OpenTTD Source  20240917-master-g9ab0a47812
map.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "debug.h"
12 #include "core/alloc_func.hpp"
13 #include "water_map.h"
14 #include "error_func.h"
15 #include "string_func.h"
17 
18 #include "safeguards.h"
19 
20 /* static */ uint Map::log_x;
21 /* static */ uint Map::log_y;
22 /* static */ uint Map::size_x;
23 /* static */ uint Map::size_y;
24 /* static */ uint Map::size;
25 /* static */ uint Map::tile_mask;
26 
27 /* static */ Tile::TileBase *Tile::base_tiles = nullptr;
28 /* static */ Tile::TileExtended *Tile::extended_tiles = nullptr;
29 
30 
36 /* static */ void Map::Allocate(uint size_x, uint size_y)
37 {
38  /* Make sure that the map size is within the limits and that
39  * size of both axes is a power of 2. */
42  (size_x & (size_x - 1)) != 0 ||
43  (size_y & (size_y - 1)) != 0) {
44  FatalError("Invalid map size");
45  }
46 
47  Debug(map, 1, "Allocating map of size {}x{}", size_x, size_y);
48 
55 
58 
59  Tile::base_tiles = CallocT<Tile::TileBase>(Map::size);
60  Tile::extended_tiles = CallocT<Tile::TileExtended>(Map::size);
61 
63 }
64 
65 
66 #ifdef _DEBUG
68 {
69  int dx = offset & Map::MaxX();
70  if (dx >= (int)Map::SizeX() / 2) dx -= Map::SizeX();
71  int dy = (offset - dx) / (int)Map::SizeX();
72 
73  uint32_t x = TileX(tile) + dx;
74  uint32_t y = TileY(tile) + dy;
75 
76  assert(x < Map::SizeX());
77  assert(y < Map::SizeY());
78  assert(TileXY(x, y) == Map::WrapToMap(tile + offset));
79 
80  return TileXY(x, y);
81 }
82 #endif
83 
97 TileIndex TileAddWrap(TileIndex tile, int addx, int addy)
98 {
99  uint x = TileX(tile) + addx;
100  uint y = TileY(tile) + addy;
101 
102  /* Disallow void tiles at the north border. */
103  if ((x == 0 || y == 0) && _settings_game.construction.freeform_edges) return INVALID_TILE;
104 
105  /* Are we about to wrap? */
106  if (x >= Map::MaxX() || y >= Map::MaxY()) return INVALID_TILE;
107 
108  return TileXY(x, y);
109 }
110 
112 extern const TileIndexDiffC _tileoffs_by_diagdir[] = {
113  {-1, 0},
114  { 0, 1},
115  { 1, 0},
116  { 0, -1}
117 };
118 
120 extern const TileIndexDiffC _tileoffs_by_dir[] = {
121  {-1, -1},
122  {-1, 0},
123  {-1, 1},
124  { 0, 1},
125  { 1, 1},
126  { 1, 0},
127  { 1, -1},
128  { 0, -1}
129 };
130 
141 {
142  const uint dx = Delta(TileX(t0), TileX(t1));
143  const uint dy = Delta(TileY(t0), TileY(t1));
144  return dx + dy;
145 }
146 
147 
158 {
159  const int dx = TileX(t0) - TileX(t1);
160  const int dy = TileY(t0) - TileY(t1);
161  return dx * dx + dy * dy;
162 }
163 
164 
173 {
174  const uint dx = Delta(TileX(t0), TileX(t1));
175  const uint dy = Delta(TileY(t0), TileY(t1));
176  return std::max(dx, dy);
177 }
178 
179 
189 {
190  const uint dx = Delta(TileX(t0), TileX(t1));
191  const uint dy = Delta(TileY(t0), TileY(t1));
192  return dx > dy ? 2 * dx + dy : 2 * dy + dx;
193 }
194 
201 {
202  const uint xl = TileX(tile);
203  const uint yl = TileY(tile);
204  const uint xh = Map::SizeX() - 1 - xl;
205  const uint yh = Map::SizeY() - 1 - yl;
206  const uint minl = std::min(xl, yl);
207  const uint minh = std::min(xh, yh);
208  return std::min(minl, minh);
209 }
210 
218 {
219  switch (dir) {
220  case DIAGDIR_NE: return TileX(tile) - (_settings_game.construction.freeform_edges ? 1 : 0);
221  case DIAGDIR_NW: return TileY(tile) - (_settings_game.construction.freeform_edges ? 1 : 0);
222  case DIAGDIR_SW: return Map::MaxX() - TileX(tile) - 1;
223  case DIAGDIR_SE: return Map::MaxY() - TileY(tile) - 1;
224  default: NOT_REACHED();
225  }
226 }
227 
241 bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data)
242 {
243  assert(proc != nullptr);
244  assert(size > 0);
245 
246  if (size % 2 == 1) {
247  /* If the length of the side is uneven, the center has to be checked
248  * separately, as the pattern of uneven sides requires to go around the center */
249  if (proc(*tile, user_data)) return true;
250 
251  /* If tile test is not successful, get one tile up,
252  * ready for a test in first circle around center tile */
253  *tile = TileAddByDir(*tile, DIR_N);
254  return CircularTileSearch(tile, size / 2, 1, 1, proc, user_data);
255  } else {
256  return CircularTileSearch(tile, size / 2, 0, 0, proc, user_data);
257  }
258 }
259 
279 bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOnSearchProc proc, void *user_data)
280 {
281  assert(proc != nullptr);
282  assert(radius > 0);
283 
284  uint x = TileX(*tile) + w + 1;
285  uint y = TileY(*tile);
286 
287  const uint extent[DIAGDIR_END] = { w, h, w, h };
288 
289  for (uint n = 0; n < radius; n++) {
290  for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
291  /* Is the tile within the map? */
292  for (uint j = extent[dir] + n * 2 + 1; j != 0; j--) {
293  if (x < Map::SizeX() && y < Map::SizeY()) {
294  TileIndex t = TileXY(x, y);
295  /* Is the callback successful? */
296  if (proc(t, user_data)) {
297  /* Stop the search */
298  *tile = t;
299  return true;
300  }
301  }
302 
303  /* Step to the next 'neighbour' in the circular line */
304  x += _tileoffs_by_diagdir[dir].x;
305  y += _tileoffs_by_diagdir[dir].y;
306  }
307  }
308  /* Jump to next circle to test */
309  x += _tileoffs_by_dir[DIR_W].x;
310  y += _tileoffs_by_dir[DIR_W].y;
311  }
312 
313  *tile = INVALID_TILE;
314  return false;
315 }
316 
323 uint GetClosestWaterDistance(TileIndex tile, bool water)
324 {
325  if (HasTileWaterGround(tile) == water) return 0;
326 
327  uint max_dist = water ? 0x7F : 0x200;
328 
329  int x = TileX(tile);
330  int y = TileY(tile);
331 
332  uint max_x = Map::MaxX();
333  uint max_y = Map::MaxY();
334  uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
335 
336  /* go in a 'spiral' with increasing manhattan distance in each iteration */
337  for (uint dist = 1; dist < max_dist; dist++) {
338  /* next 'diameter' */
339  y--;
340 
341  /* going counter-clockwise around this square */
342  for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
343  static const int8_t ddx[DIAGDIR_END] = { -1, 1, 1, -1};
344  static const int8_t ddy[DIAGDIR_END] = { 1, 1, -1, -1};
345 
346  int dx = ddx[dir];
347  int dy = ddy[dir];
348 
349  /* each side of this square has length 'dist' */
350  for (uint a = 0; a < dist; a++) {
351  /* MP_VOID tiles are not checked (interval is [min; max) for IsInsideMM())*/
352  if (IsInsideMM(x, min_xy, max_x) && IsInsideMM(y, min_xy, max_y)) {
353  TileIndex t = TileXY(x, y);
354  if (HasTileWaterGround(t) == water) return dist;
355  }
356  x += dx;
357  y += dy;
358  }
359  }
360  }
361 
362  if (!water) {
363  /* no land found - is this a water-only map? */
364  for (TileIndex t = 0; t < Map::Size(); t++) {
365  if (!IsTileType(t, MP_VOID) && !IsTileType(t, MP_WATER)) return 0x1FF;
366  }
367  }
368 
369  return max_dist;
370 }
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
Tile::TileBase
Data that is stored per tile.
Definition: map_func.h:32
Map::size_y
static uint size_y
Size of the map along the Y.
Definition: map_func.h:239
DIAGDIR_NE
@ DIAGDIR_NE
Northeast, upper right on your monitor.
Definition: direction_type.h:75
_tileoffs_by_dir
const TileIndexDiffC _tileoffs_by_dir[]
'Lookup table' for tile offsets given a Direction
TileAdd
constexpr TileIndex TileAdd(TileIndex tile, TileIndexDiff offset)
Adds a given offset to a tile.
Definition: map_func.h:466
MIN_MAP_SIZE
static const uint MIN_MAP_SIZE
Minimal map size = 64.
Definition: map_type.h:39
IsInsideMM
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Definition: math_func.hpp:268
TestTileOnSearchProc
bool TestTileOnSearchProc(TileIndex tile, void *user_data)
A callback function type for searching tiles.
Definition: map_func.h:638
Map::MaxX
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:297
Map::size_x
static uint size_x
Size of the map along the X.
Definition: map_func.h:238
GetClosestWaterDistance
uint GetClosestWaterDistance(TileIndex tile, bool water)
Finds the distance for the closest tile with water/land given a tile.
Definition: map.cpp:323
Map::Allocate
static void Allocate(uint size_x, uint size_y)
(Re)allocates a map with the given dimension
Definition: map.cpp:36
Map::WrapToMap
static TileIndex WrapToMap(TileIndex tile)
'Wraps' the given "tile" so it is within the map.
