OpenTTD Source 20260107-master-g88a467db19
network_admin.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
10#include "../stdafx.h"
11#include "../strings_func.h"
12#include "../timer/timer_game_calendar.h"
13#include "../timer/timer_game_calendar.h"
15#include "network_admin.h"
16#include "network_base.h"
17#include "network_server.h"
18#include "../command_func.h"
19#include "../company_base.h"
20#include "../console_func.h"
21#include "../core/pool_func.hpp"
22#include "../map_func.h"
23#include "../rev.h"
24#include "../game/game.hpp"
25
26#include "table/strings.h"
27
28#include "../safeguards.h"
29
30
31/* This file handles all the admin network commands. */
32
35
38INSTANTIATE_POOL_METHODS(NetworkAdminSocket)
39
42
44static const std::chrono::seconds ADMIN_AUTHORISATION_TIMEOUT(10);
45
46
62
74
79{
80 Debug(net, 3, "[admin] '{}' ({}) has disconnected", this->admin_name, this->admin_version);
81 if (_redirect_console_to_admin == this->index) _redirect_console_to_admin = AdminID::Invalid();
82
86 }
87}
88
97
100{
102 if (as->status <= ADMIN_STATUS_AUTHENTICATE && std::chrono::steady_clock::now() > as->connect_time + ADMIN_AUTHORISATION_TIMEOUT) {
103 Debug(net, 2, "[admin] Admin did not send its authorisation within {} seconds", std::chrono::duration_cast<std::chrono::seconds>(ADMIN_AUTHORISATION_TIMEOUT).count());
104 as->CloseConnection(true);
105 continue;
106 }
107 if (as->writable) {
108 as->SendPackets();
109 }
110 }
111}
112
118/* static */ void ServerNetworkAdminSocketHandler::AcceptConnection(SOCKET s, const NetworkAddress &address)
119{
121 as->address = address; // Save the IP of the client
122}
123
124/***********
125 * Sending functions for admin network
126 ************/
127
133{
134 /* Whatever the error might be, authentication (keys) must be released as soon as possible. */
135 this->authentication_handler = nullptr;
136
137 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_ERROR);
138
139 p->Send_uint8(error);
140 this->SendPacket(std::move(p));
141
142 std::string error_message = GetString(GetNetworkErrorMsg(error));
143
144 Debug(net, 1, "[admin] The admin '{}' ({}) made an error and has been disconnected: '{}'", this->admin_name, this->admin_version, error_message);
145
146 return this->CloseConnection(true);
147}
148
151{
153
154 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_PROTOCOL);
155
156 /* announce the protocol version */
157 p->Send_uint8(NETWORK_GAME_ADMIN_VERSION);
158
159 for (int i = 0; i < ADMIN_UPDATE_END; i++) {
160 p->Send_bool (true);
161 p->Send_uint16(i);
162 p->Send_uint16(_admin_update_type_frequencies[i].base());
163 }
164
165 p->Send_bool(false);
166 this->SendPacket(std::move(p));
167
168 return this->SendWelcome();
169}
170
173{
174 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_WELCOME);
175
176 p->Send_string(_settings_client.network.server_name);
177 p->Send_string(GetNetworkRevisionString());
178 p->Send_bool (_network_dedicated);
179
180 p->Send_string(""); // Used to be map-name.
184 p->Send_uint16(Map::SizeX());
185 p->Send_uint16(Map::SizeY());
186
187 this->SendPacket(std::move(p));
188
190}
191
194{
195 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_NEWGAME);
196 this->SendPacket(std::move(p));
198}
199
202{
203 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_SHUTDOWN);
204 this->SendPacket(std::move(p));
206}
207
210{
211 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_DATE);
212
213 p->Send_uint32(TimerGameCalendar::date.base());
214 this->SendPacket(std::move(p));
215
217}
218
224{
225 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CLIENT_JOIN);
226
227 p->Send_uint32(client_id);
228 this->SendPacket(std::move(p));
229
231}
232
239{
240 /* Only send data when we're a proper client, not just someone trying to query the server. */
241 if (ci == nullptr) return NETWORK_RECV_STATUS_OKAY;
242
243 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CLIENT_INFO);
244
245 p->Send_uint32(ci->client_id);
246 p->Send_string(cs == nullptr ? "" : const_cast<NetworkAddress &>(cs->client_address).GetHostname());
247 p->Send_string(ci->client_name);
248 p->Send_uint8 (0); // Used to be language
249 p->Send_uint32(ci->join_date.base());
250 p->Send_uint8 (ci->client_playas);
251
252 this->SendPacket(std::move(p));
253
255}
256
257
263{
264 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CLIENT_UPDATE);
265
266 p->Send_uint32(ci->client_id);
267 p->Send_string(ci->client_name);
268 p->Send_uint8 (ci->client_playas);
269
270 this->SendPacket(std::move(p));
271
273}
274
280{
281 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CLIENT_QUIT);
282
283 p->Send_uint32(client_id);
284 this->SendPacket(std::move(p));
285
287}
288
295{
296 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CLIENT_ERROR);
297
298 p->Send_uint32(client_id);
299 p->Send_uint8 (error);
300 this->SendPacket(std::move(p));
301
303}
304
310{
311 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_COMPANY_NEW);
312 p->Send_uint8(company_id);
313
314 this->SendPacket(std::move(p));
315
317}
318
324{
325 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_COMPANY_INFO);
326
327 p->Send_uint8 (c->index);
328 p->Send_string(GetString(STR_COMPANY_NAME, c->index));
329 p->Send_string(GetString(STR_PRESIDENT_NAME, c->index));
330 p->Send_uint8 (c->colour);
331 p->Send_bool (true);
332 p->Send_uint32(c->inaugurated_year.base());
333 p->Send_bool (c->is_ai);
334 p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy
335
336 this->SendPacket(std::move(p));
337
339}
340
341
347{
348 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_COMPANY_UPDATE);
349
350 p->Send_uint8 (c->index);
351 p->Send_string(GetString(STR_COMPANY_NAME, c->index));
352 p->Send_string(GetString(STR_PRESIDENT_NAME, c->index));
353 p->Send_uint8 (c->colour);
354 p->Send_bool (true);
355 p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy
356
357 this->SendPacket(std::move(p));
358
360}
361
368{
369 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_COMPANY_REMOVE);
370
371 p->Send_uint8(company_id);
372 p->Send_uint8(acrr);
373
374 this->SendPacket(std::move(p));
375
377}
378
381{
382 for (const Company *company : Company::Iterate()) {
383 /* Get the income. */
384 Money income = -std::reduce(std::begin(company->yearly_expenses[0]), std::end(company->yearly_expenses[0]));
385
386 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_COMPANY_ECONOMY);
387
388 p->Send_uint8(company->index);
389
390 /* Current information. */
391 p->Send_uint64(company->money);
392 p->Send_uint64(company->current_loan);
393 p->Send_uint64(income);
394 p->Send_uint16(static_cast<uint16_t>(std::min<uint64_t>(UINT16_MAX, company->cur_economy.delivered_cargo.GetSum<OverflowSafeInt64>())));
395
396 /* Send stats for the last 2 quarters. */
397 for (uint i = 0; i < 2; i++) {
398 p->Send_uint64(company->old_economy[i].company_value);
399 p->Send_uint16(company->old_economy[i].performance_history);
400 p->Send_uint16(static_cast<uint16_t>(std::min<uint64_t>(UINT16_MAX, company->old_economy[i].delivered_cargo.GetSum<OverflowSafeInt64>())));
401 }
402
403 this->SendPacket(std::move(p));
404 }
405
406
408}
409
412{
413 /* Fetch the latest version of the stats. */
415
416 /* Go through all the companies. */
417 for (const Company *company : Company::Iterate()) {
418 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_COMPANY_STATS);
419
420 /* Send the information. */
421 p->Send_uint8(company->index);
422
423 for (uint i = 0; i < NETWORK_VEH_END; i++) {
424 p->Send_uint16(company_stats[company->index].num_vehicle[i]);
425 }
426
427 for (uint i = 0; i < NETWORK_VEH_END; i++) {
428 p->Send_uint16(company_stats[company->index].num_station[i]);
429 }
430
431 this->SendPacket(std::move(p));
432 }
433
435}
436
445NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat(NetworkAction action, DestType desttype, ClientID client_id, std::string_view msg, int64_t data)
446{
447 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CHAT);
448
449 p->Send_uint8 (action);
450 p->Send_uint8 (desttype);
451 p->Send_uint32(client_id);
452 p->Send_string(msg);
453 p->Send_uint64(data);
454
455 this->SendPacket(std::move(p));
457}
458
464{
465 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_RCON_END);
466
467 p->Send_string(command);
468 this->SendPacket(std::move(p));
469
471}
472
478NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRcon(uint16_t colour, std::string_view result)
479{
480 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_RCON);
481
482 p->Send_uint16(colour);
483 p->Send_string(result);
484 this->SendPacket(std::move(p));
485
487}
488
490{
491 if (this->status <= ADMIN_STATUS_AUTHENTICATE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
492
493 std::string command = p.Recv_string(NETWORK_RCONCOMMAND_LENGTH);
494
495 Debug(net, 3, "[admin] Rcon command from '{}' ({}): {}", this->admin_name, this->admin_version, command);
496
498 IConsoleCmdExec(command);
499 _redirect_console_to_admin = AdminID::Invalid();
500 return this->SendRconEnd(command);
501}
502
504{
505 if (this->status <= ADMIN_STATUS_AUTHENTICATE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
506
507 std::string json = p.Recv_string(NETWORK_GAMESCRIPT_JSON_LENGTH);
508
509 Debug(net, 6, "[admin] GameScript JSON from '{}' ({}): {}", this->admin_name, this->admin_version, json);
510
511 Game::NewEvent(new ScriptEventAdminPort(json));
513}
514
516{
517 if (this->status <= ADMIN_STATUS_AUTHENTICATE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
518
519 uint32_t d1 = p.Recv_uint32();
520
521 Debug(net, 6, "[admin] Ping from '{}' ({}): {}", this->admin_name, this->admin_version, d1);
522
523 return this->SendPong(d1);
524}
525
531NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(std::string_view origin, std::string_view string)
532{
533 /* If the length of both strings, plus the 2 '\0' terminations and 3 bytes of the packet
534 * are bigger than the MTU, just ignore the message. Better safe than sorry. It should
535 * never occur though as the longest strings are chat messages, which are still 30%
536 * smaller than COMPAT_MTU. */
537 if (origin.size() + string.size() + 2 + 3 >= COMPAT_MTU) return NETWORK_RECV_STATUS_OKAY;
538
539 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CONSOLE);
540
541 p->Send_string(origin);
542 p->Send_string(string);
543 this->SendPacket(std::move(p));
544
546}
547
553{
554 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_GAMESCRIPT);
555
556 p->Send_string(json);
557 this->SendPacket(std::move(p));
558
560}
561
564{
565 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_PONG);
566
567 p->Send_uint32(d1);
568 this->SendPacket(std::move(p));
569
571}
572
575{
576 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CMD_NAMES);
577
578 for (uint16_t i = 0; i < CMD_END; i++) {
579 std::string_view cmdname = GetCommandName(static_cast<Commands>(i));
580
581 /* Should COMPAT_MTU be exceeded, start a new packet
582 * (magic 5: 1 bool "more data" and one uint16_t "command id", one
583 * byte for string '\0' termination and 1 bool "no more data" */
584 if (!p->CanWriteToPacket(cmdname.size() + 5)) {
585 p->Send_bool(false);
586 this->SendPacket(std::move(p));
587
588 p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CMD_NAMES);
589 }
590
591 p->Send_bool(true);
592 p->Send_uint16(i);
593 p->Send_string(cmdname);
594 }
595
596 /* Marker to notify the end of the packet has been reached. */
597 p->Send_bool(false);
598 this->SendPacket(std::move(p));
599
601}
602
609{
610 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_CMD_LOGGING);
611
612 p->Send_uint32(client_id);
613 p->Send_uint8 (cp.company);
614 p->Send_uint16(cp.cmd);
615 p->Send_buffer(cp.data);
616 p->Send_uint32(cp.frame);
617
618 this->SendPacket(std::move(p));
619
621}
622
623/***********
624 * Receiving functions
625 ************/
626
628{
629 if (this->status != ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
630
632 /* You're not authorized to login using this method. */
633 return this->SendError(NETWORK_ERROR_NOT_AUTHORIZED);
634 }
635
636 std::string password = p.Recv_string(NETWORK_PASSWORD_LENGTH);
637
639 /* Password is invalid */
640 return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
641 }
642
645
646 if (this->admin_name.empty() || this->admin_version.empty()) {
647 /* no name or version supplied */
648 return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
649 }
650
651 Debug(net, 3, "[admin] '{}' ({}) has connected", this->admin_name, this->admin_version);
652
653 return this->SendProtocol();
654}
655
657{
658 /* The admin is leaving nothing else to do */
659 return this->CloseConnection();
660}
661
663{
664 if (this->status <= ADMIN_STATUS_AUTHENTICATE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
665
668
669 if (type >= ADMIN_UPDATE_END || !_admin_update_type_frequencies[type].All(freq)) {
670 /* The server does not know of this UpdateType. */
671 Debug(net, 1, "[admin] Not supported update frequency {} ({}) from '{}' ({})", type, freq, this->admin_name, this->admin_version);
672 return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
673 }
674
675 this->update_frequency[type] = freq;
676
678
680}
681
683{
684 if (this->status <= ADMIN_STATUS_AUTHENTICATE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
685
687 uint32_t d1 = p.Recv_uint32();
688
689 switch (type) {
691 /* The admin is requesting the current date. */
692 this->SendDate();
693 break;
694
696 /* The admin is requesting client info. */
697 if (d1 == UINT32_MAX) {
699 for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
700 this->SendClientInfo(cs, cs->GetInfo());
701 }
702 } else {
703 if (d1 == CLIENT_ID_SERVER) {
705 } else {
706 const NetworkClientSocket *cs = NetworkClientSocket::GetByClientID((ClientID)d1);
707 if (cs != nullptr) this->SendClientInfo(cs, cs->GetInfo());
708 }
709 }
710 break;
711
713 /* The admin is asking for company info. */
714 if (d1 == UINT32_MAX) {
715 for (const Company *company : Company::Iterate()) {
716 this->SendCompanyInfo(company);
717 }
718 } else {
719 const Company *company = Company::GetIfValid(d1);
720 if (company != nullptr) this->SendCompanyInfo(company);
721 }
722 break;
723
725 /* The admin is requesting economy info. */
726 this->SendCompanyEconomy();
727 break;
728
730 /* the admin is requesting company stats. */
731 this->SendCompanyStats();
732 break;
733
735 /* The admin is requesting the names of DoCommands. */
736 this->SendCmdNames();
737 break;
738
739 default:
740 /* An unsupported "poll" update type. */
741 Debug(net, 1, "[admin] Not supported poll {} ({}) from '{}' ({}).", type, d1, this->admin_name, this->admin_version);
742 return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
743 }
744
746}
747
749{
750 if (this->status <= ADMIN_STATUS_AUTHENTICATE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
751
753 DestType desttype = (DestType)p.Recv_uint8();
754 int dest = p.Recv_uint32();
755
756 std::string msg = p.Recv_string(NETWORK_CHAT_LENGTH);
757
758 switch (action) {
759 case NETWORK_ACTION_CHAT:
760 case NETWORK_ACTION_CHAT_CLIENT:
761 case NETWORK_ACTION_CHAT_COMPANY:
762 case NETWORK_ACTION_SERVER_MESSAGE:
763 NetworkServerSendChat(action, desttype, dest, msg, _network_own_client_id, 0, true);
764 break;
765
766 default:
767 Debug(net, 1, "[admin] Invalid chat action {} from admin '{}' ({}).", action, this->admin_name, this->admin_version);
768 return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
769 }
770
772}
773
775{
776 if (this->status <= ADMIN_STATUS_AUTHENTICATE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
777
778 std::string source = p.Recv_string(NETWORK_CHAT_LENGTH);
779 TextColour colour = (TextColour)p.Recv_uint16();
780 std::string user = p.Recv_string(NETWORK_CHAT_LENGTH);
781 std::string msg = p.Recv_string(NETWORK_CHAT_LENGTH);
782
783 if (!IsValidConsoleColour(colour)) {
784 Debug(net, 1, "[admin] Not supported chat colour {} ({}, {}, {}) from '{}' ({}).", (uint16_t)colour, source, user, msg, this->admin_name, this->admin_version);
785 return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
786 }
787
788 NetworkServerSendExternalChat(source, colour, user, msg);
789
791}
792
793/*
794 * Secure authentication send and receive methods.
