11#include "../strings_func.h"
12#include "../timer/timer_game_calendar.h"
13#include "../timer/timer_game_calendar.h"
14#include "core/network_game_info.h"
18#include "../command_func.h"
19#include "../company_base.h"
20#include "../console_func.h"
21#include "../core/pool_func.hpp"
22#include "../map_func.h"
24#include "../game/game.hpp"
26#include "../safeguards.h"
109 Debug(net, 2,
"[admin] Admin did not send its authorisation within {} seconds", std::chrono::duration_cast<std::chrono::seconds>(
ADMIN_AUTHORISATION_TIMEOUT).count());
110 as->CloseConnection(
true);
145 p->Send_uint8(error);
150 Debug(net, 1,
"[admin] The admin '{}' ({}) made an error and has been disconnected: '{}'", this->
admin_name, this->
admin_version, error_message);
183 p->Send_string(GetNetworkRevisionString());
233 p->Send_uint32(client_id);
252 p->Send_string(cs ==
nullptr ?
"" :
const_cast<NetworkAddress &
>(cs->client_address).GetHostname());
289 p->Send_uint32(client_id);
304 p->Send_uint32(client_id);
305 p->Send_uint8 (error);
318 p->Send_uint8(company_id);
333 p->Send_uint8 (c->
index);
335 p->Send_string(
GetString(STR_COMPANY_NAME));
337 p->Send_string(
GetString(STR_PRESIDENT_NAME));
338 p->Send_uint8 (c->
colour);
341 p->Send_bool (c->
is_ai);
358 p->Send_uint8 (c->
index);
360 p->Send_string(
GetString(STR_COMPANY_NAME));
362 p->Send_string(
GetString(STR_PRESIDENT_NAME));
363 p->Send_uint8 (c->
colour);
381 p->Send_uint8(company_id);
394 Money income = -std::reduce(std::begin(company->yearly_expenses[0]), std::end(company->yearly_expenses[0]));
398 p->Send_uint8(company->index);
401 p->Send_uint64(company->money);
402 p->Send_uint64(company->current_loan);
403 p->Send_uint64(income);
404 p->Send_uint16(
static_cast<uint16_t
>(std::min<uint64_t>(UINT16_MAX, company->cur_economy.delivered_cargo.GetSum<
OverflowSafeInt64>())));
407 for (uint i = 0; i < 2; i++) {
408 p->Send_uint64(company->old_economy[i].company_value);
409 p->Send_uint16(company->old_economy[i].performance_history);
410 p->Send_uint16(
static_cast<uint16_t
>(std::min<uint64_t>(UINT16_MAX, company->old_economy[i].delivered_cargo.GetSum<
OverflowSafeInt64>())));
432 p->Send_uint8(company->index);
434 for (uint i = 0; i < NETWORK_VEH_END; i++) {
435 p->Send_uint16(company_stats[company->index].
num_vehicle[i]);
438 for (uint i = 0; i < NETWORK_VEH_END; i++) {
439 p->Send_uint16(company_stats[company->index].
num_station[i]);
460 p->Send_uint8 (action);
461 p->Send_uint8 (desttype);
462 p->Send_uint32(client_id);
464 p->Send_uint64(data);
478 p->Send_string(command);
493 p->Send_uint16(colour);
494 p->Send_string(result);
552 p->Send_string(origin);
553 p->Send_string(
string);
567 p->Send_string(json);
589 for (uint16_t i = 0; i <
CMD_END; i++) {
595 if (!p->CanWriteToPacket(strlen(cmdname) + 5)) {
604 p->Send_string(cmdname);
623 p->Send_uint32(client_id);
625 p->Send_uint16(cp.
cmd);
626 p->Send_buffer(cp.
data);
627 p->Send_uint32(cp.
