OpenTTD Source 20250312-master-gcdcc6b491d
oldloader_sl.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "../stdafx.h"
11#include "../town.h"
12#include "../industry.h"
13#include "../company_func.h"
14#include "../aircraft.h"
15#include "../roadveh.h"
16#include "../ship.h"
17#include "../train.h"
18#include "../signs_base.h"
19#include "../station_base.h"
20#include "../subsidy_base.h"
21#include "../debug.h"
22#include "../depot_base.h"
23#include "../timer/timer_game_calendar.h"
24#include "../timer/timer_game_calendar.h"
25#include "../vehicle_func.h"
26#include "../effectvehicle_base.h"
27#include "../engine_func.h"
28#include "../company_base.h"
29#include "../disaster_vehicle.h"
30#include "../timer/timer.h"
31#include "../timer/timer_game_tick.h"
32#include "../timer/timer_game_calendar.h"
33#include "saveload_internal.h"
34#include "oldloader.h"
35
36#include "table/strings.h"
37#include "../table/engines.h"
38#include "../table/townname.h"
39
40#include "../safeguards.h"
41
43static uint16_t _old_extra_chunk_nums;
44
45void FixOldMapArray()
46{
47 /* TTO/TTD/TTDP savegames could have buoys at tile 0
48 * (without assigned station struct) */
49 MakeSea(0);
50}
51
52static void FixTTDMapArray()
53{
54 for (auto tile : Map::Iterate()) {
55 switch (GetTileType(tile)) {
56 case MP_STATION:
57 tile.m4() = 0; // We do not understand this TTDP station mapping (yet)
58 switch (tile.m5()) {
59 /* We have drive through stops at a totally different place */
60 case 0x53: case 0x54: tile.m5() += 170 - 0x53; break; // Bus drive through
61 case 0x57: case 0x58: tile.m5() += 168 - 0x57; break; // Truck drive through
62 case 0x55: case 0x56: tile.m5() += 170 - 0x55; break; // Bus tram stop
63 case 0x59: case 0x5A: tile.m5() += 168 - 0x59; break; // Truck tram stop
64 default: break;
65 }
66 break;
67
68 case MP_RAILWAY:
69 /* We save presignals different from TTDPatch, convert them */
70 if (GB(tile.m5(), 6, 2) == 1) { // RAIL_TILE_SIGNALS
71 /* This byte is always zero in TTD for this type of tile */
72 if (tile.m4()) { // Convert the presignals to our own format
73 tile.m4() = (tile.m4() >> 1) & 7;
74 }
75 }
76 /* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
77 * clear it for ourselves and let OTTD's rebuild PBS itself */
78 tile.m4() &= 0xF; // Only keep the lower four bits; upper four is PBS
79 break;
80
81 case MP_WATER:
82 /* if water class == 3, make river there */
83 if (GB(tile.m3(), 0, 2) == 3) {
84 SetTileType(tile, MP_WATER);
86 tile.m2() = 0;
87 tile.m3() = 2; // WATER_CLASS_RIVER
88 tile.m4() = Random();
89 tile.m5() = 0;
90 }
91 break;
92
93 default:
94 break;
95 }
96 }
97
98 FixOldMapArray();
99}
100
101static void FixTTDDepots()
102{
103 for (const Depot *d : Depot::Iterate(252)) {
104 if (!IsDepotTile(d->xy) || GetDepotIndex(d->xy) != d->index) {
106 delete d;
107 }
108 }
109}
110
111#define FIXNUM(x, y, z) (((((x) << 16) / (y)) + 1) << z)
112
113static uint32_t RemapOldTownName(uint32_t townnameparts, uint8_t old_town_name_type)
114{
115 switch (old_town_name_type) {
116 case 0: case 3: // English, American
117 /* Already OK */
118 return townnameparts;
119
120 case 1: // French
121 /* For some reason 86 needs to be subtracted from townnameparts
122 * 0000 0000 0000 0000 0000 0000 1111 1111 */
123 return FIXNUM(townnameparts - 86, lengthof(_name_french_real), 0);
124
125 case 2: // German
126 Debug(misc, 0, "German Townnames are buggy ({})", townnameparts);
127 return townnameparts;
128
129 case 4: // Latin-American
130 /* 0000 0000 0000 0000 0000 0000 1111 1111 */
131 return FIXNUM(townnameparts, lengthof(_name_spanish_real), 0);
132
133 case 5: // Silly
134 /* NUM_SILLY_1 - lower 16 bits
135 * NUM_SILLY_2 - upper 16 bits without leading 1 (first 8 bytes)
136 * 1000 0000 2222 2222 0000 0000 1111 1111 */
137 return FIXNUM(townnameparts, lengthof(_name_silly_1), 0) | FIXNUM(GB(townnameparts, 16, 8), lengthof(_name_silly_2), 16);
138 }
139 return 0;
140}
141
142#undef FIXNUM
143
144static void FixOldTowns()
145{
146 /* Convert town-names if needed */
147 for (Town *town : Town::Iterate()) {
148 if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
150 town->townnameparts = RemapOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
151 }
152 }
153}
154
161{
162 for (Vehicle *v : Vehicle::Iterate()) {
163 if ((size_t)v->next == 0xFFFF) {
164 v->next = nullptr;
165 } else {
166 v->next = Vehicle::GetIfValid((size_t)v->next);
167 }
168
169 /* For some reason we need to correct for this */
170 switch (v->spritenum) {
171 case 0xfd: break;
172 case 0xff: v->spritenum = 0xfe; break;
173 default: v->spritenum >>= 1; break;
174 }
175
176 /* Vehicle-subtype is different in TTD(Patch) */
177 if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
178
179 v->name = CopyFromOldName(ls.vehicle_names[v->index.base()]);
180
181 /* We haven't used this bit for stations for ages */
182 if (v->type == VEH_ROAD) {
184 if (rv->state != RVSB_IN_DEPOT && rv->state != RVSB_WORMHOLE) {
185 ClrBit(rv->state, 2);
186 Tile tile(rv->tile);
187 if (IsTileType(tile, MP_STATION) && tile.m5() >= 168) {
188 /* Update the vehicle's road state to show we're in a drive through road stop. */
190 }
191 }
192 }
193
194 /* The subtype should be 0, but it sometimes isn't :( */
195 if (v->type == VEH_ROAD || v->type == VEH_SHIP) v->subtype = 0;
196
197 /* Sometimes primary vehicles would have a nothing (invalid) order
198 * or vehicles that could not have an order would still have a
199 * (loading) order which causes assertions and the like later on.
200 */
202 (v->IsPrimaryVehicle() && v->current_order.IsType(OT_NOTHING))) {
203 v->current_order.MakeDummy();
204 }
205
206 /* Shared orders are fixed in AfterLoadVehicles now */
207 }
208}
209
210static bool FixTTOMapArray()
211{
212 for (auto tile : Map::Iterate()) {
213 TileType tt = GetTileType(tile);
214 if (tt == 11) {
215 /* TTO has a different way of storing monorail.
216 * Instead of using bits in m3 it uses a different tile type. */
217 tile.m3() = 1; // rail type = monorail (in TTD)
218 SetTileType(tile, MP_RAILWAY);
219 tile.m2() = 1; // set monorail ground to RAIL_GROUND_GRASS
220 tt = MP_RAILWAY;
221 }
222
223 switch (tt) {
224 case MP_CLEAR:
225 break;
226
227 case MP_RAILWAY:
228 switch (GB(tile.m5(), 6, 2)) {
229 case 0: // RAIL_TILE_NORMAL
230 break;
231 case 1: // RAIL_TILE_SIGNALS
232 tile.m4() = (~tile.m5() & 1) << 2; // signal variant (present only in OTTD)
233 SB(tile.m2(), 6, 2, GB(tile.m5(), 3, 2)); // signal status
234 tile.m3() |= 0xC0; // both signals are present
235 tile.m5() = HasBit(tile.m5(), 5) ? 2 : 1; // track direction (only X or Y)
236 tile.m5() |= 0x40; // RAIL_TILE_SIGNALS
237 break;
238 case 3: // RAIL_TILE_DEPOT
239 tile.m2() = 0;
240 break;
241 default:
242 return false;
243 }
244 break;
245
246 case MP_ROAD: // road (depot) or level crossing
247 switch (GB(tile.m5(), 4, 4)) {
248 case 0: // ROAD_TILE_NORMAL
249 if (tile.m2() == 4) tile.m2() = 5; // 'small trees' -> ROADSIDE_TREES
250 break;
251 case 1: // ROAD_TILE_CROSSING (there aren't monorail crossings in TTO)
252 tile.m3() = tile.m1(); // set owner of road = owner of rail
253 break;
254 case 2: // ROAD_TILE_DEPOT
255 break;
256 default:
257 return false;
258 }
259 break;
260
261 case MP_HOUSE:
262 tile.m3() = tile.m2() & 0xC0; // construction stage
263 tile.m2() &= 0x3F; // building type
264 if (tile.m2() >= 5) tile.m2()++; // skip "large office block on snow"
265 break;
266
267 case MP_TREES:
268 tile.m3() = GB(tile.m5(), 3, 3); // type of trees
269 tile.m5() &= 0xC7; // number of trees and growth status
270 break;
271
272 case MP_STATION:
273 tile.m3() = (tile.m5() >= 0x08 && tile.m5() <= 0x0F) ? 1 : 0; // monorail -> 1, others 0 (rail, road, airport, dock)
274 if (tile.m5() >= 8) tile.m5() -= 8; // shift for monorail
275 if (tile.m5() >= 0x42) tile.m5()++; // skip heliport
276 break;
277
278 case MP_WATER:
279 tile.m3() = tile.m2() = 0;
280 break;
281
282 case MP_VOID:
283 tile.m2() = tile.m3() = tile.m5() = 0;
284 break;
285
286 case MP_INDUSTRY:
287 tile.m3() = 0;
288 switch (tile.m5()) {
