We are entering a block with PBS signals right now, but
3566 * not through a PBS signal. This means we don't have a
3567 * reservation right now. As a conventional signal will only
3568 * ever be green if no other train is in the block, getting
3569 * a path should always be possible. If the player built
3570 * such a strange network that it is not possible, the train
3571 * will be marked as stuck and the player has to deal with
3572 * the problem. */
3573 if ((!HasReservedTracks(gp.new_tile, v->track) &&
3574 !TryReserveRailTrack(gp.new_tile, FindFirstTrack(v->track))) ||
3575 !TryPathReserve(v)) {
3577 }
3578 }
3579 }
3580
3581 /* Signals can only change when the first
3582 * (above) or the last vehicle moves. */
3583 if (v->Next() == nullptr) {
3584 TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
3586 }
3587 }
3588
3589 /* Do not check on every tick to save some computing time. */
3591 }
3592
3593 if (direction_changed) first->tcache.cached_max_curve_speed = first->GetCurveSpeedLimit();
3594
3595 return true;
3596
3597invalid_rail:
3598 /* We've reached end of line?? */
3599 if (prev != nullptr) FatalError("Disconnecting train");
3600
3601reverse_train_direction:
3602 if (reverse) {
3603 v->wait_counter = 0;
3604 v->cur_speed = 0;
3605 v->subspeed = 0;
3607 }
3608
3609 return false;
3610}
3611
3612static bool IsRailStationPlatformOccupied(TileIndex tile)
3613{
3615
3616 for (TileIndex t = tile; IsCompatibleTrainStationTile(t, tile); t -= delta) {
3617 if (HasVehicleOnTile(t, IsTrain)) return true;
3618 }
3619 for (TileIndex t = tile + delta; IsCompatibleTrainStationTile(t, tile); t += delta) {
3620 if (HasVehicleOnTile(t, IsTrain)) return true;
3621 }
3622
3623 return false;
3624}
3625
3633static void DeleteLastWagon(Train *v)
3634{
3635 Train *first = v->First();
3636
3637 /* Go to the last wagon and delete the link pointing there
3638 * new_last is then the one-before-last wagon, and v the last
3639 * one which will physically be removed */
3640 Train *new_last = v;
3641 for (; v->Next() != nullptr; v = v->Next()) new_last = v;
3642 new_last->SetNext(nullptr);
3643
3644 if (first != v) {
3645 /* Recalculate cached train properties */
3647 /* Update the depot window if the first vehicle is in depot -
3648 * if v == first, then it is updated in PreDestructor() */
3649 if (first->track == TRACK_BIT_DEPOT) {
3651 }
3652 v->last_station_visited = first->last_station_visited; // for PreDestructor
3653 }
3654
3655 /* 'v' shouldn't be accessed after it has been deleted */
3656 TrackBits trackbits = v->track;
3657 TileIndex tile = v->tile;
3658 Owner owner = v->owner;
3659
3660 delete v;
3661 v = nullptr; // make sure nobody will try to read 'v' anymore
3662
3663 if (trackbits == TRACK_BIT_WORMHOLE) {
3664 /* Vehicle is inside a wormhole, v->track contains no useful value then. */
3666 }
3667
3668 Track track = TrackBitsToTrack(trackbits);
3669 if (HasReservedTracks(tile, trackbits)) {
3670 UnreserveRailTrack(tile, track);
3671
3672 /* If there are still crashed vehicles on the tile, give the track reservation to them */
3673 TrackBits remaining_trackbits = TRACK_BIT_NONE;
3674 for (const Vehicle *u : VehiclesOnTile(tile)) {
3675 if (u->type != VEH_TRAIN || !u->vehstatus.Test(VehState::Crashed)) continue;
3676 TrackBits train_tbits = Train::From(u)->track;
3677 if (train_tbits == TRACK_BIT_WORMHOLE) {
3678 /* Vehicle is inside a wormhole, u->track contains no useful value then. */
3679 remaining_trackbits |= DiagDirToDiagTrackBits(GetTunnelBridgeDirection(u->tile));
3680 } else if (train_tbits != TRACK_BIT_DEPOT) {
3681 remaining_trackbits |= train_tbits;
3682 }
3683 }
3684
3685 /* It is important that these two are the first in the loop, as reservation cannot deal with every trackbit combination */
3686 assert(TRACK_BEGIN == TRACK_X && TRACK_Y == TRACK_BEGIN + 1);
3687 for (Track t : SetTrackBitIterator(remaining_trackbits)) TryReserveRailTrack(tile, t);
3688 }
3689
3690 /* check if the wagon was on a road/rail-crossing */
3692
3693 if (IsRailStationTile(tile)) {
3694 bool occupied = IsRailStationPlatformOccupied(tile);
3696 SetRailStationPlatformReservation(tile, dir, occupied);
3698 }
3699
3700 /* Update signals */
3703 } else {
3704 SetSignalsOnBothDir(tile, track, owner);
3705 }
3706}
3707
3713{
3714 static const DirDiff delta[] = {
3716 };
3717
3718 do {
3719 /* We don't need to twist around vehicles if they're not visible */
3720 if (!v->vehstatus.Test(VehState::Hidden)) {
3721 v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
3722 /* Refrain from updating the z position of the vehicle when on
3723 * a bridge, because UpdateInclination() will put the vehicle under
3724 * the bridge in that case */
3725 if (v->track != TRACK_BIT_WORMHOLE) {
3726 v->UpdatePosition();
3727 v->UpdateInclination(false, true);
3728 } else {
3729 v->UpdateViewport(false, true);
3730 }
3731 }
3732 } while ((v = v->Next()) != nullptr);
3733}
3734
3741{
3742 int state = ++v->crash_anim_pos;
3743
3744 if (state == 4 && !v->vehstatus.Test(VehState::Hidden)) {
3746 }
3747
3748 uint32_t r;
3749 if (state <= 200 && Chance16R(1, 7, r)) {
3750 int index = (r * 10 >> 16);
3751
3752 Vehicle *u = v;
3753 do {
3754 if (--index < 0) {
3755 r = Random();
3756
3758 GB(r, 8, 3) + 2,
3759 GB(r, 16, 3) + 2,
3760 GB(r, 0, 3) + 5,
3762 break;
3763 }
3764 } while ((u = u->Next()) != nullptr);
3765 }
3766
3767 if (state <= 240 && !(v->tick_counter & 3)) ChangeTrainDirRandomly(v);
3768
3769 if (state >= 4440 && !(v->tick_counter & 0x1F)) {
3770 bool ret = v->Next() != nullptr;
3771 DeleteLastWagon(v);
3772 return ret;
3773 }
3774
3775 return true;
3776}
3777
3779static const uint16_t _breakdown_speeds[16] = {
3780 225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
3781};
3782
3783
3792static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
3793{
3794 /* Calc position within the current tile */
3795 uint x = v->x_pos & 0xF;
3796 uint y = v->y_pos & 0xF;
3797
3798 /* for diagonal directions, 'x' will be 0..15 -
3799 * for other directions, it will be 1, 3, 5, ..., 15 */
3800 switch (v->direction) {
3801 case DIR_N : x = ~x + ~y + 25; break;
3802 case DIR_NW: x = y; [[fallthrough]];
3803 case DIR_NE: x = ~x + 16; break;
3804 case DIR_E : x = ~x + y + 9; break;
3805 case DIR_SE: x = y; break;
3806 case DIR_S : x = x + y - 7; break;
3807 case DIR_W : x = ~y + x + 9; break;
3808 default: break;
3809 }
3810
3811 /* Do not reverse when approaching red signal. Make sure the vehicle's front
3812 * does not cross the tile boundary when we do reverse, but as the vehicle's
3813 * location is based on their center, use half a vehicle's length as offset.