795 */
796
798{
799 if (this->status != ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
800
804
805 /* Always exclude key exchange only, as that provides no credential checking. */
807
808 if (this->admin_name.empty() || this->admin_version.empty()) {
809 /* No name or version supplied. */
810 return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
811 }
812
814 if (!handler->CanBeUsed()) return this->SendError(NETWORK_ERROR_NO_AUTHENTICATION_METHOD_AVAILABLE);
815
816 this->authentication_handler = std::move(handler);
817 Debug(net, 3, "[admin] '{}' ({}) has connected", this->admin_name, this->admin_version);
818
819 return this->SendAuthRequest();
820}
821
822NetworkRecvStatus ServerNetworkAdminSocketHandler::SendAuthRequest()
823{
825
826 Debug(net, 6, "[admin] '{}' ({}) authenticating using {}", this->admin_name, this->admin_version, this->authentication_handler->GetName());
827
828 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_AUTH_REQUEST);
829 this->authentication_handler->SendRequest(*p);
830
831 this->SendPacket(std::move(p));
832
834}
835
836NetworkRecvStatus ServerNetworkAdminSocketHandler::SendEnableEncryption()
837{
838 if (this->status != ADMIN_STATUS_AUTHENTICATE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
839
840 auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_ENABLE_ENCRYPTION);
841 this->authentication_handler->SendEnableEncryption(*p);
842 this->SendPacket(std::move(p));
843
845}
846
848{
849 if (this->status != ADMIN_STATUS_AUTHENTICATE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
850
851 switch (this->authentication_handler->ReceiveResponse(p)) {
853 Debug(net, 3, "[admin] '{}' ({}) authenticated", this->admin_name, this->admin_version);
854
855 this->SendEnableEncryption();
856
857 this->receive_encryption_handler = this->authentication_handler->CreateClientToServerEncryptionHandler();
858 this->send_encryption_handler = this->authentication_handler->CreateServerToClientEncryptionHandler();
859 this->authentication_handler = nullptr;
860 return this->SendProtocol();
861
863 Debug(net, 6, "[admin] '{}' ({}) authentication failed, trying next method", this->admin_name, this->admin_version);
864 return this->SendAuthRequest();
865
867 default:
868 Debug(net, 3, "[admin] '{}' ({}) authentication failed", this->admin_name, this->admin_version);
869 return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
870 }
871}
872
873/*
874 * Useful wrapper functions
875 */
876
882void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
883{
885 if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO].Test(AdminUpdateFrequency::Automatic)) {
886 as->SendClientInfo(cs, cs->GetInfo());
887 if (new_client) {
888 as->SendClientJoin(cs->client_id);
889 }
890 }
891 }
892}
893
899{
901 if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO].Test(AdminUpdateFrequency::Automatic)) {
902 as->SendClientUpdate(ci);
903 }
904 }
905}
906
912{
914 if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO].Test(AdminUpdateFrequency::Automatic)) {
915 as->SendClientQuit(client_id);
916 }
917 }
918}
919
926{
928 if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO].Test(AdminUpdateFrequency::Automatic)) {
929 as->SendClientError(client_id, error_code);
930 }
931 }
932}
933
938void NetworkAdminCompanyNew(const Company *company)
939{
940 if (company == nullptr) {
941 Debug(net, 1, "[admin] Empty company given for update");
942 return;
943 }
944
946 if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != AdminUpdateFrequency::Automatic) continue;
947
948 as->SendCompanyNew(company->index);
949 as->SendCompanyInfo(company);
950 }
951}
952
958{
959 if (company == nullptr) return;
960
962 if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != AdminUpdateFrequency::Automatic) continue;
963
964 as->SendCompanyUpdate(company);
965 }
966}
967
974{
976 as->SendCompanyRemove(company_id, bcrr);
977 }
978}
979
980
984void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, std::string_view msg, int64_t data, bool from_admin)
985{
986 if (from_admin) return;
987
989 if (as->update_frequency[ADMIN_UPDATE_CHAT].Test(AdminUpdateFrequency::Automatic)) {
990 as->SendChat(action, desttype, client_id, msg, data);
991 }
992 }
993}
994
1001void NetworkServerSendAdminRcon(AdminID admin_index, TextColour colour_code, std::string_view string)
1002{
1003 ServerNetworkAdminSocketHandler::Get(admin_index)->SendRcon(colour_code, string);
1004}
1005
1011void NetworkAdminConsole(std::string_view origin, std::string_view string)
1012{
1014 if (as->update_frequency[ADMIN_UPDATE_CONSOLE].Test(AdminUpdateFrequency::Automatic)) {
1015 as->SendConsole(origin, string);
1016 }
1017 }
1018}
1019
1024void NetworkAdminGameScript(std::string_view json)
1025{
1027 if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT].Test(AdminUpdateFrequency::Automatic)) {
1028 as->SendGameScript(json);
1029 }
1030 }
1031}
1032
1038void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket &cp)
1039{
1040 ClientID client_id = owner == nullptr ? _network_own_client_id : owner->client_id;
1041
1043 if (as->update_frequency[ADMIN_UPDATE_CMD_LOGGING].Test(AdminUpdateFrequency::Automatic)) {
1044 as->SendCmdLogging(client_id, cp);
1045 }
1046 }
1047}
1048
1058
1064{
1066 for (int i = 0; i < ADMIN_UPDATE_END; i++) {
1067 if (as->update_frequency[i].Test(freq)) {
1068 /* Update the admin for the required details */
1069 switch (i) {
1070 case ADMIN_UPDATE_DATE:
1071 as->SendDate();
1072 break;
1073
1075 as->SendCompanyEconomy();
1076 break;
1077
1079 as->SendCompanyStats();
1080 break;
1081
1082 default: NOT_REACHED();
1083 }
1084 }
1085 }
1086 }
1087}
Enum-as-bit-set wrapper.
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Wrapper for (un)resolved network addresses; there's no reason to transform a numeric IP to a string a...
Definition address.h:28
Main socket handler for admin related connections.
Definition tcp_admin.h:114
NetworkRecvStatus CloseConnection(bool error=true) override
This will put this socket handler in a close state.
Definition tcp_admin.cpp:24
AdminStatus status
Status of this admin.
Definition tcp_admin.h:118
std::string admin_version
Version string of the admin.
Definition tcp_admin.h:117
std::string admin_name
Name of the admin.
Definition tcp_admin.h:116
Default implementation for the authorized key handler.
Default implementation of the password provider.
static std::unique_ptr< NetworkAuthenticationServerHandler > Create(const NetworkAuthenticationPasswordProvider *password_provider, const NetworkAuthenticationAuthorizedKeyHandler *authorized_key_handler, NetworkAuthenticationMethodMask client_supported_method_mask={NetworkAuthenticationMethod::X25519_KeyExchangeOnly, NetworkAuthenticationMethod::X25519_PAKE, NetworkAuthenticationMethod::X25519_AuthorizedKey})
Create a NetworkAuthenticationServerHandler.
@ RetryNextMethod
The client failed to authenticate, but there is another method to try.
@ NotAuthenticated
All authentications for this handler have been exhausted.
@ Authenticated
The client was authenticated successfully.
std::unique_ptr< class NetworkEncryptionHandler > send_encryption_handler
The handler for encrypting sent packets.
Definition core.h:48
std::unique_ptr< class NetworkEncryptionHandler > receive_encryption_handler
The handler for decrypting received packets.
Definition core.h:47
virtual void SendPacket(std::unique_ptr< Packet > &&packet)
This function puts the packet in the send-queue and it is send as soon as possible.
Definition tcp.cpp:56
Class for handling the server side of the game connection.
static void Send()
Send the packets for the server sockets.
NetworkRecvStatus SendGameScript(std::string_view json)
Send GameScript JSON output.
NetworkRecvStatus SendPong(uint32_t d1)
Send ping-reply (pong) to admin.
NetworkRecvStatus SendDate()
Tell the admin the date.
NetworkRecvStatus Receive_ADMIN_JOIN_SECURE(Packet &p) override
Join the admin network using a secure authentication method: string Name of the application being use...
~ServerNetworkAdminSocketHandler() override
Clear everything related to this admin.
NetworkRecvStatus SendClientUpdate(const NetworkClientInfo *ci)
Send an update for some client's information.
NetworkRecvStatus SendClientInfo(const NetworkClientSocket *cs, const NetworkClientInfo *ci)
Send an initial set of data from some client's information.
NetworkRecvStatus SendRconEnd(std::string_view command)
Send a notification indicating the rcon command has completed.
NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet &p) override
Register updates to be sent at certain frequencies (as announced in the PROTOCOL packet): uint16_t Up...
NetworkRecvStatus SendNewGame()
Tell the admin we started a new game.
NetworkRecvStatus SendCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Tell the admin that a company got removed.
NetworkRecvStatus Receive_ADMIN_RCON(Packet &p) override
Execute a command on the servers console: string Command to be executed.
std::array< AdminUpdateFrequencies, ADMIN_UPDATE_END > update_frequency
Admin requested update intervals.
NetworkRecvStatus SendClientError(ClientID client_id, NetworkErrorCode error)
Tell the admin that a client made an error.
NetworkRecvStatus SendCmdNames()
Send the names of the commands.
NetworkRecvStatus Receive_ADMIN_POLL(Packet &p) override
Poll the server for certain updates, an invalid poll (e.g.
NetworkRecvStatus Receive_ADMIN_JOIN(Packet &p) override
Join the admin network using an unsecured password exchange: string Unsecured password the server is ...
NetworkRecvStatus SendShutdown()
Tell the admin we're shutting down.
NetworkRecvStatus SendCompanyStats()
Send statistics about the companies.
NetworkRecvStatus SendWelcome()
Send a welcome message to the admin.
NetworkRecvStatus SendCompanyInfo(const Company *c)
Send the admin some information about a company.
static void WelcomeAll()
Send a Welcome packet to all connected admins.
static void AcceptConnection(SOCKET s, const NetworkAddress &address)
Handle the acceptance of a connection.
NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket &cp)
Send a command for logging purposes.
std::unique_ptr< NetworkAuthenticationServerHandler > authentication_handler
The handler for the authentication.
static bool AllowConnection()
Whether a connection is allowed or not at this moment.