289 case 0x24: // farm silo
290 tile.m5() = 0x25;
291 break;
292 case 0x25: case 0x27: // farm
293 case 0x28: case 0x29: case 0x2A: case 0x2B: // factory
294 tile.m5()--;
295 break;
296 default:
297 if (tile.m5() >= 0x2C) tile.m5() += 3; // iron ore mine, steel mill or bank
298 break;
299 }
300 break;
301
302 case MP_TUNNELBRIDGE:
303 if (HasBit(tile.m5(), 7)) { // bridge
304 uint8_t m5 = tile.m5();
305 tile.m5() = m5 & 0xE1; // copy bits 7..5, 1
306 if (GB(m5, 1, 2) == 1) tile.m5() |= 0x02; // road bridge
307 if (GB(m5, 1, 2) == 3) tile.m2() |= 0xA0; // monorail bridge -> tubular, steel bridge
308 if (!HasBit(m5, 6)) { // bridge head
309 tile.m3() = (GB(m5, 1, 2) == 3) ? 1 : 0; // track subtype (1 for monorail, 0 for others)
310 } else { // middle bridge part
311 tile.m3() = HasBit(m5, 2) ? 0x10 : 0; // track subtype on bridge
312 if (GB(m5, 3, 2) == 3) tile.m3() |= 1; // track subtype under bridge
313 if (GB(m5, 3, 2) == 1) tile.m5() |= 0x08; // set for road/water under (0 for rail/clear)
314 }
315 } else { // tunnel entrance/exit
316 tile.m2() = 0;
317 tile.m3() = HasBit(tile.m5(), 3); // monorail
318 tile.m5() &= HasBit(tile.m5(), 3) ? 0x03 : 0x07 ; // direction, transport type (== 0 for rail)
319 }
320 break;
321
322 case MP_OBJECT:
323 tile.m2() = 0;
324 tile.m3() = 0;
325 break;
326
327 default:
328 return false;
329
330 }
331 }
332
333 FixOldMapArray();
334
335 return true;
336}
337
338static Engine *_old_engines;
339
340static bool FixTTOEngines()
341{
342 using OldEngineID = uint8_t;
344 static const OldEngineID ttd_to_tto[] = {
345 0, 255, 255, 255, 255, 255, 255, 255, 5, 7, 8, 9, 10, 11, 12, 13,
346 255, 255, 255, 255, 255, 255, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
347 25, 26, 27, 29, 28, 30, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
348 255, 255, 255, 255, 255, 255, 255, 31, 255, 32, 33, 34, 35, 36, 37, 38,
349 39, 40, 41, 42, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
350 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
351 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
352 255, 255, 255, 255, 44, 45, 46, 255, 255, 255, 255, 47, 48, 255, 49, 50,
353 255, 255, 255, 255, 51, 52, 255, 53, 54, 255, 55, 56, 255, 57, 59, 255,
354 58, 60, 255, 61, 62, 255, 63, 64, 255, 65, 66, 255, 255, 255, 255, 255,
355 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
356 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
357 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 67, 68, 69, 70,
358 71, 255, 255, 76, 77, 255, 255, 78, 79, 80, 81, 82, 83, 84, 85, 86,
359 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 255,
360 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 102, 255, 255
361 };
362
364 static const OldEngineID tto_to_ttd[] = {
365 0, 0, 8, 8, 8, 8, 8, 9, 10, 11, 12, 13, 14, 15, 15, 22,
366 23, 24, 25, 26, 27, 29, 28, 30, 31, 32, 33, 34, 35, 36, 37, 55,
367 57, 59, 58, 60, 61, 62, 63, 64, 65, 66, 67, 116, 116, 117, 118, 123,
368 124, 126, 127, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147, 148, 150,
369 151, 153, 154, 204, 205, 206, 207, 208, 211, 212, 211, 212, 211, 212, 215, 216,
370 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232,
371 233, 234, 235, 236, 237, 238, 253
372 };
373
374 for (Vehicle *v : Vehicle::Iterate()) {
375 if (v->engine_type >= lengthof(tto_to_ttd)) return false;
376 v->engine_type = static_cast<EngineID>(tto_to_ttd[v->engine_type.base()]);
377 }
378
379 /* Load the default engine set. Many of them will be overridden later */
380 {
381 EngineID j = EngineID::Begin();
382 for (uint16_t i = 0; i < lengthof(_orig_rail_vehicle_info); ++i, ++j) new (GetTempDataEngine(j)) Engine(VEH_TRAIN, i);
383 for (uint16_t i = 0; i < lengthof(_orig_road_vehicle_info); ++i, ++j) new (GetTempDataEngine(j)) Engine(VEH_ROAD, i);
384 for (uint16_t i = 0; i < lengthof(_orig_ship_vehicle_info); ++i, ++j) new (GetTempDataEngine(j)) Engine(VEH_SHIP, i);
385 for (uint16_t i = 0; i < lengthof(_orig_aircraft_vehicle_info); ++i, ++j) new (GetTempDataEngine(j)) Engine(VEH_AIRCRAFT, i);
386 }
387
389 TimerGameCalendar::YearMonthDay aging_ymd = TimerGameCalendar::ConvertDateToYMD(aging_date);
390
391 for (EngineID i = EngineID::Begin(); i < 256; ++i) {
392 OldEngineID oi = ttd_to_tto[i.base()];
393 Engine *e = GetTempDataEngine(i);
394
395 if (oi == 255) {
396 /* Default engine is used */
398 StartupOneEngine(e, aging_ymd, 0);
399 CalcEngineReliability(e, false);
402
403 /* Make sure for example monorail and maglev are available when they should be */
404 if (TimerGameCalendar::date >= e->intro_date && e->info.climates.Test(LandscapeType::Temperate)) {
406 e->company_avail.Set();
408 }
409 } else {
410 /* Using data from TTO savegame */
411 Engine *oe = &_old_engines[oi];
412
413 e->intro_date = oe->intro_date;
414 e->age = oe->age;
415 e->reliability = oe->reliability;
423 e->flags = oe->flags;
424
426
427 /* One or more engines were remapped to this one. Make this engine available
428 * if at least one of them was available. */
429 for (uint j = 0; j < lengthof(tto_to_ttd); j++) {
430 if (tto_to_ttd[j] == i && _old_engines[j].company_avail.Any()) {
431 e->company_avail.Set();
433 break;
434 }
435 }
436
437 e->info.climates = LandscapeType::Temperate;
438 }
439
440 e->preview_company = CompanyID::Invalid();
441 e->preview_asked.Set();
442 e->preview_wait = 0;
443 e->name = std::string{};
444 }
445
446 return true;
447}
448
449static void FixTTOCompanies()
450{
451 for (Company *c : Company::Iterate()) {
452 c->cur_economy.company_value = CalculateCompanyValue(c); // company value history is zeroed
453 }
454}
455
456static inline Colours RemapTTOColour(Colours tto)
457{
459 static const Colours tto_colour_remap[] = {
460 COLOUR_DARK_BLUE, COLOUR_GREY, COLOUR_YELLOW, COLOUR_RED,
461 COLOUR_PURPLE, COLOUR_DARK_GREEN, COLOUR_ORANGE, COLOUR_PALE_GREEN,
462 COLOUR_BLUE, COLOUR_GREEN, COLOUR_CREAM, COLOUR_BROWN,
463 COLOUR_WHITE, COLOUR_LIGHT_BLUE, COLOUR_MAUVE, COLOUR_PINK
464 };
465
466 if (static_cast<size_t>(tto) >= std::size(tto_colour_remap)) return COLOUR_GREY; // this shouldn't happen
467
468 return tto_colour_remap[tto];
469}
470
471static inline uint RemapTownIndex(uint x)
472{
473 return _savegame_type == SGT_TTO ? (x - 0x264) / 78 : (x - 0x264) / 94;
474}
475
476static inline uint RemapOrderIndex(uint x)
477{
478 return _savegame_type == SGT_TTO ? (x - 0x1AC4) / 2 : (x - 0x1C18) / 2;
479}
480
481extern std::vector<TileIndex> _animated_tiles;
483extern std::unique_ptr<std::string[]> _old_name_array;
484
485static uint32_t _old_town_index;
486static uint16_t _old_string_id;
487static uint16_t _old_string_id_2;
488
489static void ClearOldMap3(TileIndex t)
490{
491 Tile tile(t);
492 tile.m3() = 0;
493 tile.m4() = 0;
494}
495
496static Town *RemapTown(TileIndex fallback)
497{
498 /* In some cases depots, industries and stations could refer to a missing town. */
499 Town *t = Town::GetIfValid(RemapTownIndex(_old_town_index));
500 if (t == nullptr) {
501 /* In case the town that was referred to does not exist, find the closest.
502 * However, this needs the kd-tree to be present. */
503 RebuildTownKdtree();
504 t = CalcClosestTownFromTile(fallback);
505 }
506 return t;
507}
508
509static void ReadTTDPatchFlags(LoadgameState &ls)
510{
511 if (_read_ttdpatch_flags) return;
512
514
515 /* Set default values */
516 ls.vehicle_multiplier = 1;
517 _ttdp_version = 0;
519 _bump_assert_value = 0;
520
521 if (_savegame_type == SGT_TTO) {
522 ls.vehicle_names.resize(800);
523 return;
524 }
525
526 /* TTDPatch misuses old map3 (now m3/m4) for flags.. read them! */
527 ls.vehicle_multiplier = Tile(0).m3();
528 /* Somehow.... there was an error in some savegames, so 0 becomes 1
529 * and 1 becomes 2. The rest of the values are okay */
530 if (ls.vehicle_multiplier < 2) ls.vehicle_multiplier++;
531
532 ls.vehicle_names.resize(ls.vehicle_multiplier * 850);
533
534 /* TTDPatch increases the Vehicle-part in the middle of the game,
535 * so if the multiplier is anything else but 1, the assert fails..
536 * bump the assert value so it doesn't!
