OpenTTD Source 20241224-master-gf74b0cf984
roadveh_cmd.cpp File Reference

Handling of road vehicles. More...

#include "stdafx.h"
#include "roadveh.h"
#include "command_func.h"
#include "error_func.h"
#include "news_func.h"
#include "station_base.h"
#include "company_func.h"
#include "articulated_vehicles.h"
#include "newgrf_sound.h"
#include "pathfinder/yapf/yapf.h"
#include "strings_func.h"
#include "tunnelbridge_map.h"
#include "timer/timer_game_calendar.h"
#include "timer/timer_game_economy.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "ai/ai.hpp"
#include "game/game.hpp"
#include "depot_map.h"
#include "effectvehicle_func.h"
#include "roadstop_base.h"
#include "spritecache.h"
#include "core/random_func.hpp"
#include "company_base.h"
#include "core/backup_type.hpp"
#include "newgrf.h"
#include "zoom_func.h"
#include "framerate_type.h"
#include "roadveh_cmd.h"
#include "road_cmd.h"
#include "table/strings.h"
#include "safeguards.h"
#include "table/roadveh_movement.h"

Go to the source code of this file.

Data Structures

struct  RoadVehFindData
 
struct  OvertakeData
 
struct  RoadDriveEntry
 

Macros

#define return_track(x)   { best_track = (Trackdir)x; goto found_best_track; }
 

Functions

template<>
bool IsValidImageIndex< VEH_ROAD > (uint8_t image_index)
 
static void GetRoadVehIcon (EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result)
 
void DrawRoadVehEngine (int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type)
 Draw a road vehicle engine.
 
void GetRoadVehSpriteSize (EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type)
 Get the size of the sprite of a road vehicle sprite heading west (used for lists).
 
static uint GetRoadVehLength (const RoadVehicle *v)
 Get length of a road vehicle.
 
void RoadVehUpdateCache (RoadVehicle *v, bool same_length)
 Update the cache of a road vehicle.
 
CommandCost CmdBuildRoadVehicle (DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
 Build a road vehicle.
 
static FindDepotData FindClosestRoadDepot (const RoadVehicle *v, int max_distance)
 
CommandCost CmdTurnRoadVeh (DoCommandFlag flags, VehicleID veh_id)
 Turn a roadvehicle around.
 
static void DeleteLastRoadVeh (RoadVehicle *v)
 Delete last vehicle of a chain road vehicles.
 
static void RoadVehSetRandomDirection (RoadVehicle *v)
 
static bool RoadVehIsCrashed (RoadVehicle *v)
 Road vehicle chain has crashed.
 
static VehicleEnumCheckRoadVehCrashTrain (Vehicle *v, void *data)
 Check routine whether a road and a train vehicle have collided.
 
static void RoadVehCrash (RoadVehicle *v)
 
static bool RoadVehCheckTrainCrash (RoadVehicle *v)
 
static void StartRoadVehSound (const RoadVehicle *v)
 
static VehicleEnumCheckRoadVehClose (Vehicle *v, void *data)
 
static RoadVehicleRoadVehFindCloseTo (RoadVehicle *v, int x, int y, Direction dir, bool update_blocked_ctr=true)
 
static void RoadVehArrivesAt (const RoadVehicle *v, Station *st)
 A road vehicle arrives at a station.
 
static Direction RoadVehGetNewDirection (const RoadVehicle *v, int x, int y)
 
static Direction RoadVehGetSlidingDirection (const RoadVehicle *v, int x, int y)
 
static VehicleEnumFindVehBlockingOvertake (Vehicle *v, void *data)
 
static bool CheckRoadBlockedForOvertaking (OvertakeData *od)
 Check if overtaking is possible on a piece of track.
 
static void RoadVehCheckOvertake (RoadVehicle *v, RoadVehicle *u)
 
static void RoadZPosAffectSpeed (RoadVehicle *v, int old_z)
 
static int PickRandomBit (uint bits)
 
static Trackdir RoadFindPathToDest (RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
 Returns direction to for a road vehicle to take or INVALID_TRACKDIR if the direction is currently blocked.
 
bool RoadVehLeaveDepot (RoadVehicle *v, bool first)
 
static Trackdir FollowPreviousRoadVehicle (const RoadVehicle *v, const RoadVehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed)
 
static bool CanBuildTramTrackOnTile (CompanyID c, TileIndex t, RoadType rt, RoadBits r)
 Can a tram track build without destruction on the given tile?
 
bool IndividualRoadVehicleController (RoadVehicle *v, const RoadVehicle *prev)
 
static bool RoadVehController (RoadVehicle *v)
 
static void CheckIfRoadVehNeedsService (RoadVehicle *v)
 

Variables

static const uint16_t _roadveh_images []
 
static const uint16_t _roadveh_full_adder []
 
static const Trackdir _road_reverse_table [DIAGDIR_END]
 

Detailed Description

Handling of road vehicles.

Definition in file roadveh_cmd.cpp.

Function Documentation

◆ CanBuildTramTrackOnTile()

static bool CanBuildTramTrackOnTile ( CompanyID  c,
TileIndex  t,
RoadType  rt,
RoadBits  r 
)
static

Can a tram track build without destruction on the given tile?

Parameters
cthe company that would be building the tram tracks
tthe tile to build on.
rtthe tram type to build.
rthe road bits needed.
Returns
true when a track track can be build on 't'

Definition at line 1124 of file roadveh_cmd.cpp.

References _current_company, DC_NO_WATER, DRD_NONE, Backup< T >::Restore(), and CommandCost::Succeeded().

◆ CheckIfRoadVehNeedsService()

static void CheckIfRoadVehNeedsService ( RoadVehicle v)
static

Definition at line 1664 of file roadveh_cmd.cpp.

◆ CheckRoadBlockedForOvertaking()

static bool CheckRoadBlockedForOvertaking ( OvertakeData od)
static

Check if overtaking is possible on a piece of track.

Parameters
odInformation about the tile and the involved vehicles
Returns
true if we have to abort overtaking

Definition at line 784 of file roadveh_cmd.cpp.

References RoadVehicle::compatible_roadtypes, GetTileTrackStatus(), HasBit(), HasTileAnyRoadType(), HasVehicleOnPos(), RoadVehicle::roadtype, TRACK_BIT_CROSS, TRACKDIR_BIT_NONE, TrackdirBitsToTrackBits(), TrackStatusToRedSignals(), TrackStatusToTrackdirBits(), and TRANSPORT_ROAD.

◆ CmdBuildRoadVehicle()

CommandCost CmdBuildRoadVehicle ( DoCommandFlag  flags,
TileIndex  tile,
const Engine e,
Vehicle **  ret 
)

Build a road vehicle.

Parameters
flagstype of operation.
tiletile of the depot where road vehicle is built.
ethe engine to build.
[out]retthe vehicle that has been built.
Returns
the cost of this operation or an error.

Definition at line 261 of file roadveh_cmd.cpp.

References _current_company, _settings_game, AddArticulatedParts(), Vehicle::build_year, GroundVehicleCache::cached_veh_length, Vehicle::cargo_cap, Vehicle::cargo_type, GroundVehicle< T, Type >::CargoChanged(), CheckConsistencyOfArticulatedVehicle(), RoadVehicle::compatible_roadtypes, TimerGameCalendar::date, TimerGameEconomy::date, Vehicle::date_of_last_service, Vehicle::date_of_last_service_newgrf, DC_EXEC, DiagDirToDir(), Vehicle::direction, ENGINE_EXCLUSIVE_PREVIEW, Vehicle::engine_type, GroundVehicleCache::first_engine, Engine::flags, GroundVehicle< T, Type >::gcache, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_company_pool >::Get(), Engine::GetDefaultCargoType(), Engine::GetLifeLengthInDays(), GetRoadDepotDirection(), GetRoadTypeInfo(), GetSlopePixelZ(), HasTileAnyRoadType(), Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, INVALID_ENGINE, Vehicle::InvalidateNewGRFCache(), Vehicle::InvalidateNewGRFCacheOfChain(), IsValidCargoID(), Vehicle::last_loading_station, Vehicle::last_station_visited, Vehicle::max_age, SpecializedVehicle< T, Type >::Next(), Vehicle::owner, RoadTypeInfo::powered_roadtypes, Vehicle::random_bits, Vehicle::refit_cap, Engine::reliability, Vehicle::reliability, Engine::reliability_spd_dec, Vehicle::reliability_spd_dec, RoadVehicleInfo::roadtype, RoadVehicle::roadtype, VehicleSettings::roadveh_acceleration_model, RoadVehUpdateCache(), RVSB_IN_DEPOT, VehicleSpriteSeq::Set(), SetBit(), GroundVehicle< T, Type >::SetFrontEngine(), settings, Vehicle::sprite_cache, MutableSpriteCache::sprite_seq, Vehicle::spritenum, RoadVehicle::state, Vehicle::tile, TILE_SIZE, TileX(), TileY(), Vehicle::UpdatePosition(), GameSettings::vehicle, BaseConsist::vehicle_flags, VEHICLE_LENGTH, Vehicle::vehstatus, VF_BUILT_AS_PROTOTYPE, VS_DEFPAL, VS_HIDDEN, VS_STOPPED, Vehicle::x_pos, Vehicle::y_pos, TimerGameCalendar::year, and Vehicle::z_pos.

Referenced by CmdBuildVehicle().

◆ CmdTurnRoadVeh()

◆ DeleteLastRoadVeh()

static void DeleteLastRoadVeh ( RoadVehicle v)
static

◆ DrawRoadVehEngine()

void DrawRoadVehEngine ( int  left,
int  right,
int  preferred_x,
int  y,
EngineID  engine,
PaletteID  pal,
EngineImageType  image_type 
)

Draw a road vehicle engine.

Parameters
leftLeft edge to draw within.
rightRight edge to draw within.
preferred_xPreferred position of the engine.
yVertical position of the engine.
engineEngine to draw
palPalette to use.

Definition at line 148 of file roadveh_cmd.cpp.

References Clamp(), VehicleSpriteSeq::Draw(), VehicleSpriteSeq::GetBounds(), PALETTE_CRASH, and UnScaleGUI().

Referenced by DrawVehicleEngine().

◆ EnumCheckRoadVehClose()

static Vehicle * EnumCheckRoadVehClose ( Vehicle v,
void *  data 
)
static

Definition at line 617 of file roadveh_cmd.cpp.

◆ EnumCheckRoadVehCrashTrain()

static Vehicle * EnumCheckRoadVehCrashTrain ( Vehicle v,
void *  data 
)
static

Check routine whether a road and a train vehicle have collided.

Parameters
vTrain vehicle to test.
dataRoad vehicle to test.
Returns
Train vehicle if the vehicles collided, else nullptr.

Definition at line 519 of file roadveh_cmd.cpp.

References abs(), BaseVehicle::type, VEH_TRAIN, Vehicle::x_pos, Vehicle::y_pos, and Vehicle::z_pos.

◆ EnumFindVehBlockingOvertake()

static Vehicle * EnumFindVehBlockingOvertake ( Vehicle v,
void *  data 
)
static

Definition at line 771 of file roadveh_cmd.cpp.

◆ FindClosestRoadDepot()

static FindDepotData FindClosestRoadDepot ( const RoadVehicle v,
int  max_distance 
)
static

Definition at line 340 of file roadveh_cmd.cpp.

◆ FollowPreviousRoadVehicle()

static Trackdir FollowPreviousRoadVehicle ( const RoadVehicle v,
const RoadVehicle prev,
TileIndex  tile,
DiagDirection  entry_dir,
bool  already_reversed 
)
static

Definition at line 1050 of file roadveh_cmd.cpp.

◆ GetRoadVehIcon()

static void GetRoadVehIcon ( EngineID  engine,
EngineImageType  image_type,
VehicleSpriteSeq result 
)
static

Definition at line 104 of file roadveh_cmd.cpp.

◆ GetRoadVehLength()

static uint GetRoadVehLength ( const RoadVehicle v)
static

Get length of a road vehicle.

Parameters
vRoad vehicle to query length.
Returns
Length of the given road vehicle.

Definition at line 190 of file roadveh_cmd.cpp.

References CALLBACK_FAILED, CBID_VEHICLE_LENGTH, Clamp(), Vehicle::engine_type, ErrorUnknownCallbackResult(), Vehicle::GetEngine(), Engine::GetGRF(), Engine::GetGRFID(), GetVehicleCallback(), PROP_ROADVEH_SHORTEN_FACTOR, RoadVehicleInfo::shorten_factor, and VEHICLE_LENGTH.

Referenced by RoadVehUpdateCache().

◆ GetRoadVehSpriteSize()

void GetRoadVehSpriteSize ( EngineID  engine,
uint &  width,
uint &  height,
int &  xoffs,
int &  yoffs,
EngineImageType  image_type 
)

Get the size of the sprite of a road vehicle sprite heading west (used for lists).

Parameters
engineThe engine to get the sprite from.
[out]widthThe width of the sprite.
[out]heightThe height of the sprite.
[out]xoffsNumber of pixels to shift the sprite to the right.
[out]yoffsNumber of pixels to shift the sprite downwards.
image_typeContext the sprite is used in.

Definition at line 171 of file roadveh_cmd.cpp.

References VehicleSpriteSeq::GetBounds(), Rect::Height(), UnScaleGUI(), and Rect::Width().

Referenced by EnginePreviewWindow::UpdateWidgetSize().

◆ IndividualRoadVehicleController()

bool IndividualRoadVehicleController ( RoadVehicle v,
const RoadVehicle prev 
)

Definition at line 1135 of file roadveh_cmd.cpp.

◆ IsValidImageIndex< VEH_ROAD >()

template<>
bool IsValidImageIndex< VEH_ROAD > ( uint8_t  image_index)

Definition at line 69 of file roadveh_cmd.cpp.

◆ PickRandomBit()

static int PickRandomBit ( uint  bits)
static

Definition at line 863 of file roadveh_cmd.cpp.

◆ RoadFindPathToDest()

◆ RoadVehArrivesAt()

static void RoadVehArrivesAt ( const RoadVehicle v,
Station st 
)
static

A road vehicle arrives at a station.

If it is the first time, create a news item.

Parameters
vRoad vehicle that arrived.
stStation where the road vehicle arrived.

Definition at line 686 of file roadveh_cmd.cpp.

References _local_company, AddVehicleNewsItem(), HVOT_BUS, HVOT_TRUCK, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem< Tpool >::index, RoadVehicle::IsBus(), Game::NewEvent(), AI::NewEvent(), NT_ARRIVAL_COMPANY, NT_ARRIVAL_OTHER, Vehicle::owner, RoadVehicle::roadtype, and SetDParam().

◆ RoadVehCheckOvertake()

static void RoadVehCheckOvertake ( RoadVehicle v,
RoadVehicle u 
)
static

Definition at line 799 of file roadveh_cmd.cpp.

◆ RoadVehCheckTrainCrash()

static bool RoadVehCheckTrainCrash ( RoadVehicle v)
static

Definition at line 565 of file roadveh_cmd.cpp.

◆ RoadVehController()

static bool RoadVehController ( RoadVehicle v)
static

Definition at line 1561 of file roadveh_cmd.cpp.

◆ RoadVehCrash()

static void RoadVehCrash ( RoadVehicle v)
static

Definition at line 544 of file roadveh_cmd.cpp.

◆ RoadVehFindCloseTo()

static RoadVehicle * RoadVehFindCloseTo ( RoadVehicle v,
int  x,
int  y,
Direction  dir,
bool  update_blocked_ctr = true 
)
static

Definition at line 647 of file roadveh_cmd.cpp.

◆ RoadVehGetNewDirection()

static Direction RoadVehGetNewDirection ( const RoadVehicle v,
int  x,
int  y 
)
static

Definition at line 738 of file roadveh_cmd.cpp.

◆ RoadVehGetSlidingDirection()

static Direction RoadVehGetSlidingDirection ( const RoadVehicle v,
int  x,
int  y 
)
static

Definition at line 753 of file roadveh_cmd.cpp.

◆ RoadVehIsCrashed()

static bool RoadVehIsCrashed ( RoadVehicle v)
static

Road vehicle chain has crashed.

Parameters
vFirst roadvehicle.
Returns
whether the chain still exists.

Definition at line 497 of file roadveh_cmd.cpp.

References RoadVehicle::crashed_ctr, CreateEffectVehicleRel(), DeleteLastRoadVeh(), EV_EXPLOSION_LARGE, SpecializedVehicle< T, Type >::Next(), and Vehicle::tick_counter.

◆ RoadVehLeaveDepot()

bool RoadVehLeaveDepot ( RoadVehicle v,
bool  first 
)

Definition at line 1002 of file roadveh_cmd.cpp.

◆ RoadVehSetRandomDirection()

static void RoadVehSetRandomDirection ( RoadVehicle v)
static

Definition at line 478 of file roadveh_cmd.cpp.

◆ RoadVehUpdateCache()

void RoadVehUpdateCache ( RoadVehicle v,
bool  same_length 
)

◆ RoadZPosAffectSpeed()

static void RoadZPosAffectSpeed ( RoadVehicle v,
int  old_z 
)
static

Definition at line 851 of file roadveh_cmd.cpp.

◆ StartRoadVehSound()

static void StartRoadVehSound ( const RoadVehicle v)
static

Definition at line 597 of file roadveh_cmd.cpp.

Variable Documentation

◆ _road_reverse_table

const Trackdir _road_reverse_table[DIAGDIR_END]
static
Initial value:
= {
}
@ TRACKDIR_RVREV_NE
(Road vehicle) reverse direction north-east
Definition track_type.h:75
@ TRACKDIR_RVREV_SE
(Road vehicle) reverse direction south-east
Definition track_type.h:76
@ TRACKDIR_RVREV_NW
(Road vehicle) reverse direction north-west
Definition track_type.h:84
@ TRACKDIR_RVREV_SW
(Road vehicle) reverse direction south-west
Definition track_type.h:83

Definition at line 74 of file roadveh_cmd.cpp.

◆ _roadveh_full_adder

const uint16_t _roadveh_full_adder[]
static
Initial value:
= {
0, 88, 0, 0, 0, 0, 48, 48,
48, 48, 0, 0, 64, 64, 0, 16,
16, 0, 88, 0, 0, 0, 0, 48,
48, 48, 48, 0, 0, 64, 64, 0,
16, 16, 0, 88, 0, 0, 0, 0,
48, 48, 48, 48, 0, 0, 64, 64,
0, 16, 16, 0, 8, 8, 8, 8,
0, 0, 0, 8, 8, 8, 8
}

Definition at line 56 of file roadveh_cmd.cpp.

◆ _roadveh_images

const uint16_t _roadveh_images[]
static
Initial value:
= {
0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
}

Definition at line 45 of file roadveh_cmd.cpp.