26 0, 2, 4, 0, 0, 2, 4, 0,
27 0, 2, 4, 0, 0, 2, 4, 0,
28 0, 2, 4, 0, 0, 2, 4, 4,
29 0, 2, 4, 2, 0, 2, 4, 0,
34 1, 1, 5, 5, 3, 3, 1, 1,
35 1, 1, 5, 5, 3, 3, 1, 1,
36 1, 1, 5, 5, 3, 3, 1, 5,
37 1, 1, 5, 5, 3, 3, 3, 1,
42 0, 0, 0, 0, 4, 4, 4, 4,
43 2, 2, 2, 2, 0, 0, 0, 0,
44 0, 0, 0, 0, 4, 4, 4, 4,
45 2, 2, 2, 2, 0, 2, 4, 0,
50 1, 5, 1, 5, 1, 5, 1, 5,
51 3, 1, 3, 1, 3, 1, 3, 1,
52 1, 5, 1, 5, 1, 5, 1, 5,
53 3, 1, 3, 5, 3, 3, 3, 1,
static const SpriteID _landscape_clear_sprites_rough[8]
Sprites of the random variants of rough grass sprites, for flat tiles only.
static const uint8_t _fence_mod_by_tileh_nw[32]
Sprite offset for sloped fences on the northwest edge of the tile.
static const uint8_t _fence_mod_by_tileh_se[32]
Sprite offset for sloped fences on the southeast edge of the tile.
static const SpriteID _clear_land_sprites_grass[4]
Sprites of the flat tile base for each density of clear -> grass transition.
static const SpriteID _clear_land_fence_sprites[7]
Sprites of the flat tile base for each type of farm field fence.
static const uint8_t _fence_mod_by_tileh_ne[32]
Sprite offset for sloped fences on the northeast edge of the tile.
static const SpriteID _clear_land_sprites_snow_desert[4]
Sprites of the flat tile base for each density of grass -> snow/desert transition.
static const SpriteID _clear_land_sprites_farmland[16]
Sprites of the flat tile base for each state of farm fields.
static const uint8_t _fence_mod_by_tileh_sw[32]
Sprite offset for sloped fences on the southwest edge of the tile.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
This file contains all sprite-related enums and defines.
static const SpriteID SPR_FLAT_2_QUART_SNOW_DESERT_TILE
static const SpriteID SPR_FLAT_2_THIRD_GRASS_TILE
static const SpriteID SPR_FARMLAND_STATE_5
static const SpriteID SPR_FARMLAND_STATE_1
static const SpriteID SPR_FARMLAND_STATE_7
static const SpriteID SPR_HEDGE_BUSHES
static const SpriteID SPR_FLAT_ROUGH_LAND_1
static const SpriteID SPR_FLAT_3_QUART_SNOW_DESERT_TILE
static const SpriteID SPR_FARMLAND_STATE_6
static const SpriteID SPR_FARMLAND_STATE_2
static const SpriteID SPR_HEDGE_BLOOMBUSH_YELLOW
static const SpriteID SPR_FARMLAND_HAYPACKS
static const SpriteID SPR_FLAT_ROUGH_LAND_4
static const SpriteID SPR_FARMLAND_STATE_4
static const SpriteID SPR_FLAT_BARE_LAND
static const SpriteID SPR_FLAT_1_THIRD_GRASS_TILE
static const SpriteID SPR_FLAT_SNOW_DESERT_TILE
static const SpriteID SPR_HEDGE_BLOOMBUSH_RED
static const SpriteID SPR_FLAT_1_QUART_SNOW_DESERT_TILE
static const SpriteID SPR_FLAT_GRASS_TILE
static const SpriteID SPR_HEDGE_STONE
static const SpriteID SPR_FLAT_ROUGH_LAND
static const SpriteID SPR_HEDGE_BUSHES_WITH_GATE
static const SpriteID SPR_HEDGE_FENCE
static const SpriteID SPR_FARMLAND_BARE
static const SpriteID SPR_FLAT_ROUGH_LAND_3
static const SpriteID SPR_FLAT_ROUGH_LAND_2
static const SpriteID SPR_FARMLAND_STATE_3