OpenTTD Source 20250205-master-gfd85ab1e2c
oldloader_sl.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "../stdafx.h"
11#include "../town.h"
12#include "../industry.h"
13#include "../company_func.h"
14#include "../aircraft.h"
15#include "../roadveh.h"
16#include "../ship.h"
17#include "../train.h"
18#include "../signs_base.h"
19#include "../station_base.h"
20#include "../subsidy_base.h"
21#include "../debug.h"
22#include "../depot_base.h"
23#include "../timer/timer_game_calendar.h"
24#include "../timer/timer_game_calendar.h"
25#include "../vehicle_func.h"
26#include "../effectvehicle_base.h"
27#include "../engine_func.h"
28#include "../company_base.h"
29#include "../disaster_vehicle.h"
30#include "../timer/timer.h"
31#include "../timer/timer_game_tick.h"
32#include "../timer/timer_game_calendar.h"
33#include "saveload_internal.h"
34#include "oldloader.h"
35
36#include "table/strings.h"
37#include "../table/engines.h"
38#include "../table/townname.h"
39
40#include "../safeguards.h"
41
43static uint16_t _old_extra_chunk_nums;
45
46void FixOldMapArray()
47{
48 /* TTO/TTD/TTDP savegames could have buoys at tile 0
49 * (without assigned station struct) */
50 MakeSea(0);
51}
52
53static void FixTTDMapArray()
54{
55 for (auto tile : Map::Iterate()) {
56 switch (GetTileType(tile)) {
57 case MP_STATION:
58 tile.m4() = 0; // We do not understand this TTDP station mapping (yet)
59 switch (tile.m5()) {
60 /* We have drive through stops at a totally different place */
61 case 0x53: case 0x54: tile.m5() += 170 - 0x53; break; // Bus drive through
62 case 0x57: case 0x58: tile.m5() += 168 - 0x57; break; // Truck drive through
63 case 0x55: case 0x56: tile.m5() += 170 - 0x55; break; // Bus tram stop
64 case 0x59: case 0x5A: tile.m5() += 168 - 0x59; break; // Truck tram stop
65 default: break;
66 }
67 break;
68
69 case MP_RAILWAY:
70 /* We save presignals different from TTDPatch, convert them */
71 if (GB(tile.m5(), 6, 2) == 1) { // RAIL_TILE_SIGNALS
72 /* This byte is always zero in TTD for this type of tile */
73 if (tile.m4()) { // Convert the presignals to our own format
74 tile.m4() = (tile.m4() >> 1) & 7;
75 }
76 }
77 /* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
78 * clear it for ourselves and let OTTD's rebuild PBS itself */
79 tile.m4() &= 0xF; // Only keep the lower four bits; upper four is PBS
80 break;
81
82 case MP_WATER:
83 /* if water class == 3, make river there */
84 if (GB(tile.m3(), 0, 2) == 3) {
85 SetTileType(tile, MP_WATER);
87 tile.m2() = 0;
88 tile.m3() = 2; // WATER_CLASS_RIVER
89 tile.m4() = Random();
90 tile.m5() = 0;
91 }
92 break;
93
94 default:
95 break;
96 }
97 }
98
99 FixOldMapArray();
100}
101
102static void FixTTDDepots()
103{
104 for (const Depot *d : Depot::Iterate(252)) {
105 if (!IsDepotTile(d->xy) || GetDepotIndex(d->xy) != d->index) {
107 delete d;
108 }
109 }
110}
111
112#define FIXNUM(x, y, z) (((((x) << 16) / (y)) + 1) << z)
113
114static uint32_t RemapOldTownName(uint32_t townnameparts, uint8_t old_town_name_type)
115{
116 switch (old_town_name_type) {
117 case 0: case 3: // English, American
118 /* Already OK */
119 return townnameparts;
120
121 case 1: // French
122 /* For some reason 86 needs to be subtracted from townnameparts
123 * 0000 0000 0000 0000 0000 0000 1111 1111 */
124 return FIXNUM(townnameparts - 86, lengthof(_name_french_real), 0);
125
126 case 2: // German
127 Debug(misc, 0, "German Townnames are buggy ({})", townnameparts);
128 return townnameparts;
129
130 case 4: // Latin-American
131 /* 0000 0000 0000 0000 0000 0000 1111 1111 */
132 return FIXNUM(townnameparts, lengthof(_name_spanish_real), 0);
133
134 case 5: // Silly
135 /* NUM_SILLY_1 - lower 16 bits
136 * NUM_SILLY_2 - upper 16 bits without leading 1 (first 8 bytes)
137 * 1000 0000 2222 2222 0000 0000 1111 1111 */
138 return FIXNUM(townnameparts, lengthof(_name_silly_1), 0) | FIXNUM(GB(townnameparts, 16, 8), lengthof(_name_silly_2), 16);
139 }
140 return 0;
141}
142
143#undef FIXNUM
144
145static void FixOldTowns()
146{
147 /* Convert town-names if needed */
148 for (Town *town : Town::Iterate()) {
149 if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
151 town->townnameparts = RemapOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
152 }
153 }
154}
155
156static StringID *_old_vehicle_names;
157
164{
165 for (Vehicle *v : Vehicle::Iterate()) {
166 if ((size_t)v->next == 0xFFFF) {
167 v->next = nullptr;
168 } else {
169 v->next = Vehicle::GetIfValid((size_t)v->next);
170 }
171
172 /* For some reason we need to correct for this */
173 switch (v->spritenum) {
174 case 0xfd: break;
175 case 0xff: v->spritenum = 0xfe; break;
176 default: v->spritenum >>= 1; break;
177 }
178
179 /* Vehicle-subtype is different in TTD(Patch) */
180 if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
181
182 v->name = CopyFromOldName(_old_vehicle_names[v->index]);
183
184 /* We haven't used this bit for stations for ages */
185 if (v->type == VEH_ROAD) {
187 if (rv->state != RVSB_IN_DEPOT && rv->state != RVSB_WORMHOLE) {
188 ClrBit(rv->state, 2);
189 Tile tile(rv->tile);
190 if (IsTileType(tile, MP_STATION) && tile.m5() >= 168) {
191 /* Update the vehicle's road state to show we're in a drive through road stop. */
193 }
194 }
195 }
196
197 /* The subtype should be 0, but it sometimes isn't :( */
198 if (v->type == VEH_ROAD || v->type == VEH_SHIP) v->subtype = 0;
199
200 /* Sometimes primary vehicles would have a nothing (invalid) order
201 * or vehicles that could not have an order would still have a
202 * (loading) order which causes assertions and the like later on.
203 */
205 (v->IsPrimaryVehicle() && v->current_order.IsType(OT_NOTHING))) {
206 v->current_order.MakeDummy();
207 }
208
209 /* Shared orders are fixed in AfterLoadVehicles now */
210 }
211}
212
213static bool FixTTOMapArray()
214{
215 for (auto tile : Map::Iterate()) {
216 TileType tt = GetTileType(tile);
217 if (tt == 11) {
218 /* TTO has a different way of storing monorail.
219 * Instead of using bits in m3 it uses a different tile type. */
220 tile.m3() = 1; // rail type = monorail (in TTD)
221 SetTileType(tile, MP_RAILWAY);
222 tile.m2() = 1; // set monorail ground to RAIL_GROUND_GRASS
223 tt = MP_RAILWAY;
224 }
225
226 switch (tt) {
227 case MP_CLEAR:
228 break;
229
230 case MP_RAILWAY:
231 switch (GB(tile.m5(), 6, 2)) {
232 case 0: // RAIL_TILE_NORMAL
233 break;
234 case 1: // RAIL_TILE_SIGNALS
235 tile.m4() = (~tile.m5() & 1) << 2; // signal variant (present only in OTTD)
236 SB(tile.m2(), 6, 2, GB(tile.m5(), 3, 2)); // signal status
237 tile.m3() |= 0xC0; // both signals are present
238 tile.m5() = HasBit(tile.m5(), 5) ? 2 : 1; // track direction (only X or Y)
239 tile.m5() |= 0x40; // RAIL_TILE_SIGNALS
240 break;
241 case 3: // RAIL_TILE_DEPOT
242 tile.m2() = 0;
243 break;
244 default:
245 return false;
246 }
247 break;
248
249 case MP_ROAD: // road (depot) or level crossing
250 switch (GB(tile.m5(), 4, 4)) {
251 case 0: // ROAD_TILE_NORMAL
252 if (tile.m2() == 4) tile.m2() = 5; // 'small trees' -> ROADSIDE_TREES
253 break;
254 case 1: // ROAD_TILE_CROSSING (there aren't monorail crossings in TTO)
255 tile.m3() = tile.m1(); // set owner of road = owner of rail
256 break;
257 case 2: // ROAD_TILE_DEPOT
258 break;
259 default:
260 return false;
261 }
262 break;
263
264 case MP_HOUSE:
265 tile.m3() = tile.m2() & 0xC0; // construction stage
266 tile.m2() &= 0x3F; // building type
267 if (tile.m2() >= 5) tile.m2()++; // skip "large office block on snow"
268 break;
269
270 case MP_TREES:
271 tile.m3() = GB(tile.m5(), 3, 3); // type of trees
272 tile.m5() &= 0xC7; // number of trees and growth status
273 break;
274
275 case MP_STATION:
276 tile.m3() = (tile.m5() >= 0x08 && tile.m5() <= 0x0F) ? 1 : 0; // monorail -> 1, others 0 (rail, road, airport, dock)
277 if (tile.m5() >= 8) tile.m5() -= 8; // shift for monorail
278 if (tile.m5() >= 0x42) tile.m5()++; // skip heliport
279 break;
280
281 case MP_WATER:
282 tile.m3() = tile.m2() = 0;
283 break;
284
285 case MP_VOID:
286 tile.m2() = tile.m3() = tile.m5() = 0;
287 break;
288
289 case MP_INDUSTRY:
290 tile.m3() = 0;
291 switch (tile.m5()) {
292 case 0x24: // farm silo
293 tile.m5() = 0x25;
294 break;
295 case 0x25: case 0x27: // farm
296 case 0x28: case 0x29: case 0x2A: case 0x2B: // factory
297 tile.m5()--;
298 break;
299 default:
300 if (tile.m5() >= 0x2C) tile.m5() += 3; // iron ore mine, steel mill or bank
301 break;
302 }
303 break;
304
305 case MP_TUNNELBRIDGE:
306 if (HasBit(tile.m5(), 7)) { // bridge
307 uint8_t m5 = tile.m5();
308 tile.m5() = m5 & 0xE1; // copy bits 7..5, 1
309 if (GB(m5, 1, 2) == 1) tile.m5() |= 0x02; // road bridge
310 if (GB(m5, 1, 2) == 3) tile.m2() |= 0xA0; // monorail bridge -> tubular, steel bridge
311 if (!HasBit(m5, 6)) { // bridge head
312 tile.m3() = (GB(m5, 1, 2) == 3) ? 1 : 0; // track subtype (1 for monorail, 0 for others)
313 } else { // middle bridge part
314 tile.m3() = HasBit(m5, 2) ? 0x10 : 0; // track subtype on bridge
315 if (GB(m5, 3, 2) == 3) tile.m3() |= 1; // track subtype under bridge
316 if (GB(m5, 3, 2) == 1) tile.m5() |= 0x08; // set for road/water under (0 for rail/clear)
317 }
318 } else { // tunnel entrance/exit
319 tile.m2() = 0;
320 tile.m3() = HasBit(tile.m5(), 3); // monorail
321 tile.m5() &= HasBit(tile.m5(), 3) ? 0x03 : 0x07 ; // direction, transport type (== 0 for rail)
322 }
323 break;
324
325 case MP_OBJECT:
326 tile.m2() = 0;
327 tile.m3() = 0;
328 break;
329
330 default:
331 return false;
332
333 }
334 }
335
336 FixOldMapArray();
337
338 return true;
339}
340
341static Engine *_old_engines;
342
343static bool FixTTOEngines()
344{
345 using OldEngineID = uint8_t;
347 static const OldEngineID ttd_to_tto[] = {
348 0, 255, 255, 255, 255, 255, 255, 255, 5, 7, 8, 9, 10, 11, 12, 13,
349 255, 255, 255, 255, 255, 255, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
350 25, 26, 27, 29, 28, 30, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
351 255, 255, 255, 255, 255, 255, 255, 31, 255, 32, 33, 34, 35, 36, 37, 38,
352 39, 40, 41, 42, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
353 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
354 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
355 255, 255, 255, 255, 44, 45, 46, 255, 255, 255, 255, 47, 48, 255, 49, 50,
356 255, 255, 255, 255, 51, 52, 255, 53, 54, 255, 55, 56, 255, 57, 59, 255,
357 58, 60, 255, 61, 62, 255, 63, 64, 255, 65, 66, 255, 255, 255, 255, 255,
358 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
359 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
360 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 67, 68, 69, 70,
361 71, 255, 255, 76, 77, 255, 255, 78, 79, 80, 81, 82, 83, 84, 85, 86,
362 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 255,
363 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 102, 255, 255
364 };
365
367 static const OldEngineID tto_to_ttd[] = {
368 0, 0, 8, 8, 8, 8, 8, 9, 10, 11, 12, 13, 14, 15, 15, 22,
369 23, 24, 25, 26, 27, 29, 28, 30, 31, 32, 33, 34, 35, 36, 37, 55,
370 57, 59, 58, 60, 61, 62, 63, 64, 65, 66, 67, 116, 116, 117, 118, 123,
371 124, 126, 127, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147, 148, 150,
372 151, 153, 154, 204, 205, 206, 207, 208, 211, 212, 211, 212, 211, 212, 215, 216,
373 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232,
374 233, 234, 235, 236, 237, 238, 253
375 };
376
377 for (Vehicle *v : Vehicle::Iterate()) {
378 if (v->engine_type >= lengthof(tto_to_ttd)) return false;
379 v->engine_type = static_cast<EngineID>(tto_to_ttd[v->engine_type]);
380 }
381
382 /* Load the default engine set. Many of them will be overridden later */
383 {
384 uint j = 0;
385 for (uint16_t i = 0; i < lengthof(_orig_rail_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_TRAIN, i);
386 for (uint16_t i = 0; i < lengthof(_orig_road_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_ROAD, i);
387 for (uint16_t i = 0; i < lengthof(_orig_ship_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_SHIP, i);
388 for (uint16_t i = 0; i < lengthof(_orig_aircraft_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_AIRCRAFT, i);
389 }
390
392 TimerGameCalendar::YearMonthDay aging_ymd = TimerGameCalendar::ConvertDateToYMD(aging_date);
393
394 for (EngineID i = 0; i < 256; i++) {
395 OldEngineID oi = ttd_to_tto[i];
396 Engine *e = GetTempDataEngine(i);
397
398 if (oi == 255) {
399 /* Default engine is used */
401 StartupOneEngine(e, aging_ymd, 0);
402 CalcEngineReliability(e, false);
405
406 /* Make sure for example monorail and maglev are available when they should be */
407 if (TimerGameCalendar::date >= e->intro_date && e->info.climates.Test(LandscapeType::Temperate)) {
409 e->company_avail = std::numeric_limits<CompanyMask>::max();
411 }
412 } else {
413 /* Using data from TTO savegame */
414 Engine *oe = &_old_engines[oi];
415
416 e->intro_date = oe->intro_date;
417 e->age = oe->age;
418 e->reliability = oe->reliability;
426 e->flags = oe->flags;
427
428 e->company_avail = 0;
429
430 /* One or more engines were remapped to this one. Make this engine available
431 * if at least one of them was available. */
432 for (uint j = 0; j < lengthof(tto_to_ttd); j++) {
433 if (tto_to_ttd[j] == i && _old_engines[j].company_avail != 0) {
434 e->company_avail = std::numeric_limits<CompanyMask>::max();
436 break;
437 }
438 }
439
440 e->info.climates = LandscapeType::Temperate;
441 }
442
444 e->preview_asked = std::numeric_limits<CompanyMask>::max();
445 e->preview_wait = 0;
446 e->name = std::string{};
447 }
448
449 return true;
450}
451
452static void FixTTOCompanies()
453{
454 for (Company *c : Company::Iterate()) {
455 c->cur_economy.company_value = CalculateCompanyValue(c); // company value history is zeroed
456 }
457}
458
459static inline Colours RemapTTOColour(Colours tto)
460{
462 static const Colours tto_colour_remap[] = {
463 COLOUR_DARK_BLUE, COLOUR_GREY, COLOUR_YELLOW, COLOUR_RED,
464 COLOUR_PURPLE, COLOUR_DARK_GREEN, COLOUR_ORANGE, COLOUR_PALE_GREEN,
465 COLOUR_BLUE, COLOUR_GREEN, COLOUR_CREAM, COLOUR_BROWN,
466 COLOUR_WHITE, COLOUR_LIGHT_BLUE, COLOUR_MAUVE, COLOUR_PINK
467 };
468
469 if (static_cast<size_t>(tto) >= std::size(tto_colour_remap)) return COLOUR_GREY; // this shouldn't happen
470
471 return tto_colour_remap[tto];
472}
473
474static inline uint RemapTownIndex(uint x)
475{
476 return _savegame_type == SGT_TTO ? (x - 0x264) / 78 : (x - 0x264) / 94;
477}
478
479static inline uint RemapOrderIndex(uint x)
480{
481 return _savegame_type == SGT_TTO ? (x - 0x1AC4) / 2 : (x - 0x1C18) / 2;
482}
483
484extern std::vector<TileIndex> _animated_tiles;
486extern char *_old_name_array;
487
488static uint32_t _old_town_index;
489static uint16_t _old_string_id;
490static uint16_t _old_string_id_2;
491
492static void ClearOldMap3(TileIndex t)
493{
494 Tile tile(t);
495 tile.m3() = 0;
496 tile.m4() = 0;
497}
498
499static Town *RemapTown(TileIndex fallback)
500{
501 /* In some cases depots, industries and stations could refer to a missing town. */
502 Town *t = Town::GetIfValid(RemapTownIndex(_old_town_index));
503 if (t == nullptr) {
504 /* In case the town that was refered to does not exist, find the closest.
505 * However, this needs the kd-tree to be present. */
506 RebuildTownKdtree();
507 t = CalcClosestTownFromTile(fallback);
508 }
509 return t;
510}
511
512static void ReadTTDPatchFlags()
513{
514 if (_read_ttdpatch_flags) return;
515
517
518 /* Set default values */
520 _ttdp_version = 0;
522 _bump_assert_value = 0;
523
524 if (_savegame_type == SGT_TTO) return;
525
526 /* TTDPatch misuses old map3 (now m3/m4) for flags.. read them! */
528 /* Somehow.... there was an error in some savegames, so 0 becomes 1
529 * and 1 becomes 2. The rest of the values are okay */
531
532 _old_vehicle_names = MallocT<StringID>(_old_vehicle_multiplier * 850);
533
534 /* TTDPatch increases the Vehicle-part in the middle of the game,
535 * so if the multiplier is anything else but 1, the assert fails..
536 * bump the assert value so it doesn't!
