OpenTTD Source 20250613-master-ga1786fa1f4
train_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "error.h"
13#include "command_func.h"
14#include "error_func.h"
16#include "news_func.h"
17#include "company_func.h"
18#include "newgrf_sound.h"
19#include "newgrf_text.h"
20#include "strings_func.h"
21#include "viewport_func.h"
22#include "vehicle_func.h"
23#include "sound_func.h"
24#include "ai/ai.hpp"
25#include "game/game.hpp"
26#include "newgrf_station.h"
27#include "effectvehicle_func.h"
28#include "network/network.h"
29#include "spritecache.h"
30#include "core/random_func.hpp"
31#include "company_base.h"
32#include "newgrf.h"
33#include "order_backup.h"
34#include "zoom_func.h"
35#include "newgrf_debug.h"
36#include "framerate_type.h"
37#include "train_cmd.h"
38#include "misc_cmd.h"
41
42#include "table/strings.h"
43#include "table/train_sprites.h"
44
45#include "safeguards.h"
46
47static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck);
48static bool TrainCheckIfLineEnds(Train *v, bool reverse = true);
49bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // Also used in vehicle_sl.cpp.
51static void CheckIfTrainNeedsService(Train *v);
52static void CheckNextTrainTile(Train *v);
53
54static const uint8_t _vehicle_initial_x_fract[4] = {10, 8, 4, 8};
55static const uint8_t _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
56
57template <>
58bool IsValidImageIndex<VEH_TRAIN>(uint8_t image_index)
59{
60 return image_index < lengthof(_engine_sprite_base);
61}
62
63
70{
71 if (!CargoSpec::Get(cargo)->is_freight) return 1;
73}
74
77{
78 bool first = true;
79
80 for (const Train *v : Train::Iterate()) {
81 if (v->First() == v && !v->vehstatus.Test(VehState::Crashed)) {
82 for (const Train *u = v, *w = v->Next(); w != nullptr; u = w, w = w->Next()) {
83 if (u->track != TRACK_BIT_DEPOT) {
84 if ((w->track != TRACK_BIT_DEPOT &&
85 std::max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->CalcNextVehicleOffset()) ||
86 (w->track == TRACK_BIT_DEPOT && TicksToLeaveDepot(u) <= 0)) {
87 ShowErrorMessage(GetEncodedString(STR_BROKEN_VEHICLE_LENGTH, v->index, v->owner), {}, WL_CRITICAL);
88
89 if (!_networking && first) {
90 first = false;
92 }
93 /* Break so we warn only once for each train. */
94 break;
95 }
96 }
97 }
98 }
99 }
100}
101
109{
110 uint16_t max_speed = UINT16_MAX;
111
112 assert(this->IsFrontEngine() || this->IsFreeWagon());
113
114 const RailVehicleInfo *rvi_v = RailVehInfo(this->engine_type);
115 EngineID first_engine = this->IsFrontEngine() ? this->engine_type : EngineID::Invalid();
116 this->gcache.cached_total_length = 0;
117 this->compatible_railtypes = {};
118
119 bool train_can_tilt = true;
120 int16_t min_curve_speed_mod = INT16_MAX;
121
122 for (Train *u = this; u != nullptr; u = u->Next()) {
123 const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
124
125 /* Check the this->first cache. */
126 assert(u->First() == this);
127
128 /* update the 'first engine' */
129 u->gcache.first_engine = this == u ? EngineID::Invalid() : first_engine;
130 u->railtype = rvi_u->railtype;
131
132 if (u->IsEngine()) first_engine = u->engine_type;
133
134 /* Set user defined data to its default value */
135 u->tcache.user_def_data = rvi_u->user_def_data;
136 this->InvalidateNewGRFCache();
137 u->InvalidateNewGRFCache();
138 }
139
140 for (Train *u = this; u != nullptr; u = u->Next()) {
141 /* Update user defined data (must be done before other properties) */
142 u->tcache.user_def_data = GetVehicleProperty(u, PROP_TRAIN_USER_DATA, u->tcache.user_def_data);
143 this->InvalidateNewGRFCache();
144 u->InvalidateNewGRFCache();
145 }
146
147 for (Train *u = this; u != nullptr; u = u->Next()) {
148 const Engine *e_u = u->GetEngine();
149 const RailVehicleInfo *rvi_u = &e_u->u.rail;
150
151 if (!e_u->info.misc_flags.Test(EngineMiscFlag::RailTilts)) train_can_tilt = false;
152 min_curve_speed_mod = std::min(min_curve_speed_mod, u->GetCurveSpeedModifier());
153
154 /* Cache wagon override sprite group. nullptr is returned if there is none */
155 u->tcache.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->gcache.first_engine);
156
157 /* Reset colour map */
158 u->colourmap = PAL_NONE;
159
160 /* Update powered-wagon-status and visual effect */
161 u->UpdateVisualEffect(true);
162
163 if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
164 UsesWagonOverride(u) && !HasBit(u->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
165 /* wagon is powered */
166 u->flags.Set(VehicleRailFlag::PoweredWagon); // cache 'powered' status
167 } else {
168 u->flags.Reset(VehicleRailFlag::PoweredWagon);
169 }
170
171 if (!u->IsArticulatedPart()) {
172 /* Do not count powered wagons for the compatible railtypes, as wagons always
173 have railtype normal */
174 if (rvi_u->power > 0) {
175 this->compatible_railtypes.Set(GetRailTypeInfo(u->railtype)->powered_railtypes);
176 }
177
178 /* Some electric engines can be allowed to run on normal rail. It happens to all
179 * existing electric engines when elrails are disabled and then re-enabled */
180 if (u->flags.Test(VehicleRailFlag::AllowedOnNormalRail)) {
181 u->railtype = RAILTYPE_RAIL;
182 u->compatible_railtypes.Set(RAILTYPE_RAIL);
183 }
184
185 /* max speed is the minimum of the speed limits of all vehicles in the consist */
186 if ((rvi_u->railveh_type != RAILVEH_WAGON || _settings_game.vehicle.wagon_speed_limits) && !UsesWagonOverride(u)) {
187 uint16_t speed = GetVehicleProperty(u, PROP_TRAIN_SPEED, rvi_u->max_speed);
188 if (speed != 0) max_speed = std::min(speed, max_speed);
189 }
190 }
191
192 uint16_t new_cap = e_u->DetermineCapacity(u);
193 if (allowed_changes.Test(ConsistChangeFlag::Capacity)) {
194 /* Update vehicle capacity. */
195 if (u->cargo_cap > new_cap) u->cargo.Truncate(new_cap);
196 u->refit_cap = std::min(new_cap, u->refit_cap);
197 u->cargo_cap = new_cap;
198 } else {
199 /* Verify capacity hasn't changed. */
200 if (new_cap != u->cargo_cap) ShowNewGrfVehicleError(u->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_CAPACITY, GRFBug::VehCapacity, true);
201 }
202 u->vcache.cached_cargo_age_period = GetVehicleProperty(u, PROP_TRAIN_CARGO_AGE_PERIOD, e_u->info.cargo_age_period);
203
204 /* check the vehicle length (callback) */
205 uint16_t veh_len = CALLBACK_FAILED;
206 if (e_u->GetGRF() != nullptr && e_u->GetGRF()->grf_version >= 8) {
207 /* Use callback 36 */
208 veh_len = GetVehicleProperty(u, PROP_TRAIN_SHORTEN_FACTOR, CALLBACK_FAILED);
209
210 if (veh_len != CALLBACK_FAILED && veh_len >= VEHICLE_LENGTH) {
212 }
213 } else if (e_u->info.callback_mask.Test(VehicleCallbackMask::Length)) {
214 /* Use callback 11 */
215 veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, u->engine_type, u);
216 }
217 if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
218 veh_len = VEHICLE_LENGTH - Clamp(veh_len, 0, VEHICLE_LENGTH - 1);
219
220 if (allowed_changes.Test(ConsistChangeFlag::Length)) {
221 /* Update vehicle length. */
222 u->gcache.cached_veh_length = veh_len;
223 } else {
224 /* Verify length hasn't changed. */
225 if (veh_len != u->gcache.cached_veh_length) VehicleLengthChanged(u);
226 }
227
228 this->gcache.cached_total_length += u->gcache.cached_veh_length;
229 this->InvalidateNewGRFCache();
230 u->InvalidateNewGRFCache();
231 }
232
233 /* store consist weight/max speed in cache */
234 this->vcache.cached_max_speed = max_speed;
235 this->tcache.cached_tilt = train_can_tilt;
236 this->tcache.cached_curve_speed_mod = min_curve_speed_mod;
237 this->tcache.cached_max_curve_speed = this->GetCurveSpeedLimit();
238
239 /* recalculate cached weights and power too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added) */
240 this->CargoChanged();
241
242 if (this->IsFrontEngine()) {
243 this->UpdateAcceleration();
247 InvalidateNewGRFInspectWindow(GSF_TRAINS, this->index);
248 }
249}
250
261int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
262{
263 const Station *st = Station::Get(station_id);
264 *station_ahead = st->GetPlatformLength(tile, DirToDiagDir(v->direction)) * TILE_SIZE;
265 *station_length = st->GetPlatformLength(tile) * TILE_SIZE;
266
267 /* Default to the middle of the station for stations stops that are not in
268 * the order list like intermediate stations when non-stop is disabled */
270 if (v->gcache.cached_total_length >= *station_length) {
271 /* The train is longer than the station, make it stop at the far end of the platform */
273 } else if (v->current_order.IsType(OT_GOTO_STATION) && v->current_order.GetDestination() == station_id) {
275 }
276
277 /* The stop location of the FRONT! of the train */
278 int stop;
279 switch (osl) {
280 default: NOT_REACHED();
281
283 stop = v->gcache.cached_total_length;
284 break;
285
287 stop = *station_length - (*station_length - v->gcache.cached_total_length) / 2;
288 break;
289
291 stop = *station_length;
292 break;
293 }
294
295 /* Subtract half the front vehicle length of the train so we get the real
296 * stop location of the train. */
297 return stop - (v->gcache.cached_veh_length + 1) / 2;
298}
299
300
306{
307 assert(this->First() == this);
308
309 static const int absolute_max_speed = UINT16_MAX;
310 int max_speed = absolute_max_speed;
311
312 if (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) return max_speed;
313
314 int curvecount[2] = {0, 0};
315
316 /* first find the curve speed limit */
317 int numcurve = 0;
318 int sum = 0;
319 int pos = 0;
320 int lastpos = -1;
321 for (const Train *u = this; u->Next() != nullptr; u = u->Next(), pos += u->gcache.cached_veh_length) {
322 Direction this_dir = u->direction;
323 Direction next_dir = u->Next()->direction;
324
325 DirDiff dirdiff = DirDifference(this_dir, next_dir);
326 if (dirdiff == DIRDIFF_SAME) continue;
327
328 if (dirdiff == DIRDIFF_45LEFT) curvecount[0]++;
329 if (dirdiff == DIRDIFF_45RIGHT) curvecount[1]++;
330 if (dirdiff == DIRDIFF_45LEFT || dirdiff == DIRDIFF_45RIGHT) {
331 if (lastpos != -1) {
332 numcurve++;
333 sum += pos - lastpos;
334 if (pos - lastpos <= static_cast<int>(VEHICLE_LENGTH) && max_speed > 88) {
335 max_speed = 88;
336 }
337 }
338 lastpos = pos;
339 }
340
341 /* if we have a 90 degree turn, fix the speed limit to 60 */
342 if (dirdiff == DIRDIFF_90LEFT || dirdiff == DIRDIFF_90RIGHT) {
343 max_speed = 61;
344 }
345 }
346
347 if (numcurve > 0 && max_speed > 88) {
348 if (curvecount[0] == 1 && curvecount[1] == 1) {
349 max_speed = absolute_max_speed;
350 } else {
351 sum = CeilDiv(sum, VEHICLE_LENGTH);
352 sum /= numcurve;
353 max_speed = 232 - (13 - Clamp(sum, 1, 12)) * (13 - Clamp(sum, 1, 12));
354 }
355 }
356
357 if (max_speed != absolute_max_speed) {
358 /* Apply the current railtype's curve speed advantage */
359 const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(this->tile));
360 max_speed += (max_speed / 2) * rti->curve_speed;
361
362 if (this->tcache.cached_tilt) {
363 /* Apply max_speed bonus of 20% for a tilting train */
364 max_speed += max_speed / 5;
365 }
366
367 /* Apply max_speed modifier (cached value is fixed-point binary with 8 fractional bits)
368 * and clamp the result to an acceptable range. */
369 max_speed += (max_speed * this->tcache.cached_curve_speed_mod) / 256;
370 max_speed = Clamp(max_speed, 2, absolute_max_speed);
371 }
372
373 return static_cast<uint16_t>(max_speed);
374}
375
381{
382 int max_speed = _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL ?
384 this->tcache.cached_max_curve_speed;
385
387 StationID sid = GetStationIndex(this->tile);
388 if (this->current_order.ShouldStopAtStation(this, sid)) {
389 int station_ahead;
390 int station_length;
391 int stop_at = GetTrainStopLocation(sid, this->tile, this, &station_ahead, &station_length);
392
393 /* The distance to go is whatever is still ahead of the train minus the
394 * distance from the train's stop location to the end of the platform */
395 int distance_to_go = station_ahead / TILE_SIZE - (station_length - stop_at) / TILE_SIZE;
396
397 if (distance_to_go > 0) {
398 int st_max_speed = 120;
399
400 int delta_v = this->cur_speed / (distance_to_go + 1);
401 if (max_speed > (this->cur_speed - delta_v)) {
402 st_max_speed = this->cur_speed - (delta_v / 10);
403 }
404
405 st_max_speed = std::max(st_max_speed, 25 * distance_to_go);
406 max_speed = std::min(max_speed, st_max_speed);
407 }
408 }
409 }
410
411 for (const Train *u = this; u != nullptr; u = u->Next()) {
412 if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC && u->track == TRACK_BIT_DEPOT) {
413 max_speed = std::min(max_speed, 61);
414 break;
415 }
416
417 /* Vehicle is on the middle part of a bridge. */
418 if (u->track == TRACK_BIT_WORMHOLE && !u->vehstatus.Test(VehState::Hidden)) {
419 max_speed = std::min<int>(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed);
420 }
421 }
422
423 max_speed = std::min<int>(max_speed, this->current_order.GetMaxSpeed());
424 return std::min<int>(max_speed, this->gcache.cached_max_track_speed);
425}
426
429{
430 assert(this->IsFrontEngine() || this->IsFreeWagon());
431
432 uint power = this->gcache.cached_power;
433 uint weight = this->gcache.cached_weight;
434 assert(weight != 0);
435 this->acceleration = Clamp(power / weight * 4, 1, 255);
436}
437
438int Train::GetCursorImageOffset() const
439{
440 if (this->gcache.cached_veh_length != 8 && this->flags.Test(VehicleRailFlag::Flipped) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips)) {
441 int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
442
443 const Engine *e = this->GetEngine();
444 if (e->GetGRF() != nullptr && IsCustomVehicleSpriteNum(e->u.rail.image_index)) {
445 reference_width = e->GetGRF()->traininfo_vehicle_width;
446 }
447
448 return ScaleSpriteTrad((this->gcache.cached_veh_length - (int)VEHICLE_LENGTH) * reference_width / (int)VEHICLE_LENGTH);
449 }
450 return 0;
451}
452
459{
460 int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
461 int vehicle_pitch = 0;
462
463 const Engine *e = this->GetEngine();
464 if (e->GetGRF() != nullptr && IsCustomVehicleSpriteNum(e->u.rail.image_index)) {
465 reference_width = e->GetGRF()->traininfo_vehicle_width;
466 vehicle_pitch = e->GetGRF()->traininfo_vehicle_pitch;
467 }
468
469 if (offset != nullptr) {
470 if (this->flags.Test(VehicleRailFlag::Flipped) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips)) {
471 offset->x = ScaleSpriteTrad(((int)this->gcache.cached_veh_length - (int)VEHICLE_LENGTH / 2) * reference_width / (int)VEHICLE_LENGTH);
472 } else {
473 offset->x = ScaleSpriteTrad(reference_width) / 2;
474 }
475 offset->y = ScaleSpriteTrad(vehicle_pitch);
476 }
477 return ScaleSpriteTrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
478}
479
480static SpriteID GetDefaultTrainSprite(uint8_t spritenum, Direction direction)
481{
482 assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
483 return ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]) + _engine_sprite_base[spritenum];
484}
485
492void Train::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
493{
494 uint8_t spritenum = this->spritenum;
495
497
498 if (IsCustomVehicleSpriteNum(spritenum)) {
500 GetCustomVehicleSprite(this, direction, image_type, result);
501 if (result->IsValid()) return;
502
504 }
505
506 assert(IsValidImageIndex<VEH_TRAIN>(spritenum));
507 SpriteID sprite = GetDefaultTrainSprite(spritenum, direction);
508
509 if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _wagon_full_adder[spritenum];
510
511 result->Set(sprite);
512}
513
514static void GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type, VehicleSpriteSeq *result)
515{
516 const Engine *e = Engine::Get(engine);
517 Direction dir = rear_head ? DIR_E : DIR_W;
518 uint8_t spritenum = e->u.rail.image_index;
519
520 if (IsCustomVehicleSpriteNum(spritenum)) {
521 GetCustomVehicleIcon(engine, dir, image_type, result);
522 if (result->IsValid()) {
523 if (e->GetGRF() != nullptr) {
525 }
526 return;
527 }
528
529 spritenum = Engine::Get(engine)->original_image_index;
530 }
531
532 if (rear_head) spritenum++;
533
534 result->Set(GetDefaultTrainSprite(spritenum, DIR_W));
535}
536
537void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
538{
539 if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
540 int yf = y;
541 int yr = y;
542
543 VehicleSpriteSeq seqf, seqr;
544 GetRailIcon(engine, false, yf, image_type, &seqf);
545 GetRailIcon(engine, true, yr, image_type, &seqr);
546
547 Rect rectf, rectr;
548 seqf.GetBounds(&rectf);
549 seqr.GetBounds(&rectr);
550
551 preferred_x = Clamp(preferred_x,
552 left - UnScaleGUI(rectf.left) + ScaleSpriteTrad(14),
553 right - UnScaleGUI(rectr.right) - ScaleSpriteTrad(15));
554
555 seqf.Draw(preferred_x - ScaleSpriteTrad(14), yf, pal, pal == PALETTE_CRASH);
556 seqr.Draw(preferred_x + ScaleSpriteTrad(15), yr, pal, pal == PALETTE_CRASH);
557 } else {
559 GetRailIcon(engine, false, y, image_type, &seq);
560
561 Rect rect;
562 seq.GetBounds(&rect);
563 preferred_x = Clamp(preferred_x,
564 left - UnScaleGUI(rect.left),
565 right - UnScaleGUI(rect.right));
566
567 seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH);
568 }
569}
570
580void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
581{
582 int y = 0;
583
585 GetRailIcon(engine, false, y, image_type, &seq);
586
587 Rect rect;
588 seq.GetBounds(&rect);
589
590 width = UnScaleGUI(rect.Width());
591 height = UnScaleGUI(rect.Height());
592 xoffs = UnScaleGUI(rect.left);
593 yoffs = UnScaleGUI(rect.top);
594
595 if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
596 GetRailIcon(engine, true, y, image_type, &seq);
597 seq.GetBounds(&rect);
598
599 /* Calculate values relative to an imaginary center between the two sprites. */
600 width = ScaleSpriteTrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(rect.right) - xoffs;
601 height = std::max<uint>(height, UnScaleGUI(rect.Height()));
602 xoffs = xoffs - ScaleSpriteTrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) / 2;
603 yoffs = std::min(yoffs, UnScaleGUI(rect.top));
604 }
605}
606
612static std::vector<VehicleID> GetFreeWagonsInDepot(TileIndex tile)
613{
614 std::vector<VehicleID> free_wagons;
615
616 for (Vehicle *v : VehiclesOnTile(tile)) {
617 if (v->type != VEH_TRAIN) continue;
618 if (v->vehstatus.Test(VehState::Crashed)) continue;
619 if (!Train::From(v)->IsFreeWagon()) continue;
620
621 free_wagons.push_back(v->index);
622 }
623
624 /* Sort by vehicle index for consistency across clients. */
625 std::ranges::sort(free_wagons);
626 return free_wagons;
627}
628
638{
639 const RailVehicleInfo *rvi = &e->u.rail;
640
641 /* Check that the wagon can drive on the track in question */
642 if (!IsCompatibleRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
643
644 if (flags.Test(DoCommandFlag::Execute)) {
645 Train *v = new Train();
646 *ret = v;
647 v->spritenum = rvi->image_index;
648
649 v->engine_type = e->index;
650 v->gcache.first_engine = EngineID::Invalid(); // needs to be set before first callback
651
653
654 v->direction = DiagDirToDir(dir);
655 v->tile = tile;
656
657 int x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
658 int y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];
659
660 v->x_pos = x;
661 v->y_pos = y;
662 v->z_pos = GetSlopePixelZ(x, y, true);
664 v->track = TRACK_BIT_DEPOT;
666
667 v->SetWagon();
668
669 v->SetFreeWagon();
671
673 assert(IsValidCargoType(v->cargo_type));
674 v->cargo_cap = rvi->capacity;
675 v->refit_cap = 0;
676
677 v->railtype = rvi->railtype;
678
682 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
683 v->random_bits = Random();
684
686
687 auto prob = TestVehicleBuildProbability(v, v->engine_type, BuildProbabilityType::Reversed);
688 if (prob.has_value()) v->flags.Set(VehicleRailFlag::Flipped, prob.value());
690
691 v->UpdatePosition();
692 v->First()->ConsistChanged(CCF_ARRANGE);
694
696
697 /* Try to connect the vehicle to one of free chains of wagons. */
698 for (VehicleID vehicle : GetFreeWagonsInDepot(tile)) {
699 if (vehicle == v->index) continue;
700
701 const Train *w = Train::Get(vehicle);
702 if (w->engine_type != v->engine_type) continue;
703 if (w->First() == v) continue;
704
705 if (Command<CMD_MOVE_RAIL_VEHICLE>::Do(DoCommandFlag::Execute, v->index, w->Last()->index, true).Succeeded()) {
706 break;
707 }
708 }
709 }
710
711 return CommandCost();
712}
713
716{
717 assert(u->IsEngine());
718 for (VehicleID vehicle : GetFreeWagonsInDepot(u->tile)) {
719 if (Command<CMD_MOVE_RAIL_VEHICLE>::Do(DoCommandFlag::Execute, vehicle, u->index, true).Failed()) {
720 break;
721 }
722 }
723}
724
725static void AddRearEngineToMultiheadedTrain(Train *v)
726{
727 Train *u = new Train();
728 v->value >>= 1;
729 u->value = v->value;
730 u->direction = v->direction;
731 u->owner = v->owner;
732 u->tile = v->tile;
733 u->x_pos = v->x_pos;
734 u->y_pos = v->y_pos;
735 u->z_pos = v->z_pos;
736 u->track = TRACK_BIT_DEPOT;
737 u->vehstatus = v->vehstatus;
739 u->spritenum = v->spritenum + 1;
740 u->cargo_type = v->cargo_type;
742 u->cargo_cap = v->cargo_cap;
743 u->refit_cap = v->refit_cap;
744 u->railtype = v->railtype;
745 u->engine_type = v->engine_type;
748 u->build_year = v->build_year;
749 u->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
750 u->random_bits = Random();
751 v->SetMultiheaded();
752 u->SetMultiheaded();
753 v->SetNext(u);
754 auto prob = TestVehicleBuildProbability(u, u->engine_type, BuildProbabilityType::Reversed);
755 if (prob.has_value()) u->flags.Set(VehicleRailFlag::Flipped, prob.value());
756 u->UpdatePosition();
757
758 /* Now we need to link the front and rear engines together */
759 v->other_multiheaded_part = u;
760 u->other_multiheaded_part = v;
761}
762
772{
773 const RailVehicleInfo *rvi = &e->u.rail;
774
775 if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(flags, tile, e, ret);
776
777 /* Check if depot and new engine uses the same kind of tracks *
778 * We need to see if the engine got power on the tile to avoid electric engines in non-electric depots */
779 if (!HasPowerOnRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
780
781 if (flags.Test(DoCommandFlag::Execute)) {
783 int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir];
784 int y = TileY(tile) * TILE_SIZE + _vehicle_initial_y_fract[dir];
785
786 Train *v = new Train();
787 *ret = v;
788 v->direction = DiagDirToDir(dir);
789 v->tile = tile;
791 v->x_pos = x;
792 v->y_pos = y;
793 v->z_pos = GetSlopePixelZ(x, y, true);
794 v->track = TRACK_BIT_DEPOT;
796 v->spritenum = rvi->image_index;
798 assert(IsValidCargoType(v->cargo_type));
799 v->cargo_cap = rvi->capacity;
800 v->refit_cap = 0;
801 v->last_station_visited = StationID::Invalid();
802 v->last_loading_station = StationID::Invalid();
803
804 v->engine_type = e->index;
805 v->gcache.first_engine = EngineID::Invalid(); // needs to be set before first callback
806
807 v->reliability = e->reliability;
810
811 v->railtype = rvi->railtype;
812
813 v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_trains);
817 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
818 v->random_bits = Random();
819
821 v->SetServiceIntervalIsPercent(Company::Get(_current_company)->settings.vehicle.servint_ispercent);
822
824
825 v->SetFrontEngine();
826 v->SetEngine();
827
828 auto prob = TestVehicleBuildProbability(v, v->engine_type, BuildProbabilityType::Reversed);
829 if (prob.has_value()) v->flags.Set(VehicleRailFlag::Flipped, prob.value());
830 v->UpdatePosition();
831
832 if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
833 AddRearEngineToMultiheadedTrain(v);
834 } else {
836 }
837
840
842 }
843
844 return CommandCost();
845}
846
847static Train *FindGoodVehiclePos(const Train *src)
848{
849 EngineID eng = src->engine_type;
850
851 for (VehicleID vehicle : GetFreeWagonsInDepot(src->tile)) {
852 Train *dst = Train::Get(vehicle);
853
854 /* check so all vehicles in the line have the same engine. */
855 Train *t = dst;
856 while (t->engine_type == eng) {
857 t = t->Next();
858 if (t == nullptr) return dst;
859 }
860 }
861
862 return nullptr;
863}
864
866typedef std::vector<Train *> TrainList;
867
873static void MakeTrainBackup(TrainList &list, Train *t)
874{
875 for (; t != nullptr; t = t->Next()) list.push_back(t);
876}
877
883{
884 /* No train, nothing to do. */
885 if (list.empty()) return;
886
887 Train *prev = nullptr;
888 /* Iterate over the list and rebuild it. */
889 for (Train *t : list) {
890 if (prev != nullptr) {
891 prev->SetNext(t);
892 } else if (t->Previous() != nullptr) {
893 /* Make sure the head of the train is always the first in the chain. */
894 t->Previous()->SetNext(nullptr);
895 }
896 prev = t;
897 }
898}
899
905static void RemoveFromConsist(Train *part, bool chain = false)
906{
907 Train *tail = chain ? part->Last() : part->GetLastEnginePart();
908
909 /* Unlink at the front, but make it point to the next
910 * vehicle after the to be remove part. */
911 if (part->Previous() != nullptr) part->Previous()->SetNext(tail->Next());
912
913 /* Unlink at the back */
914 tail->SetNext(nullptr);
915}
916
922static void InsertInConsist(Train *dst, Train *chain)
923{
924 /* We do not want to add something in the middle of an articulated part. */
925 assert(dst != nullptr && (dst->Next() == nullptr || !dst->Next()->IsArticulatedPart()));
926
927 chain->Last()->SetNext(dst->Next());
928 dst->SetNext(chain);
929}
930
937{
938 for (; t != nullptr; t = t->GetNextVehicle()) {
939 if (!t->IsMultiheaded() || !t->IsEngine()) continue;
940
941 /* Make sure that there are no free cars before next engine */
942 Train *u;
943 for (u = t; u->Next() != nullptr && !u->Next()->IsEngine(); u = u->Next()) {}
944
945 if (u == t->other_multiheaded_part) continue;
946
947 /* Remove the part from the 'wrong' train */
948 RemoveFromConsist(t->other_multiheaded_part);
949 /* And add it to the 'right' train */
950 InsertInConsist(u, t->other_multiheaded_part);
951 }
952}
953
958static void NormaliseSubtypes(Train *chain)
959{
960 /* Nothing to do */
961 if (chain == nullptr) return;
962
963 /* We must be the first in the chain. */
964 assert(chain->Previous() == nullptr);
965
966 /* Set the appropriate bits for the first in the chain. */
967 if (chain->IsWagon()) {
968 chain->SetFreeWagon();
969 } else {
970 assert(chain->IsEngine());
971 chain->SetFrontEngine();
972 }
973
974 /* Now clear the bits for the rest of the chain */
975 for (Train *t = chain->Next(); t != nullptr; t = t->Next()) {
976 t->ClearFreeWagon();
977 t->ClearFrontEngine();
978 }
979}
980
990static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
991{
992 /* Just add 'new' engines and subtract the original ones.
