12static const SpriteID _landscape_clear_sprites_rough[8] = {
14 SPR_FLAT_ROUGH_LAND_1,
15 SPR_FLAT_ROUGH_LAND_2,
16 SPR_FLAT_ROUGH_LAND_3,
17 SPR_FLAT_ROUGH_LAND_4,
19 SPR_FLAT_ROUGH_LAND_1,
20 SPR_FLAT_ROUGH_LAND_2,
23static const uint8_t _fence_mod_by_tileh_sw[32] = {
24 0, 2, 4, 0, 0, 2, 4, 0,
25 0, 2, 4, 0, 0, 2, 4, 0,
26 0, 2, 4, 0, 0, 2, 4, 4,
27 0, 2, 4, 2, 0, 2, 4, 0,
30static const uint8_t _fence_mod_by_tileh_se[32] = {
31 1, 1, 5, 5, 3, 3, 1, 1,
32 1, 1, 5, 5, 3, 3, 1, 1,
33 1, 1, 5, 5, 3, 3, 1, 5,
34 1, 1, 5, 5, 3, 3, 3, 1,
37static const uint8_t _fence_mod_by_tileh_ne[32] = {
38 0, 0, 0, 0, 4, 4, 4, 4,
39 2, 2, 2, 2, 0, 0, 0, 0,
40 0, 0, 0, 0, 4, 4, 4, 4,
41 2, 2, 2, 2, 0, 2, 4, 0,
44static const uint8_t _fence_mod_by_tileh_nw[32] = {
45 1, 5, 1, 5, 1, 5, 1, 5,
46 3, 1, 3, 1, 3, 1, 3, 1,
47 1, 5, 1, 5, 1, 5, 1, 5,
48 3, 1, 3, 5, 3, 3, 3, 1,
52static const SpriteID _clear_land_fence_sprites[7] = {
54 SPR_HEDGE_BUSHES_WITH_GATE,
56 SPR_HEDGE_BLOOMBUSH_YELLOW,
57 SPR_HEDGE_BLOOMBUSH_RED,
61static const SpriteID _clear_land_sprites_farmland[16] = {
70 SPR_FARMLAND_HAYPACKS,
73static const SpriteID _clear_land_sprites_snow_desert[8] = {
74 SPR_FLAT_1_QUART_SNOW_DESERT_TILE,
75 SPR_FLAT_2_QUART_SNOW_DESERT_TILE,
76 SPR_FLAT_3_QUART_SNOW_DESERT_TILE,
77 SPR_FLAT_SNOW_DESERT_TILE,
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
This file contains all sprite-related enums and defines.