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OpenTTD Source 20251104-master-g3befbdd52f
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Files | |
| airport_defaults.h | |
| Tables with default values for airports and airport tiles. | |
| airport_movement.h | |
| Heart of the airports and their finite state machines. | |
| airporttile_ids.h | |
| Enum of the default airport tiles. | |
| airporttiles.h | |
| Tables with airporttile defaults. | |
| animcursors.h | |
| This file defines all the the animated cursors. | |
| autorail.h | |
| Highlight/sprite information for autorail. | |
| bridge_land.h | |
| This file contains all the sprites for bridges It consists of a number of arrays. | |
| build_industry.h | |
| Tables with default industry layouts and behaviours. | |
| cargo_const.h | |
| Table of all default cargo types. | |
| clear_land.h | |
| Tables with sprites for clear land and fences. | |
| company_face.h | |
| This file contains all definitions for default company faces. | |
| control_codes.h | |
| Control codes that are embedded in the translation strings. | |
| elrail_data.h | |
| Stores all the data for overhead wire and pylon drawing. | |
| engines.h | |
| This file contains all the data for vehicles. | |
| genland.h | |
| Table used to generate deserts and/or rainforests. | |
| heightmap_colours.h | |
| The colour tables for heightmaps. | |
| industry_land.h | |
| Information about the behaviour of the default industry tiles. | |
| landscape_sprite.h | |
| Offsets of sprites to replace for non-temperate landscapes. | |
| newgrf_debug_data.h | |
| Data 'tables' for NewGRF debugging. | |
| object_land.h | |
| Sprites to use and how to display them for object tiles. | |
| opengl_shader.h | |
| OpenGL shader programs. | |
| palette_convert.h | |
| Translation tables from one GRF to another GRF. | |
| palettes.h | |
| The colour translation of the GRF palettes. | |
| pricebase.h | |
| Price Bases. | |
| railtypes.h | |
| All the railtype-specific information is stored here. | |
| road_land.h | |
| Sprite constructs for road depots. | |
| roadtypes.h | |
| All the roadtype-specific information is stored here. | |
| roadveh_movement.h | |
| Data about how a road vehicle must drive on a tile. | |
| signal_data.h | |
| Data related to rail signals. | |
| sprites.h | |
| This file contains all sprite-related enums and defines. | |
| station_land.h | |
| Sprites to use and how to display them for station tiles. | |
| strgen_tables.h | |
| Tables of commands for strgen. | |
| string_colours.h | |
| The colour translation of GRF's strings. | |
| town_land.h | |
| Sprites to use and how to display them for town tiles. | |
| townname.h | |
| Namepart tables for the town name generator. | |
| track_data.h | |
| Data related to rail tracks. | |
| track_land.h | |
| Sprites to use and how to display them for train depot tiles. | |
| train_sprites.h | |
| Sprites to use for trains. | |
| tree_land.h | |
| Sprites to use and how to display them for tree tiles. | |
| unicode.h | |
| Character mapping for using Unicode characters in OTTD. | |
| water_land.h | |
| Sprites to use and how to display them for water tiles (depots/locks). | |