OpenTTD Source 20241224-master-gf74b0cf984
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Public Member Functions | |
SettingTable | GetSettingTable () const |
Create a single table with all settings that should be stored/loaded in the savegame. | |
void | Load () const override |
Load the chunk. | |
void | LoadCheck (size_t) const override |
Load the chunk for game preview. | |
void | Save () const override |
Save the chunk. | |
Public Member Functions inherited from ChunkHandler | |
ChunkHandler (uint32_t id, ChunkType type) | |
virtual void | FixPointers () const |
Fix the pointers. | |
std::string | GetName () const |
Additional Inherited Members | |
Data Fields inherited from ChunkHandler | |
uint32_t | id |
Unique ID (4 letters). | |
ChunkType | type |
Type of the chunk. | |
Definition at line 156 of file settings_sl.cpp.
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inline |
Definition at line 157 of file settings_sl.cpp.
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inline |
Create a single table with all settings that should be stored/loaded in the savegame.
Definition at line 163 of file settings_sl.cpp.
Referenced by Load(), LoadCheck(), and Save().
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inlineoverridevirtual |
Load the chunk.
Must be overridden.
Implements ChunkHandler.
Definition at line 188 of file settings_sl.cpp.
References _network_server, _networking, _settings_game, _settings_sl_compat, SettingDesc::flags, GetSettingDesc(), GetSettingTable(), LoadSettings(), SettingDesc::ResetToDefault(), SF_NO_NETWORK_SYNC, and SF_NOT_IN_SAVE.
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inlineoverridevirtual |
Load the chunk for game preview.
Default implementation just skips the data.
len | Number of bytes to skip. |
Reimplemented from ChunkHandler.
Definition at line 206 of file settings_sl.cpp.
References _load_check_data, _settings_sl_compat, GetSettingTable(), and LoadSettings().
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inlineoverridevirtual |
Save the chunk.
Must be overridden, unless Chunk type is CH_READONLY.
Reimplemented from ChunkHandler.
Definition at line 211 of file settings_sl.cpp.
References _settings_game, GetSettingTable(), and SaveSettings().