OpenTTD Source 20241224-master-gf74b0cf984
table Directory Reference

Files

 airport_defaults.h
 Tables with default values for airports and airport tiles.
 
 airport_movement.h
 Heart of the airports and their finite state machines.
 
 airporttile_ids.h
 Enum of the default airport tiles.
 
 airporttiles.h
 Tables with airporttile defaults.
 
 animcursors.h
 This file defines all the the animated cursors.
 
 autorail.h
 Highlight/sprite information for autorail.
 
 bridge_land.h
 This file contains all the sprites for bridges It consists of a number of arrays.
 
 build_industry.h
 Tables with default industry layouts and behaviours.
 
 cargo_const.h
 Table of all default cargo types.
 
 clear_land.h
 Tables with sprites for clear land and fences.
 
 control_codes.h
 Control codes that are embedded in the translation strings.
 
 elrail_data.h
 Stores all the data for overhead wire and pylon drawing.
 
 engines.h
 This file contains all the data for vehicles.
 
 genland.h
 Table used to generate deserts and/or rain forests.
 
 heightmap_colours.h
 The colour tables for heightmaps.
 
 industry_land.h
 Information about the behaviour of the default industry tiles.
 
 landscape_sprite.h
 Offsets of sprites to replace for non-temperate landscapes.
 
 newgrf_debug_data.h
 Data 'tables' for NewGRF debugging.
 
 object_land.h
 Sprites to use and how to display them for object tiles.
 
 opengl_shader.h
 OpenGL shader programs.
 
 palette_convert.h
 Translation tables from one GRF to another GRF.
 
 palettes.h
 The colour translation of the GRF palettes.
 
 pricebase.h
 Price Bases.
 
 railtypes.h
 All the railtype-specific information is stored here.
 
 road_land.h
 Sprite constructs for road depots.
 
 roadtypes.h
 All the roadtype-specific information is stored here.
 
 roadveh_movement.h
 Data about how a road vehicle must drive on a tile.
 
 sprites.h
 This file contains all sprite-related enums and defines.
 
 station_land.h
 Sprites to use and how to display them for station tiles.
 
 strgen_tables.h
 Tables of commands for strgen.
 
 string_colours.h
 The colour translation of GRF's strings.
 
 town_land.h
 Sprites to use and how to display them for town tiles.
 
 townname.h
 Namepart tables for the town name generator.
 
 track_land.h
 Sprites to use and how to display them for train depot tiles.
 
 train_sprites.h
 Sprites to use for trains.
 
 tree_land.h
 Sprites to use and how to display them for tree tiles.
 
 unicode.h
 Character mapping for using Unicode characters in OTTD.
 
 water_land.h
 Sprites to use and how to display them for water tiles (depots/locks).