OpenTTD Source  20240919-master-gdf0233f4c2
PATSChunkHandler Struct Reference
Inheritance diagram for PATSChunkHandler:
ChunkHandler

Public Member Functions

SettingTable GetSettingTable () const
 Create a single table with all settings that should be stored/loaded in the savegame.
 
void Load () const override
 Load the chunk. More...
 
void LoadCheck (size_t) const override
 Load the chunk for game preview. More...
 
void Save () const override
 Save the chunk. More...
 
- Public Member Functions inherited from ChunkHandler
 ChunkHandler (uint32_t id, ChunkType type)
 
virtual void FixPointers () const
 Fix the pointers. More...
 
std::string GetName () const
 

Additional Inherited Members

- Data Fields inherited from ChunkHandler
uint32_t id
 Unique ID (4 letters).
 
ChunkType type
 Type of the chunk. More...
 

Detailed Description

Definition at line 156 of file settings_sl.cpp.

Member Function Documentation

◆ Load()

void PATSChunkHandler::Load ( ) const
inlineoverridevirtual

◆ LoadCheck()

void PATSChunkHandler::LoadCheck ( size_t  len) const
inlineoverridevirtual

Load the chunk for game preview.

Default implementation just skips the data.

Parameters
lenNumber of bytes to skip.

Reimplemented from ChunkHandler.

Definition at line 206 of file settings_sl.cpp.

References _load_check_data, _settings_sl_compat, GetSettingTable(), and LoadSettings().

◆ Save()

void PATSChunkHandler::Save ( ) const
inlineoverridevirtual

Save the chunk.

Must be overridden, unless Chunk type is CH_READONLY.

Reimplemented from ChunkHandler.

Definition at line 211 of file settings_sl.cpp.

References _settings_game, GetSettingTable(), and SaveSettings().


The documentation for this struct was generated from the following file: