Sprites to use and how to display them for train depot tiles.
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Go to the source code of this file.
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#define | TILE_SEQ_LINE(img, dx, dy, sx, sy) { dx, dy, 0, sx, sy, 23, {img, PAL_NONE} }, |
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#define | TILE_SEQ_END() { (int8_t)0x80, 0, 0, 0, 0, 0, {0, 0} } |
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Sprites to use and how to display them for train depot tiles.
Definition in file track_land.h.
◆ _depot_gfx_NE
◆ _depot_gfx_NW
◆ _depot_gfx_SE
◆ _depot_gfx_SW
◆ _depot_gfx_table
Initial value:= {
{ {SPR_FLAT_GRASS_TILE, PAL_NONE}, _depot_gfx_NE },
{ {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_SE },
{ {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_SW },
{ {SPR_FLAT_GRASS_TILE, PAL_NONE}, _depot_gfx_NW }
}
Definition at line 36 of file track_land.h.
◆ _depot_invisible_gfx_table
Initial value:= {
{ {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_NE },
{ {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_SE },
{ {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_SW },
{ {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_NW }
}
Definition at line 43 of file track_land.h.