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| airport_defaults.h |
| Tables with default values for airports and airport tiles.
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| airport_movement.h |
| Heart of the airports and their finite state machines.
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| airporttile_ids.h |
| Enum of the default airport tiles.
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| airporttiles.h |
| Tables with airporttile defaults.
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| animcursors.h |
| This file defines all the the animated cursors.
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| autorail.h |
| Highlight/sprite information for autorail.
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| bridge_land.h |
| This file contains all the sprites for bridges It consists of a number of arrays.
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| build_industry.h |
| Tables with default industry layouts and behaviours.
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| cargo_const.h |
| Table of all default cargo types.
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| clear_land.h |
| Tables with sprites for clear land and fences.
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| control_codes.h |
| Control codes that are embedded in the translation strings.
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| elrail_data.h |
| Stores all the data for overhead wire and pylon drawing.
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| engines.h |
| This file contains all the data for vehicles.
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| genland.h |
| Table used to generate deserts and/or rainforests.
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| heightmap_colours.h |
| The colour tables for heightmaps.
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| industry_land.h |
| Information about the behaviour of the default industry tiles.
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| landscape_sprite.h |
| Offsets of sprites to replace for non-temperate landscapes.
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| newgrf_debug_data.h |
| Data 'tables' for NewGRF debugging.
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| object_land.h |
| Sprites to use and how to display them for object tiles.
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| opengl_shader.h |
| OpenGL shader programs.
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| palette_convert.h |
| Translation tables from one GRF to another GRF.
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| palettes.h |
| The colour translation of the GRF palettes.
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| pricebase.h |
| Price Bases.
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| railtypes.h |
| All the railtype-specific information is stored here.
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| road_land.h |
| Sprite constructs for road depots.
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| roadtypes.h |
| All the roadtype-specific information is stored here.
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| roadveh_movement.h |
| Data about how a road vehicle must drive on a tile.
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| sprites.h |
| This file contains all sprite-related enums and defines.
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| station_land.h |
| Sprites to use and how to display them for station tiles.
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| strgen_tables.h |
| Tables of commands for strgen.
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| string_colours.h |
| The colour translation of GRF's strings.
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| town_land.h |
| Sprites to use and how to display them for town tiles.
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| townname.h |
| Namepart tables for the town name generator.
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| track_land.h |
| Sprites to use and how to display them for train depot tiles.
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| train_sprites.h |
| Sprites to use for trains.
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| tree_land.h |
| Sprites to use and how to display them for tree tiles.
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| unicode.h |
| Character mapping for using Unicode characters in OTTD.
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| water_land.h |
| Sprites to use and how to display them for water tiles (depots/locks).
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