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void | Save (Vehicle *v) const override |
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void | Load (Vehicle *v) const override |
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void | FixPointers (Vehicle *v) const override |
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Public Member Functions inherited from DefaultSaveLoadHandler< SlVehicleShip, Vehicle > |
SaveLoadTable | GetDescription () const override |
| Get the description of the fields in the savegame.
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SaveLoadCompatTable | GetCompatDescription () const override |
| Get the pre-header description of the fields in the savegame.
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virtual void | Save ([[maybe_unused]] Vehicle *object) const |
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void | Save (void *object) const override |
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virtual void | Load ([[maybe_unused]] Vehicle *object) const |
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void | Load (void *object) const override |
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virtual void | LoadCheck ([[maybe_unused]] Vehicle *object) const |
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void | LoadCheck (void *object) const override |
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virtual void | FixPointers ([[maybe_unused]] Vehicle *object) const |
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void | FixPointers (void *object) const override |
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Public Member Functions inherited from SaveLoadHandler |
virtual void | Save ([[maybe_unused]] void *object) const |
| Save the object to disk. More...
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virtual void | Load ([[maybe_unused]] void *object) const |
| Load the object from disk. More...
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virtual void | LoadCheck ([[maybe_unused]] void *object) const |
| Similar to load, but used only to validate savegames. More...
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virtual void | FixPointers ([[maybe_unused]] void *object) const |
| A post-load callback to fix SL_REF integers into pointers. More...
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SaveLoadTable | GetLoadDescription () const |
| Get the description for how to load the chunk. More...
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Definition at line 909 of file vehicle_sl.cpp.