993 * If that's less than or equal to 0 we can be sure we did
994 * not add any engines (read: trains) along the way. */
995 if ((src != nullptr && src->IsEngine() ? 1 : 0) +
996 (dst != nullptr && dst->IsEngine() ? 1 : 0) -
997 (original_src != nullptr && original_src->IsEngine() ? 1 : 0) -
998 (original_dst != nullptr && original_dst->IsEngine() ? 1 : 0) <= 0) {
999 return CommandCost();
1000 }
1001
1002 /* Get a free unit number and check whether it's within the bounds.
1003 * There will always be a maximum of one new train. */
1005
1006 return CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
1007}
1008
1015{
1016 /* No multi-part train, no need to check. */
1017 if (t == nullptr || t->Next() == nullptr) return CommandCost();
1018
1019 /* The maximum length for a train. For each part we decrease this by one
1020 * and if the result is negative the train is simply too long. */
1022
1023 /* For free-wagon chains, check if they are within the max_train_length limit. */
1024 if (!t->IsEngine()) {
1025 t = t->Next();
1026 while (t != nullptr) {
1027 allowed_len -= t->gcache.cached_veh_length;
1028
1029 t = t->Next();
1030 }
1031
1032 if (allowed_len < 0) return CommandCost(STR_ERROR_TRAIN_TOO_LONG);
1033 return CommandCost();
1034 }
1035
1036 Train *head = t;
1037 Train *prev = t;
1038
1039 /* Break the prev -> t link so it always holds within the loop. */
1040 t = t->Next();
1041 prev->SetNext(nullptr);
1042
1043 /* Make sure the cache is cleared. */
1044 head->InvalidateNewGRFCache();
1045
1046 while (t != nullptr) {
1047 allowed_len -= t->gcache.cached_veh_length;
1048
1049 Train *next = t->Next();
1050
1051 /* Unlink the to-be-added piece; it is already unlinked from the previous
1052 * part due to the fact that the prev -> t link is broken. */
1053 t->SetNext(nullptr);
1054
1055 /* Don't check callback for articulated or rear dual headed parts */
1056 if (!t->IsArticulatedPart() && !t->IsRearDualheaded()) {
1057 /* Back up and clear the first_engine data to avoid using wagon override group */
1058 EngineID first_engine = t->gcache.first_engine;
1059 t->gcache.first_engine = EngineID::Invalid();
1060
1061 /* We don't want the cache to interfere. head's cache is cleared before
1062 * the loop and after each callback does not need to be cleared here. */
1064
1065 std::array<int32_t, 1> regs100;
1066 uint16_t callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, head->engine_type, t, head, regs100);
1067
1068 /* Restore original first_engine data */
1069 t->gcache.first_engine = first_engine;
1070
1071 /* We do not want to remember any cached variables from the test run */
1073 head->InvalidateNewGRFCache();
1074
1075 if (callback != CALLBACK_FAILED) {
1076 /* A failing callback means everything is okay */
1077 StringID error = STR_NULL;
1078
1079 if (head->GetGRF()->grf_version < 8) {
1080 if (callback == 0xFD) error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
1081 if (callback < 0xFD) error = GetGRFStringID(head->GetGRFID(), GRFSTR_MISC_GRF_TEXT + callback);
1082 if (callback >= 0x100) ErrorUnknownCallbackResult(head->GetGRFID(), CBID_TRAIN_ALLOW_WAGON_ATTACH, callback);
1083 } else {
1084 if (callback < 0x400) {
1085 error = GetGRFStringID(head->GetGRFID(), GRFSTR_MISC_GRF_TEXT + callback);
1086 } else {
1087 switch (callback) {
1088 case 0x400: // allow if railtypes match (always the case for OpenTTD)
1089 case 0x401: // allow
1090 break;
1091
1092 case 0x40F:
1093 error = GetGRFStringID(head->GetGRFID(), static_cast<GRFStringID>(regs100[0]));
1094 break;
1095
1096 default: // unknown reason -> disallow
1097 case 0x402: // disallow attaching
1098 error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
1099 break;
1100 }
1101 }
1102 }
1103
1104 if (error != STR_NULL) return CommandCost(error);
1105 }
1106 }
1107
1108 /* And link it to the new part. */
1109 prev->SetNext(t);
1110 prev = t;
1111 t = next;
1112 }
1113
1114 if (allowed_len < 0) return CommandCost(STR_ERROR_TRAIN_TOO_LONG);
1115 return CommandCost();
1116}
1117
1128static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
1129{
1130 /* Check whether we may actually construct the trains. */
1132 if (ret.Failed()) return ret;
1133 ret = CheckTrainAttachment(dst);
1134 if (ret.Failed()) return ret;
1135
1136 /* Check whether we need to build a new train. */
1137 return check_limit ? CheckNewTrain(original_dst, dst, original_src, src) : CommandCost();
1138}
1139
1148static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
1149{
1150 /* First determine the front of the two resulting trains */
1151 if (*src_head == *dst_head) {
1152 /* If we aren't moving part(s) to a new train, we are just moving the
1153 * front back and there is not destination head. */
1154 *dst_head = nullptr;
1155 } else if (*dst_head == nullptr) {
1156 /* If we are moving to a new train the head of the move train would become
1157 * the head of the new vehicle. */
1158 *dst_head = src;
1159 }
1160
1161 if (src == *src_head) {
1162 /* If we are moving the front of a train then we are, in effect, creating
1163 * a new head for the train. Point to that. Unless we are moving the whole
1164 * train in which case there is not 'source' train anymore.
1165 * In case we are a multiheaded part we want the complete thing to come
1166 * with us, so src->GetNextUnit(), however... when we are e.g. a wagon
1167 * that is followed by a rear multihead we do not want to include that. */
1168 *src_head = move_chain ? nullptr :
1169 (src->IsMultiheaded() ? src->GetNextUnit() : src->GetNextVehicle());
1170 }
1171
1172 /* Now it's just simply removing the part that we are going to move from the
1173 * source train and *if* the destination is a not a new train add the chain
1174 * at the destination location. */
1175 RemoveFromConsist(src, move_chain);
1176 if (*dst_head != src) InsertInConsist(dst, src);
1177
1178 /* Now normalise the dual heads, that is move the dual heads around in such
1179 * a way that the head and rear of a dual head are in the same train */
1180 NormaliseDualHeads(*src_head);
1181 NormaliseDualHeads(*dst_head);
1182}
1183
1189static void NormaliseTrainHead(Train *head)
1190{
1191 /* Not much to do! */
1192 if (head == nullptr) return;
1193
1194 /* Tell the 'world' the train changed. */
1196 UpdateTrainGroupID(head);
1197
1198 /* Not a front engine, i.e. a free wagon chain. No need to do more. */
1199 if (!head->IsFrontEngine()) return;
1200
1201 /* Update the refit button and window */
1204
1205 /* If we don't have a unit number yet, set one. */
1206 if (head->unitnumber != 0) return;
1207 head->unitnumber = Company::Get(head->owner)->freeunits[head->type].UseID(GetFreeUnitNumber(VEH_TRAIN));
1208}
1209
1219CommandCost CmdMoveRailVehicle(DoCommandFlags flags, VehicleID src_veh, VehicleID dest_veh, bool move_chain)
1220{
1221 Train *src = Train::GetIfValid(src_veh);
1222 if (src == nullptr) return CMD_ERROR;
1223
1224 CommandCost ret = CheckOwnership(src->owner);
1225 if (ret.Failed()) return ret;
1226
1227 /* Do not allow moving crashed vehicles inside the depot, it is likely to cause asserts later */
1228 if (src->vehstatus.Test(VehState::Crashed)) return CMD_ERROR;
1229
1230 /* if nothing is selected as destination, try and find a matching vehicle to drag to. */
1231 Train *dst;
1232 if (dest_veh == VehicleID::Invalid()) {
1233 dst = (src->IsEngine() || flags.Test(DoCommandFlag::AutoReplace)) ? nullptr : FindGoodVehiclePos(src);
1234 } else {
1235 dst = Train::GetIfValid(dest_veh);
1236 if (dst == nullptr) return CMD_ERROR;
1237
1238 ret = CheckOwnership(dst->owner);
1239 if (ret.Failed()) return ret;
1240
1241 /* Do not allow appending to crashed vehicles, too */
1242 if (dst->vehstatus.Test(VehState::Crashed)) return CMD_ERROR;
1243 }
1244
1245 /* if an articulated part is being handled, deal with its parent vehicle */
1246 src = src->GetFirstEnginePart();
1247 if (dst != nullptr) {
1248 dst = dst->GetFirstEnginePart();
1249 }
1250
1251 /* don't move the same vehicle.. */
1252 if (src == dst) return CommandCost();
1253
1254 /* locate the head of the two chains */
1255 Train *src_head = src->First();
1256 Train *dst_head;
1257 if (dst != nullptr) {
1258 dst_head = dst->First();
1259 if (dst_head->tile != src_head->tile) return CMD_ERROR;
1260 /* Now deal with articulated part of destination wagon */
1261 dst = dst->GetLastEnginePart();
1262 } else {
1263 dst_head = nullptr;
1264 }
1265
1266 if (src->IsRearDualheaded()) return CommandCost(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
1267
1268 /* When moving all wagons, we can't have the same src_head and dst_head */
1269 if (move_chain && src_head == dst_head) return CommandCost();
1270
1271 /* When moving a multiheaded part to be place after itself, bail out. */
1272 if (!move_chain && dst != nullptr && dst->IsRearDualheaded() && src == dst->other_multiheaded_part) return CommandCost();
1273
1274 /* Check if all vehicles in the source train are stopped inside a depot. */
1275 if (!src_head->IsStoppedInDepot()) return CommandCost(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
1276
1277 /* Check if all vehicles in the destination train are stopped inside a depot. */
1278 if (dst_head != nullptr && !dst_head->IsStoppedInDepot()) return CommandCost(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
1279
1280 /* First make a backup of the order of the trains. That way we can do
1281 * whatever we want with the order and later on easily revert. */
1282 TrainList original_src;
1283 TrainList original_dst;
1284
1285 MakeTrainBackup(original_src, src_head);
1286 MakeTrainBackup(original_dst, dst_head);
1287
1288 /* Also make backup of the original heads as ArrangeTrains can change them.
1289 * For the destination head we do not care if it is the same as the source
1290 * head because in that case it's just a copy. */
1291 Train *original_src_head = src_head;
1292 Train *original_dst_head = (dst_head == src_head ? nullptr : dst_head);
1293
1294 /* We want this information from before the rearrangement, but execute this after the validation.
1295 * original_src_head can't be nullptr; src is by definition != nullptr, so src_head can't be nullptr as
1296 * src->GetFirst() always yields non-nullptr, so eventually original_src_head != nullptr as well. */
1297 bool original_src_head_front_engine = original_src_head->IsFrontEngine();
1298 bool original_dst_head_front_engine = original_dst_head != nullptr && original_dst_head->IsFrontEngine();
1299
1300 /* (Re)arrange the trains in the wanted arrangement. */
1301 ArrangeTrains(&dst_head, dst, &src_head, src, move_chain);
1302
1303 if (!flags.Test(DoCommandFlag::AutoReplace)) {
1304 /* If the autoreplace flag is set we do not need to test for the validity
1305 * because we are going to revert the train to its original state. As we
1306 * assume the original state was correct autoreplace can skip this. */
1307 ret = ValidateTrains(original_dst_head, dst_head, original_src_head, src_head, true);
1308 if (ret.Failed()) {
1309 /* Restore the train we had. */
1310 RestoreTrainBackup(original_src);
1311 RestoreTrainBackup(original_dst);
1312 return ret;
1313 }
1314 }
1315
1316 /* do it? */
1317 if (flags.Test(DoCommandFlag::Execute)) {
1318 /* Remove old heads from the statistics */
1319 if (original_src_head_front_engine) GroupStatistics::CountVehicle(original_src_head, -1);
1320 if (original_dst_head_front_engine) GroupStatistics::CountVehicle(original_dst_head, -1);
1321
1322 /* First normalise the sub types of the chains. */
1323 NormaliseSubtypes(src_head);
1324 NormaliseSubtypes(dst_head);
1325
1326 /* There are 14 different cases:
1327 * 1) front engine gets moved to a new train, it stays a front engine.
1328 * a) the 'next' part is a wagon that becomes a free wagon chain.
1329 * b) the 'next' part is an engine that becomes a front engine.
1330 * c) there is no 'next' part, nothing else happens
1331 * 2) front engine gets moved to another train, it is not a front engine anymore
1332 * a) the 'next' part is a wagon that becomes a free wagon chain.
1333 * b) the 'next' part is an engine that becomes a front engine.
1334 * c) there is no 'next' part, nothing else happens
1335 * 3) front engine gets moved to later in the current train, it is not a front engine anymore.
1336 * a) the 'next' part is a wagon that becomes a free wagon chain.
1337 * b) the 'next' part is an engine that becomes a front engine.
1338 * 4) free wagon gets moved
1339 * a) the 'next' part is a wagon that becomes a free wagon chain.
1340 * b) the 'next' part is an engine that becomes a front engine.
1341 * c) there is no 'next' part, nothing else happens
1342 * 5) non front engine gets moved and becomes a new train, nothing else happens
1343 * 6) non front engine gets moved within a train / to another train, nothing happens
1344 * 7) wagon gets moved, nothing happens
1345 */
1346 if (src == original_src_head && src->IsEngine() && !src->IsFrontEngine()) {
1347 /* Cases #2 and #3: the front engine gets trashed. */
1353 DeleteNewGRFInspectWindow(GSF_TRAINS, src->index);
1355
1356 if (src_head != nullptr && src_head->IsFrontEngine()) {
1357 /* Cases #?b: Transfer order, unit number and other stuff
1358 * to the new front engine. */
1359 src_head->orders = src->orders;
1360 if (src_head->orders != nullptr) src_head->AddToShared(src);
1361 src_head->CopyVehicleConfigAndStatistics(src);
1362 }
1363 /* Remove stuff not valid anymore for non-front engines. */
1365 src->ReleaseUnitNumber();
1366 src->name.clear();
1367 }
1368
1369 /* We weren't a front engine but are becoming one. So
1370 * we should be put in the default group. */
1371 if (original_src_head != src && dst_head == src) {
1374 }
1375
1376 /* Handle 'new engine' part of cases #1b, #2b, #3b, #4b and #5 in NormaliseTrainHead. */
1377 NormaliseTrainHead(src_head);
1378 NormaliseTrainHead(dst_head);
1379
1380 /* Add new heads to statistics.
1381 * This should be done after NormaliseTrainHead due to engine total limit checks in GetFreeUnitNumber. */
1382 if (src_head != nullptr && src_head->IsFrontEngine()) GroupStatistics::CountVehicle(src_head, 1);
1383 if (dst_head != nullptr && dst_head->IsFrontEngine()) GroupStatistics::CountVehicle(dst_head, 1);
1384
1386 CheckCargoCapacity(src_head);
1387 CheckCargoCapacity(dst_head);
1388 }
1389
1390 if (src_head != nullptr) src_head->First()->MarkDirty();
1391 if (dst_head != nullptr) dst_head->First()->MarkDirty();
1392
1393 /* We are undoubtedly changing something in the depot and train list. */
1396 } else {
1397 /* We don't want to execute what we're just tried. */
1398 RestoreTrainBackup(original_src);
1399 RestoreTrainBackup(original_dst);
1400 }
1401
1402 return CommandCost();
1403}
1404
1417CommandCost CmdSellRailWagon(DoCommandFlags flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
1418{
1420 Train *first = v->First();
1421
1422 if (v->IsRearDualheaded()) return CommandCost(STR_ERROR_REAR_ENGINE_FOLLOW_FRONT);
1423
1424 /* First make a backup of the order of the train. That way we can do
1425 * whatever we want with the order and later on easily revert. */
1426 TrainList original;
1427 MakeTrainBackup(original, first);
1428
1429 /* We need to keep track of the new head and the head of what we're going to sell. */
1430 Train *new_head = first;
1431 Train *sell_head = nullptr;
1432
1433 /* Split the train in the wanted way. */
1434 ArrangeTrains(&sell_head, nullptr, &new_head, v, sell_chain);
1435
1436 /* We don't need to validate the second train; it's going to be sold. */
1437 CommandCost ret = ValidateTrains(nullptr, nullptr, first, new_head, !flags.Test(DoCommandFlag::AutoReplace));
1438 if (ret.Failed()) {
1439 /* Restore the train we had. */
1440 RestoreTrainBackup(original);
1441 return ret;
1442 }
1443
1444 if (first->orders == nullptr && !OrderList::CanAllocateItem()) {
1445 /* Restore the train we had. */
1446 RestoreTrainBackup(original);
1447 return CommandCost(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS);
1448 }
1449
1451 for (Train *part = sell_head; part != nullptr; part = part->Next()) cost.AddCost(-part->value);
1452
1453 /* do it? */
1454 if (flags.Test(DoCommandFlag::Execute)) {
1455 /* First normalise the sub types of the chain. */
1456 NormaliseSubtypes(new_head);
1457
1458 if (v == first && !sell_chain && new_head != nullptr && new_head->IsFrontEngine()) {
1459 if (v->IsEngine()) {
1460 /* We are selling the front engine. In this case we want to
1461 * 'give' the order, unit number and such to the new head. */
1462 new_head->orders = first->orders;
1463 new_head->AddToShared(first);
1464 DeleteVehicleOrders(first);
1465
1466 /* Copy other important data from the front engine */
1467 new_head->CopyVehicleConfigAndStatistics(first);
1468 }
1469 GroupStatistics::CountVehicle(new_head, 1); // after copying over the profit, if required
1470 } else if (v->IsPrimaryVehicle() && backup_order) {
1471 OrderBackup::Backup(v, user);
1472 }
1473
1474 /* We need to update the information about the train. */
1475 NormaliseTrainHead(new_head);
1476
1477 /* We are undoubtedly changing something in the depot and train list. */
1480
1481 /* Actually delete the sold 'goods' */
1482 delete sell_head;
1483 } else {
1484 /* We don't want to execute what we're just tried. */
1485 RestoreTrainBackup(original);
1486 }
1487
1488 return cost;
1489}
1490
1492{
1493 /* Set common defaults. */
1494 this->x_offs = -1;
1495 this->y_offs = -1;
1496 this->x_extent = 3;
1497 this->y_extent = 3;
1498 this->z_extent = 6;
1499 this->x_bb_offs = 0;
1500 this->y_bb_offs = 0;
1501
1502 /* Set if flipped and engine is NOT flagged with custom flip handling. */
1503 int flipped = this->flags.Test(VehicleRailFlag::Flipped) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips);
1504 /* If flipped and vehicle length is odd, we need to adjust the bounding box offset slightly. */
1505 int flip_offs = flipped && (this->gcache.cached_veh_length & 1);
1506
1507 Direction dir = this->direction;
1508 if (flipped) dir = ReverseDir(dir);
1509
1510 if (!IsDiagonalDirection(dir)) {
1511 static const int _sign_table[] =
1512 {
1513 /* x, y */
1514 -1, -1, // DIR_N
1515 -1, 1, // DIR_E
1516 1, 1, // DIR_S
1517 1, -1, // DIR_W
1518 };
1519
1520 int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2;
1521
1522 /* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
1523 this->x_offs -= half_shorten * _sign_table[dir];
1524 this->y_offs -= half_shorten * _sign_table[dir + 1];
1525 this->x_extent += this->x_bb_offs = half_shorten * _sign_table[dir];
1526 this->y_extent += this->y_bb_offs = half_shorten * _sign_table[dir + 1];
1527 } else {
1528 switch (dir) {
1529 /* Shorten southern corner of the bounding box according the vehicle length
1530 * and center the bounding box on the vehicle. */
1531 case DIR_NE:
1532 this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
1533 this->x_extent = this->gcache.cached_veh_length - 1;
1534 this->x_bb_offs = -1;
1535 break;
1536
1537 case DIR_NW:
1538 this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
1539 this->y_extent = this->gcache.cached_veh_length - 1;
1540 this->y_bb_offs = -1;
1541 break;
1542
1543 /* Move northern corner of the bounding box down according to vehicle length
1544 * and center the bounding box on the vehicle. */
1545 case DIR_SW:
1546 this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
1547 this->x_extent = VEHICLE_LENGTH - 1;
1549 break;
1550
1551 case DIR_SE:
1552 this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
1553 this->y_extent = VEHICLE_LENGTH - 1;
1555 break;
1556
1557 default:
1558 NOT_REACHED();
1559 }
1560 }
1561}
1562
1568{
1569 if (!v->flags.Test(VehicleRailFlag::Stuck)) {
1570 /* It is the first time the problem occurred, set the "train stuck" flag. */
1571 v->flags.Set(VehicleRailFlag::Stuck);
1572
1573 v->wait_counter = 0;
1574
1575 /* Stop train */
1576 v->cur_speed = 0;
1577 v->subspeed = 0;
1578 v->SetLastSpeed();
1579
1581 }
1582}
1583
1591static void SwapTrainFlags(uint16_t *swap_flag1, uint16_t *swap_flag2)
1592{
1593 uint16_t flag1 = *swap_flag1;
1594 uint16_t flag2 = *swap_flag2;
1595
1596 /* Clear the flags */
1597 ClrBit(*swap_flag1, GVF_GOINGUP_BIT);
1598 ClrBit(*swap_flag1, GVF_GOINGDOWN_BIT);
1599 ClrBit(*swap_flag2, GVF_GOINGUP_BIT);
1600 ClrBit(*swap_flag2, GVF_GOINGDOWN_BIT);
1601
1602 /* Reverse the rail-flags (if needed) */
1603 if (HasBit(flag1, GVF_GOINGUP_BIT)) {
1604 SetBit(*swap_flag2, GVF_GOINGDOWN_BIT);
1605 } else if (HasBit(flag1, GVF_GOINGDOWN_BIT)) {
1606 SetBit(*swap_flag2, GVF_GOINGUP_BIT);
1607 }
1608 if (HasBit(flag2, GVF_GOINGUP_BIT)) {
1609 SetBit(*swap_flag1, GVF_GOINGDOWN_BIT);
1610 } else if (HasBit(flag2, GVF_GOINGDOWN_BIT)) {
1611 SetBit(*swap_flag1, GVF_GOINGUP_BIT);
1612 }
1613}
1614
1620{
1621 /* Reverse the direction. */
1622 if (v->track != TRACK_BIT_DEPOT) v->direction = ReverseDir(v->direction);
1623
1624 /* Call the proper EnterTile function unless we are in a wormhole. */
1625 if (v->track != TRACK_BIT_WORMHOLE) {
1626 VehicleEnterTile(v, v->tile, v->x_pos, v->y_pos);
1627 } else {
1628 /* VehicleEnter_TunnelBridge() sets TRACK_BIT_WORMHOLE when the vehicle
1629 * is on the last bit of the bridge head (frame == TILE_SIZE - 1).
1630 * If we were swapped with such a vehicle, we have set TRACK_BIT_WORMHOLE,
1631 * when we shouldn't have. Check if this is the case. */
1632 TileIndex vt = TileVirtXY(v->x_pos, v->y_pos);
1633 if (IsTileType(vt, MP_TUNNELBRIDGE)) {
1634 VehicleEnterTile(v, vt, v->x_pos, v->y_pos);
1635 if (v->track != TRACK_BIT_WORMHOLE && IsBridgeTile(v->tile)) {
1636 /* We have just left the wormhole, possibly set the
1637 * "goingdown" bit. UpdateInclination() can be used
1638 * because we are at the border of the tile. */
1639 v->UpdatePosition();
1640 v->UpdateInclination(true, true);
1641 return;
1642 }
1643 }
1644 }
1645
1646 v->UpdatePosition();
1647 v->UpdateViewport(true, true);
1648}
1649
1656void ReverseTrainSwapVeh(Train *v, int l, int r)
1657{
1658 Train *a, *b;
1659
1660 /* locate vehicles to swap */
1661 for (a = v; l != 0; l--) a = a->Next();
1662 for (b = v; r != 0; r--) b = b->Next();
1663
1664 if (a != b) {
1665 /* swap the hidden bits */
1666 {
1667 bool a_hidden = a->vehstatus.Test(VehState::Hidden);
1668 bool b_hidden = b->vehstatus.Test(VehState::Hidden);
1669 b->vehstatus.Set(VehState::Hidden, a_hidden);
1670 a->vehstatus.Set(VehState::Hidden, b_hidden);
1671 }
1672
1673 std::swap(a->track, b->track);
1674 std::swap(a->direction, b->direction);
1675 std::swap(a->x_pos, b->x_pos);
1676 std::swap(a->y_pos, b->y_pos);
1677 std::swap(a->tile, b->tile);
1678 std::swap(a->z_pos, b->z_pos);
1679
1681
1684 } else {
1685 /* Swap GVF_GOINGUP_BIT/GVF_GOINGDOWN_BIT.
1686 * This is a little bit redundant way, a->gv_flags will
1687 * be (re)set twice, but it reduces code duplication */
1690 }
1691}
1692
1698static bool IsTrain(const Vehicle *v)
1699{
1700 return v->type == VEH_TRAIN;
1701}
1702
1710{
1711 assert(IsLevelCrossingTile(tile));
1712
1713 return HasVehicleOnTile(tile, IsTrain);
1714}
1715
1723{
1724 if (v->type != VEH_TRAIN || v->vehstatus.Test(VehState::Crashed)) return false;
1725
1726 const Train *t = Train::From(v);
1727 if (!t->IsFrontEngine()) return false;
1728
1729 return TrainApproachingCrossingTile(t) == tile;
1730}
1731
1732
1740{
1741 assert(IsLevelCrossingTile(tile));
1742
1744 TileIndex tile_from = tile + TileOffsByDiagDir(dir);
1745
1746 if (HasVehicleOnTile(tile_from, [&](const Vehicle *v) {
1747 return TrainApproachingCrossingEnum(v, tile);
1748 })) return true;
1749
1750 dir = ReverseDiagDir(dir);
1751 tile_from = tile + TileOffsByDiagDir(dir);
1752
1753 return HasVehicleOnTile(tile_from, [&](const Vehicle *v) {
1754 return TrainApproachingCrossingEnum(v, tile);
1755 });
1756}
1757
1763static inline bool CheckLevelCrossing(TileIndex tile)
1764{
1765 /* reserved || train on crossing || train approaching crossing */
1767}
1768
1776static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool force_barred)
1777{
1778 assert(IsLevelCrossingTile(tile));
1779 bool set_barred;
1780
1781 /* We force the crossing to be barred when an adjacent crossing is barred, otherwise let it decide for itself. */
1782 set_barred = force_barred || CheckLevelCrossing(tile);
1783
1784 /* The state has changed */
1785 if (set_barred != IsCrossingBarred(tile)) {
1786 if (set_barred && sound && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
1787 SetCrossingBarred(tile, set_barred);
1788 MarkTileDirtyByTile(tile);
1789 }
1790}
1791
1798void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_bar)
1799{
1800 if (!IsLevelCrossingTile(tile)) return;
1801
1802 bool forced_state = force_bar;
1803
1804 const Axis axis = GetCrossingRoadAxis(tile);
1805 const DiagDirection dir1 = AxisToDiagDir(axis);
1806 const DiagDirection dir2 = ReverseDiagDir(dir1);
1807
1808 /* Check if an adjacent crossing is barred. */
1809 for (DiagDirection dir : { dir1, dir2 }) {
1810 for (TileIndex t = tile; !forced_state && t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
1811 forced_state |= CheckLevelCrossing(t);
1812 }
1813 }
1814
1815 /* Now that we know whether all tiles in this crossing should be barred or open,
1816 * we need to update those tiles. We start with the tile itself, then look along the road axis. */
1817 UpdateLevelCrossingTile(tile, sound, forced_state);
1818 for (DiagDirection dir : { dir1, dir2 }) {
1819 for (TileIndex t = TileAddByDiagDir(tile, dir); t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, dir)) {
1820 UpdateLevelCrossingTile(t, sound, forced_state);
1821 }
1822 }
1823}
1824
1831{
1832 const DiagDirection dir1 = AxisToDiagDir(road_axis);
1833 const DiagDirection dir2 = ReverseDiagDir(dir1);
1834 for (DiagDirection dir : { dir1, dir2 }) {
1835 const TileIndex t = TileAddByDiagDir(tile, dir);
1836 if (t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1838 }
1839 }
1840}
1841
1848{
1849 const DiagDirection dir1 = AxisToDiagDir(road_axis);
1850 const DiagDirection dir2 = ReverseDiagDir(dir1);
1851 for (DiagDirection dir : { dir1, dir2 }) {
1852 const TileIndexDiff diff = TileOffsByDiagDir(dir);
1853 bool occupied = false;
1854 for (TileIndex t = tile + diff; t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
1855 occupied |= CheckLevelCrossing(t);
1856 }
1857 if (occupied) {
1858 /* Mark the immediately adjacent tile dirty */
1859 const TileIndex t = tile + diff;
1860 if (t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
1862 }
1863 } else {
1864 /* Unbar the crossing tiles in this direction as necessary */
1865 for (TileIndex t = tile + diff; t < Map::Size() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
1866 if (IsCrossingBarred(t)) {
1867 /* The crossing tile is barred, unbar it and continue to check the next tile */
1868 SetCrossingBarred(t, false);
1870 } else {
1871 /* The crossing tile is already unbarred, mark the tile dirty and stop checking */
1873 break;
1874 }
1875 }
1876 }
1877 }
1878}
1879
1885static inline void MaybeBarCrossingWithSound(TileIndex tile)
1886{
1887 if (!IsCrossingBarred(tile)) {
1888 SetCrossingReservation(tile, true);
1889 UpdateLevelCrossing(tile, true);
1890 }
1891}
1892
1893
1900{
1901 Train *base = v;
1902 Train *first = base; // first vehicle to move
1903 Train *last = v->Last(); // last vehicle to move
1904 uint length = CountVehiclesInChain(v);
1905
1906 while (length > 2) {
1907 last = last->Previous();
1908 first = first->Next();
1909
1910 int differential = base->CalcNextVehicleOffset() - last->CalcNextVehicleOffset();
1911
1912 /* do not update images now
1913 * negative differential will be handled in AdvanceWagonsAfterSwap() */
1914 for (int i = 0; i < differential; i++) TrainController(first, last->Next());
1915
1916 base = first; // == base->Next()
1917 length -= 2;
1918 }
1919}
1920
1921
1928{
1929 /* first of all, fix the situation when the train was entering a depot */
1930 Train *dep = v; // last vehicle in front of just left depot
1931 while (dep->Next() != nullptr && (dep->track == TRACK_BIT_DEPOT || dep->Next()->track != TRACK_BIT_DEPOT)) {
1932 dep = dep->Next(); // find first vehicle outside of a depot, with next vehicle inside a depot
1933 }
1934
1935 Train *leave = dep->Next(); // first vehicle in a depot we are leaving now
1936
1937 if (leave != nullptr) {
1938 /* 'pull' next wagon out of the depot, so we won't miss it (it could stay in depot forever) */
1939 int d = TicksToLeaveDepot(dep);
1940
1941 if (d <= 0) {
1942 leave->vehstatus.Reset(VehState::Hidden); // move it out of the depot
1943 leave->track = TrackToTrackBits(GetRailDepotTrack(leave->tile));
1944 for (int i = 0; i >= d; i--) TrainController(leave, nullptr); // maybe move it, and maybe let another wagon leave
1945 }
1946 } else {
1947 dep = nullptr; // no vehicle in a depot, so no vehicle leaving a depot
1948 }
1949
1950 Train *base = v;
1951 Train *first = base; // first vehicle to move
1952 Train *last = v->Last(); // last vehicle to move
1953 uint length = CountVehiclesInChain(v);
1954
1955 /* We have to make sure all wagons that leave a depot because of train reversing are moved correctly
1956 * they have already correct spacing, so we have to make sure they are moved how they should */
1957 bool nomove = (dep == nullptr); // If there is no vehicle leaving a depot, limit the number of wagons moved immediately.
1958
1959 while (length > 2) {
1960 /* we reached vehicle (originally) in front of a depot, stop now
1961 * (we would move wagons that are already moved with new wagon length). */
1962 if (base == dep) break;
1963
1964 /* the last wagon was that one leaving a depot, so do not move it anymore */
1965 if (last == dep) nomove = true;
1966
1967 last = last->Previous();
1968 first = first->Next();
1969
1970 int differential = last->CalcNextVehicleOffset() - base->CalcNextVehicleOffset();
1971
1972 /* do not update images now */
1973 for (int i = 0; i < differential; i++) TrainController(first, (nomove ? last->Next() : nullptr));
1974
1975 base = first; // == base->Next()
1976 length -= 2;
1977 }
1978}
1979
1980static bool IsWholeTrainInsideDepot(const Train *v)
1981{
1982 for (const Train *u = v; u != nullptr; u = u->Next()) {
1983 if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
1984 }
1985 return true;
1986}
1987
1993{
1994 if (IsRailDepotTile(v->tile)) {
1995 if (IsWholeTrainInsideDepot(v)) return;
1997 }
1998
1999 /* Clear path reservation in front if train is not stuck. */
2001
2002 /* Check if we were approaching a rail/road-crossing */
2004
2005 /* count number of vehicles */
2006 int r = CountVehiclesInChain(v) - 1; // number of vehicles - 1
2007
2009
2010 /* swap start<>end, start+1<>end-1, ... */
2011 int l = 0;
2012 do {
2013 ReverseTrainSwapVeh(v, l++, r--);
2014 } while (l <= r);
2015
2017
2018 if (IsRailDepotTile(v->tile)) {
2020 }
2021
2024
2025 /* recalculate cached data */
2027
2028 /* update all images */
2029 for (Train *u = v; u != nullptr; u = u->Next()) u->UpdateViewport(false, false);
2030
2031 /* update crossing we were approaching */
2032 if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
2033
2034 /* maybe we are approaching crossing now, after reversal */
2035 crossing = TrainApproachingCrossingTile(v);
2036 if (crossing != INVALID_TILE) MaybeBarCrossingWithSound(crossing);
2037
2038 /* If we are inside a depot after reversing, don't bother with path reserving. */
2039 if (v->track == TRACK_BIT_DEPOT) {
2040 /* Can't be stuck here as inside a depot is always a safe tile. */
2042 v->flags.Reset(VehicleRailFlag::Stuck);
2043 return;
2044 }
2045
2046 /* VehicleExitDir does not always produce the desired dir for depots and
2047 * tunnels/bridges that is needed for UpdateSignalsOnSegment. */
2048 DiagDirection dir = VehicleExitDir(v->direction, v->track);
2050
2052 /* If we are currently on a tile with conventional signals, we can't treat the
2053 * current tile as a safe tile or we would enter a PBS block without a reservation. */
2054 bool first_tile_okay = !(IsTileType(v->tile, MP_RAILWAY) &&
2056 !IsPbsSignal(GetSignalType(v->tile, FindFirstTrack(v->track))));
2057
2058 /* If we are on a depot tile facing outwards, do not treat the current tile as safe. */
2059 if (IsRailDepotTile(v->tile) && TrackdirToExitdir(v->GetVehicleTrackdir()) == GetRailDepotDirection(v->tile)) first_tile_okay = false;
2060
2062 if (TryPathReserve(v, false, first_tile_okay)) {
2063 /* Do a look-ahead now in case our current tile was already a safe tile. */
2065 } else if (v->current_order.GetType() != OT_LOADING) {
2066 /* Do not wait for a way out when we're still loading */
2068 }
2069 } else if (v->flags.Test(VehicleRailFlag::Stuck)) {
2070 /* A train not inside a PBS block can't be stuck. */
2071 v->flags.Reset(VehicleRailFlag::Stuck);
2072 v->wait_counter = 0;
2073 }
2074}
2075
2083CommandCost CmdReverseTrainDirection(DoCommandFlags flags, VehicleID veh_id, bool reverse_single_veh)
2084{
2085 Train *v = Train::GetIfValid(veh_id);
2086 if (v == nullptr) return CMD_ERROR;
2087
2089 if (ret.Failed()) return ret;
2090
2091 if (reverse_single_veh) {
2092 /* turn a single unit around */
2093
2095 return CommandCost(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS);
2096 }
2097
2098 Train *front = v->First();
2099 /* make sure the vehicle is stopped in the depot */
2100 if (!front->IsStoppedInDepot()) {
2101 return CommandCost(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
2102 }
2103
2104 if (flags.Test(DoCommandFlag::Execute)) {
2106
2112 }
2113 } else {
2114 /* turn the whole train around */
2115 if (!v->IsPrimaryVehicle()) return CMD_ERROR;
2116 if (v->vehstatus.Test(VehState::Crashed) || v->breakdown_ctr != 0) return CMD_ERROR;
2117
2118 if (flags.Test(DoCommandFlag::Execute)) {
2119 /* Properly leave the station if we are loading and won't be loading anymore */
2120 if (v->current_order.IsType(OT_LOADING)) {
2121 const Vehicle *last = v;
2122 while (last->Next() != nullptr) last = last->Next();
2123
2124 /* not a station || different station --> leave the station */
2125 if (!IsTileType(last->tile, MP_STATION) || GetStationIndex(last->tile) != GetStationIndex(v->tile)) {
2126 v->LeaveStation();
2127 }
2128 }
2129
2130 /* We cancel any 'skip signal at dangers' here */
2131 v->force_proceed = TFP_NONE;
2133
2134 if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && v->cur_speed != 0) {
2136 } else {
2137 v->cur_speed = 0;
2138 v->SetLastSpeed();
2141 }
2142
2143 /* Unbunching data is no longer valid. */
2145 }
2146 }
2147 return CommandCost();
2148}
2149
2157{
2158 Train *t = Train::GetIfValid(veh_id);
2159 if (t == nullptr) return CMD_ERROR;
2160
2161 if (!t->IsPrimaryVehicle()) return CMD_ERROR;
2162
2164 if (ret.Failed()) return ret;
2165
2166
2167 if (flags.Test(DoCommandFlag::Execute)) {
2168 /* If we are forced to proceed, cancel that order.
2169 * If we are marked stuck we would want to force the train
2170 * to proceed to the next signal. In the other cases we
2171 * would like to pass the signal at danger and run till the
2172 * next signal we encounter. */
2173 t->force_proceed = t->force_proceed == TFP_SIGNAL ? TFP_NONE : t->flags.Test(VehicleRailFlag::Stuck) || t->IsChainInDepot() ? TFP_STUCK : TFP_SIGNAL;
2175
2176 /* Unbunching data is no longer valid. */
2178 }
2179
2180 return CommandCost();
2181}
2182
2190static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
2191{
2192 assert(!v->vehstatus.Test(VehState::Crashed));
2193
2194 return YapfTrainFindNearestDepot(v, max_distance);
2195}
2196
2198{
2199 FindDepotData tfdd = FindClosestTrainDepot(this, 0);
2200 if (tfdd.best_length == UINT_MAX) return ClosestDepot();
2201
2202 return ClosestDepot(tfdd.tile, GetDepotIndex(tfdd.tile), tfdd.reverse);
2203}
2204
2206void Train::PlayLeaveStationSound(bool force) const
2207{
2208 static const SoundFx sfx[] = {
2214 };
2215
2216 if (PlayVehicleSound(this, VSE_START, force)) return;
2217
2218 SndPlayVehicleFx(sfx[RailVehInfo(this->engine_type)->engclass], this);
2219}
2220
2226{
2227 /* Don't do any look-ahead if path_backoff_interval is 255. */
2228 if (_settings_game.pf.path_backoff_interval == 255) return;
2229
2230 /* Exit if we are inside a depot. */
2231 if (v->track == TRACK_BIT_DEPOT) return;
2232
2233 switch (v->current_order.GetType()) {
2234 /* Exit if we reached our destination depot. */
2235 case OT_GOTO_DEPOT:
2236 if (v->tile == v->dest_tile) return;
2237 break;
2238
2239 case OT_GOTO_WAYPOINT:
2240 /* If we reached our waypoint, make sure we see that. */
2242 break;
2243
2244 case OT_NOTHING:
2245 case OT_LEAVESTATION:
2246 case OT_LOADING:
2247 /* Exit if the current order doesn't have a destination, but the train has orders. */
2248 if (v->GetNumOrders() > 0) return;
2249 break;
2250
2251 default:
2252 break;
2253 }
2254 /* Exit if we are on a station tile and are going to stop. */
2256
2257 Trackdir td = v->GetVehicleTrackdir();
2258
2259 /* On a tile with a red non-pbs signal, don't look ahead. */
2260 if (IsTileType(v->tile, MP_RAILWAY) && HasSignalOnTrackdir(v->tile, td) &&
2261 !IsPbsSignal(GetSignalType(v->tile, TrackdirToTrack(td))) &&
2263
2264 CFollowTrackRail ft(v);
2265 if (!ft.Follow(v->tile, td)) return;
2266
2268 /* Next tile is not reserved. */
2271 /* If the next tile is a PBS signal, try to make a reservation. */
2274 tracks &= ~TrackCrossesTracks(TrackdirToTrack(ft.old_td));
2275 }
2276 ChooseTrainTrack(v, ft.new_tile, ft.exitdir, tracks, false, nullptr, false);
2277 }
2278 }
2279 }
2280}
2281
2288{
2289 /* bail out if not all wagons are in the same depot or not in a depot at all */
2290 for (const Train *u = v; u != nullptr; u = u->Next()) {
2291 if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
2292 }
2293
2294 /* if the train got no power, then keep it in the depot */
2295 if (v->gcache.cached_power == 0) {
2298 return true;
2299 }
2300
2301 /* Check if we should wait here for unbunching. */
2302 if (v->IsWaitingForUnbunching()) return true;
2303
2304 SigSegState seg_state;
2305
2306 if (v->force_proceed == TFP_NONE) {
2307 /* force proceed was not pressed */
2308 if (++v->wait_counter < 37) {
2310 return true;
2311 }
2312
2313 v->wait_counter = 0;
2314
2316 if (seg_state == SIGSEG_FULL || HasDepotReservation(v->tile)) {
2317 /* Full and no PBS signal in block or depot reserved, can't exit. */
2319 return true;
2320 }
2321 } else {
2323 }
2324
2325 /* We are leaving a depot, but have to go to the exact same one; re-enter. */
2326 if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
2327 /* Service when depot has no reservation. */
2329 return true;
2330 }
2331
2332 /* Only leave when we can reserve a path to our destination. */
2333 if (seg_state == SIGSEG_PBS && !TryPathReserve(v) && v->force_proceed == TFP_NONE) {
2334 /* No path and no force proceed. */
2337 return true;
2338 }
2339
2340 SetDepotReservation(v->tile, true);
2342
2347
2348 v->track = TRACK_BIT_X;
2349 if (v->direction & 2) v->track = TRACK_BIT_Y;
2350
2352 v->cur_speed = 0;
2353
2354 v->UpdateViewport(true, true);
2355 v->UpdatePosition();
2357 v->UpdateAcceleration();
2359
2360 return false;
2361}
2362
2369static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir)
2370{
2371 DiagDirection dir = TrackdirToExitdir(track_dir);
2372
2373 if (IsTileType(tile, MP_TUNNELBRIDGE)) {
2374 /* Are we just leaving a tunnel/bridge? */
2375 if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(dir)) {
2377
2378 if (TunnelBridgeIsFree(tile, end, v).Succeeded()) {
2379 /* Free the reservation only if no other train is on the tiles. */
2380 SetTunnelBridgeReservation(tile, false);
2381 SetTunnelBridgeReservation(end, false);
2382
2384 if (IsBridge(tile)) {
2385 MarkBridgeDirty(tile);
2386 } else {
2387 MarkTileDirtyByTile(tile);
2389 }
2390 }
2391 }
2392 }
2393 } else if (IsRailStationTile(tile)) {
2394 TileIndex new_tile = TileAddByDiagDir(tile, dir);
2395 /* If the new tile is not a further tile of the same station, we
2396 * clear the reservation for the whole platform. */
2397 if (!IsCompatibleTrainStationTile(new_tile, tile)) {
2399 }
2400 } else {
2401 /* Any other tile */
2402 UnreserveRailTrack(tile, TrackdirToTrack(track_dir));
2403 }
2404}
2405
2411{
2412 assert(v->IsFrontEngine());
2413
2414 TileIndex tile = v->tile;
2415 Trackdir td = v->GetVehicleTrackdir();
2416 bool free_tile = !(IsRailStationTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE));
2417 StationID station_id = IsRailStationTile(v->tile) ? GetStationIndex(v->tile) : StationID::Invalid();
2418
2419 /* Can't be holding a reservation if we enter a depot. */
2420 if (IsRailDepotTile(tile) && TrackdirToExitdir(td) != GetRailDepotDirection(tile)) return;
2421 if (v->track == TRACK_BIT_DEPOT) {
2422 /* Front engine is in a depot. We enter if some part is not in the depot. */
2423 for (const Train *u = v; u != nullptr; u = u->Next()) {
2424 if (u->track != TRACK_BIT_DEPOT || u->tile != v->tile) return;
2425 }
2426 }
2427 /* Don't free reservation if it's not ours. */
2429
2431 while (ft.Follow(tile, td)) {
2432 tile = ft.new_tile;
2434 td = RemoveFirstTrackdir(&bits);
2435 assert(bits == TRACKDIR_BIT_NONE);
2436
2437 if (!IsValidTrackdir(td)) break;
2438
2439 if (IsTileType(tile, MP_RAILWAY)) {
2440 if (HasSignalOnTrackdir(tile, td) && !IsPbsSignal(GetSignalType(tile, TrackdirToTrack(td)))) {
2441 /* Conventional signal along trackdir: remove reservation and stop. */
2443 break;
2444 }
2445 if (HasPbsSignalOnTrackdir(tile, td)) {
2446 if (GetSignalStateByTrackdir(tile, td) == SIGNAL_STATE_RED) {
2447 /* Red PBS signal? Can't be our reservation, would be green then. */
2448 break;
2449 } else {
2450 /* Turn the signal back to red. */
2452 MarkTileDirtyByTile(tile);
2453 }
2454 } else if (HasPbsSignalOnTrackdir(tile, ReverseTrackdir(td))) {
2455 /* Reservation passes an opposing path signal. Mark signal for update to re-establish the proper default state. */
2457 } else if (HasSignalOnTrackdir(tile, ReverseTrackdir(td)) && IsOnewaySignal(tile, TrackdirToTrack(td))) {
2458 break;
2459 }
2460 }
2461
2462 /* Don't free first station/bridge/tunnel if we are on it. */
2463 if (free_tile || (!(ft.is_station && GetStationIndex(ft.new_tile) == station_id) && !ft.is_tunnel && !ft.is_bridge)) ClearPathReservation(v, tile, td);
2464
2465 free_tile = true;
2466 }
2467
2469}
2470
2471static const uint8_t _initial_tile_subcoord[6][4][3] = {
2472{{ 15, 8, 1 }, { 0, 0, 0 }, { 0, 8, 5 }, { 0, 0, 0 }},
2473{{ 0, 0, 0 }, { 8, 0, 3 }, { 0, 0, 0 }, { 8, 15, 7 }},
2474{{ 0, 0, 0 }, { 7, 0, 2 }, { 0, 7, 6 }, { 0, 0, 0 }},
2475{{ 15, 8, 2 }, { 0, 0, 0 }, { 0, 0, 0 }, { 8, 15, 6 }},
2476{{ 15, 7, 0 }, { 8, 0, 4 }, { 0, 0, 0 }, { 0, 0, 0 }},
2477{{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 8, 4 }, { 7, 15, 0 }},
2478};
2479
2493static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest, TileIndex *final_dest)
2494{
2495 if (final_dest != nullptr) *final_dest = INVALID_TILE;
2496 return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest, final_dest);
2497}
2498
2504static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
2505{
2507
2508 CFollowTrackRail ft(v);
2509
2510 std::vector<std::pair<TileIndex, Trackdir>> signals_set_to_red;
2511
2512 TileIndex tile = origin.tile;
2513 Trackdir cur_td = origin.trackdir;
2514 while (ft.Follow(tile, cur_td)) {
2516 /* Possible signal tile. */
2518 }
2519
2521 ft.new_td_bits &= ~TrackdirCrossesTrackdirs(ft.old_td);
2522 if (ft.new_td_bits == TRACKDIR_BIT_NONE) break;
2523 }
2524
2525 /* Station, depot or waypoint are a possible target. */
2526 bool target_seen = ft.is_station || (IsTileType(ft.new_tile, MP_RAILWAY) && !IsPlainRail(ft.new_tile));
2527 if (target_seen || KillFirstBit(ft.new_td_bits) != TRACKDIR_BIT_NONE) {
2528 /* Choice found or possible target encountered.
2529 * On finding a possible target, we need to stop and let the pathfinder handle the
2530 * remaining path. This is because we don't know if this target is in one of our
2531 * orders, so we might cause pathfinding to fail later on if we find a choice.
2532 * This failure would cause a bogous call to TryReserveSafePath which might reserve
2533 * a wrong path not leading to our next destination. */
2535
2536 /* If we did skip some tiles, backtrack to the first skipped tile so the pathfinder
2537 * actually starts its search at the first unreserved tile. */
2538 if (ft.tiles_skipped != 0) ft.new_tile -= TileOffsByDiagDir(ft.exitdir) * ft.tiles_skipped;
2539
2540 /* Choice found, path valid but not okay. Save info about the choice tile as well. */
2541 if (new_tracks != nullptr) *new_tracks = TrackdirBitsToTrackBits(ft.new_td_bits);
2542 if (enterdir != nullptr) *enterdir = ft.exitdir;
2543 return PBSTileInfo(ft.new_tile, ft.old_td, false);
2544 }
2545
2546 tile = ft.new_tile;
2547 cur_td = FindFirstTrackdir(ft.new_td_bits);
2548
2549 Trackdir rev_td = ReverseTrackdir(cur_td);
2550 if (IsSafeWaitingPosition(v, tile, cur_td, true, _settings_game.pf.forbid_90_deg)) {
2551 bool wp_free = IsWaitingPositionFree(v, tile, cur_td, _settings_game.pf.forbid_90_deg);
2552 if (!(wp_free && TryReserveRailTrack(tile, TrackdirToTrack(cur_td)))) break;
2553 /* Green path signal opposing the path? Turn to red. */
2554 if (HasPbsSignalOnTrackdir(tile, rev_td) && GetSignalStateByTrackdir(tile, rev_td) == SIGNAL_STATE_GREEN) {
2555 signals_set_to_red.emplace_back(tile, rev_td);
2557 MarkTileDirtyByTile(tile);
2558 }
2559 /* Safe position is all good, path valid and okay. */
2560 return PBSTileInfo(tile, cur_td, true);
2561 }
2562
2563 if (!TryReserveRailTrack(tile, TrackdirToTrack(cur_td))) break;
2564
2565 /* Green path signal opposing the path? Turn to red. */
2566 if (HasPbsSignalOnTrackdir(tile, rev_td) && GetSignalStateByTrackdir(tile, rev_td) == SIGNAL_STATE_GREEN) {
2567 signals_set_to_red.emplace_back(tile, rev_td);
2569 MarkTileDirtyByTile(tile);
2570 }
2571 }
2572
2573 if (ft.err == CFollowTrackRail::EC_OWNER || ft.err == CFollowTrackRail::EC_NO_WAY) {
2574 /* End of line, path valid and okay. */
2575 return PBSTileInfo(ft.old_tile, ft.old_td, true);
2576 }
2577
2578 /* Sorry, can't reserve path, back out. */
2579 tile = origin.tile;
2580 cur_td = origin.trackdir;
2581 TileIndex stopped = ft.old_tile;
2582 Trackdir stopped_td = ft.old_td;
2583 while (tile != stopped || cur_td != stopped_td) {
2584 if (!ft.Follow(tile, cur_td)) break;
2585
2587 ft.new_td_bits &= ~TrackdirCrossesTrackdirs(ft.old_td);
2588 assert(ft.new_td_bits != TRACKDIR_BIT_NONE);
2589 }
2591
2592 tile = ft.new_tile;
2593 cur_td = FindFirstTrackdir(ft.new_td_bits);
2594
2595 UnreserveRailTrack(tile, TrackdirToTrack(cur_td));
2596 }
2597
2598 /* Re-instate green signals we turned to red. */
2599 for (auto [sig_tile, td] : signals_set_to_red) {
2601 }
2602
2603 /* Path invalid. */
2604 return PBSTileInfo();
2605}
2606
2617static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
2618{
2619 return YapfTrainFindNearestSafeTile(v, tile, td, override_railtype);
2620}
2621
2624private:
2625 Train *v;
2626 Order old_order;
2627 TileIndex old_dest_tile;
2628 StationID old_last_station_visited;
2629 VehicleOrderID index;
2630 bool suppress_implicit_orders;
2631 bool restored;
2632
2633public:
2635 v(_v),
2636 old_order(_v->current_order),
2637 old_dest_tile(_v->dest_tile),
2638 old_last_station_visited(_v->last_station_visited),
2639 index(_v->cur_real_order_index),
2640 suppress_implicit_orders(HasBit(_v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS)),
2641 restored(false)
2642 {
2643 }
2644
2648 void Restore()
2649 {
2650 this->v->current_order = this->old_order;
2651 this->v->dest_tile = this->old_dest_tile;
2652 this->v->last_station_visited = this->old_last_station_visited;
2653 AssignBit(this->v->gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS, suppress_implicit_orders);
2654 this->restored = true;
2655 }
2656
2661 {
2662 if (!this->restored) this->Restore();
2663 }
2664
2670 bool SwitchToNextOrder(bool skip_first)
2671 {
2672 if (this->v->GetNumOrders() == 0) return false;
2673
2674 if (skip_first) ++this->index;
2675
2676 int depth = 0;
2677
2678 do {
2679 /* Wrap around. */
2680 if (this->index >= this->v->GetNumOrders()) this->index = 0;
2681
2682 Order *order = this->v->GetOrder(this->index);
2683 assert(order != nullptr);
2684
2685 switch (order->GetType()) {
2686 case OT_GOTO_DEPOT:
2687 /* Skip service in depot orders when the train doesn't need service. */
2688 if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !this->v->NeedsServicing()) break;
2689 [[fallthrough]];
2690 case OT_GOTO_STATION:
2691 case OT_GOTO_WAYPOINT:
2692 this->v->current_order = *order;
2693 return UpdateOrderDest(this->v, order, 0, true);
2694 case OT_CONDITIONAL: {
2695 VehicleOrderID next = ProcessConditionalOrder(order, this->v);
2696 if (next != INVALID_VEH_ORDER_ID) {
2697 depth++;
2698 this->index = next;
2699 /* Don't increment next, so no break here. */
2700 continue;
2701 }
2702 break;
2703 }
2704 default:
2705 break;
2706 }
2707 /* Don't increment inside the while because otherwise conditional
2708 * orders can lead to an infinite loop. */
2709 ++this->index;
2710 depth++;
2711 } while (this->index != this->v->cur_real_order_index && depth < this->v->GetNumOrders());
2712
2713 return false;
2714 }
2715};
2716
2717/* choose a track */
2718static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck)
2719{
2720 Track best_track = INVALID_TRACK;
2721 bool do_track_reservation = _settings_game.pf.reserve_paths || force_res;
2722 bool changed_signal = false;
2723 TileIndex final_dest = INVALID_TILE;
2724
2725 assert((tracks & ~TRACK_BIT_MASK) == 0);
2726
2727 if (got_reservation != nullptr) *got_reservation = false;
2728
2729 /* Don't use tracks here as the setting to forbid 90 deg turns might have been switched between reservation and now. */
2730 TrackBits res_tracks = (TrackBits)(GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir));
2731 /* Do we have a suitable reserved track? */
2732 if (res_tracks != TRACK_BIT_NONE) return FindFirstTrack(res_tracks);
2733
2734 /* Quick return in case only one possible track is available */
2735 if (KillFirstBit(tracks) == TRACK_BIT_NONE) {
2736 Track track = FindFirstTrack(tracks);
2737 /* We need to check for signals only here, as a junction tile can't have signals. */
2738 if (track != INVALID_TRACK && HasPbsSignalOnTrackdir(tile, TrackEnterdirToTrackdir(track, enterdir))) {
2739 do_track_reservation = true;
2740 changed_signal = true;
2742 } else if (!do_track_reservation) {
2743 return track;
2744 }
2745 best_track = track;
2746 }
2747
2748 PBSTileInfo res_dest(tile, INVALID_TRACKDIR, false);
2749 DiagDirection dest_enterdir = enterdir;
2750 if (do_track_reservation) {
2751 res_dest = ExtendTrainReservation(v, &tracks, &dest_enterdir);
2752 if (res_dest.tile == INVALID_TILE) {
2753 /* Reservation failed? */
2754 if (mark_stuck) MarkTrainAsStuck(v);
2755 if (changed_signal) SetSignalStateByTrackdir(tile, TrackEnterdirToTrackdir(best_track, enterdir), SIGNAL_STATE_RED);
2756 return FindFirstTrack(tracks);
2757 }
2758 if (res_dest.okay) {
2759 /* Got a valid reservation that ends at a safe target, quick exit. */
2760 if (got_reservation != nullptr) *got_reservation = true;
2761 if (changed_signal) MarkTileDirtyByTile(tile);
2763 return best_track;
2764 }
2765
2766 /* Check if the train needs service here, so it has a chance to always find a depot.
2767 * Also check if the current order is a service order so we don't reserve a path to
2768 * the destination but instead to the next one if service isn't needed. */
2770 if (v->current_order.IsType(OT_DUMMY) || v->current_order.IsType(OT_CONDITIONAL) || v->current_order.IsType(OT_GOTO_DEPOT)) ProcessOrders(v);
2771 }
2772
2773 /* Save the current train order. The destructor will restore the old order on function exit. */
2774 VehicleOrderSaver orders(v);
2775
2776 /* If the current tile is the destination of the current order and
2777 * a reservation was requested, advance to the next order.
2778 * Don't advance on a depot order as depots are always safe end points
2779 * for a path and no look-ahead is necessary. This also avoids a
2780 * problem with depot orders not part of the order list when the
2781 * order list itself is empty. */
2782 if (v->current_order.IsType(OT_LEAVESTATION)) {
2783 orders.SwitchToNextOrder(false);
2784 } else if (v->current_order.IsType(OT_LOADING) || (!v->current_order.IsType(OT_GOTO_DEPOT) && (
2785 v->current_order.IsType(OT_GOTO_STATION) ?
2787 v->tile == v->dest_tile))) {
2788 orders.SwitchToNextOrder(true);
2789 }
2790
2791 if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
2792 /* Pathfinders are able to tell that route was only 'guessed'. */
2793 bool path_found = true;
2794 TileIndex new_tile = res_dest.tile;
2795
2796 Track next_track = DoTrainPathfind(v, new_tile, dest_enterdir, tracks, path_found, do_track_reservation, &res_dest, &final_dest);
2797 if (new_tile == tile) best_track = next_track;
2798 v->HandlePathfindingResult(path_found);
2799 }
2800
2801 /* No track reservation requested -> finished. */
2802 if (!do_track_reservation) return best_track;
2803
2804 /* A path was found, but could not be reserved. */
2805 if (res_dest.tile != INVALID_TILE && !res_dest.okay) {
2806 if (mark_stuck) MarkTrainAsStuck(v);
2808 return best_track;
2809 }
2810
2811 /* No possible reservation target found, we are probably lost. */
2812 if (res_dest.tile == INVALID_TILE) {
2813 /* Try to find any safe destination. */
2815 if (TryReserveSafeTrack(v, origin.tile, origin.trackdir, false)) {
2816 TrackBits res = GetReservedTrackbits(tile) & DiagdirReachesTracks(enterdir);
2817 best_track = FindFirstTrack(res);
2819 if (got_reservation != nullptr) *got_reservation = true;
2820 if (changed_signal) MarkTileDirtyByTile(tile);
2821 } else {
2823 if (mark_stuck) MarkTrainAsStuck(v);
2824 }
2825 return best_track;
2826 }
2827
2828 if (got_reservation != nullptr) *got_reservation = true;
2829
2830 /* Reservation target found and free, check if it is safe. */
2831 while (!IsSafeWaitingPosition(v, res_dest.tile, res_dest.trackdir, true, _settings_game.pf.forbid_90_deg)) {
2832 /* Extend reservation until we have found a safe position. */
2833 DiagDirection exitdir = TrackdirToExitdir(res_dest.trackdir);
2834 TileIndex next_tile = TileAddByDiagDir(res_dest.tile, exitdir);
2836 if (Rail90DegTurnDisallowed(GetTileRailType(res_dest.tile), GetTileRailType(next_tile))) {
2837 reachable &= ~TrackCrossesTracks(TrackdirToTrack(res_dest.trackdir));
2838 }
2839
2840 /* Get next order with destination. */
2841 if (orders.SwitchToNextOrder(true)) {
2842 PBSTileInfo cur_dest;
2843 bool path_found;
2844 DoTrainPathfind(v, next_tile, exitdir, reachable, path_found, true, &cur_dest, nullptr);
2845 if (cur_dest.tile != INVALID_TILE) {
2846 res_dest = cur_dest;
2847 if (res_dest.okay) continue;
2848 /* Path found, but could not be reserved. */
2850 if (mark_stuck) MarkTrainAsStuck(v);
2851 if (got_reservation != nullptr) *got_reservation = false;
2852 changed_signal = false;
2853 break;
2854 }
2855 }
2856 /* No order or no safe position found, try any position. */
2857 if (!TryReserveSafeTrack(v, res_dest.tile, res_dest.trackdir, true)) {
2859 if (mark_stuck) MarkTrainAsStuck(v);
2860 if (got_reservation != nullptr) *got_reservation = false;
2861 changed_signal = false;
2862 }
2863 break;
2864 }
2865
2867
2868 if (changed_signal) MarkTileDirtyByTile(tile);
2869
2870 orders.Restore();
2871 if (v->current_order.IsType(OT_GOTO_DEPOT) &&
2873 final_dest != INVALID_TILE && IsRailDepotTile(final_dest)) {
2875 v->dest_tile = final_dest;
2877 }
2878
2879 return best_track;
2880}
2881
2890bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
2891{
2892 assert(v->IsFrontEngine());
2893
2894 /* We have to handle depots specially as the track follower won't look
2895 * at the depot tile itself but starts from the next tile. If we are still
2896 * inside the depot, a depot reservation can never be ours. */
2897 if (v->track == TRACK_BIT_DEPOT) {
2898 if (HasDepotReservation(v->tile)) {
2899 if (mark_as_stuck) MarkTrainAsStuck(v);
2900 return false;
2901 } else {
2902 /* Depot not reserved, but the next tile might be. */
2904 if (HasReservedTracks(next_tile, DiagdirReachesTracks(GetRailDepotDirection(v->tile)))) return false;
2905 }
2906 }
2907
2908 Vehicle *other_train = nullptr;
2909 PBSTileInfo origin = FollowTrainReservation(v, &other_train);
2910 /* The path we are driving on is already blocked by some other train.
2911 * This can only happen in certain situations when mixing path and
2912 * block signals or when changing tracks and/or signals.
