DepotPool _depot_pool("Depot")
All our depots tucked away in a pool.
Map related accessors for depots.
DepotID GetDepotIndex(Tile t)
Get the index of which depot is attached to the tile.
Definition of Pool, structure used to access PoolItems, and PoolItem, base structure for Vehicle,...
bool IsOfType(const Depot *d) const
Is the "type" of depot the same as the given depot, i.e.
~Depot()
Clean up a depot.
uint16_t town_cn
The N-1th depot for this town (consecutive number)
TimerGameCalendar::Date build_date
Date of construction.
Base class for all PoolItems.
static Titem * Get(size_t index)
Returns Titem with given index.
Base class for all pools.
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition of the game-calendar-timer.