OpenTTD Source 20250218-master-g53dd1258a7
object_land.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#define TILE_SEQ_LINE(sz, img) { 0, 0, 0, 16, 16, sz, {img, PAL_NONE} },
11
12static const DrawTileSeqStruct _object_transmitter_seq[] = {
13 { 7, 7, 0, 2, 2, 70, {SPR_TRANSMITTER, PAL_NONE}},
14};
15
16static const DrawTileSeqStruct _object_lighthouse_seq[] = {
17 { 4, 4, 0, 7, 7, 61, {SPR_LIGHTHOUSE, PAL_NONE}},
18};
19
20static const DrawTileSeqStruct _object_statue_seq[] = {
21 { 0, 0, 0, 16, 16, 25, {SPR_STATUE_COMPANY | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}},
22};
23
24static const DrawTileSeqStruct _object_owned_land_seq[] = {
25 { 8, 8, 0, 1, 1, 6, {SPR_BOUGHT_LAND | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}},
26};
27
28extern const DrawTileSpriteSpan _objects[] = {
29 { { SPR_FLAT_2_THIRD_GRASS_TILE, PAL_NONE }, _object_transmitter_seq },
30 { { SPR_FLAT_2_THIRD_GRASS_TILE, PAL_NONE }, _object_lighthouse_seq },
31 { { SPR_CONCRETE_GROUND, PAL_NONE }, _object_statue_seq },
32 { { SPR_FLAT_BARE_LAND, PAL_NONE }, _object_owned_land_seq },
33};
34
35
36static const DrawTileSeqStruct _object_hq_medium_north[] = {
37 TILE_SEQ_LINE(20, SPR_MEDIUMHQ_NORTH_WALL | (1 << PALETTE_MODIFIER_COLOUR))
38};
39
40static const DrawTileSeqStruct _object_hq_medium_east[] = {
41 TILE_SEQ_LINE(20, SPR_MEDIUMHQ_EAST_WALL | (1 << PALETTE_MODIFIER_COLOUR))
42};
43
44static const DrawTileSeqStruct _object_hq_medium_west[] = {
45 TILE_SEQ_LINE(20, SPR_MEDIUMHQ_WEST_WALL | (1 << PALETTE_MODIFIER_COLOUR))
46};
47
48static const DrawTileSeqStruct _object_hq_large_north[] = {
49 TILE_SEQ_LINE(50, SPR_LARGEHQ_NORTH_BUILD | (1 << PALETTE_MODIFIER_COLOUR))
50};
51
52static const DrawTileSeqStruct _object_hq_large_east[] = {
53 TILE_SEQ_LINE(50, SPR_LARGEHQ_EAST_BUILD | (1 << PALETTE_MODIFIER_COLOUR))
54};
55
56static const DrawTileSeqStruct _object_hq_large_west[] = {
57 TILE_SEQ_LINE(50, SPR_LARGEHQ_WEST_BUILD | (1 << PALETTE_MODIFIER_COLOUR))
58};
59
60static const DrawTileSeqStruct _object_hq_huge_north[] = {
61 TILE_SEQ_LINE(60, SPR_HUGEHQ_NORTH_BUILD | (1 << PALETTE_MODIFIER_COLOUR))
62};
63
64static const DrawTileSeqStruct _object_hq_huge_east[] = {
65 TILE_SEQ_LINE(60, SPR_HUGEHQ_EAST_BUILD | (1 << PALETTE_MODIFIER_COLOUR))
66};
67
68static const DrawTileSeqStruct _object_hq_huge_west[] = {
69 TILE_SEQ_LINE(60, SPR_HUGEHQ_WEST_BUILD | (1 << PALETTE_MODIFIER_COLOUR))
70};
71
72#undef TILE_SEQ_LINE
73
74#define TILE_SPRITE_LINE(img, dtss) { {img | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}, dtss },
75#define TILE_SPRITE_LINE_NOTHING(img) { {img | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE} },
76
77static const DrawTileSpriteSpan _object_hq[] = {
78 TILE_SPRITE_LINE_NOTHING(SPR_TINYHQ_NORTH)
79 TILE_SPRITE_LINE_NOTHING(SPR_TINYHQ_WEST)
80 TILE_SPRITE_LINE_NOTHING(SPR_TINYHQ_EAST)
81 TILE_SPRITE_LINE_NOTHING(SPR_TINYHQ_SOUTH)
82
83 TILE_SPRITE_LINE_NOTHING(SPR_SMALLHQ_NORTH)
84 TILE_SPRITE_LINE_NOTHING(SPR_SMALLHQ_WEST)
85 TILE_SPRITE_LINE_NOTHING(SPR_SMALLHQ_EAST)
86 TILE_SPRITE_LINE_NOTHING(SPR_SMALLHQ_SOUTH)
87
88 TILE_SPRITE_LINE(SPR_MEDIUMHQ_NORTH, _object_hq_medium_north)
89 TILE_SPRITE_LINE(SPR_MEDIUMHQ_WEST, _object_hq_medium_west)
90 TILE_SPRITE_LINE(SPR_MEDIUMHQ_EAST, _object_hq_medium_east)
91 TILE_SPRITE_LINE_NOTHING(SPR_MEDIUMHQ_SOUTH)
92
93 TILE_SPRITE_LINE(SPR_LARGEHQ_NORTH_GROUND, _object_hq_large_north)
94 TILE_SPRITE_LINE(SPR_LARGEHQ_WEST_GROUND, _object_hq_large_west)
95 TILE_SPRITE_LINE(SPR_LARGEHQ_EAST_GROUND, _object_hq_large_east)
96 TILE_SPRITE_LINE_NOTHING(SPR_LARGEHQ_SOUTH)
97
98 TILE_SPRITE_LINE(SPR_HUGEHQ_NORTH_GROUND, _object_hq_huge_north)
99 TILE_SPRITE_LINE(SPR_HUGEHQ_WEST_GROUND, _object_hq_huge_west)
100 TILE_SPRITE_LINE(SPR_HUGEHQ_EAST_GROUND, _object_hq_huge_east)
101 TILE_SPRITE_LINE_NOTHING(SPR_HUGEHQ_SOUTH)
102};
103
104#undef TILE_SPRITE_LINE
105#undef TILE_SPRITE_LINE_NOTHING
106
107#define M(name, size, build_cost_multiplier, clear_cost_multiplier, height, climate, gen_amount, flags) {{INVALID_OBJECT_CLASS, 0}, FixedGRFFileProps<2>{}, {0, 0, 0, 0}, name, climate, size, build_cost_multiplier, clear_cost_multiplier, TimerGameCalendar::Date{}, CalendarTime::MAX_DATE + 1, flags, ObjectCallbackMasks{}, height, 1, gen_amount, {}}
108
109/* Climates
110 * T = Temperate
111 * A = Sub-Arctic
112 * S = Sub-Tropic
113 * Y = Toyland */
114#define T LandscapeType::Temperate
115#define A LandscapeType::Arctic
116#define S LandscapeType::Tropic
117#define Y LandscapeType::Toyland
119extern const ObjectSpec _original_objects[] = {
120 M(STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER, 0x11, 0, 0, 10, LandscapeTypes({T,A,S }), 15, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInScenedit})),
121 M(STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, 8, LandscapeTypes({T,A }), 8, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInScenedit, ObjectFlag::ScaleByWater})),
122 M(STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 0, 0, 5, LandscapeTypes({T,S,A,Y}), 0, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInGame, ObjectFlag::OnlyInScenedit})), // Yes, we disallow building this everywhere. Happens in "special" case!
123 M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND, 0x11, 10, 10, 0, LandscapeTypes({T,S,A,Y}), 0, ObjectFlags({ObjectFlag::Autoremove, ObjectFlag::OnlyInGame, ObjectFlag::ClearIncome, ObjectFlag::HasNoFoundation})), // Only non-silly use case is to use it when you cannot build a station, so disallow bridges
124 M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 0, 0, 7, LandscapeTypes({T,S,A,Y}), 0, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInGame})),
125};
126
127#undef M
128#undef Y
129#undef S
130#undef A
131#undef T
@ Autoremove
Object get automatically removed (like "owned land").
@ CannotRemove
Object can not be removed.
@ OnlyInScenedit
Object can only be constructed in the scenario editor.
@ OnlyInGame
Object can only be built in game.
@ HasNoFoundation
Do not display foundations when on a slope.
@ ScaleByWater
Object count is roughly scaled by water amount at edges.
@ ClearIncome
When object is cleared a positive income is generated instead of a cost.
const ObjectSpec _original_objects[]
Specification of the original object structures.
#define M(x)
Helper for creating a bitset of slopes.
Definition slope_type.h:84
static constexpr uint8_t PALETTE_MODIFIER_COLOUR
this bit is set when a recolouring process is in action
Definition sprites.h:1548
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
Definition sprite.h:25
Ground palette sprite of a tile, together with its sprite layout.
Definition sprite.h:61
Allow incrementing of ObjectClassID variables.