OpenTTD Source  20241108-master-g80f628063a
SlVehicleEffect Class Reference
Inheritance diagram for SlVehicleEffect:
DefaultSaveLoadHandler< SlVehicleEffect, Vehicle > SaveLoadHandler

Public Member Functions

void Save (Vehicle *v) const override
 
void Load (Vehicle *v) const override
 
void FixPointers (Vehicle *v) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlVehicleEffect, Vehicle >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
virtual void Save ([[maybe_unused]] Vehicle *object) const
 
void Save (void *object) const override
 
virtual void Load ([[maybe_unused]] Vehicle *object) const
 
void Load (void *object) const override
 
virtual void LoadCheck ([[maybe_unused]] Vehicle *object) const
 
void LoadCheck (void *object) const override
 
virtual void FixPointers ([[maybe_unused]] Vehicle *object) const
 
void FixPointers (void *object) const override
 
- Public Member Functions inherited from SaveLoadHandler
virtual void Save ([[maybe_unused]] void *object) const
 Save the object to disk. More...
 
virtual void Load ([[maybe_unused]] void *object) const
 Load the object from disk. More...
 
virtual void LoadCheck ([[maybe_unused]] void *object) const
 Similar to load, but used only to validate savegames. More...
 
virtual void FixPointers ([[maybe_unused]] void *object) const
 A post-load callback to fix SL_REF integers into pointers. More...
 
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk. More...
 

Static Public Attributes

static const SaveLoad description []
 
static const SaveLoadCompatTable compat_description = _vehicle_effect_sl_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 929 of file vehicle_sl.cpp.

Field Documentation

◆ description

const SaveLoad SlVehicleEffect::description[]
inlinestatic
Initial value:
= {
SLE_VAR(Vehicle, subtype, SLE_UINT8),
SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
SLE_VAR(Vehicle, progress, SLE_UINT8),
SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
SLE_VAR(EffectVehicle, animation_state, SLE_UINT16),
SLE_VAR(EffectVehicle, animation_substate, SLE_UINT8),
SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, SLV_2, SL_MAX_VERSION),
}
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:861
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:46
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:395
@ SLV_164
164 23290
Definition: saveload.h:239
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
Definition: saveload.h:34
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:975
A special vehicle is one of the following:
Vehicle data structure.
Definition: vehicle_base.h:244

Definition at line 931 of file vehicle_sl.cpp.


The documentation for this class was generated from the following file: