OpenTTD Source 20260731-master-g77ba2b244a
network_admin.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "../stdafx.h"
11
12#include "../strings_func.h"
16#include "network_admin.h"
17#include "network_base.h"
18#include "network_server.h"
19#include "../command_func.h"
20#include "../company_base.h"
21#include "../console_func.h"
22#include "../core/pool_func.hpp"
23#include "../map_func.h"
24#include "../rev.h"
25#include "../game/game.hpp"
26#include "../script/api/script_event_types.hpp"
27
28#include "table/strings.h"
29
30#include "../safeguards.h"
31
32
33/* This file handles all the admin network commands. */
34
37
40INSTANTIATE_POOL_METHODS(NetworkAdminSocket)
41
44
46static const std::chrono::seconds ADMIN_AUTHORISATION_TIMEOUT{10};
47
48
62
74
88
94{
95 return _settings_client.network.AdminAuthenticationConfigured() && ServerNetworkAdminSocketHandler::CanAllocateItem();
96}
97
100{
102 if (as->status <= AdminStatus::Authenticate && std::chrono::steady_clock::now() > as->connect_time + ADMIN_AUTHORISATION_TIMEOUT) {
103 Debug(net, 2, "[admin] Admin did not send its authorisation within {} seconds", std::chrono::duration_cast<std::chrono::seconds>(ADMIN_AUTHORISATION_TIMEOUT).count());
104 as->CloseConnection(true);
105 continue;
106 }
107 if (as->writable) {
108 as->SendPackets();
109 }
110 }
111}
112
119{
121 as->address = address; // Save the IP of the client
122}
123
124/***********
125 * Sending functions for admin network
126 ************/
127
134{
135 /* Whatever the error might be, authentication (keys) must be released as soon as possible. */
136 this->authentication_handler = nullptr;
137
138 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerError);
139
140 p->Send_uint8(to_underlying(error));
141 this->SendPacket(std::move(p));
142
143 std::string error_message = GetString(GetNetworkErrorMsg(error));
144
145 Debug(net, 1, "[admin] The admin '{}' ({}) made an error and has been disconnected: '{}'", this->admin_name, this->admin_version, error_message);
146
147 return this->CloseConnection(true);
148}
149
155{
157
158 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerProtocol);
159
160 /* announce the protocol version */
161 p->Send_uint8(NETWORK_GAME_ADMIN_VERSION);
162
164 p->Send_bool (true);
165 p->Send_uint16(to_underlying(i));
166 p->Send_uint16(_admin_update_type_frequencies[i].base());
167 }
168
169 p->Send_bool(false);
170 this->SendPacket(std::move(p));
171
172 return this->SendWelcome();
173}
174
180{
181 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerWelcome);
182
183 p->Send_string(_settings_client.network.server_name);
184 p->Send_string(GetNetworkRevisionString());
185 p->Send_bool (_network_dedicated);
186
187 p->Send_string(""); // Used to be map-name.
188 p->Send_uint32(_settings_game.game_creation.generation_seed);
189 p->Send_uint8 (to_underlying(_settings_game.game_creation.landscape));
190 p->Send_uint32(TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1).base());
191 p->Send_uint16(Map::SizeX());
192 p->Send_uint16(Map::SizeY());
193
194 this->SendPacket(std::move(p));
195
197}
198
204{
205 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerNewGame);
206 this->SendPacket(std::move(p));
208}
209
215{
216 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerShutdown);
217 this->SendPacket(std::move(p));
219}
220
226{
227 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerDate);
228
229 p->Send_uint32(TimerGameCalendar::date.base());
230 this->SendPacket(std::move(p));
231
233}
234
241{
242 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerClientJoin);
243
244 p->Send_uint32(to_underlying(client_id));
245 this->SendPacket(std::move(p));
246
248}
249
257{
258 /* Only send data when we're a proper client, not just someone trying to query the server. */
259 if (ci == nullptr) return NetworkRecvStatus::Okay;
260
261 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerClientInfo);
262
263 p->Send_uint32(to_underlying(ci->client_id));
264 p->Send_string(cs == nullptr ? "" : const_cast<NetworkAddress &>(cs->client_address).GetHostname());
265 p->Send_string(ci->client_name);
266 p->Send_uint8 (0); // Used to be language
267 p->Send_uint32(ci->join_date.base());
268 p->Send_uint8 (ci->client_playas);
269
270 this->SendPacket(std::move(p));
271
273}
274
275
282{
283 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerClientUpdate);
284
285 p->Send_uint32(to_underlying(ci->client_id));
286 p->Send_string(ci->client_name);
287 p->Send_uint8 (ci->client_playas);
288
289 this->SendPacket(std::move(p));
290
292}
293
300{
301 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerClientQuit);
302
303 p->Send_uint32(to_underlying(client_id));
304 this->SendPacket(std::move(p));
305
307}
308
316{
317 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerClientError);
318
319 p->Send_uint32(to_underlying(client_id));
320 p->Send_uint8(to_underlying(error));
321 this->SendPacket(std::move(p));
322
324}
325
332{
333 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerCompanyNew);
334 p->Send_uint8(company_id);
335
336 this->SendPacket(std::move(p));
337
339}
340
347{
348 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerCompanyInfo);
349
350 p->Send_uint8 (c->index);
351 p->Send_string(GetString(STR_COMPANY_NAME, c->index));
352 p->Send_string(GetString(STR_PRESIDENT_NAME, c->index));
353 p->Send_uint8(to_underlying(c->colour));
354 p->Send_bool (true);
355 p->Send_uint32(c->inaugurated_year.base());
356 p->Send_bool (c->is_ai);
357 p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy
358
359 this->SendPacket(std::move(p));
360
362}
363
364
371{
372 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerCompanyUpdate);
373
374 p->Send_uint8 (c->index);
375 p->Send_string(GetString(STR_COMPANY_NAME, c->index));
376 p->Send_string(GetString(STR_PRESIDENT_NAME, c->index));
377 p->Send_uint8(to_underlying(c->colour));
378 p->Send_bool (true);
379 p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy
380
381 this->SendPacket(std::move(p));
382
384}
385
393{
394 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerCompanyRemove);
395
396 p->Send_uint8(company_id);
397 p->Send_uint8(to_underlying(acrr));
398
399 this->SendPacket(std::move(p));
400
402}
403
409{
410 for (const Company *company : Company::Iterate()) {
411 /* Get the income. */
412 Money income = -std::reduce(std::begin(company->yearly_expenses[0]), std::end(company->yearly_expenses[0]));
413
414 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerCompanyEconomy);
415
416 p->Send_uint8(company->index);
417
418 /* Current information. */
419 p->Send_uint64(company->money);
420 p->Send_uint64(company->current_loan);
421 p->Send_uint64(income);
422 p->Send_uint16(static_cast<uint16_t>(std::min<uint64_t>(UINT16_MAX, company->cur_economy.delivered_cargo.GetSum<OverflowSafeInt64>())));
423
424 /* Send stats for the last 2 quarters. */
425 for (uint i = 0; i < 2; i++) {
426 p->Send_uint64(company->old_economy[i].company_value);
427 p->Send_uint16(company->old_economy[i].performance_history);
428 p->Send_uint16(static_cast<uint16_t>(std::min<uint64_t>(UINT16_MAX, company->old_economy[i].delivered_cargo.GetSum<OverflowSafeInt64>())));
429 }
430
431 this->SendPacket(std::move(p));
432 }
433
434
436}
437
443{
444 /* Fetch the latest version of the stats. */
446
447 /* Go through all the companies. */
448 for (const Company *company : Company::Iterate()) {
449 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerCompanyStatistics);
450
451 /* Send the information. */
452 p->Send_uint8(company->index);
453 for (uint16_t value : company_stats[company->index].num_vehicle) p->Send_uint16(value);
454 for (uint16_t value : company_stats[company->index].num_station) p->Send_uint16(value);
455
456 this->SendPacket(std::move(p));
457 }
458
460}
461
472{
473 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerChat);
474
475 p->Send_uint8(to_underlying(action));
476 p->Send_uint8(to_underlying(desttype));
477 p->Send_uint32(to_underlying(client_id));
478 p->Send_string(msg);
479 p->Send_uint64(data);
480
481 this->SendPacket(std::move(p));
483}
484
491{
492 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerRemoteConsoleCommandEnd);
493
494 p->Send_string(command);
495 this->SendPacket(std::move(p));
496
498}
499
506NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRcon(uint16_t colour, std::string_view result)
507{
508 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerRemoteConsoleCommand);
509
510 p->Send_uint16(colour);
511 p->Send_string(result);
512 this->SendPacket(std::move(p));
513
515}
516
518{
520
521 std::string command = p.Recv_string(NETWORK_RCONCOMMAND_LENGTH);
522
523 Debug(net, 3, "[admin] Rcon command from '{}' ({}): {}", this->admin_name, this->admin_version, command);
524
526 IConsoleCmdExec(command);
527 _redirect_console_to_admin = AdminID::Invalid();
528 return this->SendRconEnd(command);
529}
530
532{
534
535 std::string json = p.Recv_string(NETWORK_GAMESCRIPT_JSON_LENGTH);
536
537 Debug(net, 6, "[admin] GameScript JSON from '{}' ({}): {}", this->admin_name, this->admin_version, json);
538
539 Game::NewEvent(new ScriptEventAdminPort(json));
541}
542
544{
546
547 uint32_t d1 = p.Recv_uint32();
548
549 Debug(net, 6, "[admin] Ping from '{}' ({}): {}", this->admin_name, this->admin_version, d1);
550
551 return this->SendPong(d1);
552}
553
560NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(std::string_view origin, std::string_view string)
561{
562 /* If the length of both strings, plus the 2 '\0' terminations and 3 bytes of the packet
563 * are bigger than the MTU, just ignore the message. Better safe than sorry. It should
564 * never occur though as the longest strings are chat messages, which are still 30%
565 * smaller than COMPAT_MTU. */
566 if (origin.size() + string.size() + 2 + 3 >= COMPAT_MTU) return NetworkRecvStatus::Okay;
567
568 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerConsole);
569
570 p->Send_string(origin);
571 p->Send_string(string);
572 this->SendPacket(std::move(p));
573
575}
576
583{
584 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerGameScript);
585
586 p->Send_string(json);
587 this->SendPacket(std::move(p));
588
590}
591
598{
599 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerPong);
600
601 p->Send_uint32(d1);
602 this->SendPacket(std::move(p));
603
605}
606
612{
613 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerCommandNames);
614
615 for (uint16_t i = 0; i < to_underlying(Commands::End); i++) {
616 std::string_view cmdname = GetCommandName(static_cast<Commands>(i));
617
618 /* Should COMPAT_MTU be exceeded, start a new packet
619 * (magic 5: 1 bool "more data" and one uint16_t "command id", one
620 * byte for string '\0' termination and 1 bool "no more data" */
621 if (!p->CanWriteToPacket(cmdname.size() + 5)) {
622 p->Send_bool(false);
623 this->SendPacket(std::move(p));
624
625 p = std::make_unique<Packet>(this, PacketAdminType::ServerCommandNames);
626 }
627
628 p->Send_bool(true);
629 p->Send_uint16(i);
630 p->Send_string(cmdname);
631 }
632
633 /* Marker to notify the end of the packet has been reached. */
634 p->Send_bool(false);
635 this->SendPacket(std::move(p));
636
638}
639
647{
648 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerCommandLogging);
649
650 p->Send_uint32(to_underlying(client_id));
651 p->Send_uint8 (cp.company);
652 p->Send_uint16(to_underlying(cp.cmd));
653 p->Send_buffer(cp.data);
654 p->Send_uint32(cp.frame);
655
656 this->SendPacket(std::move(p));
657
659}
660
661/***********
662 * Receiving functions
663 ************/
664
666{
668
669 if (!_settings_client.network.allow_insecure_admin_login) {
670 /* You're not authorized to login using this method. */
672 }
673
674 std::string password = p.Recv_string(NETWORK_PASSWORD_LENGTH);
675
676 if (_settings_client.network.admin_password.empty() || _settings_client.network.admin_password != password) {
677 /* Password is invalid */
679 }
680
683
684 if (this->admin_name.empty() || this->admin_version.empty()) {
685 /* no name or version supplied */
687 }
688
689 Debug(net, 3, "[admin] '{}' ({}) has connected", this->admin_name, this->admin_version);
690
691 return this->SendProtocol();
692}
693
695{
696 /* The admin is leaving nothing else to do */
697 return this->CloseConnection();
698}
699
701{
703
704 AdminUpdateType type = static_cast<AdminUpdateType>(p.Recv_uint16());
706
707 if (type >= AdminUpdateType::End || !_admin_update_type_frequencies[type].All(freq)) {
708 /* The server does not know of this UpdateType. */
709 Debug(net, 1, "[admin] Not supported update frequency {} ({}) from '{}' ({})", type, freq, this->admin_name, this->admin_version);
711 }
712
713 this->update_frequency[type] = freq;
714
716
718}
719
721{
723
724 AdminUpdateType type = static_cast<AdminUpdateType>(p.Recv_uint8());
725 uint32_t d1 = p.Recv_uint32();
726
727 switch (type) {
729 /* The admin is requesting the current date. */
730 this->SendDate();
731 break;
732
734 /* The admin is requesting client info. */
735 if (d1 == UINT32_MAX) {
737 for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
738 this->SendClientInfo(cs, cs->GetInfo());
739 }
740 } else {
741 ClientID client{d1};
742 if (client == ClientID::Server) {
744 } else {
745 const NetworkClientSocket *cs = NetworkClientSocket::GetByClientID(client);
746 if (cs != nullptr) this->SendClientInfo(cs, cs->GetInfo());
747 }
748 }
749 break;
750
752 /* The admin is asking for company info. */
753 if (d1 == UINT32_MAX) {
754 for (const Company *company : Company::Iterate()) {
755 this->SendCompanyInfo(company);
756 }
757 } else {
758 const Company *company = Company::GetIfValid(d1);
759 if (company != nullptr) this->SendCompanyInfo(company);
760 }
761 break;
762
764 /* The admin is requesting economy info. */
765 this->SendCompanyEconomy();
766 break;
767
769 /* the admin is requesting company stats. */
770 this->SendCompanyStats();
771 break;
772
774 /* The admin is requesting the names of DoCommands. */
775 this->SendCmdNames();
776 break;
777
778 default:
779 /* An unsupported "poll" update type. */
780 Debug(net, 1, "[admin] Not supported poll {} ({}) from '{}' ({}).", type, d1, this->admin_name, this->admin_version);
782 }
783
785}
786
788{
790
791 NetworkAction action = static_cast<NetworkAction>(p.Recv_uint8());
793 int dest = p.Recv_uint32();
794
795 std::string msg = p.Recv_string(NETWORK_CHAT_LENGTH);
796
797 switch (action) {
802 NetworkServerSendChat(action, desttype, dest, msg, _network_own_client_id, 0, true);
803 break;
804
805 default:
806 Debug(net, 1, "[admin] Invalid chat action {} from admin '{}' ({}).", action, this->admin_name, this->admin_version);
808 }
809
811}
812
814{
816
817 std::string source = p.Recv_string(NETWORK_CHAT_LENGTH);
819 std::string user = p.Recv_string(NETWORK_CHAT_LENGTH);
820 std::string msg = p.Recv_string(NETWORK_CHAT_LENGTH);
821
822 if (!IsValidConsoleColour(colour)) {
823 Debug(net, 1, "[admin] Not supported chat colour {} ({}, {}, {}) from '{}' ({}).", colour.ToNetwork(), source, user, msg, this->admin_name, this->admin_version);
825 }
826
827 NetworkServerSendExternalChat(source, colour, user, msg);
828
830}
831
832/*
833 * Secure authentication send and receive methods.
834 */
835
837{
839
843
844 /* Always exclude key exchange only, as that provides no credential checking. */
846
847 if (this->admin_name.empty() || this->admin_version.empty()) {
848 /* No name or version supplied. */
850 }
851
853 if (!handler->CanBeUsed()) return this->SendError(NetworkErrorCode::NoAuthenticationMethodAvailable);
854
855 this->authentication_handler = std::move(handler);
856 Debug(net, 3, "[admin] '{}' ({}) has connected", this->admin_name, this->admin_version);
857
858 return this->SendAuthRequest();
859}
860
866{
868
869 Debug(net, 6, "[admin] '{}' ({}) authenticating using {}", this->admin_name, this->admin_version, this->authentication_handler->GetName());
870
871 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerAuthenticationRequest);
872 this->authentication_handler->SendRequest(*p);
873
874 this->SendPacket(std::move(p));
875
877}
878
884{
886
887 auto p = std::make_unique<Packet>(this, PacketAdminType::ServerEnableEncryption);
888 this->authentication_handler->SendEnableEncryption(*p);
889 this->SendPacket(std::move(p));
890
892}
893
895{
897
898 switch (this->authentication_handler->ReceiveResponse(p)) {
900 Debug(net, 3, "[admin] '{}' ({}) authenticated", this->admin_name, this->admin_version);
901
902 this->SendEnableEncryption();
903
904 this->receive_encryption_handler = this->authentication_handler->CreateClientToServerEncryptionHandler();
905 this->send_encryption_handler = this->authentication_handler->CreateServerToClientEncryptionHandler();
906 this->authentication_handler = nullptr;
907 return this->SendProtocol();
908
910 Debug(net, 6, "[admin] '{}' ({}) authentication failed, trying next method", this->admin_name, this->admin_version);
911 return this->SendAuthRequest();
912
914 default:
915 Debug(net, 3, "[admin] '{}' ({}) authentication failed", this->admin_name, this->admin_version);
917 }
918}
919
920/*
921 * Useful wrapper functions
922 */
923
929void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
930{
932 if (as->update_frequency[AdminUpdateType::ClientInfo].Test(AdminUpdateFrequency::Automatic)) {
933 as->SendClientInfo(cs, cs->GetInfo());
934 if (new_client) {
935 as->SendClientJoin(cs->client_id);
936 }
937 }
938 }
939}
940
946{
948 if (as->update_frequency[AdminUpdateType::ClientInfo].Test(AdminUpdateFrequency::Automatic)) {
949 as->SendClientUpdate(ci);
950 }
951 }
952}
953
959{
961 if (as->update_frequency[AdminUpdateType::ClientInfo].Test(AdminUpdateFrequency::Automatic)) {
962 as->SendClientQuit(client_id);
963 }
964 }
965}
966
973{
975 if (as->update_frequency[AdminUpdateType::ClientInfo].Test(AdminUpdateFrequency::Automatic)) {
976 as->SendClientError(client_id, error_code);
977 }
978 }
979}
980
985void NetworkAdminCompanyNew(const Company *company)
986{
987 if (company == nullptr) {
988 Debug(net, 1, "[admin] Empty company given for update");
989 return;
990 }
991
993 if (as->update_frequency[AdminUpdateType::CompanyInfo] != AdminUpdateFrequency::Automatic) continue;
994
995 as->SendCompanyNew(company->index);
996 as->SendCompanyInfo(company);
997 }
998}
999
1005{
1006 if (company == nullptr) return;
1007
1009 if (as->update_frequency[AdminUpdateType::CompanyInfo] != AdminUpdateFrequency::Automatic) continue;
1010
1011 as->SendCompanyUpdate(company);
1012 }
1013}
1014
1021{
1023 as->SendCompanyRemove(company_id, bcrr);
1024 }
1025}
1026
1027
1037void NetworkAdminChat(NetworkAction action, NetworkChatDestinationType desttype, ClientID client_id, std::string_view msg, int64_t data, bool from_admin)
1038{
1039 if (from_admin) return;
1040
1042 if (as->update_frequency[AdminUpdateType::Chat].Test(AdminUpdateFrequency::Automatic)) {
1043 as->SendChat(action, desttype, client_id, msg, data);
1044 }
1045 }
1046}
1047
1054void NetworkServerSendAdminRcon(AdminID admin_index, ExtendedTextColour colour_code, std::string_view string)
1055{
1056 ServerNetworkAdminSocketHandler::Get(admin_index)->SendRcon(colour_code.ToNetwork(), string);
1057}
1058
1064void NetworkAdminConsole(std::string_view origin, std::string_view string)
1065{
1067 if (as->update_frequency[AdminUpdateType::Console].Test(AdminUpdateFrequency::Automatic)) {
1068 as->SendConsole(origin, string);
1069 }
1070 }
1071}
1072
1077void NetworkAdminGameScript(std::string_view json)
1078{
1080 if (as->update_frequency[AdminUpdateType::Gamescript].Test(AdminUpdateFrequency::Automatic)) {
1081 as->SendGameScript(json);
1082 }
1083 }
1084}
1085
1092{
1093 ClientID client_id = owner == nullptr ? _network_own_client_id : owner->client_id;
1094
1096 if (as->update_frequency[AdminUpdateType::CmdLogging].Test(AdminUpdateFrequency::Automatic)) {
1097 as->SendCmdLogging(client_id, cp);
1098 }
1099 }
1100}
1101
1111
1117{
1120 if (as->update_frequency[i].Test(freq)) {
1121 /* Update the admin for the required details */
1122 switch (i) {
1124 as->SendDate();
1125 break;
1126
1128 as->SendCompanyEconomy();
1129 break;
1130
1132 as->SendCompanyStats();
1133 break;
1134
1135 default: NOT_REACHED();
1136 }
1137 }
1138 }
1139 }
1140}
constexpr Timpl & Reset()
Reset all bits.
Iterate a range of enum values.
static void NewEvent(class ScriptEvent *event)
Queue a new event for the game script.
Wrapper for (un)resolved network addresses; there's no reason to transform a numeric IP to a string a...
Definition address.h:28
const std::string & GetHostname()
Get the hostname; in case it wasn't given the IPv4 dotted representation is given.
Definition address.cpp:24
NetworkRecvStatus CloseConnection(bool error=true) override
This will put this socket handler in a close state.
Definition tcp_admin.cpp:24
NetworkAdminSocketHandler(SOCKET s)
Create the admin handler for the given socket.
Definition tcp_admin.h:549
AdminStatus status
Status of this admin.
Definition tcp_admin.h:120
std::string admin_version
Version string of the admin.
Definition tcp_admin.h:119
std::string admin_name
Name of the admin.
Definition tcp_admin.h:118
Default implementation for the authorized key handler.
Default implementation of the password provider.
static std::unique_ptr< NetworkAuthenticationServerHandler > Create(const NetworkAuthenticationPasswordProvider *password_provider, const NetworkAuthenticationAuthorizedKeyHandler *authorized_key_handler, NetworkAuthenticationMethodMask client_supported_method_mask={NetworkAuthenticationMethod::X25519_KeyExchangeOnly, NetworkAuthenticationMethod::X25519_PAKE, NetworkAuthenticationMethod::X25519_AuthorizedKey})
Create a NetworkAuthenticationServerHandler.
@ RetryNextMethod
The client failed to authenticate, but there is another method to try.
@ NotAuthenticated
All authentications for this handler have been exhausted.
@ Authenticated
The client was authenticated successfully.
std::unique_ptr< class NetworkEncryptionHandler > send_encryption_handler
The handler for encrypting sent packets.
Definition core.h:48
std::unique_ptr< class NetworkEncryptionHandler > receive_encryption_handler
The handler for decrypting received packets.
Definition core.h:47
virtual void SendPacket(std::unique_ptr< Packet > &&packet)
This function puts the packet in the send-queue and it is send as soon as possible.
Definition tcp.cpp:57
Class for handling the server side of the game connection.
static void Send()
Send the packets for the server sockets.
NetworkRecvStatus SendGameScript(std::string_view json)
Send GameScript JSON output.
NetworkRecvStatus SendPong(uint32_t d1)
Send ping-reply (pong) to admin.
NetworkRecvStatus SendDate()
Tell the admin the date.
~ServerNetworkAdminSocketHandler() override
Clear everything related to this admin.
NetworkRecvStatus SendChat(NetworkAction action, NetworkChatDestinationType desttype, ClientID client_id, std::string_view msg, int64_t data)
Send a chat message.
NetworkRecvStatus SendClientUpdate(const NetworkClientInfo *ci)
Send an update for some client's information.
NetworkRecvStatus ReceiveAdminAuthenticationResponse(Packet &p) override
Admin responds to PacketAdminType::ServerAuthenticationRequest with the appropriate data given the ag...
NetworkRecvStatus SendClientInfo(const NetworkClientSocket *cs, const NetworkClientInfo *ci)
Send an initial set of data from some client's information.
NetworkRecvStatus SendRconEnd(std::string_view command)
Send a notification indicating the rcon command has completed.
NetworkRecvStatus SendNewGame()
Tell the admin we started a new game.
NetworkRecvStatus SendCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Tell the admin that a company got removed.
NetworkRecvStatus ReceiveAdminGameScript(Packet &p) override
Send a JSON string to the current active GameScript.
NetworkRecvStatus SendClientError(ClientID client_id, NetworkErrorCode error)
Tell the admin that a client made an error.
NetworkRecvStatus ReceiveAdminQuit(Packet &p) override
Notification to the server that this admin is quitting.
NetworkRecvStatus SendCmdNames()
Send the names of the commands.
NetworkRecvStatus ReceiveAdminExternalChat(Packet &p) override
Send chat from the external source: string Name of the source this message came from.
NetworkRecvStatus ReceiveAdminPoll(Packet &p) override
Poll the server for certain updates, an invalid poll (e.g.
NetworkRecvStatus SendShutdown()
Tell the admin we're shutting down.
NetworkRecvStatus SendCompanyStats()
Send statistics about the companies.
NetworkRecvStatus ReceiveAdminUpdateFrequency(Packet &p) override
Register updates to be sent at certain frequencies (as announced in the PROTOCOL packet): uint16_t Up...
NetworkRecvStatus SendWelcome()
Send a welcome message to the admin.
NetworkRecvStatus SendCompanyInfo(const Company *c)
Send the admin some information about a company.
static void WelcomeAll()
Send a Welcome packet to all connected admins.
static void AcceptConnection(SOCKET s, const NetworkAddress &address)
Handle the acceptance of a connection.
NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket &cp)
Send a command for logging purposes.
NetworkRecvStatus SendEnableEncryption()
Send the client the message to enable encryption.
std::unique_ptr< NetworkAuthenticationServerHandler > authentication_handler
The handler for the authentication.
static bool AllowConnection()
Whether a connection is allowed or not at this moment.
NetworkRecvStatus ReceiveAdminJoinSecure(Packet &p) override
Join the admin network using a secure authentication method: string Name of the application being use...
static Pool::IterateWrapperFiltered< ServerNetworkAdminSocketHandler, ServerNetworkAdminSocketHandlerFilter > IterateActive(size_t from=0)
Returns an iterable ensemble of all active admin sockets.
NetworkRecvStatus SendRcon(uint16_t colour, std::string_view command)
Send the reply of an rcon command.
NetworkRecvStatus SendConsole(std::string_view origin, std::string_view command)
Send console output of other clients.
NetworkRecvStatus ReceiveAdminJoin(Packet &p) override
Join the admin network using an unsecured password exchange: string Unsecured password the server is ...
NetworkRecvStatus SendCompanyEconomy()
Send economic information of all companies.
NetworkRecvStatus SendCompanyUpdate(const Company *c)
Send an update about a company.
NetworkRecvStatus ReceiveAdminRemoteConsoleCommand(Packet &p) override
Execute a command on the servers console: string Command to be executed.
NetworkRecvStatus SendAuthRequest()
Send the client a request to authenticate.
NetworkAddress address
Address of the admin.
ServerNetworkAdminSocketHandler(AdminID index, SOCKET s)
Create a new socket for the server side of the admin network.
NetworkRecvStatus SendClientQuit(ClientID client_id)
Tell the admin that a client quit.
NetworkRecvStatus SendCompanyNew(CompanyID company_id)
Tell the admin that a new company was founded.
NetworkRecvStatus SendProtocol()
Send the protocol version to the admin.
NetworkRecvStatus SendClientJoin(ClientID client_id)
Tell the admin that a client joined.
std::chrono::steady_clock::time_point connect_time
Time of connection.
NetworkRecvStatus ReceiveAdminChat(Packet &p) override
Send chat as the server: uint8_t Action such as NetworkAction::ChatClient (see NetworkAction).
NetworkRecvStatus ReceiveAdminPing(Packet &p) override
Ping the server, requiring the server to reply with a pong packet.
EnumIndexArray< AdminUpdateFrequencies, AdminUpdateType, AdminUpdateType::End > update_frequency
Admin requested update intervals.
NetworkRecvStatus SendError(NetworkErrorCode error)
Send an error to the admin.
static Date ConvertYMDToDate(Year year, Month month, Day day)
Converts a tuple of Year, Month and Day to a Date.
static Date date
Current date in days (day counter).
std::string_view GetCommandName(Commands cmd)
Get the name of the given command.
Definition command.cpp:125
Functions related to commands.
Commands
List of commands.
Definition of stuff that is very close to a company, like the company struct itself.
static const uint NETWORK_GAMESCRIPT_JSON_LENGTH
The maximum length of a receiving gamescript json string, in bytes including '\0'.
Definition config.h:58
static const uint NETWORK_CLIENT_NAME_LENGTH
The maximum length of a client's name, in bytes including '\0'.
Definition config.h:56
static const uint NETWORK_CHAT_LENGTH
The maximum length of a chat message, in bytes including '\0'.
Definition config.h:59
static const size_t COMPAT_MTU
Number of bytes we can pack in a single packet for backward compatibility.
Definition config.h:44
static const uint NETWORK_REVISION_LENGTH
The maximum length of the revision, in bytes including '\0'.
Definition config.h:54
static const uint NETWORK_RCONCOMMAND_LENGTH
The maximum length of a rconsole command, in bytes including '\0'.
Definition config.h:57
static const uint NETWORK_PASSWORD_LENGTH
The maximum length of the password, in bytes including '\0'.
Definition config.h:55
static const uint8_t NETWORK_GAME_ADMIN_VERSION
What version of the admin network do we use?
Definition config.h:46
void IConsoleCmdExec(std::string_view command_string, const uint recurse_count)
Execute a given command passed to us.
Definition console.cpp:271
Console functions used outside of the console code.
bool IsValidConsoleColour(ExtendedTextColour c)
Check whether the given TextColour is valid for console usage.
NetworkRecvStatus
Status of a network client; reasons why a client has quit.
Definition core.h:21
@ Okay
Everything is okay.
Definition core.h:22
void DebugReconsiderSendRemoteMessages()
Reconsider whether we need to send debug messages to either NetworkAdminConsole or IConsolePrint.
Definition debug.cpp:261
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23).
Definition enum_type.hpp:21
EnumClassIndexContainer< std::array< T, to_underlying(N)>, Index > EnumIndexArray
A typedef for EnumClassIndexContainer using std::array as the backing container type.
Base functions for all Games.
Functions related to maps.
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
StringID GetNetworkErrorMsg(NetworkErrorCode err)
Retrieve a short translateable string of the error code.
Definition network.cpp:328
bool _network_dedicated
are we a dedicated server?
Definition network.cpp:70
ClientID _network_own_client_id
Our client identifier.
Definition network.cpp:72
static NetworkAuthenticationDefaultAuthorizedKeyHandler _admin_authorized_key_handler
Provides the authorized key handling for the game authentication.
void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
Notify the admin network of a client update (if they did opt in for the respective update).
void NetworkAdminClientQuit(ClientID client_id)
Notify the admin network that a client quit (if they have opt in for the respective update).
void NetworkAdminCompanyUpdate(const Company *company)
Notify the admin network of company updates.
static NetworkAuthenticationDefaultPasswordProvider _admin_password_provider
Provides the password validation for the game's password.
void NetworkAdminUpdate(AdminUpdateFrequency freq)
Send (push) updates to the admin network as they have registered for these updates.
void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
Notify the admin network of a new client (if they did opt in for the respective update).
static const std::chrono::seconds ADMIN_AUTHORISATION_TIMEOUT
The timeout for authorisation of the client.
