OpenTTD Source  20241108-master-g80f628063a
sound.cpp File Reference

Handling of playing sounds. More...

#include "stdafx.h"
#include "landscape.h"
#include "mixer.h"
#include "newgrf_sound.h"
#include "random_access_file_type.h"
#include "window_func.h"
#include "window_gui.h"
#include "vehicle_base.h"
#include "base_media_func.h"
#include "safeguards.h"

Go to the source code of this file.

Macros

#define SET_TYPE   "sounds"
 

Functions

static void OpenBankFile (const std::string &filename)
 
static bool SetBankSource (MixerChannel *mc, const SoundEntry *sound)
 
void InitializeSound ()
 
static void StartSound (SoundID sound_id, float pan, uint volume)
 
void SndCopyToPool ()
 
void ChangeSoundSet (int index)
 Change the configured sound set and reset sounds. More...
 
static void SndPlayScreenCoordFx (SoundID sound, int left, int right, int top, int bottom)
 Decide 'where' (between left and right speaker) to play the sound effect. More...
 
void SndPlayTileFx (SoundID sound, TileIndex tile)
 
void SndPlayVehicleFx (SoundID sound, const Vehicle *v)
 
void SndPlayFx (SoundID sound)
 

Variables

static SoundEntry _original_sounds [ORIGINAL_SAMPLE_COUNT]
 
static const uint8_t _vol_factor_by_zoom [] = {255, 255, 255, 190, 134, 87}
 
static const uint8_t _sound_base_vol []
 
static const uint8_t _sound_idx []
 
static const char *const _sound_file_names [] = { "samples" }
 Names corresponding to the sound set's files.
 

Detailed Description

Handling of playing sounds.

Definition in file sound.cpp.

Function Documentation

◆ ChangeSoundSet()

void ChangeSoundSet ( int  index)

Change the configured sound set and reset sounds.

Parameters
indexIndex of sound set to switch to.

Definition at line 241 of file sound.cpp.

References BaseMedia< SoundsSet >::GetIndexOfUsedSet(), BaseMedia< SoundsSet >::GetSet(), BaseSounds::ini_set, MxCloseAllChannels(), and BaseMedia< SoundsSet >::SetSet().

◆ OpenBankFile()

static void OpenBankFile ( const std::string &  filename)
static

The sound file for the original sounds, i.e. those not defined/overridden by a NewGRF. Needs to be kept alive during the game as _original_sounds[n].file refers to this.

Definition at line 27 of file sound.cpp.

◆ SndPlayScreenCoordFx()

static void SndPlayScreenCoordFx ( SoundID  sound,
int  left,
int  right,
int  top,
int  bottom 
)
static

Decide 'where' (between left and right speaker) to play the sound effect.

Note: Callers must determine if sound effects are enabled. This plays a sound regardless of the setting.

Parameters
soundSound effect to play
leftLeft edge of virtual coordinates where the sound is produced
rightRight edge of virtual coordinates where the sound is produced
topTop edge of virtual coordinates where the sound is produced
bottomBottom edge of virtual coordinates where the sound is produced

Definition at line 276 of file sound.cpp.

References Viewport::virtual_height, Viewport::virtual_left, Viewport::virtual_top, and Viewport::virtual_width.

Variable Documentation

◆ _sound_base_vol

const uint8_t _sound_base_vol[]
static
Initial value:
= {
128, 90, 128, 128, 128, 128, 128, 128,
128, 90, 90, 128, 128, 128, 128, 128,
128, 128, 128, 80, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 90, 128,
128, 90, 128, 128, 128, 90, 128, 128,
128, 128, 128, 128, 90, 128, 128, 128,
128, 90, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 128, 128,
90,
}

Definition at line 201 of file sound.cpp.

◆ _sound_idx

const uint8_t _sound_idx[]
static
Initial value:
= {
2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17,
18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33,
34, 35, 36, 37, 38, 39, 40, 0,
1, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63,
64, 65, 66, 67, 68, 69, 70, 71,
72,
}

Definition at line 214 of file sound.cpp.