OpenTTD Source 20250328-master-gc3457cd4c0
settings_table.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
12#include "stdafx.h"
13#include "settings_table.h"
14#include "currency.h"
15#include "screenshot.h"
16#include "network/network.h"
18#include "network/core/config.h"
20#include "pathfinder/aystar.h"
22#include "genworld.h"
23#include "train.h"
24#include "news_func.h"
25#include "window_func.h"
26#include "company_func.h"
28#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
29#define HAS_TRUETYPE_FONT
30#include "fontcache.h"
31#endif
32#include "textbuf_gui.h"
33#include "rail_gui.h"
34#include "elrail_func.h"
35#include "error.h"
36#include "town.h"
40#include "blitter/factory.hpp"
41#include "base_media_base.h"
42#include "base_media_music.h"
43#include "base_media_sounds.h"
44#include "ai/ai_config.hpp"
45#include "ai/ai.hpp"
46#include "game/game_config.hpp"
47#include "ship.h"
48#include "smallmap_gui.h"
49#include "roadveh.h"
50#include "roadveh_cmd.h"
51#include "vehicle_func.h"
52#include "viewport_func.h"
53#include "void_map.h"
54#include "station_func.h"
55#include "station_base.h"
56
57#include "table/strings.h"
58#include "table/settings.h"
59
60#include "safeguards.h"
61
62SettingTable _company_settings{ _company_settings_table };
63SettingTable _currency_settings{ _currency_settings_table };
64SettingTable _difficulty_settings{ _difficulty_settings_table };
65SettingTable _multimedia_settings{ _multimedia_settings_table };
66SettingTable _economy_settings{ _economy_settings_table };
67SettingTable _game_settings{ _game_settings_table };
68SettingTable _gui_settings{ _gui_settings_table };
69SettingTable _linkgraph_settings{ _linkgraph_settings_table };
70SettingTable _locale_settings{ _locale_settings_table };
71SettingTable _misc_settings{ _misc_settings_table };
72SettingTable _network_private_settings{ _network_private_settings_table };
73SettingTable _network_secrets_settings{ _network_secrets_settings_table };
74SettingTable _network_settings{ _network_settings_table };
75SettingTable _news_display_settings{ _news_display_settings_table };
76SettingTable _old_gameopt_settings{ _old_gameopt_settings_table };
77SettingTable _pathfinding_settings{ _pathfinding_settings_table };
78SettingTable _script_settings{ _script_settings_table };
79SettingTable _window_settings{ _window_settings_table };
80SettingTable _world_settings{ _world_settings_table };
81#if defined(_WIN32) && !defined(DEDICATED)
82SettingTable _win32_settings{ _win32_settings_table };
83#endif /* _WIN32 */
84
85
86/* Begin - Callback Functions for the various settings. */
87
90{
91 return TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU) ? sd.str + 1 : sd.str;
92}
93
96{
97 return TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU) ? sd.str_help + 1 : sd.str_help;
98}
99
101static std::pair<StringParameter, StringParameter> SettingsValueVelocityUnit(const IntSettingDesc &, int32_t value)
102{
103 StringID val;
104 switch (value) {
105 case 0: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL; break;
106 case 1: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC; break;
107 case 2: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI; break;
108 case 3: val = TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU) ? STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_SECS : STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_DAYS; break;
109 case 4: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_KNOTS; break;
110 default: NOT_REACHED();
111 }
112 return {val, {}};
113}
114
116static std::pair<StringParameter, StringParameter> SettingsValueAbsolute(const IntSettingDesc &sd, int32_t value)
117{
118 return {sd.str_val + ((value >= 0) ? 1 : 0), abs(value)};
119}
120
122static std::pair<StringParameter, StringParameter> ServiceIntervalSettingsValueText(const IntSettingDesc &sd, int32_t value)
123{
125 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
127 } else {
128 vds = &Company::Get(_current_company)->settings.vehicle;
129 }
130
131 StringID str;
132 if (value == 0) {
133 str = sd.str_val + 3;
134 } else if (vds->servint_ispercent) {
135 str = sd.str_val + 2;
136 } else if (TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU)) {
137 str = sd.str_val + 1;
138 } else {
139 str = sd.str_val;
140 }
141 return {str, value};
142}
143
145static void v_PositionMainToolbar(int32_t)
146{
147 if (_game_mode != GM_MENU) PositionMainToolbar(nullptr);
148}
149
151static void v_PositionStatusbar(int32_t)
152{
153 if (_game_mode != GM_MENU) {
154 PositionStatusbar(nullptr);
155 PositionNewsMessage(nullptr);
157 }
158}
159
163static void RedrawSmallmap(int32_t)
164{
168}
169
171static void UpdateLinkgraphColours(int32_t)
172{
175}
176
177static void StationSpreadChanged(int32_t)
178{
181}
182
183static void UpdateConsists(int32_t)
184{
185 for (Train *t : Train::Iterate()) {
186 /* Update the consist of all trains so the maximum speed is set correctly. */
187 if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
188 }
190}
191
196static void UpdateAllServiceInterval(int32_t new_value)
197{
198 bool update_vehicles;
200 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
202 update_vehicles = false;
203 } else {
204 vds = &Company::Get(_current_company)->settings.vehicle;
205 update_vehicles = true;
206 }
207
208 if (new_value != 0) {
209 /* Service intervals are in percents. */
210 vds->servint_trains = DEF_SERVINT_PERCENT;
211 vds->servint_roadveh = DEF_SERVINT_PERCENT;
212 vds->servint_aircraft = DEF_SERVINT_PERCENT;
213 vds->servint_ships = DEF_SERVINT_PERCENT;
214 } else if (TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU)) {
215 /* Service intervals are in minutes. */
216 vds->servint_trains = DEF_SERVINT_MINUTES_TRAINS;
217 vds->servint_roadveh = DEF_SERVINT_MINUTES_ROADVEH;
218 vds->servint_aircraft = DEF_SERVINT_MINUTES_AIRCRAFT;
219 vds->servint_ships = DEF_SERVINT_MINUTES_SHIPS;
220 } else {
221 /* Service intervals are in days. */
222 vds->servint_trains = DEF_SERVINT_DAYS_TRAINS;
223 vds->servint_roadveh = DEF_SERVINT_DAYS_ROADVEH;
224 vds->servint_aircraft = DEF_SERVINT_DAYS_AIRCRAFT;
225 vds->servint_ships = DEF_SERVINT_DAYS_SHIPS;
226 }
227
228 if (update_vehicles) {
230 for (Vehicle *v : Vehicle::Iterate()) {
231 if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
232 v->SetServiceInterval(CompanyServiceInterval(c, v->type));
233 v->SetServiceIntervalIsPercent(new_value != 0);
234 }
235 }
236 }
237
239}
240
241static bool CanUpdateServiceInterval(VehicleType, int32_t &new_value)
242{
244 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
246 } else {
247 vds = &Company::Get(_current_company)->settings.vehicle;
248 }
249
250 /* Test if the interval is valid */
251 int32_t interval = GetServiceIntervalClamped(new_value, vds->servint_ispercent);
252 return new_value == 0 || interval == new_value;
253}
254
255static void UpdateServiceInterval(VehicleType type, int32_t new_value)
256{
257 if (_game_mode != GM_MENU && Company::IsValidID(_current_company)) {
258 for (Vehicle *v : Vehicle::Iterate()) {
259 if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
260 v->SetServiceInterval(new_value);
261 }
262 }
263 }
264
266}
267
272{
274 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
276 } else {
277 vds = &Company::Get(_current_company)->settings.vehicle;
278 }
279
280 if (vds->servint_ispercent) return DEF_SERVINT_PERCENT;
281
282 if (TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU)) {
283 switch (type) {
284 case VEH_TRAIN: return DEF_SERVINT_MINUTES_TRAINS;
285 case VEH_ROAD: return DEF_SERVINT_MINUTES_ROADVEH;
286 case VEH_AIRCRAFT: return DEF_SERVINT_MINUTES_AIRCRAFT;
287 case VEH_SHIP: return DEF_SERVINT_MINUTES_SHIPS;
288 default: NOT_REACHED();
289 }
290 }
291
292 return sd.def;
293}
294
295static std::tuple<int32_t, uint32_t> GetServiceIntervalRange(const IntSettingDesc &)
296{
298 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
300 } else {
301 vds = &Company::Get(_current_company)->settings.vehicle;
302 }
303
304 if (vds->servint_ispercent) return { MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT };
305
306 if (TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU)) {
307 return { MIN_SERVINT_MINUTES, MAX_SERVINT_MINUTES };
308 }
309
310 return { MIN_SERVINT_DAYS, MAX_SERVINT_DAYS };
311}
312
313static void TrainAccelerationModelChanged(int32_t)
314{
315 for (Train *t : Train::Iterate()) {
316 if (t->IsFrontEngine()) {
317 t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
318 t->UpdateAcceleration();
319 }
320 }
321
322 /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
326}
327
331static void TrainSlopeSteepnessChanged(int32_t)
332{
333 for (Train *t : Train::Iterate()) {
334 if (t->IsFrontEngine()) t->CargoChanged();
335 }
336}
337
342{
344 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
345 if (rv->IsFrontEngine()) {
346 rv->CargoChanged();
347 }
348 }
349 }
350
351 /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
355}
356
361{
362 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
363 if (rv->IsFrontEngine()) rv->CargoChanged();
364 }
365}
366
367static void TownFoundingChanged(int32_t)
368{
369 if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
371 } else {
373 }
374}
375
376static void ZoomMinMaxChanged(int32_t)
377{
378 ConstrainAllViewportsZoom();
381 if (AdjustGUIZoom(false)) {
382 ReInitAllWindows(true);
383 }
384}
385
386static void SpriteZoomMinChanged(int32_t)
387{
389 /* Force all sprites to redraw at the new chosen zoom level */
391}
392
404
405static void InvalidateCompanyLiveryWindow(int32_t)
406{
408 ResetVehicleColourMap();
409}
410
411static void DifficultyNoiseChange(int32_t)
412{
413 if (_game_mode == GM_NORMAL) {
417 }
418 }
419}
420
421static void MaxNoAIsChange(int32_t)
422{
423 if (GetGameSettings().difficulty.max_no_competitors != 0 &&
424 AI::GetInfoList()->empty() &&
426 ShowErrorMessage(GetEncodedString(STR_WARNING_NO_SUITABLE_AI), {}, WL_CRITICAL);
427 }
428
430}
431
436static bool CheckRoadSide(int32_t &)
437{
438 return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
439}
440
448static size_t ConvertLandscape(const char *value)
449{
450 /* try with the old values */
451 static std::vector<std::string> _old_landscape_values{"normal", "hilly", "desert", "candy"};
452 return OneOfManySettingDesc::ParseSingleValue(value, strlen(value), _old_landscape_values);
453}
454
455static bool CheckFreeformEdges(int32_t &new_value)
456{
457 if (_game_mode == GM_MENU) return true;
458 if (new_value != 0) {
459 for (Ship *s : Ship::Iterate()) {
460 /* Check if there is a ship on the northern border. */
461 if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
462 ShowErrorMessage(GetEncodedString(STR_CONFIG_SETTING_EDGES_NOT_EMPTY), {}, WL_ERROR);
463 return false;
464 }
465 }
466 for (const BaseStation *st : BaseStation::Iterate()) {
467 /* Check if there is a non-deleted buoy on the northern border. */
468 if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
469 ShowErrorMessage(GetEncodedString(STR_CONFIG_SETTING_EDGES_NOT_EMPTY), {}, WL_ERROR);
470 return false;
471 }
472 }
473 } else {
474 for (uint i = 0; i < Map::MaxX(); i++) {
475 if (TileHeight(TileXY(i, 1)) != 0) {
476 ShowErrorMessage(GetEncodedString(STR_CONFIG_SETTING_EDGES_NOT_WATER), {}, WL_ERROR);
477 return false;
478 }
479 }
480 for (uint i = 1; i < Map::MaxX(); i++) {
481 if (!IsTileType(TileXY(i, Map::MaxY() - 1), MP_WATER) || TileHeight(TileXY(1, Map::MaxY())) != 0) {
482 ShowErrorMessage(GetEncodedString(STR_CONFIG_SETTING_EDGES_NOT_WATER), {}, WL_ERROR);
483 return false;
484 }
485 }
486 for (uint i = 0; i < Map::MaxY(); i++) {
487 if (TileHeight(TileXY(1, i)) != 0) {
488 ShowErrorMessage(GetEncodedString(STR_CONFIG_SETTING_EDGES_NOT_WATER), {}, WL_ERROR);
489 return false;
490 }
491 }
492 for (uint i = 1; i < Map::MaxY(); i++) {
493 if (!IsTileType(TileXY(Map::MaxX() - 1, i), MP_WATER) || TileHeight(TileXY(Map::MaxX(), i)) != 0) {
494 ShowErrorMessage(GetEncodedString(STR_CONFIG_SETTING_EDGES_NOT_WATER), {}, WL_ERROR);
495 return false;
496 }
497 }
498 }
499 return true;
500}
501
502static void UpdateFreeformEdges(int32_t new_value)
503{
504 if (_game_mode == GM_MENU) return;
505
506 if (new_value != 0) {
507 for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, 0));
508 for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(0, y));
509 } else {
510 /* Make tiles at the border water again. */
511 for (uint i = 0; i < Map::MaxX(); i++) {
512 SetTileHeight(TileXY(i, 0), 0);
514 }
515 for (uint i = 0; i < Map::MaxY(); i++) {
516 SetTileHeight(TileXY(0, i), 0);
518 }
519 }
521}
522
527static bool CheckDynamicEngines(int32_t &)
528{
529 if (_game_mode == GM_MENU) return true;
530
532 ShowErrorMessage(GetEncodedString(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES), {}, WL_ERROR);
533 return false;
534 }
535
536 return true;
537}
538
539static bool CheckMaxHeightLevel(int32_t &new_value)
540{
541 if (_game_mode == GM_NORMAL) return false;
542 if (_game_mode != GM_EDITOR) return true;
543
544 /* Check if at least one mountain on the map is higher than the new value.
545 * If yes, disallow the change. */
546 for (const auto t : Map::Iterate()) {
547 if ((int32_t)TileHeight(t) > new_value) {
548 ShowErrorMessage(GetEncodedString(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN), {}, WL_ERROR);
549 /* Return old, unchanged value */
550 return false;
551 }
552 }
553
554 return true;
555}
556
557static void StationCatchmentChanged(int32_t)
558{
561}
562
563static void MaxVehiclesChanged(int32_t)
564{
567}
568
574static bool ReplaceAsteriskWithEmptyPassword(std::string &newval)
575{
576 if (newval.compare("*") == 0) newval.clear();
577 return true;
578}
579
591
596static void ChangeTimekeepingUnits(int32_t)
597{
598 /* If service intervals are in time units (calendar days or real-world minutes), reset them to the correct defaults. */
601 }
602
603 /* If we are using calendar timekeeping, "minutes per year" must be default. */
605 _settings_newgame.economy.minutes_per_calendar_year = CalendarTime::DEF_MINUTES_PER_YEAR;
606 }
607
609
610 /* It is possible to change these units in Scenario Editor. We must set the economy date appropriately. */
611 if (_game_mode == GM_EDITOR) {
612 TimerGameEconomy::Date new_economy_date;
613 TimerGameEconomy::DateFract new_economy_date_fract;
614
616 /* If the new mode is wallclock units, set the economy year back to 1. */
617 new_economy_date = TimerGameEconomy::ConvertYMDToDate(TimerGameEconomy::Year{1}, 0, 1);
618 new_economy_date_fract = 0;
619 } else {
620 /* If the new mode is calendar units, sync the economy year with the calendar year. */
621 new_economy_date = TimerGameEconomy::Date{TimerGameCalendar::date.base()};
622 new_economy_date_fract = TimerGameCalendar::date_fract;
623 }
624
625 /* If you open a savegame as a scenario, there may already be link graphs and/or vehicles. These use economy date. */
627 for (auto v : Vehicle::Iterate()) v->ShiftDates(new_economy_date - TimerGameEconomy::date);
628
629 /* Only change the date after changing cached values above. */
630 TimerGameEconomy::SetDate(new_economy_date, new_economy_date_fract);
631 }
632}
633
638static void ChangeMinutesPerYear(int32_t new_value)
639{
640 /* We don't allow setting Minutes Per Year below default, unless it's to 0 for frozen calendar time. */
641 if (new_value < CalendarTime::DEF_MINUTES_PER_YEAR) {
642 int clamped;
643
644 /* If the new value is 1, we're probably at 0 and trying to increase the value, so we should jump up to default. */
645 if (new_value == 1) {
646 clamped = CalendarTime::DEF_MINUTES_PER_YEAR;
647 } else {
648 clamped = CalendarTime::FROZEN_MINUTES_PER_YEAR;
649 }
650
651 /* Override the setting with the clamped value. */
652 if (_game_mode == GM_MENU) {
654 } else {
656 }
657 }
658
659 /* If the setting value is not the default, force the game to use wallclock timekeeping units.