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket &cp)
Distribute CommandPacket details over the admin network for logging purposes.
void NetworkAdminChat(NetworkAction action, NetworkChatDestinationType desttype, ClientID client_id, std::string_view msg, int64_t data, bool from_admin)
Send chat to the admin network (if they did opt in for the respective update).
void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
Notify the admin network of a client error (if they have opt in for the respective update).
void NetworkAdminConsole(std::string_view origin, std::string_view string)
Send console to the admin network (if they did opt in for the respective update).
void NetworkAdminGameScript(std::string_view json)
Send GameScript JSON to the admin network (if they did opt in for the respective update).
void NetworkAdminCompanyNew(const Company *company)
Notify the admin network of a new company.
void NetworkServerSendAdminRcon(AdminID admin_index, ExtendedTextColour colour_code, std::string_view string)
Pass the rcon reply to the admin.
NetworkAdminSocketPool _networkadminsocket_pool("NetworkAdminSocket")
The pool with sockets/clients.
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Notify the admin network of a company to be removed (including the reason why).
static const EnumIndexArray< AdminUpdateFrequencies, AdminUpdateType, AdminUpdateType::End > _admin_update_type_frequencies
Frequencies, which may be registered for a certain update type.
AdminID _redirect_console_to_admin
Redirection of the (remote) console to the admin.
Server part of the admin network protocol.
NetworkAdminSocketPool _networkadminsocket_pool
Pool with all admin connections.
Pool< ServerNetworkAdminSocketHandler, AdminID, 2, PoolType::NetworkAdmin > NetworkAdminSocketPool
Pool type for admin connections.
AdminID _redirect_console_to_admin
Redirection of the (remote) console to the admin.
Base core network types and some helper functions to access them.
EnumBitSet< NetworkAuthenticationMethod, uint16_t > NetworkAuthenticationMethodMask
The mask of authentication methods that can be used.
@ X25519_KeyExchangeOnly
No actual authentication is taking place, just perform a x25519 key exchange. This method is not supp...
NetworkCompanyStatsArray NetworkGetCompanyStats()
Get the company stats.
void NetworkServerSendExternalChat(std::string_view source, ExtendedTextColour colour, std::string_view user, std::string_view msg)
Send a chat message from external source.
void NetworkServerSendChat(NetworkAction action, NetworkChatDestinationType type, int dest, std::string_view msg, ClientID from_id, int64_t data=0, bool from_admin=false)
Send an actual chat message.
TypedIndexContainer< std::array< NetworkCompanyStats, MAX_COMPANIES >, CompanyID > NetworkCompanyStatsArray
Container with statistics for all possible companies.
std::string_view GetNetworkRevisionString()
Get the network version string used by this build.
Convert NetworkGameInfo to Packet and back.
class ServerNetworkGameSocketHandler NetworkClientSocket
Class for handling the server side of the game connection.
Server part of the network protocol.
PoolID< uint8_t, struct AdminIDTag, 16, 0xFF > AdminID
Indices into the admin tables.
NetworkErrorCode
The error codes we send around in the protocols.
@ NotAuthorized
The client tried to do something there are not authorized to.
@ WrongPassword
The client entered a wrong password.
@ NotExpected
The request/packet was not expected in the current state.
@ IllegalPacket
A packet was received that has invalid content.
@ NoAuthenticationMethodAvailable
The client and server could not find a common authentication method.
NetworkAction
Actions that can be used for NetworkTextMessage.
@ ServerMessage
The server sent a message.
@ ChatTeam
A chat sent to all clients of a team/company.
@ ChatClient
A chat sent to a specific client.
@ ChatBroadcast
A chat broadcast to all clients.
NetworkChatDestinationType
Destination of our chat messages.
ClientID
'Unique' identifier to be given to clients
@ Server
Servers always have this ID.
@ All
Match if all bits are triggered.
Some methods of Pool are placed here in order to reduce compilation time and binary size.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Declaration of OTTD revision dependent variables.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
Definition of base types and functions in a cross-platform compatible way.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:424
Functions related to OTTD's strings.
Everything we need to know about a command to be able to execute it.
CommandDataBuffer data
command parameters.
uint32_t frame
the frame in which this packet is executed
CompanyID company
company that is executing the command
Commands cmd
command being executed.
uint8_t months_of_bankruptcy
Number of months that the company is unable to pay its debts.
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
TimerGameEconomy::Year inaugurated_year
Economy year of starting the company.
Colours colour
Company colour.
Container for the text colour and some text colour related flags for drawing.
Definition gfx_type.h:349
constexpr uint16_t ToNetwork() const
Encode this text colour for sending over the network.
Definition gfx_type.h:383
static constexpr ExtendedTextColour FromNetwork(uint16_t tc)
Decode the network encoded text colour.
Definition gfx_type.h:377
static uint SizeX()
Get the size of the map along the X.
Definition map_func.h:262
static uint SizeY()
Get the size of the map along the Y.
Definition map_func.h:271
Container for all information known about a client.
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
Definition network.cpp:118
TimerGameEconomy::Date join_date
Gamedate the client has joined.
CompanyID client_playas
As which company is this client playing (CompanyID).
ClientID client_id
Client identifier (same as ClientState->client_id).
std::string client_name
Name of the client.
uint16_t Recv_uint16()
Read a 16 bits integer from the packet.
Definition packet.cpp:330
uint32_t Recv_uint32()
Read a 32 bits integer from the packet.
Definition packet.cpp:345
std::string Recv_string(size_t length, StringValidationSettings settings=StringValidationSetting::ReplaceWithQuestionMark)
Reads characters (bytes) from the packet until it finds a '\0', or reaches a maximum of length charac...
