OpenTTD Source 20250328-master-gc3457cd4c0
terraform_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "core/backup_type.hpp"
12#include "clear_map.h"
13#include "company_func.h"
14#include "company_base.h"
15#include "house.h"
16#include "gui.h"
17#include "window_gui.h"
18#include "window_func.h"
19#include "viewport_func.h"
20#include "command_func.h"
21#include "signs_func.h"
22#include "sound_func.h"
23#include "base_station_base.h"
24#include "textbuf_gui.h"
25#include "genworld.h"
26#include "tree_map.h"
27#include "landscape_type.h"
28#include "tilehighlight_func.h"
29#include "strings_func.h"
30#include "newgrf_object.h"
31#include "object.h"
32#include "hotkeys.h"
33#include "engine_base.h"
34#include "terraform_gui.h"
35#include "terraform_cmd.h"
36#include "zoom_func.h"
37#include "rail_cmd.h"
38#include "landscape_cmd.h"
39#include "terraform_cmd.h"
40#include "object_cmd.h"
41
43
44#include "table/strings.h"
45
46#include "safeguards.h"
47
48void CcTerraform(Commands, const CommandCost &result, Money, TileIndex tile)
49{
50 if (result.Succeeded()) {
52 } else {
54 }
55}
56
57
59static void GenerateDesertArea(TileIndex end, TileIndex start)
60{
61 if (_game_mode != GM_EDITOR) return;
62
63 Backup<bool> old_generating_world(_generating_world, true);
64
65 TileArea ta(start, end);
66 for (TileIndex tile : ta) {
70 }
71 old_generating_world.Restore();
73}
74
76static void GenerateRockyArea(TileIndex end, TileIndex start)
77{
78 if (_game_mode != GM_EDITOR) return;
79
80 bool success = false;
81 TileArea ta(start, end);
82
83 for (TileIndex tile : ta) {
84 switch (GetTileType(tile)) {
85 case MP_TREES:
86 if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue;
87 [[fallthrough]];
88
89 case MP_CLEAR:
90 MakeClear(tile, CLEAR_ROCKS, 3);
91 break;
92
93 default:
94 continue;
95 }
97 success = true;
98 }
99
100 if (success && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, end);
101}
102
113{
115 /* When end_tile is MP_VOID, the error tile will not be visible to the
116 * user. This happens when terraforming at the southern border. */
117 if (TileX(end_tile) == Map::MaxX()) end_tile += TileDiffXY(-1, 0);
118 if (TileY(end_tile) == Map::MaxY()) end_tile += TileDiffXY(0, -1);
119 }
120
121 switch (proc) {
123 Command<CMD_CLEAR_AREA>::Post(STR_ERROR_CAN_T_CLEAR_THIS_AREA, CcPlaySound_EXPLOSION, end_tile, start_tile, _ctrl_pressed);
124 break;
126 Command<CMD_LEVEL_LAND>::Post(STR_ERROR_CAN_T_RAISE_LAND_HERE, CcTerraform, end_tile, start_tile, _ctrl_pressed, LM_RAISE);
127 break;
129 Command<CMD_LEVEL_LAND>::Post(STR_ERROR_CAN_T_LOWER_LAND_HERE, CcTerraform, end_tile, start_tile, _ctrl_pressed, LM_LOWER);
130 break;
131 case DDSP_LEVEL_AREA:
132 Command<CMD_LEVEL_LAND>::Post(STR_ERROR_CAN_T_LEVEL_LAND_HERE, CcTerraform, end_tile, start_tile, _ctrl_pressed, LM_LEVEL);
133 break;
135 GenerateRockyArea(end_tile, start_tile);
136 break;
138 GenerateDesertArea(end_tile, start_tile);
139 break;
140 default:
141 return false;
142 }
143
144 return true;
145}
146
155
158 int last_user_action = INVALID_WID_TT;
159
161 {
162 /* This is needed as we like to have the tree available on OnInit. */
163 this->CreateNestedTree();
164 this->FinishInitNested(window_number);
165 }
166
167 void OnInit() override
168 {
169 /* Don't show the place object button when there are no objects to place. */
172 }
173
174 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
175 {
176 if (widget < WID_TT_BUTTONS_START) return;
177
178 switch (widget) {
179 case WID_TT_LOWER_LAND: // Lower land button
181 this->last_user_action = widget;
182 break;
183
184 case WID_TT_RAISE_LAND: // Raise land button
186 this->last_user_action = widget;
187 break;
188
189 case WID_TT_LEVEL_LAND: // Level land button
190 HandlePlacePushButton(this, WID_TT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL);
191 this->last_user_action = widget;
192 break;
193
194 case WID_TT_DEMOLISH: // Demolish aka dynamite button
196 this->last_user_action = widget;
197 break;
198
199 case WID_TT_BUY_LAND: // Buy land button
