10 #define TILE_SEQ_LINE(img, dx, dy, sx, sy) { dx, dy, 0, sx, sy, 23, {img, PAL_NONE} },
11 #define TILE_SEQ_END() { (int8_t)0x80, 0, 0, 0, 0, 0, {0, 0} }
37 { {SPR_FLAT_GRASS_TILE, PAL_NONE}, _depot_gfx_NE },
38 { {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_SE },
39 { {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_SW },
40 { {SPR_FLAT_GRASS_TILE, PAL_NONE}, _depot_gfx_NW }
44 { {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_NE },
45 { {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_SE },
46 { {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_SW },
47 { {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_NW }
static constexpr uint8_t PALETTE_MODIFIER_COLOUR
this bit is set when a recolouring process is in action
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
Ground palette sprite of a tile, together with its sprite layout.