OpenTTD Source 20250426-master-gbb1d561369
map.cpp File Reference

Base functions related to the map and distances on them. More...

#include "stdafx.h"
#include "debug.h"
#include "water_map.h"
#include "error_func.h"
#include "string_func.h"
#include "pathfinder/water_regions.h"
#include "safeguards.h"

Go to the source code of this file.

Functions

TileIndex TileAddWrap (TileIndex tile, int addx, int addy)
 This function checks if we add addx/addy to tile, if we do wrap around the edges.
 
uint DistanceManhattan (TileIndex t0, TileIndex t1)
 Gets the Manhattan distance between the two given tiles.
 
uint DistanceSquare (TileIndex t0, TileIndex t1)
 Gets the 'Square' distance between the two given tiles.
 
uint DistanceMax (TileIndex t0, TileIndex t1)
 Gets the biggest distance component (x or y) between the two given tiles.
 
uint DistanceMaxPlusManhattan (TileIndex t0, TileIndex t1)
 Gets the biggest distance component (x or y) between the two given tiles plus the Manhattan distance, i.e.
 
uint DistanceFromEdge (TileIndex tile)
 Param the minimum distance to an edge.
 
uint DistanceFromEdgeDir (TileIndex tile, DiagDirection dir)
 Gets the distance to the edge of the map in given direction.
 
uint GetClosestWaterDistance (TileIndex tile, bool water)
 Finds the distance for the closest tile with water/land given a tile.
 

Variables

const TileIndexDiffC _tileoffs_by_axis []
 'Lookup table' for tile offsets given an Axis
 
const TileIndexDiffC _tileoffs_by_diagdir []
 'Lookup table' for tile offsets given a DiagDirection
 
const TileIndexDiffC _tileoffs_by_dir []
 'Lookup table' for tile offsets given a Direction
 

Detailed Description

Base functions related to the map and distances on them.

Definition in file map.cpp.

Function Documentation

◆ DistanceFromEdge()

uint DistanceFromEdge ( TileIndex  tile)

Param the minimum distance to an edge.

shortest distance from any edge of the map

Parameters
tilethe tile to get the distance from
Returns
the distance from the edge in tiles

Definition at line 202 of file map.cpp.

References Map::SizeX(), Map::SizeY(), TileX(), and TileY().

Referenced by GenerateStationName(), GrayscaleToMapHeights(), GrowTownWithExtraHouse(), IsRoadAllowedHere(), and TownCanBePlacedHere().

◆ DistanceFromEdgeDir()

uint DistanceFromEdgeDir ( TileIndex  tile,
DiagDirection  dir 
)

Gets the distance to the edge of the map in given direction.

distance from the map edge in given direction

Parameters
tilethe tile to get the distance from
dirthe direction of interest
Returns
the distance from the edge in tiles

Definition at line 219 of file map.cpp.

References _settings_game, GameSettings::construction, DIAGDIR_NE, DIAGDIR_NW, DIAGDIR_SE, DIAGDIR_SW, ConstructionSettings::freeform_edges, Map::MaxX(), Map::MaxY(), TileX(), and TileY().

Referenced by CheckScaledDistanceFromEdge(), and GetOtherAqueductEnd().

◆ DistanceManhattan()

◆ DistanceMax()

uint DistanceMax ( TileIndex  t0,
TileIndex  t1 
)

Gets the biggest distance component (x or y) between the two given tiles.

also known as L-Infinity-Norm

Also known as L-Infinity-Norm.

Parameters
t0the start tile
t1the end tile
Returns
the distance

Definition at line 174 of file map.cpp.

References Delta(), TileX(), and TileY().

Referenced by Station::AddIndustryToDeliver(), CheckIfFarEnoughFromConflictingIndustry(), CheckIfIndustryIsAllowed(), FindStationsNearby(), and GenerateStationName().

◆ DistanceMaxPlusManhattan()

uint DistanceMaxPlusManhattan ( TileIndex  t0,
TileIndex  t1 
)

Gets the biggest distance component (x or y) between the two given tiles plus the Manhattan distance, i.e.

Max + Manhattan.

two times the biggest distance component and once the smallest component.

Parameters
t0the start tile
t1the end tile
Returns
the distance

Definition at line 190 of file map.cpp.

References Delta(), TileX(), and TileY().

Referenced by DemandCalculator::CalcDemand(), and MultiCommodityFlow::Dijkstra().

◆ DistanceSquare()

uint DistanceSquare ( TileIndex  t0,
TileIndex  t1 
)

Gets the 'Square' distance between the two given tiles.

Euclidean- or L2-Norm squared.

The 'Square' distance is the square of the shortest (straight line) distance between the two tiles. Also known as Euclidean- or L2-Norm squared.

Parameters
t0the start tile
t1the end tile
Returns
the distance

Definition at line 159 of file map.cpp.

References TileX(), and TileY().

Referenced by CmdBuildBridge(), CmdBuildRoad(), CmdBuildTunnel(), FindNearestHangar(), GetOrderDistance(), GetTownRadiusGroup(), IndustriesScopeResolver::GetVariable(), ObjectScopeResolver::GetVariable(), RoadStopScopeResolver::GetVariable(), and PlaceTreeGroupAroundTile().

◆ GetClosestWaterDistance()

uint GetClosestWaterDistance ( TileIndex  tile,
bool  water 
)

Finds the distance for the closest tile with water/land given a tile.

Parameters
tilethe tile to find the distance too
waterwhether to find water or land
Returns
distance to nearest water (max 0x7F) / land (max 0x1FF; 0x200 if there is no land)

Definition at line 236 of file map.cpp.

References _settings_game, GameSettings::construction, DIAGDIR_BEGIN, DIAGDIR_END, ConstructionSettings::freeform_edges, HasTileWaterGround(), IsInsideMM(), IsTileType(), Map::Iterate(), Map::MaxX(), Map::MaxY(), MP_VOID, MP_WATER, TileX(), TileXY(), and TileY().

Referenced by FindNearestGoodCoastalTownSpot(), and IndustriesScopeResolver::GetVariable().

◆ TileAddWrap()

TileIndex TileAddWrap ( TileIndex  tile,
int  addx,
int  addy 
)

This function checks if we add addx/addy to tile, if we do wrap around the edges.

For example, tile = (10,2) and addx = +3 and addy = -4. This function will now return INVALID_TILE, because the y is wrapped. This is needed in for example, farmland. When the tile is not wrapped, the result will be tile + TileDiffXY(addx, addy)

Parameters
tilethe 'starting' point of the adding
addxthe amount of tiles in the X direction to add
addythe amount of tiles in the Y direction to add
Returns
translated tile, or INVALID_TILE when it would've wrapped.

Definition at line 93 of file map.cpp.

References _settings_game, GameSettings::construction, ConstructionSettings::freeform_edges, INVALID_TILE, Map::MaxX(), Map::MaxY(), TileX(), TileXY(), and TileY().

Referenced by CheckIfIndustryTilesAreFree(), CheckIfIndustryTileSlopes(), CmdBuildRoadStop(), CmdRemoveRoadStop(), CountMapSquareAround(), DisasterTick_Big_Ufo_Destroyer(), FindSpring(), PlaceTreeAtSameHeight(), PlaceTreeGroupAroundTile(), and PlaceTreeGroups().

Variable Documentation

◆ _tileoffs_by_axis

const TileIndexDiffC _tileoffs_by_axis[]
extern
Initial value:
= {
{ 1, 0},
{ 0, 1},
}

'Lookup table' for tile offsets given an Axis

Referenced by TileOffsByAxis().

◆ _tileoffs_by_diagdir

const TileIndexDiffC _tileoffs_by_diagdir[]
extern
Initial value:
= {
{-1, 0},
{ 0, 1},
{ 1, 0},
{ 0, -1}
}

'Lookup table' for tile offsets given a DiagDirection

Referenced by TileIndexDiffCByDiagDir(), and TileOffsByDiagDir().

◆ _tileoffs_by_dir

const TileIndexDiffC _tileoffs_by_dir[]
extern
Initial value:
= {
{-1, -1},
{-1, 0},
{-1, 1},
{ 0, 1},
{ 1, 1},
{ 1, 0},
{ 1, -1},
{ 0, -1}
}

'Lookup table' for tile offsets given a Direction

Referenced by TileIndexDiffCByDir(), and TileOffsByDir().