OpenTTD Source  20241108-master-g80f628063a
clear_land.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 static const SpriteID _landscape_clear_sprites_rough[8] = {
11  SPR_FLAT_ROUGH_LAND,
12  SPR_FLAT_ROUGH_LAND_1,
13  SPR_FLAT_ROUGH_LAND_2,
14  SPR_FLAT_ROUGH_LAND_3,
15  SPR_FLAT_ROUGH_LAND_4,
16  SPR_FLAT_ROUGH_LAND,
17  SPR_FLAT_ROUGH_LAND_1,
18  SPR_FLAT_ROUGH_LAND_2,
19 };
20 
21 static const uint8_t _fence_mod_by_tileh_sw[32] = {
22  0, 2, 4, 0, 0, 2, 4, 0,
23  0, 2, 4, 0, 0, 2, 4, 0,
24  0, 2, 4, 0, 0, 2, 4, 4,
25  0, 2, 4, 2, 0, 2, 4, 0,
26 };
27 
28 static const uint8_t _fence_mod_by_tileh_se[32] = {
29  1, 1, 5, 5, 3, 3, 1, 1,
30  1, 1, 5, 5, 3, 3, 1, 1,
31  1, 1, 5, 5, 3, 3, 1, 5,
32  1, 1, 5, 5, 3, 3, 3, 1,
33 };
34 
35 static const uint8_t _fence_mod_by_tileh_ne[32] = {
36  0, 0, 0, 0, 4, 4, 4, 4,
37  2, 2, 2, 2, 0, 0, 0, 0,
38  0, 0, 0, 0, 4, 4, 4, 4,
39  2, 2, 2, 2, 0, 2, 4, 0,
40 };
41 
42 static const uint8_t _fence_mod_by_tileh_nw[32] = {
43  1, 5, 1, 5, 1, 5, 1, 5,
44  3, 1, 3, 1, 3, 1, 3, 1,
45  1, 5, 1, 5, 1, 5, 1, 5,
46  3, 1, 3, 5, 3, 3, 3, 1,
47 };
48 
49 
50 static const SpriteID _clear_land_fence_sprites[7] = {
51  SPR_HEDGE_BUSHES,
52  SPR_HEDGE_BUSHES_WITH_GATE,
53  SPR_HEDGE_FENCE,
54  SPR_HEDGE_BLOOMBUSH_YELLOW,
55  SPR_HEDGE_BLOOMBUSH_RED,
56  SPR_HEDGE_STONE,
57 };
58 
59 static const SpriteID _clear_land_sprites_farmland[16] = {
60  SPR_FARMLAND_BARE,
61  SPR_FARMLAND_STATE_1,
62  SPR_FARMLAND_STATE_2,
63  SPR_FARMLAND_STATE_3,
64  SPR_FARMLAND_STATE_4,
65  SPR_FARMLAND_STATE_5,
66  SPR_FARMLAND_STATE_6,
67  SPR_FARMLAND_STATE_7,
68  SPR_FARMLAND_HAYPACKS,
69 };
70 
71 static const SpriteID _clear_land_sprites_snow_desert[8] = {
72  SPR_FLAT_1_QUART_SNOW_DESERT_TILE,
73  SPR_FLAT_2_QUART_SNOW_DESERT_TILE,
74  SPR_FLAT_3_QUART_SNOW_DESERT_TILE,
75  SPR_FLAT_SNOW_DESERT_TILE,
76 };
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:18