OpenTTD Source
20241120-master-g6d3adc6169
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Declaration of link graph schedule used for cargo distribution. More...
#include "linkgraph.h"
Go to the source code of this file.
Data Structures | |
class | ComponentHandler |
A handler doing "something" on a link graph component. More... | |
class | LinkGraphSchedule |
Functions | |
void | StateGameLoop_LinkGraphPauseControl () |
Pause the game if in 2 TimerGameEconomy::date_fract ticks, we would do a join with the next link graph job, but it is still running. More... | |
void | AfterLoad_LinkGraphPauseControl () |
Pause the game on load if we would do a join with the next link graph job, but it is still running, and it would not be caught by a call to StateGameLoop_LinkGraphPauseControl(). | |
Declaration of link graph schedule used for cargo distribution.
Definition in file linkgraphschedule.h.
void StateGameLoop_LinkGraphPauseControl | ( | ) |
Pause the game if in 2 TimerGameEconomy::date_fract ticks, we would do a join with the next link graph job, but it is still running.
The check is done 2 TimerGameEconomy::date_fract ticks early instead of 1, as in multiplayer calls to DoCommandP are executed after a delay of 1 TimerGameEconomy::date_fract tick. If we previously paused, unpause if the job is now ready to be joined with.
Definition at line 169 of file linkgraphschedule.cpp.
References _pause_mode, _settings_game, TimerGameEconomy::date, TimerGameEconomy::date_fract, LinkGraphSchedule::instance, LinkGraphSchedule::IsJoinWithUnfinishedJobDue(), GameSettings::linkgraph, PM_PAUSED_LINK_GRAPH, PM_UNPAUSED, LinkGraphSettings::recalc_interval, TimerGameConst< struct Economy >::SECONDS_PER_DAY, and LinkGraphSchedule::SPAWN_JOIN_TICK.
Referenced by StateGameLoop().