OpenTTD Source
20241121-master-g67a0fccfad
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Base for all network types (UDP and TCP) More...
Go to the source code of this file.
Data Structures | |
class | NetworkSocketHandler |
SocketHandler for all network sockets in OpenTTD. More... | |
Enumerations | |
enum | NetworkRecvStatus { NETWORK_RECV_STATUS_OKAY , NETWORK_RECV_STATUS_DESYNC , NETWORK_RECV_STATUS_NEWGRF_MISMATCH , NETWORK_RECV_STATUS_SAVEGAME , NETWORK_RECV_STATUS_CLIENT_QUIT , NETWORK_RECV_STATUS_MALFORMED_PACKET , NETWORK_RECV_STATUS_SERVER_ERROR , NETWORK_RECV_STATUS_SERVER_FULL , NETWORK_RECV_STATUS_SERVER_BANNED , NETWORK_RECV_STATUS_CLOSE_QUERY , NETWORK_RECV_STATUS_CONNECTION_LOST } |
Status of a network client; reasons why a client has quit. More... | |
Functions | |
bool | NetworkCoreInitialize () |
Initializes the network core (as that is needed for some platforms. More... | |
void | NetworkCoreShutdown () |
Shuts down the network core (as that is needed for some platforms. | |
Base for all network types (UDP and TCP)
Definition in file core.h.
enum NetworkRecvStatus |
Status of a network client; reasons why a client has quit.
bool NetworkCoreInitialize | ( | ) |
Initializes the network core (as that is needed for some platforms.
Definition at line 24 of file core.cpp.
References Debug.
Referenced by NetworkStartUp().