frame);
644 return this->
SendError(NETWORK_ERROR_NOT_AUTHORIZED);
652 return this->
SendError(NETWORK_ERROR_WRONG_PASSWORD);
658 if (this->
admin_name.empty() || this->admin_version.empty()) {
660 return this->
SendError(NETWORK_ERROR_ILLEGAL_PACKET);
684 return this->
SendError(NETWORK_ERROR_ILLEGAL_PACKET);
709 if (d1 == UINT32_MAX) {
711 for (
const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
718 const NetworkClientSocket *cs = NetworkClientSocket::GetByClientID((
ClientID)d1);
726 if (d1 == UINT32_MAX) {
754 return this->
SendError(NETWORK_ERROR_ILLEGAL_PACKET);
771 case NETWORK_ACTION_CHAT:
772 case NETWORK_ACTION_CHAT_CLIENT:
773 case NETWORK_ACTION_CHAT_COMPANY:
774 case NETWORK_ACTION_SERVER_MESSAGE:
780 return this->
SendError(NETWORK_ERROR_ILLEGAL_PACKET);
796 Debug(net, 1,
"[admin] Not supported chat colour {} ({}, {}, {}) from '{}' ({}).", (uint16_t)colour, source, user, msg, this->
admin_name, this->
admin_version);
797 return this->
SendError(NETWORK_ERROR_ILLEGAL_PACKET);
820 if (this->
admin_name.empty() || this->admin_version.empty()) {
822 return this->
SendError(NETWORK_ERROR_ILLEGAL_PACKET);
826 if (!handler->CanBeUsed())
return this->
SendError(NETWORK_ERROR_NO_AUTHENTICATION_METHOD_AVAILABLE);
831 return this->SendAuthRequest();
867 this->SendEnableEncryption();
876 return this->SendAuthRequest();
881 return this->
SendError(NETWORK_ERROR_WRONG_PASSWORD);
898 as->SendClientInfo(cs, cs->GetInfo());
900 as->SendClientJoin(cs->client_id);
914 as->SendClientUpdate(ci);
927 as->SendClientQuit(client_id);
941 as->SendClientError(client_id, error_code);
952 if (company ==
nullptr) {
953 Debug(net, 1,
"[admin] Empty company given for update");
960 as->SendCompanyNew(company->
index);
961 as->SendCompanyInfo(company);
971 if (company ==
nullptr)
return;
976 as->SendCompanyUpdate(company);
988 as->SendCompanyRemove(company_id, bcrr);
998 if (from_admin)
return;
1002 as->SendChat(action, desttype, client_id, msg, data);
1027 as->SendConsole(origin,
string);
1040 as->SendGameScript(json);
1056 as->SendCmdLogging(client_id, cp);
1079 if (as->update_frequency[i] & freq) {
1087 as->SendCompanyEconomy();
1091 as->SendCompanyStats();
1094 default: NOT_REACHED();
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Wrapper for (un)resolved network addresses; there's no reason to transform a numeric IP to a string a...
Main socket handler for admin related connections.
NetworkRecvStatus CloseConnection(bool error=true) override
This will put this socket handler in a close state.
AdminStatus status
Status of this admin.
std::string admin_version
Version string of the admin.
std::string admin_name
Name of the admin.
Default implementation for the authorized key handler.
Default implementation of the password provider.
static std::unique_ptr< NetworkAuthenticationServerHandler > Create(const NetworkAuthenticationPasswordProvider *password_provider, const NetworkAuthenticationAuthorizedKeyHandler *authorized_key_handler, NetworkAuthenticationMethodMask client_supported_method_mask=~static_cast< NetworkAuthenticationMethodMask >(0))
Create a NetworkAuthenticationServerHandler.
@ RETRY_NEXT_METHOD
The client failed to authenticate, but there is another method to try.
@ AUTHENTICATED
The client was authenticated successfully.
@ NOT_AUTHENTICATED
All authentications for this handler have been exhausted.
std::unique_ptr< class NetworkEncryptionHandler > send_encryption_handler
The handler for encrypting sent packets.
std::unique_ptr< class NetworkEncryptionHandler > receive_encryption_handler
The handler for decrypting received packets.
virtual void SendPacket(std::unique_ptr< Packet > &&packet)
This function puts the packet in the send-queue and it is send as soon as possible.
Class for handling the server side of the game connection.
static void Send()
Send the packets for the server sockets.
NetworkRecvStatus SendPong(uint32_t d1)
Send ping-reply (pong) to admin.
NetworkRecvStatus SendDate()
Tell the admin the date.
NetworkRecvStatus Receive_ADMIN_JOIN_SECURE(Packet &p) override
Join the admin network using a secure authentication method: string Name of the application being use...
NetworkRecvStatus SendClientUpdate(const NetworkClientInfo *ci)
Send an update for some client's information.
