OpenTTD Source  20241121-master-g67a0fccfad
table Directory Reference

Files

file  airport_defaults.h [code]
 Tables with default values for airports and airport tiles.
 
file  airport_movement.h [code]
 Heart of the airports and their finite state machines.
 
file  airporttile_ids.h [code]
 Enum of the default airport tiles.
 
file  airporttiles.h [code]
 Tables with airporttile defaults.
 
file  animcursors.h [code]
 This file defines all the the animated cursors.
 
file  autorail.h [code]
 Highlight/sprite information for autorail.
 
file  bridge_land.h [code]
 This file contains all the sprites for bridges It consists of a number of arrays.
 
file  build_industry.h [code]
 Tables with default industry layouts and behaviours.
 
file  cargo_const.h [code]
 Table of all default cargo types.
 
file  clear_land.h [code]
 Tables with sprites for clear land and fences.
 
file  control_codes.h [code]
 Control codes that are embedded in the translation strings.
 
file  elrail_data.h [code]
 Stores all the data for overhead wire and pylon drawing.
 
file  engines.h [code]
 This file contains all the data for vehicles.
 
file  genland.h [code]
 Table used to generate deserts and/or rain forests.
 
file  heightmap_colours.h [code]
 The colour tables for heightmaps.
 
file  industry_land.h [code]
 Information about the behaviour of the default industry tiles.
 
file  landscape_sprite.h [code]
 Offsets of sprites to replace for non-temperate landscapes.
 
file  newgrf_debug_data.h [code]
 Data 'tables' for NewGRF debugging.
 
file  object_land.h [code]
 Sprites to use and how to display them for object tiles.
 
file  opengl_shader.h [code]
 OpenGL shader programs.
 
file  palette_convert.h [code]
 Translation tables from one GRF to another GRF.
 
file  palettes.h [code]
 The colour translation of the GRF palettes.
 
file  pricebase.h [code]
 Price Bases.
 
file  railtypes.h [code]
 All the railtype-specific information is stored here.
 
file  road_land.h [code]
 Sprite constructs for road depots.
 
file  roadtypes.h [code]
 All the roadtype-specific information is stored here.
 
file  roadveh_movement.h [code]
 Data about how a road vehicle must drive on a tile.
 
file  sprites.h [code]
 This file contains all sprite-related enums and defines.
 
file  station_land.h [code]
 Sprites to use and how to display them for station tiles.
 
file  strgen_tables.h [code]
 Tables of commands for strgen.
 
file  string_colours.h [code]
 The colour translation of GRF's strings.
 
file  town_land.h [code]
 Sprites to use and how to display them for town tiles.
 
file  townname.h [code]
 Namepart tables for the town name generator.
 
file  track_land.h [code]
 Sprites to use and how to display them for train depot tiles.
 
file  train_sprites.h [code]
 Sprites to use for trains.
 
file  tree_land.h [code]
 Sprites to use and how to display them for tree tiles.
 
file  unicode.h [code]
 Character mapping for using Unicode characters in OTTD.
 
file  water_land.h [code]
 Sprites to use and how to display them for water tiles (depots/locks).