OpenTTD Source 20260711-master-g3fb3006dff
SlVehicleEffect Class Reference
Inheritance diagram for SlVehicleEffect:
DefaultSaveLoadHandler< SlVehicleEffect, Vehicle > SaveLoadHandler

Public Member Functions

void Save (Vehicle *v) const override
 Save the object to disk.
void Load (Vehicle *v) const override
 Load the object from disk.
void FixPointers (Vehicle *v) const override
 A post-load callback to fix SaveLoadType::Reference integers into pointers.
Public Member Functions inherited from DefaultSaveLoadHandler< SlVehicleEffect, Vehicle >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
virtual void LoadCheck (Vehicle *object) const
 Similar to load, but used only to validate savegames.
Public Member Functions inherited from SaveLoadHandler
virtual ~SaveLoadHandler ()=default
 Ensure the destructor of the sub classes are called as well.
virtual void Save (void *object) const
 Save the object to disk.
virtual void Load (void *object) const
 Load the object from disk.
virtual void LoadCheck (void *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (void *object) const
 A post-load callback to fix SaveLoadType::Reference integers into pointers.
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.

Static Public Attributes

static const SaveLoad description []
static const SaveLoadCompatTable compat_description = _vehicle_effect_sl_compat

Additional Inherited Members

Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 Description derived from savegame being loaded.

Detailed Description

Definition at line 1003 of file vehicle_sl.cpp.

Member Function Documentation

◆ FixPointers()

void SlVehicleEffect::FixPointers ( Vehicle * object) const
inlineoverridevirtual

A post-load callback to fix SaveLoadType::Reference integers into pointers.

Parameters
objectThe object to fix.

Reimplemented from DefaultSaveLoadHandler< SlVehicleEffect, Vehicle >.

Definition at line 1041 of file vehicle_sl.cpp.

References Effect, DefaultSaveLoadHandler< SlVehicleEffect, Vehicle >::GetDescription(), SlObject(), and BaseVehicle::type.

◆ Load()

void SlVehicleEffect::Load ( Vehicle * object) const
inlineoverridevirtual

Load the object from disk.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlVehicleEffect, Vehicle >.

Definition at line 1035 of file vehicle_sl.cpp.

References Effect, SaveLoadHandler::GetLoadDescription(), SlObject(), and BaseVehicle::type.

◆ Save()

void SlVehicleEffect::Save ( Vehicle * object) const
inlineoverridevirtual

Save the object to disk.

Parameters
objectThe object to store.

Reimplemented from DefaultSaveLoadHandler< SlVehicleEffect, Vehicle >.

Definition at line 1029 of file vehicle_sl.cpp.

References Effect, DefaultSaveLoadHandler< SlVehicleEffect, Vehicle >::GetDescription(), SlObject(), and BaseVehicle::type.

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlVehicleEffect::compat_description = _vehicle_effect_sl_compat
inlinestatic

Definition at line 1027 of file vehicle_sl.cpp.

◆ description

const SaveLoad SlVehicleEffect::description[]
inlinestatic
Initial value:
= {
SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, VarFileType::U16 | VarMemType::U32),
SLE_VAR(EffectVehicle, animation_state, VarTypes::U16),
SLE_VAR(EffectVehicle, animation_substate, VarTypes::U8),
}
@ U32
A 32 bit unsigned int.
Definition saveload.h:684
@ I32
A 32 bit signed int.
Definition saveload.h:683
@ U8
A 8 bit unsigned int.
Definition saveload.h:662
@ I16
A 16 bit signed int.
Definition saveload.h:663
@ U16
A 16 bit unsigned int.
Definition saveload.h:664
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition saveload.h:904
@ VehicleCurrencyStationChanges
Saveload version: 2.0, release: 0.3.0 Adding vehicle state, larger currency size for statistics,...
Definition saveload.h:34
@ VehicleCentreAndZPos
Saveload version: 164, SVN revision: 23290 Vehicle centres are not fixed at 4/8 of the vehicle; chan...
Definition saveload.h:240
@ MultipleRoadStops
Saveload version: 6.0, SVN revision: 1721 Multi tile road stops, and some map size related fixes.
Definition saveload.h:47
@ MinVersion
First savegame version.
Definition saveload.h:31
@ MaxVersion
Highest possible saveload version.
Definition saveload.h:421
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition saveload.h:1017
A special vehicle is one of the following:
static constexpr VarType U16
Store a 16 bits unsigned int.
Definition saveload.h:754
static constexpr VarType U8
Store a 8 bits unsigned int.
Definition saveload.h:752
static constexpr VarType U32
Store a 32 bits unsigned int.
Definition saveload.h:756
static constexpr VarType I32
Store a 32 bits signed int.
Definition saveload.h:755
Vehicle data structure.

Definition at line 1005 of file vehicle_sl.cpp.


The documentation for this class was generated from the following file: