Definition at line 909 of file vehicle_sl.cpp.
◆ FixPointers()
void SlVehicleShip::FixPointers |
( |
Vehicle * |
v | ) |
const |
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inlineoverridevirtual |
◆ Load()
void SlVehicleShip::Load |
( |
Vehicle * |
v | ) |
const |
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inlineoverridevirtual |
◆ Save()
void SlVehicleShip::Save |
( |
Vehicle * |
v | ) |
const |
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inlineoverridevirtual |
◆ compat_description
◆ description
const SaveLoad SlVehicleShip::description[] |
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inlinestatic |
Initial value:= {
}
#define SLEG_CONDVECTOR(name, variable, type, from, to)
Storage of a global vector of SL_VAR elements in some savegame versions.
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
@ SLV_SHIP_ROTATION
204 PR#7065 Add extra rotation stages for ships.
@ SLV_SHIP_PATH_CACHE
203 PR#7072 Add path cache for ships
@ SLV_PATH_CACHE_FORMAT
346 PR#12345 Vehicle path cache format changed.
@ SL_MAX_VERSION
Highest possible saveload version.
#define SLEG_CONDSTRUCTLIST(name, handler, from, to)
Storage of a list of structs in some savegame versions.
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
All ships have this type.
Definition at line 913 of file vehicle_sl.cpp.
◆ ship_path_td
std::vector<Trackdir> SlVehicleShip::ship_path_td |
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inlinestatic |
The documentation for this class was generated from the following file: