34 case 0x44:
return HZB_TOWN_EDGE;
46 const Town *t =
nullptr;
48 t = Depot::GetByTile(this->
tile)->town;
56 Debug(grf, 1,
"Unhandled road type tile variable 0x{:X}", variable);
65 switch (GetRoadTramType(rt)) {
66 case RTT_ROAD:
return GSF_ROADTYPES;
67 case RTT_TRAM:
return GSF_TRAMTYPES;
103 assert(rtsg < ROTSG_END);
105 if (rti->
group[rtsg] ==
nullptr)
return 0;
109 if (group ==
nullptr || group->GetNumResults() == 0)
return 0;
111 if (num_results) *num_results = group->GetNumResults();
113 return group->GetResult();
156 if (grffile ==
nullptr)
return roadtype;
159 if (list->empty())
return roadtype;
165 if (index >= 0)
return index;
constexpr uint CountBits(T value)
Counts the number of set bits in a variable.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
RoadTypeLabel label
Unique 32 bit road type identifier.
const SpriteGroup * group[ROTSG_END]
Sprite groups for resolving sprites.
static Date date
Current date in days (day counter).
Some simple functions to help with accessing containers.
int find_index(Container const &container, typename Container::const_reference item)
Helper function to get the index of an item Consider using std::set, std::unordered_set or std::flat_...
Functions related to debugging.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Base for all depots (except hangars)
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
@ GSF_INVALID
An invalid spec feature.
@ CBID_NO_CALLBACK
Set when using the callback resolve system, but not to resolve a callback.
uint32_t GetTerrainType(TileIndex tile, TileContext context)
Function used by houses (and soon industries) to get information on type of "terrain" the tile it is ...
TileContext
Context for tile accesses.
SpriteID GetCustomRoadSprite(const RoadTypeInfo *rti, TileIndex tile, RoadTypeSpriteGroup rtsg, TileContext context, uint *num_results)
Get the sprite to draw for the given tile.
uint8_t GetReverseRoadTypeTranslation(RoadType roadtype, const GRFFile *grffile)
Perform a reverse roadtype lookup to get the GRF internal ID.
RoadType GetRoadTypeTranslation(RoadTramType rtt, uint8_t tracktype, const GRFFile *grffile)
Translate an index to the GRF-local road/tramtype-translation table into a RoadType.
NewGRF handling of road types.
RoadType GetRoadTypeByLabel(RoadTypeLabel label, bool allow_alternate_labels)
Get the road type for a given label.
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
RoadTypeSpriteGroup
Sprite groups for a roadtype.
bool IsLevelCrossingTile(Tile t)
Return whether a tile is a level crossing tile.
static debug_inline bool IsRoadDepotTile(Tile t)
Return whether a tile is a road depot tile.
bool IsCrossingBarred(Tile t)
Check if the level crossing is barred.
RoadType
The different roadtypes we support.
@ INVALID_ROADTYPE
flag for invalid roadtype
A number of safeguards to prevent using unsafe methods.
Definition of base types and functions in a cross-platform compatible way.
TimerGameCalendar::Date build_date
Date of construction.
Dynamic data of a loaded NewGRF.
std::vector< RoadTypeLabel > roadtype_list
Roadtype translation table (road)
std::vector< RoadTypeLabel > tramtype_list
Roadtype translation table (tram)
Interface for SpriteGroup-s to access the gamestate.
const SpriteGroup * root_spritegroup
Root SpriteGroup to use for resolving.
Resolver object for road types.
RoadTypeScopeResolver roadtype_scope
Resolver for the roadtype scope.
RoadTypeResolverObject(const RoadTypeInfo *rti, TileIndex tile, TileContext context, RoadTypeSpriteGroup rtsg, uint32_t param1=0, uint32_t param2=0)
Resolver object for road types.
uint32_t GetDebugID() const override
Get an identifier for the item being resolved.
GrfSpecFeature GetFeature() const override
Get the feature number being resolved for.
TileContext context
Are we resolving sprites for the upper halftile, or on a bridge?
uint32_t GetVariable(uint8_t variable, uint32_t parameter, bool &available) const override
Get a variable value.
uint32_t GetRandomBits() const override
Get a few random bits.
TileIndex tile
Tracktile. For track on a bridge this is the southern bridgehead.
virtual const SpriteGroup * Resolve(ResolverObject &object) const
Base sprite group resolver.
static const uint TILE_SIZE
Tile size in world coordinates.
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition of the game-calendar-timer.
HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
Returns the bit corresponding to the town zone of the specified tile.
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.