200 HandlePlacePushButton(this, WID_TT_BUY_LAND, SPR_CURSOR_BUY_LAND, HT_RECT | HT_DIAGONAL);
201 this->last_user_action = widget;
202 break;
203
204 case WID_TT_PLANT_TREES: // Plant trees button
205 ShowBuildTreesToolbar();
206 break;
207
208 case WID_TT_PLACE_SIGN: // Place sign button
209 HandlePlacePushButton(this, WID_TT_PLACE_SIGN, SPR_CURSOR_SIGN, HT_RECT);
210 this->last_user_action = widget;
211 break;
212
213 case WID_TT_PLACE_OBJECT: // Place object button
215 break;
216
217 default: NOT_REACHED();
218 }
219 }
220
221 void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
222 {
223 switch (this->last_user_action) {
224 case WID_TT_LOWER_LAND: // Lower land button
226 break;
227
228 case WID_TT_RAISE_LAND: // Raise land button
230 break;
231
232 case WID_TT_LEVEL_LAND: // Level land button
234 break;
235
236 case WID_TT_DEMOLISH: // Demolish aka dynamite button
238 break;
239
240 case WID_TT_BUY_LAND: // Buy land button
242 break;
243
244 case WID_TT_PLACE_SIGN: // Place sign button
245 PlaceProc_Sign(tile);
246 break;
247
248 default: NOT_REACHED();
249 }
250 }
251
253 {
254 VpSelectTilesWithMethod(pt.x, pt.y, select_method);
255 }
256
263
264 void OnPlaceMouseUp([[maybe_unused]] ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt, TileIndex start_tile, TileIndex end_tile) override
265 {
266 if (pt.x != -1) {
267 switch (select_proc) {
268 default: NOT_REACHED();
272 case DDSP_LEVEL_AREA:
273 GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
274 break;
277 /* When end_tile is MP_VOID, the error tile will not be visible to the
278 * user. This happens when terraforming at the southern border. */
279 if (TileX(end_tile) == Map::MaxX()) end_tile += TileDiffXY(-1, 0);
280 if (TileY(end_tile) == Map::MaxY()) end_tile += TileDiffXY(0, -1);
281 }
283 end_tile, start_tile, OBJECT_OWNED_LAND, 0, (_ctrl_pressed ? true : false));
284 break;
285 }
286 }
287 }
288
289 void OnPlaceObjectAbort() override
290 {
291 this->RaiseButtons();
292 }
293
300 {
301 if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
302 Window *w = ShowTerraformToolbar(nullptr);
303 if (w == nullptr) return ES_NOT_HANDLED;
304 return w->OnHotkey(hotkey);
305 }
306
307 static inline HotkeyList hotkeys{"terraform", {
311 Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_TT_DEMOLISH),
312 Hotkey('U', "buyland", WID_TT_BUY_LAND),
313 Hotkey('I', "trees", WID_TT_PLANT_TREES),
314 Hotkey('O', "placesign", WID_TT_PLACE_SIGN),
315 Hotkey('P', "placeobject", WID_TT_PLACE_OBJECT),
317};
318
319static constexpr NWidgetPart _nested_terraform_widgets[] = {
321 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
322 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetStringTip(STR_LANDSCAPING_TOOLBAR, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
323 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
324 EndContainer(),
326 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LOWER_LAND), SetMinimalSize(22, 22),
327 SetFill(0, 1), SetSpriteTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
328 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_RAISE_LAND), SetMinimalSize(22, 22),
329 SetFill(0, 1), SetSpriteTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
330 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LEVEL_LAND), SetMinimalSize(22, 22),
331 SetFill(0, 1), SetSpriteTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
332
333 NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(4, 22), EndContainer(),
334
335 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_DEMOLISH), SetMinimalSize(22, 22),
336 SetFill(0, 1), SetSpriteTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
337 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BUY_LAND), SetMinimalSize(22, 22),
338 SetFill(0, 1), SetSpriteTip(SPR_IMG_BUY_LAND, STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND),
339 NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_TT_PLANT_TREES), SetMinimalSize(22, 22),
340 SetFill(0, 1), SetSpriteTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES_TOOLTIP),
341 NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_SIGN), SetMinimalSize(22, 22),
342 SetFill(0, 1), SetSpriteTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN_TOOLTIP),
344 NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_OBJECT), SetMinimalSize(22, 22),
345 SetFill(0, 1), SetSpriteTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT_TOOLTIP),
346 EndContainer(),
347 EndContainer(),
348};
349
350static WindowDesc _terraform_desc(
351 WDP_MANUAL, "toolbar_landscape", 0, 0,
354 _nested_terraform_widgets,
355 &TerraformToolbarWindow::hotkeys
356);
357
364{
365 if (!Company::IsValidID(_local_company)) return nullptr;
366
367 Window *w;
368 if (link == nullptr) {
369 w = AllocateWindowDescFront<TerraformToolbarWindow>(_terraform_desc, 0);
370 return w;
371 }
372
373 /* Delete the terraform toolbar to place it again. */
375 w = AllocateWindowDescFront<TerraformToolbarWindow>(_terraform_desc, 0);
376 /* Align the terraform toolbar under the main toolbar. */
377 w->top -= w->height;
378 w->SetDirty();
379 /* Put the linked toolbar to the left / right of it. */
380 link->left = w->left + (_current_text_dir == TD_RTL ? w->width : -link->width);
381 link->top = w->top;
382 link->SetDirty();
383
384 return w;
385}
386
387static uint8_t _terraform_size = 1;
388
398static void CommonRaiseLowerBigLand(TileIndex tile, bool mode)
399{
400 if (_terraform_size == 1) {
401 StringID msg =
402 mode ? STR_ERROR_CAN_T_RAISE_LAND_HERE : STR_ERROR_CAN_T_LOWER_LAND_HERE;
403
404 Command<CMD_TERRAFORM_LAND>::Post(msg, CcTerraform, tile, SLOPE_N, mode);
405 } else {
406 assert(_terraform_size != 0);
407 TileArea ta(tile, _terraform_size, _terraform_size);
408 ta.ClampToMap();
409
410 if (ta.w == 0 || ta.h == 0) return;
411
413
414 uint h;
415 if (mode != 0) {
416 /* Raise land */
417 h = MAX_TILE_HEIGHT;
418 for (TileIndex tile2 : ta) {
419 h = std::min(h, TileHeight(tile2));
420 }
421 } else {
422 /* Lower land */
423 h = 0;
424 for (TileIndex tile2 : ta) {
425 h = std::max(h, TileHeight(tile2));
426 }
427 }
428
429 for (TileIndex tile2 : ta) {
430 if (TileHeight(tile2) == h) {
432 }
433 }
434 }
435}
436
437static const int8_t _multi_terraform_coords[][2] = {
438 { 0, -2},
439 { 4, 0}, { -4, 0}, { 0, 2},
440 { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2},
441 {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0},
442 {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2},
443 {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0},
444 {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2},
445 {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
446};
447
448static constexpr NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
450 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
451 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetStringTip(STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
452 NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
453 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
454 EndContainer(),
455 NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
456 NWidget(NWID_HORIZONTAL), SetPadding(2, 2, 7, 2),
458 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DEMOLISH), SetMinimalSize(22, 22),
459 SetFill(0, 1), SetSpriteTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
460 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LOWER_LAND), SetMinimalSize(22, 22),
461 SetFill(0, 1), SetSpriteTip(SPR_IMG_TERRAFORM_DOWN, STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND),
462 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_RAISE_LAND), SetMinimalSize(22, 22),
463 SetFill(0, 1), SetSpriteTip(SPR_IMG_TERRAFORM_UP, STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND),
464 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_LEVEL_LAND), SetMinimalSize(22, 22),
465 SetFill(0, 1), SetSpriteTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP),
467 SetFill(0, 1), SetSpriteTip(SPR_IMG_ROCKS, STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE),
470 SetFill(0, 1), SetSpriteTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA),
471 EndContainer(),
473 SetFill(0, 1), SetSpriteTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT_TOOLTIP),
475 EndContainer(),
478 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_ETT_DOTS), SetMinimalSize(59, 31), SetStringTip(STR_EMPTY),
482 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_INCREASE_SIZE), SetMinimalSize(12, 12), SetSpriteTip(SPR_ARROW_UP, STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA),
484 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_DECREASE_SIZE), SetMinimalSize(12, 12), SetSpriteTip(SPR_ARROW_DOWN, STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA),
486 EndContainer(),
488 EndContainer(),
491 SetFill(1, 0), SetStringTip(STR_TERRAFORM_SE_NEW_WORLD, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetPadding(0, 2, 0, 2),
493 SetFill(1, 0), SetStringTip(STR_TERRAFORM_RESET_LANDSCAPE, STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP), SetPadding(1, 2, 2, 2),
494 EndContainer(),
495};
496
501static void ResetLandscapeConfirmationCallback(Window *, bool confirmed)
502{
503 if (confirmed) {
504 /* Set generating_world to true to get instant-green grass after removing
505 * company property. */
506 Backup<bool> old_generating_world(_generating_world, true);
507
508 /* Delete all companies */
509 for (Company *c : Company::Iterate()) {
511 delete c;
512 }
513
514 old_generating_world.Restore();
515
516 /* Delete all station signs */
517 for (BaseStation *st : BaseStation::Iterate()) {
518 /* There can be buoys, remove them */
520 if (!st->IsInUse()) delete st;
521 }
522
523 /* Now that all vehicles are gone, we can reset the engine pool. Maybe it reduces some NewGRF changing-mess */
525
527 }
528}
529
532 int last_user_action = INVALID_WID_ETT;
533
535 {
536 this->CreateNestedTree();
538 show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LandscapeType::Tropic ? 0 : SZSP_NONE);
539 this->FinishInitNested(window_number);
540 }
541
542 void OnPaint() override
543 {
544 this->DrawWidgets();
545
546 if (this->IsWidgetLowered(WID_ETT_LOWER_LAND) || this->IsWidgetLowered(WID_ETT_RAISE_LAND)) { // change area-size if raise/lower corner is selected
547 SetTileSelectSize(_terraform_size, _terraform_size);
548 }
549 }
550
552 {
553 if (widget != WID_ETT_DOTS) return;
554
555 size.width = std::max<uint>(size.width, ScaleGUITrad(59));
556 size.height = std::max<uint>(size.height, ScaleGUITrad(31));
557 }
558
559 void DrawWidget(const Rect &r, WidgetID widget) const override
560 {
561 if (widget != WID_ETT_DOTS) return;
562
563 int center_x = RoundDivSU(r.left + r.right, 2);
564 int center_y = RoundDivSU(r.top + r.bottom, 2);
565
566 int n = _terraform_size * _terraform_size;
567 const int8_t *coords = &_multi_terraform_coords[0][0];
568
569 assert(n != 0);
570 do {
571 DrawSprite(SPR_WHITE_POINT, PAL_NONE, center_x + ScaleGUITrad(coords[0]), center_y + ScaleGUITrad(coords[1]));
572 coords += 2;
573 } while (--n);
574 }
575
576 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
577 {
578 if (widget < WID_ETT_BUTTONS_START) return;
579
580 switch (widget) {
581 case WID_ETT_DEMOLISH: // Demolish aka dynamite button
583 this->last_user_action = widget;
584 break;
585
586 case WID_ETT_LOWER_LAND: // Lower land button
588 this->last_user_action = widget;
589 break;
590
591 case WID_ETT_RAISE_LAND: // Raise land button
593 this->last_user_action = widget;
594 break;
595
596 case WID_ETT_LEVEL_LAND: // Level land button
597 HandlePlacePushButton(this, WID_ETT_LEVEL_LAND, SPR_CURSOR_LEVEL_LAND, HT_POINT | HT_DIAGONAL);
598 this->last_user_action = widget;
599 break;
600
601 case WID_ETT_PLACE_ROCKS: // Place rocks button
602 HandlePlacePushButton(this, WID_ETT_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT);
603 this->last_user_action = widget;
604 break;
605
606 case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate)
607 HandlePlacePushButton(this, WID_ETT_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT);
608 this->last_user_action = widget;
609 break;
610
611 case WID_ETT_PLACE_OBJECT: // Place transmitter button
613 break;
614