AdminUpdateFrequency update_frequency[ADMIN_UPDATE_END]
Admin requested update intervals.
NetworkRecvStatus SendGameScript(const std::string_view json)
Send GameScript JSON output.
NetworkRecvStatus SendClientInfo(const NetworkClientSocket *cs, const NetworkClientInfo *ci)
Send an initial set of data from some client's information.
NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet &p) override
Register updates to be sent at certain frequencies (as announced in the PROTOCOL packet): uint16_t Up...
NetworkRecvStatus SendNewGame()
Tell the admin we started a new game.
NetworkRecvStatus SendCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Tell the admin that a company got removed.
NetworkRecvStatus Receive_ADMIN_RCON(Packet &p) override
Execute a command on the servers console: string Command to be executed.
NetworkRecvStatus SendClientError(ClientID client_id, NetworkErrorCode error)
Tell the admin that a client made an error.
NetworkRecvStatus SendCmdNames()
Send the names of the commands.
NetworkRecvStatus Receive_ADMIN_POLL(Packet &p) override
Poll the server for certain updates, an invalid poll (e.g.
NetworkRecvStatus Receive_ADMIN_JOIN(Packet &p) override
Join the admin network using an unsecured password exchange: string Unsecured password the server is ...
NetworkRecvStatus SendRconEnd(const std::string_view command)
Send a notification indicating the rcon command has completed.
NetworkRecvStatus SendConsole(const std::string_view origin, const std::string_view command)
Send console output of other clients.
NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64_t data)
Send a chat message.
NetworkRecvStatus SendShutdown()
Tell the admin we're shutting down.
NetworkRecvStatus SendCompanyStats()
Send statistics about the companies.
NetworkRecvStatus SendWelcome()
Send a welcome message to the admin.
NetworkRecvStatus SendCompanyInfo(const Company *c)
Send the admin some information about a company.
static void WelcomeAll()
Send a Welcome packet to all connected admins.
static void AcceptConnection(SOCKET s, const NetworkAddress &address)
Handle the acception of a connection.
NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket &cp)
Send a command for logging purposes.
std::unique_ptr< NetworkAuthenticationServerHandler > authentication_handler
The handler for the authentication.
static bool AllowConnection()
Whether a connection is allowed or not at this moment.
NetworkRecvStatus SendRcon(uint16_t colour, const std::string_view command)
Send the reply of an rcon command.
NetworkRecvStatus Receive_ADMIN_CHAT(Packet &p) override
Send chat as the server: uint8_t Action such as NETWORK_ACTION_CHAT_CLIENT (see NetworkAction).
static Pool::IterateWrapperFiltered< ServerNetworkAdminSocketHandler, ServerNetworkAdminSocketHandlerFilter > IterateActive(size_t from=0)
Returns an iterable ensemble of all active admin sockets.
NetworkRecvStatus SendCompanyEconomy()
Send economic information of all companies.
NetworkRecvStatus Receive_ADMIN_AUTH_RESPONSE(Packet &p) override
Admin responds to ADMIN_PACKET_SERVER_AUTH_REQUEST with the appropriate data given the agreed upon Ne...
NetworkRecvStatus SendCompanyUpdate(const Company *c)
Send an update about a company.
NetworkAddress address
Address of the admin.
NetworkRecvStatus SendClientQuit(ClientID client_id)
Tell the admin that a client quit.
NetworkRecvStatus SendCompanyNew(CompanyID company_id)
Tell the admin that a new company was founded.
NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet &p) override
Send a JSON string to the current active GameScript.
NetworkRecvStatus SendProtocol()
Send the protocol version to the admin.
NetworkRecvStatus SendClientJoin(ClientID client_id)
Tell the admin that a client joined.
std::chrono::steady_clock::time_point connect_time
Time of connection.
NetworkRecvStatus Receive_ADMIN_PING(Packet &p) override
Ping the server, requiring the server to reply with a pong packet.
NetworkRecvStatus Receive_ADMIN_EXTERNAL_CHAT(Packet &p) override
Send chat from the external source: string Name of the source this message came from.
NetworkRecvStatus Receive_ADMIN_QUIT(Packet &p) override
Notification to the server that this admin is quitting.