3814 * Multiply the half-length by two for straight directions to compensate that
3815 * we only get odd x offsets there. */
3816 if (!signal && x + (v->gcache.cached_veh_length + 1) / 2 * (IsDiagonalDirection(v->direction) ? 1 : 2) >= TILE_SIZE) {
3817 /* we are too near the tile end, reverse now */
3818 v->cur_speed = 0;
3819 if (reverse) ReverseTrainDirection(v);
3820 return false;
3821 }
3822
3823 /* slow down */
3825 uint16_t break_speed = _breakdown_speeds[x & 0xF];
3826 if (break_speed < v->cur_speed) v->cur_speed = break_speed;
3827
3828 return true;
3829}
3830
3831
3837static bool TrainCanLeaveTile(const Train *v)
3838{
3839 /* Exit if inside a tunnel/bridge or a depot */
3840 if (v->track == TRACK_BIT_WORMHOLE || v->track == TRACK_BIT_DEPOT) return false;
3841
3842 TileIndex tile = v->tile;
3843
3844 /* entering a tunnel/bridge? */
3847 if (DiagDirToDir(dir) == v->direction) return false;
3848 }
3849
3850 /* entering a depot? */
3851 if (IsRailDepotTile(tile)) {
3853 if (DiagDirToDir(dir) == v->direction) return false;
3854 }
3855
3856 return true;
3857}
3858
3859
3868{
3869 assert(v->IsFrontEngine());
3870 assert(!v->vehstatus.Test(VehState::Crashed));
3871
3872 if (!TrainCanLeaveTile(v)) return INVALID_TILE;
3873
3874 DiagDirection dir = VehicleExitDir(v->direction, v->track);
3875 TileIndex tile = v->tile + TileOffsByDiagDir(dir);
3876
3877 /* not a crossing || wrong axis || unusable rail (wrong type or owner) */
3878 if (!IsLevelCrossingTile(tile) || DiagDirToAxis(dir) == GetCrossingRoadAxis(tile) ||
3879 !CheckCompatibleRail(v, tile)) {
3880 return INVALID_TILE;
3881 }
3882
3883 return tile;
3884}
3885
3886
3894static bool TrainCheckIfLineEnds(Train *v, bool reverse)
3895{
3896 /* First, handle broken down train */
3897
3898 int t = v->breakdown_ctr;
3899 if (t > 1) {
3901
3902 uint16_t break_speed = _breakdown_speeds[GB(~t, 4, 4)];
3903 if (break_speed < v->cur_speed) v->cur_speed = break_speed;
3904 } else {
3906 }
3907
3908 if (!TrainCanLeaveTile(v)) return true;
3909
3910 /* Determine the non-diagonal direction in which we will exit this tile */
3911 DiagDirection dir = VehicleExitDir(v->direction, v->track);
3912 /* Calculate next tile */
3913 TileIndex tile = v->tile + TileOffsByDiagDir(dir);
3914
3915 /* Determine the track status on the next tile */
3916 TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0, ReverseDiagDir(dir));
3917 TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(dir);
3918
3919 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
3920 TrackdirBits red_signals = TrackStatusToRedSignals(ts) & reachable_trackdirs;
3921
3922 /* We are sure the train is not entering a depot, it is detected above */
3923
3924 /* mask unreachable track bits if we are forbidden to do 90deg turns */
3925 TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
3927 bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
3928 }
3929
3930 /* no suitable trackbits at all || unusable rail (wrong type or owner) */
3931 if (bits == TRACK_BIT_NONE || !CheckCompatibleRail(v, tile)) {
3932 return TrainApproachingLineEnd(v, false, reverse);
3933 }
3934
3935 /* approaching red signal */
3936 if ((trackdirbits & red_signals) != 0) return TrainApproachingLineEnd(v, true, reverse);
3937
3938 /* approaching a rail/road crossing? then make it red */
3940
3941 return true;
3942}
3943
3944
3945static bool TrainLocoHandler(Train *v, bool mode)
3946{
3947 /* train has crashed? */
3949 return mode ? true : HandleCrashedTrain(v); // 'this' can be deleted here
3950 }
3951
3952 if (v->force_proceed != TFP_NONE) {
3953 v->flags.Reset(VehicleRailFlag::Stuck);
3955 }
3956
3957 /* train is broken down? */
3958 if (v->HandleBreakdown()) return true;
3959
3960 if (v->flags.Test(VehicleRailFlag::Reversing) && v->cur_speed == 0) {
3962 }
3963
3964 /* exit if train is stopped */
3965 if (v->vehstatus.Test(VehState::Stopped) && v->cur_speed == 0) return true;
3966
3967 bool valid_order = !v->current_order.IsType(OT_NOTHING) && v->current_order.GetType() != OT_CONDITIONAL;
3968 if (ProcessOrders(v) && CheckReverseTrain(v)) {
3969 v->wait_counter = 0;
3970 v->cur_speed = 0;
3971 v->subspeed = 0;
3974 return true;
3975 } else if (v->flags.Test(VehicleRailFlag::LeavingStation)) {
3976 /* Try to reserve a path when leaving the station as we
3977 * might not be marked as wanting a reservation, e.g.
3978 * when an overlength train gets turned around in a station. */
3979 DiagDirection dir = VehicleExitDir(v->direction, v->track);
3981
3983 TryPathReserve(v, true, true);
3984 }
3986 }
3987
3988 v->HandleLoading(mode);
3989
3990 if (v->current_order.IsType(OT_LOADING)) return true;
3991
3992 if (CheckTrainStayInDepot(v)) return true;
3993
3994 if (!mode) v->ShowVisualEffect();
3995
3996 /* We had no order but have an order now, do look ahead. */
3997 if (!valid_order && !v->current_order.IsType(OT_NOTHING)) {
3999 }
4000
4001 /* Handle stuck trains. */
4002 if (!mode && v->flags.Test(VehicleRailFlag::Stuck)) {
4003 ++v->wait_counter;
4004
4005 /* Should we try reversing this tick if still stuck? */
4007
4008 if (!turn_around && v->wait_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == TFP_NONE) return true;
4009 if (!TryPathReserve(v)) {
4010 /* Still stuck. */
4011 if (turn_around) ReverseTrainDirection(v);
4012
4014 /* Show message to player. */
4017 }
4018 v->wait_counter = 0;
4019 }
4020 /* Exit if force proceed not pressed, else reset stuck flag anyway. */
4021 if (v->force_proceed == TFP_NONE) return true;
4022 v->flags.Reset(VehicleRailFlag::Stuck);
4023 v->wait_counter = 0;
4025 }
4026 }
4027
4028 if (v->current_order.IsType(OT_LEAVESTATION)) {
4029 v->current_order.Free();
4031 return true;
4032 }
4033
4034 int j = v->UpdateSpeed();
4035
4036 /* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */
4037 if (v->cur_speed == 0 && v->vehstatus.Test(VehState::Stopped)) {
4038 /* If we manually stopped, we're not force-proceeding anymore. */
4039 v->force_proceed = TFP_NONE;
4041 }
4042
4043 int adv_spd = v->GetAdvanceDistance();
4044 if (j < adv_spd) {
4045 /* if the vehicle has speed 0, update the last_speed field. */
4046 if (v->cur_speed == 0) v->SetLastSpeed();
4047 } else {
4049 /* Loop until the train has finished moving. */
4050 for (;;) {
4051 j -= adv_spd;
4052 TrainController(v, nullptr);
4053 /* Don't continue to move if the train crashed. */
4054 if (CheckTrainCollision(v)) break;
4055 /* Determine distance to next map position */
4056 adv_spd = v->GetAdvanceDistance();
4057
4058 /* No more moving this tick */
4059 if (j < adv_spd || v->cur_speed == 0) break;
4060
4061 OrderType order_type = v->current_order.GetType();
4062 /* Do not skip waypoints (incl. 'via' stations) when passing through at full speed. */
4063 if ((order_type == OT_GOTO_WAYPOINT || order_type == OT_GOTO_STATION) &&
4067 ProcessOrders(v);
4068 }
4069 }
4070 v->SetLastSpeed();
4071 }
4072
4073 for (Train *u = v; u != nullptr; u = u->Next()) {
4074 if (u->vehstatus.Test(VehState::Hidden)) continue;
4075
4076 u->UpdateViewport(false, false);
4077 }
4078
4079 if (v->progress == 0) v->progress = j; // Save unused spd for next time, if TrainController didn't set progress
4080
4081 return true;
4082}
4083
4089{
4090 Money cost = 0;
4091 const Train *v = this;
4092
4093 do {
4094 const Engine *e = v->GetEngine();
4095 if (e->VehInfo<RailVehicleInfo>().running_cost_class == Price::Invalid) continue;
4096
4097 uint cost_factor = GetVehicleProperty(v, PROP_TRAIN_RUNNING_COST_FACTOR, e->VehInfo<RailVehicleInfo>().running_cost);
4098 if (cost_factor == 0) continue;
4099
4100 /* Halve running cost for multiheaded parts */
4101 if (v->IsMultiheaded()) cost_factor /= 2;
4102
4103 cost += GetPrice(e->VehInfo<RailVehicleInfo>().running_cost_class, cost_factor, e->GetGRF());
4104 } while ((v = v->GetNextVehicle()) != nullptr);
4105
4106 return cost;
4107}
4108
4114{
4115 this->tick_counter++;
4116
4117 if (this->IsFrontEngine()) {
4119
4120 if (!this->vehstatus.Test(VehState::Stopped) || this->cur_speed > 0) this->running_ticks++;
4121
4122 this->current_order_time++;
4123
4124 if (!TrainLocoHandler(this, false)) return false;
4125
4126 return TrainLocoHandler(this, true);
4127 } else if (this->IsFreeWagon() && this->vehstatus.Test(VehState::Crashed)) {
4128 /* Delete flooded standalone wagon chain */
4129 if (++this->crash_anim_pos >= 4400) {
4130 delete this;
4131 return false;
4132 }
4133 }
4134
4135 return true;
4136}
4137
4143{
4144 if (Company::Get(v->owner)->settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return;
4145 if (v->IsChainInDepot()) {
4147 return;
4148 }
4149
4151
4152 FindDepotData tfdd = FindClosestTrainDepot(v, max_penalty);
4153 /* Only go to the depot if it is not too far out of our way. */
4154 if (tfdd.best_length == UINT_MAX || tfdd.best_length > max_penalty) {
4155 if (v->current_order.IsType(OT_GOTO_DEPOT)) {
4156 /* If we were already heading for a depot but it has
4157 * suddenly moved farther away, we continue our normal
4158 * schedule? */
4161 }
4162 return;
4163 }
4164
4165 DepotID depot = GetDepotIndex(tfdd.tile);
4166
4167 if (v->current_order.IsType(OT_GOTO_DEPOT) &&
4168 v->current_order.GetDestination() != depot &&
4169 !Chance16(3, 16)) {
4170 return;
4171 }
4172
4175 v->dest_tile = tfdd.tile;
4177}
4178
4181{
4182 AgeVehicle(this);
4183}
4184
4187{
4188 EconomyAgeVehicle(this);
4189
4190 if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
4191
4192 if (this->IsFrontEngine()) {
4194
4196
4197 CheckOrders(this);
4198
4199 /* update destination */
4200 if (this->current_order.IsType(OT_GOTO_STATION)) {
4202 if (tile != INVALID_TILE) this->dest_tile = tile;
4203 }
4204
4205 if (this->running_ticks != 0) {
4206 /* running costs */
4208
4209 this->profit_this_year -= cost.GetCost();
4210 this->running_ticks = 0;
4211
4213
4216 }
4217 }
4218}
4219
4225{
4227
4228 if (this->track == TRACK_BIT_DEPOT) {
4229 /* We'll assume the train is facing outwards */
4230 return DiagDirToDiagTrackdir(GetRailDepotDirection(this->tile)); // Train in depot
4231 }
4232
4233 if (this->track == TRACK_BIT_WORMHOLE) {
4234 /* train in tunnel or on bridge, so just use its direction and assume a diagonal track */
4235 return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
4236 }
4237
4238 return TrackDirectionToTrackdir(FindFirstTrack(this->track), this->direction);
4239}
4240
4241uint16_t Train::GetMaxWeight() const
4242{
4243 uint16_t weight = CargoSpec::Get(this->cargo_type)->WeightOfNUnitsInTrain(this->GetEngine()->DetermineCapacity(this));
4244
4245 /* Vehicle weight is not added for articulated parts. */
4246 if (!this->IsArticulatedPart()) {
4247 weight += GetVehicleProperty(this, PROP_TRAIN_WEIGHT, RailVehInfo(this->engine_type)->weight);
4248 }
4249
4250 /* Powered wagons have extra weight added. */
4251 if (this->flags.Test(VehicleRailFlag::PoweredWagon)) {
4252 weight += RailVehInfo(this->gcache.first_engine)->pow_wag_weight;
4253 }
4254
4255 return weight;
4256}
Base functions for all AIs.
void AddArticulatedParts(Vehicle *first)
Add the remaining articulated parts to the given vehicle.
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
Checks whether the specs of freshly build articulated vehicles are consistent with the information sp...
Functions related to articulated vehicles.
void CheckCargoCapacity(Vehicle *v)
Check the capacity of all vehicles in a chain and spread cargo if needed.
@ BuiltAsPrototype
Vehicle is a prototype (accepted as exclusive preview).
constexpr T AssignBit(T &x, const uint8_t y, bool value)
Assigns a bit in a variable.
static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
constexpr uint8_t FindFirstBit(T x)
Search the first set bit in a value.
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T KillFirstBit(T value)
Clear the first bit in an integer.
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
const BridgeSpec * GetBridgeSpec(BridgeType i)
Get the specification of a bridge type.
Definition bridge.h:60
bool IsBridgeTile(Tile t)
checks if there is a bridge on this tile
Definition bridge_map.h:35
BridgeType GetBridgeType(Tile t)
Determines the type of bridge on a tile.
Definition bridge_map.h:56
bool IsBridge(Tile t)
Checks if this is a bridge, instead of a tunnel.
Definition bridge_map.h:24
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:21
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:104
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition ai_core.cpp:235
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Flip(Tvalue_type value)
Flip the value-th bit.
constexpr Timpl & Set()
Set all bits.
Common return value for all commands.
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Money GetCost() const
The costs as made up to this moment.
bool Failed() const
Did this command fail?
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition engine.cpp:160
uint16_t reliability_spd_dec
Speed of reliability decay between services (per day).
Definition engine_base.h:50
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
uint DetermineCapacity(const Vehicle *v, uint16_t *mail_capacity=nullptr) const
Determines capacity of a given vehicle from scratch.
Definition engine.cpp:204
EngineFlags flags
Flags of the engine.
Definition engine_base.h:57
uint8_t original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
Definition engine_base.h:61
TimerGameCalendar::Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition engine.cpp:446
CargoType GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition engine_base.h:94
uint16_t reliability
Current reliability of the engine.
Definition engine_base.h:49
Enum-as-bit-set wrapper.
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
RAII class for measuring multi-step elements of performance.
This struct contains all the info that is needed to draw and construct tracks.
Definition rail.h:115
uint8_t curve_speed
Multiplier for curve maximum speed advantage.
Definition rail.h:195
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
static Date date
Current date in days (day counter).
static Year year
Current year, starting at 0.
static constexpr int DAYS_IN_YEAR
days per year
static Date date
Current date in days (day counter).
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
This class will save the current order of a vehicle and restore it on destruction.
void Restore()
Restore the saved order to the vehicle.
~VehicleOrderSaver()
Restore the saved order to the vehicle, if Restore() has not already been called.
bool SwitchToNextOrder(bool skip_first)
Set the current vehicle order to the next order in the order list.
Iterate over all vehicles near a given world coordinate.
Iterate over all vehicles on a tile.
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Execute
execute the given command
@ NoCargoCapacityCheck
when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the v...
@ AutoReplace
autoreplace/autorenew is in progress, this shall disable vehicle limits when building,...
@ ReverseTrainDirection
turn a train around
Definition of stuff that is very close to a company, like the company struct itself.
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
CompanyID _current_company
Company currently doing an action.
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Functions related to companies.
DepotID GetDepotIndex(Tile t)
Get the index of which depot is attached to the tile.
Definition depot_map.h:53
DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Direction ReverseDir(Direction d)
Return the reverse of a direction.
bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
DiagDirection AxisToDiagDir(Axis a)
Converts an Axis to a DiagDirection.
bool IsDiagonalDirection(Direction dir)
Checks if a given Direction is diagonal.
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
DirDiff
Enumeration for the difference between two directions.
@ DIRDIFF_90LEFT
Angle of 90 degrees left.
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
@ DIRDIFF_SAME
Both directions faces to the same direction.
@ DIRDIFF_90RIGHT
Angle of 90 degrees right.
Direction
Defines the 8 directions on the map.
@ DIR_SW
Southwest.
@ DIR_NW
Northwest.
@ DIR_N
North.
@ DIR_SE
Southeast.
@ DIR_S
South.
@ DIR_NE
Northeast.
@ DIR_W
West.
@ DIR_E
East.
Axis
Allow incrementing of DiagDirDiff variables.
DiagDirection
Enumeration for diagonal directions.
@ DIAGDIR_END
Used for iterations.
@ DIAGDIR_BEGIN
Used for iterations.
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition economy.cpp:940
@ EXPENSES_TRAIN_RUN
Running costs trains.
@ EXPENSES_NEW_VEHICLES
New vehicles.
@ Invalid
Invalid base price.
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Functions related to effect vehicles.
@ EV_EXPLOSION_SMALL
Various explosions.
@ EV_EXPLOSION_LARGE
Various explosions.
@ RailFlips
Rail vehicle has old depot-flip handling.
@ RailTilts
Rail vehicle tilts in curves.
@ VE_DISABLE_WAGON_POWER
Flag to disable wagon power.
Definition engine_type.h:68
@ ExclusivePreview
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
@ RAILVEH_WAGON
simple wagon, not motorized
Definition engine_type.h:34
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition engine_type.h:33
Functions related to errors.
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition error.h:27
void ShowErrorMessage(EncodedString &&summary_msg, int x, int y, CommandCost &cc)
Display an error message in a window.
Error reporting related functions.
fluid_settings_t * settings
FluidSynth settings handle.
Types for recording game performance data.
@ PFE_GL_TRAINS
Time spent processing trains.
Base functions for all Games.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
@ AS_BRAKE
We want to stop.
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
void UpdateTrainGroupID(Train *v)
Recalculates the groupID of a train.
void SetTrainGroupID(Train *v, GroupID grp)
Affect the groupID of a train to new_g.
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
static constexpr GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition group_type.h:18
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
@ Random
Randomise borders.
DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to)
Determines the DiagDirection to get from one tile to another.
Definition map_func.h:635
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition map_func.h:416
TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition map_func.h:623
TileIndexDiff TileOffsByAxis(Axis axis)
Convert an Axis to a TileIndexDiff.
Definition map_func.h:567
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:437
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:427
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition map_func.h:582
int32_t TileIndexDiff
An offset value between two tiles.
Definition map_type.h:23
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition math_func.hpp:23
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
Miscellaneous command definitions.
void HideFillingPercent(TextEffectID *te_id)
Hide vehicle loading indicators.
Definition misc_gui.cpp:586
bool _networking
are we in networking mode?
Definition network.cpp:66
Basic functions/variables used all over the place.
ClientID
'Unique' identifier to be given to clients
Base for the NewGRF implementation.
@ ArticEngine
Add articulated engines (trains and road vehicles)
@ Length
Vehicle length (trains and road vehicles)
@ CBID_VEHICLE_LENGTH
Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs.
@ CBID_TRAIN_ALLOW_WAGON_ATTACH
Determine whether a wagon can be attached to an already existing train.
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
@ VehCapacity
Capacity of vehicle changes when not refitting or arranging.
Functions/types related to NewGRF debugging.
void InvalidateNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Invalidate the inspect window for a given feature and index.
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
uint16_t GetVehicleCallbackParent(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v, const Vehicle *parent, std::span< int32_t > regs100)
Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
std::optional< bool > TestVehicleBuildProbability(Vehicle *v, EngineID engine, BuildProbabilityType type)
Test for vehicle build probability type.
bool UsesWagonOverride(const Vehicle *v)
Check if a wagon is currently using a wagon override.
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v, std::span< int32_t > regs100)
Evaluate a newgrf callback for vehicles.
@ Reversed
Change the rail vehicle should be reversed when purchased.
@ PROP_TRAIN_SHORTEN_FACTOR
Shorter vehicles.
@ PROP_TRAIN_USER_DATA
User defined data for vehicle variable 0x42.
@ PROP_TRAIN_WEIGHT
Weight in t (if dualheaded: for each single vehicle)
@ PROP_TRAIN_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
@ PROP_TRAIN_RUNNING_COST_FACTOR
Yearly runningcost (if dualheaded: sum of both vehicles)
@ PROP_TRAIN_SPEED
Max. speed: 1 unit = 1/1.6 mph = 1 km-ish/h.
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Functions related to NewGRF provided sounds.
@ VSE_START
Vehicle starting, i.e. leaving, the station.
void TriggerStationRandomisation(BaseStation *st, TileIndex trigger_tile, StationRandomTrigger trigger, CargoType cargo_type)
Trigger station randomisation.
Header file for NewGRF stations.
StringID GetGRFStringID(uint32_t grfid, GRFStringID stringid)
Returns the index for this stringid associated with its grfID.
Header of Action 04 "universal holder" structure and functions.
static constexpr GRFStringID GRFSTR_MISC_GRF_TEXT
Miscellaneous GRF text range.
Functions related to news.
void AddVehicleNewsItem(EncodedString &&headline, NewsType type, VehicleID vehicle, StationID station=StationID::Invalid())
Adds a newsitem referencing a vehicle.
Definition news_func.h:30
void AddVehicleAdviceNewsItem(AdviceType advice_type, EncodedString &&headline, VehicleID vehicle)
Adds a vehicle-advice news item.
Definition news_func.h:40
@ ArrivalCompany
First vehicle arrived for company.
@ ArrivalOther
First vehicle arrived for competitor.
@ Accident
An accident or disaster has occurred.
@ TrainStuck
The train got stuck and needs to be unstuck manually.
@ Error
A game paused because a (critical) error.
Functions related to order backups.
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool pbs_look_ahead)
Update the vehicle's destination tile from an order.
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist, bool reset_order_indices)
Delete all orders from a vehicle.
VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v)
Process a conditional order and determine the next order.
OrderStopLocation
Where to stop the trains.
Definition order_type.h:97
@ NearEnd
Stop at the near end of the platform.
@ FarEnd
Stop at the far end of the platform.
@ Middle
Stop at the middle of the platform.
@ NoDestination
The vehicle will stop at any station it passes except the destination, aka via.
@ NoIntermediate
The vehicle will not stop at any stations it passes except the destination, aka non-stop.
uint8_t VehicleOrderID
The index of an order within its current vehicle (not pool related)
Definition order_type.h:18
@ NearestDepot
Send the vehicle to the nearest depot.
@ Service
This depot order is because of the servicing limit.
static const VehicleOrderID INVALID_VEH_ORDER_ID
Invalid vehicle order index (sentinel)
Definition order_type.h:39
OrderType
Order types.
Definition order_type.h:50
void SetRailStationPlatformReservation(TileIndex start, DiagDirection dir, bool b)
Set the reservation for a complete station platform.
Definition pbs.cpp:57
TrackBits GetReservedTrackbits(TileIndex t)
Get the reserved trackbits for any tile, regardless of type.
Definition pbs.cpp:24
PBSTileInfo FollowTrainReservation(const Train *v, Vehicle **train_on_res)
Follow a train reservation to the last tile.
Definition pbs.cpp:289
bool TryReserveRailTrack(TileIndex tile, Track t, bool trigger_stations)
Try to reserve a specific track on a tile.
Definition pbs.cpp:80
bool IsWaitingPositionFree(const Train *v, TileIndex tile, Trackdir trackdir, bool forbid_90deg)
Check if a safe position is free.
Definition pbs.cpp:427
void UnreserveRailTrack(TileIndex tile, Track t)
Lift the reservation of a specific track on a tile.
Definition pbs.cpp:144
bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bool include_line_end, bool forbid_90deg)
Determine whether a certain track on a tile is a safe position to end a path.
Definition pbs.cpp:381
bool HasReservedTracks(TileIndex tile, TrackBits tracks)
Check whether some of tracks is reserved on a tile.
Definition pbs.h:58
RailType GetTileRailType(Tile tile)
Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
Definition rail.cpp:37
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
RailTypes GetAllPoweredRailTypes(RailTypes railtypes)
Returns all powered railtypes for a set of railtypes.
Definition rail.h:324
bool IsCompatibleRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType can drive on a tile with a given RailType.
Definition rail.h:351
bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition rail.h:376
bool Rail90DegTurnDisallowed(RailType rt1, RailType rt2, bool def=_settings_game.pf.forbid_90_deg)
Test if 90 degree turns are disallowed between two railtypes.
Definition rail.h:410
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition rail.h:300
RailTypes GetAllCompatibleRailTypes(RailTypes railtypes)
Returns all compatible railtypes for a set of railtypes.
Definition rail.h:312
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
Definition rail_cmd.cpp:44
bool HasOnewaySignalBlockingTrackdir(Tile tile, Trackdir td)
Is a one-way signal blocking the trackdir? A one-way signal on the trackdir against will block,...
Definition rail_map.h:474
static RailTileType GetRailTileType(Tile t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition rail_map.h:36
static bool IsPlainRail(Tile t)
Returns whether this is plain rails, with or without signals.
Definition rail_map.h:49
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition rail_map.h:115
bool HasSignalOnTrackdir(Tile tile, Trackdir trackdir)
Checks for the presence of signals along the given trackdir on the given rail tile.
Definition rail_map.h:425
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition rail_map.h:136
static bool IsPlainRailTile(Tile t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition rail_map.h:60
@ Signals
Normal rail tile with signals.
Track GetRailDepotTrack(Tile t)
Returns the track of a depot, ignoring direction.
Definition rail_map.h:182
DiagDirection GetRailDepotDirection(Tile t)
Returns the direction the depot is facing to.
Definition rail_map.h:171
void SetSignalStateByTrackdir(Tile tile, Trackdir trackdir, SignalState state)
Sets the state of the signal along the given trackdir.
Definition rail_map.h:448
bool HasSignalOnTrack(Tile tile, Track track)
Checks for the presence of signals (either way) on the given track on the given rail tile.
Definition rail_map.h:412
bool HasPbsSignalOnTrackdir(Tile tile, Trackdir td)
Is a pbs signal present along the trackdir?
Definition rail_map.h:462
bool IsOnewaySignal(Tile t, Track track)
One-way signals can't be passed the 'wrong' way.
Definition rail_map.h:318
void SetDepotReservation(Tile t, bool b)
Set the reservation state of the depot.
Definition rail_map.h:269
bool HasDepotReservation(Tile t)
Get the reservation state of the depot.
Definition rail_map.h:257
bool HasSignals(Tile t)
Checks if a rail tile has signals.
Definition rail_map.h:72
SignalState GetSignalStateByTrackdir(Tile tile, Trackdir trackdir)
Gets the state of the signal along the given trackdir.
Definition rail_map.h:437
static bool IsRailDepotTile(Tile t)
Is this tile rail tile and a rail depot?
Definition rail_map.h:105
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition rail_type.h:27
Pseudo random number generator.
bool Chance16(const uint32_t a, const uint32_t b, const std::source_location location=std::source_location::current())
Flips a coin with given probability.
bool Chance16R(const uint32_t a, const uint32_t b, uint32_t &r, const std::source_location location=std::source_location::current())
Flips a coin with a given probability and saves the randomize-number in a variable.
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
bool HasCrossingReservation(Tile t)
Get the reservation state of the rail crossing.
Definition road_map.h:364
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition road_map.h:79
Axis GetCrossingRoadAxis(Tile t)
Get the road axis of a level crossing.
Definition road_map.h:309
void SetCrossingBarred(Tile t, bool barred)
Set the bar state of a level crossing.
Definition road_map.h:412
Axis GetCrossingRailAxis(Tile t)
Get the rail axis of a level crossing.
Definition road_map.h:321
bool IsCrossingBarred(Tile t)
Check if the level crossing is barred.
Definition road_map.h:400
void SetCrossingReservation(Tile t, bool b)
Set the reservation state of the rail crossing.
Definition road_map.h:377
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
SigSegState UpdateSignalsOnSegment(TileIndex tile, DiagDirection side, Owner owner)
Update signals, starting at one side of a tile Will check tile next to this at opposite side too.
Definition signal.cpp:647
void UpdateSignalsInBuffer()
Update signals in buffer Called from 'outside'.
Definition signal.cpp:573
void AddSideToSignalBuffer(TileIndex tile, DiagDirection side, Owner owner)
Add side of tile to signal update buffer.
Definition signal.cpp:621
void SetSignalsOnBothDir(TileIndex tile, Track track, Owner owner)
Update signals at segments that are at both ends of given (existent or non-existent) track.
Definition signal.cpp:665
SigSegState
State of the signal segment.
Definition signal_func.h:49
@ SIGSEG_PBS
Segment is a PBS segment.
Definition signal_func.h:52
@ SIGSEG_FULL
Occupied by a train.
Definition signal_func.h:51
@ SIGTYPE_PBS
normal pbs signal
Definition signal_type.h:28
@ SIGNAL_STATE_RED
The signal is red.
Definition signal_type.h:43
@ SIGNAL_STATE_GREEN
The signal is green.
Definition signal_type.h:44
Functions related to sound.
SoundFx
Sound effects from baseset.
Definition sound_type.h:46
@ SND_04_DEPARTURE_STEAM
2 == 0x02 Station departure: steam engine
Definition sound_type.h:50
@ SND_41_DEPARTURE_MAGLEV
65 == 0x41 Station departure: maglev engine
Definition sound_type.h:113
@ SND_13_TRAIN_COLLISION
15 == 0x11 Train+train crash
Definition sound_type.h:65
@ SND_0E_LEVEL_CROSSING
12 == 0x0C Train passes through level crossing
Definition sound_type.h:60
@ SND_0A_DEPARTURE_TRAIN
8 == 0x08 Station departure: diesel and electric engine
Definition sound_type.h:56
@ SND_47_DEPARTURE_MONORAIL
71 == 0x47 Station departure: monorail engine
Definition sound_type.h:119
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition sprites.h:1619
void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius)
Forcibly modify station ratings near a given tile.
bool IsRailWaypointTile(Tile t)
Is this tile a station tile and a rail waypoint?
bool IsCompatibleTrainStationTile(Tile test_tile, Tile station_tile)
Check if a tile is a valid continuation to a railstation tile.
bool IsRailStationTile(Tile t)
Is this tile a station tile and a rail station?
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition station_map.h:28
Axis GetRailStationAxis(Tile t)
Get the rail direction of a rail station.
@ HVOT_TRAIN
Station has seen a train.
@ Train
Station with train station.
@ VehicleArrives
Trigger platform when train arrives.
@ VehicleArrives
Trigger platform when train arrives.
Definition of base types and functions in a cross-platform compatible way.
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:271
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Data structure for storing engine speed changes of an acceleration type.
uint8_t large_turn
Speed change due to a large turn.
uint8_t z_up
Fraction to remove when moving up.
uint8_t small_turn
Speed change due to a small turn.
uint8_t z_down
Fraction to add when moving down.
std::string name
Name of vehicle.
TimerGameTick::Ticks current_order_time
How many ticks have passed since this order started.
VehicleOrderID cur_real_order_index
The index to the current real (non-implicit) order.
VehicleFlags vehicle_flags
Used for gradual loading and other miscellaneous things (.
void ResetDepotUnbunching()
Resets all the data used for depot unbunching.
TileIndex xy
Base tile of the station.
StationFacilities facilities
The facilities that this station has.
TileArea train_station
Tile area the train 'station' part covers.
VehicleType type
Type of vehicle.
uint16_t speed
maximum travel speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition bridge.h:39
Track follower helper template class (can serve pathfinders and vehicle controllers).
bool Follow(TileIndex old_tile, Trackdir old_td)
main follower routine.
bool is_tunnel
last turn passed tunnel
bool is_bridge
last turn passed bridge ramp
int tiles_skipped
number of skipped tunnel or station tiles
DiagDirection exitdir
exit direction (leaving the old tile)
TrackdirBits new_td_bits
the new set of available trackdirs
TileIndex new_tile
the new tile (the vehicle has entered)
Trackdir old_td
the trackdir (the vehicle was on) before move
bool is_station
last turn passed station
TileIndex old_tile
the origin (vehicle moved from) before move
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo type.
Definition cargotype.h:137
SoundSettings sound
sound effect settings
GUISettings gui
settings related to the GUI
Structure to return information about the closest depot location, and whether it could be found.
T y
Y coordinate.
T x
X coordinate.
T x
X coordinate.
T y
Y coordinate.
bool line_reverse_mode
reversing at stations or not
uint16_t cargo_age_period
Number of ticks before carried cargo is aged.
EngineMiscFlags misc_flags
Miscellaneous flags.
VehicleCallbackMasks callback_mask
Bitmask of vehicle callbacks that have to be called.
Helper container to find a depot.
uint best_length
The distance towards the depot in penalty, or UINT_MAX if not found.
bool reverse
True if reversing is necessary for the train to get to this depot.
TileIndex tile
The tile of the depot.
uint traininfo_vehicle_width
Width (in pixels) of a 8/8 train vehicle in depot GUI and vehicle details.
Definition newgrf.h:156
int traininfo_vehicle_pitch
Vertical offset for drawing train images in depot GUI and vehicle details.
Definition newgrf.h:155
bool lost_vehicle_warn
if a vehicle can't find its destination, show a warning
bool show_track_reservation
highlight reserved tracks.
PathfinderSettings pf
settings for all pathfinders
DifficultySettings difficulty
settings related to the difficulty
VehicleSettings vehicle
options for vehicles
Position information of a vehicle after it moved.
TileIndex new_tile
Tile of the vehicle after moving.
int y
x and y position of the vehicle after moving
TileIndex old_tile
Current tile of the vehicle.
uint32_t cached_weight
Total weight of the consist (valid only for the first engine).
EngineID first_engine
Cached EngineID of the front vehicle. EngineID::Invalid() for the front vehicle itself.
uint32_t cached_power
Total power of the consist (valid only for the first engine).
uint16_t cached_total_length
Length of the whole vehicle (valid only for the first engine).
uint8_t cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
uint16_t cached_max_track_speed
Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
bool IsChainInDepot() const override
Check whether the whole vehicle chain is in the depot.
void SetFreeWagon()
Set a vehicle as a free wagon.
int UpdateInclination(bool new_tile, bool update_delta)
Checks if the vehicle is in a slope and sets the required flags in that case.
GroundVehicleCache gcache
Cache of often calculated values.
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
void SetMultiheaded()
Set a vehicle as a multiheaded engine.
bool IsEngine() const
Check if a vehicle is an engine (can be first in a consist).
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
void SetEngine()
Set engine status.
void SetWagon()
Set a vehicle to be a wagon.
void SetFrontEngine()
Set front engine state.
void ClearFreeWagon()
Clear a vehicle from being a free wagon.
bool IsWagon() const
Check if a vehicle is a wagon.
uint Crash(bool flooded) override
Common code executed for crashed ground vehicles.
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
Update the speed of the vehicle.
int GetAcceleration() const
Calculates the acceleration of the vehicle under its current conditions.
void ClearFrontEngine()
Remove the front engine state.
void SetLastSpeed()
Update the GUI variant of the current speed of the vehicle.
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
static uint Size()
Get the size of the map.
Definition map_func.h:290
VehicleSpriteSeq sprite_seq
Vehicle appearance.
static void Backup(const Vehicle *v, uint32_t user)
Create an order backup for the given vehicle.
OrderDepotTypeFlags GetDepotOrderType() const
What caused us going to the depot?
Definition order_base.h:150
uint16_t GetMaxSpeed() const
Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the destination.
Definition order_base.h:207
DestinationID GetDestination() const
Gets the destination of this order.
Definition order_base.h:99
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition order_base.h:66
OrderStopLocation GetStopLocation() const
Where must we stop at the platform?
Definition order_base.h:148
OrderType GetType() const
Get the type of order of this order.
Definition order_base.h:72
void MakeDummy()
Makes this order a Dummy order.
void MakeGoToDepot(DestinationID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=OrderNonStopFlag::NoIntermediate, OrderDepotActionFlags action={}, CargoType cargo=CARGO_NO_REFIT)
Makes this order a Go To Depot order.
Definition order_cmd.cpp:73
void SetDestination(DestinationID destination)
Sets the destination of this order.
Definition order_base.h:106
OrderDepotActionFlags GetDepotActionType() const
What are we going to do when in the depot.
Definition order_base.h:152
void Free()
'Free' the order
Definition order_cmd.cpp:47
bool ShouldStopAtStation(const Vehicle *v, StationID station) const
Check whether the given vehicle should stop at the given station based on this order and the non-stop...
OrderNonStopFlags GetNonStopType() const
At which stations must we stop?
Definition order_base.h:146
TileIndex tile
The base tile of the area.
This struct contains information about the end of a reserved path.
Definition pbs.h:26
Trackdir trackdir
The reserved trackdir on the tile.
Definition pbs.h:28
TileIndex tile
Tile the path ends, INVALID_TILE if no valid path was found.
Definition pbs.h:27
bool okay
True if tile is a safe waiting position, false otherwise.
Definition pbs.h:29
uint8_t path_backoff_interval
ticks between checks for a free path.
uint8_t wait_for_pbs_path
how long to wait for a path reservation.
uint8_t wait_oneway_signal
waitingtime in days before a oneway signal
bool reserve_paths
always reserve paths regardless of signal type.
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
bool reverse_at_signals
whether to reverse at signals at all
bool forbid_90_deg
forbid trains to make 90 deg turns
uint8_t wait_twoway_signal
waitingtime in days before a twoway signal
static Titem * Get(auto index)
Returns Titem with given index.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
const Tindex index
Index of this pool item.
Information about a rail vehicle.
Definition engine_type.h:74
uint16_t power
Power of engine (hp); For multiheaded engines the sum of both engine powers.
Definition engine_type.h:82
uint8_t user_def_data
Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles.
Definition engine_type.h:94
uint8_t running_cost
Running cost of engine; For multiheaded engines the sum of both running costs.
Definition engine_type.h:84
uint8_t shorten_factor
length on main map for this type is 8 - shorten_factor
Definition engine_type.h:91
RailTypes railtypes
Railtypes, mangled if elrail is disabled.
Definition engine_type.h:78
uint16_t pow_wag_power
Extra power applied to consist if wagon should be powered.
Definition engine_type.h:88
uint16_t max_speed
Maximum speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition engine_type.h:81
uint8_t capacity
Cargo capacity of vehicle; For multiheaded engines the capacity of each single engine.
Definition engine_type.h:87
uint8_t pow_wag_weight
Extra weight applied to consist if wagon should be powered.
Definition engine_type.h:89
Specification of a rectangle with absolute coordinates of all edges.
int Width() const
Get width of Rect.
int Height() const
Get height of Rect.
Iterable ensemble of each set bit in a value.
bool ambient
Play ambient, industry and town sounds.
bool disaster
Play disaster and accident sounds.
static Station * Get(auto index)
Gets station with given index.
T * Next() const
Get next vehicle in the chain.
static Pool::IterateWrapper< T > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
T * Previous() const
Get previous vehicle in the chain.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
static T * GetIfValid(auto index)
Returns vehicle if the index is a valid index for this vehicle type.
T * First() const
Get the first vehicle in the chain.
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
static T * Get(auto index)
Gets vehicle with given index.
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
T * GetLastEnginePart()
Get the last part of an articulated engine.
static T * Create(Targs &&... args)
Creates a new T-object in the vehicle pool.
T * GetFirstEnginePart()
Get the first part of an articulated engine.
T * Last()
Get the last vehicle in the chain.
Coord3D< int8_t > offset
Relative position of sprite from bounding box.
Definition sprite.h:21
Coord3D< int8_t > origin
Position of northern corner within tile.
Definition sprite.h:19
Coord3D< uint8_t > extent
Size of bounding box.
Definition sprite.h:20
Station data structure.
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override
Determines the REMAINING length of a platform, starting at (and including) the given tile.
Definition station.cpp:289
uint16_t cached_max_curve_speed
max consist speed limited by curves
Definition train.h:83
int16_t cached_curve_speed_mod
curve speed modifier of the entire train
Definition train.h:82
bool cached_tilt
train can tilt; feature provides a bonus in curves
Definition train.h:79
'Train' is either a loco or a wagon.
Definition train.h:91
void PlayLeaveStationSound(bool force=false) const override
Play a sound for a train leaving the station.
void UpdateAcceleration()
Update acceleration of the train from the cached power and weight.
void OnNewCalendarDay() override
Calendar day handler.
Train * GetNextUnit() const
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consis...
Definition train.h:149
Trackdir GetVehicleTrackdir() const override
Get the tracks of the train vehicle.
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override
Get the sprite to display the train.
uint16_t crash_anim_pos
Crash animation counter.
Definition train.h:93
bool Tick() override
Update train vehicle data for a tick.
void ReserveTrackUnderConsist() const
Tries to reserve track under whole train consist.
TileIndex GetOrderStationLocation(StationID station) override
Get the location of the next station to visit.
int GetDisplayImageWidth(Point *offset=nullptr) const
Get the width of a train vehicle image in the GUI.
ClosestDepot FindClosestDepot() override
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
void UpdateDeltaXY() override
Updates the x and y offsets and the size of the sprite used for this vehicle.
int CalcNextVehicleOffset() const
Calculate the offset from this vehicle's center to the following center taking the vehicle lengths in...
Definition train.h:173
uint16_t GetMaxWeight() const override
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
uint16_t GetCurveSpeedLimit() const
Computes train speed limit caused by curves.
bool IsPrimaryVehicle() const override
Whether this is the primary vehicle in the chain.
Definition train.h:117
void MarkDirty() override
Goods at the consist have changed, update the graphics, cargo, and acceleration.
int UpdateSpeed()
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
uint Crash(bool flooded=false) override
The train vehicle crashed! Update its status and other parts around it.
VehicleAccelerationModel GetAccelerationType() const
Allows to know the acceleration type of a vehicle.
Definition train.h:186
AccelStatus GetAccelerationStatus() const
Checks the current acceleration status of this vehicle.
Definition train.h:283
void OnNewEconomyDay() override
Economy day handler.
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Money GetRunningCost() const override
Get running cost for the train consist.
uint16_t wait_counter
Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through sign...
Definition train.h:94
int GetCurrentMaxSpeed() const override
Calculates the maximum speed of the vehicle under its current conditions.
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
UnitID max_trains
max trains in game per company
uint8_t train_acceleration_model
realistic acceleration for trains
bool wagon_speed_limits
enable wagon speed limits
uint8_t freight_trains
value to multiply the weight of cargo by
uint8_t max_train_length
maximum length for trains
Sprite sequence for a vehicle part.
bool IsValid() const
Check whether the sequence contains any sprites.
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition vehicle.cpp:114
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition vehicle.cpp:142
Vehicle data structure.
EngineID engine_type
The type of engine used for this vehicle.
int32_t z_pos
z coordinate.
Direction direction
facing
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition vehicle.cpp:719
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Order * GetOrder(int index) const
Returns order 'index' of a vehicle or nullptr when it doesn't exists.
void LeaveStation()
Perform all actions when leaving a station.
Definition vehicle.cpp:2339
void AddToShared(Vehicle *shared_chain)
Adds this vehicle to a shared vehicle chain.
Definition vehicle.cpp:2968
VehicleCargoList cargo
The cargo this vehicle is carrying.
TimerGameEconomy::Date date_of_last_service
Last economy date the vehicle had a service at a depot.
uint16_t cargo_cap
total capacity
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
VehicleOrderID GetNumOrders() const
Get the number of orders this vehicle has.
uint16_t random_bits
Bits used for randomized variational spritegroups.
void ReleaseUnitNumber()
Release the vehicle's unit number.
Definition vehicle.cpp:2408
uint8_t day_counter
Increased by one for each day.
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition vehicle.cpp:2419
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
SpriteID colourmap
NOSAVE: cached colour mapping.
uint8_t breakdown_ctr
Counter for managing breakdown events.
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
GroupID group_id
Index of group Pool array.
VehStates vehstatus
Status.
TimerGameCalendar::Date date_of_last_service_newgrf
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect again...
uint8_t subspeed
fractional speed
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
void LeaveUnbunchingDepot()
Leave an unbunching depot and calculate the next departure time for shared order vehicles.
Definition vehicle.cpp:2498
CargoType cargo_type
type of cargo this vehicle is carrying
uint8_t acceleration
used by train & aircraft
Order current_order
The current order (+ status, like: loading)
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition vehicle.cpp:763
Vehicle * Next() const
Get the next vehicle of this vehicle.
int32_t y_pos
y coordinate.
int32_t x_pos
x coordinate.
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition vehicle.cpp:729
OrderList * orders
Pointer to the order list for this vehicle.
Money value
Value of the vehicle.
uint16_t refit_cap
Capacity left over from before last refit.
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
VehicleCache vcache
Cache of often used vehicle values.
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition vehicle.cpp:739
SpriteBounds bounds
Bounding box of vehicle.
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition vehicle.cpp:2195
uint8_t spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
uint16_t cur_speed
current speed
uint8_t cargo_subtype
Used for livery refits (NewGRF variations)
bool IsFrontEngine() const
Check if the vehicle is a front engine.
bool IsWaitingForUnbunching() const
Check whether a vehicle inside a depot is waiting for unbunching.
Definition vehicle.cpp:2545
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition vehicle.cpp:2939
TimerGameCalendar::Date max_age
Maximum age.
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
uint16_t reliability
Reliability.
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition vehicle.cpp:1348
uint8_t progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
uint16_t reliability_spd_dec
Reliability decrease speed.
uint8_t tick_counter
Increased by one for each tick.
TileIndex tile
Current tile index.
TileIndex dest_tile
Heading for this tile.
void CopyVehicleConfigAndStatistics(Vehicle *src)
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The functi...
void UpdatePosition()
Update the position of the vehicle.
Definition vehicle.cpp:1674
StationID last_station_visited
The last station we stopped at.
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition vehicle.cpp:2789
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Owner owner
Which company owns the vehicle?
UnitID unitnumber
unit number, for display purposes only
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition vehicle.cpp:283
uint8_t running_ticks
Number of ticks this vehicle was not stopped this day.
uint32_t maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
@ EnteredStation
The vehicle entered a station.
@ CannotEnter
The vehicle cannot enter the tile.
@ EnteredWormhole
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
VehicleEnterTileStates VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition vehicle.cpp:1831
static bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition tile_map.h:214
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:100
static constexpr uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
@ TunnelBridge
Tunnel entry/exit and bridge heads.
@ Station
A tile of a station or airport.
@ Railway
A tile with railway.
Definition of the game-calendar-timer.
Definition of the game-economy-timer.
Trackdir RemoveFirstTrackdir(TrackdirBits *trackdirs)
Removes first Trackdir from TrackdirBits and returns it.
Definition track_func.h:156
Track TrackdirToTrack(Trackdir trackdir)
Returns the Track that a given Trackdir represents.
Definition track_func.h:262
TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition track_func.h:77
TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition track_func.h:319
DiagDirection VehicleExitDir(Direction direction, TrackBits track)
Determine the side in which the vehicle will leave the tile.
Definition track_func.h:714
TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition track_func.h:352
Track TrackBitsToTrack(TrackBits tracks)
Converts TrackBits to Track.
Definition track_func.h:193
Trackdir ReverseTrackdir(Trackdir trackdir)
Maps a trackdir to the reverse trackdir.
Definition track_func.h:247
bool TracksOverlap(TrackBits bits)
Checks if the given tracks overlap, ie form a crossing.
Definition track_func.h:645
Trackdir TrackDirectionToTrackdir(Track track, Direction dir)
Maps a track and a full (8-way) direction to the trackdir that represents the track running in the gi...
Definition track_func.h:498
bool IsValidTrackdir(Trackdir trackdir)
Checks if a Trackdir is valid for non-road vehicles.
Definition track_func.h:52
Trackdir FindFirstTrackdir(TrackdirBits trackdirs)
Returns first Trackdir from TrackdirBits or INVALID_TRACKDIR.
Definition track_func.h:211
TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir)
Maps a trackdir to the trackdirs that can be reached from it (ie, when entering the next tile.
Definition track_func.h:584
TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir)
Returns all trackdirs that can be reached when entering a tile from a given (diagonal) direction.
Definition track_func.h:555
Track FindFirstTrack(TrackBits tracks)
Returns first Track from TrackBits or INVALID_TRACK.
Definition track_func.h:177
Trackdir TrackEnterdirToTrackdir(Track track, DiagDirection diagdir)
Maps a track and an (4-way) dir to the trackdir that represents the track with the entry in the given...
Definition track_func.h:486
TrackBits DiagdirReachesTracks(DiagDirection diagdir)
Returns all tracks that can be reached when entering a tile from a given (diagonal) direction.
Definition track_func.h:573
TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition track_func.h:524
Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition track_func.h:537
TrackdirBits TrackStatusToRedSignals(TrackStatus ts)
Returns the red-signal-information of a TrackStatus.
Definition track_func.h:376
DiagDirection TrackdirToExitdir(Trackdir trackdir)
Maps a trackdir to the (4-way) direction the tile is exited when following that trackdir.
Definition track_func.h:439
Track DiagDirToDiagTrack(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track incidating with that diagdir.
Definition track_func.h:512
TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition track_func.h:308
TrackBits
Allow incrementing of Track variables.
Definition track_type.h:35
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition track_type.h:52
@ TRACK_BIT_UPPER
Upper track.
Definition track_type.h:39
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition track_type.h:53
@ TRACK_BIT_LEFT
Left track.
Definition track_type.h:41
@ TRACK_BIT_Y
Y-axis track.
Definition track_type.h:38
@ TRACK_BIT_NONE
No track.
Definition track_type.h:36
@ TRACK_BIT_X
X-axis track.
Definition track_type.h:37
@ TRACK_BIT_MASK
Bitmask for the first 6 bits.
Definition track_type.h:51
@ TRACK_BIT_LOWER
Lower track.
Definition track_type.h:40
@ TRACK_BIT_RIGHT
Right track.
Definition track_type.h:42
Trackdir
Enumeration for tracks and directions.
Definition track_type.h:66
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition track_type.h:85
TrackdirBits
Allow incrementing of Trackdir variables.
Definition track_type.h:97
@ TRACKDIR_BIT_NONE
No track build.
Definition track_type.h:98
Track
These are used to specify a single track.
Definition track_type.h:19
@ INVALID_TRACK
Flag for an invalid track.
Definition track_type.h:28
@ TRACK_Y
Track along the y-axis (north-west to south-east)
Definition track_type.h:22
@ TRACK_BEGIN
Used for iterations.
Definition track_type.h:20
@ TRACK_X
Track along the x-axis (north-east to south-west)
Definition track_type.h:21
@ Capacity
Allow vehicles to change capacity.
@ Length
Allow vehicles to change length.
static constexpr ConsistChangeFlags CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition train.h:52
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
@ Reversed
Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle ...
@ LeavingStation
Train is just leaving a station.
@ PoweredWagon
Wagon is powered.
@ Reversing
Train is slowing down to reverse.
@ Stuck
Train can't get a path reservation.
@ AllowedOnNormalRail
Electric train engine is allowed to run on normal rail. *‍/.
@ Flipped
Reverse the visible direction of the vehicle.
int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
Get the stop location of (the center) of the front vehicle of a train at a platform of a station.
TrainForceProceeding
Modes for ignoring signals.
Definition train.h:38
@ TFP_SIGNAL
Ignore next signal, after the signal ignore being stuck.
Definition train.h:41
@ TFP_NONE
Normal operation.
Definition train.h:39
@ TFP_STUCK
Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
Definition train.h:40
static constexpr ConsistChangeFlags CCF_ARRANGE
Valid changes for arranging the consist in a depot.