NetworkRecvStatus Receive_ADMIN_CHAT(Packet &p) override
Send chat as the server: uint8_t Action such as NETWORK_ACTION_CHAT_CLIENT (see NetworkAction).
static Pool::IterateWrapperFiltered< ServerNetworkAdminSocketHandler, ServerNetworkAdminSocketHandlerFilter > IterateActive(size_t from=0)
Returns an iterable ensemble of all active admin sockets.
NetworkRecvStatus SendRcon(uint16_t colour, std::string_view command)
Send the reply of an rcon command.
NetworkRecvStatus SendConsole(std::string_view origin, std::string_view command)
Send console output of other clients.
NetworkRecvStatus SendCompanyEconomy()
Send economic information of all companies.
NetworkRecvStatus Receive_ADMIN_AUTH_RESPONSE(Packet &p) override
Admin responds to ADMIN_PACKET_SERVER_AUTH_REQUEST with the appropriate data given the agreed upon Ne...
NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, std::string_view msg, int64_t data)
Send a chat message.
NetworkRecvStatus SendCompanyUpdate(const Company *c)
Send an update about a company.
NetworkAddress address
Address of the admin.
ServerNetworkAdminSocketHandler(AdminID index, SOCKET s)
Sanity check.
NetworkRecvStatus SendClientQuit(ClientID client_id)
Tell the admin that a client quit.
NetworkRecvStatus SendCompanyNew(CompanyID company_id)
Tell the admin that a new company was founded.
NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet &p) override
Send a JSON string to the current active GameScript.
NetworkRecvStatus SendProtocol()
Send the protocol version to the admin.
NetworkRecvStatus SendClientJoin(ClientID client_id)
Tell the admin that a client joined.
std::chrono::steady_clock::time_point connect_time
Time of connection.
NetworkRecvStatus Receive_ADMIN_PING(Packet &p) override
Ping the server, requiring the server to reply with a pong packet.
NetworkRecvStatus Receive_ADMIN_EXTERNAL_CHAT(Packet &p) override
Send chat from the external source: string Name of the source this message came from.
NetworkRecvStatus Receive_ADMIN_QUIT(Packet &p) override
Notification to the server that this admin is quitting.
NetworkRecvStatus SendError(NetworkErrorCode error)
Send an error to the admin.
static Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
static Date date
Current date in days (day counter).
A sort-of mixin that implements 'at(pos)' and 'operator[](pos)' only for a specific type.
std::string_view GetCommandName(Commands cmd)
This function mask the parameter with CMD_ID_MASK and returns the name which belongs to the given com...
Definition command.cpp:132
Commands
List of commands.
@ CMD_END
Must ALWAYS be on the end of this list!! (period)
static const uint NETWORK_GAMESCRIPT_JSON_LENGTH
The maximum length of a receiving gamescript json string, in bytes including '\0'.
Definition config.h:58
static const uint NETWORK_CLIENT_NAME_LENGTH
The maximum length of a client's name, in bytes including '\0'.
Definition config.h:56
static const uint NETWORK_CHAT_LENGTH
The maximum length of a chat message, in bytes including '\0'.
Definition config.h:59
static const size_t COMPAT_MTU
Number of bytes we can pack in a single packet for backward compatibility.
Definition config.h:44
static const uint NETWORK_REVISION_LENGTH
The maximum length of the revision, in bytes including '\0'.
Definition config.h:54
static const uint NETWORK_RCONCOMMAND_LENGTH
The maximum length of a rconsole command, in bytes including '\0'.
Definition config.h:57
static const uint NETWORK_PASSWORD_LENGTH
The maximum length of the password, in bytes including '\0'.
Definition config.h:55
static const uint8_t NETWORK_GAME_ADMIN_VERSION
What version of the admin network do we use?
Definition config.h:46
void IConsoleCmdExec(std::string_view command_string, const uint recurse_count)
Execute a given command passed to us.
Definition console.cpp:269
bool IsValidConsoleColour(TextColour c)
Check whether the given TextColour is valid for console usage.
NetworkRecvStatus
Status of a network client; reasons why a client has quit.
Definition core.h:21
@ NETWORK_RECV_STATUS_OKAY
Everything is okay.
Definition core.h:22
void DebugReconsiderSendRemoteMessages()
Reconsider whether we need to send debug messages to either NetworkAdminConsole or IConsolePrint.
Definition debug.cpp:259
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23)
Definition enum_type.hpp:17
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition gfx_type.h:307
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
StringID GetNetworkErrorMsg(NetworkErrorCode err)
Retrieve the string id of an internal error number.
Definition network.cpp:310
bool _network_dedicated
are we a dedicated server?
Definition network.cpp:69
ClientID _network_own_client_id
Our client identifier.
Definition network.cpp:71
void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
Notify the admin network of a client update (if they did opt in for the respective update).
void NetworkAdminClientQuit(ClientID client_id)
Notify the admin network that a client quit (if they have opt in for the respective update).
void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, std::string_view msg, int64_t data, bool from_admin)
Send chat to the admin network (if they did opt in for the respective update).
void NetworkAdminCompanyUpdate(const Company *company)
Notify the admin network of company updates.
void NetworkAdminUpdate(AdminUpdateFrequency freq)
Send (push) updates to the admin network as they have registered for these updates.
void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
Notify the admin network of a new client (if they did opt in for the respective update).