660 * This can only happen in the menu, since the pre_cb ensures this setting can only be changed there, or if we're already using wallclock units.
661 */
662 if (_game_mode == GM_MENU && (_settings_newgame.economy.minutes_per_calendar_year != CalendarTime::DEF_MINUTES_PER_YEAR)) {
663 if (_settings_newgame.economy.timekeeping_units != TKU_WALLCLOCK) {
665 ChangeTimekeepingUnits(TKU_WALLCLOCK);
666 }
667 }
668}
669
675static bool CanChangeTimetableMode(int32_t &)
676{
678}
679
680/* End - Callback Functions */
Base functions for all AIs.
AIConfig stores the configuration settings of every AI.
This file has the header for AyStar.
Generic functions for replacing base data (graphics, sounds).
Generic functions for replacing base music data.
Generic functions for replacing base sounds data.
static const ScriptInfoList * GetInfoList()
Wrapper function for AIScanner::GetAIInfoList.
Definition ai_core.cpp:298
static LinkGraphSchedule instance
Static instance of LinkGraphSchedule.
void ShiftDates(TimerGameEconomy::Date interval)
Shift all dates (join dates and edge annotations) of link graphs and link graph jobs by the number of...
static Date date
Current date in days (day counter).
static DateFract date_fract
Fractional part of the day.
static Date date
Current date in days (day counter).
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
static void SetDate(Date date, DateFract fract)
Set the date.
static Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
uint16_t DateFract
The fraction of a date we're in, i.e.
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
Configuration options of the network stuff.
Functions to handle different currencies.
header file for electrified rail specific functions
Functions related to errors.
@ WL_ERROR
Errors (eg. saving/loading failed)
Definition error.h:26
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition error.h:27
void ShowErrorMessage(EncodedString &&summary_msg, int x, int y, CommandCost &cc)
Display an error message in a window.
Factory to 'query' all available blitters.
Functions to read fonts from files and cache them.
GameConfig stores the configuration settings of every Game.
Functions related to world/map generation.
bool AdjustGUIZoom(bool automatic)
Resolve GUI zoom level and adjust GUI to new zoom, if auto-suggestion is requested.
Definition gfx.cpp:1764
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1500
Declaration of link graph schedule used for cargo distribution.
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition map_func.h:372
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:424
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:414
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition math_func.hpp:23
Base for all music playback.
bool _networking
are we in networking mode?
Definition network.cpp:67
bool _network_server
network-server is active
Definition network.cpp:68
Basic functions/variables used all over the place.
Network functions used by other parts of OpenTTD.
void NetworkServerUpdateGameInfo()
Update the server's NetworkServerGameInfo due to changes in settings.
void NetworkServerSendConfigUpdate()
Send Config Update.
Functions related to news.
uint16_t GetServiceIntervalClamped(int interval, bool ispercent)
Clamp the service interval to the correct min/max.
General types related to pathfinders.
Functions/types etc.
bool RoadVehiclesAreBuilt()
Verify whether a road vehicle is available.
Definition road_cmd.cpp:175
Road vehicle states.
Command definitions related to road vehicles.
A number of safeguards to prevent using unsafe methods.