~ServerNetworkAdminSocketHandler()
Clear everything related to this admin.
ServerNetworkAdminSocketHandler(SOCKET s)
Sanity check.
NetworkRecvStatus SendError(NetworkErrorCode error)
Send an error to the admin.
static Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
static Date date
Current date in days (day counter).
const char * GetCommandName(Commands cmd)
This function mask the parameter with CMD_ID_MASK and returns the name which belongs to the given com...
Commands
List of commands.
@ CMD_END
Must ALWAYS be on the end of this list!! (period)
Owner
Enum for all companies/owners.
@ MAX_COMPANIES
Maximum number of companies.
static const uint NETWORK_GAMESCRIPT_JSON_LENGTH
The maximum length of a receiving gamescript json string, in bytes including '\0'.
static const uint NETWORK_CLIENT_NAME_LENGTH
The maximum length of a client's name, in bytes including '\0'.
static const uint NETWORK_CHAT_LENGTH
The maximum length of a chat message, in bytes including '\0'.
static const size_t COMPAT_MTU
Number of bytes we can pack in a single packet for backward compatibility.
static const uint NETWORK_REVISION_LENGTH
The maximum length of the revision, in bytes including '\0'.
static const uint NETWORK_RCONCOMMAND_LENGTH
The maximum length of a rconsole command, in bytes including '\0'.
static const uint NETWORK_PASSWORD_LENGTH
The maximum length of the password, in bytes including '\0'.
static const uint8_t NETWORK_GAME_ADMIN_VERSION
What version of the admin network do we use?
void IConsoleCmdExec(const std::string &command_string, const uint recurse_count)
Execute a given command passed to us.
bool IsValidConsoleColour(TextColour c)
Check whether the given TextColour is valid for console usage.
NetworkRecvStatus
Status of a network client; reasons why a client has quit.
@ NETWORK_RECV_STATUS_OKAY
Everything is okay.
void DebugReconsiderSendRemoteMessages()
Reconsider whether we need to send debug messages to either NetworkAdminConsole or IConsolePrint.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
StringID GetNetworkErrorMsg(NetworkErrorCode err)
Retrieve the string id of an internal error number.
bool _network_dedicated
are we a dedicated server?
ClientID _network_own_client_id
Our client identifier.
void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
Notify the admin network of a client update (if they did opt in for the respective update).
void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64_t data, bool from_admin)
Send chat to the admin network (if they did opt in for the respective update).
AdminIndex _redirect_console_to_admin
Redirection of the (remote) console to the admin.
void NetworkAdminClientQuit(ClientID client_id)
Notify the admin network that a client quit (if they have opt in for the respective update).
void NetworkAdminCompanyUpdate(const Company *company)
Notify the admin network of company updates.
void NetworkAdminUpdate(AdminUpdateFrequency freq)
Send (push) updates to the admin network as they have registered for these updates.
void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
Notify the admin network of a new client (if they did opt in for the respective update).
void NetworkAdminGameScript(const std::string_view json)
Send GameScript JSON to the admin network (if they did opt in for the respective update).
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket &cp)
Distribute CommandPacket details over the admin network for logging purposes.
static const AdminUpdateFrequency _admin_update_type_frequencies[]
Frequencies, which may be registered for a certain update type.
void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
Notify the admin network of a client error (if they have opt in for the respective update).
void NetworkAdminConsole(const std::string_view origin, const std::string_view string)
Send console to the admin network (if they did opt in for the respective update).
void NetworkAdminCompanyNew(const Company *company)
Notify the admin network of a new company.
uint8_t _network_admins_connected
The amount of admins connected.
static NetworkAuthenticationDefaultAuthorizedKeyHandler _admin_authorized_key_handler(_settings_client.network.admin_authorized_keys)
Provides the authorized key handling for the game authentication.
static NetworkAuthenticationDefaultPasswordProvider _admin_password_provider(_settings_client.network.admin_password)
Provides the password validation for the game's password.
NetworkAdminSocketPool _networkadminsocket_pool("NetworkAdminSocket")
The pool with sockets/clients.
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Notify the admin network of a company to be removed (including the reason why).
void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const std::string_view string)
Pass the rcon reply to the admin.
static const std::chrono::seconds ADMIN_AUTHORISATION_TIMEOUT(10)
The timeout for authorisation of the client.