616 case WID_ETT_DECREASE_SIZE: { // Increase/Decrease terraform size
617 int size = (widget == WID_ETT_INCREASE_SIZE) ? 1 : -1;
618 this->HandleButtonClick(widget);
619 size += _terraform_size;
620
621 if (!IsInsideMM(size, 1, 8 + 1)) return;
622 _terraform_size = size;
623
625 this->SetDirty();
626 break;
627 }
628
629 case WID_ETT_NEW_SCENARIO: // gen random land
630 this->HandleButtonClick(widget);
632 break;
633
634 case WID_ETT_RESET_LANDSCAPE: // Reset landscape
635 ShowQuery(
639 break;
640
641 default: NOT_REACHED();
642 }
643 }
644
645 void OnTimeout() override
646 {
647 for (const auto &pair : this->widget_lookup) {
648 if (pair.first < WID_ETT_START || (pair.first >= WID_ETT_BUTTONS_START && pair.first < WID_ETT_BUTTONS_END)) continue; // skip the buttons
649 this->RaiseWidgetWhenLowered(pair.first);
650 }
651 }
652
653 void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
654 {
655 switch (this->last_user_action) {
656 case WID_ETT_DEMOLISH: // Demolish aka dynamite button
658 break;
659
660 case WID_ETT_LOWER_LAND: // Lower land button
661 CommonRaiseLowerBigLand(tile, false);
662 break;
663
664 case WID_ETT_RAISE_LAND: // Raise land button
665 CommonRaiseLowerBigLand(tile, true);
666 break;
667
668 case WID_ETT_LEVEL_LAND: // Level land button
670 break;
671
672 case WID_ETT_PLACE_ROCKS: // Place rocks button
674 break;
675
676 case WID_ETT_PLACE_DESERT: // Place desert button (in tropical climate)
678 break;
679
680 default: NOT_REACHED();
681 }
682 }
683
685 {
686 VpSelectTilesWithMethod(pt.x, pt.y, select_method);
687 }
688
689 void OnPlaceMouseUp([[maybe_unused]] ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt, TileIndex start_tile, TileIndex end_tile) override
690 {
691 if (pt.x != -1) {
692 switch (select_proc) {
693 default: NOT_REACHED();
698 case DDSP_LEVEL_AREA:
700 GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
701 break;
702 }
703 }
704 }
705
706 void OnPlaceObjectAbort() override
707 {
708 this->RaiseButtons();
709 this->SetDirty();
710 }
711
718 {
719 if (_game_mode != GM_EDITOR) return ES_NOT_HANDLED;
721 if (w == nullptr) return ES_NOT_HANDLED;
722 return w->OnHotkey(hotkey);
723 }
724
725 static inline HotkeyList hotkeys{"terraform_editor", {
726 Hotkey('D' | WKC_GLOBAL_HOTKEY, "dynamite", WID_ETT_DEMOLISH),
730 Hotkey('R', "rocky", WID_ETT_PLACE_ROCKS),
731 Hotkey('T', "desert", WID_ETT_PLACE_DESERT),
732 Hotkey('O', "object", WID_ETT_PLACE_OBJECT),
734};
735
736static WindowDesc _scen_edit_land_gen_desc(
737 WDP_AUTO, "toolbar_landscape_scen", 0, 0,
740 _nested_scen_edit_land_gen_widgets,
741 &ScenarioEditorLandscapeGenerationWindow::hotkeys
742);
743
749{
750 return AllocateWindowDescFront<ScenarioEditorLandscapeGenerationWindow>(_scen_edit_land_gen_desc, 0);
751}
Class for backupping variables and making sure they are restored later.
Base classes/functions for base stations.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
Stacked widgets, widgets all occupying the same space in the window.
bool SetDisplayedPlane(int plane)
Select which plane to show (for NWID_SELECTION only).
Definition widget.cpp:1410
static uint GetUIClassCount()
Get the number of classes available to the user.
Map accessors for 'clear' tiles.
@ CLEAR_ROCKS
3
Definition clear_map.h:22
void MakeClear(Tile t, ClearGround g, uint density)
Make a clear tile.
Definition clear_map.h:247
Functions related to commands.
@ Execute
execute the given command
@ Bankrupt
company bankrupts, skip money check, skip vehicle on tile check in some cases
Commands
List of commands.
Definition of stuff that is very close to a company, like the company struct itself.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Functions related to companies.
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition economy.cpp:322
static constexpr Owner INVALID_OWNER
An invalid owner.
Base class for engines.
bool _generating_world
Whether we are generating the map or not.
Definition genworld.cpp:74
Functions related to world/map generation.
void ShowCreateScenario()
Show the window to create a scenario.
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:38
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:989
@ WKC_GLOBAL_HOTKEY
Fake keycode bit to indicate global hotkeys.
Definition gfx_type.h:35
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
constexpr NWidgetPart SetSpriteTip(SpriteID sprite, StringID tip={})
Widget part function for setting the sprite and tooltip.
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
constexpr NWidgetPart SetStringTip(StringID string, StringID tip={})
Widget part function for setting the string and tooltip.
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition window.cpp:945
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1500
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
GUI functions that shouldn't be here.
Hotkey related functions.
definition of HouseSpec and accessors
Command definitions related to landscape (slopes etc.).
Types related to the landscape.
bool HandlePlacePushButton(Window *w, WidgetID widget, CursorID cursor, HighLightStyle mode)
This code is shared for the majority of the pushbuttons.
Definition main_gui.cpp:63
TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition map_func.h:388
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:424
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:414
@ LM_LEVEL
Level the land.
Definition map_type.h:44
@ LM_LOWER
Lower the land.
Definition map_type.h:45
@ LM_RAISE
Raise the land.
Definition map_type.h:46
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
constexpr int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
void ShowQuery(EncodedString &&caption, EncodedString &&message, Window *parent, QueryCallbackProc *callback, bool focus)
Show a confirmation window with standard 'yes' and 'no' buttons The window is aligned to the centre o...
Functions related to NewGRF objects.
Functions related to objects.
Window * ShowBuildObjectPicker()
Show our object picker.
Command definitions related to objects.
static const ObjectType OBJECT_OWNED_LAND
Owned land 'flag'.
Definition object_type.h:21
Command definitions for rail.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:59
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:58
void PlaceProc_Sign(TileIndex tile)
PlaceProc function, called when someone pressed the button if the sign-tool is selected.
Functions related to signs.
@ SLOPE_N
the north corner of the tile is raised
Definition slope_type.h:53
Functions related to sound.
@ SND_15_BEEP
19 == 0x13 GUI button click
Definition sound_type.h:66
@ SND_1F_CONSTRUCTION_OTHER
29 == 0x1D Construction: other (non-water, non-rail, non-bridge)
Definition sound_type.h:76
static const CursorID ANIMCURSOR_DEMOLISH
704 - 707 - demolish dynamite
Definition sprites.h:1512
static const CursorID ANIMCURSOR_LOWERLAND
699 - 701 - lower land tool
Definition sprites.h:1513
static const CursorID ANIMCURSOR_RAISELAND
696 - 698 - raise land tool
Definition sprites.h:1514
bool IsBuoyTile(Tile t)
Is tile t a buoy tile?
Definition of base types and functions in a cross-platform compatible way.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
Class to backup a specific variable and restore it later.
void Restore()
Restore the variable.
Base class for all station-ish types.
SoundSettings sound
sound effect settings
bool freeform_edges
allow terraforming the tiles at the map edges
Dimensions (a width and height) of a rectangle in 2D.
static bool ResetToCurrentNewGRFConfig()
Tries to reset the engine mapping to match the current NewGRF configuration.
Definition engine.cpp:585
LandscapeType landscape
the landscape we're currently in
ConstructionSettings construction
construction of things in-game
GameCreationSettings game_creation
settings used during the creation of a game (map)
List of hotkeys for a window.
Definition hotkeys.h:37
All data for a single hotkey.
Definition hotkeys.h:21
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition map_func.h:305
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition map_func.h:296
Partial widget specification to allow NWidgets to be written nested.
Represents the covered area of e.g.
void ClampToMap()
Clamp the tile area to map borders.
Definition tilearea.cpp:142
uint16_t w
The width of the area.
uint16_t h
The height of the area.
Coordinates of a point in 2D.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Specification of a rectangle with absolute coordinates of all edges.
Landscape generation window handler in the scenario editor.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
int last_user_action
Last started user action.
void OnPlaceObject(Point pt, TileIndex tile) override
The user clicked some place on the map when a tile highlight mode has been set.
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
void OnPaint() override
The window must be repainted.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
The user has dragged over the map when the tile highlight mode has been set.
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
The user is dragging over the map when the tile highlight mode has been set.
void OnTimeout() override
Called when this window's timeout has been reached.
static EventState TerraformToolbarEditorGlobalHotkeys(int hotkey)
Handler for global hotkeys of the ScenarioEditorLandscapeGenerationWindow.
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
bool click_beep
Beep on a random selection of buttons.
bool confirm
Play sound effect on successful constructions or other actions.
