OpenTTD Source 20250205-master-gfd85ab1e2c
SlVehicleAircraft Class Reference
Inheritance diagram for SlVehicleAircraft:
DefaultSaveLoadHandler< SlVehicleAircraft, Vehicle > SaveLoadHandler

Public Member Functions

void Save (Vehicle *v) const override
 
void Load (Vehicle *v) const override
 
void FixPointers (Vehicle *v) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlVehicleAircraft, Vehicle >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
void Save (void *object) const override
 Save the object to disk.
 
void Load (void *object) const override
 Load the object from disk.
 
virtual void LoadCheck (Vehicle *object) const
 
void LoadCheck (void *object) const override
 Similar to load, but used only to validate savegames.
 
void FixPointers (void *object) const override
 A post-load callback to fix SL_REF integers into pointers.
 
- Public Member Functions inherited from SaveLoadHandler
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.
 

Static Public Attributes

static const SaveLoad description []
 
static const SaveLoadCompatTable compat_description = _vehicle_aircraft_sl_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 947 of file vehicle_sl.cpp.

Member Function Documentation

◆ FixPointers()

void SlVehicleAircraft::FixPointers ( Vehicle v) const
inlineoverridevirtual

Reimplemented from DefaultSaveLoadHandler< SlVehicleAircraft, Vehicle >.

Definition at line 980 of file vehicle_sl.cpp.

◆ Load()

void SlVehicleAircraft::Load ( Vehicle v) const
inlineoverridevirtual

Reimplemented from DefaultSaveLoadHandler< SlVehicleAircraft, Vehicle >.

Definition at line 974 of file vehicle_sl.cpp.

◆ Save()

void SlVehicleAircraft::Save ( Vehicle v) const
inlineoverridevirtual

Reimplemented from DefaultSaveLoadHandler< SlVehicleAircraft, Vehicle >.

Definition at line 968 of file vehicle_sl.cpp.

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlVehicleAircraft::compat_description = _vehicle_aircraft_sl_compat
inlinestatic

Definition at line 966 of file vehicle_sl.cpp.

◆ description

const SaveLoad SlVehicleAircraft::description[]
inlinestatic
Initial value:
= {
SLE_VAR(Aircraft, crashed_counter, SLE_UINT16),
SLE_VAR(Aircraft, pos, SLE_UINT8),
SLE_CONDVAR(Aircraft, targetairport, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
SLE_CONDVAR(Aircraft, targetairport, SLE_UINT16, SLV_5, SL_MAX_VERSION),
SLE_VAR(Aircraft, state, SLE_UINT8),
SLE_CONDVAR(Aircraft, previous_pos, SLE_UINT8, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(Aircraft, last_direction, SLE_UINT8, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(Aircraft, number_consecutive_turns, SLE_UINT8, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(Aircraft, turn_counter, SLE_UINT8, SLV_136, SL_MAX_VERSION),
}
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition saveload.h:1219
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition saveload.h:869
@ SL_MAX_VERSION
Highest possible saveload version.
Definition saveload.h:400
@ SL_MIN_VERSION
First savegame version.
Definition saveload.h:31
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition saveload.h:34
@ SLV_167
167 23504
Definition saveload.h:243
@ SLV_5
5.0 1429 5.1 1440 5.2 1525 0.3.6
Definition saveload.h:43
@ SLV_136
136 18764
Definition saveload.h:206
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition saveload.h:1003
Aircraft, helicopters, rotors and their shadows belong to this class.
Definition aircraft.h:72

Definition at line 949 of file vehicle_sl.cpp.


The documentation for this class was generated from the following file: