OpenTTD Source 20260621-master-g720d10536d
terraform_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "stdafx.h"
11#include "core/backup_type.hpp"
12#include "clear_map.h"
13#include "company_func.h"
14#include "company_base.h"
15#include "house.h"
16#include "gui.h"
17#include "window_gui.h"
18#include "window_func.h"
19#include "viewport_func.h"
20#include "command_func.h"
21#include "signs_func.h"
22#include "sound_func.h"
23#include "base_station_base.h"
24#include "textbuf_gui.h"
25#include "genworld.h"
26#include "tree_map.h"
27#include "landscape_type.h"
28#include "tilehighlight_func.h"
29#include "strings_func.h"
30#include "newgrf_object.h"
31#include "object.h"
32#include "hotkeys.h"
33#include "engine_base.h"
34#include "terraform_gui.h"
35#include "terraform_cmd.h"
36#include "zoom_func.h"
37#include "rail_cmd.h"
38#include "landscape_cmd.h"
39#include "terraform_cmd.h"
40#include "object_cmd.h"
41
43
44#include "table/strings.h"
45
46#include "safeguards.h"
47
48void CcTerraform(Commands, const CommandCost &result, Money, TileIndex tile)
49{
50 if (result.Succeeded()) {
51 if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
52 } else {
54 }
55}
56
57
63static void GenerateDesertArea(TileIndex end, TileIndex start)
64{
65 if (_game_mode != GameMode::Editor) return;
66
67 Backup<bool> old_generating_world(_generating_world, true);
68
69 TileArea ta(start, end);
70 for (TileIndex tile : ta) {
72 Command<Commands::LandscapeClear>::Post(tile);
74 }
75 old_generating_world.Restore();
76 InvalidateWindowClassesData(WindowClass::TownView, 0);
77}
78
85static void GenerateRockyArea(TileIndex end, TileIndex start, bool remove)
86{
87 if (_game_mode != GameMode::Editor) return;
88
89 bool success = false;
90 TileArea ta(start, end);
91
92 for (TileIndex tile : ta) {
93 switch (GetTileType(tile)) {
94 case TileType::Trees:
95 if (GetTreeGround(tile) == TreeGround::Shore) continue;
96 if (!remove) {
98 }
99 break;
100
101 case TileType::Clear:
102 if (remove) {
103 if (GetClearGround(tile) == ClearGround::Rocks) {
105 }
106 } else {
108 }
109 break;
110
111 default:
112 continue;
113 }
115 success = true;
116 }
117
118 if (success && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, end);
119}
120
131{
132 if (!_settings_game.construction.freeform_edges) {
133 /* When end_tile is TileType::Void, the error tile will not be visible to the
134 * user. This happens when terraforming at the southern border. */
135 if (TileX(end_tile) == Map::MaxX()) end_tile += TileDiffXY(-1, 0);
136 if (TileY(end_tile) == Map::MaxY()) end_tile += TileDiffXY(0, -1);
137 }
138
139 switch (proc) {
141 Command<Commands::ClearArea>::Post(STR_ERROR_CAN_T_CLEAR_THIS_AREA, CcPlaySound_EXPLOSION, end_tile, start_tile, _ctrl_pressed);
142 break;
144 Command<Commands::LevelLand>::Post(STR_ERROR_CAN_T_RAISE_LAND_HERE, CcTerraform, end_tile, start_tile, _ctrl_pressed, LevelMode::Raise);
145 break;
147 Command<Commands::LevelLand>::Post(STR_ERROR_CAN_T_LOWER_LAND_HERE, CcTerraform, end_tile, start_tile, _ctrl_pressed, LevelMode::Lower);
148 break;
149 case DDSP_LEVEL_AREA:
150 Command<Commands::LevelLand>::Post(STR_ERROR_CAN_T_LEVEL_LAND_HERE, CcTerraform, end_tile, start_tile, _ctrl_pressed, LevelMode::Level);
151 break;
153 GenerateRockyArea(end_tile, start_tile, _ctrl_pressed);
154 break;
156 GenerateDesertArea(end_tile, start_tile);
157 break;
158 default:
159 return false;
160 }
161
162 return true;
163}
164
173
175struct TerraformToolbarWindow : Window {
177
178 TerraformToolbarWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc)
179 {
180 /* This is needed as we like to have the tree available on OnInit. */
181 this->CreateNestedTree();
182 this->FinishInitNested(window_number);
183 }
184
185 void OnInit() override
186 {
187 /* Don't show the place object button when there are no objects to place. */
190 }
191
192 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
193 {
194 if (widget < WID_TT_BUTTONS_START) return;
195
196 switch (widget) {
197 case WID_TT_LOWER_LAND: // Lower land button
199 this->last_user_action = widget;
200 break;
201
202 case WID_TT_RAISE_LAND: // Raise land button
204 this->last_user_action = widget;
205 break;
206
207 case WID_TT_LEVEL_LAND: // Level land button
208 HandlePlacePushButton(this, WID_TT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL);
209 this->last_user_action = widget;
210 break;
211
212 case WID_TT_DEMOLISH: // Demolish aka dynamite button
214 this->last_user_action = widget;
215 break;
216
217 case WID_TT_BUY_LAND: // Buy land button
218 HandlePlacePushButton(this, WID_TT_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT | HT_DIAGONAL);
219 this->last_user_action = widget;
220 break;
221
222 case WID_TT_PLANT_TREES: // Plant trees button
223 ShowBuildTreesToolbar();
224 break;
225
226 case WID_TT_PLACE_SIGN: // Place sign button
227 HandlePlacePushButton(this, WID_TT_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT);
228 this->last_user_action = widget;
229 break;
230
231 case WID_TT_PLACE_OBJECT: // Place object button
233 break;
234
235 default: NOT_REACHED();
236 }
237 }
238
239 void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
240 {
241 switch (this->last_user_action) {
242 case WID_TT_LOWER_LAND: // Lower land button
244 break;
245
246 case WID_TT_RAISE_LAND: // Raise land button
248 break;
249
250 case WID_TT_LEVEL_LAND: // Level land button
252 break;
253
254 case WID_TT_DEMOLISH: // Demolish aka dynamite button
256 break;
257
258 case WID_TT_BUY_LAND: // Buy land button
260 break;
261
262 case WID_TT_PLACE_SIGN: // Place sign button
263 PlaceProc_Sign(tile);
264 break;
265
266 default: NOT_REACHED();
267 }
268 }
269
270 void OnPlaceDrag(ViewportPlaceMethod select_method, [[maybe_unused]] ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt) override
271 {
272 VpSelectTilesWithMethod(pt.x, pt.y, select_method);
273 }
274
275 Point OnInitialPosition([[maybe_unused]] int16_t sm_width, [[maybe_unused]] int16_t sm_height, [[maybe_unused]] int window_number) override
276 {
278 if (FindWindowByClass(WindowClass::BuildToolbar) != nullptr && !_settings_client.gui.link_terraform_toolbar) pt.y += sm_height;
279
280 return pt;
281 }
282
283 void OnPlaceMouseUp([[maybe_unused]] ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt, TileIndex start_tile, TileIndex end_tile) override
284 {
285 if (pt.x != -1) {
286 switch (select_proc) {
287 default: NOT_REACHED();
291 case DDSP_LEVEL_AREA:
292 GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
293 break;
295 if (!_settings_game.construction.freeform_edges) {
296 /* When end_tile is TileType::Void, the error tile will not be visible to the
297 * user. This happens when terraforming at the southern border. */
298 if (TileX(end_tile) == Map::MaxX()) end_tile += TileDiffXY(-1, 0);
299 if (TileY(end_tile) == Map::MaxY()) end_tile += TileDiffXY(0, -1);
300 }
301 Command<Commands::BuildObjectArea>::Post(STR_ERROR_CAN_T_PURCHASE_THIS_LAND, CcPlaySound_CONSTRUCTION_RAIL,
302 end_tile, start_tile, OBJECT_OWNED_LAND, 0, _ctrl_pressed);
303 break;
304 }
305 }
306 }
307
308 void OnPlaceObjectAbort() override
309 {
310 this->RaiseButtons();
311 }
312
319 {
320 if (_game_mode != GameMode::Normal) return EventState::NotHandled;
321 Window *w = ShowTerraformToolbar(nullptr);
322 if (w == nullptr) return EventState::NotHandled;
323 return w->OnHotkey(hotkey);
324 }
325
326 static inline HotkeyList hotkeys{"terraform", {
330 Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_TT_DEMOLISH),
331 Hotkey('U', "buyland", WID_TT_BUY_LAND),
332 Hotkey('I', "trees", WID_TT_PLANT_TREES),
333 Hotkey('O', "placesign", WID_TT_PLACE_SIGN),
334 Hotkey('P', "placeobject", WID_TT_PLACE_OBJECT),
336};
337
338static constexpr std::initializer_list<NWidgetPart> _nested_terraform_widgets = {
341 NWidget(WWT_CAPTION, Colours::DarkGreen), SetStringTip(STR_LANDSCAPING_TOOLBAR, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
343 EndContainer(),
346 SetFill(0, 1), SetSpriteTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
348 SetFill(0, 1), SetSpriteTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
350 SetFill(0, 1), SetSpriteTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
351
353
355 SetFill(0, 1), SetSpriteTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
357 SetFill(0, 1), SetSpriteTip(SPR_IMG_BUY_LAND, STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND),
359 SetFill(0, 1), SetSpriteTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES_TOOLTIP),
361 SetFill(0, 1), SetSpriteTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN_TOOLTIP),
364 SetFill(0, 1), SetSpriteTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT_TOOLTIP),
365 EndContainer(),
366 EndContainer(),
367};
368
371 WindowPosition::Manual, "toolbar_landscape", 0, 0,
372 WindowClass::ScenarioGenerateLandscape, WindowClass::None,
374 _nested_terraform_widgets,
375 &TerraformToolbarWindow::hotkeys
376);
377
384{
385 if (!Company::IsValidID(_local_company)) return nullptr;
386
387 /* Delete the terraform toolbar to place it again. */
388 CloseWindowById(WindowClass::ScenarioGenerateLandscape, 0, true);
389
391
393 /* Put the linked toolbar to the left / right of the main toolbar. */
394 link->left = w->left + (_current_text_dir == TD_RTL ? w->width : -link->width);
395 link->top = w->top;
396 link->SetDirty();
397
398 return w;
399}
400
401static uint8_t _terraform_size = 1;
402
412static void CommonRaiseLowerBigLand(TileIndex tile, bool mode)
413{
414 if (_terraform_size == 1) {
415 StringID msg =
416 mode ? STR_ERROR_CAN_T_RAISE_LAND_HERE : STR_ERROR_CAN_T_LOWER_LAND_HERE;
417
418 Command<Commands::TerraformLand>::Post(msg, CcTerraform, tile, SLOPE_N, mode);
419 } else {
420 assert(_terraform_size != 0);
421 TileArea ta(tile, _terraform_size, _terraform_size);
422 ta.ClampToMap();
423
424 if (ta.w == 0 || ta.h == 0) return;
425
426 if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
427
428 uint h;
429 if (mode != 0) {
430 /* Raise land */
431 h = MAX_TILE_HEIGHT;
432 for (TileIndex tile2 : ta) {
433 h = std::min(h, TileHeight(tile2));
434 }
435 } else {
436 /* Lower land */
437 h = 0;
438 for (TileIndex tile2 : ta) {
439 h = std::max(h, TileHeight(tile2));
440 }
441 }
442
443 for (TileIndex tile2 : ta) {
444 if (TileHeight(tile2) == h) {
445 Command<Commands::TerraformLand>::Post(tile2, SLOPE_N, mode);
446 }
447 }
448 }
449}
450
451static const int8_t _multi_terraform_coords[][2] = {
452 { 0, -2},
453 { 4, 0}, { -4, 0}, { 0, 2},
454 { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2},
455 {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0},
456 {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2},
457 {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0},
458 {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2},
459 {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
460};
461
462static constexpr std::initializer_list<NWidgetPart> _nested_scen_edit_land_gen_widgets = {
465 NWidget(WWT_CAPTION, Colours::DarkGreen), SetStringTip(STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
468 EndContainer(),
470 NWidget(NWID_HORIZONTAL), SetPadding(2, 2, 7, 2),
473 SetFill(0, 1), SetSpriteTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
475 SetFill(0, 1), SetSpriteTip(SPR_IMG_TERRAFORM_DOWN, STR_TERRAFORM_TOOLTIP_LOWER_A_CORNER_OF_LAND),
477 SetFill(0, 1), SetSpriteTip(SPR_IMG_TERRAFORM_UP, STR_TERRAFORM_TOOLTIP_RAISE_A_CORNER_OF_LAND),
479 SetFill(0, 1), SetSpriteTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
481 SetFill(0, 1), SetSpriteTip(SPR_IMG_ROCKS, STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE),
484 SetFill(0, 1), SetSpriteTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA),
485 EndContainer(),
487 SetFill(0, 1), SetSpriteTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT_TOOLTIP),
489 EndContainer(),
496 NWidget(WWT_IMGBTN, Colours::Grey, WID_ETT_INCREASE_SIZE), SetMinimalSize(12, 12), SetSpriteTip(SPR_ARROW_UP, STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA),
498 NWidget(WWT_IMGBTN, Colours::Grey, WID_ETT_DECREASE_SIZE), SetMinimalSize(12, 12), SetSpriteTip(SPR_ARROW_DOWN, STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA),
500 EndContainer(),
502 EndContainer(),
505 SetFill(1, 0), SetStringTip(STR_TERRAFORM_SE_NEW_WORLD, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetPadding(0, 2, 0, 2),
507 SetFill(1, 0), SetStringTip(STR_TERRAFORM_RESET_LANDSCAPE, STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP), SetPadding(1, 2, 2, 2),
508 EndContainer(),
509};
510
515static void ResetLandscapeConfirmationCallback(Window *, bool confirmed)
516{
517 if (confirmed) {
518 /* Set generating_world to true to get instant-green grass after removing
519 * company property. */
