10static const SpriteID _landscape_clear_sprites_rough[8] = {
12 SPR_FLAT_ROUGH_LAND_1,
13 SPR_FLAT_ROUGH_LAND_2,
14 SPR_FLAT_ROUGH_LAND_3,
15 SPR_FLAT_ROUGH_LAND_4,
17 SPR_FLAT_ROUGH_LAND_1,
18 SPR_FLAT_ROUGH_LAND_2,
21static const uint8_t _fence_mod_by_tileh_sw[32] = {
22 0, 2, 4, 0, 0, 2, 4, 0,
23 0, 2, 4, 0, 0, 2, 4, 0,
24 0, 2, 4, 0, 0, 2, 4, 4,
25 0, 2, 4, 2, 0, 2, 4, 0,
28static const uint8_t _fence_mod_by_tileh_se[32] = {
29 1, 1, 5, 5, 3, 3, 1, 1,
30 1, 1, 5, 5, 3, 3, 1, 1,
31 1, 1, 5, 5, 3, 3, 1, 5,
32 1, 1, 5, 5, 3, 3, 3, 1,
35static const uint8_t _fence_mod_by_tileh_ne[32] = {
36 0, 0, 0, 0, 4, 4, 4, 4,
37 2, 2, 2, 2, 0, 0, 0, 0,
38 0, 0, 0, 0, 4, 4, 4, 4,
39 2, 2, 2, 2, 0, 2, 4, 0,
42static const uint8_t _fence_mod_by_tileh_nw[32] = {
43 1, 5, 1, 5, 1, 5, 1, 5,
44 3, 1, 3, 1, 3, 1, 3, 1,
45 1, 5, 1, 5, 1, 5, 1, 5,
46 3, 1, 3, 5, 3, 3, 3, 1,
50static const SpriteID _clear_land_fence_sprites[7] = {
52 SPR_HEDGE_BUSHES_WITH_GATE,
54 SPR_HEDGE_BLOOMBUSH_YELLOW,
55 SPR_HEDGE_BLOOMBUSH_RED,
59static const SpriteID _clear_land_sprites_farmland[16] = {
68 SPR_FARMLAND_HAYPACKS,
71static const SpriteID _clear_land_sprites_snow_desert[8] = {
72 SPR_FLAT_1_QUART_SNOW_DESERT_TILE,
73 SPR_FLAT_2_QUART_SNOW_DESERT_TILE,
74 SPR_FLAT_3_QUART_SNOW_DESERT_TILE,
75 SPR_FLAT_SNOW_DESERT_TILE,
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.