23 #define ANIM_CURSOR_LINE(Sprite, display_time) { Sprite, display_time },
28 #define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0)
static const AnimCursor _lower_land_animcursor[]
Animated cursor elements for lower land.
static const AnimCursor _raise_land_animcursor[]
Animated cursor elements for raise land.
static const AnimCursor _order_goto_animcursor[]
Animated cursor elements for the goto icon.
#define ANIM_CURSOR_END()
This indicates the termination of the cursor list.
#define ANIM_CURSOR_LINE(Sprite, display_time)
Creates two array entries that define one status of the cursor.
static const AnimCursor _build_signals_animcursor[]
Animated cursor elements for the build signal icon.
static const AnimCursor _demolish_animcursor[]
Animated cursor elements for demolition.
static const AnimCursor *const _animcursors[]
This is an array of pointers to all the animated cursor definitions we have above.
static const CursorID SPR_CURSOR_DEMOLISH_FIRST
Animation macro in table/animcursors.h (_animcursors[])
A single sprite of a list of animated cursors.