520 Backup<bool> old_generating_world(_generating_world, true);
521
522 /* Delete all companies */
523 for (Company *c : Company::Iterate()) {
525 delete c;
526 }
527
528 old_generating_world.Restore();
529
530 /* Delete all station signs */
531 for (BaseStation *st : BaseStation::Iterate()) {
532 /* There can be buoys, remove them */
533 if (IsBuoyTile(st->xy)) Command<Commands::LandscapeClear>::Do({DoCommandFlag::Execute, DoCommandFlag::Bankrupt}, st->xy);
534 if (!st->IsInUse()) delete st;
535 }
536
537 /* Now that all vehicles are gone, we can reset the engine pool. Maybe it reduces some NewGRF changing-mess */
539
541 }
542}
543
545struct ScenarioEditorLandscapeGenerationWindow : Window {
547
548 ScenarioEditorLandscapeGenerationWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc)
549 {
550 this->CreateNestedTree();
552 show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LandscapeType::Tropic ? 0 : SZSP_NONE);
553 this->FinishInitNested(window_number);
554 }
555
556 void OnPaint() override
557 {
558 this->DrawWidgets();
559
560 if (this->IsWidgetLowered(WID_ETT_LOWER_LAND) || this->IsWidgetLowered(WID_ETT_RAISE_LAND)) { // change area-size if raise/lower corner is selected
561 SetTileSelectSize(_terraform_size, _terraform_size);
562 }
563 }
564
565 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
566 {
567 if (widget != WID_ETT_DOTS) return;
568
569 size.width = std::max<uint>(size.width, ScaleGUITrad(59));
570 size.height = std::max<uint>(size.height, ScaleGUITrad(31));
571 }
572
573 void DrawWidget(const Rect &r, WidgetID widget) const override
574 {
575 if (widget != WID_ETT_DOTS) return;
576
577 int center_x = RoundDivSU(r.left + r.right, 2);
578 int center_y = RoundDivSU(r.top + r.bottom, 2);
579
580 int n = _terraform_size * _terraform_size;
581 const int8_t *coords = &_multi_terraform_coords[0][0];
582
583 assert(n != 0);
584 do {
585 DrawSprite(SPR_WHITE_POINT, PAL_NONE, center_x + ScaleGUITrad(coords[0]), center_y + ScaleGUITrad(coords[1]));
586 coords += 2;
587 } while (--n);
588 }
589
590 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
591 {
592 if (widget < WID_ETT_BUTTONS_START) return;
593
594 switch (widget) {
595 case WID_ETT_DEMOLISH: // Demolish aka dynamite button
597 this->last_user_action = widget;
598 break;
599
600 case WID_ETT_LOWER_LAND: // Lower land button
602 this->last_user_action = widget;
603 break;
604
605 case WID_ETT_RAISE_LAND: // Raise land button
607 this->last_user_action = widget;
608 break;
609
610 case WID_ETT_LEVEL_LAND: // Level land button
611 HandlePlacePushButton(this, WID_ETT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL);
612 this->last_user_action = widget;
613 break;
614
615 case WID_ETT_PLACE_ROCKS: // Place rocks button
616 HandlePlacePushButton(this, WID_ETT_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT);
617 this->last_user_action = widget;
618 break;
619
620 case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate)
621 HandlePlacePushButton(this, WID_ETT_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT);
622 this->last_user_action = widget;
623 break;
624
625 case WID_ETT_PLACE_OBJECT: // Place transmitter button
627 break;
628
630 case WID_ETT_DECREASE_SIZE: { // Increase/Decrease terraform size
631 int size = (widget == WID_ETT_INCREASE_SIZE) ? 1 : -1;
632 this->HandleButtonClick(widget);
633 size += _terraform_size;
634
635 if (!IsInsideMM(size, 1, 8 + 1)) return;
636 _terraform_size = size;
637
638 this->SetDirty();
639 break;
640 }
641
642 case WID_ETT_NEW_SCENARIO: // gen random land
643 this->HandleButtonClick(widget);
645 break;
646
647 case WID_ETT_RESET_LANDSCAPE: // Reset landscape
648 ShowQuery(
649 GetEncodedString(STR_QUERY_RESET_LANDSCAPE_CAPTION),
650 GetEncodedString(STR_RESET_LANDSCAPE_CONFIRMATION_TEXT),
652 break;
653
654 default: NOT_REACHED();
655 }
656 }
657
658 void OnTimeout() override
659 {
660 for (const auto &pair : this->widget_lookup) {
661 if (pair.first < WID_ETT_START || (pair.first >= WID_ETT_BUTTONS_START && pair.first < WID_ETT_BUTTONS_END)) continue; // skip the buttons
662 this->RaiseWidgetWhenLowered(pair.first);
663 }
664 }
665
666 void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
667 {
668 switch (this->last_user_action) {
669 case WID_ETT_DEMOLISH: // Demolish aka dynamite button
671 break;
672
673 case WID_ETT_LOWER_LAND: // Lower land button
674 if (_terraform_size == 1) {
676 } else {
677 CommonRaiseLowerBigLand(tile, false);
678 }
679 break;
680
681 case WID_ETT_RAISE_LAND: // Raise land button
682 if (_terraform_size == 1) {
684 } else {
685 CommonRaiseLowerBigLand(tile, true);
686 }
687 break;
688
689 case WID_ETT_LEVEL_LAND: // Level land button
691 break;
692
693 case WID_ETT_PLACE_ROCKS: // Place rocks button
695 break;
696
697 case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate)
699 break;
700
701 default: NOT_REACHED();
702 }
703 }
704
705 void OnPlaceDrag(ViewportPlaceMethod select_method, [[maybe_unused]] ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt) override
706 {
707 VpSelectTilesWithMethod(pt.x, pt.y, select_method);
708 }
709
710 void OnPlaceMouseUp([[maybe_unused]] ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt, TileIndex start_tile, TileIndex end_tile) override
711 {
712 if (pt.x != -1) {
713 switch (select_proc) {
714 default: NOT_REACHED();
719 case DDSP_LEVEL_AREA:
721 GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
722 break;
723 }
724 }
725 }
726
728 {
729 switch (this->last_user_action) {
732 if (this->IsWidgetLowered(this->last_user_action)) {
733 SetSelectionRed(_ctrl_pressed);
734 return EventState::Handled;
735 }
736 break;
737 }
739 }
740
741 void OnPlaceObjectAbort() override
742 {
743 this->RaiseButtons();
744 this->SetDirty();
745 }
746
753 {
754 if (_game_mode != GameMode::Editor) return EventState::NotHandled;
756 if (w == nullptr) return EventState::NotHandled;
757 return w->OnHotkey(hotkey);
758 }
759
760 static inline HotkeyList hotkeys{"terraform_editor", {
761 Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_ETT_DEMOLISH),
765 Hotkey('R', "rocky", WID_ETT_PLACE_ROCKS),
766 Hotkey('T', "desert", WID_ETT_PLACE_DESERT),
767 Hotkey('O', "object", WID_ETT_PLACE_OBJECT),
769};
770
773 WindowPosition::Automatic, "toolbar_landscape_scen", 0, 0,
774 WindowClass::ScenarioGenerateLandscape, WindowClass::None,
776 _nested_scen_edit_land_gen_widgets,
777 &ScenarioEditorLandscapeGenerationWindow::hotkeys
778);
779
Class for backupping variables and making sure they are restored later.
Base classes/functions for base stations.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
Stacked widgets, widgets all occupying the same space in the window.
bool SetDisplayedPlane(int plane)
Select which plane to show (for NWID_SELECTION only).
Definition widget.cpp:1452
Map accessors for 'clear' tiles.
@ Rocks
Rocks with snow transition (0-3).
Definition clear_map.h:24
@ Grass
Plain grass with dirt transition (0-3).
Definition clear_map.h:22
void MakeClear(Tile t, ClearGround g, uint density)
Make a clear tile.
Definition clear_map.h:253
ClearGround GetClearGround(Tile t)
Get the type of clear tile.
Definition clear_map.h:52
Functions related to commands.
@ Execute
execute the given command
@ Bankrupt
company bankrupts, skip money check, skip vehicle on tile check in some cases
Commands
List of commands.
Definition of stuff that is very close to a company, like the company struct itself.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Functions related to companies.
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition economy.cpp:322
static constexpr Owner INVALID_OWNER
An invalid owner.
Base class for engines.
bool _generating_world
Whether we are generating the map or not.
Definition genworld.cpp:74
Functions related to world/map generation.
void ShowCreateScenario()
Show the window to create a scenario.
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:39
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:1037
@ Invalid
Invalid marker.
Definition gfx_type.h:303
@ Grey
Grey.
Definition gfx_type.h:300
@ DarkGreen
Dark green.
Definition gfx_type.h:293
@ WKC_GLOBAL_HOTKEY
Fake keycode bit to indicate global hotkeys.
Definition gfx_type.h:35
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
constexpr NWidgetPart SetSpriteTip(SpriteID sprite, StringID tip={})
Widget part function for setting the sprite and tooltip.
constexpr NWidgetPart SetToolbarMinimalSize(int width)
Widget part function to setting the minimal size for a toolbar button.
