OpenTTD Source
20241121-master-g67a0fccfad
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Files | |
file | airport_defaults.h [code] |
Tables with default values for airports and airport tiles. | |
file | airport_movement.h [code] |
Heart of the airports and their finite state machines. | |
file | airporttile_ids.h [code] |
Enum of the default airport tiles. | |
file | airporttiles.h [code] |
Tables with airporttile defaults. | |
file | animcursors.h [code] |
This file defines all the the animated cursors. | |
file | autorail.h [code] |
Highlight/sprite information for autorail. | |
file | bridge_land.h [code] |
This file contains all the sprites for bridges It consists of a number of arrays. | |
file | build_industry.h [code] |
Tables with default industry layouts and behaviours. | |
file | cargo_const.h [code] |
Table of all default cargo types. | |
file | clear_land.h [code] |
Tables with sprites for clear land and fences. | |
file | control_codes.h [code] |
Control codes that are embedded in the translation strings. | |
file | elrail_data.h [code] |
Stores all the data for overhead wire and pylon drawing. | |
file | engines.h [code] |
This file contains all the data for vehicles. | |
file | genland.h [code] |
Table used to generate deserts and/or rain forests. | |
file | heightmap_colours.h [code] |
The colour tables for heightmaps. | |
file | industry_land.h [code] |
Information about the behaviour of the default industry tiles. | |
file | landscape_sprite.h [code] |
Offsets of sprites to replace for non-temperate landscapes. | |
file | newgrf_debug_data.h [code] |
Data 'tables' for NewGRF debugging. | |
file | object_land.h [code] |
Sprites to use and how to display them for object tiles. | |
file | opengl_shader.h [code] |
OpenGL shader programs. | |
file | palette_convert.h [code] |
Translation tables from one GRF to another GRF. | |
file | palettes.h [code] |
The colour translation of the GRF palettes. | |
file | pricebase.h [code] |
Price Bases. | |
file | railtypes.h [code] |
All the railtype-specific information is stored here. | |
file | road_land.h [code] |
Sprite constructs for road depots. | |
file | roadtypes.h [code] |
All the roadtype-specific information is stored here. | |
file | roadveh_movement.h [code] |
Data about how a road vehicle must drive on a tile. | |
file | sprites.h [code] |
This file contains all sprite-related enums and defines. | |
file | station_land.h [code] |
Sprites to use and how to display them for station tiles. | |
file | strgen_tables.h [code] |
Tables of commands for strgen. | |
file | string_colours.h [code] |
The colour translation of GRF's strings. | |
file | town_land.h [code] |
Sprites to use and how to display them for town tiles. | |
file | townname.h [code] |
Namepart tables for the town name generator. | |
file | track_land.h [code] |
Sprites to use and how to display them for train depot tiles. | |
file | train_sprites.h [code] |
Sprites to use for trains. | |
file | tree_land.h [code] |
Sprites to use and how to display them for tree tiles. | |
file | unicode.h [code] |
Character mapping for using Unicode characters in OTTD. | |
file | water_land.h [code] |
Sprites to use and how to display them for water tiles (depots/locks). | |