Server part of the admin network protocol.
AdminIndex _redirect_console_to_admin
Redirection of the (remote) console to the admin.
Base core network types and some helper functions to access them.
@ NETWORK_AUTH_METHOD_X25519_KEY_EXCHANGE_ONLY
No actual authentication is taking place, just perform a x25519 key exchange. This method is not supp...
uint16_t NetworkAuthenticationMethodMask
The mask of authentication methods that can be used.
void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, ClientID from_id, int64_t data=0, bool from_admin=false)
Send an actual chat message.
void NetworkPopulateCompanyStats(NetworkCompanyStats *stats)
Populate the company stats.
void NetworkServerSendExternalChat(const std::string &source, TextColour colour, const std::string &user, const std::string &msg)
Send a chat message from external source.
Server part of the network protocol.
static const AdminIndex INVALID_ADMIN_ID
An invalid admin marker.
DestType
Destination of our chat messages.
uint8_t AdminIndex
Indices into the admin tables.
NetworkAction
Actions that can be used for NetworkTextMessage.
ClientID
'Unique' identifier to be given to clients
@ CLIENT_ID_SERVER
Servers always have this ID.
NetworkErrorCode
The error codes we send around in the protocols.
static const AdminIndex MAX_ADMINS
Maximum number of allowed admins.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
ClientSettings _settings_client
The current settings for this game.
#define lengthof(array)
Return the length of an fixed size array.
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
NetworkSettings network
settings related to the network
Everything we need to know about a command to be able to execute it.
CommandDataBuffer data
command parameters.
uint32_t frame
the frame in which this packet is executed
CompanyID company
company that is executing the command
Commands cmd
command being executed.
uint8_t months_of_bankruptcy
Number of months that the company is unable to pay its debts.
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
TimerGameEconomy::Year inaugurated_year
Economy year of starting the company.
Colours colour
Company colour.
uint8_t landscape
the landscape we're currently in
TimerGameCalendar::Year starting_year
starting date
uint32_t generation_seed
noise seed for world generation
GameCreationSettings game_creation
settings used during the creation of a game (map)
static uint SizeY()
Get the size of the map along the Y.
static debug_inline uint SizeX()
Get the size of the map along the X.
Container for all information known about a client.
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
TimerGameEconomy::Date join_date
Gamedate the client has joined.
CompanyID client_playas
As which company is this client playing (CompanyID)
ClientID client_id
Client identifier (same as ClientState->client_id)
std::string client_name
Name of the client.
Simple calculated statistics of a company.
uint16_t num_vehicle[NETWORK_VEH_END]
How many vehicles are there of this type?
uint16_t num_station[NETWORK_VEH_END]
How many stations are there of this type?
bool allow_insecure_admin_login
Whether to allow logging in as admin using the insecure old JOIN packet.
std::string admin_password
password for the admin network
std::string server_name
name of the server
Internal entity of a packet.
uint16_t Recv_uint16()
Read a 16 bits integer from the packet.
uint32_t Recv_uint32()
Read a 32 bits integer from the packet.
uint8_t Recv_uint8()
Read a 8 bits integer from the packet.
std::string Recv_string(size_t length, StringValidationSettings settings=SVS_REPLACE_WITH_QUESTION_MARK)
Reads characters (bytes) from the packet until it finds a '\0', or reaches a maximum of length charac...
Tindex index
Index of this pool item.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
static Titem * Get(size_t index)
Returns Titem with given index.
Base class for all pools.
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
@ ADMIN_PACKET_SERVER_CONSOLE
The server gives the admin the data that got printed to its console.
@ ADMIN_PACKET_SERVER_ENABLE_ENCRYPTION
The server tells that authentication has completed and requests to enable encryption with the keys of...
@ ADMIN_PACKET_SERVER_CLIENT_UPDATE
The server gives the admin an information update on a client.
@ ADMIN_PACKET_SERVER_COMPANY_STATS
The server gives the admin some statistics about a company.
@ ADMIN_PACKET_SERVER_COMPANY_ECONOMY
The server gives the admin some economy related company information.
@ ADMIN_PACKET_SERVER_GAMESCRIPT
The server gives the admin information from the GameScript in JSON.
@ ADMIN_PACKET_SERVER_CLIENT_INFO
The server gives the admin information about a client.
@ ADMIN_PACKET_SERVER_CLIENT_ERROR
The server tells the admin that a client caused an error.
@ ADMIN_PACKET_SERVER_AUTH_REQUEST
The server gives the admin the used authentication method and required parameters.
@ ADMIN_PACKET_SERVER_CHAT
The server received a chat message and relays it.
@ ADMIN_PACKET_SERVER_SHUTDOWN
The server tells the admin its shutting down.
@ ADMIN_PACKET_SERVER_RCON_END
The server indicates that the remote console command has completed.
@ ADMIN_PACKET_SERVER_WELCOME
The server welcomes the admin to a game.
@ ADMIN_PACKET_SERVER_COMPANY_REMOVE
The server tells the admin that a company was removed.
@ ADMIN_PACKET_SERVER_ERROR
The server tells the admin an error has occurred.
@ ADMIN_PACKET_SERVER_NEWGAME
The server tells the admin its going to start a new game.
@ ADMIN_PACKET_SERVER_COMPANY_UPDATE
The server gives the admin an information update on a company.
@ ADMIN_PACKET_SERVER_PONG
The server replies to a ping request from the admin.
@ ADMIN_PACKET_SERVER_CLIENT_JOIN
The server tells the admin that a client has joined.
@ ADMIN_PACKET_SERVER_CMD_LOGGING
The server gives the admin copies of incoming command packets.
@ ADMIN_PACKET_SERVER_PROTOCOL
The server tells the admin its protocol version.
@ ADMIN_PACKET_SERVER_CLIENT_QUIT
The server tells the admin that a client quit.
@ ADMIN_PACKET_SERVER_COMPANY_INFO
The server gives the admin information about a company.
@ ADMIN_PACKET_SERVER_CMD_NAMES
The server sends out the names of the DoCommands to the admins.
@ ADMIN_PACKET_SERVER_DATE
The server tells the admin what the current game date is.
@ ADMIN_PACKET_SERVER_COMPANY_NEW
The server tells the admin that a new company has started.
@ ADMIN_PACKET_SERVER_RCON
The server's reply to a remove console command.
AdminCompanyRemoveReason
Reasons for removing a company - communicated to admins.
AdminUpdateFrequency
Update frequencies an admin can register.
@ ADMIN_FREQUENCY_MONTHLY
The admin gets information about this on a monthly basis.
@ ADMIN_FREQUENCY_QUARTERLY
The admin gets information about this on a quarterly basis.
@ ADMIN_FREQUENCY_AUTOMATIC
The admin gets information about this when it changes.
@ ADMIN_FREQUENCY_ANUALLY
The admin gets information about this on a yearly basis.
@ ADMIN_FREQUENCY_WEEKLY
The admin gets information about this on a weekly basis.
@ ADMIN_FREQUENCY_DAILY
The admin gets information about this on a daily basis.
@ ADMIN_FREQUENCY_POLL
The admin can poll this.
AdminUpdateType
Update types an admin can register a frequency for.
@ ADMIN_UPDATE_DATE
Updates about the date of the game.
@ ADMIN_UPDATE_GAMESCRIPT
The admin would like to have gamescript messages.
@ ADMIN_UPDATE_COMPANY_INFO
Updates about the generic information of companies.
@ ADMIN_UPDATE_CONSOLE
The admin would like to have console messages.
@ ADMIN_UPDATE_CHAT
The admin would like to have chat messages.
@ ADMIN_UPDATE_COMPANY_STATS
Updates about the statistics of companies.
@ ADMIN_UPDATE_COMPANY_ECONOMY
Updates about the economy of companies.
@ ADMIN_UPDATE_END
Must ALWAYS be on the end of this list!! (period)
@ ADMIN_UPDATE_CLIENT_INFO
Updates about the information of clients.
@ ADMIN_UPDATE_CMD_NAMES
The admin would like a list of all DoCommand names.
@ ADMIN_UPDATE_CMD_LOGGING
The admin would like to have DoCommand information.
@ ADMIN_STATUS_INACTIVE
The admin is not connected nor active.
@ ADMIN_STATUS_ACTIVE
The admin is active.
@ ADMIN_STATUS_AUTHENTICATE
The admin is connected and working on authentication.