537 * (1 multiplier == 850 vehicles
538 * 1 vehicle == 128 bytes */
539 _bump_assert_value = (ls.vehicle_multiplier - 1) * 850 * 128;
540
541 /* The first 17 bytes are used by TTDP1, which translates to the first 9 m3s and first 8 m4s. */
542 for (TileIndex i{}; i <= 8; i++) { // check tile 0, too
543 Tile tile(i);
544 if (tile.m3() != 0 || (i != 8 && tile.m4() != 0)) _savegame_type = SGT_TTDP1;
545 }
546
547 /* Check if we have a modern TTDPatch savegame (has extra data all around) */
548 Tile ttdp2_header_first(Map::Size() - 3);
549 Tile ttdp2_header_second(Map::Size() - 2);
550 if (ttdp2_header_first.m3() == 'T' && ttdp2_header_first.m4() == 'T' &&
551 ttdp2_header_second.m3() == 'D' && ttdp2_header_second.m4() == 'p') {
553 }
554
555 Tile extra_chunk_tile = Tile(_savegame_type == SGT_TTDP2 ? Map::Size() - 1 : 1);
556 _old_extra_chunk_nums = extra_chunk_tile.m3() | extra_chunk_tile.m4() << 8;
557
558 /* Clean the misused places */
559 for (TileIndex i{}; i < 9; i++) ClearOldMap3(i);
560 for (TileIndex i = TileXY(0, Map::MaxY()); i < Map::Size(); i++) ClearOldMap3(i);
561
562 if (_savegame_type == SGT_TTDP2) Debug(oldloader, 2, "Found TTDPatch game");
563
564 Debug(oldloader, 3, "Vehicle-multiplier is set to {} ({} vehicles)", ls.vehicle_multiplier, ls.vehicle_multiplier * 850);
565}
566
567static const OldChunks town_chunk[] = {
568 OCL_SVAR( OC_TILE, Town, xy ),
569 OCL_NULL( 2 ),
570 OCL_SVAR( OC_UINT16, Town, townnametype ),
571 OCL_SVAR( OC_UINT32, Town, townnameparts ),
572 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Town, grow_counter ),
573 OCL_NULL( 1 ),
574 OCL_NULL( 4 ),
575 OCL_NULL( 2 ),
576 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Town, flags ),
577 OCL_NULL( 10 ),
578
579 OCL_SVAR( OC_INT16, Town, ratings[0] ),
580 OCL_SVAR( OC_INT16, Town, ratings[1] ),
581 OCL_SVAR( OC_INT16, Town, ratings[2] ),
582 OCL_SVAR( OC_INT16, Town, ratings[3] ),
583 OCL_SVAR( OC_INT16, Town, ratings[4] ),
584 OCL_SVAR( OC_INT16, Town, ratings[5] ),
585 OCL_SVAR( OC_INT16, Town, ratings[6] ),
586 OCL_SVAR( OC_INT16, Town, ratings[7] ),
587
588 OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, have_ratings ),
589 OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, statues ),
590 OCL_NULL( 2 ),
591 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Town, time_until_rebuild ),
592 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Town, growth_rate ),
593
594 /* Slots 0 and 2 are passengers and mail respectively for old saves. */
595 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[0].new_max ),
596 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[2].new_max ),
597 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[0].new_act ),
598 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[2].new_act ),
599 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[0].old_max ),
600 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[2].old_max ),
601 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[0].old_act ),
602 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[2].old_act ),
603
604 OCL_NULL( 2 ),
605
606 OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_FOOD].new_act ),
607 OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_WATER].new_act ),
608 OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_FOOD].old_act ),
609 OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_WATER].old_act ),
610
611 OCL_SVAR( OC_UINT8, Town, road_build_months ),
612 OCL_SVAR( OC_UINT8, Town, fund_buildings_months ),
613
614 OCL_CNULL( OC_TTD, 8 ),
615
616 OCL_END()
617};
618
619static bool LoadOldTown(LoadgameState &ls, int num)
620{
621 Town *t = new (TownID(num)) Town();
622 if (!LoadChunk(ls, t, town_chunk)) return false;
623
624 if (t->xy != 0) {
625 if (_savegame_type == SGT_TTO) {
626 /* 0x10B6 is auto-generated name, others are custom names */
627 t->townnametype = t->townnametype == 0x10B6 ? 0x20C1 : t->townnametype + 0x2A00;
628 }
629 } else {
630 delete t;
631 }
632
633 return true;
634}
635
636static uint16_t _old_order;
637static const OldChunks order_chunk[] = {
638 OCL_VAR ( OC_UINT16, 1, &_old_order ),
639 OCL_END()
640};
641
642static bool LoadOldOrder(LoadgameState &ls, int num)
643{
644 if (!LoadChunk(ls, nullptr, order_chunk)) return false;
645
646 Order *o = new (OrderID(num)) Order();
647 o->AssignOrder(UnpackOldOrder(_old_order));
648
649 if (o->IsType(OT_NOTHING)) {
650 delete o;
651 } else {
652 /* Relink the orders to each other (in the orders for one vehicle are behind each other,
653 * with an invalid order (OT_NOTHING) as indication that it is the last order */
654 Order *prev = Order::GetIfValid(num - 1);
655 if (prev != nullptr) prev->next = o;
656 }
657
658 return true;
659}
660
661static bool LoadOldAnimTileList(LoadgameState &ls, int)
662{
663 TileIndex anim_list[256];
664 const OldChunks anim_chunk[] = {
665 OCL_VAR ( OC_TILE, 256, anim_list ),
666 OCL_END ()
667 };
668
669 if (!LoadChunk(ls, nullptr, anim_chunk)) return false;
670
671 /* The first zero in the loaded array indicates the end of the list. */
672 for (int i = 0; i < 256; i++) {
673 if (anim_list[i] == 0) break;
674 _animated_tiles.push_back(anim_list[i]);
675 }
676
677 return true;
678}
679
680static const OldChunks depot_chunk[] = {
681 OCL_SVAR( OC_TILE, Depot, xy ),
682 OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
683 OCL_END()
684};
685
686static bool LoadOldDepot(LoadgameState &ls, int num)
687{
688 Depot *d = new (DepotID(num)) Depot();
689 if (!LoadChunk(ls, d, depot_chunk)) return false;
690
691 if (d->xy != 0) {
692 d->town = RemapTown(d->xy);
693 } else {
694 delete d;
695 }
696
697 return true;
698}
699
700static StationID _current_station_id;
701static uint16_t _waiting_acceptance;
702static uint8_t _cargo_source;
703static uint8_t _cargo_periods;
704
705static const OldChunks goods_chunk[] = {
706 OCL_VAR ( OC_UINT16, 1, &_waiting_acceptance ),
707 OCL_SVAR( OC_UINT8, GoodsEntry, time_since_pickup ),
708 OCL_SVAR( OC_UINT8, GoodsEntry, rating ),
709 OCL_VAR ( OC_UINT8, 1, &_cargo_source ),
710 OCL_VAR ( OC_UINT8, 1, &_cargo_periods ),
711 OCL_SVAR( OC_UINT8, GoodsEntry, last_speed ),
712 OCL_SVAR( OC_UINT8, GoodsEntry, last_age ),
713
714 OCL_END()
715};
716
717static bool LoadOldGood(LoadgameState &ls, int num)
718{
719 /* for TTO games, 12th (num == 11) goods entry is created in the Station constructor */
720 if (_savegame_type == SGT_TTO && num == 11) return true;
721
722 Station *st = Station::Get(_current_station_id);
723 GoodsEntry *ge = &st->goods[num];
724
725 if (!LoadChunk(ls, ge, goods_chunk)) return false;
726
727 AssignBit(ge->status, GoodsEntry::GES_ACCEPTANCE, HasBit(_waiting_acceptance, 15));
728 AssignBit(ge->status, GoodsEntry::GES_RATING, _cargo_source != 0xFF);
729 if (GB(_waiting_acceptance, 0, 12) != 0 && CargoPacket::CanAllocateItem()) {
730 ge->GetOrCreateData().cargo.Append(new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_periods, (_cargo_source == 0xFF) ? StationID::Invalid() : StationID{_cargo_source}, INVALID_TILE, 0),
731 StationID::Invalid());
732 }
733
734 return true;
735}
736
737static const OldChunks station_chunk[] = {
738 OCL_SVAR( OC_TILE, Station, xy ),
739 OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
740
741 OCL_NULL( 4 ),
742 OCL_SVAR( OC_TILE, Station, train_station.tile ),
743 OCL_SVAR( OC_TILE, Station, airport.tile ),
744 OCL_NULL( 2 ),
745 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Station, train_station.w ),
746
747 OCL_NULL( 1 ),
748 OCL_NULL( 2 ),
749
750 OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
751
752 OCL_NULL( 4 ),
753
754 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Station, had_vehicle_of_type ),
755
756 OCL_CHUNK( 12, LoadOldGood ),
757
758 OCL_SVAR( OC_UINT8, Station, time_since_load ),
759 OCL_SVAR( OC_UINT8, Station, time_since_unload ),
760 OCL_SVAR( OC_UINT8, Station, delete_ctr ),
761 OCL_SVAR( OC_UINT8, Station, owner ),
762 OCL_SVAR( OC_UINT8, Station, facilities ),
763 OCL_SVAR( OC_TTD | OC_UINT8, Station, airport.type ),
764 OCL_SVAR( OC_TTO | OC_FILE_U16 | OC_VAR_U64, Station, airport.blocks ),
765 OCL_NULL( 3 ),
766 OCL_CNULL( OC_TTD, 1 ),
767 OCL_SVAR( OC_TTD | OC_FILE_U16 | OC_VAR_U64, Station, airport.blocks ),
768 OCL_CNULL( OC_TTD, 2 ),
769 OCL_CNULL( OC_TTD, 4 ),
770
771 OCL_END()
772};
773
774static bool LoadOldStation(LoadgameState &ls, int num)
775{
776 Station *st = new (StationID(num)) Station();
777 _current_station_id = st->index;
778
779 if (!LoadChunk(ls, st, station_chunk)) return false;
780
781 if (st->xy != 0) {
782 st->town = RemapTown(st->xy);
783
784 if (_savegame_type == SGT_TTO) {
785 if (IsInsideBS(_old_string_id, 0x180F, 32)) {
786 st->string_id = STR_SV_STNAME + (_old_string_id - 0x180F); // automatic name
787 } else {
788 st->string_id = _old_string_id + 0x2800; // custom name
789 }
790
791 if (st->airport.blocks.Test(AirportBlock{8})) {
792 st->airport.type = 1; // large airport
793 } else if (st->airport.blocks.Test(AirportBlock{6})) {
794 st->airport.type = 3; // oil rig
795 } else {
796 st->airport.type = 0; // small airport
797 }
798 } else {
799 st->string_id = RemapOldStringID(_old_string_id);
800 }
801 } else {
802 delete st;
803 }
804
805 return true;
806}
807
808/* Old save games always have 3 input and 2 output slots per industry. */
809static std::array<Industry::AcceptedCargo, INDUSTRY_ORIGINAL_NUM_INPUTS> _old_accepted{};
810static std::array<Industry::ProducedCargo, INDUSTRY_ORIGINAL_NUM_OUTPUTS> _old_produced{};
811
812static const OldChunks industry_chunk[] = {
813 OCL_SVAR( OC_TILE, Industry, location.tile ),
814 OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
815 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Industry, location.w ),
816 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Industry, location.h ),
817 OCL_NULL( 2 ),
818
819 OCL_VAR( OC_TTD | OC_UINT16, 1, &_old_produced[0].waiting ),
820 OCL_VAR( OC_TTD | OC_UINT16, 1, &_old_produced[1].waiting ),
821 OCL_VAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, 1, &_old_produced[0].waiting ),
822 OCL_VAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, 1, &_old_produced[1].waiting ),
823
824 OCL_VAR( OC_UINT8, 1, &_old_produced[0].rate ),
825 OCL_VAR( OC_UINT8, 1, &_old_produced[1].rate ),
826
827 OCL_NULL( 3 ),
828
829 OCL_SVAR( OC_UINT8, Industry, prod_level ),
830
831 OCL_VAR( OC_UINT16, 1, &_old_produced[0].history[THIS_MONTH].production ),
832 OCL_VAR( OC_UINT16, 1, &_old_produced[1].history[THIS_MONTH].production ),
833 OCL_VAR( OC_UINT16, 1, &_old_produced[0].history[THIS_MONTH].transported ),
834 OCL_VAR( OC_UINT16, 1, &_old_produced[1].history[THIS_MONTH].transported ),
835
836 OCL_NULL( 2 ),
837
838 OCL_VAR( OC_UINT16, 1, &_old_produced[0].history[LAST_MONTH].production ),
839 OCL_VAR( OC_UINT16, 1, &_old_produced[1].history[LAST_MONTH].production ),
840 OCL_VAR( OC_UINT16, 1, &_old_produced[0].history[LAST_MONTH].transported ),
841 OCL_VAR( OC_UINT16, 1, &_old_produced[1].history[LAST_MONTH].transported ),
842
843 OCL_SVAR( OC_UINT8, Industry, type ),
844 OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, counter ),
845 OCL_SVAR( OC_UINT8, Industry, owner ),
846 OCL_SVAR( OC_UINT8, Industry, random_colour ),
847 OCL_SVAR( OC_TTD | OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ),
848 OCL_SVAR( OC_TTD | OC_UINT16, Industry, counter ),
849 OCL_SVAR( OC_TTD | OC_UINT8, Industry, was_cargo_delivered ),
850
851 OCL_CNULL( OC_TTD, 9 ),
852
853 OCL_END()
854};
855
856static bool LoadOldIndustry(LoadgameState &ls, int num)
857{
858 Industry *i = new (IndustryID(num)) Industry();
859 if (!LoadChunk(ls, i, industry_chunk)) return false;
860
861 if (i->location.tile != 0) {
862 /* Copy data from old fixed arrays to industry. */
863 std::copy(std::begin(_old_accepted), std::end(_old_accepted), std::back_inserter(i->accepted));
864 std::copy(std::begin(_old_produced), std::end(_old_produced), std::back_inserter(i->produced));
865
866 i->town = RemapTown(i->location.tile);
867
868 if (_savegame_type == SGT_TTO) {
869 if (i->type > 0x06) i->type++; // Printing Works were added
870 if (i->type == 0x0A) i->type = 0x12; // Iron Ore Mine has different ID
871
872 TimerGameEconomy::YearMonthDay ymd = TimerGameEconomy::ConvertDateToYMD(TimerGameEconomy::date);
873 i->last_prod_year = ymd.year;
