10 #ifndef SAVELOAD_COMPAT_VEHICLE_H
11 #define SAVELOAD_COMPAT_VEHICLE_H
13 #include "../saveload.h"
39 SLC_VAR(
"last_station_visited"),
40 SLC_VAR(
"last_loading_station"),
55 SLC_VAR(
"cur_implicit_order_index"),
56 SLC_VAR(
"cur_real_order_index"),
61 SLC_VAR(
"current_order.refit_cargo"),
63 SLC_VAR(
"current_order.wait_time"),
64 SLC_VAR(
"current_order.travel_time"),
65 SLC_VAR(
"current_order.max_speed"),
70 SLC_VAR(
"date_of_last_service"),
76 SLC_VAR(
"breakdowns_since_last_service"),
150 SLC_VAR(
"number_consecutive_turns"),
163 SLC_VAR(
"sprite_cache.sprite_seq.seq[0].sprite"),
187 SLC_VAR(
"sprite_cache.sprite_seq.seq[0].sprite"),
191 SLC_VAR(
"big_ufo_destroyer_target"),
#define SLC_VAR(name)
Field name where the real SaveLoad can be located.
#define SLC_NULL(length, from, to)
Empty space in every savegame version.
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
@ SL_MIN_VERSION
First savegame version.
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
SaveLoad information for backwards compatibility.
const SaveLoadCompat _vehicle_train_sl_compat[]
Original field order for SlVehicleTrain.
const SaveLoadCompat _vehicle_disaster_sl_compat[]
Original field order for SlVehicleDisaster.
const SaveLoadCompat _vehicle_effect_sl_compat[]
Original field order for SlVehicleEffect.
const SaveLoadCompat _vehicle_ship_sl_compat[]
Original field order for SlVehicleShip.
const SaveLoadCompat _vehicle_sl_compat[]
Original field order for vehicle_desc.
const SaveLoadCompat _vehicle_roadveh_sl_compat[]
Original field order for SlVehicleRoadVeh.
const SaveLoadCompat _vehicle_common_sl_compat[]
Original field order for SlVehicleCommon.
const SaveLoadCompat _vehicle_aircraft_sl_compat[]
Original field order for SlVehicleAircraft.