OpenTTD Source 20260421-master-gc2fbc6fdeb
tcp_admin.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "../../stdafx.h"
11
12#include "../network_internal.h"
13#include "tcp_admin.h"
14#include "../../debug.h"
15
16#include "../../safeguards.h"
17
18/* Make sure that these enums match. */
23
29
36{
37 PacketAdminType type = static_cast<PacketAdminType>(p.Recv_uint8());
38
39 switch (type) {
40 case PacketAdminType::AdminJoin: return this->ReceiveAdminJoin(p);
41 case PacketAdminType::AdminQuit: return this->ReceiveAdminQuit(p);
43 case PacketAdminType::AdminPoll: return this->ReceiveAdminPoll(p);
44 case PacketAdminType::AdminChat: return this->ReceiveAdminChat(p);
48 case PacketAdminType::AdminPing: return this->ReceiveAdminPing(p);
51
59
81
82 default:
83 Debug(net, 0, "[tcp/admin] Received invalid packet type {} from '{}' ({})", type, this->admin_name, this->admin_version);
84 this->CloseConnection();
86 }
87}
88
97{
98 std::unique_ptr<Packet> p;
99 while ((p = this->ReceivePacket()) != nullptr) {
100 NetworkRecvStatus res = this->HandlePacket(*p);
101 if (res != NETWORK_RECV_STATUS_OKAY) return res;
102 }
103
105}
106
113{
114 Debug(net, 0, "[tcp/admin] Received illegal packet type {} from admin {} ({})", type, this->admin_name, this->admin_version);
116}
117
129
137
virtual NetworkRecvStatus ReceiveServerCompanyUpdate(Packet &p)
Company information of a specific company: uint8_t ID of the company.
virtual NetworkRecvStatus ReceiveServerError(Packet &p)
An error was caused by this admin connection (connection gets closed).
virtual NetworkRecvStatus ReceiveServerCompanyEconomy(Packet &p)
Economy update of a specific company: uint8_t ID of the company.
virtual NetworkRecvStatus ReceiveServerConsole(Packet &p)
Send what would be printed on the server's console also into the admin network.
virtual NetworkRecvStatus ReceiveAdminPoll(Packet &p)
Poll the server for certain updates, an invalid poll (e.g.
virtual NetworkRecvStatus ReceiveAdminJoinSecure(Packet &p)
Join the admin network using a secure authentication method: string Name of the application being use...
virtual NetworkRecvStatus ReceiveServerPong(Packet &p)
Send a ping-reply (pong) to the admin that sent us the ping packet.
NetworkRecvStatus HandlePacket(Packet &p)
Handle the given packet, i.e.
Definition tcp_admin.cpp:35
virtual NetworkRecvStatus ReceiveAdminUpdateFrequency(Packet &p)
Register updates to be sent at certain frequencies (as announced in the PROTOCOL packet): uint16_t Up...
virtual NetworkRecvStatus ReceiveServerCompanyRemove(Packet &p)
Notification about a removed company (e.g.
virtual NetworkRecvStatus ReceiveServerChat(Packet &p)
Send chat from the game into the admin network: uint8_t Action such as NetworkAction::ChatClient (see...
NetworkRecvStatus CloseConnection(bool error=true) override
This will put this socket handler in a close state.
Definition tcp_admin.cpp:24
virtual NetworkRecvStatus ReceiveServerCompanyInfo(Packet &p)
Company information on a specific company: uint8_t ID of the company.
virtual NetworkRecvStatus ReceiveServerEnableEncryption(Packet &p)
Indication to the client that authentication is complete and encryption has to be used from here on f...
virtual NetworkRecvStatus ReceiveServerProtocol(Packet &p)
Inform a just joined admin about the protocol specifics: uint8_t Protocol version.
virtual NetworkRecvStatus ReceiveServerClientJoin(Packet &p)
Notification of a new client: uint32_t ID of the new client.
virtual NetworkRecvStatus ReceiveAdminRemoteConsoleCommand(Packet &p)
Execute a command on the servers console: string Command to be executed.
virtual NetworkRecvStatus ReceiveServerCompanyNew(Packet &p)
Notification of a new company: uint8_t ID of the new company.
virtual NetworkRecvStatus ReceiveServerClientError(Packet &p)
Notification about a client error (and thus the clients disconnection).
virtual NetworkRecvStatus ReceiveServerCompanyStatistics(Packet &p)
Company statistics on stations and vehicles: uint8_t ID of the company.
virtual NetworkRecvStatus ReceiveServerCommandLogging(Packet &p)
Send incoming command packets to the admin network.
virtual NetworkRecvStatus ReceiveServerClientInfo(Packet &p)
Client information of a specific client: uint32_t ID of the client.
virtual NetworkRecvStatus ReceiveServerAuthenticationRequest(Packet &p)
Server requests authentication challenge from the admin.
virtual NetworkRecvStatus ReceiveAdminQuit(Packet &p)
Notification to the server that this admin is quitting.
virtual NetworkRecvStatus ReceiveAdminAuthenticationResponse(Packet &p)
Admin responds to PacketAdminType::ServerAuthenticationRequest with the appropriate data given the ag...
virtual NetworkRecvStatus ReceiveServerClientUpdate(Packet &p)
Client update details on a specific client (e.g.
virtual NetworkRecvStatus ReceiveServerRemoteConsoleCommandEnd(Packet &p)
Notify the admin connection that the rcon command has finished.
NetworkRecvStatus ReceiveInvalidPacket(PacketAdminType type)
Helper for logging receiving invalid packets.
NetworkRecvStatus ReceivePackets()
Do the actual receiving of packets.
Definition tcp_admin.cpp:96
virtual NetworkRecvStatus ReceiveServerWelcome(Packet &p)
Welcome a connected admin to the game: string Name of the Server.
virtual NetworkRecvStatus ReceiveAdminGameScript(Packet &p)
Send a JSON string to the current active GameScript.
virtual NetworkRecvStatus ReceiveServerNewGame(Packet &p)
Notification about a newgame.
std::string admin_version
Version string of the admin.
Definition tcp_admin.h:120
virtual NetworkRecvStatus ReceiveServerBanned(Packet &p)
The source IP address is banned (connection gets closed).
virtual NetworkRecvStatus ReceiveServerClientQuit(Packet &p)
Notification about a client leaving the game.
virtual NetworkRecvStatus ReceiveServerFull(Packet &p)
The server is full (connection gets closed).
virtual NetworkRecvStatus ReceiveServerShutdown(Packet &p)
Notification about the server shutting down.
virtual NetworkRecvStatus ReceiveAdminJoin(Packet &p)
Join the admin network using an unsecured password exchange: string Unsecured password the server is ...
virtual NetworkRecvStatus ReceiveAdminPing(Packet &p)
Ping the server, requiring the server to reply with a pong packet.
virtual NetworkRecvStatus ReceiveAdminExternalChat(Packet &p)
Send chat from the external source: string Name of the source this message came from.
virtual NetworkRecvStatus ReceiveServerCommandNames(Packet &p)
Send DoCommand names to the bot upon request only.
virtual NetworkRecvStatus ReceiveAdminChat(Packet &p)
Send chat as the server: uint8_t Action such as NetworkAction::ChatClient (see NetworkAction).
std::string admin_name
Name of the admin.
Definition tcp_admin.h:119
virtual NetworkRecvStatus ReceiveServerDate(Packet &p)
Send the current date of the game: uint32_t Current game date.
virtual NetworkRecvStatus ReceiveServerRemoteConsoleCommand(Packet &p)
Result of an rcon command: uint16_t Colour as it would be used on the server or a client.
virtual std::unique_ptr< Packet > ReceivePacket()
Receives a packet for the given client.
Definition tcp.cpp:118
@ Autoclean
The company is removed due to autoclean.
@ Bankrupt
The company went belly-up.
@ End
Sentinel for end.
@ Manual
The company is manually removed.
NetworkRecvStatus
Status of a network client; reasons why a client has quit.
Definition core.h:21
@ NETWORK_RECV_STATUS_CLIENT_QUIT
The connection is lost gracefully. Other clients are already informed of this leaving client.
Definition core.h:26
@ NETWORK_RECV_STATUS_OKAY
Everything is okay.
Definition core.h:22
@ NETWORK_RECV_STATUS_MALFORMED_PACKET
We apparently send a malformed packet.
Definition core.h:27
Functions related to debugging.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23).
Definition enum_type.hpp:21
Variables and function used internally.
A number of safeguards to prevent using unsafe methods.
Definition of base types and functions in a cross-platform compatible way.
uint8_t Recv_uint8()
Read a 8 bits integer from the packet.
Definition packet.cpp:316
Basic functions to receive and send TCP packets to and from the admin network.
PacketAdminType
Enum with types of TCP packets specific to the admin network.
Definition tcp_admin.h:22
@ ServerCompanyNew
The server tells the admin that a new company has started.
