OpenTTD Source  20241108-master-g80f628063a
settings_sl.cpp File Reference

Handles the saveload part of the settings. More...

#include "../stdafx.h"
#include "saveload.h"
#include "compat/settings_sl_compat.h"
#include "../settings_type.h"
#include "../settings_table.h"
#include "../network/network.h"
#include "../fios.h"
#include "../safeguards.h"

Go to the source code of this file.

Data Structures

struct  OPTSChunkHandler
 
struct  PATSChunkHandler
 

Functions

void PrepareOldDiffCustom ()
 Prepare for reading and old diff_custom by zero-ing the memory.
 
void HandleOldDiffCustom (bool savegame)
 Reading of the old diff_custom array and transforming it to the new format. More...
 
static std::vector< SaveLoadGetSettingsDesc (const SettingTable &settings, bool is_loading)
 Get the SaveLoad description for the SettingTable. More...
 
static void LoadSettings (const SettingTable &settings, void *object, const SaveLoadCompatTable &slct)
 Save and load handler for settings. More...
 
static void SaveSettings (const SettingTable &settings, void *object)
 Save and load handler for settings. More...
 
const ChunkHandlerTable _setting_chunk_handlers (setting_chunk_handlers)
 

Variables

static const OPTSChunkHandler OPTS
 
static const PATSChunkHandler PATS
 
static const ChunkHandlerRef setting_chunk_handlers []
 

Detailed Description

Handles the saveload part of the settings.

Definition in file settings_sl.cpp.

Function Documentation

◆ GetSettingsDesc()

static std::vector<SaveLoad> GetSettingsDesc ( const SettingTable &  settings,
bool  is_loading 
)
static

Get the SaveLoad description for the SettingTable.

Parameters
settingsSettingDesc struct containing all information.
is_loadingTrue iff the SaveLoad table is for loading.
Returns
Vector with SaveLoad entries for the SettingTable.

Definition at line 77 of file settings_sl.cpp.

References _network_server, _networking, SaveLoad::cmd, SaveLoad::conv, SettingDesc::flags, SettingDesc::GetName(), GetSettingDesc(), GetVarFileType(), IsSavegameVersionBefore(), SaveLoad::length, SettingDesc::save, settings, SF_NO_NETWORK_SYNC, SF_NOT_IN_SAVE, SLE_VAR_NULL, SLV_TABLE_CHUNKS, SaveLoad::version_from, and SaveLoad::version_to.

Referenced by LoadSettings(), and SaveSettings().

◆ HandleOldDiffCustom()

void HandleOldDiffCustom ( bool  savegame)

Reading of the old diff_custom array and transforming it to the new format.

Parameters
savegameis it read from the config or savegame. In the latter case we are sure there is an array; in the former case we have to check that.

Definition at line 36 of file settings_sl.cpp.

References IsSavegameVersionBefore(), and SLV_4.

◆ LoadSettings()

static void LoadSettings ( const SettingTable &  settings,
void *  object,
const SaveLoadCompatTable slct 
)
static

◆ SaveSettings()

static void SaveSettings ( const SettingTable &  settings,
void *  object 
)
static

Save and load handler for settings.

Parameters
settingsSettingDesc struct containing all information
objectcan be either nullptr in which case we load global variables or a pointer to a struct which is getting saved

Definition at line 132 of file settings_sl.cpp.

References GetSettingsDesc(), settings, and SlTableHeader().

Referenced by PATSChunkHandler::Save().

Variable Documentation

◆ setting_chunk_handlers

const ChunkHandlerRef setting_chunk_handlers[]
static
Initial value:
= {
OPTS,
PATS,
}

Definition at line 219 of file settings_sl.cpp.