Functions to make screenshots.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:59
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
Definition settings.cpp:60
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:58
static void RoadVehSlopeSteepnessChanged(int32_t)
This function updates the road vehicle acceleration cache after a steepness change.
static void RoadVehAccelerationModelChanged(int32_t)
This function updates realistic acceleration caches when the setting "Road vehicle acceleration model...
static void UpdateAllServiceInterval(int32_t new_value)
Check and update if needed all vehicle service intervals.
static void v_PositionStatusbar(int32_t)
Reposition the statusbar as the setting changed.
static int32_t GetDefaultServiceInterval(const IntSettingDesc &sd, VehicleType type)
Checks if the service intervals in the settings are specified as percentages and corrects the default...
static void TrainSlopeSteepnessChanged(int32_t)
This function updates the train acceleration cache after a steepness change.
static void UpdateLinkgraphColours(int32_t)
Redraw linkgraph links after a colour scheme change.
static void RedrawSmallmap(int32_t)
Redraw the smallmap after a colour scheme change.
static bool ReplaceAsteriskWithEmptyPassword(std::string &newval)
Replace a passwords that are a literal asterisk with an empty string.
static StringID SettingHelpWallclock(const IntSettingDesc &sd)
Switch setting help depending on wallclock setting.
static std::pair< StringParameter, StringParameter > SettingsValueVelocityUnit(const IntSettingDesc &, int32_t value)
Setting values for velocity unit localisation.
static bool CheckDynamicEngines(int32_t &)
Changing the setting "allow multiple NewGRF sets" is not allowed if there are vehicles.
static bool CheckRoadSide(int32_t &)
Check whether the road side may be changed.
static void v_PositionMainToolbar(int32_t)
Reposition the main toolbar as the setting changed.
static size_t ConvertLandscape(const char *value)
Conversion callback for _gameopt_settings_game.landscape It converts (or try) between old values and ...
static bool CanChangeTimetableMode(int32_t &)
Pre-callback check when trying to change the timetable mode.
static void UpdateClientConfigValues()
Update the game info, and send it to the clients when we are running as a server.
static std::pair< StringParameter, StringParameter > ServiceIntervalSettingsValueText(const IntSettingDesc &sd, int32_t value)
Service Interval Settings Default Value displays the correct units or as a percentage.
static void ChangeMinutesPerYear(int32_t new_value)
Callback after the player changes the minutes per year.
static StringID SettingTitleWallclock(const IntSettingDesc &sd)
Switch setting title depending on wallclock setting.
static std::pair< StringParameter, StringParameter > SettingsValueAbsolute(const IntSettingDesc &sd, int32_t value)
A negative value has another string (the one after "strval").
static void ChangeTimekeepingUnits(int32_t)
Callback for when the player changes the timekeeping units.
static void InvalidateNewGRFChangeWindows(int32_t)
Update any possible saveload window and delete any newgrf dialogue as its widget parts might change.
Definition of the configuration tables of the settings.
GameSettings & GetGameSettings()
Get the settings-object applicable for the current situation: the newgame settings when we're in the ...
Base for ships.
void BuildLandLegend()
(Re)build the colour tables for the legends.
void BuildOwnerLegend()
Completes the array for the owned property legend.
void BuildLinkStatsLegend()
Populate legend table for the link stat view.
Smallmap GUI functions.
Base for all sound drivers.
void GfxClearSpriteCache()
Remove all encoded sprites from the sprite cache without discarding sprite location information.
Base classes/functions for stations.
void UpdateAirportsNoise()
Recalculate the noise generated by the airports of each town.
Functions related to stations.
Definition of base types and functions in a cross-platform compatible way.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Base class for all station-ish types.
CompanySettings company
default values for per-company settings
VehicleDefaultSettings vehicle
default settings for vehicles
TownFounding found_town
town founding.
TimekeepingUnits timekeeping_units
time units to use for the game economy, either calendar or wallclock
bool station_noise_level
build new airports when the town noise level is still within accepted limits
uint16_t minutes_per_calendar_year
minutes per calendar year. Special value 0 means that calendar time is frozen.
static bool ResetToCurrentNewGRFConfig()
Tries to reset the engine mapping to match the current NewGRF configuration.
Definition engine.cpp:585
EconomySettings economy
settings to change the economy
VehicleSettings vehicle
options for vehicles
Base integer type, including boolean, settings.
StringID str_help
(Translated) string with help text; gui only.
StringID str_val
(Translated) first string describing the value.
int32_t def
default value given when none is present
StringID str
(translated) string with descriptive text; gui and console
Size related data of the map.
Definition map_func.h:206
static uint SizeY()
Get the size of the map along the Y.
Definition map_func.h:278
static debug_inline uint SizeX()
Get the size of the map along the X.
Definition map_func.h:269
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition map_func.h:305
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition map_func.h:296
static size_t ParseSingleValue(const char *str, size_t len, const std::vector< std::string > &many)
Find the index value of a ONEofMANY type in a string separated by |.
Definition settings.cpp:187
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * Get(auto index)
Returns Titem with given index.
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Buses, trucks and trams belong to this class.
Definition roadveh.h:98
All ships have this type.
Definition ship.h:32
static Pool::IterateWrapper< T > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
static void RecomputeCatchmentForAll()
Recomputes catchment of all stations.
Definition station.cpp:533
'Train' is either a loco or a wagon.
Definition train.h:90
Default settings for vehicles.
uint16_t servint_aircraft
service interval for aircraft
uint16_t servint_roadveh
service interval for road vehicles
uint16_t servint_ships
service interval for ships
bool servint_ispercent
service intervals are in percents
uint16_t servint_trains
service interval for trains
uint8_t roadveh_acceleration_model
realistic acceleration for road vehicles
Vehicle data structure.
Stuff related to the text buffer GUI.
void SetTileType(Tile tile, TileType type)
Set the type of a tile.
Definition tile_map.h:131
void SetTileHeight(Tile tile, uint height)
Sets the height of a tile.
Definition tile_map.h:57
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
static debug_inline uint TileHeight(Tile tile)
Returns the height of a tile.
Definition tile_map.h:29
@ MP_WATER
Water tile.
Definition tile_type.h:54
Definition of the game-calendar-timer.
Base of the town class.
@ TF_FORBIDDEN
Forbidden.
Definition town_type.h:97
Base for the train class.
static constexpr ConsistChangeFlags CCF_TRACK
Valid changes while vehicle is driving, and possibly changing tracks.
Definition train.h:51
Functions related to vehicles.
VehicleType
Available vehicle types.
@ VEH_ROAD
Road vehicle type.
@ VEH_AIRCRAFT
Aircraft vehicle type.
@ VEH_SHIP
Ship vehicle type.
@ VEH_TRAIN
Train vehicle type.
Base of all video drivers.
Functions related to (drawing on) viewports.
Map accessors for void tiles.
void MakeVoid(Tile t)
Make a nice void tile ;)
Definition void_map.h:19
int PositionStatusbar(Window *w)
(Re)position statusbar window at the screen.
Definition window.cpp:3408
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1145
int PositionMainToolbar(Window *w)
(Re)position main toolbar window at the screen.
Definition window.cpp:3397
int PositionNetworkChatWindow(Window *w)
(Re)position network chat window at the screen.
Definition window.cpp:3430
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
Definition window.cpp:3342
void CloseWindowByClass(WindowClass cls, int data)
Close all windows of a given class.
Definition window.cpp:1157
int PositionNewsMessage(Window *w)
(Re)position news message window at the screen.
Definition window.cpp:3419
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition window.cpp:3134
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3226
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3243
Window functions not directly related to making/drawing windows.
@ WC_BUILD_STATION
Build station; Window numbers:
@ WC_SPRITE_ALIGNER
Sprite aligner (debug); Window numbers:
@ WC_COMPANY_COLOUR
Company colour selection; Window numbers:
@ WC_FOUND_TOWN
Found a town; Window numbers:
@ WC_BUILD_TOOLBAR
Build toolbar; Window numbers:
Definition window_type.h:75
@ WC_SELECT_STATION
Select station (when joining stations); Window numbers:
@ WC_ENGINE_PREVIEW
Engine preview window; Window numbers:
@ WC_CLIENT_LIST
Client list; Window numbers:
@ WC_TOWN_VIEW
Town view; Window numbers:
@ WC_GAME_OPTIONS
Game options window; Window numbers:
@ WC_SMALLMAP
Small map; Window numbers:
@ WC_SAVELOAD
Saveload window; Window numbers:
@ WC_VEHICLE_DETAILS
Vehicle details; Window numbers:
@ WC_BUILD_VEHICLE
Build vehicle; Window numbers: