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OpenTTD Source 20260711-master-g3fb3006dff
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Tables with sprites for clear land and fences. More...
#include "sprites.h"Go to the source code of this file.
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| static const SpriteID | _landscape_clear_sprites_rough [8] |
| Sprites of the random variants of rough grass sprites, for flat tiles only. | |
| static const uint8_t | _fence_mod_by_tileh_sw [32] |
| Sprite offset for sloped fences on the southwest edge of the tile. | |
| static const uint8_t | _fence_mod_by_tileh_se [32] |
| Sprite offset for sloped fences on the southeast edge of the tile. | |
| static const uint8_t | _fence_mod_by_tileh_ne [32] |
| Sprite offset for sloped fences on the northeast edge of the tile. | |
| static const uint8_t | _fence_mod_by_tileh_nw [32] |
| Sprite offset for sloped fences on the northwest edge of the tile. | |
| static const SpriteID | _clear_land_fence_sprites [7] |
| Sprites of the flat tile base for each type of farm field fence. | |
| static const SpriteID | _clear_land_sprites_farmland [16] |
| Sprites of the flat tile base for each state of farm fields. | |
| static const SpriteID | _clear_land_sprites_grass [4] |
| Sprites of the flat tile base for each density of clear -> grass transition. | |
| static const SpriteID | _clear_land_sprites_snow_desert [4] |
| Sprites of the flat tile base for each density of grass -> snow/desert transition. | |
Tables with sprites for clear land and fences.
Definition in file clear_land.h.
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Sprites of the flat tile base for each type of farm field fence.
Definition at line 57 of file clear_land.h.
Referenced by DrawClearLandFence().
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Sprites of the flat tile base for each state of farm fields.
Definition at line 67 of file clear_land.h.
Referenced by DrawTile_Clear().
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Sprites of the flat tile base for each density of clear -> grass transition.
Definition at line 80 of file clear_land.h.
Referenced by DrawClearLandTile().
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Sprites of the flat tile base for each density of grass -> snow/desert transition.
Definition at line 88 of file clear_land.h.
Referenced by DrawTile_Clear(), and DrawTile_Trees().
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Sprite offset for sloped fences on the northeast edge of the tile.
Definition at line 41 of file clear_land.h.
Referenced by DrawClearLandFence().
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Sprite offset for sloped fences on the northwest edge of the tile.
Definition at line 49 of file clear_land.h.
Referenced by DrawClearLandFence().
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Sprite offset for sloped fences on the southeast edge of the tile.
Definition at line 33 of file clear_land.h.
Referenced by DrawClearLandFence().
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Sprite offset for sloped fences on the southwest edge of the tile.
Definition at line 25 of file clear_land.h.
Referenced by DrawClearLandFence().
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Sprites of the random variants of rough grass sprites, for flat tiles only.
Definition at line 13 of file clear_land.h.
Referenced by DrawRoughLandTile().