Terra form toolbar managing class.
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
The user has dragged over the map when the tile highlight mode has been set.
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
The user is dragging over the map when the tile highlight mode has been set.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
int last_user_action
Last started user action.
void OnInit() override
Notification that the nested widget tree gets initialized.
Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number) override
Compute the initial position of the window.
static EventState TerraformToolbarGlobalHotkeys(int hotkey)
Handler for global hotkeys of the TerraformToolbarWindow.
void OnPlaceObject(Point pt, TileIndex tile) override
The user clicked some place on the map when a tile highlight mode has been set.
High level window description.
Definition window_gui.h:168
Number to differentiate different windows of the same class.
Data structure for an opened window.
Definition window_gui.h:274
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1738
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:744
void RaiseWidgetWhenLowered(WidgetID widget_index)
Marks a widget as raised and dirty (redraw), when it is marked as lowered.
Definition window_gui.h:479
ResizeInfo resize
Resize information.
Definition window_gui.h:315
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1728
bool IsWidgetLowered(WidgetID widget_index) const
Gets the lowered state of a widget.
Definition window_gui.h:492
void RaiseButtons(bool autoraise=false)
Raise the buttons of the window.
Definition window.cpp:530
int left
x position of left edge of the window
Definition window_gui.h:310
int top
y position of top edge of the window
Definition window_gui.h:311
WidgetLookup widget_lookup
Indexed access to the nested widget tree. Do not access directly, use Window::GetWidget() instead.
Definition window_gui.h:323
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition window_gui.h:973
void HandleButtonClick(WidgetID widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition window.cpp:595
virtual EventState OnHotkey(int hotkey)
A hotkey has been pressed.
Definition window.cpp:570
int height
Height of the window (number of pixels down in y direction)
Definition window_gui.h:313
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:312
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:303
Command definitions related to terraforming.
bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_tile, TileIndex end_tile)
A central place to handle all X_AND_Y dragged GUI functions.
static void ResetLandscapeConfirmationCallback(Window *, bool confirmed)
Callback function for the scenario editor 'reset landscape' confirmation window.
void PlaceProc_DemolishArea(TileIndex tile)
Start a drag for demolishing an area.
Window * ShowEditorTerraformToolbar()
Show the toolbar for terraforming in the scenario editor.
static void GenerateRockyArea(TileIndex end, TileIndex start)
Scenario editor command that generates rocky areas.
static void CommonRaiseLowerBigLand(TileIndex tile, bool mode)
Raise/Lower a bigger chunk of land at the same time in the editor.
Window * ShowTerraformToolbar(Window *link)
Show the toolbar for terraforming in the game.
static void GenerateDesertArea(TileIndex end, TileIndex start)
Scenario editor command that generates desert areas.
GUI stuff related to terraforming.
Types related to the terraform widgets.
@ WID_ETT_INCREASE_SIZE
Upwards arrow button to increase terraforming size.
@ WID_ETT_PLACE_ROCKS
Place rocks button.
@ WID_ETT_DOTS
Invisible widget for rendering the terraform size on.
@ WID_ETT_DECREASE_SIZE
Downwards arrow button to decrease terraforming size.
@ WID_ETT_SHOW_PLACE_DESERT
Should the place desert button be shown?
@ WID_ETT_PLACE_OBJECT
Place transmitter button.
@ WID_ETT_PLACE_DESERT
Place desert button (in tropical climate).
@ WID_ETT_NEW_SCENARIO
Button for generating a new scenario.
@ WID_ETT_RESET_LANDSCAPE
Button for removing all company-owned property.
@ WID_ETT_BUTTONS_START
Start of pushable buttons.
@ WID_ETT_LEVEL_LAND
Level land button.
@ WID_ETT_LOWER_LAND
Lower land button.
@ WID_ETT_START
Used for iterations.
@ WID_ETT_RAISE_LAND
Raise land button.
@ WID_ETT_BUTTONS_END
End of pushable buttons.
@ WID_ETT_DEMOLISH
Demolish aka dynamite button.
@ WID_TT_LEVEL_LAND
Level land button.
@ WID_TT_DEMOLISH
Demolish aka dynamite button.
@ WID_TT_SHOW_PLACE_OBJECT
Should the place object button be shown?
@ WID_TT_RAISE_LAND
Raise land button.
@ WID_TT_PLACE_OBJECT
Place object button.
