10#ifndef ANIMATED_TILE_FUNC_H
11#define ANIMATED_TILE_FUNC_H
void AnimateAnimatedTiles()
Animate all tiles in the animated tile list, i.e. call AnimateTile on them.
void AddAnimatedTile(TileIndex tile, bool mark_dirty=true)
Add the given tile to the animated tile table (if it does not exist yet).
void DeleteAnimatedTile(TileIndex tile, bool immediate=false)
Stops animation on the given tile.
void InitializeAnimatedTiles()
Initialize all animated tile variables to some known begin point.