537 * (1 multiplier == 850 vehicles
538 * 1 vehicle == 128 bytes */
539 _bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128;
540
541 /* The first 17 bytes are used by TTDP1, which translates to the first 9 m3s and first 8 m4s. */
542 for (TileIndex i{}; i <= 8; i++) { // check tile 0, too
543 Tile tile(i);
544 if (tile.m3() != 0 || (i != 8 && tile.m4() != 0)) _savegame_type = SGT_TTDP1;
545 }
546
547 /* Check if we have a modern TTDPatch savegame (has extra data all around) */
548 Tile ttdp2_header_first(Map::Size() - 3);
549 Tile ttdp2_header_second(Map::Size() - 2);
550 if (ttdp2_header_first.m3() == 'T' && ttdp2_header_first.m4() == 'T' &&
551 ttdp2_header_second.m3() == 'D' && ttdp2_header_second.m4() == 'p') {
553 }
554
555 Tile extra_chunk_tile = Tile(_savegame_type == SGT_TTDP2 ? Map::Size() - 1 : 1);
556 _old_extra_chunk_nums = extra_chunk_tile.m3() | extra_chunk_tile.m4() << 8;
557
558 /* Clean the misused places */
559 for (TileIndex i{}; i < 9; i++) ClearOldMap3(i);
560 for (TileIndex i = TileXY(0, Map::MaxY()); i < Map::Size(); i++) ClearOldMap3(i);
561
562 if (_savegame_type == SGT_TTDP2) Debug(oldloader, 2, "Found TTDPatch game");
563
564 Debug(oldloader, 3, "Vehicle-multiplier is set to {} ({} vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
565}
566
567static const OldChunks town_chunk[] = {
568 OCL_SVAR( OC_TILE, Town, xy ),
569 OCL_NULL( 2 ),
570 OCL_SVAR( OC_UINT16, Town, townnametype ),
571 OCL_SVAR( OC_UINT32, Town, townnameparts ),
572 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Town, grow_counter ),
573 OCL_NULL( 1 ),
574 OCL_NULL( 4 ),
575 OCL_NULL( 2 ),
576 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Town, flags ),
577 OCL_NULL( 10 ),
578
579 OCL_SVAR( OC_INT16, Town, ratings[0] ),
580 OCL_SVAR( OC_INT16, Town, ratings[1] ),
581 OCL_SVAR( OC_INT16, Town, ratings[2] ),
582 OCL_SVAR( OC_INT16, Town, ratings[3] ),
583 OCL_SVAR( OC_INT16, Town, ratings[4] ),
584 OCL_SVAR( OC_INT16, Town, ratings[5] ),
585 OCL_SVAR( OC_INT16, Town, ratings[6] ),
586 OCL_SVAR( OC_INT16, Town, ratings[7] ),
587
588 OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, have_ratings ),
589 OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, statues ),
590 OCL_NULL( 2 ),
591 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Town, time_until_rebuild ),
592 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Town, growth_rate ),
593
594 /* Slots 0 and 2 are passengers and mail respectively for old saves. */
595 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[0].new_max ),
596 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[2].new_max ),
597 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[0].new_act ),
598 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[2].new_act ),
599 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[0].old_max ),
600 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[2].old_max ),
601 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[0].old_act ),
602 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[2].old_act ),
603
604 OCL_NULL( 2 ),
605
606 OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_FOOD].new_act ),
607 OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_WATER].new_act ),
608 OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_FOOD].old_act ),
609 OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TAE_WATER].old_act ),
610
611 OCL_SVAR( OC_UINT8, Town, road_build_months ),
612 OCL_SVAR( OC_UINT8, Town, fund_buildings_months ),
613
614 OCL_CNULL( OC_TTD, 8 ),
615
616 OCL_END()
617};
618
619static bool LoadOldTown(LoadgameState *ls, int num)
620{
621 Town *t = new (num) Town();
622 if (!LoadChunk(ls, t, town_chunk)) return false;
623
624 if (t->xy != 0) {
625 if (_savegame_type == SGT_TTO) {
626 /* 0x10B6 is auto-generated name, others are custom names */
627 t->townnametype = t->townnametype == 0x10B6 ? 0x20C1 : t->townnametype + 0x2A00;
628 }
629 } else {
630 delete t;
631 }
632
633 return true;
634}
635
636static uint16_t _old_order;
637static const OldChunks order_chunk[] = {
638 OCL_VAR ( OC_UINT16, 1, &_old_order ),
639 OCL_END()
640};
641
642static bool LoadOldOrder(LoadgameState *ls, int num)
643{
644 if (!LoadChunk(ls, nullptr, order_chunk)) return false;
645
646 Order *o = new (num) Order();
647 o->AssignOrder(UnpackOldOrder(_old_order));
648
649 if (o->IsType(OT_NOTHING)) {
650 delete o;
651 } else {
652 /* Relink the orders to each other (in the orders for one vehicle are behind each other,
653 * with an invalid order (OT_NOTHING) as indication that it is the last order */
654 Order *prev = Order::GetIfValid(num - 1);
655 if (prev != nullptr) prev->next = o;
656 }
657
658 return true;
659}
660
661static bool LoadOldAnimTileList(LoadgameState *ls, int)
662{
663 TileIndex anim_list[256];
664 const OldChunks anim_chunk[] = {
665 OCL_VAR ( OC_TILE, 256, anim_list ),
666 OCL_END ()
667 };
668
669 if (!LoadChunk(ls, nullptr, anim_chunk)) return false;
670
671 /* The first zero in the loaded array indicates the end of the list. */
672 for (int i = 0; i < 256; i++) {
673 if (anim_list[i] == 0) break;
674 _animated_tiles.push_back(anim_list[i]);
675 }
676
677 return true;
678}
679
680static const OldChunks depot_chunk[] = {
681 OCL_SVAR( OC_TILE, Depot, xy ),
682 OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
683 OCL_END()
684};
685
686static bool LoadOldDepot(LoadgameState *ls, int num)
687{
688 Depot *d = new (num) Depot();
689 if (!LoadChunk(ls, d, depot_chunk)) return false;
690
691 if (d->xy != 0) {
692 d->town = RemapTown(d->xy);
693 } else {
694 delete d;
695 }
696
697 return true;
698}
699
700static StationID _current_station_id;
701static uint16_t _waiting_acceptance;
702static uint8_t _cargo_source;
703static uint8_t _cargo_periods;
704
705static const OldChunks goods_chunk[] = {
706 OCL_VAR ( OC_UINT16, 1, &_waiting_acceptance ),
707 OCL_SVAR( OC_UINT8, GoodsEntry, time_since_pickup ),
708 OCL_SVAR( OC_UINT8, GoodsEntry, rating ),
709 OCL_VAR ( OC_UINT8, 1, &_cargo_source ),
710 OCL_VAR ( OC_UINT8, 1, &_cargo_periods ),
711 OCL_SVAR( OC_UINT8, GoodsEntry, last_speed ),
712 OCL_SVAR( OC_UINT8, GoodsEntry, last_age ),
713
714 OCL_END()
715};
716
717static bool LoadOldGood(LoadgameState *ls, int num)
718{
719 /* for TTO games, 12th (num == 11) goods entry is created in the Station constructor */
720 if (_savegame_type == SGT_TTO && num == 11) return true;
721
722 Station *st = Station::Get(_current_station_id);
723 GoodsEntry *ge = &st->goods[num];
724
725 if (!LoadChunk(ls, ge, goods_chunk)) return false;
726
727 AssignBit(ge->status, GoodsEntry::GES_ACCEPTANCE, HasBit(_waiting_acceptance, 15));
728 AssignBit(ge->status, GoodsEntry::GES_RATING, _cargo_source != 0xFF);
729 if (GB(_waiting_acceptance, 0, 12) != 0 && CargoPacket::CanAllocateItem()) {
730 ge->GetOrCreateData().cargo.Append(new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_periods, (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, INVALID_TILE, 0),
731 INVALID_STATION);
732 }
733
734 return true;
735}
736
737static const OldChunks station_chunk[] = {
738 OCL_SVAR( OC_TILE, Station, xy ),
739 OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
740
741 OCL_NULL( 4 ),
742 OCL_SVAR( OC_TILE, Station, train_station.tile ),
743 OCL_SVAR( OC_TILE, Station, airport.tile ),
744 OCL_NULL( 2 ),
745 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Station, train_station.w ),
746
747 OCL_NULL( 1 ),
748 OCL_NULL( 2 ),
749
750 OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
751
752 OCL_NULL( 4 ),
753
754 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Station, had_vehicle_of_type ),
755
756 OCL_CHUNK( 12, LoadOldGood ),
757
758 OCL_SVAR( OC_UINT8, Station, time_since_load ),
759 OCL_SVAR( OC_UINT8, Station, time_since_unload ),
760 OCL_SVAR( OC_UINT8, Station, delete_ctr ),
761 OCL_SVAR( OC_UINT8, Station, owner ),
762 OCL_SVAR( OC_UINT8, Station, facilities ),
763 OCL_SVAR( OC_TTD | OC_UINT8, Station, airport.type ),
764 OCL_SVAR( OC_TTO | OC_FILE_U16 | OC_VAR_U64, Station, airport.flags ),
765 OCL_NULL( 3 ),
766 OCL_CNULL( OC_TTD, 1 ),
767 OCL_SVAR( OC_TTD | OC_FILE_U16 | OC_VAR_U64, Station, airport.flags ),
768 OCL_CNULL( OC_TTD, 2 ),
769 OCL_CNULL( OC_TTD, 4 ),
770
771 OCL_END()
772};
773
774static bool LoadOldStation(LoadgameState *ls, int num)
775{
776 Station *st = new (num) Station();
777 _current_station_id = num;
778
779 if (!LoadChunk(ls, st, station_chunk)) return false;
780
781 if (st->xy != 0) {
782 st->town = RemapTown(st->xy);
783
784 if (_savegame_type == SGT_TTO) {
785 if (IsInsideBS(_old_string_id, 0x180F, 32)) {
786 st->string_id = STR_SV_STNAME + (_old_string_id - 0x180F); // automatic name
787 } else {
788 st->string_id = _old_string_id + 0x2800; // custom name
789 }
790
791 if (HasBit(st->airport.flags, 8)) {
792 st->airport.type = 1; // large airport
793 } else if (HasBit(st->airport.flags, 6)) {
794 st->airport.type = 3; // oil rig
795 } else {
796 st->airport.type = 0; // small airport
797 }
798 } else {
799 st->string_id = RemapOldStringID(_old_string_id);
800 }
801 } else {
802 delete st;
803 }
804
805 return true;
806}
807
808/* Old save games always have 3 input and 2 output slots per industry. */
809static std::array<Industry::AcceptedCargo, INDUSTRY_ORIGINAL_NUM_INPUTS> _old_accepted{};
810static std::array<Industry::ProducedCargo, INDUSTRY_ORIGINAL_NUM_OUTPUTS> _old_produced{};
811
812static const OldChunks industry_chunk[] = {
813 OCL_SVAR( OC_TILE, Industry, location.tile ),
814 OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
815 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Industry, location.w ),
816 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Industry, location.h ),
817 OCL_NULL( 2 ),
818
819 OCL_VAR( OC_TTD | OC_UINT16, 1, &_old_produced[0].waiting ),
820 OCL_VAR( OC_TTD | OC_UINT16, 1, &_old_produced[1].waiting ),
821 OCL_VAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, 1, &_old_produced[0].waiting ),
822 OCL_VAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, 1, &_old_produced[1].waiting ),
823
824 OCL_VAR( OC_UINT8, 1, &_old_produced[0].rate ),
825 OCL_VAR( OC_UINT8, 1, &_old_produced[1].rate ),
826
827 OCL_NULL( 3 ),
828
829 OCL_SVAR( OC_UINT8, Industry, prod_level ),
830
831 OCL_VAR( OC_UINT16, 1, &_old_produced[0].history[THIS_MONTH].production ),
832 OCL_VAR( OC_UINT16, 1, &_old_produced[1].history[THIS_MONTH].production ),
833 OCL_VAR( OC_UINT16, 1, &_old_produced[0].history[THIS_MONTH].transported ),
834 OCL_VAR( OC_UINT16, 1, &_old_produced[1].history[THIS_MONTH].transported ),
835
836 OCL_NULL( 2 ),
837
838 OCL_VAR( OC_UINT16, 1, &_old_produced[0].history[LAST_MONTH].production ),
839 OCL_VAR( OC_UINT16, 1, &_old_produced[1].history[LAST_MONTH].production ),
840 OCL_VAR( OC_UINT16, 1, &_old_produced[0].history[LAST_MONTH].transported ),
841 OCL_VAR( OC_UINT16, 1, &_old_produced[1].history[LAST_MONTH].transported ),
842
843 OCL_SVAR( OC_UINT8, Industry, type ),
844 OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, counter ),
845 OCL_SVAR( OC_UINT8, Industry, owner ),
846 OCL_SVAR( OC_UINT8, Industry, random_colour ),
847 OCL_SVAR( OC_TTD | OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ),
848 OCL_SVAR( OC_TTD | OC_UINT16, Industry, counter ),
849 OCL_SVAR( OC_TTD | OC_UINT8, Industry, was_cargo_delivered ),
850
851 OCL_CNULL( OC_TTD, 9 ),
852
853 OCL_END()
854};
855
856static bool LoadOldIndustry(LoadgameState *ls, int num)
857{
858 Industry *i = new (num) Industry();
859 if (!LoadChunk(ls, i, industry_chunk)) return false;
860
861 if (i->location.tile != 0) {
862 /* Copy data from old fixed arrays to industry. */
863 std::copy(std::begin(_old_accepted), std::end(_old_accepted), std::back_inserter(i->accepted));
864 std::copy(std::begin(_old_produced), std::end(_old_produced), std::back_inserter(i->produced));
865
866 i->town = RemapTown(i->location.tile);
867
868 if (_savegame_type == SGT_TTO) {
869 if (i->type > 0x06) i->type++; // Printing Works were added
870 if (i->type == 0x0A) i->type = 0x12; // Iron Ore Mine has different ID
871
872 TimerGameEconomy::YearMonthDay ymd = TimerGameEconomy::ConvertDateToYMD(TimerGameEconomy::date);
873 i->last_prod_year = ymd.year;
874
876 }
877
878 Industry::industries[i->type].push_back(i->index); // Assume savegame indices are sorted.
879 } else {
880 delete i;
881 }
882
883 return true;
884}
885
886static CompanyID _current_company_id;
887static int32_t _old_yearly;
888
889static const OldChunks _company_yearly_chunk[] = {
890 OCL_VAR( OC_INT32, 1, &_old_yearly ),
891 OCL_END()
892};
893
894static bool LoadOldCompanyYearly(LoadgameState *ls, int num)
895{
896 Company *c = Company::Get(_current_company_id);
897
898 for (uint i = 0; i < 13; i++) {
899 if (_savegame_type == SGT_TTO && i == 6) {
900 _old_yearly = 0; // property maintenance
901 } else {
902 if (!LoadChunk(ls, nullptr, _company_yearly_chunk)) return false;
903 }
904
905 c->yearly_expenses[num][i] = _old_yearly;
906 }
907
908 return true;
909}
910
911static const OldChunks _company_economy_chunk[] = {
912 OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ),
913 OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ),
914 OCL_SVAR( OC_INT32, CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1] ),
915 OCL_SVAR( OC_INT32, CompanyEconomyEntry, performance_history ),
916 OCL_SVAR( OC_TTD | OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ),
917
918 OCL_END()
919};
920
921static bool LoadOldCompanyEconomy(LoadgameState *ls, int)
922{
923 Company *c = Company::Get(_current_company_id);
924
925 if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false;
926
927 /* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
930
931 for (uint i = 0; i < 24; i++) {
932 if (!LoadChunk(ls, &c->old_economy[i], _company_economy_chunk)) return false;
933
934 c->old_economy[i].income = -c->old_economy[i].income;
936 }
937
938 return true;
939}
940
941static const OldChunks _company_chunk[] = {
942 OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
943 OCL_SVAR( OC_UINT32, Company, name_2 ),
944 OCL_SVAR( OC_UINT32, Company, face ),
945 OCL_VAR ( OC_UINT16, 1, &_old_string_id_2 ),
946 OCL_SVAR( OC_UINT32, Company, president_name_2 ),
947
948 OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, money ),
949 OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, current_loan ),
950
951 OCL_SVAR( OC_UINT8, Company, colour ),
952 OCL_SVAR( OC_UINT8, Company, money_fraction ),
953 OCL_SVAR( OC_UINT8, Company, months_of_bankruptcy ),
954 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Company, bankrupt_asked ),
955 OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Company, bankrupt_value ),
956 OCL_SVAR( OC_UINT16, Company, bankrupt_timeout ),
957
958 OCL_CNULL( OC_TTD, 4 ), // cargo_types
959 OCL_CNULL( OC_TTO, 2 ), // cargo_types
960
961 OCL_CHUNK( 3, LoadOldCompanyYearly ),
962 OCL_CHUNK( 1, LoadOldCompanyEconomy ),
963
964 OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Company, inaugurated_year),
965 OCL_SVAR( OC_TILE, Company, last_build_coordinate ),
966 OCL_SVAR( OC_UINT8, Company, num_valid_stat_ent ),
967
968 OCL_NULL( 230 ), // Old AI
969
970 OCL_SVAR( OC_UINT8, Company, block_preview ),
971 OCL_CNULL( OC_TTD, 1 ), // Old AI
972 OCL_CNULL( OC_TTD, 1 ), // avail_railtypes
973 OCL_SVAR( OC_TILE, Company, location_of_HQ ),
974
975 OCL_CNULL( OC_TTD, 4 ), // Shares
976
977 OCL_CNULL( OC_TTD, 8 ), // junk at end of chunk
978
979 OCL_END()
980};
981
982static bool LoadOldCompany(LoadgameState *ls, int num)
983{
984 Company *c = new (num) Company();
985
986 _current_company_id = (CompanyID)num;
987
988 if (!LoadChunk(ls, c, _company_chunk)) return false;
989
990 if (_old_string_id == 0) {
991 delete c;
992 return true;
993 }
994
995 if (_savegame_type == SGT_TTO) {
996 /* adjust manager's face */
997 if (HasBit(c->face, 27) && GB(c->face, 26, 1) == GB(c->face, 19, 1)) {
998 /* if face would be black in TTD, adjust tie colour and thereby face colour */
999 ClrBit(c->face, 27);
1000 }
1001
1002 /* Company name */
1003 if (_old_string_id == 0 || _old_string_id == 0x4C00) {
1004 _old_string_id = STR_SV_UNNAMED; // "Unnamed"
1005 } else if (GB(_old_string_id, 8, 8) == 0x52) {
1006 _old_string_id += 0x2A00; // Custom name
1007 } else {
1008 _old_string_id = RemapOldStringID(_old_string_id += 0x240D); // Automatic name
1009 }
1010 c->name_1 = _old_string_id;
1011
1012 /* Manager name */
1013 switch (_old_string_id_2) {
1014 case 0x4CDA: _old_string_id_2 = SPECSTR_PRESIDENT_NAME; break; // automatic name
1015 case 0x0006: _old_string_id_2 = STR_SV_EMPTY; break; // empty name
1016 default: _old_string_id_2 = _old_string_id_2 + 0x2A00; break; // custom name
1017 }
1018 c->president_name_1 = _old_string_id_2;
1019
1020 c->colour = RemapTTOColour(c->colour);
1021
1022 if (num != 0) c->is_ai = true;
1023 } else {
1024 c->name_1 = RemapOldStringID(_old_string_id);
1025 c->president_name_1 = RemapOldStringID(_old_string_id_2);
1026
1027 if (num == 0) {
1028 /* If the first company has no name, make sure we call it UNNAMED */
1029 if (c->name_1 == STR_NULL) {
1030 c->name_1 = STR_SV_UNNAMED;
1031 }
1032 } else {
1033 /* Beside some multiplayer maps (1 on 1), which we don't official support,
1034 * all other companies are an AI.. mark them as such */
1035 c->is_ai = true;
1036 }
1037
1038 /* Sometimes it is better to not ask.. in old scenarios, the money
1039 * was always 893288 pounds. In the newer versions this is correct,
1040 * but correct for those oldies
1041 * Ps: this also means that if you had exact 893288 pounds, you will go back
1042 * to 100000.. this is a very VERY small chance ;) */
1043 if (c->money == 893288) c->money = c->current_loan = 100000;
1044 }
1045
1046 _company_colours[num] = c->colour;
1048
1049 return true;
1050}
1051
1052static uint32_t _old_order_ptr;
1053static uint16_t _old_next_ptr;
1054static VehicleID _current_vehicle_id;
1055
1056static const OldChunks vehicle_train_chunk[] = {
1057 OCL_SVAR( OC_UINT8, Train, track ),
1058 OCL_SVAR( OC_UINT8, Train, force_proceed ),
1059 OCL_SVAR( OC_UINT16, Train, crash_anim_pos ),
1060 OCL_SVAR( OC_UINT8, Train, railtype ),
1061
1062 OCL_NULL( 5 ),
1063
1064 OCL_END()
1065};
1066
1067static const OldChunks vehicle_road_chunk[] = {
1068 OCL_SVAR( OC_UINT8, RoadVehicle, state ),
1069 OCL_SVAR( OC_UINT8, RoadVehicle, frame ),
1070 OCL_SVAR( OC_UINT16, RoadVehicle, blocked_ctr ),
1071 OCL_SVAR( OC_UINT8, RoadVehicle, overtaking ),
1072 OCL_SVAR( OC_UINT8, RoadVehicle, overtaking_ctr ),
1073 OCL_SVAR( OC_UINT16, RoadVehicle, crashed_ctr ),
1074 OCL_SVAR( OC_UINT8, RoadVehicle, reverse_ctr ),
1075
1076 OCL_NULL( 1 ),
1077
1078 OCL_END()
1079};
1080
1081static const OldChunks vehicle_ship_chunk[] = {
1082 OCL_SVAR( OC_UINT8, Ship, state ),
1083
1084 OCL_NULL( 9 ),
1085
1086 OCL_END()
1087};
1088
1089static const OldChunks vehicle_air_chunk[] = {
1090 OCL_SVAR( OC_UINT8, Aircraft, pos ),
1091 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Aircraft, targetairport ),
1092 OCL_SVAR( OC_UINT16, Aircraft, crashed_counter ),
1093 OCL_SVAR( OC_UINT8, Aircraft, state ),
1094
1095 OCL_NULL( 5 ),
1096
1097 OCL_END()
1098};
1099
1100static const OldChunks vehicle_effect_chunk[] = {
1101 OCL_SVAR( OC_UINT16, EffectVehicle, animation_state ),
1102 OCL_SVAR( OC_UINT8, EffectVehicle, animation_substate ),
1103
1104 OCL_NULL( 7 ), // Junk
1105
1106 OCL_END()
1107};
1108
1109static const OldChunks vehicle_disaster_chunk[] = {
1110 OCL_SVAR( OC_UINT16, DisasterVehicle, image_override ),
1111 OCL_SVAR( OC_UINT16, DisasterVehicle, big_ufo_destroyer_target ),
1112
1113 OCL_NULL( 6 ),
1114
1115 OCL_END()
1116};
1117
1118static const OldChunks vehicle_empty_chunk[] = {
1119 OCL_NULL( 10 ),
1120
1121 OCL_END()
1122};
1123
1124static bool LoadOldVehicleUnion(LoadgameState *ls, int)
1125{
1126 Vehicle *v = Vehicle::GetIfValid(_current_vehicle_id);
1127 uint temp = ls->total_read;
1128 bool res;
1129
1130 if (v == nullptr) {
1131 res = LoadChunk(ls, nullptr, vehicle_empty_chunk);
1132 } else {
1133 switch (v->type) {
1134 default: SlErrorCorrupt("Invalid vehicle type");
1135 case VEH_TRAIN : res = LoadChunk(ls, v, vehicle_train_chunk); break;
1136 case VEH_ROAD : res = LoadChunk(ls, v, vehicle_road_chunk); break;
1137 case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break;
1138 case VEH_AIRCRAFT: res = LoadChunk(ls, v, vehicle_air_chunk); break;
1139 case VEH_EFFECT : res = LoadChunk(ls, v, vehicle_effect_chunk); break;
1140 case VEH_DISASTER: res = LoadChunk(ls, v, vehicle_disaster_chunk); break;
1141 }
1142 }
1143
1144 /* This chunk size should always be 10 bytes */
1145 if (ls->total_read - temp != 10) {
1146 Debug(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size");
1147 return false;
1148 }
1149
1150 return res;
1151}
1152
1153static uint16_t _cargo_count;
1154
1155static const OldChunks vehicle_chunk[] = {
1156 OCL_SVAR( OC_UINT8, Vehicle, subtype ),
1157
1158 OCL_NULL( 2 ),
1159 OCL_NULL( 2 ),
1160
1161 OCL_VAR ( OC_UINT32, 1, &_old_order_ptr ),
1162 OCL_VAR ( OC_UINT16, 1, &_old_order ),
1163
1164 OCL_NULL ( 1 ),
1165 OCL_SVAR( OC_UINT8, Vehicle, cur_implicit_order_index ),
1166 OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
1167 OCL_SVAR( OC_UINT16, Vehicle, load_unload_ticks ),
1168 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
1169 OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
1170 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
1171 OCL_SVAR( OC_TTD | OC_UINT8, Vehicle, tick_counter ),
1172 OCL_CNULL( OC_TTD, 2 ),
