10#define TILE_SEQ_LINE(img, dx, dy, sx, sy) { dx, dy, 0, sx, sy, 23, {img, PAL_NONE} },
32 { {SPR_FLAT_GRASS_TILE, PAL_NONE}, _depot_gfx_NE },
33 { {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_SE },
34 { {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_SW },
35 { {SPR_FLAT_GRASS_TILE, PAL_NONE}, _depot_gfx_NW }
39 { {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_NE },
40 { {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_SE },
41 { {SPR_RAIL_TRACK_X, PAL_NONE}, _depot_gfx_SW },
42 { {SPR_RAIL_TRACK_Y, PAL_NONE}, _depot_gfx_NW }
static constexpr uint8_t PALETTE_MODIFIER_COLOUR
this bit is set when a recolouring process is in action
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
Ground palette sprite of a tile, together with its sprite layout.