OpenTTD Source  20240917-master-g9ab0a47812
sound_func.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef SOUND_FUNC_H
11 #define SOUND_FUNC_H
12 
13 #include "sound_type.h"
14 #include "vehicle_type.h"
15 #include "tile_type.h"
16 
17 void ChangeSoundSet(int index);
18 
19 void SndPlayTileFx(SoundID sound, TileIndex tile);
20 void SndPlayVehicleFx(SoundID sound, const Vehicle *v);
21 void SndPlayFx(SoundID sound);
22 void SndCopyToPool();
23 
24 #endif /* SOUND_FUNC_H */
ChangeSoundSet
void ChangeSoundSet(int index)
Change the configured sound set and reset sounds.
Definition: sound.cpp:241
sound_type.h
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
Vehicle
Vehicle data structure.
Definition: vehicle_base.h:244
vehicle_type.h
tile_type.h