OpenTTD Source 20241224-master-gf74b0cf984
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Files | |
airport_defaults.h | |
Tables with default values for airports and airport tiles. | |
airport_movement.h | |
Heart of the airports and their finite state machines. | |
airporttile_ids.h | |
Enum of the default airport tiles. | |
airporttiles.h | |
Tables with airporttile defaults. | |
animcursors.h | |
This file defines all the the animated cursors. | |
autorail.h | |
Highlight/sprite information for autorail. | |
bridge_land.h | |
This file contains all the sprites for bridges It consists of a number of arrays. | |
build_industry.h | |
Tables with default industry layouts and behaviours. | |
cargo_const.h | |
Table of all default cargo types. | |
clear_land.h | |
Tables with sprites for clear land and fences. | |
control_codes.h | |
Control codes that are embedded in the translation strings. | |
elrail_data.h | |
Stores all the data for overhead wire and pylon drawing. | |
engines.h | |
This file contains all the data for vehicles. | |
genland.h | |
Table used to generate deserts and/or rain forests. | |
heightmap_colours.h | |
The colour tables for heightmaps. | |
industry_land.h | |
Information about the behaviour of the default industry tiles. | |
landscape_sprite.h | |
Offsets of sprites to replace for non-temperate landscapes. | |
newgrf_debug_data.h | |
Data 'tables' for NewGRF debugging. | |
object_land.h | |
Sprites to use and how to display them for object tiles. | |
opengl_shader.h | |
OpenGL shader programs. | |
palette_convert.h | |
Translation tables from one GRF to another GRF. | |
palettes.h | |
The colour translation of the GRF palettes. | |
pricebase.h | |
Price Bases. | |
railtypes.h | |
All the railtype-specific information is stored here. | |
road_land.h | |
Sprite constructs for road depots. | |
roadtypes.h | |
All the roadtype-specific information is stored here. | |
roadveh_movement.h | |
Data about how a road vehicle must drive on a tile. | |
sprites.h | |
This file contains all sprite-related enums and defines. | |
station_land.h | |
Sprites to use and how to display them for station tiles. | |
strgen_tables.h | |
Tables of commands for strgen. | |
string_colours.h | |
The colour translation of GRF's strings. | |
town_land.h | |
Sprites to use and how to display them for town tiles. | |
townname.h | |
Namepart tables for the town name generator. | |
track_land.h | |
Sprites to use and how to display them for train depot tiles. | |
train_sprites.h | |
Sprites to use for trains. | |
tree_land.h | |
Sprites to use and how to display them for tree tiles. | |
unicode.h | |
Character mapping for using Unicode characters in OTTD. | |
water_land.h | |
Sprites to use and how to display them for water tiles (depots/locks). | |