2913 * Exit here as doing any further reservations will probably just
2914 * make matters worse. */
2915 if (other_train != nullptr && other_train->index != v->index) {
2916 if (mark_as_stuck) MarkTrainAsStuck(v);
2917 return false;
2918 }
2919 /* If we have a reserved path and the path ends at a safe tile, we are finished already. */
2920 if (origin.okay && (v->tile != origin.tile || first_tile_okay)) {
2921 /* Can't be stuck then. */
2923 v->flags.Reset(VehicleRailFlag::Stuck);
2924 return true;
2925 }
2926
2927 /* If we are in a depot, tentatively reserve the depot. */
2928 if (v->track == TRACK_BIT_DEPOT) {
2929 SetDepotReservation(v->tile, true);
2931 }
2932
2933 DiagDirection exitdir = TrackdirToExitdir(origin.trackdir);
2934 TileIndex new_tile = TileAddByDiagDir(origin.tile, exitdir);
2936
2937 if (Rail90DegTurnDisallowed(GetTileRailType(origin.tile), GetTileRailType(new_tile))) reachable &= ~TrackCrossesTracks(TrackdirToTrack(origin.trackdir));
2938
2939 bool res_made = false;
2940 ChooseTrainTrack(v, new_tile, exitdir, reachable, true, &res_made, mark_as_stuck);
2941
2942 if (!res_made) {
2943 /* Free the depot reservation as well. */
2944 if (v->track == TRACK_BIT_DEPOT) SetDepotReservation(v->tile, false);
2945 return false;
2946 }
2947
2948 if (v->flags.Test(VehicleRailFlag::Stuck)) {
2949 v->wait_counter = 0;
2951 }
2952 v->flags.Reset(VehicleRailFlag::Stuck);
2953 return true;
2954}
2955
2956
2957static bool CheckReverseTrain(const Train *v)
2958{
2960 v->track == TRACK_BIT_DEPOT || v->track == TRACK_BIT_WORMHOLE ||
2961 !(v->direction & 1)) {
2962 return false;
2963 }
2964
2965 assert(v->track != TRACK_BIT_NONE);
2966
2967 return YapfTrainCheckReverse(v);
2968}
2969
2976{
2977 if (station == this->last_station_visited) this->last_station_visited = StationID::Invalid();
2978
2979 const Station *st = Station::Get(station);
2981 /* The destination station has no trainstation tiles. */
2983 return TileIndex{};
2984 }
2985
2986 return st->xy;
2987}
2988
2991{
2992 Train *v = this;
2993 do {
2994 v->colourmap = PAL_NONE;
2995 v->UpdateViewport(true, false);
2996 } while ((v = v->Next()) != nullptr);
2997
2998 /* need to update acceleration and cached values since the goods on the train changed. */
2999 this->CargoChanged();
3000 this->UpdateAcceleration();
3001}
3002
3011{
3013 default: NOT_REACHED();
3014 case AM_ORIGINAL:
3015 return this->DoUpdateSpeed(this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2), 0, this->GetCurrentMaxSpeed());
3016
3017 case AM_REALISTIC:
3018 return this->DoUpdateSpeed(this->GetAcceleration(), this->GetAccelerationStatus() == AS_BRAKE ? 0 : 2, this->GetCurrentMaxSpeed());
3019 }
3020}
3021
3027static void TrainEnterStation(Train *v, StationID station)
3028{
3029 v->last_station_visited = station;
3030
3031 /* check if a train ever visited this station before */
3032 Station *st = Station::Get(station);
3033 if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
3034 st->had_vehicle_of_type |= HVOT_TRAIN;
3036 GetEncodedString(STR_NEWS_FIRST_TRAIN_ARRIVAL, st->index),
3038 v->index,
3039 st->index
3040 );
3041 AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
3042 Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
3043 }
3044
3045 v->force_proceed = TFP_NONE;
3047
3048 v->BeginLoading();
3049
3051 TriggerStationAnimation(st, v->tile, StationAnimationTrigger::VehicleArrives);
3052}
3053
3054/* Check if the vehicle is compatible with the specified tile */
3055static inline bool CheckCompatibleRail(const Train *v, TileIndex tile)
3056{
3057 return IsTileOwner(tile, v->owner) &&
3058 (!v->IsFrontEngine() || v->compatible_railtypes.Test(GetRailType(tile)));
3059}
3060
3063 uint8_t small_turn;
3064 uint8_t large_turn;
3065 uint8_t z_up;
3066 uint8_t z_down;
3067};
3068
3071 /* normal accel */
3072 {256 / 4, 256 / 2, 256 / 4, 2},
3073 {256 / 4, 256 / 2, 256 / 4, 2},
3074 {0, 256 / 2, 256 / 4, 2},
3075};
3076
3082static inline void AffectSpeedByZChange(Train *v, int old_z)
3083{
3084 if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) return;
3085
3087
3088 if (old_z < v->z_pos) {
3089 v->cur_speed -= (v->cur_speed * asp->z_up >> 8);
3090 } else {
3091 uint16_t spd = v->cur_speed + asp->z_down;
3092 if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
3093 }
3094}
3095
3096static bool TrainMovedChangeSignals(TileIndex tile, DiagDirection dir)
3097{
3098 if (IsTileType(tile, MP_RAILWAY) &&
3101 Trackdir trackdir = FindFirstTrackdir(tracks);
3102 if (UpdateSignalsOnSegment(tile, TrackdirToExitdir(trackdir), GetTileOwner(tile)) == SIGSEG_PBS && HasSignalOnTrackdir(tile, trackdir)) {
3103 /* A PBS block with a non-PBS signal facing us? */
3104 if (!IsPbsSignal(GetSignalType(tile, TrackdirToTrack(trackdir)))) return true;
3105 }
3106 }
3107 return false;
3108}
3109
3112{
3113 for (const Train *u = this; u != nullptr; u = u->Next()) {
3114 switch (u->track) {
3115 case TRACK_BIT_WORMHOLE:
3117 break;
3118 case TRACK_BIT_DEPOT:
3119 break;
3120 default:
3122 break;
3123 }
3124 }
3125}
3126
3133uint Train::Crash(bool flooded)
3134{
3135 uint victims = 0;
3136 if (this->IsFrontEngine()) {
3137 victims += 2; // driver
3138
3139 /* Remove the reserved path in front of the train if it is not stuck.
3140 * Also clear all reserved tracks the train is currently on. */
3141 if (!this->flags.Test(VehicleRailFlag::Stuck)) FreeTrainTrackReservation(this);
3142 for (const Train *v = this; v != nullptr; v = v->Next()) {
3144 if (IsTileType(v->tile, MP_TUNNELBRIDGE)) {
3145 /* ClearPathReservation will not free the wormhole exit
3146 * if the train has just entered the wormhole. */
3148 }
3149 }
3150
3151 /* we may need to update crossing we were approaching,
3152 * but must be updated after the train has been marked crashed */
3153 TileIndex crossing = TrainApproachingCrossingTile(this);
3154 if (crossing != INVALID_TILE) UpdateLevelCrossing(crossing);
3155
3156 /* Remove the loading indicators (if any) */
3158 }
3159
3160 victims += this->GroundVehicleBase::Crash(flooded);
3161
3162 this->crash_anim_pos = flooded ? 4000 : 1; // max 4440, disappear pretty fast when flooded
3163 return victims;
3164}
3165
3172static uint TrainCrashed(Train *v)
3173{
3174 uint victims = 0;
3175
3176 /* do not crash train twice */
3177 if (!v->vehstatus.Test(VehState::Crashed)) {
3178 victims = v->Crash();
3179 AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN, victims, v->owner));
3180 Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN, victims, v->owner));
3181 }
3182
3183 /* Try to re-reserve track under already crashed train too.
3184 * Crash() clears the reservation! */
3186
3187 return victims;
3188}
3189
3197{
3198 /* not a train or in depot */
3199 if (v->type != VEH_TRAIN || Train::From(v)->track == TRACK_BIT_DEPOT) return 0;
3200
3201 /* do not crash into trains of another company. */
3202 if (v->owner != t->owner) return 0;
3203
3204 /* get first vehicle now to make most usual checks faster */
3205 Train *coll = Train::From(v)->First();
3206
3207 /* can't collide with own wagons */
3208 if (coll == t) return 0;
3209
3210 int x_diff = v->x_pos - t->x_pos;
3211 int y_diff = v->y_pos - t->y_pos;
3212
3213 /* Do fast calculation to check whether trains are not in close vicinity
3214 * and quickly reject trains distant enough for any collision.
3215 * Differences are shifted by 7, mapping range [-7 .. 8] into [0 .. 15]
3216 * Differences are then ORed and then we check for any higher bits */
3217 uint hash = (y_diff + 7) | (x_diff + 7);
3218 if (hash & ~15) return 0;
3219
3220 /* Slower check using multiplication */
3221 int min_diff = (Train::From(v)->gcache.cached_veh_length + 1) / 2 + (t->gcache.cached_veh_length + 1) / 2 - 1;
3222 if (x_diff * x_diff + y_diff * y_diff > min_diff * min_diff) return 0;
3223
3224 /* Happens when there is a train under bridge next to bridge head */
3225 if (abs(v->z_pos - t->z_pos) > 5) return 0;
3226
3227 /* crash both trains */
3228 return TrainCrashed(t) + TrainCrashed(coll);
3229}
3230
3239{
3240 /* can't collide in depot */
3241 if (v->track == TRACK_BIT_DEPOT) return false;
3242
3243 assert(v->track == TRACK_BIT_WORMHOLE || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
3244
3245 uint num_victims = 0;
3246
3247 /* find colliding vehicles */
3248 if (v->track == TRACK_BIT_WORMHOLE) {
3249 for (Vehicle *u : VehiclesOnTile(v->tile)) {
3250 num_victims += CheckTrainCollision(u, v);
3251 }
3253 num_victims += CheckTrainCollision(u, v);
3254 }
3255 } else {
3256 for (Vehicle *u : VehiclesNearTileXY(v->x_pos, v->y_pos, 7)) {
3257 num_victims += CheckTrainCollision(u, v);
3258 }
3259 }
3260
3261 /* any dead -> no crash */
3262 if (num_victims == 0) return false;
3263
3264 AddTileNewsItem(GetEncodedString(STR_NEWS_TRAIN_CRASH, num_victims), NewsType::Accident, v->tile);
3265
3266 ModifyStationRatingAround(v->tile, v->owner, -160, 30);
3267 if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_13_TRAIN_COLLISION, v);
3268 return true;
3269}
3270
3278bool TrainController(Train *v, Vehicle *nomove, bool reverse)
3279{
3280 Train *first = v->First();
3281 Train *prev;
3282 bool direction_changed = false; // has direction of any part changed?
3283
3284 /* For every vehicle after and including the given vehicle */
3285 for (prev = v->Previous(); v != nomove; prev = v, v = v->Next()) {
3286 DiagDirection enterdir = DIAGDIR_BEGIN;
3287 bool update_signals_crossing = false; // will we update signals or crossing state?
3288
3290 if (v->track != TRACK_BIT_WORMHOLE) {
3291 /* Not inside tunnel */
3292 if (gp.old_tile == gp.new_tile) {
3293 /* Staying in the old tile */
3294 if (v->track == TRACK_BIT_DEPOT) {
3295 /* Inside depot */
3296 gp.x = v->x_pos;
3297 gp.y = v->y_pos;
3298 } else {
3299 /* Not inside depot */
3300
3301 /* Reverse when we are at the end of the track already, do not move to the new position */
3302 if (v->IsFrontEngine() && !TrainCheckIfLineEnds(v, reverse)) return false;
3303
3304 auto vets = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
3305 if (vets.Test(VehicleEnterTileState::CannotEnter)) {
3306 goto invalid_rail;
3307 }
3309 /* The new position is the end of the platform */
3311 }
3312 }
3313 } else {
3314 /* A new tile is about to be entered. */
3315
3316 /* Determine what direction we're entering the new tile from */
3317 enterdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile);
3318 assert(IsValidDiagDirection(enterdir));
3319
3320 /* Get the status of the tracks in the new tile and mask
3321 * away the bits that aren't reachable. */
3322 TrackStatus ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL, 0, ReverseDiagDir(enterdir));
3323 TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(enterdir);
3324
3325 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
3326 TrackBits red_signals = TrackdirBitsToTrackBits(TrackStatusToRedSignals(ts) & reachable_trackdirs);
3327
3328 TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
3329 if (Rail90DegTurnDisallowed(GetTileRailType(gp.old_tile), GetTileRailType(gp.new_tile)) && prev == nullptr) {
3330 /* We allow wagons to make 90 deg turns, because forbid_90_deg
3331 * can be switched on halfway a turn */
3332 bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
3333 }
3334
3335 if (bits == TRACK_BIT_NONE) goto invalid_rail;
3336
3337 /* Check if the new tile constrains tracks that are compatible
3338 * with the current train, if not, bail out. */
3339 if (!CheckCompatibleRail(v, gp.new_tile)) goto invalid_rail;
3340
3341 TrackBits chosen_track;
3342 if (prev == nullptr) {
3343 /* Currently the locomotive is active. Determine which one of the
3344 * available tracks to choose */
3345 chosen_track = TrackToTrackBits(ChooseTrainTrack(v, gp.new_tile, enterdir, bits, false, nullptr, true));
3346 assert(chosen_track & (bits | GetReservedTrackbits(gp.new_tile)));
3347
3348 if (v->force_proceed != TFP_NONE && IsPlainRailTile(gp.new_tile) && HasSignals(gp.new_tile)) {
3349 /* For each signal we find decrease the counter by one.
3350 * We start at two, so the first signal we pass decreases
3351 * this to one, then if we reach the next signal it is
3352 * decreased to zero and we won't pass that new signal. */
3353 Trackdir dir = FindFirstTrackdir(trackdirbits);
3354 if (HasSignalOnTrackdir(gp.new_tile, dir) ||
3356 GetSignalType(gp.new_tile, TrackdirToTrack(dir)) != SIGTYPE_PBS)) {
3357 /* However, we do not want to be stopped by PBS signals
3358 * entered via the back. */
3359 v->force_proceed = (v->force_proceed == TFP_SIGNAL) ? TFP_STUCK : TFP_NONE;
3361 }
3362 }
3363
3364 /* Check if it's a red signal and that force proceed is not clicked. */
3365 if ((red_signals & chosen_track) && v->force_proceed == TFP_NONE) {
3366 /* In front of a red signal */
3367 Trackdir i = FindFirstTrackdir(trackdirbits);
3368
3369 /* Don't handle stuck trains here. */
3370 if (v->flags.Test(VehicleRailFlag::Stuck)) return false;
3371
3373 v->cur_speed = 0;
3374 v->subspeed = 0;
3375 v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
3377 } else if (HasSignalOnTrackdir(gp.new_tile, i)) {
3378 v->cur_speed = 0;
3379 v->subspeed = 0;
3380 v->progress = 255; // make sure that every bit of acceleration will hit the signal again, so speed stays 0.
3382 DiagDirection exitdir = TrackdirToExitdir(i);
3383 TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);
3384
3385 exitdir = ReverseDiagDir(exitdir);
3386
3387 /* check if a train is waiting on the other side */
3388 if (!HasVehicleOnTile(o_tile, [&exitdir](const Vehicle *u) {
3389 if (u->type != VEH_TRAIN || u->vehstatus.Test(VehState::Crashed)) return false;
3390 const Train *t = Train::From(u);
3391
3392 /* not front engine of a train, inside wormhole or depot, crashed */
3393 if (!t->IsFrontEngine() || !(t->track & TRACK_BIT_MASK)) return false;
3394
3395 if (t->cur_speed > 5 || VehicleExitDir(t->direction, t->track) != exitdir) return false;
3396
3397 return true;
3398 })) return false;
3399 }
3400 }
3401
3402 /* If we would reverse but are currently in a PBS block and
3403 * reversing of stuck trains is disabled, don't reverse.
3404 * This does not apply if the reason for reversing is a one-way
3405 * signal blocking us, because a train would then be stuck forever. */
3407 UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) {
3408 v->wait_counter = 0;
3409 return false;
3410 }
3411 goto reverse_train_direction;
3412 } else {
3413 TryReserveRailTrack(gp.new_tile, TrackBitsToTrack(chosen_track), false);
3414 }
3415 } else {
3416 /* The wagon is active, simply follow the prev vehicle. */
3417 if (prev->tile == gp.new_tile) {
3418 /* Choose the same track as prev */
3419 if (prev->track == TRACK_BIT_WORMHOLE) {
3420 /* Vehicles entering tunnels enter the wormhole earlier than for bridges.
3421 * However, just choose the track into the wormhole. */
3422 assert(IsTunnel(prev->tile));
3423 chosen_track = bits;
3424 } else {
3425 chosen_track = prev->track;
3426 }
3427 } else {
3428 /* Choose the track that leads to the tile where prev is.
3429 * This case is active if 'prev' is already on the second next tile, when 'v' just enters the next tile.
3430 * I.e. when the tile between them has only space for a single vehicle like
3431 * 1) horizontal/vertical track tiles and
3432 * 2) some orientations of tunnel entries, where the vehicle is already inside the wormhole at 8/16 from the tile edge.
3433 * Is also the train just reversing, the wagon inside the tunnel is 'on' the tile of the opposite tunnel entry.
3434 */
3435 static const TrackBits _connecting_track[DIAGDIR_END][DIAGDIR_END] = {
3440 };
3441 DiagDirection exitdir = DiagdirBetweenTiles(gp.new_tile, prev->tile);
3442 assert(IsValidDiagDirection(exitdir));
3443 chosen_track = _connecting_track[enterdir][exitdir];
3444 }
3445 chosen_track &= bits;
3446 }
3447
3448 /* Make sure chosen track is a valid track */
3449 assert(
3450 chosen_track == TRACK_BIT_X || chosen_track == TRACK_BIT_Y ||
3451 chosen_track == TRACK_BIT_UPPER || chosen_track == TRACK_BIT_LOWER ||
3452 chosen_track == TRACK_BIT_LEFT || chosen_track == TRACK_BIT_RIGHT);
3453
3454 /* Update XY to reflect the entrance to the new tile, and select the direction to use */
3455 const uint8_t *b = _initial_tile_subcoord[FindFirstBit(chosen_track)][enterdir];
3456 gp.x = (gp.x & ~0xF) | b[0];
3457 gp.y = (gp.y & ~0xF) | b[1];
3458 Direction chosen_dir = (Direction)b[2];
3459
3460 /* Call the landscape function and tell it that the vehicle entered the tile */
3461 auto vets = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
3462 if (vets.Test(VehicleEnterTileState::CannotEnter)) {
3463 goto invalid_rail;
3464 }
3465
3467 Track track = FindFirstTrack(chosen_track);
3468 Trackdir tdir = TrackDirectionToTrackdir(track, chosen_dir);
3469 if (v->IsFrontEngine() && HasPbsSignalOnTrackdir(gp.new_tile, tdir)) {
3472 }
3473
3474 /* Clear any track reservation when the last vehicle leaves the tile */
3475 if (v->Next() == nullptr) ClearPathReservation(v, v->tile, v->GetVehicleTrackdir());
3476
3477 v->tile = gp.new_tile;
3478
3480 v->First()->ConsistChanged(CCF_TRACK);
3481 }
3482
3483 v->track = chosen_track;
3484 assert(v->track);
3485 }
3486
3487 /* We need to update signal status, but after the vehicle position hash
3488 * has been updated by UpdateInclination() */
3489 update_signals_crossing = true;
3490
3491 if (chosen_dir != v->direction) {
3492 if (prev == nullptr && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
3494 DirDiff diff = DirDifference(v->direction, chosen_dir);
3495 v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? asp->small_turn : asp->large_turn) * v->cur_speed >> 8;
3496 }
3497 direction_changed = true;
3498 v->direction = chosen_dir;
3499 }
3500
3501 if (v->IsFrontEngine()) {
3502 v->wait_counter = 0;
3503
3504 /* If we are approaching a crossing that is reserved, play the sound now. */
3506 if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
3507
3508 /* Always try to extend the reservation when entering a tile. */
3510 }
3511
3513 /* The new position is the location where we want to stop */
3515 }
3516 }
3517 } else {
3519 /* Perform look-ahead on tunnel exit. */
3520 if (v->IsFrontEngine()) {
3523 }
3524 /* Prevent v->UpdateInclination() being called with wrong parameters.
3525 * This could happen if the train was reversed inside the tunnel/bridge. */
3526 if (gp.old_tile == gp.new_tile) {
3528 }
3529 } else {
3530 v->x_pos = gp.x;
3531 v->y_pos = gp.y;
3532 v->UpdatePosition();
3533 if (!v->vehstatus.Test(VehState::Hidden)) v->Vehicle::UpdateViewport(true);
3534 continue;
3535 }
3536 }
3537
3538 /* update image of train, as well as delta XY */
3539 v->UpdateDeltaXY();
3540
3541 v->x_pos = gp.x;
3542 v->y_pos = gp.y;
3543 v->UpdatePosition();
3544
3545 /* update the Z position of the vehicle */
3546 int old_z = v->UpdateInclination(gp.new_tile != gp.old_tile, false);
3547
3548 if (prev == nullptr) {
3549 /* This is the first vehicle in the train */
3550 AffectSpeedByZChange(v, old_z);
3551 }
3552
3553 if (update_signals_crossing) {
3554 if (v->IsFrontEngine()) {
3555 if (TrainMovedChangeSignals(gp.new_tile, enterdir)) {
3556 /* We are entering a block with PBS signals right now, but
3557 * not through a PBS signal. This means we don't have a
3558 * reservation right now. As a conventional signal will only
3559 * ever be green if no other train is in the block, getting
3560 * a path should always be possible. If the player built
3561 * such a strange network that it is not possible, the train
3562 * will be marked as stuck and the player has to deal with
3563 * the problem. */
3564 if ((!HasReservedTracks(gp.new_tile, v->track) &&
3565 !TryReserveRailTrack(gp.new_tile, FindFirstTrack(v->track))) ||
3566 !TryPathReserve(v)) {
3568 }
3569 }
3570 }
3571
3572 /* Signals can only change when the first
3573 * (above) or the last vehicle moves. */
3574 if (v->Next() == nullptr) {
3575 TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
3577 }
3578 }
3579
3580 /* Do not check on every tick to save some computing time. */
3582 }
3583
3584 if (direction_changed) first->tcache.cached_max_curve_speed = first->GetCurveSpeedLimit();
3585
3586 return true;
3587
3588invalid_rail:
3589 /* We've reached end of line?? */
3590 if (prev != nullptr) FatalError("Disconnecting train");
3591
3592reverse_train_direction:
3593 if (reverse) {
3594 v->wait_counter = 0;
3595 v->cur_speed = 0;
3596 v->subspeed = 0;
3598 }
3599
3600 return false;
3601}
3602
3603static bool IsRailStationPlatformOccupied(TileIndex tile)
3604{
3606
3607 for (TileIndex t = tile; IsCompatibleTrainStationTile(t, tile); t -= delta) {
3608 if (HasVehicleOnTile(t, IsTrain)) return true;
3609 }
3610 for (TileIndex t = tile + delta; IsCompatibleTrainStationTile(t, tile); t += delta) {
3611 if (HasVehicleOnTile(t, IsTrain)) return true;
3612 }
3613
3614 return false;
3615}
3616
3624static void DeleteLastWagon(Train *v)
3625{
3626 Train *first = v->First();
3627
3628 /* Go to the last wagon and delete the link pointing there
3629 * new_last is then the one-before-last wagon, and v the last
3630 * one which will physically be removed */
3631 Train *new_last = v;
3632 for (; v->Next() != nullptr; v = v->Next()) new_last = v;
3633 new_last->SetNext(nullptr);
3634
3635 if (first != v) {
3636 /* Recalculate cached train properties */
3638 /* Update the depot window if the first vehicle is in depot -
3639 * if v == first, then it is updated in PreDestructor() */
3640 if (first->track == TRACK_BIT_DEPOT) {
3642 }
3643 v->last_station_visited = first->last_station_visited; // for PreDestructor
3644 }
3645
3646 /* 'v' shouldn't be accessed after it has been deleted */
3647 TrackBits trackbits = v->track;
3648 TileIndex tile = v->tile;
3649 Owner owner = v->owner;
3650
3651 delete v;
3652 v = nullptr; // make sure nobody will try to read 'v' anymore
3653
3654 if (trackbits == TRACK_BIT_WORMHOLE) {
3655 /* Vehicle is inside a wormhole, v->track contains no useful value then. */
3657 }
3658
3659 Track track = TrackBitsToTrack(trackbits);
3660 if (HasReservedTracks(tile, trackbits)) {
3661 UnreserveRailTrack(tile, track);
3662
3663 /* If there are still crashed vehicles on the tile, give the track reservation to them */
3664 TrackBits remaining_trackbits = TRACK_BIT_NONE;
3665 for (const Vehicle *u : VehiclesOnTile(tile)) {
3666 if (u->type != VEH_TRAIN || !u->vehstatus.Test(VehState::Crashed)) continue;
3667 TrackBits train_tbits = Train::From(u)->track;
3668 if (train_tbits == TRACK_BIT_WORMHOLE) {
3669 /* Vehicle is inside a wormhole, u->track contains no useful value then. */
3670 remaining_trackbits |= DiagDirToDiagTrackBits(GetTunnelBridgeDirection(u->tile));
3671 } else if (train_tbits != TRACK_BIT_DEPOT) {
3672 remaining_trackbits |= train_tbits;
3673 }
3674 }
3675
3676 /* It is important that these two are the first in the loop, as reservation cannot deal with every trackbit combination */
3677 assert(TRACK_BEGIN == TRACK_X && TRACK_Y == TRACK_BEGIN + 1);
3678 for (Track t : SetTrackBitIterator(remaining_trackbits)) TryReserveRailTrack(tile, t);
3679 }
3680
3681 /* check if the wagon was on a road/rail-crossing */
3683
3684 if (IsRailStationTile(tile)) {
3685 bool occupied = IsRailStationPlatformOccupied(tile);
3687 SetRailStationPlatformReservation(tile, dir, occupied);
3689 }
3690
3691 /* Update signals */
3692 if (IsTileType(tile, MP_TUNNELBRIDGE) || IsRailDepotTile(tile)) {
3694 } else {
3695 SetSignalsOnBothDir(tile, track, owner);
3696 }
3697}
3698
3704{
3705 static const DirDiff delta[] = {
3707 };
3708
3709 do {
3710 /* We don't need to twist around vehicles if they're not visible */
3711 if (!v->vehstatus.Test(VehState::Hidden)) {
3712 v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
3713 /* Refrain from updating the z position of the vehicle when on
3714 * a bridge, because UpdateInclination() will put the vehicle under
3715 * the bridge in that case */
3716 if (v->track != TRACK_BIT_WORMHOLE) {
3717 v->UpdatePosition();
3718 v->UpdateInclination(false, true);
3719 } else {
3720 v->UpdateViewport(false, true);
3721 }
3722 }
3723 } while ((v = v->Next()) != nullptr);
3724}
3725
3732{
3733 int state = ++v->crash_anim_pos;
3734
3735 if (state == 4 && !v->vehstatus.Test(VehState::Hidden)) {
3737 }
3738
3739 uint32_t r;
3740 if (state <= 200 && Chance16R(1, 7, r)) {
3741 int index = (r * 10 >> 16);
3742
3743 Vehicle *u = v;
3744 do {
3745 if (--index < 0) {
3746 r = Random();
3747
3749 GB(r, 8, 3) + 2,
3750 GB(r, 16, 3) + 2,
3751 GB(r, 0, 3) + 5,
3753 break;
3754 }
3755 } while ((u = u->Next()) != nullptr);
3756 }
3757
3758 if (state <= 240 && !(v->tick_counter & 3)) ChangeTrainDirRandomly(v);
3759
3760 if (state >= 4440 && !(v->tick_counter & 0x1F)) {
3761 bool ret = v->Next() != nullptr;
3762 DeleteLastWagon(v);
3763 return ret;
3764 }
3765
3766 return true;
3767}
3768
3770static const uint16_t _breakdown_speeds[16] = {
3771 225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
3772};
3773
3774
3783static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
3784{
3785 /* Calc position within the current tile */
3786 uint x = v->x_pos & 0xF;
3787 uint y = v->y_pos & 0xF;
3788
3789 /* for diagonal directions, 'x' will be 0..15 -
3790 * for other directions, it will be 1, 3, 5, ..., 15 */
3791 switch (v->direction) {
3792 case DIR_N : x = ~x + ~y + 25; break;
3793 case DIR_NW: x = y; [[fallthrough]];
3794 case DIR_NE: x = ~x + 16; break;
3795 case DIR_E : x = ~x + y + 9; break;
3796 case DIR_SE: x = y; break;
3797 case DIR_S : x = x + y - 7; break;
3798 case DIR_W : x = ~y + x + 9; break;
3799 default: break;
3800 }
3801
3802 /* Do not reverse when approaching red signal. Make sure the vehicle's front
3803 * does not cross the tile boundary when we do reverse, but as the vehicle's
3804 * location is based on their center, use half a vehicle's length as offset.
3805 * Multiply the half-length by two for straight directions to compensate that
3806 * we only get odd x offsets there. */
3807 if (!signal && x + (v->gcache.cached_veh_length + 1) / 2 * (IsDiagonalDirection(v->direction) ? 1 : 2) >= TILE_SIZE) {
3808 /* we are too near the tile end, reverse now */
3809 v->cur_speed = 0;
3810 if (reverse) ReverseTrainDirection(v);
3811 return false;
3812 }
3813
3814 /* slow down */
3816 uint16_t break_speed = _breakdown_speeds[x & 0xF];
3817 if (break_speed < v->cur_speed) v->cur_speed = break_speed;
3818
3819 return true;
3820}
3821
3822
3828static bool TrainCanLeaveTile(const Train *v)
3829{
3830 /* Exit if inside a tunnel/bridge or a depot */
3831 if (v->track == TRACK_BIT_WORMHOLE || v->track == TRACK_BIT_DEPOT) return false;
3832
3833 TileIndex tile = v->tile;
3834
3835 /* entering a tunnel/bridge? */
3836 if (IsTileType(tile, MP_TUNNELBRIDGE)) {
3838 if (DiagDirToDir(dir) == v->direction) return false;
3839 }
3840
3841 /* entering a depot? */
3842 if (IsRailDepotTile(tile)) {
3844 if (DiagDirToDir(dir) == v->direction) return false;
3845 }
3846
3847 return true;
3848}
3849
3850
3859{
3860 assert(v->IsFrontEngine());
3861 assert(!v->vehstatus.Test(VehState::Crashed));
3862
3863 if (!TrainCanLeaveTile(v)) return INVALID_TILE;
3864
3865 DiagDirection dir = VehicleExitDir(v->direction, v->track);
3866 TileIndex tile = v->tile + TileOffsByDiagDir(dir);
3867
3868 /* not a crossing || wrong axis || unusable rail (wrong type or owner) */
3869 if (!IsLevelCrossingTile(tile) || DiagDirToAxis(dir) == GetCrossingRoadAxis(tile) ||
3870 !CheckCompatibleRail(v, tile)) {
3871 return INVALID_TILE;
3872 }
3873
3874 return tile;
3875}
3876
3877
3885static bool TrainCheckIfLineEnds(Train *v, bool reverse)
3886{
3887 /* First, handle broken down train */
3888
3889 int t = v->breakdown_ctr;
3890 if (t > 1) {
3892
3893 uint16_t break_speed = _breakdown_speeds[GB(~t, 4, 4)];
3894 if (break_speed < v->cur_speed) v->cur_speed = break_speed;
3895 } else {
3897 }
3898
3899 if (!TrainCanLeaveTile(v)) return true;
3900
3901 /* Determine the non-diagonal direction in which we will exit this tile */
3902 DiagDirection dir = VehicleExitDir(v->direction, v->track);
3903 /* Calculate next tile */
3904 TileIndex tile = v->tile + TileOffsByDiagDir(dir);
3905
3906 /* Determine the track status on the next tile */
3907 TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0, ReverseDiagDir(dir));
3908 TrackdirBits reachable_trackdirs = DiagdirReachesTrackdirs(dir);
3909
3910 TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts) & reachable_trackdirs;
3911 TrackdirBits red_signals = TrackStatusToRedSignals(ts) & reachable_trackdirs;
3912
3913 /* We are sure the train is not entering a depot, it is detected above */
3914
3915 /* mask unreachable track bits if we are forbidden to do 90deg turns */
3916 TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
3918 bits &= ~TrackCrossesTracks(FindFirstTrack(v->track));
3919 }
3920
3921 /* no suitable trackbits at all || unusable rail (wrong type or owner) */
3922 if (bits == TRACK_BIT_NONE || !CheckCompatibleRail(v, tile)) {
3923 return TrainApproachingLineEnd(v, false, reverse);
3924 }
3925
3926 /* approaching red signal */
3927 if ((trackdirbits & red_signals) != 0) return TrainApproachingLineEnd(v, true, reverse);
3928
3929 /* approaching a rail/road crossing? then make it red */
3931
3932 return true;
3933}
3934
3935
3936static bool TrainLocoHandler(Train *v, bool mode)
3937{
3938 /* train has crashed? */
3940 return mode ? true : HandleCrashedTrain(v); // 'this' can be deleted here
3941 }
3942
3943 if (v->force_proceed != TFP_NONE) {
3944 v->flags.Reset(VehicleRailFlag::Stuck);
3946 }
3947
3948 /* train is broken down? */
3949 if (v->HandleBreakdown()) return true;
3950
3951 if (v->flags.Test(VehicleRailFlag::Reversing) && v->cur_speed == 0) {
3953 }
3954
3955 /* exit if train is stopped */
3956 if (v->vehstatus.Test(VehState::Stopped) && v->cur_speed == 0) return true;
3957
3958 bool valid_order = !v->current_order.IsType(OT_NOTHING) && v->current_order.GetType() != OT_CONDITIONAL;
3959 if (ProcessOrders(v) && CheckReverseTrain(v)) {
3960 v->wait_counter = 0;
3961 v->cur_speed = 0;
3962 v->subspeed = 0;
3965 return true;
3966 } else if (v->flags.Test(VehicleRailFlag::LeavingStation)) {
3967 /* Try to reserve a path when leaving the station as we
3968 * might not be marked as wanting a reservation, e.g.
3969 * when an overlength train gets turned around in a station. */
3970 DiagDirection dir = VehicleExitDir(v->direction, v->track);
3972
3974 TryPathReserve(v, true, true);
3975 }
3977 }
3978
3979 v->HandleLoading(mode);
3980
3981 if (v->current_order.IsType(OT_LOADING)) return true;
3982
3983 if (CheckTrainStayInDepot(v)) return true;
3984
3985 if (!mode) v->ShowVisualEffect();
3986
3987 /* We had no order but have an order now, do look ahead. */
3988 if (!valid_order && !v->current_order.IsType(OT_NOTHING)) {
3990 }
3991
3992 /* Handle stuck trains. */
3993 if (!mode && v->flags.Test(VehicleRailFlag::Stuck)) {
3994 ++v->wait_counter;
3995
3996 /* Should we try reversing this tick if still stuck? */
3998
3999 if (!turn_around && v->wait_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == TFP_NONE) return true;
4000 if (!TryPathReserve(v)) {
4001 /* Still stuck. */
4002 if (turn_around) ReverseTrainDirection(v);
4003
4005 /* Show message to player. */
4008 }
4009 v->wait_counter = 0;
4010 }
4011 /* Exit if force proceed not pressed, else reset stuck flag anyway. */
4012 if (v->force_proceed == TFP_NONE) return true;
4013 v->flags.Reset(VehicleRailFlag::Stuck);
4014 v->wait_counter = 0;
4016 }
4017 }
4018
4019 if (v->current_order.IsType(OT_LEAVESTATION)) {
4020 v->current_order.Free();
4022 return true;
4023 }
4024
4025 int j = v->UpdateSpeed();
4026
4027 /* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */
4028 if (v->cur_speed == 0 && v->vehstatus.Test(VehState::Stopped)) {
4029 /* If we manually stopped, we're not force-proceeding anymore. */
4030 v->force_proceed = TFP_NONE;
4032 }
4033
4034 int adv_spd = v->GetAdvanceDistance();
4035 if (j < adv_spd) {
4036 /* if the vehicle has speed 0, update the last_speed field. */
4037 if (v->cur_speed == 0) v->SetLastSpeed();
4038 } else {
4040 /* Loop until the train has finished moving. */
4041 for (;;) {
4042 j -= adv_spd;
4043 TrainController(v, nullptr);
4044 /* Don't continue to move if the train crashed. */
4045 if (CheckTrainCollision(v)) break;
4046 /* Determine distance to next map position */
4047 adv_spd = v->GetAdvanceDistance();
4048
4049 /* No more moving this tick */
4050 if (j < adv_spd || v->cur_speed == 0) break;
4051
4052 OrderType order_type = v->current_order.GetType();
4053 /* Do not skip waypoints (incl. 'via' stations) when passing through at full speed. */
4054 if ((order_type == OT_GOTO_WAYPOINT || order_type == OT_GOTO_STATION) &&
4056 IsTileType(v->tile, MP_STATION) &&
4058 ProcessOrders(v);
4059 }
4060 }
4061 v->SetLastSpeed();
4062 }
4063
4064 for (Train *u = v; u != nullptr; u = u->Next()) {
4065 if (u->vehstatus.Test(VehState::Hidden)) continue;
4066
4067 u->UpdateViewport(false, false);
4068 }
4069
4070 if (v->progress == 0) v->progress = j; // Save unused spd for next time, if TrainController didn't set progress
4071
4072 return true;
4073}
4074
4080{
4081 Money cost = 0;
4082 const Train *v = this;
4083
4084 do {
4085 const Engine *e = v->GetEngine();
4086 if (e->u.rail.running_cost_class == INVALID_PRICE) continue;
4087
4088 uint cost_factor = GetVehicleProperty(v, PROP_TRAIN_RUNNING_COST_FACTOR, e->u.rail.running_cost);
4089 if (cost_factor == 0) continue;
4090
4091 /* Halve running cost for multiheaded parts */
4092 if (v->IsMultiheaded()) cost_factor /= 2;
4093
4094 cost += GetPrice(e->u.rail.running_cost_class, cost_factor, e->GetGRF());
4095 } while ((v = v->GetNextVehicle()) != nullptr);
4096
4097 return cost;
4098}
4099
4105{
4106 this->tick_counter++;
4107
4108 if (this->IsFrontEngine()) {
4110
4111 if (!this->vehstatus.Test(VehState::Stopped) || this->cur_speed > 0) this->running_ticks++;
4112
4113 this->current_order_time++;
4114
4115 if (!TrainLocoHandler(this, false)) return false;
4116
4117 return TrainLocoHandler(this, true);
4118 } else if (this->IsFreeWagon() && this->vehstatus.Test(VehState::Crashed)) {
4119 /* Delete flooded standalone wagon chain */
4120 if (++this->crash_anim_pos >= 4400) {
4121 delete this;
4122 return false;
4123 }
4124 }
4125
4126 return true;
4127}
4128
4134{
4135 if (Company::Get(v->owner)->settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return;
4136 if (v->IsChainInDepot()) {
4138 return;
4139 }
4140
4142
4143 FindDepotData tfdd = FindClosestTrainDepot(v, max_penalty);
4144 /* Only go to the depot if it is not too far out of our way. */
4145 if (tfdd.best_length == UINT_MAX || tfdd.best_length > max_penalty) {
4146 if (v->current_order.IsType(OT_GOTO_DEPOT)) {
4147 /* If we were already heading for a depot but it has
4148 * suddenly moved farther away, we continue our normal
4149 * schedule? */
4152 }
4153 return;
4154 }
4155
4156 DepotID depot = GetDepotIndex(tfdd.tile);
4157
4158 if (v->current_order.IsType(OT_GOTO_DEPOT) &&
4159 v->current_order.GetDestination() != depot &&
4160 !Chance16(3, 16)) {
4161 return;
4162 }
4163
4166 v->dest_tile = tfdd.tile;
4168}
4169
4172{
4173 AgeVehicle(this);
4174}
4175
4178{
4179 EconomyAgeVehicle(this);
4180
4181 if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
4182
4183 if (this->IsFrontEngine()) {
4184 CheckVehicleBreakdown(this);
4185
4187
4188 CheckOrders(this);
4189
4190 /* update destination */
4191 if (this->current_order.IsType(OT_GOTO_STATION)) {
4193 if (tile != INVALID_TILE) this->dest_tile = tile;
4194 }
4195
4196 if (this->running_ticks != 0) {
4197 /* running costs */
4199
4200 this->profit_this_year -= cost.GetCost();
4201 this->running_ticks = 0;
4202
4204
4207 }
4208 }
4209}
4210
4216{
4218
4219 if (this->track == TRACK_BIT_DEPOT) {
4220 /* We'll assume the train is facing outwards */
4221 return DiagDirToDiagTrackdir(GetRailDepotDirection(this->tile)); // Train in depot
4222 }
4223
4224 if (this->track == TRACK_BIT_WORMHOLE) {
4225 /* train in tunnel or on bridge, so just use its direction and assume a diagonal track */
4226 return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
4227 }
4228
4229 return TrackDirectionToTrackdir(FindFirstTrack(this->track), this->direction);
4230}
4231
4232uint16_t Train::GetMaxWeight() const
4233{
4234 uint16_t weight = CargoSpec::Get(this->cargo_type)->WeightOfNUnitsInTrain(this->GetEngine()->DetermineCapacity(this));
4235
4236 /* Vehicle weight is not added for articulated parts. */
4237 if (!this->IsArticulatedPart()) {
4238 weight += GetVehicleProperty(this, PROP_TRAIN_WEIGHT, RailVehInfo(this->engine_type)->weight);
4239 }
4240
4241 /* Powered wagons have extra weight added. */
4242 if (this->flags.Test(VehicleRailFlag::PoweredWagon)) {
4243 weight += RailVehInfo(this->gcache.first_engine)->pow_wag_weight;
4244 }
4245
4246 return weight;
4247}
Base functions for all AIs.
void AddArticulatedParts(Vehicle *first)
Add the remaining articulated parts to the given vehicle.
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
Checks whether the specs of freshly build articulated vehicles are consistent with the information sp...
Functions related to articulated vehicles.
void CheckCargoCapacity(Vehicle *v)
Check the capacity of all vehicles in a chain and spread cargo if needed.
@ BuiltAsPrototype
Vehicle is a prototype (accepted as exclusive preview).
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T AssignBit(T &x, const uint8_t y, bool value)
Assigns a bit in a variable.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
constexpr uint8_t FindFirstBit(T x)
Search the first set bit in a value.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr T KillFirstBit(T value)
Clear the first bit in an integer.
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
const BridgeSpec * GetBridgeSpec(BridgeType i)
Get the specification of a bridge type.
Definition bridge.h:67
bool IsBridgeTile(Tile t)
checks if there is a bridge on this tile
Definition bridge_map.h:35
BridgeType GetBridgeType(Tile t)
Determines the type of bridge on a tile.
Definition bridge_map.h:56
bool IsBridge(Tile t)
Checks if this is a bridge, instead of a tunnel.
Definition bridge_map.h:24
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:23
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:106
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition ai_core.cpp:235
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Flip(Tvalue_type value)
Flip the value-th bit.
constexpr Timpl & Set()
Set all bits.
Common return value for all commands.
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Money GetCost() const
The costs as made up to this moment.
bool Failed() const
Did this command fail?
Enum-as-bit-set wrapper.
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
RAII class for measuring multi-step elements of performance.
This struct contains all the info that is needed to draw and construct tracks.
Definition rail.h:118
RailTypes powered_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype generates power
Definition rail.h:179
RailTypes compatible_railtypes
bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel
Definition rail.h:182
uint8_t curve_speed
Multiplier for curve maximum speed advantage.
Definition rail.h:197
uint8_t acceleration_type
Acceleration type of this rail type.
Definition rail.h:217
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
static Date date
Current date in days (day counter).
static Year year
Current year, starting at 0.
static constexpr int DAYS_IN_YEAR
days per year
static Date date
Current date in days (day counter).
uint StoredCount() const
Returns sum of cargo on board the vehicle (ie not only reserved).
This class will save the current order of a vehicle and restore it on destruction.
void Restore()
Restore the saved order to the vehicle.
~VehicleOrderSaver()
Restore the saved order to the vehicle, if Restore() has not already been called.
bool SwitchToNextOrder(bool skip_first)
Set the current vehicle order to the next order in the order list.
Iterate over all vehicles near a given world coordinate.
Iterate over all vehicles on a tile.
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Execute
execute the given command
@ NoCargoCapacityCheck
when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the v...
@ AutoReplace
autoreplace/autorenew is in progress, this shall disable vehicle limits when building,...
Definition of stuff that is very close to a company, like the company struct itself.
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
CompanyID _current_company
Company currently doing an action.
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Functions related to companies.
DepotID GetDepotIndex(Tile t)
Get the index of which depot is attached to the tile.
Definition depot_map.h:53
DirDiff DirDifference(Direction d0, Direction d1)
Calculate the difference between two directions.
Direction DiagDirToDir(DiagDirection dir)
Convert a DiagDirection to a Direction.
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
Direction ReverseDir(Direction d)
Return the reverse of a direction.
bool IsValidDiagDirection(DiagDirection d)
Checks if an integer value is a valid DiagDirection.
Direction ChangeDir(Direction d, DirDiff delta)
Change a direction by a given difference.
DiagDirection AxisToDiagDir(Axis a)
Converts an Axis to a DiagDirection.
bool IsDiagonalDirection(Direction dir)
Checks if a given Direction is diagonal.
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
DiagDirection DirToDiagDir(Direction dir)
Convert a Direction to a DiagDirection.
DirDiff
Enumeration for the difference between two directions.
@ DIRDIFF_90LEFT
Angle of 90 degrees left.
@ DIRDIFF_45LEFT
Angle of 45 degrees left.
@ DIRDIFF_45RIGHT
Angle of 45 degrees right.
@ DIRDIFF_SAME
Both directions faces to the same direction.
@ DIRDIFF_90RIGHT
Angle of 90 degrees right.
Direction
Defines the 8 directions on the map.
@ DIR_SW
Southwest.
@ DIR_NW
Northwest.
@ DIR_N
North.
@ DIR_SE
Southeast.
@ DIR_S
South.
@ DIR_NE
Northeast.
@ DIR_W
West.
@ DIR_E
East.
Axis
Allow incrementing of DiagDirDiff variables.
DiagDirection
Enumeration for diagonal directions.
@ DIAGDIR_END
Used for iterations.
@ DIAGDIR_BEGIN
Used for iterations.
@ INVALID_DIAGDIR
Flag for an invalid DiagDirection.
Money GetPrice(Price index, uint cost_factor, const GRFFile *grf_file, int shift)
Determine a certain price.
Definition economy.cpp:952
@ EXPENSES_TRAIN_RUN
Running costs trains.
@ EXPENSES_NEW_VEHICLES
New vehicles.
EffectVehicle * CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
Create an effect vehicle above a particular vehicle.
Functions related to effect vehicles.
@ EV_EXPLOSION_SMALL
Various explosions.
@ EV_EXPLOSION_LARGE
Various explosions.
@ RailFlips
Rail vehicle has old depot-flip handling.
@ RailTilts
Rail vehicle tilts in curves.
@ ExclusivePreview
This vehicle is in the exclusive preview stage, either being used or being offered to a company.
@ RAILVEH_WAGON
simple wagon, not motorized
Definition engine_type.h:34
@ RAILVEH_MULTIHEAD
indicates a combination of two locomotives
Definition engine_type.h:33
Functions related to errors.
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition error.h:27
void ShowErrorMessage(EncodedString &&summary_msg, int x, int y, CommandCost &cc)
Display an error message in a window.
Error reporting related functions.
fluid_settings_t * settings
FluidSynth settings handle.
Types for recording game performance data.
@ PFE_GL_TRAINS
Time spent processing trains.
Base functions for all Games.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
@ AS_BRAKE
We want to stop.
@ GVF_SUPPRESS_IMPLICIT_ORDERS
Disable insertion and removal of automatic orders until the vehicle completes the real order.
@ GVF_GOINGDOWN_BIT
Vehicle is currently going downhill. (Cached track information for acceleration)
@ GVF_GOINGUP_BIT
Vehicle is currently going uphill. (Cached track information for acceleration)
void UpdateTrainGroupID(Train *v)
Recalculates the groupID of a train.
void SetTrainGroupID(Train *v, GroupID grp)
Affect the groupID of a train to new_g.
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
static constexpr GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition group_type.h:18
TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
Returns information about trackdirs and signal states.
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
@ Random
Randomise borders.
DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to)
Determines the DiagDirection to get from one tile to another.
Definition map_func.h:622
TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
Adds a DiagDir to a tile.
Definition map_func.h:610
TileIndexDiff TileOffsByAxis(Axis axis)
Convert an Axis to a TileIndexDiff.
Definition map_func.h:554
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:424
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:414
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition map_func.h:569
static debug_inline TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition map_func.h:403
int32_t TileIndexDiff
An offset value between two tiles.
Definition map_type.h:23
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition math_func.hpp:23
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
Miscellaneous command definitions.
void HideFillingPercent(TextEffectID *te_id)
Hide vehicle loading indicators.
Definition misc_gui.cpp:581
bool _networking
are we in networking mode?
Definition network.cpp:67
Basic functions/variables used all over the place.
ClientID
'Unique' identifier to be given to clients
Base for the NewGRF implementation.
@ ArticEngine
Add articulated engines (trains and road vehicles)
@ Length
Vehicle length (trains and road vehicles)
@ CBID_VEHICLE_LENGTH
Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs.
@ CBID_TRAIN_ALLOW_WAGON_ATTACH
Determine whether a wagon can be attached to an already existing train.
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
@ VehCapacity
Capacity of vehicle changes when not refitting or arranging.
Functions/types related to NewGRF debugging.
void InvalidateNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Invalidate the inspect window for a given feature and index.
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
uint16_t GetVehicleCallbackParent(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v, const Vehicle *parent, std::span< int32_t > regs100)
Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
std::optional< bool > TestVehicleBuildProbability(Vehicle *v, EngineID engine, BuildProbabilityType type)
Test for vehicle build probablity type.
bool UsesWagonOverride(const Vehicle *v)
Check if a wagon is currently using a wagon override.
uint16_t GetVehicleCallback(CallbackID callback, uint32_t param1, uint32_t param2, EngineID engine, const Vehicle *v, std::span< int32_t > regs100)
Evaluate a newgrf callback for vehicles.
@ PROP_TRAIN_SHORTEN_FACTOR
Shorter vehicles.
@ PROP_TRAIN_USER_DATA
User defined data for vehicle variable 0x42.
@ PROP_TRAIN_WEIGHT
Weight in t (if dualheaded: for each single vehicle)
@ PROP_TRAIN_CARGO_AGE_PERIOD
Number of ticks before carried cargo is aged.
@ PROP_TRAIN_RUNNING_COST_FACTOR
Yearly runningcost (if dualheaded: sum of both vehicles)
@ PROP_TRAIN_SPEED
Max. speed: 1 unit = 1/1.6 mph = 1 km-ish/h.
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force)
Checks whether a NewGRF wants to play a different vehicle sound effect.
Functions related to NewGRF provided sounds.
@ VSE_START
Vehicle starting, i.e. leaving, the station.
void TriggerStationRandomisation(BaseStation *st, TileIndex trigger_tile, StationRandomTrigger trigger, CargoType cargo_type)
Trigger station randomisation.
Header file for NewGRF stations.
StringID GetGRFStringID(uint32_t grfid, GRFStringID stringid)
Returns the index for this stringid associated with its grfID.
Header of Action 04 "universal holder" structure and functions.
static constexpr GRFStringID GRFSTR_MISC_GRF_TEXT
Miscellaneous GRF text range.
Functions related to news.
void AddVehicleNewsItem(EncodedString &&headline, NewsType type, VehicleID vehicle, StationID station=StationID::Invalid())
Adds a newsitem referencing a vehicle.
Definition news_func.h:30
void AddVehicleAdviceNewsItem(AdviceType advice_type, EncodedString &&headline, VehicleID vehicle)
Adds a vehicle-advice news item.
Definition news_func.h:40
@ ArrivalCompany
First vehicle arrived for company.
@ ArrivalOther
First vehicle arrived for competitor.
@ Accident
An accident or disaster has occurred.
@ TrainStuck
The train got stuck and needs to be unstuck manually.
@ Error
A game paused because a (critical) error.
Functions related to order backups.
bool ProcessOrders(Vehicle *v)
Handle the orders of a vehicle and determine the next place to go to if needed.
bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool pbs_look_ahead)
Update the vehicle's destination tile from an order.
void CheckOrders(const Vehicle *v)
Check the orders of a vehicle, to see if there are invalid orders and stuff.
void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist, bool reset_order_indices)
Delete all orders from a vehicle.
VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v)
Process a conditional order and determine the next order.
OrderStopLocation
Where to stop the trains.
Definition order_type.h:98
@ OSL_PLATFORM_MIDDLE
Stop at the middle of the platform.
Definition order_type.h:100
@ OSL_PLATFORM_FAR_END
Stop at the far end of the platform.
Definition order_type.h:101
@ OSL_PLATFORM_NEAR_END
Stop at the near end of the platform.
Definition order_type.h:99
@ ODTFB_SERVICE
This depot order is because of the servicing limit.
Definition order_type.h:110
uint8_t VehicleOrderID
The index of an order within its current vehicle (not pool related)
Definition order_type.h:18
@ ODATFB_NEAREST_DEPOT
Send the vehicle to the nearest depot.
Definition order_type.h:120
static const VehicleOrderID INVALID_VEH_ORDER_ID
Invalid vehicle order index (sentinel)
Definition order_type.h:39
@ ONSF_NO_STOP_AT_DESTINATION_STATION
The vehicle will stop at any station it passes except the destination.
Definition order_type.h:90
@ ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS
The vehicle will not stop at any stations it passes except the destination.
Definition order_type.h:89
OrderType
Order types.
Definition order_type.h:50
void SetRailStationPlatformReservation(TileIndex start, DiagDirection dir, bool b)
Set the reservation for a complete station platform.
Definition pbs.cpp:57
TrackBits GetReservedTrackbits(TileIndex t)
Get the reserved trackbits for any tile, regardless of type.
Definition pbs.cpp:24
PBSTileInfo FollowTrainReservation(const Train *v, Vehicle **train_on_res)
Follow a train reservation to the last tile.
Definition pbs.cpp:289
bool TryReserveRailTrack(TileIndex tile, Track t, bool trigger_stations)
Try to reserve a specific track on a tile.
Definition pbs.cpp:80
bool IsWaitingPositionFree(const Train *v, TileIndex tile, Trackdir trackdir, bool forbid_90deg)
Check if a safe position is free.
Definition pbs.cpp:427
void UnreserveRailTrack(TileIndex tile, Track t)
Lift the reservation of a specific track on a tile.
Definition pbs.cpp:144
bool IsSafeWaitingPosition(const Train *v, TileIndex tile, Trackdir trackdir, bool include_line_end, bool forbid_90deg)
Determine whether a certain track on a tile is a safe position to end a path.
Definition pbs.cpp:381
bool HasReservedTracks(TileIndex tile, TrackBits tracks)
Check whether some of tracks is reserved on a tile.
Definition pbs.h:58
RailType GetTileRailType(Tile tile)
Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
Definition rail.cpp:155
int TicksToLeaveDepot(const Train *v)
Compute number of ticks when next wagon will leave a depot.
bool IsCompatibleRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType can drive on a tile with a given RailType.
Definition rail.h:328
bool HasPowerOnRail(RailType enginetype, RailType tiletype)
Checks if an engine of the given RailType got power on a tile with a given RailType.
Definition rail.h:341
bool Rail90DegTurnDisallowed(RailType rt1, RailType rt2, bool def=_settings_game.pf.forbid_90_deg)
Test if 90 degree turns are disallowed between two railtypes.
Definition rail.h:363
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition rail.h:300
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
Definition rail_cmd.cpp:44
bool HasOnewaySignalBlockingTrackdir(Tile tile, Trackdir td)
Is a one-way signal blocking the trackdir? A one-way signal on the trackdir against will block,...
Definition rail_map.h:474
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition rail_map.h:115
bool HasSignalOnTrackdir(Tile tile, Trackdir trackdir)
Checks for the presence of signals along the given trackdir on the given rail tile.
Definition rail_map.h:425
static debug_inline RailTileType GetRailTileType(Tile t)
Returns the RailTileType (normal with or without signals, waypoint or depot).
Definition rail_map.h:36
TrackBits GetTrackBits(Tile tile)
Gets the track bits of the given tile.
Definition rail_map.h:136
@ RAIL_TILE_SIGNALS
Normal rail tile with signals.
Definition rail_map.h:25
static debug_inline bool IsRailDepotTile(Tile t)
Is this tile rail tile and a rail depot?
Definition rail_map.h:105
Track GetRailDepotTrack(Tile t)
Returns the track of a depot, ignoring direction.
Definition rail_map.h:182
DiagDirection GetRailDepotDirection(Tile t)
Returns the direction the depot is facing to.
Definition rail_map.h:171
void SetSignalStateByTrackdir(Tile tile, Trackdir trackdir, SignalState state)
Sets the state of the signal along the given trackdir.
Definition rail_map.h:448
bool HasPbsSignalOnTrackdir(Tile tile, Trackdir td)
Is a pbs signal present along the trackdir?
Definition rail_map.h:462
bool IsOnewaySignal(Tile t, Track track)
One-way signals can't be passed the 'wrong' way.
Definition rail_map.h:318
void SetDepotReservation(Tile t, bool b)
Set the reservation state of the depot.
Definition rail_map.h:269
static debug_inline bool IsPlainRail(Tile t)
Returns whether this is plain rails, with or without signals.
Definition rail_map.h:49
bool HasDepotReservation(Tile t)
Get the reservation state of the depot.
Definition rail_map.h:257
bool HasSignals(Tile t)
Checks if a rail tile has signals.
Definition rail_map.h:72
static debug_inline bool IsPlainRailTile(Tile t)
Checks whether the tile is a rail tile or rail tile with signals.
Definition rail_map.h:60
SignalState GetSignalStateByTrackdir(Tile tile, Trackdir trackdir)
Gets the state of the signal along the given trackdir.
Definition rail_map.h:437
@ RAILTYPE_RAIL
Standard non-electric rails.
Definition rail_type.h:27
Pseudo random number generator.
bool Chance16(const uint32_t a, const uint32_t b, const std::source_location location=std::source_location::current())
Flips a coin with given probability.
bool Chance16R(const uint32_t a, const uint32_t b, uint32_t &r, const std::source_location location=std::source_location::current())
Flips a coin with a given probability and saves the randomize-number in a variable.
void UpdateLevelCrossing(TileIndex tile, bool sound=true, bool force_bar=false)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
bool HasCrossingReservation(Tile t)
Get the reservation state of the rail crossing.
Definition road_map.h:364
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
Definition road_map.h:79
Axis GetCrossingRoadAxis(Tile t)
Get the road axis of a level crossing.
Definition road_map.h:309
void SetCrossingBarred(Tile t, bool barred)
Set the bar state of a level crossing.
Definition road_map.h:412
Axis GetCrossingRailAxis(Tile t)
Get the rail axis of a level crossing.
Definition road_map.h:321
bool IsCrossingBarred(Tile t)
Check if the level crossing is barred.
Definition road_map.h:400
void SetCrossingReservation(Tile t, bool b)
Set the reservation state of the rail crossing.
Definition road_map.h:377
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
SigSegState UpdateSignalsOnSegment(TileIndex tile, DiagDirection side, Owner owner)
Update signals, starting at one side of a tile Will check tile next to this at opposite side too.
Definition signal.cpp:645
void UpdateSignalsInBuffer()
Update signals in buffer Called from 'outside'.
Definition signal.cpp:571
void AddSideToSignalBuffer(TileIndex tile, DiagDirection side, Owner owner)
Add side of tile to signal update buffer.
Definition signal.cpp:619
void SetSignalsOnBothDir(TileIndex tile, Track track, Owner owner)
Update signals at segments that are at both ends of given (existent or non-existent) track.
Definition signal.cpp:663
SigSegState
State of the signal segment.
Definition signal_func.h:49
@ SIGSEG_PBS
Segment is a PBS segment.
Definition signal_func.h:52
@ SIGSEG_FULL
Occupied by a train.
Definition signal_func.h:51
@ SIGTYPE_PBS
normal pbs signal
Definition signal_type.h:28
@ SIGNAL_STATE_RED
The signal is red.
Definition signal_type.h:43
@ SIGNAL_STATE_GREEN
The signal is green.
Definition signal_type.h:44
Functions related to sound.
SoundFx
Sound effects from baseset.
Definition sound_type.h:45
@ SND_04_DEPARTURE_STEAM
2 == 0x02 Station departure: steam engine
Definition sound_type.h:49
@ SND_41_DEPARTURE_MAGLEV
65 == 0x41 Station departure: maglev engine
Definition sound_type.h:112
@ SND_13_TRAIN_COLLISION
15 == 0x11 Train+train crash
Definition sound_type.h:64
@ SND_0E_LEVEL_CROSSING
12 == 0x0C Train passes through level crossing
Definition sound_type.h:59
@ SND_0A_DEPARTURE_TRAIN
8 == 0x08 Station departure: diesel and electric engine
Definition sound_type.h:55
@ SND_47_DEPARTURE_MONORAIL
71 == 0x47 Station departure: monorail engine
Definition sound_type.h:118
Functions to cache sprites in memory.
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition sprites.h:1611
bool IsRailWaypointTile(Tile t)
Is this tile a station tile and a rail waypoint?
bool IsCompatibleTrainStationTile(Tile test_tile, Tile station_tile)
Check if a tile is a valid continuation to a railstation tile.
bool IsRailStationTile(Tile t)
Is this tile a station tile and a rail station?
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition station_map.h:28
Axis GetRailStationAxis(Tile t)
Get the rail direction of a rail station.
@ HVOT_TRAIN
Station has seen a train.
@ Train
Station with train station.
@ VehicleArrives
Trigger platform when train arrives.
@ VehicleArrives
Trigger platform when train arrives.
Definition of base types and functions in a cross-platform compatible way.
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:271
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:91
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Data structure for storing engine speed changes of an acceleration type.
uint8_t large_turn
Speed change due to a large turn.
uint8_t z_up
Fraction to remove when moving up.
uint8_t small_turn
Speed change due to a small turn.
uint8_t z_down
Fraction to add when moving down.
std::string name
Name of vehicle.
TimerGameTick::Ticks current_order_time
How many ticks have passed since this order started.
VehicleOrderID cur_real_order_index
The index to the current real (non-implicit) order.
VehicleFlags vehicle_flags
Used for gradual loading and other miscellaneous things (.
void ResetDepotUnbunching()
Resets all the data used for depot unbunching.
TileIndex xy
Base tile of the station.
StationFacilities facilities
The facilities that this station has.
TileArea train_station
Tile area the train 'station' part covers.
VehicleType type
Type of vehicle.
uint16_t speed
maximum travel speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition bridge.h:48
Track follower helper template class (can serve pathfinders and vehicle controllers).
bool Follow(TileIndex old_tile, Trackdir old_td)
main follower routine.
bool is_tunnel
last turn passed tunnel
bool is_bridge
last turn passed bridge ramp
int tiles_skipped
number of skipped tunnel or station tiles
DiagDirection exitdir
exit direction (leaving the old tile)
TrackdirBits new_td_bits
the new set of available trackdirs
TileIndex new_tile
the new tile (the vehicle has entered)
Trackdir old_td
the trackdir (the vehicle was on) before move
bool is_station
last turn passed station
TileIndex old_tile
the origin (vehicle moved from) before move
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo type.
Definition cargotype.h:137
SoundSettings sound
sound effect settings
GUISettings gui
settings related to the GUI
Structure to return information about the closest depot location, and whether it could be found.
bool line_reverse_mode
reversing at stations or not
uint16_t cargo_age_period
Number of ticks before carried cargo is aged.
EngineMiscFlags misc_flags
Miscellaneous flags.
VehicleCallbackMasks callback_mask
Bitmask of vehicle callbacks that have to be called.
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the engine is tied to.
Definition engine.cpp:157
uint16_t reliability_spd_dec
Speed of reliability decay between services (per day).
Definition engine_base.h:49
const GRFFile * GetGRF() const
Retrieve the NewGRF the engine is tied to.
uint DetermineCapacity(const Vehicle *v, uint16_t *mail_capacity=nullptr) const
Determines capacity of a given vehicle from scratch.
Definition engine.cpp:201
EngineFlags flags
Flags of the engine.
Definition engine_base.h:56
uint8_t original_image_index
Original vehicle image index, thus the image index of the overridden vehicle.
Definition engine_base.h:60
TimerGameCalendar::Date GetLifeLengthInDays() const
Returns the vehicle's (not model's!) life length in days.
Definition engine.cpp:443
CargoType GetDefaultCargoType() const
Determines the default cargo type of an engine.
Definition engine_base.h:96
uint16_t reliability
Current reliability of the engine.
Definition engine_base.h:48
Helper container to find a depot.
uint best_length
The distance towards the depot in penalty, or UINT_MAX if not found.
bool reverse
True if reversing is necessary for the train to get to this depot.
TileIndex tile
The tile of the depot.
uint traininfo_vehicle_width
Width (in pixels) of a 8/8 train vehicle in depot GUI and vehicle details.
Definition newgrf.h:156
int traininfo_vehicle_pitch
Vertical offset for drawing train images in depot GUI and vehicle details.
Definition newgrf.h:155
bool lost_vehicle_warn
if a vehicle can't find its destination, show a warning
bool show_track_reservation
highlight reserved tracks.
PathfinderSettings pf
settings for all pathfinders
DifficultySettings difficulty
settings related to the difficulty
VehicleSettings vehicle
options for vehicles
Position information of a vehicle after it moved.
TileIndex new_tile
Tile of the vehicle after moving.
int y
x and y position of the vehicle after moving
TileIndex old_tile
Current tile of the vehicle.
uint32_t cached_weight
Total weight of the consist (valid only for the first engine).
EngineID first_engine
Cached EngineID of the front vehicle. EngineID::Invalid() for the front vehicle itself.
uint32_t cached_power
Total power of the consist (valid only for the first engine).
uint16_t cached_total_length
Length of the whole vehicle (valid only for the first engine).
uint8_t cached_veh_length
Length of this vehicle in units of 1/VEHICLE_LENGTH of normal length. It is cached because this can b...
uint16_t cached_max_track_speed
Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
bool IsChainInDepot() const override
Check whether the whole vehicle chain is in the depot.
void SetFreeWagon()
Set a vehicle as a free wagon.
int UpdateInclination(bool new_tile, bool update_delta)
Checks if the vehicle is in a slope and sets the required flags in that case.
GroundVehicleCache gcache
Cache of often calculated values.
void CargoChanged()
Recalculates the cached weight of a vehicle and its parts.
void SetMultiheaded()
Set a vehicle as a multiheaded engine.
bool IsEngine() const
Check if a vehicle is an engine (can be first in a consist).
bool IsRearDualheaded() const
Tell if we are dealing with the rear end of a multiheaded engine.
bool IsMultiheaded() const
Check if the vehicle is a multiheaded engine.
void SetEngine()
Set engine status.
void SetWagon()
Set a vehicle to be a wagon.
void SetFrontEngine()
Set front engine state.
void ClearFreeWagon()
Clear a vehicle from being a free wagon.
bool IsWagon() const
Check if a vehicle is a wagon.
uint Crash(bool flooded) override
Common code executed for crashed ground vehicles.
bool IsFreeWagon() const
Check if the vehicle is a free wagon (got no engine in front of it).
uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
Update the speed of the vehicle.
int GetAcceleration() const
Calculates the acceleration of the vehicle under its current conditions.
void ClearFrontEngine()
Remove the front engine state.
void SetLastSpeed()
Update the GUI variant of the current speed of the vehicle.
static void CountVehicle(const Vehicle *v, int delta)
Update num_vehicle when adding or removing a vehicle.
static debug_inline uint Size()
Get the size of the map.
Definition map_func.h:287
VehicleSpriteSeq sprite_seq
Vehicle appearance.
static void Backup(const Vehicle *v, uint32_t user)
Create an order backup for the given vehicle.
OrderDepotTypeFlags GetDepotOrderType() const
What caused us going to the depot?
Definition order_base.h:140
uint16_t GetMaxSpeed() const
Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the destination.
Definition order_base.h:197
DestinationID GetDestination() const
Gets the destination of this order.
Definition order_base.h:99
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition order_base.h:66
OrderStopLocation GetStopLocation() const
Where must we stop at the platform?
Definition order_base.h:138
OrderType GetType() const
Get the type of order of this order.
Definition order_base.h:72
void MakeDummy()
Makes this order a Dummy order.
void SetDestination(DestinationID destination)
Sets the destination of this order.
Definition order_base.h:106
OrderDepotActionFlags GetDepotActionType() const
What are we going to do when in the depot.
Definition order_base.h:142
void Free()
'Free' the order
Definition order_cmd.cpp:48
bool ShouldStopAtStation(const Vehicle *v, StationID station) const
Check whether the given vehicle should stop at the given station based on this order and the non-stop...
OrderNonStopFlags GetNonStopType() const
At which stations must we stop?
Definition order_base.h:136
void MakeGoToDepot(DestinationID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type=ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action=ODATF_SERVICE_ONLY, CargoType cargo=CARGO_NO_REFIT)
Makes this order a Go To Depot order.
Definition order_cmd.cpp:74
TileIndex tile
The base tile of the area.
This struct contains information about the end of a reserved path.
Definition pbs.h:26
Trackdir trackdir
The reserved trackdir on the tile.
Definition pbs.h:28
TileIndex tile
Tile the path ends, INVALID_TILE if no valid path was found.
Definition pbs.h:27
bool okay
True if tile is a safe waiting position, false otherwise.
Definition pbs.h:29
uint8_t path_backoff_interval
ticks between checks for a free path.
uint8_t wait_for_pbs_path
how long to wait for a path reservation.
uint8_t wait_oneway_signal
waitingtime in days before a oneway signal
bool reserve_paths
always reserve paths regardless of signal type.
YAPFSettings yapf
pathfinder settings for the yet another pathfinder
bool reverse_at_signals
whether to reverse at signals at all
bool forbid_90_deg
forbid trains to make 90 deg turns
uint8_t wait_twoway_signal
waitingtime in days before a twoway signal
Coordinates of a point in 2D.
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
Information about a rail vehicle.
Definition engine_type.h:47
uint16_t power
Power of engine (hp); For multiheaded engines the sum of both engine powers.
Definition engine_type.h:55
uint8_t user_def_data
Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles.
Definition engine_type.h:67
uint8_t running_cost
Running cost of engine; For multiheaded engines the sum of both running costs.
Definition engine_type.h:57
uint8_t shorten_factor
length on main map for this type is 8 - shorten_factor
Definition engine_type.h:64
uint16_t pow_wag_power
Extra power applied to consist if wagon should be powered.
Definition engine_type.h:61
uint16_t max_speed
Maximum speed (1 unit = 1/1.6 mph = 1 km-ish/h)
Definition engine_type.h:54
uint8_t capacity
Cargo capacity of vehicle; For multiheaded engines the capacity of each single engine.
Definition engine_type.h:60
RailType railtype
Railtype, mangled if elrail is disabled.
Definition engine_type.h:51
uint8_t pow_wag_weight
Extra weight applied to consist if wagon should be powered.
Definition engine_type.h:62
Specification of a rectangle with absolute coordinates of all edges.
int Width() const
Get width of Rect.
int Height() const
Get height of Rect.
Iterable ensemble of each set bit in a value.
bool ambient
Play ambient, industry and town sounds.
bool disaster
Play disaster and accident sounds.
static Station * Get(auto index)
Gets station with given index.
T * Next() const
Get next vehicle in the chain.
static Pool::IterateWrapper< T > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
T * Previous() const
Get previous vehicle in the chain.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
static T * GetIfValid(auto index)
Returns vehicle if the index is a valid index for this vehicle type.
T * First() const
Get the first vehicle in the chain.
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
static T * Get(auto index)
Gets vehicle with given index.
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
T * GetLastEnginePart()
Get the last part of an articulated engine.
T * GetFirstEnginePart()
Get the first part of an articulated engine.
T * Last()
Get the last vehicle in the chain.
Station data structure.
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override
Determines the REMAINING length of a platform, starting at (and including) the given tile.
Definition station.cpp:289
uint16_t cached_max_curve_speed
max consist speed limited by curves
Definition train.h:83
int16_t cached_curve_speed_mod
curve speed modifier of the entire train
Definition train.h:82
bool cached_tilt
train can tilt; feature provides a bonus in curves
Definition train.h:79
'Train' is either a loco or a wagon.
Definition train.h:91
void PlayLeaveStationSound(bool force=false) const override
Play a sound for a train leaving the station.
void UpdateAcceleration()
Update acceleration of the train from the cached power and weight.
void OnNewCalendarDay() override
Calendar day handler.
Train * GetNextUnit() const
Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consis...
Definition train.h:150
Trackdir GetVehicleTrackdir() const override
Get the tracks of the train vehicle.
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override
Get the sprite to display the train.
uint16_t crash_anim_pos
Crash animation counter.
Definition train.h:93
bool Tick() override
Update train vehicle data for a tick.
void ReserveTrackUnderConsist() const
Tries to reserve track under whole train consist.
TileIndex GetOrderStationLocation(StationID station) override
Get the location of the next station to visit.
int GetDisplayImageWidth(Point *offset=nullptr) const
Get the width of a train vehicle image in the GUI.
ClosestDepot FindClosestDepot() override
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
void UpdateDeltaXY() override
Updates the x and y offsets and the size of the sprite used for this vehicle.
int CalcNextVehicleOffset() const
Calculate the offset from this vehicle's center to the following center taking the vehicle lengths in...
Definition train.h:174
uint16_t GetMaxWeight() const override
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
uint16_t GetCurveSpeedLimit() const
Computes train speed limit caused by curves.
bool IsPrimaryVehicle() const override
Whether this is the primary vehicle in the chain.
Definition train.h:118
void MarkDirty() override
Goods at the consist have changed, update the graphics, cargo, and acceleration.
int UpdateSpeed()
This function looks at the vehicle and updates its speed (cur_speed and subspeed) variables.
uint Crash(bool flooded=false) override
The train vehicle crashed! Update its status and other parts around it.
AccelStatus GetAccelerationStatus() const
Checks the current acceleration status of this vehicle.
Definition train.h:275
void OnNewEconomyDay() override
Economy day handler.
void ConsistChanged(ConsistChangeFlags allowed_changes)
Recalculates the cached stuff of a train.
Money GetRunningCost() const override
Get running cost for the train consist.
uint16_t wait_counter
Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through sign...
Definition train.h:94
int GetCurrentMaxSpeed() const override
Calculates the maximum speed of the vehicle under its current conditions.
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
UnitID max_trains
max trains in game per company
uint8_t train_acceleration_model
realistic acceleration for trains
bool wagon_speed_limits
enable wagon speed limits
uint8_t freight_trains
value to multiply the weight of cargo by
uint8_t max_train_length
maximum length for trains
Sprite sequence for a vehicle part.
bool IsValid() const
Check whether the sequence contains any sprites.
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition vehicle.cpp:114
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition vehicle.cpp:142
Vehicle data structure.
EngineID engine_type
The type of engine used for this vehicle.
int32_t z_pos
z coordinate.
Direction direction
facing
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition vehicle.cpp:718
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
Order * GetOrder(int index) const
Returns order 'index' of a vehicle or nullptr when it doesn't exists.
void LeaveStation()
Perform all actions when leaving a station.
Definition vehicle.cpp:2316
void AddToShared(Vehicle *shared_chain)
Adds this vehicle to a shared vehicle chain.
Definition vehicle.cpp:2929
VehicleCargoList cargo
The cargo this vehicle is carrying.
uint8_t x_extent
x-extent of vehicle bounding box
TimerGameEconomy::Date date_of_last_service
Last economy date the vehicle had a service at a depot.
uint16_t cargo_cap
total capacity
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
VehicleOrderID GetNumOrders() const
Get the number of orders this vehicle has.
uint16_t random_bits
Bits used for randomized variational spritegroups.
void ReleaseUnitNumber()
Release the vehicle's unit number.
Definition vehicle.cpp:2385
uint8_t day_counter
Increased by one for each day.
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition vehicle.cpp:2396
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
SpriteID colourmap
NOSAVE: cached colour mapping.
uint8_t breakdown_ctr
Counter for managing breakdown events.
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
GroupID group_id
Index of group Pool array.
uint8_t z_extent
z-extent of vehicle bounding box
VehStates vehstatus
Status.
TimerGameCalendar::Date date_of_last_service_newgrf
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect again...
uint8_t subspeed
fractional speed
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
void LeaveUnbunchingDepot()
Leave an unbunching depot and calculate the next departure time for shared order vehicles.
Definition vehicle.cpp:2475
int8_t y_offs
y offset for vehicle sprite
CargoType cargo_type
type of cargo this vehicle is carrying
debug_inline bool IsFrontEngine() const
Check if the vehicle is a front engine.
uint8_t acceleration
used by train & aircraft
int8_t x_bb_offs
x offset of vehicle bounding box
Order current_order
The current order (+ status, like: loading)
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition vehicle.cpp:762
Vehicle * Next() const
Get the next vehicle of this vehicle.
int8_t x_offs
x offset for vehicle sprite
int32_t y_pos
y coordinate.
int32_t x_pos
x coordinate.
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition vehicle.cpp:728
OrderList * orders
Pointer to the order list for this vehicle.
uint8_t y_extent
y-extent of vehicle bounding box
Money value
Value of the vehicle.
uint16_t refit_cap
Capacity left over from before last refit.
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
VehicleCache vcache
Cache of often used vehicle values.
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition vehicle.cpp:738
int8_t y_bb_offs
y offset of vehicle bounding box
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition vehicle.cpp:2172
uint8_t spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
uint16_t cur_speed
current speed
uint8_t cargo_subtype
Used for livery refits (NewGRF variations)
bool IsWaitingForUnbunching() const
Check whether a vehicle inside a depot is waiting for unbunching.
Definition vehicle.cpp:2522
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition vehicle.cpp:2900
TimerGameCalendar::Date max_age
Maximum age.
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
uint16_t reliability
Reliability.
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition vehicle.cpp:1333
uint8_t progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
uint16_t reliability_spd_dec
Reliability decrease speed.
uint8_t tick_counter
Increased by one for each tick.
TileIndex tile
Current tile index.
TileIndex dest_tile
Heading for this tile.
void CopyVehicleConfigAndStatistics(Vehicle *src)
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The functi...
void UpdatePosition()
Update the position of the vehicle.
Definition vehicle.cpp:1663
StationID last_station_visited
The last station we stopped at.
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition vehicle.cpp:2750
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Owner owner
Which company owns the vehicle?
UnitID unitnumber
unit number, for display purposes only
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition vehicle.cpp:283
uint8_t running_ticks
Number of ticks this vehicle was not stopped this day.
uint32_t maximum_go_to_depot_penalty
What is the maximum penalty that may be endured for going to a depot.
@ EnteredStation
The vehicle entered a station.
@ CannotEnter
The vehicle cannot enter the tile.
@ EnteredWormhole
The vehicle either entered a bridge, tunnel or depot tile (this includes the last tile of the bridge/...
VehicleEnterTileStates VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
Call the tile callback function for a vehicle entering a tile.
Definition vehicle.cpp:1808
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition tile_map.h:214
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
static const uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
@ MP_STATION
A tile of a station.
Definition tile_type.h:53
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition tile_type.h:57
@ MP_RAILWAY
A railway.
Definition tile_type.h:49
Definition of the game-calendar-timer.
Definition of the game-economy-timer.
Trackdir RemoveFirstTrackdir(TrackdirBits *trackdirs)
Removes first Trackdir from TrackdirBits and returns it.
Definition track_func.h:156
Track TrackdirToTrack(Trackdir trackdir)
Returns the Track that a given Trackdir represents.
Definition track_func.h:262
TrackBits TrackToTrackBits(Track track)
Maps a Track to the corresponding TrackBits value.
Definition track_func.h:77
TrackdirBits TrackBitsToTrackdirBits(TrackBits bits)
Converts TrackBits to TrackdirBits while allowing both directions.
Definition track_func.h:319
DiagDirection VehicleExitDir(Direction direction, TrackBits track)
Determine the side in which the vehicle will leave the tile.
Definition track_func.h:714
TrackdirBits TrackStatusToTrackdirBits(TrackStatus ts)
Returns the present-trackdir-information of a TrackStatus.
Definition track_func.h:352
Track TrackBitsToTrack(TrackBits tracks)
Converts TrackBits to Track.
Definition track_func.h:193
Trackdir ReverseTrackdir(Trackdir trackdir)
Maps a trackdir to the reverse trackdir.
Definition track_func.h:247
bool TracksOverlap(TrackBits bits)
Checks if the given tracks overlap, ie form a crossing.
Definition track_func.h:645
Trackdir TrackDirectionToTrackdir(Track track, Direction dir)
Maps a track and a full (8-way) direction to the trackdir that represents the track running in the gi...
Definition track_func.h:498
bool IsValidTrackdir(Trackdir trackdir)
Checks if a Trackdir is valid for non-road vehicles.
Definition track_func.h:52
Trackdir FindFirstTrackdir(TrackdirBits trackdirs)
Returns first Trackdir from TrackdirBits or INVALID_TRACKDIR.
Definition track_func.h:211
TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir)
Maps a trackdir to the trackdirs that can be reached from it (ie, when entering the next tile.
Definition track_func.h:584
TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir)
Returns all trackdirs that can be reached when entering a tile from a given (diagonal) direction.
Definition track_func.h:555
Track FindFirstTrack(TrackBits tracks)
Returns first Track from TrackBits or INVALID_TRACK.
Definition track_func.h:177
Trackdir TrackEnterdirToTrackdir(Track track, DiagDirection diagdir)
Maps a track and an (4-way) dir to the trackdir that represents the track with the entry in the given...
Definition track_func.h:486
TrackBits DiagdirReachesTracks(DiagDirection diagdir)
Returns all tracks that can be reached when entering a tile from a given (diagonal) direction.
Definition track_func.h:573
TrackBits DiagDirToDiagTrackBits(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track bits incidating with that diagdir.
Definition track_func.h:524
Trackdir DiagDirToDiagTrackdir(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal trackdir that runs in that direction.
Definition track_func.h:537
TrackdirBits TrackStatusToRedSignals(TrackStatus ts)
Returns the red-signal-information of a TrackStatus.
Definition track_func.h:376
DiagDirection TrackdirToExitdir(Trackdir trackdir)
Maps a trackdir to the (4-way) direction the tile is exited when following that trackdir.
Definition track_func.h:439
Track DiagDirToDiagTrack(DiagDirection diagdir)
Maps a (4-way) direction to the diagonal track incidating with that diagdir.
Definition track_func.h:512
TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
Discards all directional information from a TrackdirBits value.
Definition track_func.h:308
TrackBits
Allow incrementing of Track variables.
Definition track_type.h:35
@ TRACK_BIT_WORMHOLE
Bitflag for a wormhole (used for tunnels)
Definition track_type.h:52
@ TRACK_BIT_UPPER
Upper track.
Definition track_type.h:39
@ TRACK_BIT_DEPOT
Bitflag for a depot.
Definition track_type.h:53
@ TRACK_BIT_LEFT
Left track.
Definition track_type.h:41
@ TRACK_BIT_Y
Y-axis track.
Definition track_type.h:38
@ TRACK_BIT_NONE
No track.
Definition track_type.h:36
@ TRACK_BIT_X
X-axis track.
Definition track_type.h:37
@ TRACK_BIT_MASK
Bitmask for the first 6 bits.
Definition track_type.h:51
@ TRACK_BIT_LOWER
Lower track.
Definition track_type.h:40
@ TRACK_BIT_RIGHT
Right track.
Definition track_type.h:42
Trackdir
Enumeration for tracks and directions.
Definition track_type.h:66
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition track_type.h:85
TrackdirBits
Allow incrementing of Trackdir variables.
Definition track_type.h:97
@ TRACKDIR_BIT_NONE
No track build.
Definition track_type.h:98
Track
These are used to specify a single track.
Definition track_type.h:19
@ INVALID_TRACK
Flag for an invalid track.
Definition track_type.h:28
@ TRACK_Y
Track along the y-axis (north-west to south-east)
Definition track_type.h:22
@ TRACK_BEGIN
Used for iterations.
Definition track_type.h:20
@ TRACK_X
Track along the x-axis (north-east to south-west)
Definition track_type.h:21
@ Capacity
Allow vehicles to change capacity.
@ Length
Allow vehicles to change length.
static constexpr ConsistChangeFlags CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition train.h:52
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
@ Reversed
Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle ...
Definition train.h:31
@ AllowedOnNormalRail
Electric train engine is allowed to run on normal rail. *‍/.
Definition train.h:30
@ Stuck
Train can't get a path reservation.
Definition train.h:32
@ Flipped
Reverse the visible direction of the vehicle.
Definition train.h:28
@ PoweredWagon
Wagon is powered.
Definition train.h:27
@ LeavingStation
Train is just leaving a station.
Definition train.h:33
@ Reversing
Train is slowing down to reverse.
Definition train.h:26
int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
Get the stop location of (the center) of the front vehicle of a train at a platform of a station.
@ TFP_SIGNAL
Ignore next signal, after the signal ignore being stuck.
Definition train.h:41
@ TFP_NONE
Normal operation.
Definition train.h:39
@ TFP_STUCK
Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
Definition train.h:40
static constexpr ConsistChangeFlags CCF_ARRANGE
Valid changes for arranging the consist in a depot.
Definition train.h:56
static void AffectSpeedByZChange(Train *v, int old_z)
Modify the speed of the vehicle due to a change in altitude.
static CommandCost CmdBuildRailWagon(DoCommandFlags flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a railroad wagon.
static void NormaliseTrainHead(Train *head)
Normalise the head of the train again, i.e.
static CommandCost ValidateTrains(Train *original_dst, Train *dst, Train *original_src, Train *src, bool check_limit)
Validate whether we are going to create valid trains.
static bool CheckTrainStayInDepot(Train *v)
Will the train stay in the depot the next tick?
static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
Try to find a depot nearby.
CommandCost CmdForceTrainProceed(DoCommandFlags flags, VehicleID veh_id)
Force a train through a red signal.
void UpdateLevelCrossing(TileIndex tile, bool sound, bool force_bar)
Update a level crossing to barred or open (crossing may include multiple adjacent tiles).
static uint CheckTrainCollision(Vehicle *v, Train *t)
Collision test function.
static void MakeTrainBackup(TrainList &list, Train *t)
Make a backup of a train into a train list.
static void CheckNextTrainTile(Train *v)
Check if the train is on the last reserved tile and try to extend the path then.
static void ArrangeTrains(Train **dst_head, Train *dst, Train **src_head, Train *src, bool move_chain)
Arrange the trains in the wanted way.
bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
Try to reserve a path to a safe position.
static bool TryReserveSafeTrack(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
Try to reserve any path to a safe tile, ignoring the vehicle's destination.
static const uint16_t _breakdown_speeds[16]
Maximum speeds for train that is broken down or approaching line end.
static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
Train is approaching line end, slow down and possibly reverse.
static void InsertInConsist(Train *dst, Train *chain)
Inserts a chain into the train at dst.
void UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(TileIndex tile, Axis road_axis)
Update adjacent level crossing tiles in this multi-track crossing, due to removal of a level crossing...
static void SwapTrainFlags(uint16_t *swap_flag1, uint16_t *swap_flag2)
Swap the two up/down flags in two ways:
static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool force_barred)
Sets a level crossing tile to the correct state.
static bool HandleCrashedTrain(Train *v)
Handle a crashed train.
void NormalizeTrainVehInDepot(const Train *u)
Move all free vehicles in the depot to the train.
CommandCost CmdReverseTrainDirection(DoCommandFlags flags, VehicleID veh_id, bool reverse_single_veh)
Reverse train.
static bool CheckLevelCrossing(TileIndex tile)
Check if a level crossing should be barred.
static CommandCost CheckNewTrain(Train *original_dst, Train *dst, Train *original_src, Train *src)
Check/validate whether we may actually build a new train.
static void AdvanceWagonsBeforeSwap(Train *v)
Advances wagons for train reversing, needed for variable length wagons.
CommandCost CmdBuildRailVehicle(DoCommandFlags flags, TileIndex tile, const Engine *e, Vehicle **ret)
Build a railroad vehicle.
static void AdvanceWagonsAfterSwap(Train *v)
Advances wagons for train reversing, needed for variable length wagons.
uint8_t FreightWagonMult(CargoType cargo)
Return the cargo weight multiplier to use for a rail vehicle.
Definition train_cmd.cpp:69
static bool TrainCheckIfLineEnds(Train *v, bool reverse=true)
Checks for line end.
void ReverseTrainDirection(Train *v)
Turn a train around.
void FreeTrainTrackReservation(const Train *v)
Free the reserved path in front of a vehicle.
static uint TrainCrashed(Train *v)
Marks train as crashed and creates an AI event.
static void NormaliseDualHeads(Train *t)
Normalise the dual heads in the train, i.e.
static CommandCost CheckTrainAttachment(Train *t)
Check whether the train parts can be attached.
static const AccelerationSlowdownParams _accel_slowdown[]
Speed update fractions for each acceleration type.
CommandCost CmdMoveRailVehicle(DoCommandFlags flags, VehicleID src_veh, VehicleID dest_veh, bool move_chain)
Move a rail vehicle around inside the depot.
static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest, TileIndex *final_dest)
Perform pathfinding for a train.
static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_dir)
Clear the reservation of tile that was just left by a wagon on track_dir.
static bool IsTrain(const Vehicle *v)
Check if the vehicle is a train.
void CheckTrainsLengths()
Checks if lengths of all rail vehicles are valid.
Definition train_cmd.cpp:76
static void MaybeBarCrossingWithSound(TileIndex tile)
Bars crossing and plays ding-ding sound if not barred already.
bool TrainOnCrossing(TileIndex tile)
Check if a level crossing tile has a train on it.
static void ChangeTrainDirRandomly(Train *v)
Rotate all vehicles of a (crashed) train chain randomly to animate the crash.
void MarkDirtyAdjacentLevelCrossingTiles(TileIndex tile, Axis road_axis)
Find adjacent level crossing tiles in this multi-track crossing and mark them dirty.
static void NormaliseSubtypes(Train *chain)
Normalise the sub types of the parts in this chain.
bool TrainController(Train *v, Vehicle *nomove, bool reverse=true)
Move a vehicle chain one movement stop forwards.
CommandCost CmdSellRailWagon(DoCommandFlags flags, Vehicle *t, bool sell_chain, bool backup_order, ClientID user)
Sell a (single) train wagon/engine.
static TileIndex TrainApproachingCrossingTile(const Train *v)
Determines whether train is approaching a rail-road crossing (thus making it barred)
static void RemoveFromConsist(Train *part, bool chain=false)
Remove the given wagon from its consist.
static void RestoreTrainBackup(TrainList &list)
Restore the train from the backup list.
static void DeleteLastWagon(Train *v)
Deletes/Clears the last wagon of a crashed train.
static bool TrainCanLeaveTile(const Train *v)
Determines whether train would like to leave the tile.
int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length)
Get the stop location of (the center) of the front vehicle of a train at a platform of a station.
static void TrainEnterStation(Train *v, StationID station)
Trains enters a station, send out a news item if it is the first train, and start loading.
static void MarkTrainAsStuck(Train *v)
Mark a train as stuck and stop it if it isn't stopped right now.
static bool TrainApproachingCrossing(TileIndex tile)
Finds a vehicle approaching rail-road crossing.
void ReverseTrainSwapVeh(Train *v, int l, int r)
Swap vehicles l and r in consist v, and reverse their direction.
static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
Extend a train path as far as possible.
void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
Get the size of the sprite of a train sprite heading west, or both heads (used for lists).
static void CheckIfTrainNeedsService(Train *v)
Check whether a train needs service, and if so, find a depot or service it.
std::vector< Train * > TrainList
Helper type for lists/vectors of trains.
static bool TrainApproachingCrossingEnum(const Vehicle *v, TileIndex tile)
Checks if a train is approaching a rail-road crossing.
static void UpdateStatusAfterSwap(Train *v)
Updates some variables after swapping the vehicle.
static std::vector< VehicleID > GetFreeWagonsInDepot(TileIndex tile)
Get a list of free wagons in a depot.
Command definitions related to trains.
Sprites to use for trains.
@ TRANSPORT_RAIL
Transport by train.
bool IsTunnel(Tile t)
Is this a tunnel (entrance)?
Definition tunnel_map.h:23
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
Mark bridge tiles dirty.
DiagDirection GetTunnelBridgeDirection(Tile t)
Get the direction pointing to the other end.
TileIndex GetOtherTunnelBridgeEnd(Tile t)
Determines type of the wormhole and returns its other end.
void SetTunnelBridgeReservation(Tile t, bool b)
Set the reservation state of the rail tunnel/bridge.
void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBug bug_type, bool critical)
Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking.
Definition vehicle.cpp:328
void VehicleEnterDepot(Vehicle *v)
Vehicle entirely entered the depot, update its status, orders, vehicle windows, service it,...
Definition vehicle.cpp:1521
UnitID GetFreeUnitNumber(VehicleType type)
Get an unused unit number for a vehicle (if allowed).
Definition vehicle.cpp:1865
void VehicleLengthChanged(const Vehicle *u)
Logs a bug in GRF and shows a warning message if this is for the first time this happened.
Definition vehicle.cpp:354
void VehicleServiceInDepot(Vehicle *v)
Service a vehicle and all subsequent vehicles in the consist.
Definition vehicle.cpp:178
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
Get position information of a vehicle when moving one pixel in the direction it is facing.
Definition vehicle.cpp:1754
void DecreaseVehicleValue(Vehicle *v)
Decrease the value of a vehicle.
Definition vehicle.cpp:1271
void EconomyAgeVehicle(Vehicle *v)
Update economy age of a vehicle.
Definition vehicle.cpp:1399
CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore)
Finds vehicle in tunnel / bridge.
Definition vehicle.cpp:551
void AgeVehicle(Vehicle *v)
Update age of a vehicle.
Definition vehicle.cpp:1411
@ VE_DISABLE_WAGON_POWER
Flag to disable wagon power.
@ Crashed
Vehicle is crashed.
@ TrainSlowing
Train is slowing down.
@ Hidden
Vehicle is not visible.
@ DefaultPalette
Use default vehicle palette.
@ Stopped
Vehicle is stopped by the player.
Functions related to vehicles.
@ CUSTOM_VEHICLE_SPRITENUM_REVERSED
Vehicle sprite from NewGRF with reverse driving direction (from articulation callback)
bool HasVehicleOnTile(TileIndex tile, UnaryPred &&predicate)
Loop over vehicles on a tile, and check whether a predicate is true for any of them.
@ VIWD_CONSIST_CHANGED
Vehicle composition was changed.
Definition vehicle_gui.h:37
EngineImageType
Visualisation contexts of vehicles and engines.
@ VEH_TRAIN
Train vehicle type.
static const uint VEHICLE_LENGTH
The length of a vehicle in tile units.
@ WID_VV_REFIT
Open the refit window.
@ WID_VV_START_STOP
Start or stop this vehicle, and show information about the current state.
Functions related to (drawing on) viewports.
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1182
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition window.cpp:3173
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3265
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition window.cpp:3160
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition window.cpp:3147
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3282
@ WC_VEHICLE_ORDERS
Vehicle orders; Window numbers:
@ WC_VEHICLE_DEPOT
Depot view; Window numbers:
@ WC_TRAINS_LIST
Trains list; Window numbers:
@ WC_VEHICLE_REFIT
Vehicle refit; Window numbers:
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
@ WC_COMPANY
Company view; Window numbers:
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
@ WC_VEHICLE_TIMETABLE
Vehicle timetable; Window numbers:
FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_distance)
Used when user sends train to the nearest depot or if train needs servicing using YAPF.
bool YapfTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)
Try to extend the reserved path of a train to the nearest safe tile using YAPF.
bool YapfTrainCheckReverse(const Train *v)
Returns true if it is better to reverse the train before leaving station using YAPF.
Track YapfTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target, TileIndex *dest)
Finds the best path for given train using YAPF.
Base includes/functions for YAPF.
Functions related to zooming.
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition zoom_func.h:107
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition zoom_func.h:77