874
876 }
877
878 Industry::industries[i->type].push_back(i->index); // Assume savegame indices are sorted.
879 } else {
880 delete i;
881 }
882
883 return true;
884}
885
886static CompanyID _current_company_id;
887static int32_t _old_yearly;
888
889static const OldChunks _company_yearly_chunk[] = {
890 OCL_VAR( OC_INT32, 1, &_old_yearly ),
891 OCL_END()
892};
893
894static bool LoadOldCompanyYearly(LoadgameState &ls, int num)
895{
896 Company *c = Company::Get(_current_company_id);
897
898 for (uint i = 0; i < 13; i++) {
899 if (_savegame_type == SGT_TTO && i == 6) {
900 _old_yearly = 0; // property maintenance
901 } else {
902 if (!LoadChunk(ls, nullptr, _company_yearly_chunk)) return false;
903 }
904
905 c->yearly_expenses[num][i] = _old_yearly;
906 }
907
908 return true;
909}
910
911static const OldChunks _company_economy_chunk[] = {
912 OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ),
913 OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ),
914 OCL_SVAR( OC_INT32, CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1] ),
915 OCL_SVAR( OC_INT32, CompanyEconomyEntry, performance_history ),
916 OCL_SVAR( OC_TTD | OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ),
917
918 OCL_END()
919};
920
921static bool LoadOldCompanyEconomy(LoadgameState &ls, int)
922{
923 Company *c = Company::Get(_current_company_id);
924
925 if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false;
926
927 /* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
930
931 for (uint i = 0; i < 24; i++) {
932 if (!LoadChunk(ls, &c->old_economy[i], _company_economy_chunk)) return false;
933
934 c->old_economy[i].income = -c->old_economy[i].income;
935 c->old_economy[i].expenses = -c->old_economy[i].expenses;
936 }
937
938 return true;
939}
940
941static const OldChunks _company_chunk[] = {
942 OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
943 OCL_SVAR( OC_UINT32, Company, name_2 ),
944 OCL_SVAR( OC_UINT32, Company, face ),
945 OCL_VAR ( OC_UINT16, 1, &_old_string_id_2 ),
946 OCL_SVAR( OC_UINT32, Company, president_name_2 ),
947
948 OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, money ),
949 OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, current_loan ),
950
951 OCL_SVAR( OC_UINT8, Company, colour ),
952 OCL_SVAR( OC_UINT8, Company, money_fraction ),
953 OCL_SVAR( OC_UINT8, Company, months_of_bankruptcy ),
954 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Company, bankrupt_asked ),
955 OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Company, bankrupt_value ),
956 OCL_SVAR( OC_UINT16, Company, bankrupt_timeout ),
957
958 OCL_CNULL( OC_TTD, 4 ), // cargo_types
959 OCL_CNULL( OC_TTO, 2 ), // cargo_types
960
961 OCL_CHUNK( 3, LoadOldCompanyYearly ),
962 OCL_CHUNK( 1, LoadOldCompanyEconomy ),
963
964 OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Company, inaugurated_year),
965 OCL_SVAR( OC_TILE, Company, last_build_coordinate ),
966 OCL_SVAR( OC_UINT8, Company, num_valid_stat_ent ),
967
968 OCL_NULL( 230 ), // Old AI
969
970 OCL_SVAR( OC_UINT8, Company, block_preview ),
971 OCL_CNULL( OC_TTD, 1 ), // Old AI
972 OCL_CNULL( OC_TTD, 1 ), // avail_railtypes
973 OCL_SVAR( OC_TILE, Company, location_of_HQ ),
974
975 OCL_CNULL( OC_TTD, 4 ), // Shares
976
977 OCL_CNULL( OC_TTD, 8 ), // junk at end of chunk
978
979 OCL_END()
980};
981
982static bool LoadOldCompany(LoadgameState &ls, int num)
983{
984 Company *c = new (CompanyID(num)) Company();
985
986 _current_company_id = (CompanyID)num;
987
988 if (!LoadChunk(ls, c, _company_chunk)) return false;
989
990 if (_old_string_id == 0) {
991 delete c;
992 return true;
993 }
994
995 if (_savegame_type == SGT_TTO) {
996 /* adjust manager's face */
997 if (HasBit(c->face, 27) && GB(c->face, 26, 1) == GB(c->face, 19, 1)) {
998 /* if face would be black in TTD, adjust tie colour and thereby face colour */
999 ClrBit(c->face, 27);
1000 }
1001
1002 /* Company name */
1003 if (_old_string_id == 0 || _old_string_id == 0x4C00) {
1004 _old_string_id = STR_SV_UNNAMED; // "Unnamed"
1005 } else if (GB(_old_string_id, 8, 8) == 0x52) {
1006 _old_string_id += 0x2A00; // Custom name
1007 } else {
1008 _old_string_id = RemapOldStringID(_old_string_id += 0x240D); // Automatic name
1009 }
1010 c->name_1 = _old_string_id;
1011
1012 /* Manager name */
1013 switch (_old_string_id_2) {
1014 case 0x4CDA: _old_string_id_2 = SPECSTR_PRESIDENT_NAME; break; // automatic name
1015 case 0x0006: _old_string_id_2 = STR_SV_EMPTY; break; // empty name
1016 default: _old_string_id_2 = _old_string_id_2 + 0x2A00; break; // custom name
1017 }
1018 c->president_name_1 = _old_string_id_2;
1019
1020 c->colour = RemapTTOColour(c->colour);
1021
1022 if (num != 0) c->is_ai = true;
1023 } else {
1024 c->name_1 = RemapOldStringID(_old_string_id);
1025 c->president_name_1 = RemapOldStringID(_old_string_id_2);
1026
1027 if (num == 0) {
1028 /* If the first company has no name, make sure we call it UNNAMED */
1029 if (c->name_1 == STR_NULL) {
1030 c->name_1 = STR_SV_UNNAMED;
1031 }
1032 } else {
1033 /* Beside some multiplayer maps (1 on 1), which we don't official support,
1034 * all other companies are an AI.. mark them as such */
1035 c->is_ai = true;
1036 }
1037
1038 /* Sometimes it is better to not ask.. in old scenarios, the money
1039 * was always 893288 pounds. In the newer versions this is correct,
1040 * but correct for those oldies
1041 * Ps: this also means that if you had exact 893288 pounds, you will go back
1042 * to 100000.. this is a very VERY small chance ;) */
1043 if (c->money == 893288) c->money = c->current_loan = 100000;
1044 }
1045
1046 _company_colours[num] = c->colour;
1048
1049 return true;
1050}
1051
1052static uint32_t _old_order_ptr;
1053static uint16_t _old_next_ptr;
1054static typename VehicleID::BaseType _current_vehicle_id;
1055
1056static const OldChunks vehicle_train_chunk[] = {
1057 OCL_SVAR( OC_UINT8, Train, track ),
1058 OCL_SVAR( OC_UINT8, Train, force_proceed ),
1059 OCL_SVAR( OC_UINT16, Train, crash_anim_pos ),
1060 OCL_SVAR( OC_UINT8, Train, railtype ),
1061
1062 OCL_NULL( 5 ),
1063
1064 OCL_END()
1065};
1066
1067static const OldChunks vehicle_road_chunk[] = {
1068 OCL_SVAR( OC_UINT8, RoadVehicle, state ),
1069 OCL_SVAR( OC_UINT8, RoadVehicle, frame ),
1070 OCL_SVAR( OC_UINT16, RoadVehicle, blocked_ctr ),
1071 OCL_SVAR( OC_UINT8, RoadVehicle, overtaking ),
1072 OCL_SVAR( OC_UINT8, RoadVehicle, overtaking_ctr ),
1073 OCL_SVAR( OC_UINT16, RoadVehicle, crashed_ctr ),
1074 OCL_SVAR( OC_UINT8, RoadVehicle, reverse_ctr ),
1075
1076 OCL_NULL( 1 ),
1077
1078 OCL_END()
1079};
1080
1081static const OldChunks vehicle_ship_chunk[] = {
1082 OCL_SVAR( OC_UINT8, Ship, state ),
1083
1084 OCL_NULL( 9 ),
1085
1086 OCL_END()
1087};
1088
1089static const OldChunks vehicle_air_chunk[] = {
1090 OCL_SVAR( OC_UINT8, Aircraft, pos ),
1091 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Aircraft, targetairport ),
1092 OCL_SVAR( OC_UINT16, Aircraft, crashed_counter ),
1093 OCL_SVAR( OC_UINT8, Aircraft, state ),
1094
1095 OCL_NULL( 5 ),
1096
1097 OCL_END()
1098};
1099
1100static const OldChunks vehicle_effect_chunk[] = {
1101 OCL_SVAR( OC_UINT16, EffectVehicle, animation_state ),
1102 OCL_SVAR( OC_UINT8, EffectVehicle, animation_substate ),
1103
1104 OCL_NULL( 7 ), // Junk
1105
1106 OCL_END()
1107};
1108
1109static const OldChunks vehicle_disaster_chunk[] = {
1110 OCL_SVAR( OC_UINT16, DisasterVehicle, image_override ),
1111 OCL_SVAR( OC_UINT16, DisasterVehicle, big_ufo_destroyer_target ),
1112
1113 OCL_NULL( 6 ),
1114
1115 OCL_END()
1116};
1117
1118static const OldChunks vehicle_empty_chunk[] = {
1119 OCL_NULL( 10 ),
1120
1121 OCL_END()
1122};
1123
1124static bool LoadOldVehicleUnion(LoadgameState &ls, int)
1125{
1126 Vehicle *v = Vehicle::GetIfValid(_current_vehicle_id);
1127 uint temp = ls.total_read;
1128 bool res;
1129
1130 if (v == nullptr) {
1131 res = LoadChunk(ls, nullptr, vehicle_empty_chunk);
1132 } else {
1133 switch (v->type) {
1134 default: SlErrorCorrupt("Invalid vehicle type");
1135 case VEH_TRAIN : res = LoadChunk(ls, v, vehicle_train_chunk); break;
1136 case VEH_ROAD : res = LoadChunk(ls, v, vehicle_road_chunk); break;
1137 case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break;
1138 case VEH_AIRCRAFT: res = LoadChunk(ls, v, vehicle_air_chunk); break;
1139 case VEH_EFFECT : res = LoadChunk(ls, v, vehicle_effect_chunk); break;
1140 case VEH_DISASTER: res = LoadChunk(ls, v, vehicle_disaster_chunk); break;
1141 }
1142 }
1143
1144 /* This chunk size should always be 10 bytes */
1145 if (ls.total_read - temp != 10) {
1146 Debug(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size");
1147 return false;
1148 }
1149
1150 return res;
1151}
1152
1153static uint16_t _cargo_count;
1154
1155static const OldChunks vehicle_chunk[] = {
1156 OCL_SVAR( OC_UINT8, Vehicle, subtype ),
1157
1158 OCL_NULL( 2 ),
1159 OCL_NULL( 2 ),
1160
1161 OCL_VAR ( OC_UINT32, 1, &_old_order_ptr ),
1162 OCL_VAR ( OC_UINT16, 1, &_old_order ),
1163
1164 OCL_NULL ( 1 ),
1165 OCL_SVAR( OC_UINT8, Vehicle, cur_implicit_order_index ),
1166 OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
1167 OCL_SVAR( OC_UINT16, Vehicle, load_unload_ticks ),
1168 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
1169 OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
1170 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
1171 OCL_SVAR( OC_TTD | OC_UINT8, Vehicle, tick_counter ),
1172 OCL_CNULL( OC_TTD, 2 ),
1173 OCL_CNULL( OC_TTO, 1 ),
1174
1175 OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
1176 OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
1177 OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, z_pos ),
1178 OCL_SVAR( OC_UINT8, Vehicle, direction ),
1179 OCL_NULL( 2 ),
1180 OCL_NULL( 2 ),
1181 OCL_NULL( 1 ),
1182
1183 OCL_SVAR( OC_UINT8, Vehicle, owner ),
1184 OCL_SVAR( OC_TILE, Vehicle, tile ),
1185 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, sprite_cache.sprite_seq.seq[0].sprite ),
1186
1187 OCL_NULL( 8 ),
1188
1189 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
1190 OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cur_speed ),
1191 OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cur_speed ),
1192 OCL_SVAR( OC_UINT8, Vehicle, subspeed ),
1193 OCL_SVAR( OC_UINT8, Vehicle, acceleration ),
1194 OCL_SVAR( OC_UINT8, Vehicle, progress ),
1195
1196 OCL_SVAR( OC_UINT8, Vehicle, cargo_type ),
1197 OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cargo_cap ),
1198 OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cargo_cap ),
1199 OCL_VAR ( OC_TTD | OC_UINT16, 1, &_cargo_count ),
1200 OCL_VAR ( OC_TTO | OC_FILE_U8 | OC_VAR_U16, 1, &_cargo_count ),
1201 OCL_VAR ( OC_UINT8, 1, &_cargo_source ),
1202 OCL_VAR ( OC_UINT8, 1, &_cargo_periods ),
1203
1204 OCL_SVAR( OC_TTO | OC_UINT8, Vehicle, tick_counter ),
1205
1206 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ),
1207 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ),
1208 OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ),
1209 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
1210
1211 OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, engine_type ),
1212 OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, engine_type ),
1213
1214 OCL_SVAR( OC_UINT8, Vehicle, spritenum ),
1215 OCL_SVAR( OC_UINT8, Vehicle, day_counter ),
1216
1217 OCL_SVAR( OC_UINT8, Vehicle, breakdowns_since_last_service ),
1218 OCL_SVAR( OC_UINT8, Vehicle, breakdown_ctr ),
1219 OCL_SVAR( OC_UINT8, Vehicle, breakdown_delay ),
1220 OCL_SVAR( OC_UINT8, Vehicle, breakdown_chance ),
1221
1222 OCL_CNULL( OC_TTO, 1 ),
1223
1224 OCL_SVAR( OC_UINT16, Vehicle, reliability ),
1225 OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
1226
1227 OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_this_year ),
1228 OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_last_year ),
1229
1230 OCL_VAR ( OC_UINT16, 1, &_old_next_ptr ),
1231
1232 OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Vehicle, value ),
1233
1234 OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
1235
1236 OCL_CHUNK( 1, LoadOldVehicleUnion ),
1237
1238 OCL_CNULL( OC_TTO, 24 ),
1239 OCL_CNULL( OC_TTD, 20 ),
1240
1241 OCL_END()
1242};
1243
1251{
1252 /* Read the TTDPatch flags, because we need some info from it */
1253 ReadTTDPatchFlags(ls);
1254
1255 for (uint i = 0; i < ls.vehicle_multiplier; i++) {
1256 _current_vehicle_id = num * ls.vehicle_multiplier + i;
1257
1258 Vehicle *v;
1259
1260 if (_savegame_type == SGT_TTO) {
1261 uint type = ReadByte(ls);
1262 switch (type) {
1263 default: return false;
1264 case 0x00 /* VEH_INVALID */: v = nullptr; break;
1265 case 0x25 /* MONORAIL */:
1266 case 0x20 /* VEH_TRAIN */: v = new (VehicleID(_current_vehicle_id)) Train(); break;
1267 case 0x21 /* VEH_ROAD */: v = new (VehicleID(_current_vehicle_id)) RoadVehicle(); break;
1268 case 0x22 /* VEH_SHIP */: v = new (VehicleID(_current_vehicle_id)) Ship(); break;
1269 case 0x23 /* VEH_AIRCRAFT */: v = new (VehicleID(_current_vehicle_id)) Aircraft(); break;
1270 case 0x24 /* VEH_EFFECT */: v = new (VehicleID(_current_vehicle_id)) EffectVehicle(); break;
1271 case 0x26 /* VEH_DISASTER */: v = new (VehicleID(_current_vehicle_id)) DisasterVehicle(); break;
1272 }
1273
1274 if (!LoadChunk(ls, v, vehicle_chunk)) return false;
1275 if (v == nullptr) continue;
1276 v->refit_cap = v->cargo_cap;
1277
1278 SpriteID sprite = v->sprite_cache.sprite_seq.seq[0].sprite;
1279 /* no need to override other sprites */
1280 if (IsInsideMM(sprite, 1460, 1465)) {
1281 sprite += 580; // aircraft smoke puff
1282 } else if (IsInsideMM(sprite, 2096, 2115)) {
1283 sprite += 977; // special effects part 1
1284 } else if (IsInsideMM(sprite, 2396, 2436)) {
1285 sprite += 1305; // special effects part 2
1286 } else if (IsInsideMM(sprite, 2516, 2539)) {
1287 sprite += 1385; // rotor or disaster-related vehicles
1288 }
1289 v->sprite_cache.sprite_seq.seq[0].sprite = sprite;
1290
1291 switch (v->type) {
1292 case VEH_TRAIN: {
1293 static const uint8_t spriteset_rail[] = {
1294 0, 2, 4, 4, 8, 10, 12, 14, 16, 18, 20, 22, 40, 42, 44, 46,
1295 48, 52, 54, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 120, 122,
1296 124, 126, 128, 130, 132, 134, 136, 138, 140
1297 };
1298 if (v->spritenum / 2 >= lengthof(spriteset_rail)) return false;
1299 v->spritenum = spriteset_rail[v->spritenum / 2]; // adjust railway sprite set offset
1300 /* Should be the original values for monorail / rail, can't use RailType constants */
1301 Train::From(v)->railtype = static_cast<RailType>(type == 0x25 ? 1 : 0);
1302 break;
1303 }
1304
1305 case VEH_ROAD:
1306 if (v->spritenum >= 22) v->spritenum += 12;
1307 break;
1308
1309 case VEH_SHIP:
1310 v->spritenum += 2;
1311
1312 switch (v->spritenum) {
1313 case 2: // oil tanker && cargo type != oil
1314 if (v->cargo_type != 3) v->spritenum = 0; // make it a coal/goods ship
1315 break;
1316 case 4: // passenger ship && cargo type == mail
1317 if (v->cargo_type == 2) v->spritenum = 0; // make it a mail ship
1318 break;
1319 default:
1320 break;
1321 }
1322 break;
1323
1324 default:
1325 break;
1326 }
1327
1328 switch (_old_string_id) {
1329 case 0x0000: break; // empty (invalid vehicles)
1330 case 0x0006: _old_string_id = STR_SV_EMPTY; break; // empty (special vehicles)
1331 case 0x8495: _old_string_id = STR_SV_TRAIN_NAME; break; // "Train X"
1332 case 0x8842: _old_string_id = STR_SV_ROAD_VEHICLE_NAME; break; // "Road Vehicle X"
1333 case 0x8C3B: _old_string_id = STR_SV_SHIP_NAME; break; // "Ship X"
1334 case 0x9047: _old_string_id = STR_SV_AIRCRAFT_NAME; break; // "Aircraft X"
1335 default: _old_string_id += 0x2A00; break; // custom name
1336 }
1337
1338 ls.vehicle_names[_current_vehicle_id] = _old_string_id;
1339 } else {
1340 /* Read the vehicle type and allocate the right vehicle */
1341 switch (ReadByte(ls)) {
1342 default: SlErrorCorrupt("Invalid vehicle type");
1343 case 0x00 /* VEH_INVALID */: v = nullptr; break;
1344 case 0x10 /* VEH_TRAIN */: v = new (VehicleID(_current_vehicle_id)) Train(); break;
1345 case 0x11 /* VEH_ROAD */: v = new (VehicleID(_current_vehicle_id)) RoadVehicle(); break;
1346 case 0x12 /* VEH_SHIP */: v = new (VehicleID(_current_vehicle_id)) Ship(); break;
1347 case 0x13 /* VEH_AIRCRAFT*/: v = new (VehicleID(_current_vehicle_id)) Aircraft(); break;
1348 case 0x14 /* VEH_EFFECT */: v = new (VehicleID(_current_vehicle_id)) EffectVehicle(); break;
1349 case 0x15 /* VEH_DISASTER*/: v = new (VehicleID(_current_vehicle_id)) DisasterVehicle(); break;
1350 }
1351
1352 if (!LoadChunk(ls, v, vehicle_chunk)) return false;
1353 if (v == nullptr) continue;
1354
1355 ls.vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
1356
1357 /* This should be consistent, else we have a big problem... */
1358 if (v->index != _current_vehicle_id) {
1359 Debug(oldloader, 0, "Loading failed - vehicle-array is invalid");
1360 return false;
1361 }
1362 }
1363
1364 if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
1365 uint max = _savegame_type == SGT_TTO ? 3000 : 5000;
1366 uint old_id = RemapOrderIndex(_old_order_ptr);
1367 if (old_id < max) v->old_orders = Order::Get(old_id); // don't accept orders > max number of orders
1368 }
1370
1371 if (v->type == VEH_DISASTER) {
1372 DisasterVehicle::From(v)->state = UnpackOldOrder(_old_order).GetDestination().value;
1373 }
1374
1375 v->next = (Vehicle *)(size_t)_old_next_ptr;
1376
1377 if (_cargo_count != 0 && CargoPacket::CanAllocateItem()) {
1378 StationID source = (_cargo_source == 0xFF) ? StationID::Invalid() : StationID{_cargo_source};
1379 TileIndex source_xy = (source != StationID::Invalid()) ? Station::Get(source)->xy : (TileIndex)0;
1380 v->cargo.Append(new CargoPacket(_cargo_count, _cargo_periods, source, source_xy, 0));
1381 }
1382 }
1383
1384 return true;
1385}
1386
1394{
1395 /*
1396 * Data is stored in fixed size "cells"; read these completely.
1397 * Validation and conversion to UTF-8 are happening at a later stage.
1398 */
1399 std::string &str = _old_name_array[index];
1400 str.resize(_savegame_type == SGT_TTO ? 24 : 32);
1401 for (auto &c : str) c = ReadByte(ls);
1402
1403 return true;
1404}
1405
1406static const OldChunks sign_chunk[] = {
1407 OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
1408 OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
1409 OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
1410 OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
1411
1412 OCL_NULL( 6 ),
1413
1414 OCL_END()
1415};
1416
1417static bool LoadOldSign(LoadgameState &ls, int num)
1418{
1419 Sign *si = new (SignID(num)) Sign();
1420 if (!LoadChunk(ls, si, sign_chunk)) return false;
1421
1422 if (_old_string_id != 0) {
1423 if (_savegame_type == SGT_TTO) {
1424 if (_old_string_id != 0x140A) si->name = CopyFromOldName(_old_string_id + 0x2A00);
1425 } else {
1426 si->name = CopyFromOldName(RemapOldStringID(_old_string_id));
1427 }
1428 si->owner = OWNER_NONE;
1429 } else {
1430 delete si;
1431 }
1432
1433 return true;
1434}
1435
1436static const OldChunks engine_chunk[] = {
1437 OCL_SVAR( OC_UINT16, Engine, company_avail ),
1438 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
1439 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
1440 OCL_SVAR( OC_UINT16, Engine, reliability ),
1441 OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
1442 OCL_SVAR( OC_UINT16, Engine, reliability_start ),
1443 OCL_SVAR( OC_UINT16, Engine, reliability_max ),
1444 OCL_SVAR( OC_UINT16, Engine, reliability_final ),
1445 OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
1446 OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
1447 OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
1448
1449 OCL_NULL( 1 ), // lifelength
1450 OCL_SVAR( OC_UINT8, Engine, flags ),
1451 OCL_NULL( 1 ), // preview_company_rank
1452 OCL_SVAR( OC_UINT8, Engine, preview_wait ),
1453
1454 OCL_CNULL( OC_TTD, 2 ),
1455
1456 OCL_END()
1457};
1458
1459static bool LoadOldEngine(LoadgameState &ls, int num)
1460{
1461 Engine *e = _savegame_type == SGT_TTO ? &_old_engines[num] : GetTempDataEngine(static_cast<EngineID>(num));
1462 return LoadChunk(ls, e, engine_chunk);
1463}
1464
1465static bool LoadOldEngineName(LoadgameState &ls, int num)
1466{
1467 Engine *e = GetTempDataEngine(static_cast<EngineID>(num));
1468 e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
1469 return true;
1470}
1471
1472static const OldChunks subsidy_chunk[] = {
1473 OCL_SVAR( OC_UINT8, Subsidy, cargo_type ),
1474 OCL_SVAR( OC_UINT8, Subsidy, remaining ),
1475 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, src ),
1476 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, dst ),
1477
1478 OCL_END()
1479};
1480
1481static bool LoadOldSubsidy(LoadgameState &ls, int num)
1482{
1483 Subsidy *s = new (SubsidyID(num)) Subsidy();
1484 bool ret = LoadChunk(ls, s, subsidy_chunk);
1485 if (!IsValidCargoType(s->cargo_type)) delete s;
1486 return ret;
1487}
1488
1489static const OldChunks game_difficulty_chunk[] = {
1490 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, max_no_competitors ),
1491 OCL_NULL( 2), // competitor_start_time
1492 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_towns ),
1493 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, industry_density ),
1494 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
1495 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, initial_interest ),
1496 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_costs ),
1497 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_speed ),
1498 OCL_NULL( 2), // competitor_intelligence
1499 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_breakdowns ),
1500 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, subsidy_multiplier ),
1501 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, construction_cost ),
1502 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, terrain_type ),
1503 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, quantity_sea_lakes ),
1504 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, economy ),
1505 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, line_reverse_mode ),
1506 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, disasters ),
1507 OCL_END()
1508};
1509
1510static bool LoadOldGameDifficulty(LoadgameState &ls, int)
1511{
1512 bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
1514 return ret;
1515}
1516
1517
1518static bool LoadOldMapPart1(LoadgameState &ls, int)
1519{
1520 if (_savegame_type == SGT_TTO) {
1521 Map::Allocate(OLD_MAP_SIZE, OLD_MAP_SIZE);
1522 }
1523
1524 for (auto t : Map::Iterate()) {
1525 t.m1() = ReadByte(ls);
1526 }
1527 for (auto t : Map::Iterate()) {
1528 t.m2() = ReadByte(ls);
1529 }
1530
1531 if (_savegame_type != SGT_TTO) {
1532 /* old map3 is split into to m3 and m4 */
1533 for (auto t : Map::Iterate()) {
1534 t.m3() = ReadByte(ls);
1535 t.m4() = ReadByte(ls);
1536 }
1537 auto range = Map::Iterate();
1538 for (auto it = range.begin(); it != range.end(); /* nothing. */) {
1539 uint8_t b = ReadByte(ls);
1540 for (int i = 0; i < 8; i += 2, ++it) (*it).m6() = GB(b, i, 2);
1541 }
1542 }
1543
1544 return true;
1545}
1546
1547static bool LoadOldMapPart2(LoadgameState &ls, int)
1548{
1549 for (auto t : Map::Iterate()) {
1550 t.type() = ReadByte(ls);
1551 }
1552 for (auto t : Map::Iterate()) {
1553 t.m5() = ReadByte(ls);
1554 }
1555
1556 return true;
1557}
1558
1559static bool LoadTTDPatchExtraChunks(LoadgameState &ls, int)
1560{
1561 ReadTTDPatchFlags(ls);
1562
1563 Debug(oldloader, 2, "Found {} extra chunk(s)", _old_extra_chunk_nums);
1564
1565 for (int i = 0; i != _old_extra_chunk_nums; i++) {
1566 uint16_t id = ReadUint16(ls);
1567 uint32_t len = ReadUint32(ls);
1568
1569 switch (id) {
1570 /* List of GRFIDs, used in the savegame. 0x8004 is the new ID
1571 * They are saved in a 'GRFID:4 active:1' format, 5 bytes for each entry */
1572 case 0x2:
1573 case 0x8004: {
1574 /* Skip the first element: TTDP hack for the Action D special variables (FFFF0000 01) */
1575 ReadUint32(ls); ReadByte(ls); len -= 5;
1576
1578 while (len != 0) {
1579 uint32_t grfid = ReadUint32(ls);
1580
1581 if (ReadByte(ls) == 1) {
1582 auto c = std::make_unique<GRFConfig>("TTDP game, no information");
1583 c->ident.grfid = grfid;
1584
1585 Debug(oldloader, 3, "TTDPatch game using GRF file with GRFID {:08X}", std::byteswap(c->ident.grfid));
1586 AppendToGRFConfigList(_grfconfig, std::move(c));
1587 }
1588 len -= 5;
1589 }
1590
1591 /* Append static NewGRF configuration */
1593 break;
1594 }
1595
1596 /* TTDPatch version and configuration */
1597 case 0x3:
1598 _ttdp_version = ReadUint32(ls);
1599 Debug(oldloader, 3, "Game saved with TTDPatch version {}.{}.{} r{}",
1600 GB(_ttdp_version, 24, 8), GB(_ttdp_version, 20, 4), GB(_ttdp_version, 16, 4), GB(_ttdp_version, 0, 16));
1601 len -= 4;
1602 while (len-- != 0) ReadByte(ls); // skip the configuration
1603 break;
1604
1605 default:
1606 Debug(oldloader, 4, "Skipping unknown extra chunk {}", id);
1607 while (len-- != 0) ReadByte(ls);
1608 break;
1609 }
1610 }
1611
1612 return true;
1613}
1614
1615extern TileIndex _cur_tileloop_tile;
1616extern uint16_t _disaster_delay;
1617extern uint8_t _trees_tick_ctr;
1618extern uint8_t _age_cargo_skip_counter; // From misc_sl.cpp
1619extern uint8_t _old_diff_level;
1620extern uint8_t _old_units;
1621static const OldChunks main_chunk[] = {
1622 OCL_ASSERT( OC_TTD, 0 ),
1623 OCL_ASSERT( OC_TTO, 0 ),
1624 OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &TimerGameCalendar::date ),
1625 OCL_VAR ( OC_UINT16, 1, &TimerGameCalendar::date_fract ),
1626 OCL_NULL( 600 ),
1627 OCL_VAR ( OC_UINT32, 2, &_random.state ),
1628
1629 OCL_ASSERT( OC_TTD, 0x264 ),
1630 OCL_ASSERT( OC_TTO, 0x264 ),
1631
1632 OCL_CCHUNK( OC_TTD, 70, LoadOldTown ),
1633 OCL_CCHUNK( OC_TTO, 80, LoadOldTown ),
1634
1635 OCL_ASSERT( OC_TTD, 0x1C18 ),
1636 OCL_ASSERT( OC_TTO, 0x1AC4 ),
1637
1638 OCL_CCHUNK( OC_TTD, 5000, LoadOldOrder ),
1639 OCL_CCHUNK( OC_TTO, 3000, LoadOldOrder ),
1640
1641 OCL_ASSERT( OC_TTD, 0x4328 ),
1642 OCL_ASSERT( OC_TTO, 0x3234 ),
1643
1644 OCL_CHUNK( 1, LoadOldAnimTileList ),
1645 OCL_NULL( 4 ),
1646
1647 OCL_ASSERT( OC_TTO, 0x3438 ),
1648
1649 OCL_CCHUNK( OC_TTD, 255, LoadOldDepot ),
1650 OCL_CCHUNK( OC_TTO, 252, LoadOldDepot ),
1651
1652 OCL_ASSERT( OC_TTD, 0x4B26 ),
1653 OCL_ASSERT( OC_TTO, 0x3A20 ),
1654
1655 OCL_NULL( 4 ),
1656 OCL_NULL( 2 ),
1657 OCL_NULL( 2 ),
1658
1659 OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
1660 OCL_VAR ( OC_FILE_U16 | OC_VAR_U64, 1, &TimerGameTick::counter ),
1661 OCL_VAR ( OC_TILE, 1, &_cur_tileloop_tile ),
1662
1663 OCL_ASSERT( OC_TTO, 0x3A2E ),
1664
1665 OCL_CNULL( OC_TTO, 48 * 6 ),
1666 OCL_CNULL( OC_TTD, 49 * 6 ),
1667
1668 OCL_ASSERT( OC_TTO, 0x3B4E ),
1669
1670 OCL_CNULL( OC_TTO, 11 * 8 ),
1671 OCL_CNULL( OC_TTD, 12 * 8 ),
1672
1673 OCL_ASSERT( OC_TTD, 0x4CBA ),
1674 OCL_ASSERT( OC_TTO, 0x3BA6 ),
1675
1676 OCL_CHUNK( 1, LoadOldMapPart1 ),
1677
1678 OCL_ASSERT( OC_TTD, 0x48CBA ),
1679 OCL_ASSERT( OC_TTO, 0x23BA6 ),
1680
1681 OCL_CCHUNK( OC_TTD, 250, LoadOldStation ),
1682 OCL_CCHUNK( OC_TTO, 200, LoadOldStation ),
1683
1684 OCL_ASSERT( OC_TTO, 0x29E16 ),
1685
1686 OCL_CCHUNK( OC_TTD, 90, LoadOldIndustry ),
1687 OCL_CCHUNK( OC_TTO, 100, LoadOldIndustry ),
1688
1689 OCL_ASSERT( OC_TTO, 0x2ADB6 ),
1690
1691 OCL_CHUNK( 8, LoadOldCompany ),
1692
1693 OCL_ASSERT( OC_TTD, 0x547F2 ),
1694 OCL_ASSERT( OC_TTO, 0x2C746 ),
1695
1696 OCL_CCHUNK( OC_TTD, 850, LoadOldVehicle ),
1697 OCL_CCHUNK( OC_TTO, 800, LoadOldVehicle ),
1698
1699 OCL_ASSERT( OC_TTD, 0x6F0F2 ),
1700 OCL_ASSERT( OC_TTO, 0x45746 ),
1701
1702 OCL_CCHUNK( OC_TTD, 500, LoadOldCustomString ),
1703 OCL_CCHUNK( OC_TTO, 200, LoadOldCustomString ),
1704
1705 OCL_ASSERT( OC_TTO, 0x46A06 ),
1706
1707 OCL_NULL( 0x2000 ),
1708
1709 OCL_CHUNK( 40, LoadOldSign ),
1710
1711 OCL_ASSERT( OC_TTO, 0x48C36 ),
1712
1713 OCL_CCHUNK( OC_TTD, 256, LoadOldEngine ),
1714 OCL_CCHUNK( OC_TTO, 103, LoadOldEngine ),
1715
1716 OCL_ASSERT( OC_TTO, 0x496AC ),
1717
1718 OCL_NULL ( 2 ), // _vehicle_id_ctr_day
1719
1720 OCL_CHUNK( 8, LoadOldSubsidy ),
1721
1722 OCL_ASSERT( OC_TTO, 0x496CE ),
1723
1724 OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_new_competitor_timeout.period.value ),
1725
1726 OCL_CNULL( OC_TTO, 2 ),
1727
1728 OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_x ),
1729 OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ),
1730 OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ),
1731
1732 OCL_NULL( 4 ),
1733 OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.old_max_loan_unround ),
1734 OCL_VAR ( OC_INT16, 1, &_economy.fluct ),
1735
1736 OCL_VAR ( OC_UINT16, 1, &_disaster_delay ),
1737
1738 OCL_ASSERT( OC_TTO, 0x496E4 ),
1739
1740 OCL_CNULL( OC_TTD, 144 ),
1741
1742 OCL_CCHUNK( OC_TTD, 256, LoadOldEngineName ),
1743
1744 OCL_CNULL( OC_TTD, 144 ),
1745 OCL_NULL( 2 ),
1746 OCL_NULL( 1 ),
1747
1748 OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.currency ),
1749 OCL_VAR ( OC_UINT8, 1, &_old_units ),
1750 OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_company_tick_index ),
1751
1752 OCL_NULL( 2 ),
1753 OCL_NULL( 8 ),
1754
1755 OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ),
1756 OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ),
1757 OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ),
1758 OCL_NULL( 1 ), // available airports
1759 OCL_VAR ( OC_UINT8, 1, &_settings_game.vehicle.road_side ),
1760 OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.town_name ),
1761
1762 OCL_CHUNK( 1, LoadOldGameDifficulty ),
1763
1764 OCL_ASSERT( OC_TTD, 0x77130 ),
1765
1766 OCL_VAR ( OC_UINT8, 1, &_old_diff_level ),
1767
1768 OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.landscape ),
1769 OCL_VAR ( OC_TTD | OC_UINT8, 1, &_trees_tick_ctr ),
1770
1771 OCL_CNULL( OC_TTD, 1 ),
1772 OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.snow_line_height ),
1773
1774 OCL_CNULL( OC_TTD, 32 ),
1775 OCL_CNULL( OC_TTD, 36 ),
1776
1777 OCL_ASSERT( OC_TTD, 0x77179 ),
1778 OCL_ASSERT( OC_TTO, 0x4971D ),
1779
1780 OCL_CHUNK( 1, LoadOldMapPart2 ),
1781
1782 OCL_ASSERT( OC_TTD, 0x97179 ),
1783 OCL_ASSERT( OC_TTO, 0x6971D ),
1784
1785 /* Below any (if available) extra chunks from TTDPatch can follow */
1786 OCL_CHUNK(1, LoadTTDPatchExtraChunks),
1787
1788 OCL_END()
1789};
1790
1791bool LoadTTDMain(LoadgameState &ls)
1792{
1793 Debug(oldloader, 3, "Reading main chunk...");
1794
1795 _read_ttdpatch_flags = false;
1796
1797 /* Load the biggest chunk */
1798 if (!LoadChunk(ls, nullptr, main_chunk)) {
1799 Debug(oldloader, 0, "Loading failed");
1800 return false;
1801 }
1802
1803 Debug(oldloader, 3, "Done, converting game data...");
1804
1805 FixTTDMapArray();
1806 FixTTDDepots();
1807
1808 /* Fix some general stuff */
1809 if (to_underlying(_settings_game.game_creation.landscape) >= NUM_LANDSCAPE) _settings_game.game_creation.landscape = LandscapeType::Temperate;
1810
1811 /* Fix the game to be compatible with OpenTTD */
1812 FixOldTowns();
1813 FixOldVehicles(ls);
1814
1815 /* We have a new difficulty setting */
1816 _settings_game.difficulty.town_council_tolerance = Clamp(_old_diff_level, 0, 2);
1817
1818 Debug(oldloader, 3, "Finished converting game data");
1819 Debug(oldloader, 1, "TTD(Patch) savegame successfully converted");
1820
1821 return true;
1822}
1823
1824bool LoadTTOMain(LoadgameState &ls)
1825{
1826 Debug(oldloader, 3, "Reading main chunk...");
1827
1828 _read_ttdpatch_flags = false;
1829
1830 std::array<uint8_t, 103 * sizeof(Engine)> engines; // we don't want to call Engine constructor here
1831 _old_engines = (Engine *)engines.data();
1832
1833 /* Load the biggest chunk */
1834 if (!LoadChunk(ls, nullptr, main_chunk)) {
1835 Debug(oldloader, 0, "Loading failed");
1836 return false;
1837 }
1838 Debug(oldloader, 3, "Done, converting game data...");
1839
1841
1842 _settings_game.game_creation.landscape = LandscapeType::Temperate;
1843 _trees_tick_ctr = 0xFF;
1844
1845 if (!FixTTOMapArray() || !FixTTOEngines()) {
1846 Debug(oldloader, 0, "Conversion failed");
1847 return false;
1848 }
1849
1850 FixOldTowns();
1851 FixOldVehicles(ls);
1852 FixTTOCompanies();
1853
1854 /* We have a new difficulty setting */
1855 _settings_game.difficulty.town_council_tolerance = Clamp(_old_diff_level, 0, 2);
1856
1857 /* SVXConverter about cargo payment rates correction:
1858 * "increase them to compensate for the faster time advance in TTD compared to TTO
1859 * which otherwise would cause much less income while the annual running costs of
1860 * the vehicles stay the same" */
1861 _economy.inflation_payment = std::min(_economy.inflation_payment * 124 / 74, MAX_INFLATION);
1862
1863 Debug(oldloader, 3, "Finished converting game data");
1864 Debug(oldloader, 1, "TTO savegame successfully converted");
1865
1866 return true;
1867}
AirportBlock
Movement Blocks on Airports blocks (eg_airport_flags).
Definition airport.h:90
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T AssignBit(T &x, const uint8_t y, bool value)
Assigns a bit in a variable.
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
bool IsValidCargoType(CargoType t)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:106
static const CargoType NUM_CARGO
Maximum number of cargo types in a game.
Definition cargo_type.h:75
@ TAE_FOOD
Cargo behaves food/fizzy-drinks-like.
Definition cargotype.h:29
@ TAE_WATER
Cargo behaves water-like.
Definition cargotype.h:28
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Set()
Set all bits.
void Append(CargoPacket *cp, StationID next)
Appends the given cargo packet to the range of packets with the same next station.
Wrapper class to abstract away the way the tiles are stored.
Definition map_func.h:25
debug_inline uint8_t & m4()
General purpose.
Definition map_func.h:149
debug_inline uint8_t & m3()
General purpose.
Definition map_func.h:137
debug_inline uint8_t & m5()
General purpose.
Definition map_func.h:161
A timeout timer will fire once after the interval.
Definition timer.h:116
static Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
static YearMonthDay ConvertDateToYMD(Date date)
Converts a Date to a Year, Month & Day.
static Date date
Current date in days (day counter).
static DateFract date_fract
Fractional part of the day.
static constexpr TimerGame< struct Economy >::Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
static constexpr TimerGame< struct Calendar >::Date DAYS_TILL_ORIGINAL_BASE_YEAR
The date of the first day of the original base year.
static Date date
Current date in days (day counter).
static YearMonthDay ConvertDateToYMD(Date date)
Converts a Date to a Year, Month & Day.
static TickCounter counter
Monotonic counter, in ticks, since start of game.
void Append(CargoPacket *cp, MoveToAction action=MTA_KEEP)
Appends the given cargo packet.
Money CalculateCompanyValue(const Company *c, bool including_loan=true)
Calculate the value of the company.
Definition economy.cpp:150
uint _cur_company_tick_index
used to generate a name for one company that doesn't have a name yet per tick
TimeoutTimer< TimerGameTick > _new_competitor_timeout({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, 0 }, []() { if(_game_mode==GM_MENU||!AI::CanStartNew()) return;if(_networking &&Company::GetNumItems() >=_settings_client.network.max_companies) return;if(_settings_game.difficulty.competitors_interval==0) return;uint8_t n=0;for(const Company *c :Company::Iterate()) { if(c->is_ai) n++;} if(n >=_settings_game.difficulty.max_no_competitors) return;Command< CMD_COMPANY_CTRL >::Post(CCA_NEW_AI, CompanyID::Invalid(), CRR_NONE, INVALID_CLIENT_ID);})
Start a new competitor company if possible.
ReferenceThroughBaseContainer< std::array< Colours, MAX_COMPANIES > > _company_colours
NOSAVE: can be determined from company structs.
static constexpr Owner OWNER_NONE
The tile has no ownership.
static constexpr Owner OWNER_WATER
The tile/execution is done by "water".
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
DepotID GetDepotIndex(Tile t)
Get the index of which depot is attached to the tile.
Definition depot_map.h:53
bool IsDepotTile(Tile tile)
Is the given tile a tile with a depot on it?
Definition depot_map.h:42
PoolID< uint16_t, struct DepotIDTag, 64000, 0xFFFF > DepotID
Type for the unique identifier of depots.
Definition depot_type.h:15
static const uint64_t MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64_t price computations...
void StartupOneEngine(Engine *e, const TimerGameCalendar::YearMonthDay &aging_ymd, uint32_t seed)
Start/initialise one engine.
Definition engine.cpp:718
void CalcEngineReliability(Engine *e, bool new_month)
Update Engine::reliability and (if needed) update the engine GUIs.
Definition engine.cpp:647
@ Available
This vehicle is available to everyone.
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23)
Definition enum_type.hpp:17
uint32_t _ttdp_version
version of TTDP savegame (if applicable)
Definition saveload.cpp:66
SavegameType _savegame_type
type of savegame we are loading
Definition saveload.cpp:63
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
@ Random
Randomise borders.
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition map_func.h:372
constexpr bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
GRFConfigList _grfconfig
First item in list of current GRF set up.
void AppendStaticGRFConfigs(GRFConfigList &dst)
Appends the static GRFs to a list of GRFs.
void AppendToGRFConfigList(GRFConfigList &dst, std::unique_ptr< GRFConfig > &&el)
Appends an element to a list of GRFs.
void ClearGRFConfigList(GRFConfigList &config)
Clear a GRF Config list, freeing all nodes.
