OpenTTD Source  20241121-master-g67a0fccfad
vehicle_cmd.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef VEHICLE_CMD_H
11 #define VEHICLE_CMD_H
12 
13 #include "command_type.h"
14 #include "engine_type.h"
15 #include "vehicle_type.h"
16 #include "vehiclelist.h"
17 #include "vehiclelist_cmd.h"
18 #include "cargo_type.h"
19 
20 std::tuple<CommandCost, VehicleID, uint, uint16_t, CargoArray> CmdBuildVehicle(DoCommandFlag flags, TileIndex tile, EngineID eid, bool use_free_vehicles, CargoID cargo, ClientID client_id);
21 CommandCost CmdSellVehicle(DoCommandFlag flags, VehicleID v_id, bool sell_chain, bool backup_order, ClientID client_id);
22 std::tuple<CommandCost, uint, uint16_t, CargoArray> CmdRefitVehicle(DoCommandFlag flags, VehicleID veh_id, CargoID new_cid, uint8_t new_subtype, bool auto_refit, bool only_this, uint8_t num_vehicles);
24 CommandCost CmdChangeServiceInt(DoCommandFlag flags, VehicleID veh_id, uint16_t serv_int, bool is_custom, bool is_percent);
25 CommandCost CmdRenameVehicle(DoCommandFlag flags, VehicleID veh_id, const std::string &text);
26 std::tuple<CommandCost, VehicleID> CmdCloneVehicle(DoCommandFlag flags, TileIndex tile, VehicleID veh_id, bool share_orders);
27 CommandCost CmdStartStopVehicle(DoCommandFlag flags, VehicleID veh_id, bool evaluate_startstop_cb);
28 CommandCost CmdMassStartStopVehicle(DoCommandFlag flags, TileIndex tile, bool do_start, bool vehicle_list_window, const VehicleListIdentifier &vli);
31 
38 DEF_CMD_TRAIT(CMD_CLONE_VEHICLE, CmdCloneVehicle, CMD_NO_TEST, CMDT_VEHICLE_CONSTRUCTION) // NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost
43 
44 void CcBuildPrimaryVehicle(Commands cmd, const CommandCost &result, VehicleID new_veh_id, uint, uint16_t, CargoArray);
45 void CcStartStopVehicle(Commands cmd, const CommandCost &result, VehicleID veh_id, bool);
46 
47 template <typename Tcont, typename Titer>
48 inline EndianBufferWriter<Tcont, Titer> &operator <<(EndianBufferWriter<Tcont, Titer> &buffer, const CargoArray &cargo_array)
49 {
50  for (const uint &amt : cargo_array) {
51  buffer << amt;
52  }
53  return buffer;
54 }
55 
56 inline EndianBufferReader &operator >>(EndianBufferReader &buffer, CargoArray &cargo_array)
57 {
58  for (uint &amt : cargo_array) {
59  buffer >> amt;
60  }
61  return buffer;
62 }
63 
64 #endif /* VEHICLE_CMD_H */
Types related to cargoes...
uint8_t CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
Common return value for all commands.
Definition: command_type.h:23
Endian-aware buffer adapter that always reads values in little endian order.
Endian-aware buffer adapter that always writes values in little endian order.
Types related to commands.
@ CMDT_VEHICLE_CONSTRUCTION
Construction, modification (incl. refit) and destruction of vehicles.
Definition: command_type.h:415
@ CMDT_VEHICLE_MANAGEMENT
Stopping, starting, sending to depot, turning around, replace orders etc.
Definition: command_type.h:417
@ CMDT_OTHER_MANAGEMENT
Renaming stuff, changing company colours, placing signs, etc.
Definition: command_type.h:419
DoCommandFlag
List of flags for a command.
Definition: command_type.h:374
Commands
List of commands.