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket &cp)
Distribute CommandPacket details over the admin network for logging purposes.
void NetworkServerSendAdminRcon(AdminID admin_index, TextColour colour_code, std::string_view string)
Pass the rcon reply to the admin.
void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
Notify the admin network of a client error (if they have opt in for the respective update).
void NetworkAdminConsole(std::string_view origin, std::string_view string)
Send console to the admin network (if they did opt in for the respective update).
void NetworkAdminGameScript(std::string_view json)
Send GameScript JSON to the admin network (if they did opt in for the respective update).
void NetworkAdminCompanyNew(const Company *company)
Notify the admin network of a new company.
static NetworkAuthenticationDefaultAuthorizedKeyHandler _admin_authorized_key_handler(_settings_client.network.admin_authorized_keys)
Provides the authorized key handling for the game authentication.
static const AdminUpdateFrequencies _admin_update_type_frequencies[]
Frequencies, which may be registered for a certain update type.
static NetworkAuthenticationDefaultPasswordProvider _admin_password_provider(_settings_client.network.admin_password)
Provides the password validation for the game's password.
NetworkAdminSocketPool _networkadminsocket_pool("NetworkAdminSocket")
The pool with sockets/clients.
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Notify the admin network of a company to be removed (including the reason why).
AdminID _redirect_console_to_admin
Redirection of the (remote) console to the admin.
static const std::chrono::seconds ADMIN_AUTHORISATION_TIMEOUT(10)
The timeout for authorisation of the client.
Server part of the admin network protocol.
AdminID _redirect_console_to_admin
Redirection of the (remote) console to the admin.
Base core network types and some helper functions to access them.
@ X25519_KeyExchangeOnly
No actual authentication is taking place, just perform a x25519 key exchange. This method is not supp...
void NetworkServerSendExternalChat(std::string_view source, TextColour colour, std::string_view user, std::string_view msg)
Send a chat message from external source.
NetworkCompanyStatsArray NetworkGetCompanyStats()
Get the company stats.
void NetworkServerSendChat(NetworkAction action, DestType type, int dest, std::string_view msg, ClientID from_id, int64_t data=0, bool from_admin=false)
Send an actual chat message.
std::string_view GetNetworkRevisionString()
Get the network version string used by this build.
Convert NetworkGameInfo to Packet and back.
Server part of the network protocol.
DestType
Destination of our chat messages.
NetworkErrorCode
The error codes we send around in the protocols.
NetworkAction
Actions that can be used for NetworkTextMessage.
ClientID
'Unique' identifier to be given to clients
@ CLIENT_ID_SERVER
Servers always have this ID.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:271
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:424
NetworkSettings network
settings related to the network
Everything we need to know about a command to be able to execute it.
CommandDataBuffer data
command parameters.
uint32_t frame
the frame in which this packet is executed
CompanyID company
company that is executing the command
Commands cmd
command being executed.
uint8_t months_of_bankruptcy
Number of months that the company is unable to pay its debts.
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
TimerGameEconomy::Year inaugurated_year
Economy year of starting the company.
Colours colour
Company colour.
LandscapeType landscape
the landscape we're currently in
TimerGameCalendar::Year starting_year
starting date
uint32_t generation_seed
noise seed for world generation
GameCreationSettings game_creation
settings used during the creation of a game (map)
static uint SizeX()
Get the size of the map along the X.
Definition map_func.h:272
static uint SizeY()
Get the size of the map along the Y.
Definition map_func.h:281
Container for all information known about a client.
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
Definition network.cpp:117
TimerGameEconomy::Date join_date
Gamedate the client has joined.
CompanyID client_playas
As which company is this client playing (CompanyID)
ClientID client_id
Client identifier (same as ClientState->client_id)
std::string client_name
Name of the client.
bool allow_insecure_admin_login
Whether to allow logging in as admin using the insecure old JOIN packet.
std::string admin_password
password for the admin network
std::string server_name
name of the server
Internal entity of a packet.
Definition packet.h:41
uint16_t Recv_uint16()
Read a 16 bits integer from the packet.
Definition packet.cpp:330
uint32_t Recv_uint32()
Read a 32 bits integer from the packet.
Definition packet.cpp:345
std::string Recv_string(size_t length, StringValidationSettings settings=StringValidationSetting::ReplaceWithQuestionMark)
Reads characters (bytes) from the packet until it finds a '\0', or reaches a maximum of length charac...
Definition packet.cpp:423
uint8_t Recv_uint8()
Read a 8 bits integer from the packet.
Definition packet.cpp:316
Templated helper to make a PoolID a single POD value.
Definition pool_type.hpp:47
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static T * Create(Targs &&... args)
Creates a new T-object in the associated pool.
static Titem * Get(auto index)
Returns Titem with given index.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
const Tindex index
Index of this pool item.
static Titem * GetIfValid(auto index)
Returns Titem with given index.
Base class for all pools.
@ ADMIN_PACKET_SERVER_CONSOLE
The server gives the admin the data that got printed to its console.
Definition tcp_admin.h:56
@ ADMIN_PACKET_SERVER_ENABLE_ENCRYPTION
The server tells that authentication has completed and requests to enable encryption with the keys of...
Definition tcp_admin.h:64
@ ADMIN_PACKET_SERVER_CLIENT_UPDATE
The server gives the admin an information update on a client.
Definition tcp_admin.h:45
@ ADMIN_PACKET_SERVER_COMPANY_STATS
The server gives the admin some statistics about a company.
Definition tcp_admin.h:53
@ ADMIN_PACKET_SERVER_COMPANY_ECONOMY
The server gives the admin some economy related company information.