Definition train.h:56
static void AffectSpeedByZChange(Train *v, int old_z)
Modify the speed of the vehicle due to a change in altitude.
static CommandCost CmdBuildRailWagon(DoCommandFlags flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a railroad wagon.
static void NormaliseTrainHead(Train *head)
Normalise the head of the train again, i.e.
static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
Validate whether we are going to create valid trains.
static bool CheckTrainStayInDepot(Train *v)
Will the train stay in the depot the next tick?
static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
Try to find a depot nearby.
CommandCost CmdForceTrainProceed(DoCommandFlags flags, VehicleID veh_id)
Force a train through a red signal.
void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_bar)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
static uint CheckTrainCollision(Vehicle *v, Train *t)
Collision test function.
static void MakeTrainBackup(TrainList &list, Train *t)
Make a backup of a train into a train list.
static void CheckNextTrainTile(Train *v)
Check if the train is on the last reserved tile and try to extend the path then.
static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
Arrange the trains in the wanted way.
bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
Try to reserve a path to a safe position.
static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
Try to reserve any path to a safe tile, ignoring the vehicle's destination.
static const uint16_t _breakdown_speeds[16]
Maximum speeds for train that is broken down or approaching line end.
static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
Train is approaching line end, slow down and possibly reverse.
static void InsertInConsist(Train *dst, Train *chain)
Inserts a chain into the train at dst.
void UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(TileIndex tile, Axis road_axis)
Update adjacent level crossing tiles in this multi-track crossing, due to removal of a level crossing...
static void SwapTrainFlags(uint16_t *swap_flag1, uint16_t *swap_flag2)
Swap the two up/down flags in two ways:
static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool force_barred)
Sets a level crossing tile to the correct state.
static bool HandleCrashedTrain(Train *v)
Handle a crashed train.
void NormalizeTrainVehInDepot(const Train *u)
Move all free vehicles in the depot to the train.
CommandCost CmdReverseTrainDirection(DoCommandFlags flags, VehicleID veh_id, bool reverse_single_veh)
Reverse train.
static bool CheckLevelCrossing(TileIndex tile)
Check if a level crossing should be barred.
static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
Check/validate whether we may actually build a new train.
static void AdvanceWagonsBeforeSwap(Train *v)
Advances wagons for train reversing, needed for variable length wagons.
CommandCost CmdBuildRailVehicle(DoCommandFlags flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a railroad vehicle.
static void AdvanceWagonsAfterSwap(Train *v)
Advances wagons for train reversing, needed for variable length wagons.
uint8_t FreightWagonMult(CargoType cargo)
Return the cargo weight multiplier to use for a rail vehicle.
Definition train_cmd.cpp:68
static bool TrainCheckIfLineEnds(Train *v, bool reverse=true)
Checks for line end.
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
static uint TrainCrashed(Train *v)
Marks train as crashed and creates an AI event.
static void NormaliseDualHeads(Train *t)
Normalise the dual heads in the train, i.e.
static CommandCost CheckTrainAttachment(Train *t)
Check whether the train parts can be attached.
static const AccelerationSlowdownParams _accel_slowdown[]
Speed update fractions for each acceleration type.
CommandCost CmdMoveRailVehicle(DoCommandFlags flags, VehicleID src_veh, VehicleID dest_veh, bool move_chain)
Move a rail vehicle around inside the depot.
static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest, TileIndex *final_dest)
Perform pathfinding for a train.
static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir)
Clear the reservation of tile that was just left by a wagon on track_dir.
static bool IsTrain(const Vehicle *v)
Check if the vehicle is a train.
void CheckTrainsLengths()
Checks if lengths of all rail vehicles are valid.
Definition train_cmd.cpp:75
static void MaybeBarCrossingWithSound(TileIndex tile)
Bars crossing and plays ding-ding sound if not barred already.
bool TrainOnCrossing(TileIndex tile)
Check if a level crossing tile has a train on it.
static void ChangeTrainDirRandomly(Train *v)
Rotate all vehicles of a (crashed) train chain randomly to animate the crash.
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
static void NormaliseSubtypes(Train *chain)
Normalise the sub types of the parts in this chain.
bool TrainController(Train *v, Vehicle *nomove, bool reverse=true)
Move a vehicle chain one movement stop forwards.
CommandCost CmdSellRailWagon(DoCommandFlags flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
Sell a (single) train wagon/engine.
static TileIndex TrainApproachingCrossingTile(const Train *v)
Determines whether train is approaching a rail-road crossing (thus making it barred)
static TrainForceProceeding DetermineNextTrainForceProceeding(const Train *t)
Determine to what force_proceed should be changed.
static void RemoveFromConsist(Train *part, bool chain=false)
Remove the given wagon from its consist.
static void RestoreTrainBackup(TrainList &list)
Restore the train from the backup list.
static void DeleteLastWagon(Train *v)
Deletes/Clears the last wagon of a crashed train.
static bool TrainCanLeaveTile(const Train *v)
Determines whether train would like to leave the tile.
int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
Get the stop location of (the center) of the front vehicle of a train at a platform of a station.
static void TrainEnterStation(Train *v, StationID station)
Trains enters a station, send out a news item if it is the first train, and start loading.
static void MarkTrainAsStuck(Train *v)
Mark a train as stuck and stop it if it isn't stopped right now.
static bool TrainApproachingCrossing(TileIndex tile)
Finds a vehicle approaching rail-road crossing.
void ReverseTrainSwapVeh(Train *v, int l, int r)
Swap vehicles l and r in consist v, and reverse their direction.
static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
Extend a train path as far as possible.
void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a train sprite heading west, or both heads (used for lists).
static void CheckIfTrainNeedsService(Train *v)
Check whether a train needs service, and if so, find a depot or service it.
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
static bool TrainApproachingCrossingEnum(const Vehicle *v, TileIndex tile)
Checks if a train is approaching a rail-road crossing.
static void UpdateStatusAfterSwap(Train *v)
Updates some variables after swapping the vehicle.
static std::vector< VehicleID > GetFreeWagonsInDepot(TileIndex tile)
Get a list of free wagons in a depot.
Command definitions related to trains.
Sprites to use for trains.
@ TRANSPORT_RAIL
Transport by train.
bool IsTunnel(Tile t)
Is this a tunnel (entrance)?
Definition tunnel_map.h:23
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
void SetTunnelBridgeReservation(Tile t, bool b)
Set the reservation state of the rail tunnel/bridge.
void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBug bug_type, bool critical)
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
Definition vehicle.cpp:328
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition vehicle.cpp:1536
UnitID GetFreeUnitNumber(VehicleType type)
Get an unused unit number for a vehicle (if allowed).
Definition vehicle.cpp:1888
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
Definition vehicle.cpp:354
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition vehicle.cpp:178
void CheckVehicleBreakdown(Vehicle *v)
Periodic check for a vehicle to maybe break down.
Definition vehicle.cpp:1292
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition vehicle.cpp:1777
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition vehicle.cpp:1271
void EconomyAgeVehicle(Vehicle *v)
Update economy age of a vehicle.
Definition vehicle.cpp:1414
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition vehicle.cpp:552
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition vehicle.cpp:1426
@ Crashed
Vehicle is crashed.
@ TrainSlowing
Train is slowing down.
@ Hidden
Vehicle is not visible.
@ DefaultPalette
Use default vehicle palette.
@ Stopped
Vehicle is stopped by the player.
Functions related to vehicles.
@ CUSTOM_VEHICLE_SPRITENUM_REVERSED
Vehicle sprite from NewGRF with reverse driving direction (from articulation callback)
bool HasVehicleOnTile(TileIndex tile, UnaryPred &&predicate)
Loop over vehicles on a tile, and check whether a predicate is true for any of them.
@ VIWD_CONSIST_CHANGED
Vehicle composition was changed.
Definition vehicle_gui.h:37
EngineImageType
Visualisation contexts of vehicles and engines.
@ VEH_TRAIN
Train vehicle type.
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
@ WID_VV_REFIT
Open the refit window.
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Functions related to (drawing on) viewports.
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1195
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition window.cpp:3208
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3300
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition window.cpp:3194
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition window.cpp:3178
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3318
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
@ WC_TRAINS_LIST
Trains list; Window numbers:
@ WC_VEHICLE_REFIT
Vehicle refit; Window numbers:
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
@ WC_COMPANY
Company view; Window numbers:
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
@ WC_VEHICLE_TIMETABLE
Vehicle timetable; Window numbers:
FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_distance)
Used when user sends train to the nearest depot or if train needs servicing using YAPF.
bool YapfTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
Try to extend the reserved path of a train to the nearest safe tile using YAPF.
bool YapfTrainCheckReverse(const Train *v)
Returns true if it is better to reverse the train before leaving station using YAPF.
Track YapfTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target, TileIndex *dest)
Finds the best path for given train using YAPF.
Base includes/functions for YAPF.
Functions related to zooming.
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition zoom_func.h:107
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition zoom_func.h:77