22 {SPR_CURSOR_DEMOLISH_1, 8},
23 {SPR_CURSOR_DEMOLISH_2, 8},
24 {SPR_CURSOR_DEMOLISH_LAST, 8},
31 {SPR_CURSOR_LOWERLAND_FIRST, 10},
32 {SPR_CURSOR_LOWERLAND_1, 10},
33 {SPR_CURSOR_LOWERLAND_LAST, 29},
40 {SPR_CURSOR_RAISELAND_FIRST, 10},
41 {SPR_CURSOR_RAISELAND_1, 10},
42 {SPR_CURSOR_RAISELAND_LAST, 29},
49 {SPR_CURSOR_PICKSTATION_FIRST, 10},
50 {SPR_CURSOR_PICKSTATION_1, 10},
51 {SPR_CURSOR_PICKSTATION_LAST, 29},
58 {SPR_CURSOR_BUILDSIGNALS_FIRST, 20},
59 {SPR_CURSOR_BUILDSIGNALS_LAST, 20},
static constexpr AnimCursor _build_signals_animcursor[]
Animated cursor elements for the build signal icon.
static constexpr AnimCursor _order_goto_animcursor[]
Animated cursor elements for the goto icon.
static constexpr AnimCursor _demolish_animcursor[]
Animated cursor elements for demolition.
static constexpr AnimCursor _raise_land_animcursor[]
Animated cursor elements for raise land.
static constexpr std::span< const AnimCursor > _animcursors[]
This is an array of pointers to all the animated cursor definitions we have above.
static constexpr AnimCursor _lower_land_animcursor[]
Animated cursor elements for lower land.
static const CursorID SPR_CURSOR_DEMOLISH_FIRST
Animation macro in table/animcursors.h (_animcursors[])
A single sprite of a list of animated cursors.