Definition tcp_admin.h:52
@ ADMIN_PACKET_SERVER_GAMESCRIPT
The server gives the admin information from the GameScript in JSON.
Definition tcp_admin.h:59
@ ADMIN_PACKET_SERVER_CLIENT_INFO
The server gives the admin information about a client.
Definition tcp_admin.h:44
@ ADMIN_PACKET_SERVER_CLIENT_ERROR
The server tells the admin that a client caused an error.
Definition tcp_admin.h:47
@ ADMIN_PACKET_SERVER_AUTH_REQUEST
The server gives the admin the used authentication method and required parameters.
Definition tcp_admin.h:63
@ ADMIN_PACKET_SERVER_CHAT
The server received a chat message and relays it.
Definition tcp_admin.h:54
@ ADMIN_PACKET_SERVER_SHUTDOWN
The server tells the admin its shutting down.
Definition tcp_admin.h:40
@ ADMIN_PACKET_SERVER_RCON_END
The server indicates that the remote console command has completed.
Definition tcp_admin.h:60
@ ADMIN_PACKET_SERVER_WELCOME
The server welcomes the admin to a game.
Definition tcp_admin.h:38
@ ADMIN_PACKET_SERVER_COMPANY_REMOVE
The server tells the admin that a company was removed.
Definition tcp_admin.h:51
@ ADMIN_PACKET_SERVER_ERROR
The server tells the admin an error has occurred.
Definition tcp_admin.h:36
@ ADMIN_PACKET_SERVER_NEWGAME
The server tells the admin its going to start a new game.
Definition tcp_admin.h:39
@ ADMIN_PACKET_SERVER_COMPANY_UPDATE
The server gives the admin an information update on a company.
Definition tcp_admin.h:50
@ ADMIN_PACKET_SERVER_PONG
The server replies to a ping request from the admin.
Definition tcp_admin.h:61
@ ADMIN_PACKET_SERVER_CLIENT_JOIN
The server tells the admin that a client has joined.
Definition tcp_admin.h:43
@ ADMIN_PACKET_SERVER_CMD_LOGGING
The server gives the admin copies of incoming command packets.
Definition tcp_admin.h:62
@ ADMIN_PACKET_SERVER_PROTOCOL
The server tells the admin its protocol version.
Definition tcp_admin.h:37
@ ADMIN_PACKET_SERVER_CLIENT_QUIT
The server tells the admin that a client quit.
Definition tcp_admin.h:46
@ ADMIN_PACKET_SERVER_COMPANY_INFO
The server gives the admin information about a company.
Definition tcp_admin.h:49
@ ADMIN_PACKET_SERVER_CMD_NAMES
The server sends out the names of the DoCommands to the admins.
Definition tcp_admin.h:57
@ ADMIN_PACKET_SERVER_DATE
The server tells the admin what the current game date is.
Definition tcp_admin.h:42
@ ADMIN_PACKET_SERVER_COMPANY_NEW
The server tells the admin that a new company has started.
Definition tcp_admin.h:48
@ ADMIN_PACKET_SERVER_RCON
The server's reply to a remove console command.
Definition tcp_admin.h:55
AdminUpdateType
Update types an admin can register a frequency for.
Definition tcp_admin.h:78
@ ADMIN_UPDATE_DATE
Updates about the date of the game.
Definition tcp_admin.h:79
@ ADMIN_UPDATE_GAMESCRIPT
The admin would like to have gamescript messages.
Definition tcp_admin.h:88
@ ADMIN_UPDATE_COMPANY_INFO
Updates about the generic information of companies.
Definition tcp_admin.h:81
@ ADMIN_UPDATE_CONSOLE
The admin would like to have console messages.
Definition tcp_admin.h:85
@ ADMIN_UPDATE_CHAT
The admin would like to have chat messages.
Definition tcp_admin.h:84
@ ADMIN_UPDATE_COMPANY_STATS
Updates about the statistics of companies.
Definition tcp_admin.h:83
@ ADMIN_UPDATE_COMPANY_ECONOMY
Updates about the economy of companies.
Definition tcp_admin.h:82
@ ADMIN_UPDATE_END
Must ALWAYS be on the end of this list!! (period)
Definition tcp_admin.h:89
@ ADMIN_UPDATE_CLIENT_INFO
Updates about the information of clients.
Definition tcp_admin.h:80
@ ADMIN_UPDATE_CMD_NAMES
The admin would like a list of all DoCommand names.
Definition tcp_admin.h:86
@ ADMIN_UPDATE_CMD_LOGGING
The admin would like to have DoCommand information.
Definition tcp_admin.h:87
AdminCompanyRemoveReason
Reasons for removing a company - communicated to admins.
Definition tcp_admin.h:105
AdminUpdateFrequency
Update frequencies an admin can register.
Definition tcp_admin.h:93
@ Automatic
The admin gets information about this when it changes.
@ Annually
The admin gets information about this on a yearly basis.
@ Weekly
The admin gets information about this on a weekly basis.
@ Poll
The admin can poll this.
@ Monthly
The admin gets information about this on a monthly basis.
@ Quarterly
The admin gets information about this on a quarterly basis.
@ Daily
The admin gets information about this on a daily basis.
@ ADMIN_STATUS_INACTIVE
The admin is not connected nor active.
Definition tcp_admin.h:71
@ ADMIN_STATUS_ACTIVE
The admin is active.
Definition tcp_admin.h:73
@ ADMIN_STATUS_AUTHENTICATE
The admin is connected and working on authentication.
Definition tcp_admin.h:72