@ WID_TT_PLANT_TREES
Plant trees button (note: opens separate window, no place-push-button).
@ WID_TT_PLACE_SIGN
Place sign button.
@ WID_TT_BUY_LAND
Buy land button.
@ WID_TT_BUTTONS_START
Start of pushable buttons.
@ WID_TT_LOWER_LAND
Lower land button.
Stuff related to the text buffer GUI.
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition tile_map.h:96
void SetTropicZone(Tile tile, TropicZone type)
Set the tropic zone.
Definition tile_map.h:225
static debug_inline uint TileHeight(Tile tile)
Returns the height of a tile.
Definition tile_map.h:29
static const uint MAX_TILE_HEIGHT
Maximum allowed tile height.
Definition tile_type.h:24
@ TROPICZONE_DESERT
Tile is desert.
Definition tile_type.h:78
@ TROPICZONE_NORMAL
Normal tropiczone.
Definition tile_type.h:77
@ MP_TREES
Tile got trees.
Definition tile_type.h:52
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition tile_type.h:48
Functions related to tile highlights.
void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method)
Selects tiles while dragging.
void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, ViewportDragDropSelectionProcess process)
highlighting tiles while only going over them with the mouse
@ HT_DIAGONAL
Also allow 'diagonal rectangles'. Only usable in combination with HT_RECT or HT_POINT.
@ HT_POINT
point (lower land, raise land, level land, ...)
@ HT_RECT
rectangle (stations, depots, ...)
Map accessors for tree tiles.
TreeGround GetTreeGround(Tile t)
Returns the groundtype for tree tiles.
Definition tree_map.h:102
@ TREE_GROUND_SHORE
shore
Definition tree_map.h:56
void SetTileSelectSize(int w, int h)
Highlight w by h tiles at the cursor.
void SetRedErrorSquare(TileIndex tile)
Set a tile to display a red error square.
Functions related to (drawing on) viewports.
ViewportPlaceMethod
Viewport place method (type of highlighted area and placed objects)
@ VPM_X_AND_Y
area of land in X and Y directions
ViewportDragDropSelectionProcess
Drag and drop selection process, or, what to do with an area of land when you've selected it.
@ DDSP_CREATE_DESERT
Fill area with desert.
@ DDSP_LOWER_AND_LEVEL_AREA
Lower / level area.
@ DDSP_DEMOLISH_AREA
Clear area.
@ DDSP_CREATE_ROCKS
Fill area with rocks.
@ DDSP_RAISE_AND_LEVEL_AREA
Raise / level area.
@ DDSP_LEVEL_AREA
Level area.
@ DDSP_BUILD_OBJECT
Build an object.
static RectPadding ScaleGUITrad(const RectPadding &r)
Scale a RectPadding to GUI zoom level.
Definition widget.cpp:48
@ WWT_IMGBTN
(Toggle) Button with image
Definition widget_type.h:42
@ WWT_PUSHIMGBTN
Normal push-button (no toggle button) with image caption.
@ NWID_SPACER
Invisible widget that takes some space.
Definition widget_type.h:69
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:65
@ WWT_TEXTBTN
(Toggle) Button with text
Definition widget_type.h:45
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:40
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition widget_type.h:56
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition widget_type.h:54
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition widget_type.h:51
@ NWID_VERTICAL
Vertical container.
Definition widget_type.h:67
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition widget_type.h:59
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget tree.
Definition widget_type.h:38
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition widget_type.h:70
@ SZSP_NONE
Display plane with zero size in both directions (none filling and resizing).
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1145
Point GetToolbarAlignedWindowPosition(int window_width)
Computer the position of the top-left corner of a window to be opened right under the toolbar.
Definition window.cpp:1632
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3243
Window functions not directly related to making/drawing windows.
Functions, definitions and such used only by the GUI.
@ Construction
This window is used for construction; close it whenever changing company.
@ WDP_AUTO
Find a place automatically.
Definition window_gui.h:145
@ WDP_MANUAL
Manually align the window (so no automatic location finding)
Definition window_gui.h:144
int WidgetID
Widget ID.
Definition window_type.h:20
EventState
State of handling an event.
@ ES_NOT_HANDLED
The passed event is not handled.
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:47
@ WC_SCEN_LAND_GEN
Landscape generation (in Scenario Editor); Window numbers:
@ WC_TOWN_VIEW
Town view; Window numbers:
Functions related to zooming.