Definition packet.cpp:423
uint8_t Recv_uint8()
Read a 8 bits integer from the packet.
Definition packet.cpp:316
static Pool::IterateWrapper< ServerNetworkAdminSocketHandler > Iterate(size_t from=0)
static Company * GetIfValid(auto index)
@ ServerCompanyNew
The server tells the admin that a new company has started.
Definition tcp_admin.h:49
@ ServerDate
The server tells the admin what the current game date is.
Definition tcp_admin.h:43
@ ServerAuthenticationRequest
The server gives the admin the used authentication method and required parameters.
Definition tcp_admin.h:64
@ ServerClientInfo
The server gives the admin information about a client.
Definition tcp_admin.h:45
@ ServerShutdown
The server tells the admin its shutting down.
Definition tcp_admin.h:41
@ ServerCompanyRemove
The server tells the admin that a company was removed.
Definition tcp_admin.h:52
@ ServerCommandNames
The server sends out the names of the DoCommands to the admins.
Definition tcp_admin.h:58
@ ServerCompanyEconomy
The server gives the admin some economy related company information.
Definition tcp_admin.h:53
@ ServerClientQuit
The server tells the admin that a client quit.
Definition tcp_admin.h:47
@ ServerPong
The server replies to a ping request from the admin.
Definition tcp_admin.h:62
@ ServerClientJoin
The server tells the admin that a client has joined.
Definition tcp_admin.h:44
@ ServerClientError
The server tells the admin that a client caused an error.
Definition tcp_admin.h:48
@ ServerCompanyInfo
The server gives the admin information about a company.
Definition tcp_admin.h:50
@ ServerError
The server tells the admin an error has occurred.
Definition tcp_admin.h:37
@ ServerGameScript
The server gives the admin information from the GameScript in JSON.
Definition tcp_admin.h:60
@ ServerConsole
The server gives the admin the data that got printed to its console.
Definition tcp_admin.h:57
@ ServerCommandLogging
The server gives the admin copies of incoming command packets.
Definition tcp_admin.h:63
@ ServerClientUpdate
The server gives the admin an information update on a client.
Definition tcp_admin.h:46
@ ServerCompanyStatistics
The server gives the admin some statistics about a company.
Definition tcp_admin.h:54
@ ServerRemoteConsoleCommandEnd
The server indicates that the remote console command has completed.
Definition tcp_admin.h:61
@ ServerRemoteConsoleCommand
The server's reply to a remote console command.
Definition tcp_admin.h:56
@ ServerWelcome
The server welcomes the admin to a game.
Definition tcp_admin.h:39
@ ServerCompanyUpdate
The server gives the admin an information update on a company.
Definition tcp_admin.h:51
@ ServerChat
The server received a chat message and relays it.
Definition tcp_admin.h:55
@ ServerProtocol
The server tells the admin its protocol version.
Definition tcp_admin.h:38
@ ServerEnableEncryption
The server tells that authentication has completed and requests to enable encryption with the keys of...
Definition tcp_admin.h:65
@ ServerNewGame
The server tells the admin its going to start a new game.
Definition tcp_admin.h:40
AdminUpdateType
Update types an admin can register a frequency for.
Definition tcp_admin.h:80
@ Gamescript
The admin would like to have gamescript messages.
Definition tcp_admin.h:90
@ CompanyInfo
Updates about the generic information of companies.
Definition tcp_admin.h:83
@ CompanyEconomy
Updates about the economy of companies.
Definition tcp_admin.h:84
@ Date
Updates about the date of the game.
Definition tcp_admin.h:81
@ Chat
The admin would like to have chat messages.
Definition tcp_admin.h:86
@ CmdLogging
The admin would like to have DoCommand information.
Definition tcp_admin.h:89
@ CmdNames
The admin would like a list of all DoCommand names.
Definition tcp_admin.h:88
@ End
Must ALWAYS be on the end of this list!! (period).
Definition tcp_admin.h:91
@ CompanyStats
Updates about the statistics of companies.
Definition tcp_admin.h:85
@ Console
The admin would like to have console messages.
Definition tcp_admin.h:87
@ ClientInfo
Updates about the information of clients.
Definition tcp_admin.h:82
EnumBitSet< AdminUpdateFrequency, uint8_t > AdminUpdateFrequencies
Bitset of chosen update frequencies.
Definition tcp_admin.h:104
AdminCompanyRemoveReason
Reasons for removing a company - communicated to admins.
Definition tcp_admin.h:107
AdminUpdateFrequency
Update frequencies an admin can register.
Definition tcp_admin.h:95
@ Automatic
The admin gets information about this when it changes.
Definition tcp_admin.h:102
@ Annually
The admin gets information about this on a yearly basis.
Definition tcp_admin.h:101
@ Weekly
The admin gets information about this on a weekly basis.
Definition tcp_admin.h:98
@ Poll
The admin can poll this.
Definition tcp_admin.h:96
@ Monthly
The admin gets information about this on a monthly basis.
Definition tcp_admin.h:99
@ Quarterly
The admin gets information about this on a quarterly basis.
Definition tcp_admin.h:100
@ Daily
The admin gets information about this on a daily basis.
Definition tcp_admin.h:97
@ Inactive
The admin is not connected nor active.
Definition tcp_admin.h:74
@ Active
The admin is active.
Definition tcp_admin.h:76
@ Authenticate
The admin is connected and working on authentication.
Definition tcp_admin.h:75
Definition of the game-calendar-timer.