10 #ifndef ANIMATED_TILE_FUNC_H
11 #define ANIMATED_TILE_FUNC_H
void AnimateAnimatedTiles()
Animate all tiles in the animated tile list, i.e. call AnimateTile on them.
void AddAnimatedTile(TileIndex tile, bool mark_dirty=true)
Add the given tile to the animated tile table (if it does not exist yet).
void DeleteAnimatedTile(TileIndex tile)
Removes the given tile from the animated tile table.
void InitializeAnimatedTiles()
Initialize all animated tile variables to some known begin point.