Definition tcp_admin.h:49
@ ServerDate
The server tells the admin what the current game date is.
Definition tcp_admin.h:43
@ AdminRemoteConsoleCommand
The admin sends a remote console command.
Definition tcp_admin.h:28
@ ServerAuthenticationRequest
The server gives the admin the used authentication method and required parameters.
Definition tcp_admin.h:64
@ ServerClientInfo
The server gives the admin information about a client.
Definition tcp_admin.h:45
@ ServerShutdown
The server tells the admin its shutting down.
Definition tcp_admin.h:41
@ ServerCompanyRemove
The server tells the admin that a company was removed.
Definition tcp_admin.h:52
@ ServerCommandNames
The server sends out the names of the DoCommands to the admins.
Definition tcp_admin.h:58
@ ServerCompanyEconomy
The server gives the admin some economy related company information.
Definition tcp_admin.h:53
@ AdminPing
The admin sends a ping to the server, expecting a ping-reply (PONG) packet.
Definition tcp_admin.h:30
@ ServerClientQuit
The server tells the admin that a client quit.
Definition tcp_admin.h:47
@ ServerPong
The server replies to a ping request from the admin.
Definition tcp_admin.h:62
@ ServerClientJoin
The server tells the admin that a client has joined.
Definition tcp_admin.h:44
@ ServerFull
The server tells the admin it cannot accept the admin.
Definition tcp_admin.h:35
@ ServerClientError
The server tells the admin that a client caused an error.
Definition tcp_admin.h:48
@ ServerCompanyInfo
The server gives the admin information about a company.
Definition tcp_admin.h:50
@ ServerBanned
The server tells the admin it is banned.
Definition tcp_admin.h:36
@ ServerError
The server tells the admin an error has occurred.
Definition tcp_admin.h:37
@ AdminJoinSecure
The admin announces and starts a secure authentication handshake.
Definition tcp_admin.h:32
@ AdminJoin
The admin announces and authenticates itself to the server using an unsecured passwords.
Definition tcp_admin.h:23
@ AdminGameScript
The admin sends a JSON string for the GameScript.
Definition tcp_admin.h:29
@ ServerConsole
The server gives the admin the data that got printed to its console.
Definition tcp_admin.h:57
@ AdminExternalChat
The admin sends a chat message from external source.
Definition tcp_admin.h:31
@ AdminAuthenticationResponse
The admin responds to the authentication request.
Definition tcp_admin.h:33
@ ServerCommandLogging
The server gives the admin copies of incoming command packets.
Definition tcp_admin.h:63
@ ServerClientUpdate
The server gives the admin an information update on a client.
Definition tcp_admin.h:46
@ ServerCompanyStatistics
The server gives the admin some statistics about a company.
Definition tcp_admin.h:54
@ ServerRemoteConsoleCommandEnd
The server indicates that the remote console command has completed.
Definition tcp_admin.h:61
@ ServerRemoteConsoleCommand
The server's reply to a remote console command.
Definition tcp_admin.h:56
@ ServerWelcome
The server welcomes the admin to a game.
Definition tcp_admin.h:39
@ ServerCompanyUpdate
The server gives the admin an information update on a company.
Definition tcp_admin.h:51
@ ServerChat
The server received a chat message and relays it.
Definition tcp_admin.h:55
@ AdminChat
The admin sends a chat message to be distributed.
Definition tcp_admin.h:27
@ ServerProtocol
The server tells the admin its protocol version.
Definition tcp_admin.h:38
@ AdminQuit
The admin tells the server that it is quitting.
Definition tcp_admin.h:24
@ ServerEnableEncryption
The server tells that authentication has completed and requests to enable encryption with the keys of...
Definition tcp_admin.h:65
@ AdminPoll
The admin explicitly polls for a piece of information.
Definition tcp_admin.h:26
@ ServerNewGame
The server tells the admin its going to start a new game.
Definition tcp_admin.h:40
@ AdminUpdateFrequency
The admin tells the server the update frequency of a particular piece of information.
Definition tcp_admin.h:25
@ ADMIN_CRR_BANKRUPT
The company went belly-up.
Definition tcp_admin.h:111
@ ADMIN_CRR_MANUAL
The company is manually removed.
Definition tcp_admin.h:109
@ ADMIN_CRR_AUTOCLEAN
The company is removed due to autoclean.
Definition tcp_admin.h:110
@ ADMIN_CRR_END
Sentinel for end.
Definition tcp_admin.h:113