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
constexpr NWidgetPart SetStringTip(StringID string, StringID tip={})
Widget part function for setting the string and tooltip.
constexpr NWidgetPart SetToolbarSpacerMinimalSize()
Widget part function to setting the minimal size for a toolbar spacer.
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=INVALID_WIDGET)
Widget part function for starting a new 'real' widget.
void SetDirty() const
Mark entire window as dirty (in need of re-paint).
Definition window.cpp:972
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1553
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
GUI functions that shouldn't be here.
Hotkey related functions.
Definition of HouseSpec and accessors.
Command definitions related to landscape (slopes etc.).
Types related to the landscape.
@ Tropic
Landscape with distinct rainforests and deserts,.
#define Point
Macro that prevents name conflicts between included headers.
bool HandlePlacePushButton(Window *w, WidgetID widget, CursorID cursor, HighLightStyle mode)
This code is shared for the majority of the pushbuttons.
Definition main_gui.cpp:63
TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition map_func.h:392
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:429
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:419
@ Raise
Raise the land.
Definition map_type.h:46
@ Level
Level the land.
Definition map_type.h:44
@ Lower
Lower the land.
Definition map_type.h:45
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
constexpr int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
void ShowQuery(EncodedString &&caption, EncodedString &&message, Window *parent, QueryCallbackProc *callback, bool focus)
Show a confirmation window with standard 'yes' and 'no' buttons The window is aligned to the centre o...
Functions related to NewGRF objects.
Functions related to objects.
Window * ShowBuildObjectPicker()
Show our object picker.
Command definitions related to objects.
static const ObjectType OBJECT_OWNED_LAND
Owned land 'flag'.
Definition object_type.h:21
@ Editor
In the scenario editor.
Definition openttd.h:21
@ Normal
Playing a game.
Definition openttd.h:20
Command definitions for rail.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
void PlaceProc_Sign(TileIndex tile)
PlaceProc function, called when someone pressed the button if the sign-tool is selected.
Functions related to signs.
@ SLOPE_N
the north corner of the tile is raised
Definition slope_type.h:58
Functions related to sound.
@ SND_1F_CONSTRUCTION_OTHER
29 == 0x1D Construction: other (non-water, non-rail, non-bridge)
Definition sound_type.h:77
static const CursorID ANIMCURSOR_DEMOLISH
704 - 707 - demolish dynamite
Definition sprites.h:1522
static const CursorID ANIMCURSOR_LOWERLAND
699 - 701 - lower land tool
Definition sprites.h:1523
static const CursorID ANIMCURSOR_RAISELAND
696 - 698 - raise land tool
Definition sprites.h:1524
bool IsBuoyTile(Tile t)
Is tile t a buoy tile?
Definition of base types and functions in a cross-platform compatible way.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
Class to backup a specific variable and restore it later.
void Restore()
Restore the variable.
Base class for all station-ish types.
T y
Y coordinate.
Dimensions (a width and height) of a rectangle in 2D.
static bool ResetToCurrentNewGRFConfig()
Tries to reset the engine mapping to match the current NewGRF configuration.
Definition engine.cpp:611
List of hotkeys for a window.
Definition hotkeys.h:46
All data for a single hotkey.
Definition hotkeys.h:22
static uint MaxY()
Gets the maximum Y coordinate within the map, including TileType::Void.
Definition map_func.h:298
static uint MaxX()
Gets the maximum X coordinate within the map, including TileType::Void.
Definition map_func.h:289
void ClampToMap()
Clamp the tile area to map borders.
Definition tilearea.cpp:142
uint16_t w
The width of the area.
uint16_t h
The height of the area.
static Pool::IterateWrapper< Company > Iterate(size_t from=0)
Specification of a rectangle with absolute coordinates of all edges.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
void OnPlaceObject(Point pt, TileIndex tile) override
The user clicked some place on the map when a tile highlight mode has been set.
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
void OnPaint() override
The window must be repainted.
WidgetID last_user_action
Last started user action.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
The user has dragged over the map when the tile highlight mode has been set.
EventState OnCTRLStateChange() override
The state of the control key has changed.
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
The user is dragging over the map when the tile highlight mode has been set.
void OnTimeout() override
Called when this window's timeout has been reached.
static EventState TerraformToolbarEditorGlobalHotkeys(int hotkey)
Handler for global hotkeys of the ScenarioEditorLandscapeGenerationWindow.
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
The user has dragged over the map when the tile highlight mode has been set.
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
The user is dragging over the map when the tile highlight mode has been set.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
void OnInit() override
Notification that the nested widget tree gets initialized.
Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number) override
Compute the initial position of the window.
static EventState TerraformToolbarGlobalHotkeys(int hotkey)
Handler for global hotkeys of the TerraformToolbarWindow.
WidgetID last_user_action
Last started user action.
void OnPlaceObject(Point pt, TileIndex tile) override
The user clicked some place on the map when a tile highlight mode has been set.
High level window description.
Definition window_gui.h:172
Number to differentiate different windows of the same class.
Data structure for an opened window.
Definition window_gui.h:273
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1814
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:786
void RaiseWidgetWhenLowered(WidgetID widget_index)
Marks a widget as raised and dirty (redraw), when it is marked as lowered.
Definition window_gui.h:478
ResizeInfo resize
Resize information.
Definition window_gui.h:314
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1804
bool IsWidgetLowered(WidgetID widget_index) const
Gets the lowered state of a widget.
Definition window_gui.h:491
void RaiseButtons(bool autoraise=false)
Raise the buttons of the window.
Definition window.cpp:536
int left
x position of left edge of the window
Definition window_gui.h:309
int top
y position of top edge of the window
Definition window_gui.h:310
WidgetLookup widget_lookup
Indexed access to the nested widget tree. Do not access directly, use Window::GetWidget() instead.
Definition window_gui.h:322
Window(WindowDesc &desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition window.cpp:1838
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition window_gui.h:989
void HandleButtonClick(WidgetID widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition window.cpp:601
virtual EventState OnHotkey(int hotkey)
A hotkey has been pressed.
Definition window.cpp:576
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:311
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:302
Command definitions related to terraforming.
bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile)
A central place to handle all X_AND_Y dragged GUI functions.
static WindowDesc _scen_edit_land_gen_desc(WindowPosition::Automatic, "toolbar_landscape_scen", 0, 0, WindowClass::ScenarioGenerateLandscape, WindowClass::None, WindowDefaultFlag::Construction, _nested_scen_edit_land_gen_widgets, &ScenarioEditorLandscapeGenerationWindow::hotkeys)
Window definition for the landscaping toolbar for he scenario editor.
static void ResetLandscapeConfirmationCallback(Window *, bool confirmed)
Callback function for the scenario editor 'reset landscape' confirmation window.
void PlaceProc_DemolishArea(TileIndex tile)
Start a drag for demolishing an area.
static WindowDesc _terraform_desc(WindowPosition::Manual, "toolbar_landscape", 0, 0, WindowClass::ScenarioGenerateLandscape, WindowClass::None, WindowDefaultFlag::Construction, _nested_terraform_widgets, &TerraformToolbarWindow::hotkeys)
Window definition for the landscaping toolbar.
Window * ShowEditorTerraformToolbar()
Show the toolbar for terraforming in the scenario editor.
static void CommonRaiseLowerBigLand(TileIndex tile, bool mode)
Raise/Lower a bigger chunk of land at the same time in the editor.
Window * ShowTerraformToolbar(Window *link)
Show the toolbar for terraforming in the game.
static void GenerateRockyArea(TileIndex end, TileIndex start, bool remove)
Scenario editor command that generates rocky areas.
static void GenerateDesertArea(TileIndex end, TileIndex start)
Scenario editor command that generates desert areas.
GUI stuff related to terraforming.
Types related to the terraform widgets.
@ WID_ETT_INCREASE_SIZE
Upwards arrow button to increase terraforming size.
@ WID_ETT_PLACE_ROCKS
Place rocks button.
@ WID_ETT_DOTS
Invisible widget for rendering the terraform size on.
@ WID_ETT_DECREASE_SIZE
Downwards arrow button to decrease terraforming size.
@ WID_ETT_SHOW_PLACE_DESERT
Should the place desert button be shown?
@ WID_ETT_PLACE_OBJECT
Place transmitter button.
@ WID_ETT_PLACE_DESERT
Place desert button (in tropical climate).
@ WID_ETT_NEW_SCENARIO
Button for generating a new scenario.
@ WID_ETT_RESET_LANDSCAPE
Button for removing all company-owned property.
@ WID_ETT_BUTTONS_START
Start of pushable buttons.
@ WID_ETT_LEVEL_LAND
Level land button.
@ WID_ETT_LOWER_LAND
Lower land button.
@ WID_ETT_START
Used for iterations.
@ WID_ETT_RAISE_LAND
Raise land button.
@ WID_ETT_BUTTONS_END
End of pushable buttons.
@ WID_ETT_DEMOLISH
Demolish aka dynamite button.
@ WID_TT_LEVEL_LAND
Level land button.
@ WID_TT_DEMOLISH
Demolish aka dynamite button.
@ WID_TT_SHOW_PLACE_OBJECT
Should the place object button be shown?
@ WID_TT_RAISE_LAND
Raise land button.
@ WID_TT_PLACE_OBJECT
Place object button.
@ WID_TT_PLANT_TREES
Plant trees button (note: opens separate window, no place-push-button).
@ WID_TT_PLACE_SIGN
Place sign button.
@ WID_TT_BUY_LAND
Buy land button.
@ WID_TT_BUTTONS_START
Start of pushable buttons.
@ WID_TT_LOWER_LAND
Lower land button.
Stuff related to the text buffer GUI.
static uint TileHeight(Tile tile)
Returns the height of a tile.
Definition tile_map.h:29
void SetTropicZone(Tile tile, TropicZone type)
Set the tropic zone.
Definition tile_map.h:225
static TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition tile_map.h:96
static constexpr uint MAX_TILE_HEIGHT
Maximum allowed tile height.
Definition tile_type.h:24
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
@ Desert
Tile is desert.
Definition tile_type.h:83
@ Normal
Normal tropiczone.
Definition tile_type.h:82
@ Trees
Tile with one or more trees.
Definition tile_type.h:53
@ Clear
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition tile_type.h:49
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Functions related to tile highlights.
void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method)
Selects tiles while dragging.
void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, ViewportDragDropSelectionProcess process)
Prepare state for highlighting tiles while dragging with the mouse.
@ HT_DIAGONAL
Also allow 'diagonal rectangles'. Only usable in combination with HT_RECT or HT_POINT.
@ HT_POINT
point (lower land, raise land, level land, ...)
@ HT_RECT
rectangle (stations, depots, ...)
Map accessors for tree tiles.
TreeGround GetTreeGround(Tile t)
Returns the groundtype for tree tiles.
Definition tree_map.h:102
@ Shore
Shore.
Definition tree_map.h:56
void SetTileSelectSize(int w, int h)
Highlight w by h tiles at the cursor.
void SetRedErrorSquare(TileIndex tile)
Set a tile to display a red error square.
Functions related to (drawing on) viewports.
ViewportPlaceMethod
Viewport place method (type of highlighted area and placed objects).
@ VPM_X_AND_Y
area of land in X and Y directions
ViewportDragDropSelectionProcess
Drag and drop selection process, or, what to do with an area of land when you've selected it.
@ DDSP_CREATE_DESERT
Fill area with desert.
@ DDSP_LOWER_AND_LEVEL_AREA
Lower / level area.
@ DDSP_DEMOLISH_AREA
Clear area.
@ DDSP_CREATE_ROCKS
Fill area with rocks.
@ DDSP_RAISE_AND_LEVEL_AREA
Raise / level area.
@ DDSP_LEVEL_AREA
Level area.
@ DDSP_BUILD_OBJECT
Build an object.
static RectPadding ScaleGUITrad(const RectPadding &r)
Scale a RectPadding to GUI zoom level.
Definition widget.cpp:49
@ WWT_IMGBTN
(Toggle) Button with image
Definition widget_type.h:41
@ WWT_PUSHIMGBTN
Normal push-button (no toggle button) with image caption.
@ NWID_SPACER
Invisible widget that takes some space.
Definition widget_type.h:70
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:66
@ WWT_TEXTBTN
(Toggle) Button with text
Definition widget_type.h:44
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:39
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX).
Definition widget_type.h:57
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX).
Definition widget_type.h:55
@ WWT_CAPTION
Window caption (window title between closebox and stickybox).
Definition widget_type.h:52
@ NWID_VERTICAL
Vertical container.
Definition widget_type.h:68
@ WWT_CLOSEBOX
Close box (at top-left of a window).
Definition widget_type.h:60
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget tree.
Definition widget_type.h:37
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition widget_type.h:71
@ SZSP_NONE
Display plane with zero size in both directions (none filling and resizing).
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1201
Window * FindWindowByClass(WindowClass cls)
Find any window by its class.
Definition window.cpp:1173
Point GetToolbarAlignedWindowPosition(int window_width)
Computer the position of the top-left corner of a window to be opened right under the toolbar.
Definition window.cpp:1691
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3333
Window functions not directly related to making/drawing windows.
Functions, definitions and such used only by the GUI.
@ Construction
This window is used for construction; close it whenever changing company.
Definition window_gui.h:155
Twindow * AllocateWindowDescFront(WindowDesc &desc, WindowNumber window_number, Targs... extra_arguments)
Open a new window.
@ Automatic
Find a place automatically.
Definition window_gui.h:146
@ Manual
Manually align the window (so no automatic location finding).
Definition window_gui.h:145
int WidgetID
Widget ID.
Definition window_type.h:21
EventState
State of handling an event.
@ Handled
The passed event is handled.
@ NotHandled
The passed event is not handled.
static constexpr WidgetID INVALID_WIDGET
An invalid widget index.
Definition window_type.h:24
Functions related to zooming.