Definition: command_type.h:187
@ CMD_MASS_START_STOP
start/stop all vehicles (in a depot)
Definition: command_type.h:337
@ CMD_SELL_VEHICLE
sell a vehicle
Definition: command_type.h:231
@ CMD_CLONE_VEHICLE
clone a vehicle
Definition: command_type.h:335
@ CMD_BUILD_VEHICLE
build a vehicle
Definition: command_type.h:230
@ CMD_DEPOT_SELL_ALL_VEHICLES
sell all vehicles which are in a given depot
Definition: command_type.h:339
@ CMD_REFIT_VEHICLE
refit the cargo space of a vehicle
Definition: command_type.h:232
@ CMD_RENAME_VEHICLE
rename a whole vehicle
Definition: command_type.h:264
@ CMD_DEPOT_MASS_AUTOREPLACE
force the autoreplace to take action in a given depot
Definition: command_type.h:340
@ CMD_SEND_VEHICLE_TO_DEPOT
send a vehicle to a depot
Definition: command_type.h:233
@ CMD_START_STOP_VEHICLE
start or stop a vehicle
Definition: command_type.h:336
@ CMD_CHANGE_SERVICE_INT
change the server interval of a vehicle
Definition: command_type.h:246
@ CMD_LOCATION
the command has implicit location argument.
Definition: command_type.h:408
@ CMD_NO_TEST
the command's output may differ between test and execute due to town rating changes etc.
Definition: command_type.h:402
@ CMD_CLIENT_ID
set p2 with the ClientID of the sending client.
Definition: command_type.h:404
bool do_start
flag for starting playback of next_file at next opportunity
Definition: dmusic.cpp:127
Types related to engines.
uint16_t EngineID
Unique identification number of an engine.
Definition: engine_type.h:21
ClientID
'Unique' identifier to be given to clients
Definition: network_type.h:49
Class for storing amounts of cargo.
Definition: cargo_type.h:114
The information about a vehicle list.
Definition: vehiclelist.h:28
CommandCost CmdSendVehicleToDepot(DoCommandFlag flags, VehicleID veh_id, DepotCommand depot_cmd, const VehicleListIdentifier &vli)
Send a vehicle to the depot.
void CcStartStopVehicle(Commands cmd, const CommandCost &result, VehicleID veh_id, bool)
This is the Callback method after attempting to start/stop a vehicle.
CommandCost CmdSellVehicle(DoCommandFlag flags, VehicleID v_id, bool sell_chain, bool backup_order, ClientID client_id)
Sell a vehicle.
std::tuple< CommandCost, uint, uint16_t, CargoArray > CmdRefitVehicle(DoCommandFlag flags, VehicleID veh_id, CargoID new_cid, uint8_t new_subtype, bool auto_refit, bool only_this, uint8_t num_vehicles)
Refits a vehicle to the specified cargo type.
CommandCost CmdRenameVehicle(DoCommandFlag flags, VehicleID veh_id, const std::string &text)
Give a custom name to your vehicle.
std::tuple< CommandCost, VehicleID, uint, uint16_t, CargoArray > CmdBuildVehicle(DoCommandFlag flags, TileIndex tile, EngineID eid, bool use_free_vehicles, CargoID cargo, ClientID client_id)
Build a vehicle.
Definition: vehicle_cmd.cpp:87
CommandCost CmdStartStopVehicle(DoCommandFlag flags, VehicleID veh_id, bool evaluate_startstop_cb)
Start/Stop a vehicle.
CommandCost CmdDepotSellAllVehicles(DoCommandFlag flags, TileIndex tile, VehicleType vehicle_type)
Sells all vehicles in a depot.
CommandCost CmdDepotMassAutoReplace(DoCommandFlag flags, TileIndex tile, VehicleType vehicle_type)
Autoreplace all vehicles in the depot.
std::tuple< CommandCost, VehicleID > CmdCloneVehicle(DoCommandFlag flags, TileIndex tile, VehicleID veh_id, bool share_orders)
Clone a vehicle.
CommandCost CmdChangeServiceInt(DoCommandFlag flags, VehicleID veh_id, uint16_t serv_int, bool is_custom, bool is_percent)
Change the service interval of a vehicle.
CommandCost CmdMassStartStopVehicle(DoCommandFlag flags, TileIndex tile, bool do_start, bool vehicle_list_window, const VehicleListIdentifier &vli)
Starts or stops a lot of vehicles.
void CcBuildPrimaryVehicle(Commands, const CommandCost &result, VehicleID new_veh_id, uint, uint16_t, CargoArray)
This is the Callback method after the construction attempt of a primary vehicle.
Types related to vehicles.
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
uint32_t VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
DepotCommand
Flags for goto depot commands.
Definition: vehicle_type.h:57
Functions and type for generating vehicle lists.
Functions and type for serializing vehicle lists.