@ Invalid
GRF is unusable with this version of OpenTTD.
bool LoadChunk(LoadgameState &ls, void *base, const OldChunks *chunks)
Loads a chunk from the old savegame.
uint8_t ReadByte(LoadgameState &ls)
Reads a byte from the buffer and decompress if needed.
Definition oldloader.cpp:88
Declarations of structures and functions used in loader of old savegames.
@ OC_TTO
-//- TTO (default is neither of these)
Definition oldloader.h:46
@ OC_TTD
chunk is valid ONLY for TTD savegames
Definition oldloader.h:45
std::unique_ptr< std::string[]> _old_name_array
Location to load the old names to.
bool LoadOldCustomString(LoadgameState &ls, int index)
Read a single string from the savegame.
void FixOldVehicles(LoadgameState &ls)
Convert the old style vehicles into something that resembles the old new style savegames.
bool LoadOldVehicle(LoadgameState &ls, int num)
Load the vehicles of an old style savegame.
static void FixTTDDepots()
uint16_t _disaster_delay
Delay counter for considering the next disaster.
static bool _read_ttdpatch_flags
Have we (tried to) read TTDPatch extra flags?
static Colours RemapTTOColour(Colours tto)
static uint16_t _old_extra_chunk_nums
Number of extra TTDPatch chunks.
static bool FixTTOEngines()
uint8_t _age_cargo_skip_counter
Skip aging of cargo? Used before savegame version 162.
Definition misc_sl.cpp:79
uint8_t _trees_tick_ctr
Determines when to consider building more trees.
Definition tree_cmd.cpp:56
std::vector< TileIndex > _animated_tiles
The table/list with animated tiles.
Order UnpackOldOrder(uint16_t packed)
Unpacks a order from savegames made with TTD(Patch)
Definition order_sl.cpp:92
RailType
Enumeration for all possible railtypes.
Definition rail_type.h:27
Randomizer _random
Random used in the game state calculations.
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition roadveh.h:46
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition roadveh.h:38
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition roadveh.h:39
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
Definition saveload.cpp:355
@ SGT_TTDP2
TTDP savegame in new format (data at SE border)
Definition saveload.h:431
@ SGT_TTO
TTO savegame.
Definition saveload.h:433
@ SGT_TTDP1
TTDP savegame ( -//- ) (data at NW border)
Definition saveload.h:430
Declaration of functions used in more save/load files.
StringID RemapOldStringID(StringID s)
Remap a string ID from the old format to the new format.
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:58
PoolID< uint16_t, struct SignIDTag, 64000, 0xFFFF > SignID
The type of the IDs of signs.
Definition signs_type.h:14
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:277
static constexpr StringID SPECSTR_PRESIDENT_NAME
Special string for the president's name.
static constexpr StringID SPECSTR_TOWNNAME_START
Special strings for town names.
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition aircraft.h:72
AirportBlocks blocks
stores which blocks on the airport are taken. was 16 bit earlier on, then 32
uint8_t type
Type of this airport,.
StringID string_id
Default name (town area) of station.
TileIndex xy
Base tile of the station.
Town * town
The town this station is associated with.
VehicleType type
Type of vehicle.
Container for cargo from the same location and time.
Definition cargopacket.h:41
Statistics about the economy.
Money income
The amount of income.
Money expenses
The amount of expenses.
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
StringID name_1
Name of the company if the user did not change it.
Money current_loan
Amount of money borrowed from the bank.
TimerGameEconomy::Year inaugurated_year
Economy year of starting the company.
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Colours colour
Company colour.
std::array< CompanyEconomyEntry, MAX_HISTORY_QUARTERS > old_economy
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
CompanyManagerFace face
Face description of the president.
std::array< Expenses, 3 > yearly_expenses
Expenses of the company for the last three years.
StringID president_name_1
Name of the president if the user did not change it.
Money money
Money owned by the company.
Settings related to the difficulty of the game.
uint32_t max_loan
the maximum initial loan
uint8_t town_council_tolerance
minimum required town ratings to be allowed to demolish stuff
Disasters, like submarines, skyrangers and their shadows, belong to this class.
uint16_t state
Action stage of the disaster vehicle.
uint64_t inflation_payment
Cumulated inflation of cargo payment since game start; 16 bit fractional part.
uint8_t infl_amount
inflation amount
Money old_max_loan_unround
Old: Unrounded max loan.
int16_t fluct
Economy fluctuation status.
uint8_t infl_amount_pr
inflation rate for payment rates
uint8_t interest_rate
Interest.
A special vehicle is one of the following:
LandscapeTypes climates
Climates supported by the engine.
uint16_t reliability_spd_dec
Speed of reliability decay between services (per day).
Definition engine_base.h:49
uint16_t reliability_start
Initial reliability of the engine.
Definition engine_base.h:50
TimerGameCalendar::Date intro_date
Date of introduction of the engine.
Definition engine_base.h:45
EngineFlags flags
Flags of the engine.
Definition engine_base.h:56
CompanyMask company_avail
Bit for each company whether the engine is available for that company.
Definition engine_base.h:39
uint16_t reliability_max
Maximal reliability of the engine.
Definition engine_base.h:51
uint16_t reliability_final
Final reliability of the engine.
Definition engine_base.h:52
CompanyID preview_company
Company which is currently being offered a preview CompanyID::Invalid() means no company.
Definition engine_base.h:58
uint16_t duration_phase_3
Third reliability phase in months, decaying to reliability_final.
Definition engine_base.h:55
uint16_t duration_phase_2
Second reliability phase in months, keeping reliability_max.
Definition engine_base.h:54
uint8_t preview_wait
Daily countdown timer for timeout of offering the engine to the preview_company company.
Definition engine_base.h:59
uint16_t reliability
Current reliability of the engine.
Definition engine_base.h:48
CompanyMask preview_asked
Bit for each company which has already been offered a preview.
Definition engine_base.h:41
int32_t age
Age of the engine in months.
Definition engine_base.h:46
std::string name
Custom name of engine.
Definition engine_base.h:43
uint16_t duration_phase_1
First reliability phase in months, increasing reliability from reliability_start to reliability_max.
Definition engine_base.h:53
LandscapeType landscape
the landscape we're currently in
uint8_t snow_line_height
the configured snow line height (deduced from "snow_coverage")
uint8_t town_name
the town name generator used for town names
LocaleSettings locale
settings related to used currency/unit system in the current game
DifficultySettings difficulty
settings related to the difficulty
GameCreationSettings game_creation
settings used during the creation of a game (map)
VehicleSettings vehicle
options for vehicles
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Stores station stats for a single cargo.
uint8_t status
Status of this cargo, see GoodsEntryStatus.
@ GES_ACCEPTANCE
Set when the station accepts the cargo currently for final deliveries.
@ GES_RATING
This indicates whether a cargo has a rating at the station.
GoodsEntryData & GetOrCreateData()
Get optional cargo packet/flow data.
Defines the internal data of a functional industry.
Definition industry.h:63
IndustryType type
type of industry.
Definition industry.h:99
Colours random_colour
randomized colour of the industry, for display purpose
Definition industry.h:101
TimerGameEconomy::Year last_prod_year
last economy year of production
Definition industry.h:102
ProducedCargoes produced
produced cargo slots
Definition industry.h:94
Town * town
Nearest town.
Definition industry.h:92
AcceptedCargoes accepted
accepted cargo slots
Definition industry.h:95
static std::array< std::vector< IndustryID >, NUM_INDUSTRYTYPES > industries
List of industries of each type.
Definition industry.h:260
TileArea location
Location of the industry.
Definition industry.h:91
uint8_t vehicle_multiplier
TTDPatch vehicle multiplier.
Definition oldloader.h:33
uint8_t currency
currency we currently use
Size related data of the map.
Definition map_func.h:206
static IterateWrapper Iterate()
Returns an iterable ensemble of all Tiles.
Definition map_func.h:362
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition map_func.h:305
static void Allocate(uint size_x, uint size_y)
(Re)allocates a map with the given dimension
Definition map.cpp:35
static debug_inline uint Size()
Get the size of the map.
Definition map_func.h:287
VehicleSpriteSeq sprite_seq
Vehicle appearance.
DestinationID GetDestination() const
Gets the destination of this order.
Definition order_base.h:103
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition order_base.h:70
Order * next
Pointer to next order. If nullptr, end of list.
Definition order_base.h:59
void AssignOrder(const Order &other)
Assign data to an order (from another order) This function makes sure that the index is maintained co...
TileIndex tile
The base tile of the area.
SpriteID sprite
The 'real' sprite.
Definition gfx_type.h:23
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
static Titem * GetIfValid(auto index)
Returns Titem with given index.
uint32_t state[2]
The state of the randomizer.
Buses, trucks and trams belong to this class.
Definition roadveh.h:98
uint8_t state
Definition roadveh.h:100
All ships have this type.
Definition ship.h:32
static Station * Get(auto index)
Gets station with given index.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Station data structure.
std::array< GoodsEntry, NUM_CARGO > goods
Goods at this station.
Airport airport
Tile area the airport covers.
Templated helper to make a type-safe 'typedef' representing a single POD value.
Struct about subsidies, offered and awarded.
CargoType cargo_type
Cargo type involved in this subsidy, INVALID_CARGO for invalid subsidy.
Town data structure.
Definition town.h:52
TileIndex xy
town center tile
Definition town.h:53
'Train' is either a loco or a wagon.
Definition train.h:90
uint8_t road_side
the side of the road vehicles drive on
Vehicle data structure.
VehicleCargoList cargo
The cargo this vehicle is carrying.
uint16_t cargo_cap
total capacity
CargoType cargo_type
type of cargo this vehicle is carrying
Order current_order
The current order (+ status, like: loading)
Order * old_orders
Only used during conversion of old save games.
uint16_t refit_cap
Capacity left over from before last refit.
uint8_t spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Vehicle * next
pointer to the next vehicle in the chain
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
TileIndex tile
Current tile index.
PoolID< uint16_t, struct SubsidyIDTag, 256, 0xFFFF > SubsidyID
ID of a subsidy.
void SetTileType(Tile tile, TileType type)
Set the type of a tile.
Definition tile_map.h:131
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition tile_map.h:198
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition tile_map.h:96
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:87
TileType
The different types of tiles.
Definition tile_type.h:47
@ MP_TREES
Tile got trees.
Definition tile_type.h:52
@ MP_ROAD
A tile with road (or tram tracks)
Definition tile_type.h:50
@ MP_STATION
A tile of a station.
Definition tile_type.h:53
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition tile_type.h:57
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition tile_type.h:48
@ MP_HOUSE
A house by a town.
Definition tile_type.h:51
@ MP_WATER
Water tile.
Definition tile_type.h:54
@ MP_RAILWAY
A railway.
Definition tile_type.h:49
@ MP_INDUSTRY
Part of an industry.
Definition tile_type.h:56
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition tile_type.h:55
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition tile_type.h:58
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
PoolID< uint32_t, struct VehicleIDTag, 0xFF000, 0xFFFFF > VehicleID
The type all our vehicle IDs have.
@ VEH_ROAD
Road vehicle type.
@ VEH_DISASTER
Disaster vehicle type.
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ VEH_SHIP
Ship vehicle type.
@ VEH_EFFECT
Effect vehicle type (smoke, explosions, sparks, bubbles)
@ VEH_TRAIN
Train vehicle type.
void MakeSea(Tile t)
Make a sea tile.
Definition water_map.h:422