1173 OCL_CNULL( OC_TTO, 1 ),
1174
1175 OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
1176 OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
1177 OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, z_pos ),
1178 OCL_SVAR( OC_UINT8, Vehicle, direction ),
1179 OCL_NULL( 2 ),
1180 OCL_NULL( 2 ),
1181 OCL_NULL( 1 ),
1182
1183 OCL_SVAR( OC_UINT8, Vehicle, owner ),
1184 OCL_SVAR( OC_TILE, Vehicle, tile ),
1185 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, sprite_cache.sprite_seq.seq[0].sprite ),
1186
1187 OCL_NULL( 8 ),
1188
1189 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
1190 OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cur_speed ),
1191 OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cur_speed ),
1192 OCL_SVAR( OC_UINT8, Vehicle, subspeed ),
1193 OCL_SVAR( OC_UINT8, Vehicle, acceleration ),
1194 OCL_SVAR( OC_UINT8, Vehicle, progress ),
1195
1196 OCL_SVAR( OC_UINT8, Vehicle, cargo_type ),
1197 OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cargo_cap ),
1198 OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cargo_cap ),
1199 OCL_VAR ( OC_TTD | OC_UINT16, 1, &_cargo_count ),
1200 OCL_VAR ( OC_TTO | OC_FILE_U8 | OC_VAR_U16, 1, &_cargo_count ),
1201 OCL_VAR ( OC_UINT8, 1, &_cargo_source ),
1202 OCL_VAR ( OC_UINT8, 1, &_cargo_periods ),
1203
1204 OCL_SVAR( OC_TTO | OC_UINT8, Vehicle, tick_counter ),
1205
1206 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ),
1207 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ),
1208 OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ),
1209 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
1210
1211 OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, engine_type ),
1212 OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, engine_type ),
1213
1214 OCL_SVAR( OC_UINT8, Vehicle, spritenum ),
1215 OCL_SVAR( OC_UINT8, Vehicle, day_counter ),
1216
1217 OCL_SVAR( OC_UINT8, Vehicle, breakdowns_since_last_service ),
1218 OCL_SVAR( OC_UINT8, Vehicle, breakdown_ctr ),
1219 OCL_SVAR( OC_UINT8, Vehicle, breakdown_delay ),
1220 OCL_SVAR( OC_UINT8, Vehicle, breakdown_chance ),
1221
1222 OCL_CNULL( OC_TTO, 1 ),
1223
1224 OCL_SVAR( OC_UINT16, Vehicle, reliability ),
1225 OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
1226
1227 OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_this_year ),
1228 OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_last_year ),
1229
1230 OCL_VAR ( OC_UINT16, 1, &_old_next_ptr ),
1231
1232 OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Vehicle, value ),
1233
1234 OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
1235
1236 OCL_CHUNK( 1, LoadOldVehicleUnion ),
1237
1238 OCL_CNULL( OC_TTO, 24 ),
1239 OCL_CNULL( OC_TTD, 20 ),
1240
1241 OCL_END()
1242};
1243
1251{
1252 /* Read the TTDPatch flags, because we need some info from it */
1253 ReadTTDPatchFlags();
1254
1255 for (uint i = 0; i < _old_vehicle_multiplier; i++) {
1256 _current_vehicle_id = num * _old_vehicle_multiplier + i;
1257
1258 Vehicle *v;
1259
1260 if (_savegame_type == SGT_TTO) {
1261 uint type = ReadByte(ls);
1262 switch (type) {
1263 default: return false;
1264 case 0x00 /* VEH_INVALID */: v = nullptr; break;
1265 case 0x25 /* MONORAIL */:
1266 case 0x20 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
1267 case 0x21 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
1268 case 0x22 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
1269 case 0x23 /* VEH_AIRCRAFT */: v = new (_current_vehicle_id) Aircraft(); break;
1270 case 0x24 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
1271 case 0x26 /* VEH_DISASTER */: v = new (_current_vehicle_id) DisasterVehicle(); break;
1272 }
1273
1274 if (!LoadChunk(ls, v, vehicle_chunk)) return false;
1275 if (v == nullptr) continue;
1276 v->refit_cap = v->cargo_cap;
1277
1278 SpriteID sprite = v->sprite_cache.sprite_seq.seq[0].sprite;
1279 /* no need to override other sprites */
1280 if (IsInsideMM(sprite, 1460, 1465)) {
1281 sprite += 580; // aircraft smoke puff
1282 } else if (IsInsideMM(sprite, 2096, 2115)) {
1283 sprite += 977; // special effects part 1
1284 } else if (IsInsideMM(sprite, 2396, 2436)) {
1285 sprite += 1305; // special effects part 2
1286 } else if (IsInsideMM(sprite, 2516, 2539)) {
1287 sprite += 1385; // rotor or disaster-related vehicles
1288 }
1289 v->sprite_cache.sprite_seq.seq[0].sprite = sprite;
1290
1291 switch (v->type) {
1292 case VEH_TRAIN: {
1293 static const uint8_t spriteset_rail[] = {
1294 0, 2, 4, 4, 8, 10, 12, 14, 16, 18, 20, 22, 40, 42, 44, 46,
1295 48, 52, 54, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 120, 122,
1296 124, 126, 128, 130, 132, 134, 136, 138, 140
1297 };
1298 if (v->spritenum / 2 >= lengthof(spriteset_rail)) return false;
1299 v->spritenum = spriteset_rail[v->spritenum / 2]; // adjust railway sprite set offset
1300 /* Should be the original values for monorail / rail, can't use RailType constants */
1301 Train::From(v)->railtype = static_cast<RailType>(type == 0x25 ? 1 : 0);
1302 break;
1303 }
1304
1305 case VEH_ROAD:
1306 if (v->spritenum >= 22) v->spritenum += 12;
1307 break;
1308
1309 case VEH_SHIP:
1310 v->spritenum += 2;
1311
1312 switch (v->spritenum) {
1313 case 2: // oil tanker && cargo type != oil
1314 if (v->cargo_type != 3) v->spritenum = 0; // make it a coal/goods ship
1315 break;
1316 case 4: // passenger ship && cargo type == mail
1317 if (v->cargo_type == 2) v->spritenum = 0; // make it a mail ship
1318 break;
1319 default:
1320 break;
1321 }
1322 break;
1323
1324 default:
1325 break;
1326 }
1327
1328 switch (_old_string_id) {
1329 case 0x0000: break; // empty (invalid vehicles)
1330 case 0x0006: _old_string_id = STR_SV_EMPTY; break; // empty (special vehicles)
1331 case 0x8495: _old_string_id = STR_SV_TRAIN_NAME; break; // "Train X"
1332 case 0x8842: _old_string_id = STR_SV_ROAD_VEHICLE_NAME; break; // "Road Vehicle X"
1333 case 0x8C3B: _old_string_id = STR_SV_SHIP_NAME; break; // "Ship X"
1334 case 0x9047: _old_string_id = STR_SV_AIRCRAFT_NAME; break; // "Aircraft X"
1335 default: _old_string_id += 0x2A00; break; // custom name
1336 }
1337
1338 _old_vehicle_names[_current_vehicle_id] = _old_string_id;
1339 } else {
1340 /* Read the vehicle type and allocate the right vehicle */
1341 switch (ReadByte(ls)) {
1342 default: SlErrorCorrupt("Invalid vehicle type");
1343 case 0x00 /* VEH_INVALID */: v = nullptr; break;
1344 case 0x10 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
1345 case 0x11 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
1346 case 0x12 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
1347 case 0x13 /* VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
1348 case 0x14 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
1349 case 0x15 /* VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
1350 }
1351
1352 if (!LoadChunk(ls, v, vehicle_chunk)) return false;
1353 if (v == nullptr) continue;
1354
1355 _old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
1356
1357 /* This should be consistent, else we have a big problem... */
1358 if (v->index != _current_vehicle_id) {
1359 Debug(oldloader, 0, "Loading failed - vehicle-array is invalid");
1360 return false;
1361 }
1362 }
1363
1364 if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
1365 uint max = _savegame_type == SGT_TTO ? 3000 : 5000;
1366 uint old_id = RemapOrderIndex(_old_order_ptr);
1367 if (old_id < max) v->old_orders = Order::Get(old_id); // don't accept orders > max number of orders
1368 }
1370
1371 if (v->type == VEH_DISASTER) {
1373 }
1374
1375 v->next = (Vehicle *)(size_t)_old_next_ptr;
1376
1377 if (_cargo_count != 0 && CargoPacket::CanAllocateItem()) {
1378 StationID source = (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
1379 TileIndex source_xy = (source != INVALID_STATION) ? Station::Get(source)->xy : (TileIndex)0;
1380 v->cargo.Append(new CargoPacket(_cargo_count, _cargo_periods, source, source_xy, 0));
1381 }
1382 }
1383
1384 return true;
1385}
1386
1387static const OldChunks sign_chunk[] = {
1388 OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
1389 OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
1390 OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
1391 OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
1392
1393 OCL_NULL( 6 ),
1394
1395 OCL_END()
1396};
1397
1398static bool LoadOldSign(LoadgameState *ls, int num)
1399{
1400 Sign *si = new (num) Sign();
1401 if (!LoadChunk(ls, si, sign_chunk)) return false;
1402
1403 if (_old_string_id != 0) {
1404 if (_savegame_type == SGT_TTO) {
1405 if (_old_string_id != 0x140A) si->name = CopyFromOldName(_old_string_id + 0x2A00);
1406 } else {
1407 si->name = CopyFromOldName(RemapOldStringID(_old_string_id));
1408 }
1409 si->owner = OWNER_NONE;
1410 } else {
1411 delete si;
1412 }
1413
1414 return true;
1415}
1416
1417static const OldChunks engine_chunk[] = {
1418 OCL_SVAR( OC_UINT16, Engine, company_avail ),
1419 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
1420 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
1421 OCL_SVAR( OC_UINT16, Engine, reliability ),
1422 OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
1423 OCL_SVAR( OC_UINT16, Engine, reliability_start ),
1424 OCL_SVAR( OC_UINT16, Engine, reliability_max ),
1425 OCL_SVAR( OC_UINT16, Engine, reliability_final ),
1426 OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
1427 OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
1428 OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
1429
1430 OCL_NULL( 1 ), // lifelength
1431 OCL_SVAR( OC_UINT8, Engine, flags ),
1432 OCL_NULL( 1 ), // preview_company_rank
1433 OCL_SVAR( OC_UINT8, Engine, preview_wait ),
1434
1435 OCL_CNULL( OC_TTD, 2 ),
1436
1437 OCL_END()
1438};
1439
1440static bool LoadOldEngine(LoadgameState *ls, int num)
1441{
1442 Engine *e = _savegame_type == SGT_TTO ? &_old_engines[num] : GetTempDataEngine(num);
1443 return LoadChunk(ls, e, engine_chunk);
1444}
1445
1446static bool LoadOldEngineName(LoadgameState *ls, int num)
1447{
1448 Engine *e = GetTempDataEngine(num);
1449 e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
1450 return true;
1451}
1452
1453static const OldChunks subsidy_chunk[] = {
1454 OCL_SVAR( OC_UINT8, Subsidy, cargo_type ),
1455 OCL_SVAR( OC_UINT8, Subsidy, remaining ),
1456 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, src ),
1457 OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, dst ),
1458
1459 OCL_END()
1460};
1461
1462static bool LoadOldSubsidy(LoadgameState *ls, int num)
1463{
1464 Subsidy *s = new (num) Subsidy();
1465 bool ret = LoadChunk(ls, s, subsidy_chunk);
1466 if (!IsValidCargoType(s->cargo_type)) delete s;
1467 return ret;
1468}
1469
1470static const OldChunks game_difficulty_chunk[] = {
1471 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, max_no_competitors ),
1472 OCL_NULL( 2), // competitor_start_time
1473 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_towns ),
1474 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, industry_density ),
1475 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
1476 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, initial_interest ),
1477 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_costs ),
1478 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_speed ),
1479 OCL_NULL( 2), // competitor_intelligence
1480 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_breakdowns ),
1481 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, subsidy_multiplier ),
1482 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, construction_cost ),
1483 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, terrain_type ),
1484 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, quantity_sea_lakes ),
1485 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, economy ),
1486 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, line_reverse_mode ),
1487 OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, disasters ),
1488 OCL_END()
1489};
1490
1491static bool LoadOldGameDifficulty(LoadgameState *ls, int)
1492{
1493 bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
1495 return ret;
1496}
1497
1498
1499static bool LoadOldMapPart1(LoadgameState *ls, int)
1500{
1501 if (_savegame_type == SGT_TTO) {
1502 Map::Allocate(OLD_MAP_SIZE, OLD_MAP_SIZE);
1503 }
1504
1505 for (auto t : Map::Iterate()) {
1506 t.m1() = ReadByte(ls);
1507 }
1508 for (auto t : Map::Iterate()) {
1509 t.m2() = ReadByte(ls);
1510 }
1511
1512 if (_savegame_type != SGT_TTO) {
1513 /* old map3 is split into to m3 and m4 */
1514 for (auto t : Map::Iterate()) {
1515 t.m3() = ReadByte(ls);
1516 t.m4() = ReadByte(ls);
1517 }
1518 auto range = Map::Iterate();
1519 for (auto it = range.begin(); it != range.end(); /* nothing. */) {
1520 uint8_t b = ReadByte(ls);
1521 for (int i = 0; i < 8; i += 2, ++it) (*it).m6() = GB(b, i, 2);
1522 }
1523 }
1524
1525 return true;
1526}
1527
1528static bool LoadOldMapPart2(LoadgameState *ls, int)
1529{
1530 for (auto t : Map::Iterate()) {
1531 t.type() = ReadByte(ls);
1532 }
1533 for (auto t : Map::Iterate()) {
1534 t.m5() = ReadByte(ls);
1535 }
1536
1537 return true;
1538}
1539
1540static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int)
1541{
1542 ReadTTDPatchFlags();
1543
1544 Debug(oldloader, 2, "Found {} extra chunk(s)", _old_extra_chunk_nums);
1545
1546 for (int i = 0; i != _old_extra_chunk_nums; i++) {
1547 uint16_t id = ReadUint16(ls);
1548 uint32_t len = ReadUint32(ls);
1549
1550 switch (id) {
1551 /* List of GRFIDs, used in the savegame. 0x8004 is the new ID
1552 * They are saved in a 'GRFID:4 active:1' format, 5 bytes for each entry */
1553 case 0x2:
1554 case 0x8004: {
1555 /* Skip the first element: TTDP hack for the Action D special variables (FFFF0000 01) */
1556 ReadUint32(ls); ReadByte(ls); len -= 5;
1557
1559 while (len != 0) {
1560 uint32_t grfid = ReadUint32(ls);
1561
1562 if (ReadByte(ls) == 1) {
1563 auto c = std::make_unique<GRFConfig>("TTDP game, no information");
1564 c->ident.grfid = grfid;
1565
1566 Debug(oldloader, 3, "TTDPatch game using GRF file with GRFID {:08X}", std::byteswap(c->ident.grfid));
1567 AppendToGRFConfigList(_grfconfig, std::move(c));
1568 }
1569 len -= 5;
1570 }
1571
1572 /* Append static NewGRF configuration */
1574 break;
1575 }
1576
1577 /* TTDPatch version and configuration */
1578 case 0x3:
1579 _ttdp_version = ReadUint32(ls);
1580 Debug(oldloader, 3, "Game saved with TTDPatch version {}.{}.{} r{}",
1581 GB(_ttdp_version, 24, 8), GB(_ttdp_version, 20, 4), GB(_ttdp_version, 16, 4), GB(_ttdp_version, 0, 16));
1582 len -= 4;
1583 while (len-- != 0) ReadByte(ls); // skip the configuration
1584 break;
1585
1586 default:
1587 Debug(oldloader, 4, "Skipping unknown extra chunk {}", id);
1588 while (len-- != 0) ReadByte(ls);
1589 break;
1590 }
1591 }
1592
1593 return true;
1594}
1595
1596extern TileIndex _cur_tileloop_tile;
1597extern uint16_t _disaster_delay;
1598extern uint8_t _trees_tick_ctr;
1599extern uint8_t _age_cargo_skip_counter; // From misc_sl.cpp
1600extern uint8_t _old_diff_level;
1601extern uint8_t _old_units;
1602static const OldChunks main_chunk[] = {
1603 OCL_ASSERT( OC_TTD, 0 ),
1604 OCL_ASSERT( OC_TTO, 0 ),
1605 OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &TimerGameCalendar::date ),
1606 OCL_VAR ( OC_UINT16, 1, &TimerGameCalendar::date_fract ),
1607 OCL_NULL( 600 ),
1608 OCL_VAR ( OC_UINT32, 2, &_random.state ),
1609
1610 OCL_ASSERT( OC_TTD, 0x264 ),
1611 OCL_ASSERT( OC_TTO, 0x264 ),
1612
1613 OCL_CCHUNK( OC_TTD, 70, LoadOldTown ),
1614 OCL_CCHUNK( OC_TTO, 80, LoadOldTown ),
1615
1616 OCL_ASSERT( OC_TTD, 0x1C18 ),
1617 OCL_ASSERT( OC_TTO, 0x1AC4 ),
1618
1619 OCL_CCHUNK( OC_TTD, 5000, LoadOldOrder ),
1620 OCL_CCHUNK( OC_TTO, 3000, LoadOldOrder ),
1621
1622 OCL_ASSERT( OC_TTD, 0x4328 ),
1623 OCL_ASSERT( OC_TTO, 0x3234 ),
1624
1625 OCL_CHUNK( 1, LoadOldAnimTileList ),
1626 OCL_NULL( 4 ),
1627
1628 OCL_ASSERT( OC_TTO, 0x3438 ),
1629
1630 OCL_CCHUNK( OC_TTD, 255, LoadOldDepot ),
1631 OCL_CCHUNK( OC_TTO, 252, LoadOldDepot ),
1632
1633 OCL_ASSERT( OC_TTD, 0x4B26 ),
1634 OCL_ASSERT( OC_TTO, 0x3A20 ),
1635
1636 OCL_NULL( 4 ),
1637 OCL_NULL( 2 ),
1638 OCL_NULL( 2 ),
1639
1640 OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
1641 OCL_VAR ( OC_FILE_U16 | OC_VAR_U64, 1, &TimerGameTick::counter ),
1642 OCL_VAR ( OC_TILE, 1, &_cur_tileloop_tile ),
1643
1644 OCL_ASSERT( OC_TTO, 0x3A2E ),
1645
1646 OCL_CNULL( OC_TTO, 48 * 6 ),
1647 OCL_CNULL( OC_TTD, 49 * 6 ),
1648
1649 OCL_ASSERT( OC_TTO, 0x3B4E ),
1650
1651 OCL_CNULL( OC_TTO, 11 * 8 ),
1652 OCL_CNULL( OC_TTD, 12 * 8 ),
1653
1654 OCL_ASSERT( OC_TTD, 0x4CBA ),
1655 OCL_ASSERT( OC_TTO, 0x3BA6 ),
1656
1657 OCL_CHUNK( 1, LoadOldMapPart1 ),
1658
1659 OCL_ASSERT( OC_TTD, 0x48CBA ),
1660 OCL_ASSERT( OC_TTO, 0x23BA6 ),
1661
1662 OCL_CCHUNK( OC_TTD, 250, LoadOldStation ),
1663 OCL_CCHUNK( OC_TTO, 200, LoadOldStation ),
1664
1665 OCL_ASSERT( OC_TTO, 0x29E16 ),
1666
1667 OCL_CCHUNK( OC_TTD, 90, LoadOldIndustry ),
1668 OCL_CCHUNK( OC_TTO, 100, LoadOldIndustry ),
1669
1670 OCL_ASSERT( OC_TTO, 0x2ADB6 ),
1671
1672 OCL_CHUNK( 8, LoadOldCompany ),
1673
1674 OCL_ASSERT( OC_TTD, 0x547F2 ),
1675 OCL_ASSERT( OC_TTO, 0x2C746 ),
1676
1677 OCL_CCHUNK( OC_TTD, 850, LoadOldVehicle ),
1678 OCL_CCHUNK( OC_TTO, 800, LoadOldVehicle ),
1679
1680 OCL_ASSERT( OC_TTD, 0x6F0F2 ),
1681 OCL_ASSERT( OC_TTO, 0x45746 ),
1682
1683 OCL_VAR ( OC_TTD | OC_UINT8 | OC_DEREFERENCE_POINTER, 32 * 500, &_old_name_array ),
1684 OCL_VAR ( OC_TTO | OC_UINT8 | OC_DEREFERENCE_POINTER, 24 * 200, &_old_name_array ),
1685
1686 OCL_ASSERT( OC_TTO, 0x46A06 ),
1687
1688 OCL_NULL( 0x2000 ),
1689
1690 OCL_CHUNK( 40, LoadOldSign ),
1691
1692 OCL_ASSERT( OC_TTO, 0x48C36 ),
1693
1694 OCL_CCHUNK( OC_TTD, 256, LoadOldEngine ),
1695 OCL_CCHUNK( OC_TTO, 103, LoadOldEngine ),
1696
1697 OCL_ASSERT( OC_TTO, 0x496AC ),
1698
1699 OCL_NULL ( 2 ), // _vehicle_id_ctr_day
1700
1701 OCL_CHUNK( 8, LoadOldSubsidy ),
1702
1703 OCL_ASSERT( OC_TTO, 0x496CE ),
1704
1705 OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_new_competitor_timeout.period.value ),
1706
1707 OCL_CNULL( OC_TTO, 2 ),
1708
1709 OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_x ),
1710 OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ),
1711 OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ),
1712
1713 OCL_NULL( 4 ),
1714 OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.old_max_loan_unround ),
1715 OCL_VAR ( OC_INT16, 1, &_economy.fluct ),
1716
1717 OCL_VAR ( OC_UINT16, 1, &_disaster_delay ),
1718
1719 OCL_ASSERT( OC_TTO, 0x496E4 ),
1720
1721 OCL_CNULL( OC_TTD, 144 ),
1722
1723 OCL_CCHUNK( OC_TTD, 256, LoadOldEngineName ),
1724
1725 OCL_CNULL( OC_TTD, 144 ),
1726 OCL_NULL( 2 ),
1727 OCL_NULL( 1 ),
1728
1729 OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.currency ),
1730 OCL_VAR ( OC_UINT8, 1, &_old_units ),
1731 OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_company_tick_index ),
1732
1733 OCL_NULL( 2 ),
1734 OCL_NULL( 8 ),
1735
1736 OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ),
1737 OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ),
1738 OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ),
1739 OCL_NULL( 1 ), // available airports
1740 OCL_VAR ( OC_UINT8, 1, &_settings_game.vehicle.road_side ),
1741 OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.town_name ),
1742
1743 OCL_CHUNK( 1, LoadOldGameDifficulty ),
1744
1745 OCL_ASSERT( OC_TTD, 0x77130 ),
1746
1747 OCL_VAR ( OC_UINT8, 1, &_old_diff_level ),
1748
1749 OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.landscape ),
1750 OCL_VAR ( OC_TTD | OC_UINT8, 1, &_trees_tick_ctr ),
1751
1752 OCL_CNULL( OC_TTD, 1 ),
1753 OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.snow_line_height ),
1754
1755 OCL_CNULL( OC_TTD, 32 ),
1756 OCL_CNULL( OC_TTD, 36 ),
1757
1758 OCL_ASSERT( OC_TTD, 0x77179 ),
1759 OCL_ASSERT( OC_TTO, 0x4971D ),
1760
1761 OCL_CHUNK( 1, LoadOldMapPart2 ),
1762
1763 OCL_ASSERT( OC_TTD, 0x97179 ),
1764 OCL_ASSERT( OC_TTO, 0x6971D ),
1765
1766 /* Below any (if available) extra chunks from TTDPatch can follow */
1767 OCL_CHUNK(1, LoadTTDPatchExtraChunks),
1768
1769 OCL_END()
1770};
1771
1772bool LoadTTDMain(LoadgameState *ls)
1773{
1774 Debug(oldloader, 3, "Reading main chunk...");
1775
1776 _read_ttdpatch_flags = false;
1777
1778 /* Load the biggest chunk */
1779 _old_vehicle_names = nullptr;
1780 try {
1781 if (!LoadChunk(ls, nullptr, main_chunk)) {
1782 Debug(oldloader, 0, "Loading failed");
1783 free(_old_vehicle_names);
1784 return false;
1785 }
1786 } catch (...) {
1787 free(_old_vehicle_names);
1788 throw;
1789 }
1790
1791 Debug(oldloader, 3, "Done, converting game data...");
1792
1793 FixTTDMapArray();
1794 FixTTDDepots();
1795
1796 /* Fix some general stuff */
1797 if (to_underlying(_settings_game.game_creation.landscape) >= NUM_LANDSCAPE) _settings_game.game_creation.landscape = LandscapeType::Temperate;
1798
1799 /* Fix the game to be compatible with OpenTTD */
1800 FixOldTowns();
1802
1803 /* We have a new difficulty setting */
1804 _settings_game.difficulty.town_council_tolerance = Clamp(_old_diff_level, 0, 2);
1805
1806 Debug(oldloader, 3, "Finished converting game data");
1807 Debug(oldloader, 1, "TTD(Patch) savegame successfully converted");
1808
1809 free(_old_vehicle_names);
1810
1811 return true;
1812}
1813
1814bool LoadTTOMain(LoadgameState *ls)
1815{
1816 Debug(oldloader, 3, "Reading main chunk...");
1817
1818 _read_ttdpatch_flags = false;
1819
1820 std::array<uint8_t, 103 * sizeof(Engine)> engines; // we don't want to call Engine constructor here
1821 _old_engines = (Engine *)engines.data();
1822 std::array<StringID, 800> vehnames;
1823 _old_vehicle_names = vehnames.data();
1824
1825 /* Load the biggest chunk */
1826 if (!LoadChunk(ls, nullptr, main_chunk)) {
1827 Debug(oldloader, 0, "Loading failed");
1828 return false;
1829 }
1830 Debug(oldloader, 3, "Done, converting game data...");
1831
1833
1834 _settings_game.game_creation.landscape = LandscapeType::Temperate;
1835 _trees_tick_ctr = 0xFF;
1836
1837 if (!FixTTOMapArray() || !FixTTOEngines()) {
1838 Debug(oldloader, 0, "Conversion failed");
1839 return false;
1840 }
1841
1842 FixOldTowns();
1844 FixTTOCompanies();
1845
1846 /* We have a new difficulty setting */
1847 _settings_game.difficulty.town_council_tolerance = Clamp(_old_diff_level, 0, 2);
1848
1849 /* SVXConverter about cargo payment rates correction:
1850 * "increase them to compensate for the faster time advance in TTD compared to TTO
1851 * which otherwise would cause much less income while the annual running costs of
1852 * the vehicles stay the same" */
1853 _economy.inflation_payment = std::min(_economy.inflation_payment * 124 / 74, MAX_INFLATION);
1854
1855 Debug(oldloader, 3, "Finished converting game data");
1856 Debug(oldloader, 1, "TTO savegame successfully converted");
1857
1858 return true;
1859}
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T AssignBit(T &x, const uint8_t y, bool value)
Assigns a bit in a variable.
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
bool IsValidCargoType(CargoType t)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:105
static const CargoType NUM_CARGO
Maximum number of cargo types in a game.
Definition cargo_type.h:74
@ TAE_FOOD
Cargo behaves food/fizzy-drinks-like.
Definition cargotype.h:29
@ TAE_WATER
Cargo behaves water-like.
Definition cargotype.h:28
constexpr EnumBitSet & Set(Tenum value)
Set the enum value.
constexpr bool Test(Tenum value) const
Test if the enum value is set.
void Append(CargoPacket *cp, StationID next)
Appends the given cargo packet to the range of packets with the same next station.
Wrapper class to abstract away the way the tiles are stored.
Definition map_func.h:25
debug_inline uint8_t & m4()
General purpose.
Definition map_func.h:149
debug_inline uint8_t & m3()
General purpose.
Definition map_func.h:137
debug_inline uint8_t & m5()
General purpose.
Definition map_func.h:161
A timeout timer will fire once after the interval.
Definition timer.h:116
static Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
static YearMonthDay ConvertDateToYMD(Date date)
Converts a Date to a Year, Month & Day.
static Date date
Current date in days (day counter).
static DateFract date_fract
Fractional part of the day.
static constexpr TimerGame< struct Economy >::Year ORIGINAL_BASE_YEAR
The minimum starting year/base year of the original TTD.
static constexpr TimerGame< struct Calendar >::Date DAYS_TILL_ORIGINAL_BASE_YEAR
The date of the first day of the original base year.
static Date date
Current date in days (day counter).
static YearMonthDay ConvertDateToYMD(Date date)
Converts a Date to a Year, Month & Day.
static TickCounter counter
Monotonic counter, in ticks, since start of game.
void Append(CargoPacket *cp, MoveToAction action=MTA_KEEP)
Appends the given cargo packet.
Money CalculateCompanyValue(const Company *c, bool including_loan=true)
Calculate the value of the company.
Definition economy.cpp:149
uint _cur_company_tick_index
used to generate a name for one company that doesn't have a name yet per tick
Colours _company_colours[MAX_COMPANIES]
NOSAVE: can be determined from company structs.
TimeoutTimer< TimerGameTick > _new_competitor_timeout({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, 0 }, []() { if(_game_mode==GM_MENU||!AI::CanStartNew()) return;if(_networking &&Company::GetNumItems() >=_settings_client.network.max_companies) return;uint8_t n=0;for(const Company *c :Company::Iterate()) { if(c->is_ai) n++;} if(n >=_settings_game.difficulty.max_no_competitors) return;Command< CMD_COMPANY_CTRL >::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID);})
Start a new competitor company if possible.
Owner
Enum for all companies/owners.
@ INVALID_COMPANY
An invalid company.
@ OWNER_NONE
The tile has no ownership.
@ OWNER_WATER
The tile/execution is done by "water".
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition debug.h:37
DepotID GetDepotIndex(Tile t)
Get the index of which depot is attached to the tile.
Definition depot_map.h:52
bool IsDepotTile(Tile tile)
Is the given tile a tile with a depot on it?
Definition depot_map.h:41
static const uint64_t MAX_INFLATION
Maximum inflation (including fractional part) without causing overflows in int64_t price computations...
void StartupOneEngine(Engine *e, const TimerGameCalendar::YearMonthDay &aging_ymd, uint32_t seed)
Start/initialise one engine.
Definition engine.cpp:718
void CalcEngineReliability(Engine *e, bool new_month)
Update Engine::reliability and (if needed) update the engine GUIs.
Definition engine.cpp:647
uint16_t EngineID
Unique identification number of an engine.
Definition engine_type.h:23
@ Available
This vehicle is available to everyone.
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23)
Definition enum_type.hpp:15
uint32_t _ttdp_version
version of TTDP savegame (if applicable)
Definition saveload.cpp:65
SavegameType _savegame_type
type of savegame we are loading
Definition saveload.cpp:62
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
@ Random
Randomise borders.
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition map_func.h:373
constexpr bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
GRFConfigList _grfconfig
First item in list of current GRF set up.
void AppendStaticGRFConfigs(GRFConfigList &dst)
Appends the static GRFs to a list of GRFs.
void AppendToGRFConfigList(GRFConfigList &dst, std::unique_ptr< GRFConfig > &&el)
Appends an element to a list of GRFs.
void ClearGRFConfigList(GRFConfigList &config)
Clear a GRF Config list, freeing all nodes.
uint8_t ReadByte(LoadgameState *ls)
Reads a byte from the buffer and decompress if needed.
Definition oldloader.cpp:88
bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
Loads a chunk from the old savegame.
Declarations of strctures and function used in loader of old savegames.
@ OC_DEREFERENCE_POINTER
Dereference the pointer once before writing to it, so we do not have to use big static arrays.
Definition oldloader.h:77
@ OC_TTO
-//- TTO (default is neither of these)
Definition oldloader.h:43
@ OC_TTD
chunk is valid ONLY for TTD savegames
Definition oldloader.h:42
char * _old_name_array
Location to load the old names to.
bool LoadOldVehicle(LoadgameState *ls, int num)
Load the vehicles of an old style savegame.
static uint8_t _old_vehicle_multiplier
TTDPatch vehicle multiplier.
static void FixTTDDepots()
uint16_t _disaster_delay
Delay counter for considering the next disaster.
static bool _read_ttdpatch_flags
Have we (tried to) read TTDPatch extra flags?
static Colours RemapTTOColour(Colours tto)
static uint16_t _old_extra_chunk_nums
Number of extra TTDPatch chunks.
void FixOldVehicles()
Convert the old style vehicles into something that resembles the old new style savegames.
static bool FixTTOEngines()
uint8_t _age_cargo_skip_counter
Skip aging of cargo? Used before savegame version 162.
Definition misc_sl.cpp:79
uint8_t _trees_tick_ctr
Determines when to consider building more trees.
Definition tree_cmd.cpp:55
std::vector< TileIndex > _animated_tiles
The table/list with animated tiles.
Order UnpackOldOrder(uint16_t packed)
Unpacks a order from savegames made with TTD(Patch)
Definition order_sl.cpp:92
RailType
Enumeration for all possible railtypes.
Definition rail_type.h:27
Randomizer _random
Random used in the game state calculations.
@ RVS_IN_DT_ROAD_STOP
The vehicle is in a drive-through road stop.
Definition roadveh.h:46
@ RVSB_IN_DEPOT
The vehicle is in a depot.
Definition roadveh.h:38
@ RVSB_WORMHOLE
The vehicle is in a tunnel and/or bridge.
Definition roadveh.h:39
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
Definition saveload.cpp:354
@ SGT_TTDP2
TTDP savegame in new format (data at SE border)
Definition saveload.h:427
@ SGT_TTO
TTO savegame.
Definition saveload.h:429
@ SGT_TTDP1
TTDP savegame ( -//- ) (data at NW border)
Definition saveload.h:426
Declaration of functions used in more save/load files.
StringID RemapOldStringID(StringID s)
Remap a string ID from the old format to the new format.
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:57
void free(const void *ptr)
Version of the standard free that accepts const pointers.
Definition stdafx.h:331
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:277
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
static constexpr StringID SPECSTR_PRESIDENT_NAME
Special string for the president's name.
static constexpr StringID SPECSTR_TOWNNAME_START
Special strings for town names.
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition aircraft.h:72
uint8_t type
Type of this airport,.
uint64_t flags
stores which blocks on the airport are taken. was 16 bit earlier on, then 32
StringID string_id
Default name (town area) of station.
TileIndex xy
Base tile of the station.
Town * town
The town this station is associated with.
VehicleType type
Type of vehicle.
Container for cargo from the same location and time.
Definition cargopacket.h:40
Statistics about the economy.
Money income
The amount of income.
Money expenses
The amount of expenses.
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
StringID name_1
Name of the company if the user did not change it.
Money current_loan
Amount of money borrowed from the bank.
TimerGameEconomy::Year inaugurated_year
Economy year of starting the company.
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Colours colour
Company colour.
CompanyManagerFace face
Face description of the president.
std::array< Expenses, 3 > yearly_expenses
Expenses of the company for the last three years.
StringID president_name_1
Name of the president if the user did not change it.
Money money
Money owned by the company.
Settings related to the difficulty of the game.
uint32_t max_loan
the maximum initial loan
uint8_t town_council_tolerance
minimum required town ratings to be allowed to demolish stuff
Disasters, like submarines, skyrangers and their shadows, belong to this class.
uint16_t state
Action stage of the disaster vehicle.
uint64_t inflation_payment
Cumulated inflation of cargo payment since game start; 16 bit fractional part.
uint8_t infl_amount
inflation amount
Money old_max_loan_unround
Old: Unrounded max loan.
int16_t fluct
Economy fluctuation status.
uint8_t infl_amount_pr
inflation rate for payment rates
uint8_t interest_rate
Interest.
A special vehicle is one of the following:
LandscapeTypes climates
Climates supported by the engine.
uint16_t reliability_spd_dec
Speed of reliability decay between services (per day).
Definition engine_base.h:49
uint16_t reliability_start
Initial reliability of the engine.
Definition engine_base.h:50
TimerGameCalendar::Date intro_date
Date of introduction of the engine.
Definition engine_base.h:45
EngineFlags flags
Flags of the engine.
Definition engine_base.h:56
CompanyMask company_avail
Bit for each company whether the engine is available for that company.
Definition engine_base.h:39
uint16_t reliability_max
Maximal reliability of the engine.
Definition engine_base.h:51
uint16_t reliability_final
Final reliability of the engine.
Definition engine_base.h:52
CompanyID preview_company
Company which is currently being offered a preview INVALID_COMPANY means no company.
Definition engine_base.h:58
uint16_t duration_phase_3
Third reliability phase in months, decaying to reliability_final.
Definition engine_base.h:55
uint16_t duration_phase_2
Second reliability phase in months, keeping reliability_max.
Definition engine_base.h:54
uint8_t preview_wait
Daily countdown timer for timeout of offering the engine to the preview_company company.
Definition engine_base.h:59
uint16_t reliability
Current reliability of the engine.
Definition engine_base.h:48
CompanyMask preview_asked
Bit for each company which has already been offered a preview.
Definition engine_base.h:41
int32_t age
Age of the engine in months.
Definition engine_base.h:46
std::string name
Custom name of engine.
Definition engine_base.h:43
uint16_t duration_phase_1
First reliability phase in months, increasing reliability from reliability_start to reliability_max.
Definition engine_base.h:53
LandscapeType landscape
the landscape we're currently in
uint8_t snow_line_height
the configured snow line height (deduced from "snow_coverage")
uint8_t town_name
the town name generator used for town names
LocaleSettings locale
settings related to used currency/unit system in the current game
DifficultySettings difficulty
settings related to the difficulty
GameCreationSettings game_creation
settings used during the creation of a game (map)
VehicleSettings vehicle
options for vehicles
StationCargoList cargo
The cargo packets of cargo waiting in this station.
Stores station stats for a single cargo.
uint8_t status
Status of this cargo, see GoodsEntryStatus.
@ GES_ACCEPTANCE
Set when the station accepts the cargo currently for final deliveries.
@ GES_RATING
This indicates whether a cargo has a rating at the station.
GoodsEntryData & GetOrCreateData()
Get optional cargo packet/flow data.
Defines the internal data of a functional industry.
Definition industry.h:66
IndustryType type
type of industry.
Definition industry.h:102
Colours random_colour
randomized colour of the industry, for display purpose
Definition industry.h:104
TimerGameEconomy::Year last_prod_year
last economy year of production
Definition industry.h:105
ProducedCargoes produced
produced cargo slots
Definition industry.h:97
Town * town
Nearest town.
Definition industry.h:95
AcceptedCargoes accepted
accepted cargo slots
Definition industry.h:98
static std::array< std::vector< IndustryID >, NUM_INDUSTRYTYPES > industries
List of industries of each type.
Definition industry.h:263
TileArea location
Location of the industry.
Definition industry.h:94
uint8_t currency
currency we currently use
Size related data of the map.
Definition map_func.h:206
static IterateWrapper Iterate()
Returns an iterable ensemble of all Tiles.
Definition map_func.h:363
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition map_func.h:306
static void Allocate(uint size_x, uint size_y)
(Re)allocates a map with the given dimension
Definition map.cpp:36
static debug_inline uint Size()
Get the size of the map.
Definition map_func.h:288
VehicleSpriteSeq sprite_seq
Vehicle appearance.
DestinationID GetDestination() const
Gets the destination of this order.
Definition order_base.h:103
bool IsType(OrderType type) const
Check whether this order is of the given type.
Definition order_base.h:70
Order * next
Pointer to next order. If nullptr, end of list.
Definition order_base.h:59
void AssignOrder(const Order &other)
Assign data to an order (from another order) This function makes sure that the index is maintained co...
TileIndex tile
The base tile of the area.
SpriteID sprite
The 'real' sprite.
Definition gfx_type.h:23
Tindex index
Index of this pool item.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
static Titem * Get(size_t index)
Returns Titem with given index.
uint32_t state[2]
The state of the randomizer.
Buses, trucks and trams belong to this class.
Definition roadveh.h:98
uint8_t state
Definition roadveh.h:100
All ships have this type.
Definition ship.h:32
static Station * Get(size_t index)
Gets station with given index.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
Station data structure.
GoodsEntry goods[NUM_CARGO]
Goods at this station.
Airport airport
Tile area the airport covers.
Templated helper to make a type-safe 'typedef' representing a single POD value.
Struct about subsidies, offered and awarded.
CargoType cargo_type
Cargo type involved in this subsidy, INVALID_CARGO for invalid subsidy.
Town data structure.
Definition town.h:52
TileIndex xy
town center tile
Definition town.h:53
'Train' is either a loco or a wagon.
Definition train.h:89
uint8_t road_side
the side of the road vehicles drive on
Vehicle data structure.
VehicleCargoList cargo
The cargo this vehicle is carrying.
uint16_t cargo_cap
total capacity
CargoType cargo_type
type of cargo this vehicle is carrying
Order current_order
The current order (+ status, like: loading)
Order * old_orders
Only used during conversion of old save games.
uint16_t refit_cap
Capacity left over from before last refit.
uint8_t spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
Vehicle * next
pointer to the next vehicle in the chain
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
TileIndex tile
Current tile index.
void SetTileType(Tile tile, TileType type)
Set the type of a tile.
Definition tile_map.h:131
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition tile_map.h:198
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition tile_map.h:96
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:87
TileType
The different types of tiles.
Definition tile_type.h:47
@ MP_TREES
Tile got trees.
Definition tile_type.h:52
@ MP_ROAD
A tile with road (or tram tracks)
Definition tile_type.h:50
@ MP_STATION
A tile of a station.
Definition tile_type.h:53
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition tile_type.h:57
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition tile_type.h:48
@ MP_HOUSE
A house by a town.
Definition tile_type.h:51
@ MP_WATER
Water tile.
Definition tile_type.h:54
@ MP_RAILWAY
A railway.
Definition tile_type.h:49
@ MP_INDUSTRY
Part of an industry.
Definition tile_type.h:56
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition tile_type.h:55
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition tile_type.h:58
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
@ VEH_ROAD
Road vehicle type.
@ VEH_DISASTER
Disaster vehicle type.
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ VEH_SHIP
Ship vehicle type.
@ VEH_EFFECT
Effect vehicle type (smoke, explosions, sparks, bubbles)
@ VEH_TRAIN
Train vehicle type.
uint32_t VehicleID
The type all our vehicle IDs have.
void MakeSea(Tile t)
Make a sea tile.
Definition water_map.h:422