Definition: map_func.h:317
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
DiagDirection
DiagDirection
Enumeration for diagonal directions.
Definition: direction_type.h:73
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
_tileoffs_by_diagdir
const TileIndexDiffC _tileoffs_by_diagdir[]
'Lookup table' for tile offsets given a DiagDirection
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
DistanceManhattan
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition: map.cpp:140
DIR_W
@ DIR_W
West.
Definition: direction_type.h:32
DIAGDIR_NW
@ DIAGDIR_NW
Northwest.
Definition: direction_type.h:78
error_func.h
DIAGDIR_SE
@ DIAGDIR_SE
Southeast.
Definition: direction_type.h:76
TileAddWrap
TileIndex TileAddWrap(TileIndex tile, int addx, int addy)
This function checks if we add addx/addy to tile, if we do wrap around the edges.
Definition: map.cpp:97
CircularTileSearch
bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data)
Function performing a search around a center tile and going outward, thus in circle.
Definition: map.cpp:241
free
void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition: stdafx.h:334
DistanceFromEdge
uint DistanceFromEdge(TileIndex tile)
Param the minimum distance to an edge.
Definition: map.cpp:200
DIAGDIR_BEGIN
@ DIAGDIR_BEGIN
Used for iterations.
Definition: direction_type.h:74
Tile::extended_tiles
static TileExtended * extended_tiles
Pointer to the extended tile-array.
Definition: map_func.h:55
MP_WATER
@ MP_WATER
Water tile.
Definition: tile_type.h:54
DIAGDIR_SW
@ DIAGDIR_SW
Southwest.
Definition: direction_type.h:77
water_regions.h
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:57
safeguards.h
DistanceFromEdgeDir
uint DistanceFromEdgeDir(TileIndex tile, DiagDirection dir)
Gets the distance to the edge of the map in given direction.
Definition: map.cpp:217
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:395
TileIndexDiff
int32_t TileIndexDiff
An offset value between two tiles.
Definition: map_func.h:376
stdafx.h
TileAddByDir
TileIndex TileAddByDir(TileIndex tile, Direction dir)
Adds a Direction to a tile.
Definition: map_func.h:594
Map::log_x
static uint log_x
2^_map_log_x == _map_size_x
Definition: map_func.h:236
DistanceMax
uint DistanceMax(TileIndex t0, TileIndex t1)
Gets the biggest distance component (x or y) between the two given tiles.
Definition: map.cpp:172
Map::log_y
static uint log_y
2^_map_log_y == _map_size_y
Definition: map_func.h:237
TileIndexDiffC
A pair-construct of a TileIndexDiff.
Definition: map_type.h:31
water_map.h
Map::SizeX
static debug_inline uint SizeX()
Get the size of the map along the X.
Definition: map_func.h:270
DistanceSquare
uint DistanceSquare(TileIndex t0, TileIndex t1)
Gets the 'Square' distance between the two given tiles.
Definition: map.cpp:157
string_func.h
Map::MaxY
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition: map_func.h:306
MP_VOID
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition: tile_type.h:55
alloc_func.hpp
Map::Size
static debug_inline uint Size()
Get the size of the map.
Definition: map_func.h:288
DIAGDIR_END
@ DIAGDIR_END
Used for iterations.
Definition: direction_type.h:79
Map::tile_mask
static uint tile_mask
_map_size - 1 (to mask the mapsize)
Definition: map_func.h:241
AllocateWaterRegions
void AllocateWaterRegions()
Allocates the appropriate amount of water regions for the current map size.
Definition: water_regions.cpp:411
TileIndexDiffC::y
int16_t y
The y value of the coordinate.
Definition: map_type.h:33
Delta
constexpr T Delta(const T a, const T b)
Returns the (absolute) difference between two (scalar) variables.
Definition: math_func.hpp:234
TileXY
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:385
Tile::base_tiles
static TileBase * base_tiles
Pointer to the tile-array.
Definition: map_func.h:54
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:595
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
DistanceMaxPlusManhattan
uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
Gets the biggest distance component (x or y) between the two given tiles plus the Manhattan distance,...
Definition: map.cpp:188
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
MAX_MAP_SIZE
static const uint MAX_MAP_SIZE
Maximal map size = 4096.
Definition: map_type.h:40
Tile::TileExtended
Data that is stored per tile.
Definition: map_func.h:48
HasTileWaterGround
bool HasTileWaterGround(Tile t)
Checks whether the tile has water at the ground.
Definition: water_map.h:353
TileIndexDiffC::x
int16_t x
The x value of the coordinate.
Definition: map_type.h:32
DIR_N
@ DIR_N
North.
Definition: direction_type.h:26
Map::size
static uint size
The number of tiles on the map.
Definition: map_func.h:240
Map::SizeY
static uint SizeY()
Get the size of the map along the Y.
Definition: map_func.h:279
debug.h
FindFirstBit
constexpr uint8_t FindFirstBit(T x)
Search the first set bit in a value.
Definition: bitmath_func.hpp:213