OpenTTD Source  20241108-master-g80f628063a
SlVehicleShip Class Reference
Inheritance diagram for SlVehicleShip:
DefaultSaveLoadHandler< SlVehicleShip, Vehicle > SaveLoadHandler

Public Member Functions

void Save (Vehicle *v) const override
 
void Load (Vehicle *v) const override
 
void FixPointers (Vehicle *v) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlVehicleShip, Vehicle >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
virtual void Save ([[maybe_unused]] Vehicle *object) const
 
void Save (void *object) const override
 
virtual void Load ([[maybe_unused]] Vehicle *object) const
 
void Load (void *object) const override
 
virtual void LoadCheck ([[maybe_unused]] Vehicle *object) const
 
void LoadCheck (void *object) const override
 
virtual void FixPointers ([[maybe_unused]] Vehicle *object) const
 
void FixPointers (void *object) const override
 
- Public Member Functions inherited from SaveLoadHandler
virtual void Save ([[maybe_unused]] void *object) const
 Save the object to disk. More...
 
virtual void Load ([[maybe_unused]] void *object) const
 Load the object from disk. More...
 
virtual void LoadCheck ([[maybe_unused]] void *object) const
 Similar to load, but used only to validate savegames. More...
 
virtual void FixPointers ([[maybe_unused]] void *object) const
 A post-load callback to fix SL_REF integers into pointers. More...
 
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk. More...
 

Static Public Attributes

static const SaveLoad description []
 
static const SaveLoadCompatTable compat_description = _vehicle_ship_sl_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 860 of file vehicle_sl.cpp.

Field Documentation

◆ description

const SaveLoad SlVehicleShip::description[]
inlinestatic
Initial value:
= {
SLE_VAR(Ship, state, SLE_UINT8),
}
#define SLE_CONDDEQUE(base, variable, type, from, to)
Storage of a deque of SL_VAR elements in some savegame versions.
Definition: saveload.h:957
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition: saveload.h:1182
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:861
@ SLV_SHIP_ROTATION
204 PR#7065 Add extra rotation stages for ships.
Definition: saveload.h:288
@ SLV_SHIP_PATH_CACHE
203 PR#7072 Add path cache for ships
Definition: saveload.h:287
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:395
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:975
All ships have this type.
Definition: ship.h:24

Definition at line 862 of file vehicle_sl.cpp.


The documentation for this class was generated from the following file: