OpenTTD Source  20240917-master-g9ab0a47812
effectvehicle_func.h File Reference
#include "vehicle_type.h"

Go to the source code of this file.

Enumerations

enum  EffectVehicleType {
  EV_CHIMNEY_SMOKE = 0, EV_STEAM_SMOKE = 1, EV_DIESEL_SMOKE = 2, EV_ELECTRIC_SPARK = 3,
  EV_CRASH_SMOKE = 4, EV_EXPLOSION_LARGE = 5, EV_BREAKDOWN_SMOKE = 6, EV_EXPLOSION_SMALL = 7,
  EV_BULLDOZER = 8, EV_BUBBLE = 9, EV_BREAKDOWN_SMOKE_AIRCRAFT = 10, EV_COPPER_MINE_SMOKE = 11,
  EV_END
}
 Effect vehicle types. More...
 

Functions

EffectVehicleCreateEffectVehicle (int x, int y, int z, EffectVehicleType type)
 Create an effect vehicle at a particular location. More...
 
EffectVehicleCreateEffectVehicleAbove (int x, int y, int z, EffectVehicleType type)
 Create an effect vehicle above a particular location. More...
 
EffectVehicleCreateEffectVehicleRel (const Vehicle *v, int x, int y, int z, EffectVehicleType type)
 Create an effect vehicle above a particular vehicle. More...
 

Detailed Description

Functions related to effect vehicles.

Definition in file effectvehicle_func.h.

Enumeration Type Documentation

◆ EffectVehicleType

Effect vehicle types.

Enumerator
EV_CHIMNEY_SMOKE 

Smoke of power plant (industry).

EV_STEAM_SMOKE 

Smoke of steam engines.

EV_DIESEL_SMOKE 

Smoke of diesel engines.

EV_ELECTRIC_SPARK 

Sparcs of electric engines.

EV_CRASH_SMOKE 

Smoke of disasters.

EV_EXPLOSION_LARGE 

Various explosions.

EV_BREAKDOWN_SMOKE 

Smoke of broken vehicles except aircraft.

EV_EXPLOSION_SMALL 

Various explosions.

EV_BULLDOZER 

Bulldozer at roadworks.

EV_BUBBLE 

Bubble of bubble generator (industry).

EV_BREAKDOWN_SMOKE_AIRCRAFT 

Smoke of broken aircraft.

EV_COPPER_MINE_SMOKE 

Smoke at copper mine.

Definition at line 16 of file effectvehicle_func.h.

Function Documentation

◆ CreateEffectVehicle()

EffectVehicle* CreateEffectVehicle ( int  x,
int  y,
int  z,
EffectVehicleType  type 
)

Create an effect vehicle at a particular location.

Parameters
xThe x location on the map.
yThe y location on the map.
zThe z location on the map.
typeThe type of effect vehicle.
Returns
The effect vehicle.

Definition at line 566 of file effectvehicle.cpp.

◆ CreateEffectVehicleAbove()

EffectVehicle* CreateEffectVehicleAbove ( int  x,
int  y,
int  z,
EffectVehicleType  type 
)

Create an effect vehicle above a particular location.

Parameters
xThe x location on the map.
yThe y location on the map.
zThe offset from the ground.
typeThe type of effect vehicle.
Returns
The effect vehicle.

Definition at line 594 of file effectvehicle.cpp.

Referenced by CmdClearArea().

◆ CreateEffectVehicleRel()

EffectVehicle* CreateEffectVehicleRel ( const Vehicle v,
int  x,
int  y,
int  z,
EffectVehicleType  type 
)

Create an effect vehicle above a particular vehicle.

Parameters
vThe vehicle to base the position on.
xThe x offset to the vehicle.
yThe y offset to the vehicle.
zThe z offset to the vehicle.
typeThe type of effect vehicle.
Returns
The effect vehicle.

Definition at line 610 of file effectvehicle.cpp.

Referenced by CrashAirplane(), HandleCrashedTrain(), and RoadVehIsCrashed().