OpenTTD Source 20250312-master-gcdcc6b491d
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Sprites to use and how to display them for water tiles (depots/locks). More...
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#define | TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} }, |
Constructor macro for an image without a palette in a DrawTileSeqStruct array. | |
#define | TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss }, |
Constructor macro of a DrawTileSpriteSpan structure. | |
Sprites to use and how to display them for water tiles (depots/locks).
Definition in file water_land.h.
#define TILE_SEQ_LINE | ( | dx, | |
dy, | |||
dz, | |||
sx, | |||
sy, | |||
sz, | |||
img | |||
) | { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} }, |
Constructor macro for an image without a palette in a DrawTileSeqStruct array.
dx | Offset in x direction |
dy | Offset in y direction |
dz | Offset in z direction |
sx | Size in x direction |
sy | Size in y direction |
sz | Size in z direction |
img | Sprite to draw |
Definition at line 20 of file water_land.h.
#define TILE_SPRITE_LINE | ( | img, | |
dtss | |||
) | { {img, PAL_NONE}, dtss }, |
Constructor macro of a DrawTileSpriteSpan structure.
img | Ground sprite without palette of the tile |
dtss | Sequence child sprites of the tile |
Definition at line 27 of file water_land.h.
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